添加配置表

This commit is contained in:
flswld
2022-11-30 00:00:20 +08:00
parent f70a890338
commit d7f3f3b866
33382 changed files with 8476601 additions and 0 deletions
@@ -0,0 +1,24 @@
-- 地图配置
scene_config = {
begin_pos = { x = -32.1, z = -111.2 },
size = { x = 360.9, z = 213.1 },
born_pos = { x = -0.188, y = 3.973, z = -12.933 },
born_rot = { x = 0.000, y = 0.000, z = 0.000 },
die_y = -13,
city_id = 1,
vision_anchor = { x = -32.1, z = -111.2 }
}
-- 所有的区块
blocks = { 20037 }
-- 所有的区块范围坐标
block_rects = {
{ min = { x = -32.1, z = -111.2 }, max = { x = 328.7, z = 101.9 } }
}
-- Dummy Points
dummy_points = { "dummy_points" }
-- Routes
routes_config = { "routes" }
@@ -0,0 +1,389 @@
{
"sceneId": 20037,
"routes": [
{
"localId": 1,
"name": "Platform_001",
"type": "Reciprocate",
"rotType": "ROT_NONE",
"rotAngleType": "ROT_ANGLE_Y",
"arriveRange": 2.0,
"points": [
{
"pos": {
"x": 262.1041,
"y": 21.69234,
"z": 4.04
},
"waitTime": 3.0,
"targetVelocity": 4.0
},
{
"pos": {
"x": 262.1041,
"y": 41.10421,
"z": 4.04
},
"waitTime": 5.0,
"targetVelocity": 4.0
}
]
},
{
"localId": 2,
"name": "Platform_002",
"type": "Loop",
"rotType": "ROT_ROUND",
"rotAngleType": "ROT_ANGLE_X",
"arriveRange": 2.0,
"points": [
{
"pos": {
"x": 87.21729,
"y": -1.469,
"z": 32.93208
},
"waitTime": 8.0,
"targetVelocity": 6.0,
"rotRoundReachDir": {
"x": -180.0,
"y": 0.0,
"z": 0.0
},
"rotRoundReachRounds": 0,
"rotRoundLeaveDir": {
"x": -180.0,
"y": 0.0,
"z": 0.0
},
"rotRoundWaitRounds": 0
},
{
"pos": {
"x": 87.21729,
"y": -1.467,
"z": 32.93208
},
"waitTime": 1.0,
"targetVelocity": 6.0,
"rotRoundReachDir": {
"x": -180.0,
"y": 0.0,
"z": 0.0
},
"rotRoundReachRounds": 0,
"rotRoundLeaveDir": {
"x": 0.0,
"y": 0.0,
"z": 0.0
},
"rotRoundWaitRounds": 0
},
{
"pos": {
"x": 87.21729,
"y": -1.469,
"z": 32.93208
},
"waitTime": 8.0,
"targetVelocity": 6.0,
"rotRoundReachDir": {
"x": 0.0,
"y": 0.0,
"z": 0.0
},
"rotRoundReachRounds": 0,
"rotRoundLeaveDir": {
"x": 0.0,
"y": 0.0,
"z": 0.0
},
"rotRoundWaitRounds": 0
},
{
"pos": {
"x": 87.21729,
"y": -1.467,
"z": 32.93208
},
"waitTime": 1.0,
"targetVelocity": 6.0,
"rotRoundReachDir": {
"x": 0.0,
"y": 0.0,
"z": 0.0
},
"rotRoundReachRounds": 0,
"rotRoundLeaveDir": {
"x": 180.0,
"y": 0.0,
"z": 0.0
},
"rotRoundWaitRounds": 0
}
]
},
{
"localId": 3,
"name": "Platform_002",
"type": "Loop",
"rotType": "ROT_ROUND",
"rotAngleType": "ROT_ANGLE_X",
"arriveRange": 2.0,
"points": [
{
"pos": {
"x": 72.20239,
"y": -1.469,
"z": 32.97382
},
"waitTime": 1.0,
"targetVelocity": 6.0,
"rotRoundReachDir": {
"x": -180.0,
"y": 0.0,
"z": 0.0
},
"rotRoundReachRounds": 0,
"rotRoundLeaveDir": {
"x": 0.0,
"y": 0.0,
"z": 0.0
},
"rotRoundWaitRounds": 0
},
{
"pos": {
"x": 72.20239,
"y": -1.467,
"z": 32.97382
},
"waitTime": 8.0,
"targetVelocity": 6.0,
"rotRoundReachDir": {
"x": 0.0,
"y": 0.0,
"z": 0.0
},
"rotRoundReachRounds": 0,
"rotRoundLeaveDir": {
"x": 0.0,
"y": 0.0,
"z": 0.0
},
"rotRoundWaitRounds": 0
},
{
"pos": {
"x": 72.20239,
"y": -1.469,
"z": 32.97382
},
"waitTime": 1.0,
"targetVelocity": 6.0,
"rotRoundReachDir": {
"x": 0.0,
"y": 0.0,
"z": 0.0
},
"rotRoundReachRounds": 0,
"rotRoundLeaveDir": {
"x": 180.0,
"y": 0.0,
"z": 0.0
},
"rotRoundWaitRounds": 0
},
{
"pos": {
"x": 72.20239,
"y": -1.467,
"z": 32.97382
},
"waitTime": 8.0,
"targetVelocity": 6.0,
"rotRoundReachDir": {
"x": 180.0,
"y": 0.0,
"z": 0.0
},
"rotRoundReachRounds": 0,
"rotRoundLeaveDir": {
"x": -180.0,
"y": 0.0,
"z": 0.0
},
"rotRoundWaitRounds": 0
}
]
},
{
"localId": 4,
"name": "Platform_002",
"type": "Loop",
"rotType": "ROT_ROUND",
"rotAngleType": "ROT_ANGLE_X",
"arriveRange": 2.0,
"points": [
{
"pos": {
"x": 102.2405,
"y": -1.469,
"z": 33.02752
},
"waitTime": 1.0,
"targetVelocity": 6.0,
"rotRoundReachDir": {
"x": -180.0,
"y": 0.0,
"z": 0.0
},
"rotRoundReachRounds": 0,
"rotRoundLeaveDir": {
"x": 0.0,
"y": 0.0,
"z": 0.0
},
"rotRoundWaitRounds": 0
},
{
"pos": {
"x": 102.2405,
"y": -1.467,
"z": 33.02752
},
"waitTime": 8.0,
"targetVelocity": 6.0,
"rotRoundReachDir": {
"x": 0.0,
"y": 0.0,
"z": 0.0
},
"rotRoundReachRounds": 0,
"rotRoundLeaveDir": {
"x": 0.0,
"y": 0.0,
"z": 0.0
},
"rotRoundWaitRounds": 0
},
{
"pos": {
"x": 102.2405,
"y": -1.469,
"z": 33.02752
},
"waitTime": 1.0,
"targetVelocity": 6.0,
"rotRoundReachDir": {
"x": 0.0,
"y": 0.0,
"z": 0.0
},
"rotRoundReachRounds": 0,
"rotRoundLeaveDir": {
"x": 180.0,
"y": 0.0,
"z": 0.0
},
"rotRoundWaitRounds": 0
},
{
"pos": {
"x": 102.2405,
"y": -1.467,
"z": 33.02752
},
"waitTime": 8.0,
"targetVelocity": 6.0,
"rotRoundReachDir": {
"x": 180.0,
"y": 0.0,
"z": 0.0
},
"rotRoundReachRounds": 0,
"rotRoundLeaveDir": {
"x": -180.0,
"y": 0.0,
"z": 0.0
},
"rotRoundWaitRounds": 0
}
]
},
{
"localId": 5,
"name": "Route_005",
"type": "OneWay",
"rotType": "ROT_NONE",
"rotAngleType": "ROT_ANGLE_Y",
"arriveRange": 2.0,
"points": [
{
"pos": {
"x": 207.563843,
"y": 18.2556934,
"z": 22.7084389
},
"waitTime": 0.0,
"speedLevel": 1
},
{
"pos": {
"x": 207.56337,
"y": 18.817,
"z": 18.4099483
},
"waitTime": 0.0,
"speedLevel": 1
},
{
"pos": {
"x": 207.591843,
"y": 18.7664337,
"z": 13.4022408
},
"waitTime": 0.0,
"speedLevel": 1
}
]
},
{
"localId": 6,
"name": "Route_006",
"type": "OneWay",
"rotType": "ROT_NONE",
"rotAngleType": "ROT_ANGLE_Y",
"arriveRange": 2.0,
"points": [
{
"pos": {
"x": 207.512955,
"y": 17.5584164,
"z": -16.01071
},
"waitTime": 0.0,
"speedLevel": 1
},
{
"pos": {
"x": 207.56958,
"y": 18.7422256,
"z": -12.2349558
},
"waitTime": 0.0,
"speedLevel": 1
},
{
"pos": {
"x": 207.449448,
"y": 18.7664852,
"z": -6.335742
},
"waitTime": 0.0,
"speedLevel": 1
}
]
}
]
}
@@ -0,0 +1,13 @@
-- 所有的group
groups = {
{ id = 220037001, refresh_id = 1, pos = { x = 208.595, y = 19.463, z = 3.842 }, business = { type = 1 } },
{ id = 220037002, refresh_id = 1, pos = { x = 283.980, y = 42.059, z = 3.967 }, business = { type = 1 } },
{ id = 220037003, refresh_id = 1001, pos = { x = 58.467, y = -0.984, z = 32.988 }, business = { type = 1 } },
{ id = 220037004, refresh_id = 1002, pos = { x = 296.610, y = 42.489, z = 3.393 }, business = { type = 1 } },
{ id = 220037005, refresh_id = 1, pos = { x = 10.312, y = -4.016, z = 32.096 }, business = { type = 1 } },
{ id = 220037006, refresh_id = 1, pos = { x = 36.155, y = -3.983, z = 32.851 }, business = { type = 1 } },
{ id = 220037007, refresh_id = 1001, pos = { x = 158.352, y = 9.473, z = 39.307 }, business = { type = 1 } },
{ id = 220037008, refresh_id = 1001, pos = { x = 206.424, y = 19.463, z = 5.133 }, business = { type = 1 } },
{ id = 220037009, refresh_id = 1, pos = { x = 252.027, y = 21.766, z = 3.178 }, business = { type = 1 } },
{ id = 220037010, refresh_id = 1, pos = { x = 286.268, y = 42.152, z = 4.107 }, business = { type = 1 } }
}
@@ -0,0 +1,29 @@
dummy_points = {
["Boris"] = { pos = { x = 28.999, y = -4.041, z = 29.483 }, rot = { x = 0.000, y = 0.000, z = 0.000 } },
["dalieer"] = { pos = { x = 29.440, y = -4.004, z = 33.859 }, rot = { x = 0.000, y = 198.340, z = 0.000 } },
["End"] = { pos = { x = 299.207, y = 44.215, z = 3.960 }, rot = { x = 0.000, y = 0.000, z = 0.000 } },
["Ivan"] = { pos = { x = 28.217, y = -3.983, z = 23.644 }, rot = { x = 0.000, y = 134.893, z = 0.000 } },
["Knight1"] = { pos = { x = 21.938, y = -4.004, z = 33.227 }, rot = { x = 0.000, y = 147.531, z = 0.000 } },
["Knight2"] = { pos = { x = 23.036, y = -4.022, z = 33.105 }, rot = { x = 0.000, y = 207.250, z = 0.000 } },
["LOOK1"] = { pos = { x = 35.842, y = -1.059, z = 32.923 }, rot = { x = 0.000, y = 84.555, z = 0.000 } },
["Noble1"] = { pos = { x = 0.700, y = 3.973, z = -12.967 }, rot = { x = 0.000, y = 0.000, z = 0.000 } },
["Noble2"] = { pos = { x = 22.568, y = -4.004, z = 32.805 }, rot = { x = 0.000, y = 190.111, z = 0.000 } },
["Peter"] = { pos = { x = 14.355, y = -3.973, z = 39.523 }, rot = { x = 0.000, y = 0.000, z = 0.000 } },
["Talk1"] = { pos = { x = -0.692, y = 3.973, z = -12.859 }, rot = { x = 0.000, y = 68.601, z = 0.000 } },
["Talk2"] = { pos = { x = 28.253, y = -4.004, z = 31.242 }, rot = { x = 0.000, y = 26.675, z = 0.000 } },
["Talk3"] = { pos = { x = 60.294, y = -0.983, z = 34.940 }, rot = { x = 0.000, y = 161.775, z = 0.000 } },
["Talk4"] = { pos = { x = 24.222, y = -3.875, z = 31.411 }, rot = { x = 0.000, y = 319.687, z = 0.000 } },
["Talk5"] = { pos = { x = 291.884, y = 42.102, z = 4.059 }, rot = { x = 0.000, y = 143.343, z = 0.000 } },
["wajing"] = { pos = { x = 61.901, y = -0.941, z = 33.409 }, rot = { x = 0.000, y = 274.488, z = 0.000 } },
["Walk_mid"] = { pos = { x = 0.700, y = -3.983, z = 30.102 }, rot = { x = 0.000, y = 50.918, z = 0.000 } },
["Walk1"] = { pos = { x = 0.700, y = 0.032, z = 8.405 }, rot = { x = 0.000, y = 0.000, z = 0.000 } },
["Walk2"] = { pos = { x = 0.700, y = -3.983, z = 25.932 }, rot = { x = 0.000, y = 0.000, z = 0.000 } },
["Walk3"] = { pos = { x = 4.272, y = -3.978, z = 32.922 }, rot = { x = 0.000, y = 90.000, z = 0.000 } },
["Walk4"] = { pos = { x = 28.217, y = -4.004, z = 32.922 }, rot = { x = 0.000, y = 90.000, z = 0.000 } },
["Walk5"] = { pos = { x = 36.653, y = -3.983, z = 33.241 }, rot = { x = 0.000, y = 86.790, z = 0.000 } },
["Walk6"] = { pos = { x = 42.607, y = -4.049, z = 39.269 }, rot = { x = 0.000, y = 90.887, z = 0.000 } },
["Walk7"] = { pos = { x = 53.562, y = -0.979, z = 37.392 }, rot = { x = 0.000, y = 124.697, z = 0.000 } },
["Walk8"] = { pos = { x = 58.310, y = -0.958, z = 33.272 }, rot = { x = 0.000, y = 90.000, z = 0.000 } },
["Youla"] = { pos = { x = 22.573, y = -4.004, z = 31.374 }, rot = { x = 0.000, y = 0.000, z = 0.000 } },
["youlaEnd"] = { pos = { x = 293.548, y = 42.102, z = 2.075 }, rot = { x = 0.000, y = 321.103, z = 0.000 } }
}
@@ -0,0 +1,140 @@
-- 基础信息
local base_info = {
group_id = 220037001
}
--================================================================
--
-- 配置
--
--================================================================
-- 怪物
monsters = {
}
-- NPC
npcs = {
}
-- 装置
gadgets = {
{ config_id = 1001, gadget_id = 70350003, pos = { x = 188.082, y = 18.766, z = 21.867 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 },
{ config_id = 1002, gadget_id = 70350003, pos = { x = 197.327, y = 26.870, z = 32.438 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 },
{ config_id = 1003, gadget_id = 70350003, pos = { x = 217.998, y = 26.909, z = 32.329 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 },
{ config_id = 1004, gadget_id = 70350003, pos = { x = 227.991, y = 18.767, z = -14.235 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 },
{ config_id = 1006, gadget_id = 70350003, pos = { x = 196.709, y = 27.017, z = -24.455 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 },
{ config_id = 1007, gadget_id = 70350003, pos = { x = 228.088, y = 18.750, z = 22.012 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 },
{ config_id = 1008, gadget_id = 70350003, pos = { x = 207.606, y = 15.908, z = -18.801 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 },
{ config_id = 1009, gadget_id = 70350003, pos = { x = 188.125, y = 18.758, z = -14.590 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 },
{ config_id = 1010, gadget_id = 70350003, pos = { x = 207.762, y = 34.963, z = -43.160 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 },
{ config_id = 1011, gadget_id = 70350003, pos = { x = 207.655, y = 34.845, z = 50.931 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 },
{ config_id = 1012, gadget_id = 70350003, pos = { x = 178.067, y = 18.666, z = 4.147 }, rot = { x = 0.000, y = 90.156, z = 0.000 }, level = 1 },
{ config_id = 1013, gadget_id = 70350003, pos = { x = 159.138, y = 11.490, z = 23.872 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 },
{ config_id = 1014, gadget_id = 70380009, pos = { x = 102.241, y = -1.468, z = 33.028 }, rot = { x = 0.000, y = 180.000, z = 180.000 }, level = 1, route_id = 4, start_route = false },
{ config_id = 1015, gadget_id = 70380009, pos = { x = 87.217, y = -1.468, z = 32.932 }, rot = { x = 0.000, y = 180.000, z = 180.000 }, level = 1, route_id = 2, start_route = false },
{ config_id = 1016, gadget_id = 70380009, pos = { x = 72.202, y = -1.468, z = 32.974 }, rot = { x = 0.000, y = 180.000, z = 180.000 }, level = 1, route_id = 3, start_route = false },
{ config_id = 1017, gadget_id = 70350003, pos = { x = 207.631, y = 15.617, z = 27.144 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 },
{ config_id = 1018, gadget_id = 70900013, pos = { x = 72.247, y = -2.000, z = 32.938 }, rot = { x = 0.000, y = 180.000, z = 180.000 }, level = 1, state = GadgetState.GearStop, arguments = { 0, 0, 0 } },
{ config_id = 1019, gadget_id = 70900013, pos = { x = 87.367, y = -2.000, z = 33.000 }, rot = { x = 0.000, y = 180.000, z = 180.000 }, level = 1, state = GadgetState.GearStop, arguments = { 0, 0, 0 } },
{ config_id = 1020, gadget_id = 70900013, pos = { x = 102.241, y = -2.000, z = 33.028 }, rot = { x = 0.000, y = 180.000, z = 180.000 }, level = 1, state = GadgetState.GearStop, arguments = { 0, 0, 0 } },
{ config_id = 1022, gadget_id = 70350003, pos = { x = 219.333, y = 27.016, z = -24.457 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 },
{ config_id = 1023, gadget_id = 70320002, pos = { x = 137.640, y = 2.682, z = 39.337 }, rot = { x = 0.000, y = 182.615, z = 0.000 }, level = 1, state = GadgetState.GearStop },
{ config_id = 1024, gadget_id = 70350004, pos = { x = 254.260, y = 25.919, z = 22.745 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 },
{ config_id = 1025, gadget_id = 70350004, pos = { x = 254.081, y = 25.903, z = -15.317 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 },
{ config_id = 1026, gadget_id = 70211001, pos = { x = 23.355, y = -3.797, z = 17.678 }, rot = { x = 0.000, y = 90.000, z = 9.770 }, level = 6, drop_tag = "战斗低级蒙德", isOneoff = true, persistent = true },
{ config_id = 1027, gadget_id = 70211101, pos = { x = 169.607, y = 9.520, z = 32.953 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 6, drop_tag = "解谜低级蒙德", isOneoff = true, persistent = true },
{ config_id = 1028, gadget_id = 70211011, pos = { x = 297.885, y = 42.269, z = 23.631 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 6, drop_tag = "战斗中级蒙德", isOneoff = true, persistent = true }
}
-- 区域
regions = {
}
-- 触发器
triggers = {
{ config_id = 1001021, name = "QUEST_START_1021", event = EventType.EVENT_QUEST_START, source = "1012210", condition = "", action = "action_EVENT_QUEST_START_1021" }
}
-- 变量
variables = {
}
--================================================================
--
-- 初始化配置
--
--================================================================
-- 初始化时创建
init_config = {
suite = 1,
end_suite = 0,
rand_suite = false
}
--================================================================
--
-- 小组配置
--
--================================================================
suites = {
{
-- suite_id = 1,
-- description = ,
monsters = { },
gadgets = { 1001, 1002, 1003, 1004, 1006, 1007, 1008, 1009, 1010, 1011, 1012, 1013, 1014, 1015, 1016, 1017, 1018, 1019, 1020, 1022, 1023, 1024, 1025, 1026, 1027, 1028 },
regions = { },
triggers = { "QUEST_START_1021" },
rand_weight = 100,
ban_refresh = true
}
}
--================================================================
--
-- 触发器
--
--================================================================
-- 触发操作
function action_EVENT_QUEST_START_1021(context, evt)
-- 将configid为 1018 的物件更改为状态 GadgetState.GearStart
if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 1018, GadgetState.GearStart) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_configId")
return -1
end
-- 将configid为 1019 的物件更改为状态 GadgetState.GearStart
if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 1019, GadgetState.GearStart) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_configId")
return -1
end
-- 将configid为 1020 的物件更改为状态 GadgetState.GearStart
if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 1020, GadgetState.GearStart) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_configId")
return -1
end
-- 启动移动平台
if 0 ~= ScriptLib.StartPlatform(context, 1014) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : start_platform")
return -1
end
-- 启动移动平台
if 0 ~= ScriptLib.StartPlatform(context, 1015) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : start_platform")
return -1
end
-- 启动移动平台
if 0 ~= ScriptLib.StartPlatform(context, 1016) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : start_platform")
return -1
end
return 0
end
@@ -0,0 +1,76 @@
-- 基础信息
local base_info = {
group_id = 220037002
}
--================================================================
--
-- 配置
--
--================================================================
-- 怪物
monsters = {
}
-- NPC
npcs = {
}
-- 装置
gadgets = {
{ config_id = 2002, gadget_id = 70350004, pos = { x = 299.145, y = 42.532, z = 7.091 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1, state = GadgetState.GearStart },
{ config_id = 2003, gadget_id = 70350004, pos = { x = 299.112, y = 42.532, z = 0.944 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1, state = GadgetState.GearStart },
{ config_id = 2004, gadget_id = 70350004, pos = { x = 296.284, y = 42.532, z = 3.988 }, rot = { x = 0.000, y = 90.000, z = 0.000 }, level = 1, state = GadgetState.GearStart },
{ config_id = 2005, gadget_id = 70350004, pos = { x = 301.998, y = 42.532, z = 3.894 }, rot = { x = 0.000, y = 90.000, z = 0.000 }, level = 1, state = GadgetState.GearStart }
}
-- 区域
regions = {
}
-- 触发器
triggers = {
}
-- 变量
variables = {
}
--================================================================
--
-- 初始化配置
--
--================================================================
-- 初始化时创建
init_config = {
suite = 1,
end_suite = 0,
rand_suite = false
}
--================================================================
--
-- 小组配置
--
--================================================================
suites = {
{
-- suite_id = 1,
-- description = ,
monsters = { },
gadgets = { 2002, 2003, 2004, 2005 },
regions = { },
triggers = { },
rand_weight = 100,
ban_refresh = true
}
}
--================================================================
--
-- 触发器
--
--================================================================
@@ -0,0 +1,112 @@
-- 基础信息
local base_info = {
group_id = 220037003
}
--================================================================
--
-- 配置
--
--================================================================
-- 怪物
monsters = {
{ config_id = 3001, monster_id = 23010301, pos = { x = 53.026, y = -0.941, z = 37.874 }, rot = { x = 0.000, y = 118.434, z = 0.000 }, level = 1 },
{ config_id = 3003, monster_id = 23010501, pos = { x = 53.041, y = -0.984, z = 28.146 }, rot = { x = 0.000, y = 61.188, z = 0.000 }, level = 1 }
}
-- NPC
npcs = {
}
-- 装置
gadgets = {
}
-- 区域
regions = {
}
-- 触发器
triggers = {
{ config_id = 1003004, name = "ANY_MONSTER_DIE_3004", event = EventType.EVENT_ANY_MONSTER_DIE, source = "", condition = "condition_EVENT_ANY_MONSTER_DIE_3004", action = "action_EVENT_ANY_MONSTER_DIE_3004" }
}
-- 变量
variables = {
}
--================================================================
--
-- 初始化配置
--
--================================================================
-- 初始化时创建
init_config = {
suite = 2,
end_suite = 0,
rand_suite = false
}
--================================================================
--
-- 小组配置
--
--================================================================
suites = {
{
-- suite_id = 1,
-- description = ,
monsters = { 3001, 3003 },
gadgets = { },
regions = { },
triggers = { "ANY_MONSTER_DIE_3004" },
rand_weight = 100,
ban_refresh = true
},
{
-- suite_id = 2,
-- description = ,
monsters = { },
gadgets = { },
regions = { },
triggers = { },
rand_weight = 100,
ban_refresh = true
}
}
--================================================================
--
-- 触发器
--
--================================================================
-- 触发条件
function condition_EVENT_ANY_MONSTER_DIE_3004(context, evt)
-- 判断剩余怪物数量是否是0
if ScriptLib.GetGroupMonsterCount(context) ~= 0 then
return false
end
return true
end
-- 触发操作
function action_EVENT_ANY_MONSTER_DIE_3004(context, evt)
-- 通知任务系统完成条件类型"LUA通知",复杂参数为quest_param的进度+1
if 0 ~= ScriptLib.AddQuestProgress(context, "1012210") then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : add_quest_progress")
return -1
end
-- 改变指定group组220037006中, configid为6001的gadget的state
if 0 ~= ScriptLib.SetGroupGadgetStateByConfigId(context, 220037006, 6001, GadgetState.GearStart) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_GroupId_ConfigId")
return -1
end
return 0
end
@@ -0,0 +1,375 @@
-- 基础信息
local base_info = {
group_id = 220037004
}
--================================================================
--
-- 配置
--
--================================================================
-- 怪物
monsters = {
{ config_id = 4002, monster_id = 23020101, pos = { x = 284.314, y = 42.059, z = 3.721 }, rot = { x = 0.000, y = 276.541, z = 0.000 }, level = 1, affix = { 1006 }, isElite = true, title_id = 10010, special_name_id = 10026 },
{ config_id = 4003, monster_id = 23010401, pos = { x = 282.005, y = 42.056, z = 18.598 }, rot = { x = 0.000, y = 186.668, z = 0.000 }, level = 1 },
{ config_id = 4004, monster_id = 23010401, pos = { x = 281.330, y = 42.057, z = -9.860 }, rot = { x = 0.000, y = 338.811, z = 0.000 }, level = 1 }
}
-- NPC
npcs = {
}
-- 装置
gadgets = {
{ config_id = 4009, gadget_id = 70350006, pos = { x = 281.629, y = 42.963, z = -13.551 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 },
{ config_id = 4010, gadget_id = 70350006, pos = { x = 294.174, y = 42.943, z = -13.451 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 },
{ config_id = 4011, gadget_id = 70350006, pos = { x = 281.856, y = 43.060, z = 21.509 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 },
{ config_id = 4012, gadget_id = 70350006, pos = { x = 294.186, y = 42.950, z = 21.509 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 }
}
-- 区域
regions = {
{ config_id = 4001, shape = RegionShape.SPHERE, radius = 20, pos = { x = 295.962, y = 42.133, z = 3.463 } }
}
-- 触发器
triggers = {
{ config_id = 1004001, name = "ENTER_REGION_4001", event = EventType.EVENT_ENTER_REGION, source = "", condition = "condition_EVENT_ENTER_REGION_4001", action = "action_EVENT_ENTER_REGION_4001" },
{ config_id = 1004005, name = "SPECIFIC_MONSTER_HP_CHANGE_4005", event = EventType.EVENT_SPECIFIC_MONSTER_HP_CHANGE, source = "4002", condition = "condition_EVENT_SPECIFIC_MONSTER_HP_CHANGE_4005", action = "action_EVENT_SPECIFIC_MONSTER_HP_CHANGE_4005" },
{ config_id = 1004006, name = "SPECIFIC_MONSTER_HP_CHANGE_4006", event = EventType.EVENT_SPECIFIC_MONSTER_HP_CHANGE, source = "4002", condition = "condition_EVENT_SPECIFIC_MONSTER_HP_CHANGE_4006", action = "action_EVENT_SPECIFIC_MONSTER_HP_CHANGE_4006" },
{ config_id = 1004007, name = "TIMER_EVENT_4007", event = EventType.EVENT_TIMER_EVENT, source = "CheckAvatarDie0", condition = "", action = "action_EVENT_TIMER_EVENT_4007", trigger_count = 0 },
{ config_id = 1004008, name = "ANY_MONSTER_DIE_4008", event = EventType.EVENT_ANY_MONSTER_DIE, source = "", condition = "condition_EVENT_ANY_MONSTER_DIE_4008", action = "action_EVENT_ANY_MONSTER_DIE_4008" },
{ config_id = 1004013, name = "TIMER_EVENT_4013", event = EventType.EVENT_TIMER_EVENT, source = "CheckAvatarDie1", condition = "", action = "action_EVENT_TIMER_EVENT_4013", trigger_count = 0 }
}
-- 变量
variables = {
}
--================================================================
--
-- 初始化配置
--
--================================================================
-- 初始化时创建
init_config = {
suite = 1,
end_suite = 0,
rand_suite = false
}
--================================================================
--
-- 小组配置
--
--================================================================
suites = {
{
-- suite_id = 1,
-- description = ,
monsters = { },
gadgets = { 4009, 4010, 4011, 4012 },
regions = { 4001 },
triggers = { "ENTER_REGION_4001" },
rand_weight = 100,
ban_refresh = true
},
{
-- suite_id = 2,
-- description = ,
monsters = { 4002 },
gadgets = { },
regions = { },
triggers = { "SPECIFIC_MONSTER_HP_CHANGE_4005", "SPECIFIC_MONSTER_HP_CHANGE_4006", "TIMER_EVENT_4007", "ANY_MONSTER_DIE_4008", "TIMER_EVENT_4013" },
rand_weight = 100,
ban_refresh = true
},
{
-- suite_id = 3,
-- description = ,
monsters = { 4003 },
gadgets = { },
regions = { },
triggers = { },
rand_weight = 100,
ban_refresh = true
},
{
-- suite_id = 4,
-- description = ,
monsters = { 4004 },
gadgets = { },
regions = { },
triggers = { },
rand_weight = 100,
ban_refresh = true
}
}
--================================================================
--
-- 触发器
--
--================================================================
-- 触发条件
function condition_EVENT_ENTER_REGION_4001(context, evt)
if evt.param1 ~= 4001 then return false end
-- 判断角色数量不少于0
if ScriptLib.GetRegionEntityCount(context, { region_eid = evt.source_eid, entity_type = EntityType.AVATAR }) < 0 then
return false
end
return true
end
-- 触发操作
function action_EVENT_ENTER_REGION_4001(context, evt)
-- 添加suite2的新内容
ScriptLib.AddExtraGroupSuite(context, 220037004, 2)
-- 改变指定group组220037002中, configid为2002的gadget的state
if 0 ~= ScriptLib.SetGroupGadgetStateByConfigId(context, 220037002, 2002, GadgetState.Default) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_GroupId_ConfigId")
return -1
end
-- 改变指定group组220037002中, configid为2003的gadget的state
if 0 ~= ScriptLib.SetGroupGadgetStateByConfigId(context, 220037002, 2003, GadgetState.Default) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_GroupId_ConfigId")
return -1
end
-- 改变指定group组220037002中, configid为2004的gadget的state
if 0 ~= ScriptLib.SetGroupGadgetStateByConfigId(context, 220037002, 2004, GadgetState.Default) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_GroupId_ConfigId")
return -1
end
-- 改变指定group组220037002中, configid为2005的gadget的state
if 0 ~= ScriptLib.SetGroupGadgetStateByConfigId(context, 220037002, 2005, GadgetState.Default) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_GroupId_ConfigId")
return -1
end
-- 在指定位置对应半径范围播放reminder
local pos = {x=295,y=42,z=3}
if 0 ~= ScriptLib.ShowReminderRadius(context, 1110176, pos, 20) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : active_reminder_ui_bypos")
return -1
end
-- 通知任务系统完成条件类型"LUA通知",复杂参数为quest_param的进度+1
if 0 ~= ScriptLib.AddQuestProgress(context, "1012213") then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : add_quest_progress")
return -1
end
-- 改变指定group组220037009中, configid为9003的gadget的state
if 0 ~= ScriptLib.SetGroupGadgetStateByConfigId(context, 220037009, 9003, GadgetState.Default) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_GroupId_ConfigId")
return -1
end
return 0
end
-- 触发条件
function condition_EVENT_SPECIFIC_MONSTER_HP_CHANGE_4005(context, evt)
--[[判断指定configid的怪物的血量小于%70时触发指定后续操作]]--
if evt.type ~= EventType.EVENT_SPECIFIC_MONSTER_HP_CHANGE or evt.param3 > 70 then
return false
end
return true
end
-- 触发操作
function action_EVENT_SPECIFIC_MONSTER_HP_CHANGE_4005(context, evt)
-- 添加suite3的新内容
ScriptLib.AddExtraGroupSuite(context, 220037004, 3)
-- 在指定位置对应半径范围播放reminder
local pos = {x=285,y=42,z=1.27}
if 0 ~= ScriptLib.ShowReminderRadius(context, 1110176, pos, 20) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : active_reminder_ui_bypos")
return -1
end
-- 将configid为 4011 的物件更改为状态 GadgetState.GearStart
if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 4011, GadgetState.GearStart) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_configId")
return -1
end
-- 改变指定group组220037009中, configid为9003的gadget的state
if 0 ~= ScriptLib.SetGroupGadgetStateByConfigId(context, 220037009, 9003, GadgetState.GearStop) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_GroupId_ConfigId")
return -1
end
-- 在指定位置对应半径范围播放reminder
local pos = {x=284,y=42,z=3}
if 0 ~= ScriptLib.ShowReminderRadius(context, 200370201, pos, 20) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : active_reminder_ui_bypos")
return -1
end
return 0
end
-- 触发条件
function condition_EVENT_SPECIFIC_MONSTER_HP_CHANGE_4006(context, evt)
--[[判断指定configid的怪物的血量小于%30时触发指定后续操作]]--
if evt.type ~= EventType.EVENT_SPECIFIC_MONSTER_HP_CHANGE or evt.param3 > 30 then
return false
end
return true
end
-- 触发操作
function action_EVENT_SPECIFIC_MONSTER_HP_CHANGE_4006(context, evt)
-- 添加suite4的新内容
ScriptLib.AddExtraGroupSuite(context, 220037004, 4)
-- 在指定位置对应半径范围播放reminder
local pos = {x=285,y=42,z=1.27}
if 0 ~= ScriptLib.ShowReminderRadius(context, 1110176, pos, 20) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : active_reminder_ui_bypos")
return -1
end
-- 将configid为 4009 的物件更改为状态 GadgetState.GearStart
if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 4009, GadgetState.GearStart) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_configId")
return -1
end
return 0
end
-- 触发操作
function action_EVENT_TIMER_EVENT_4007(context, evt)
local uid=ScriptLib.GetSceneUidList(context)
if ScriptLib.IsPlayerAllAvatarDie(context,uid[1]) then
if 0 ~= ScriptLib.CreateGroupTimerEvent(context, 220037004, "CheckAvatarDie1", 2) then
ScriptLib.PrintContextLog(context, "@@LUA_WARNING : create_timerevent_by_group")
return -1
end
else
-- 通知任务系统完成条件类型"LUA通知",复杂参数为quest_param的进度+1
if 0 ~= ScriptLib.AddQuestProgress(context, "1012202") then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : add_quest_progress")
return -1
end
-- 改变指定group组220037002中, configid为2002的gadget的state
if 0 ~= ScriptLib.SetGroupGadgetStateByConfigId(context, 220037002, 2002, GadgetState.GearStart) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_GroupId_ConfigId")
return -1
end
-- 改变指定group组220037002中, configid为2003的gadget的state
if 0 ~= ScriptLib.SetGroupGadgetStateByConfigId(context, 220037002, 2003, GadgetState.GearStart) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_GroupId_ConfigId")
return -1
end
-- 改变指定group组220037002中, configid为2004的gadget的state
if 0 ~= ScriptLib.SetGroupGadgetStateByConfigId(context, 220037002, 2004, GadgetState.GearStart) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_GroupId_ConfigId")
return -1
end
-- 改变指定group组220037002中, configid为2005的gadget的state
if 0 ~= ScriptLib.SetGroupGadgetStateByConfigId(context, 220037002, 2005, GadgetState.GearStart) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_GroupId_ConfigId")
return -1
end
if 0 ~= ScriptLib.CancelGroupTimerEvent(context, 220037004, "CheckAvatarDie1") then
ScriptLib.PrintContextLog(context, "@@LUA_WARNING:cancel_timerevent_by_group")
return -1
end
end
return 0
end
-- 触发条件
function condition_EVENT_ANY_MONSTER_DIE_4008(context, evt)
-- 判断剩余怪物数量是否是0
if ScriptLib.GetGroupMonsterCount(context) ~= 0 then
return false
end
return true
end
-- 触发操作
function action_EVENT_ANY_MONSTER_DIE_4008(context, evt)
-- 延迟1秒后,向groupId为:220037004的对象,请求一次调用,并将string参数:"CheckAvatarDie0" 传递过去
if 0 ~= ScriptLib.CreateGroupTimerEvent(context, 220037004, "CheckAvatarDie0", 1) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : create_timerevent_by_group")
return -1
end
return 0
end
-- 触发操作
function action_EVENT_TIMER_EVENT_4013(context, evt)
local uid=ScriptLib.GetSceneUidList(context)
if ScriptLib.IsPlayerAllAvatarDie(context,uid[1]) then
if 0 ~= ScriptLib.CreateGroupTimerEvent(context, 220037004, "CheckAvatarDie0", 2) then
ScriptLib.PrintContextLog(context, "@@LUA_WARNING : create_timerevent_by_group")
return -1
end
else
-- 通知任务系统完成条件类型"LUA通知",复杂参数为quest_param的进度+1
if 0 ~= ScriptLib.AddQuestProgress(context, "1012202") then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : add_quest_progress")
return -1
end
-- 改变指定group组220037002中, configid为2002的gadget的state
if 0 ~= ScriptLib.SetGroupGadgetStateByConfigId(context, 220037002, 2002, GadgetState.GearStart) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_GroupId_ConfigId")
return -1
end
-- 改变指定group组220037002中, configid为2003的gadget的state
if 0 ~= ScriptLib.SetGroupGadgetStateByConfigId(context, 220037002, 2003, GadgetState.GearStart) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_GroupId_ConfigId")
return -1
end
-- 改变指定group组220037002中, configid为2004的gadget的state
if 0 ~= ScriptLib.SetGroupGadgetStateByConfigId(context, 220037002, 2004, GadgetState.GearStart) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_GroupId_ConfigId")
return -1
end
-- 改变指定group组220037002中, configid为2005的gadget的state
if 0 ~= ScriptLib.SetGroupGadgetStateByConfigId(context, 220037002, 2005, GadgetState.GearStart) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_GroupId_ConfigId")
return -1
end
if 0 ~= ScriptLib.CancelGroupTimerEvent(context, 220037004, "CheckAvatarDie0") then
ScriptLib.PrintContextLog(context, "@@LUA_WARNING:cancel_timerevent_by_group")
return -1
end
end
return 0
end
@@ -0,0 +1,108 @@
-- 基础信息
local base_info = {
group_id = 220037005
}
--================================================================
--
-- 配置
--
--================================================================
-- 怪物
monsters = {
}
-- NPC
npcs = {
}
-- 装置
gadgets = {
{ config_id = 5002, gadget_id = 70900201, pos = { x = 22.604, y = -1.253, z = 32.146 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 }
}
-- 区域
regions = {
{ config_id = 5001, shape = RegionShape.SPHERE, radius = 7, pos = { x = 29.072, y = -4.004, z = 32.588 } }
}
-- 触发器
triggers = {
{ config_id = 1005001, name = "ENTER_REGION_5001", event = EventType.EVENT_ENTER_REGION, source = "", condition = "condition_EVENT_ENTER_REGION_5001", action = "action_EVENT_ENTER_REGION_5001" }
}
-- 变量
variables = {
}
--================================================================
--
-- 初始化配置
--
--================================================================
-- 初始化时创建
init_config = {
suite = 2,
end_suite = 0,
rand_suite = false
}
--================================================================
--
-- 小组配置
--
--================================================================
suites = {
{
-- suite_id = 1,
-- description = ,
monsters = { },
gadgets = { 5002 },
regions = { 5001 },
triggers = { "ENTER_REGION_5001" },
rand_weight = 100,
ban_refresh = true
},
{
-- suite_id = 2,
-- description = ,
monsters = { },
gadgets = { },
regions = { },
triggers = { },
rand_weight = 100,
ban_refresh = true
}
}
--================================================================
--
-- 触发器
--
--================================================================
-- 触发条件
function condition_EVENT_ENTER_REGION_5001(context, evt)
if evt.param1 ~= 5001 then return false end
-- 判断角色数量不少于0
if ScriptLib.GetRegionEntityCount(context, { region_eid = evt.source_eid, entity_type = EntityType.AVATAR }) < 0 then
return false
end
return true
end
-- 触发操作
function action_EVENT_ENTER_REGION_5001(context, evt)
-- 通知任务系统完成条件类型"LUA通知",复杂参数为quest_param的进度+1
if 0 ~= ScriptLib.AddQuestProgress(context, "1012211") then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : add_quest_progress")
return -1
end
return 0
end
@@ -0,0 +1,129 @@
-- 基础信息
local base_info = {
group_id = 220037006
}
--================================================================
--
-- 配置
--
--================================================================
-- 怪物
monsters = {
}
-- NPC
npcs = {
}
-- 装置
gadgets = {
{ config_id = 6001, gadget_id = 70350003, pos = { x = 35.348, y = -4.145, z = 32.967 }, rot = { x = 0.000, y = 90.000, z = 0.000 }, level = 1 },
{ config_id = 6004, gadget_id = 70350002, pos = { x = 132.490, y = 2.703, z = 33.403 }, rot = { x = 0.000, y = 90.000, z = 0.000 }, level = 1 },
{ config_id = 6007, gadget_id = 70900201, pos = { x = 159.019, y = 18.198, z = 23.933 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 }
}
-- 区域
regions = {
}
-- 触发器
triggers = {
{ config_id = 1006002, name = "QUEST_START_6002", event = EventType.EVENT_QUEST_START, source = "1012208", condition = "", action = "action_EVENT_QUEST_START_6002" },
{ config_id = 1006003, name = "QUEST_START_6003", event = EventType.EVENT_QUEST_START, source = "1012210", condition = "", action = "action_EVENT_QUEST_START_6003" },
{ config_id = 1006005, name = "QUEST_START_6005", event = EventType.EVENT_QUEST_START, source = "1012216", condition = "", action = "action_EVENT_QUEST_START_6005" },
{ config_id = 1006006, name = "QUEST_START_6006", event = EventType.EVENT_QUEST_START, source = "1012207", condition = "", action = "action_EVENT_QUEST_START_6006" }
}
-- 变量
variables = {
}
--================================================================
--
-- 初始化配置
--
--================================================================
-- 初始化时创建
init_config = {
suite = 1,
end_suite = 0,
rand_suite = false
}
--================================================================
--
-- 小组配置
--
--================================================================
suites = {
{
-- suite_id = 1,
-- description = ,
monsters = { },
gadgets = { 6001, 6004 },
regions = { },
triggers = { "QUEST_START_6002", "QUEST_START_6003", "QUEST_START_6005", "QUEST_START_6006" },
rand_weight = 100,
ban_refresh = true
}
}
--================================================================
--
-- 触发器
--
--================================================================
-- 触发操作
function action_EVENT_QUEST_START_6002(context, evt)
-- 将configid为 6001 的物件更改为状态 GadgetState.GearStart
if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 6001, GadgetState.GearStart) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_configId")
return -1
end
return 0
end
-- 触发操作
function action_EVENT_QUEST_START_6003(context, evt)
-- 将configid为 6001 的物件更改为状态 GadgetState.GearStop
if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 6001, GadgetState.GearStop) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_configId")
return -1
end
return 0
end
-- 触发操作
function action_EVENT_QUEST_START_6005(context, evt)
-- 将configid为 6004 的物件更改为状态 GadgetState.GearStart
if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 6004, GadgetState.GearStart) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_configId")
return -1
end
-- 创建id为6007的gadget
if 0 ~= ScriptLib.CreateGadget(context, { config_id = 6007 }) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : create_gadget")
return -1
end
return 0
end
-- 触发操作
function action_EVENT_QUEST_START_6006(context, evt)
-- 将configid为 6001 的物件更改为状态 GadgetState.GearStop
if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 6001, GadgetState.GearStop) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_configId")
return -1
end
return 0
end
@@ -0,0 +1,147 @@
-- 基础信息
local base_info = {
group_id = 220037007
}
--================================================================
--
-- 配置
--
--================================================================
-- 怪物
monsters = {
{ config_id = 7001, monster_id = 23010401, pos = { x = 162.845, y = 9.475, z = 34.239 }, rot = { x = 0.000, y = 331.320, z = 0.000 }, level = 1 },
{ config_id = 7002, monster_id = 23010401, pos = { x = 155.430, y = 9.530, z = 34.188 }, rot = { x = 0.000, y = 33.687, z = 0.000 }, level = 1 }
}
-- NPC
npcs = {
}
-- 装置
gadgets = {
}
-- 区域
regions = {
{ config_id = 7005, shape = RegionShape.SPHERE, radius = 10, pos = { x = 158.549, y = 9.385, z = 42.428 } }
}
-- 触发器
triggers = {
{ config_id = 1007004, name = "ANY_MONSTER_DIE_7004", event = EventType.EVENT_ANY_MONSTER_DIE, source = "", condition = "condition_EVENT_ANY_MONSTER_DIE_7004", action = "action_EVENT_ANY_MONSTER_DIE_7004" },
{ config_id = 1007005, name = "ENTER_REGION_7005", event = EventType.EVENT_ENTER_REGION, source = "", condition = "condition_EVENT_ENTER_REGION_7005", action = "action_EVENT_ENTER_REGION_7005" }
}
-- 变量
variables = {
}
--================================================================
--
-- 初始化配置
--
--================================================================
-- 初始化时创建
init_config = {
suite = 1,
end_suite = 0,
rand_suite = false
}
--================================================================
--
-- 小组配置
--
--================================================================
suites = {
{
-- suite_id = 1,
-- description = ,
monsters = { },
gadgets = { },
regions = { 7005 },
triggers = { "ENTER_REGION_7005" },
rand_weight = 100,
ban_refresh = true
},
{
-- suite_id = 2,
-- description = ,
monsters = { 7001, 7002 },
gadgets = { },
regions = { },
triggers = { "ANY_MONSTER_DIE_7004" },
rand_weight = 100,
ban_refresh = true
}
}
--================================================================
--
-- 触发器
--
--================================================================
-- 触发条件
function condition_EVENT_ANY_MONSTER_DIE_7004(context, evt)
-- 判断剩余怪物数量是否是0
if ScriptLib.GetGroupMonsterCount(context) ~= 0 then
return false
end
return true
end
-- 触发操作
function action_EVENT_ANY_MONSTER_DIE_7004(context, evt)
-- 改变指定group组220037001中, configid为1013的gadget的state
if 0 ~= ScriptLib.SetGroupGadgetStateByConfigId(context, 220037001, 1013, GadgetState.GearStart) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_GroupId_ConfigId")
return -1
end
-- 通知任务系统完成条件类型"LUA通知",复杂参数为quest_param的进度+1
if 0 ~= ScriptLib.AddQuestProgress(context, "1012216") then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : add_quest_progress")
return -1
end
-- 杀死Group内指定的monster和gadget
if 0 ~= ScriptLib.KillGroupEntity(context, { group_id = 220037006, monsters = {}, gadgets = {6007} }) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : kill_monsters_and_gadgets_by_group")
return -1
end
return 0
end
-- 触发条件
function condition_EVENT_ENTER_REGION_7005(context, evt)
if evt.param1 ~= 7005 then return false end
-- 判断角色数量不少于0
if ScriptLib.GetRegionEntityCount(context, { region_eid = evt.source_eid, entity_type = EntityType.AVATAR }) < 0 then
return false
end
return true
end
-- 触发操作
function action_EVENT_ENTER_REGION_7005(context, evt)
-- 在指定位置对应半径范围播放reminder
local pos = {x=151.7,y=9.5,z=44.7}
if 0 ~= ScriptLib.ShowReminderRadius(context, 200370101, pos, 20) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : active_reminder_ui_bypos")
return -1
end
-- 添加suite2的新内容
ScriptLib.AddExtraGroupSuite(context, 220037007, 2)
return 0
end
@@ -0,0 +1,192 @@
-- 基础信息
local base_info = {
group_id = 220037008
}
--================================================================
--
-- 配置
--
--================================================================
-- 怪物
monsters = {
{ config_id = 8002, monster_id = 23010601, pos = { x = 194.857, y = 18.767, z = -3.821 }, rot = { x = 0.000, y = 317.581, z = 0.000 }, level = 1, disableWander = true },
{ config_id = 8007, monster_id = 23010501, pos = { x = 194.030, y = 19.463, z = 4.439 }, rot = { x = 0.000, y = 296.885, z = 0.000 }, level = 1, disableWander = true },
{ config_id = 8008, monster_id = 23010401, pos = { x = 195.034, y = 18.747, z = 14.467 }, rot = { x = 0.000, y = 200.354, z = 0.000 }, level = 1, disableWander = true },
{ config_id = 8011, monster_id = 23010401, pos = { x = 221.084, y = 18.806, z = 4.308 }, rot = { x = 0.000, y = 263.418, z = 0.000 }, level = 1 },
{ config_id = 8012, monster_id = 23010201, pos = { x = 207.309, y = 18.817, z = 19.332 }, rot = { x = 0.000, y = 171.152, z = 0.000 }, level = 1 },
{ config_id = 8013, monster_id = 23010301, pos = { x = 209.066, y = 18.742, z = -11.977 }, rot = { x = 0.000, y = 358.901, z = 0.000 }, level = 1 }
}
-- NPC
npcs = {
}
-- 装置
gadgets = {
{ config_id = 8003, gadget_id = 70320002, pos = { x = 217.589, y = 18.767, z = -3.565 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1, state = GadgetState.GearStart },
{ config_id = 8004, gadget_id = 70320002, pos = { x = 197.795, y = 18.746, z = 11.297 }, rot = { x = 0.000, y = 180.000, z = 0.000 }, level = 1, state = GadgetState.GearStart },
{ config_id = 8005, gadget_id = 70320002, pos = { x = 197.783, y = 18.832, z = -4.182 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1, state = GadgetState.GearStart },
{ config_id = 8006, gadget_id = 70350002, pos = { x = 243.512, y = 21.535, z = 4.125 }, rot = { x = 0.000, y = 90.000, z = 0.000 }, level = 1 },
{ config_id = 8009, gadget_id = 70220010, pos = { x = 211.844, y = 19.519, z = 8.285 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 },
{ config_id = 8010, gadget_id = 70220010, pos = { x = 203.037, y = 19.519, z = 8.472 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 },
{ config_id = 8014, gadget_id = 70220010, pos = { x = 212.553, y = 19.519, z = -0.663 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 },
{ config_id = 8015, gadget_id = 70220010, pos = { x = 202.999, y = 19.519, z = -0.413 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 },
{ config_id = 8018, gadget_id = 70320002, pos = { x = 218.039, y = 18.766, z = 11.393 }, rot = { x = 0.000, y = 180.000, z = 0.000 }, level = 1, state = GadgetState.GearStart }
}
-- 区域
regions = {
{ config_id = 8001, shape = RegionShape.SPHERE, radius = 5, pos = { x = 175.333, y = 18.766, z = 4.123 } }
}
-- 触发器
triggers = {
{ config_id = 1008001, name = "ENTER_REGION_8001", event = EventType.EVENT_ENTER_REGION, source = "", condition = "condition_EVENT_ENTER_REGION_8001", action = "action_EVENT_ENTER_REGION_8001" },
{ config_id = 1008016, name = "ANY_MONSTER_DIE_8016", event = EventType.EVENT_ANY_MONSTER_DIE, source = "", condition = "condition_EVENT_ANY_MONSTER_DIE_8016", action = "action_EVENT_ANY_MONSTER_DIE_8016" },
{ config_id = 1008017, name = "ANY_MONSTER_DIE_8017", event = EventType.EVENT_ANY_MONSTER_DIE, source = "", condition = "condition_EVENT_ANY_MONSTER_DIE_8017", action = "action_EVENT_ANY_MONSTER_DIE_8017" }
}
-- 变量
variables = {
}
--================================================================
--
-- 初始化配置
--
--================================================================
-- 初始化时创建
init_config = {
suite = 1,
end_suite = 0,
rand_suite = false
}
--================================================================
--
-- 小组配置
--
--================================================================
suites = {
{
-- suite_id = 1,
-- description = ,
monsters = { },
gadgets = { 8003, 8004, 8005, 8006, 8009, 8010, 8014, 8015, 8018 },
regions = { 8001 },
triggers = { "ENTER_REGION_8001" },
rand_weight = 100,
ban_refresh = true
},
{
-- suite_id = 2,
-- description = ,
monsters = { 8002, 8007, 8008 },
gadgets = { },
regions = { },
triggers = { "ANY_MONSTER_DIE_8016" },
rand_weight = 100,
ban_refresh = true
},
{
-- suite_id = 3,
-- description = ,
monsters = { 8011, 8012, 8013 },
gadgets = { },
regions = { },
triggers = { "ANY_MONSTER_DIE_8017" },
rand_weight = 100,
ban_refresh = true
}
}
--================================================================
--
-- 触发器
--
--================================================================
-- 触发条件
function condition_EVENT_ENTER_REGION_8001(context, evt)
if evt.param1 ~= 8001 then return false end
-- 判断角色数量不少于0
if ScriptLib.GetRegionEntityCount(context, { region_eid = evt.source_eid, entity_type = EntityType.AVATAR }) < 0 then
return false
end
return true
end
-- 触发操作
function action_EVENT_ENTER_REGION_8001(context, evt)
-- 改变指定group组220037001中, configid为1012的gadget的state
if 0 ~= ScriptLib.SetGroupGadgetStateByConfigId(context, 220037001, 1012, GadgetState.GearStart) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_GroupId_ConfigId")
return -1
end
-- 添加suite2的新内容
ScriptLib.AddExtraGroupSuite(context, 220037008, 2)
return 0
end
-- 触发条件
function condition_EVENT_ANY_MONSTER_DIE_8016(context, evt)
-- 判断剩余怪物数量是否是0
if ScriptLib.GetGroupMonsterCount(context) ~= 0 then
return false
end
return true
end
-- 触发操作
function action_EVENT_ANY_MONSTER_DIE_8016(context, evt)
-- 添加suite3的新内容
ScriptLib.AddExtraGroupSuite(context, 220037008, 3)
return 0
end
-- 触发条件
function condition_EVENT_ANY_MONSTER_DIE_8017(context, evt)
-- 判断剩余怪物数量是否是0
if ScriptLib.GetGroupMonsterCount(context) ~= 0 then
return false
end
return true
end
-- 触发操作
function action_EVENT_ANY_MONSTER_DIE_8017(context, evt)
-- 将configid为 8006 的物件更改为状态 GadgetState.GearStart
if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 8006, GadgetState.GearStart) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_configId")
return -1
end
-- 通知任务系统完成条件类型"LUA通知",复杂参数为quest_param的进度+1
if 0 ~= ScriptLib.AddQuestProgress(context, "1012215") then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : add_quest_progress")
return -1
end
-- 触发镜头注目,注目位置为坐标(243,26.27,4),持续时间为3秒,并且为强制注目形式,不广播其他玩家
local pos = {x=243, y=26.27, z=4}
local pos_follow = {x=0, y=0, z=0}
if 0 ~= ScriptLib.BeginCameraSceneLook(context, { look_pos = pos, is_allow_input = false, duration = 3, is_force = true, is_broadcast = false, is_recover_keep_current = true, delay = 1,
is_set_follow_pos = false, follow_pos = pos_follow, is_force_walk = false, is_change_play_mode = false,
is_set_screen_XY = false, screen_x = 0, screen_y = 0 }) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : active_cameraLook_Begin")
return -1
end
return 0
end
@@ -0,0 +1,148 @@
-- 基础信息
local base_info = {
group_id = 220037009
}
--================================================================
--
-- 配置
--
--================================================================
-- 怪物
monsters = {
}
-- NPC
npcs = {
}
-- 装置
gadgets = {
{ config_id = 9001, gadget_id = 70380001, pos = { x = 262.104, y = 21.692, z = 4.040 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1, route_id = 1, start_route = false },
{ config_id = 9002, gadget_id = 70900009, pos = { x = 252.017, y = 21.766, z = 3.510 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 },
{ config_id = 9003, gadget_id = 70350004, pos = { x = 265.278, y = 42.518, z = 4.093 }, rot = { x = 0.000, y = 90.000, z = 0.000 }, level = 1 },
{ config_id = 9006, gadget_id = 70900201, pos = { x = 299.103, y = 44.862, z = 4.030 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 }
}
-- 区域
regions = {
{ config_id = 9005, shape = RegionShape.CUBIC, size = { x = 5.500, y = 7.000, z = 7.000 }, pos = { x = 261.994, y = 45.170, z = 4.153 } }
}
-- 触发器
triggers = {
{ config_id = 1009004, name = "GADGET_STATE_CHANGE_9004", event = EventType.EVENT_GADGET_STATE_CHANGE, source = "", condition = "condition_EVENT_GADGET_STATE_CHANGE_9004", action = "action_EVENT_GADGET_STATE_CHANGE_9004" },
{ config_id = 1009005, name = "ENTER_REGION_9005", event = EventType.EVENT_ENTER_REGION, source = "", condition = "condition_EVENT_ENTER_REGION_9005", action = "action_EVENT_ENTER_REGION_9005" },
{ config_id = 1009007, name = "QUEST_START_9007", event = EventType.EVENT_QUEST_START, source = "1012202", condition = "", action = "action_EVENT_QUEST_START_9007" }
}
-- 变量
variables = {
}
--================================================================
--
-- 初始化配置
--
--================================================================
-- 初始化时创建
init_config = {
suite = 1,
end_suite = 0,
rand_suite = false
}
--================================================================
--
-- 小组配置
--
--================================================================
suites = {
{
-- suite_id = 1,
-- description = ,
monsters = { },
gadgets = { 9001, 9002, 9003 },
regions = { 9005 },
triggers = { "GADGET_STATE_CHANGE_9004", "ENTER_REGION_9005", "QUEST_START_9007" },
rand_weight = 100,
ban_refresh = true
}
}
--================================================================
--
-- 触发器
--
--================================================================
-- 触发条件
function condition_EVENT_GADGET_STATE_CHANGE_9004(context, evt)
-- 检测config_id为9002的gadget是否从GadgetState.Default变为GadgetState.GearStart
if 9002 ~= evt.param2 or GadgetState.GearStart ~= evt.param1 or GadgetState.Default ~= evt.param3 then
return false
end
return true
end
-- 触发操作
function action_EVENT_GADGET_STATE_CHANGE_9004(context, evt)
-- 启动移动平台
if 0 ~= ScriptLib.StartPlatform(context, 9001) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : start_platform")
return -1
end
return 0
end
-- 触发条件
function condition_EVENT_ENTER_REGION_9005(context, evt)
if evt.param1 ~= 9005 then return false end
-- 判断角色数量不少于0
if ScriptLib.GetRegionEntityCount(context, { region_eid = evt.source_eid, entity_type = EntityType.AVATAR }) < 0 then
return false
end
return true
end
-- 触发操作
function action_EVENT_ENTER_REGION_9005(context, evt)
-- 将configid为 9003 的物件更改为状态 GadgetState.GearStart
if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 9003, GadgetState.GearStart) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_configId")
return -1
end
-- 通知任务系统完成条件类型"LUA通知",复杂参数为quest_param的进度+1
if 0 ~= ScriptLib.AddQuestProgress(context, "1012203") then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : add_quest_progress")
return -1
end
-- 创建id为9006的gadget
if 0 ~= ScriptLib.CreateGadget(context, { config_id = 9006 }) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : create_gadget")
return -1
end
return 0
end
-- 触发操作
function action_EVENT_QUEST_START_9007(context, evt)
-- 永久关闭CongfigId的Gadget,需要和Groups的RefreshWithBlock标签搭配
if 0 ~= ScriptLib.KillEntityByConfigId(context, { config_id = 9006 }) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : kill_entity_by_configId")
return -1
end
return 0
end
@@ -0,0 +1,84 @@
-- 基础信息
local base_info = {
group_id = 220037010
}
--================================================================
--
-- 配置
--
--================================================================
-- 怪物
monsters = {
}
-- NPC
npcs = {
}
-- 装置
gadgets = {
{ config_id = 10001, gadget_id = 70211021, pos = { x = 280.956, y = 42.103, z = 4.056 }, rot = { x = 0.000, y = 90.000, z = 0.000 }, level = 6, drop_tag = "战斗高级蒙德", isOneoff = true, persistent = true },
{ config_id = 10002, gadget_id = 70710405, pos = { x = 299.045, y = 44.215, z = 4.028 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1, is_enable_interact = false }
}
-- 区域
regions = {
}
-- 触发器
triggers = {
}
-- 变量
variables = {
}
--================================================================
--
-- 初始化配置
--
--================================================================
-- 初始化时创建
init_config = {
suite = 1,
end_suite = 0,
rand_suite = false
}
--================================================================
--
-- 小组配置
--
--================================================================
suites = {
{
-- suite_id = 1,
-- description = ,
monsters = { },
gadgets = { 10002 },
regions = { },
triggers = { },
rand_weight = 100,
ban_refresh = true
},
{
-- suite_id = 2,
-- description = ,
monsters = { },
gadgets = { 10001 },
regions = { },
triggers = { },
rand_weight = 100,
ban_refresh = true
}
}
--================================================================
--
-- 触发器
--
--================================================================
@@ -0,0 +1,802 @@
{
"areas": {},
"doors": {},
"entities": {
"1": {
"$type": "ConfigLocalTrigger",
"alias": "",
"areaId": 0,
"checkCount": 40,
"checkDist": 500.0,
"floatParam": 0.0,
"gadgetId": 70010006,
"groupLimit": false,
"isModelHidden": false,
"meta": null,
"pointType": "Other",
"pos": {
"x": 27.44662,
"y": 15.18561,
"z": 31.90422
},
"rot": {
"x": 0.0,
"y": 0.0,
"z": 0.0
},
"shape": {
"$type": "ConfigShapeRect",
"centerType": "Center",
"height": 10.0,
"heightType": "Center",
"length": 40.0,
"useHeight": true,
"width": 60.0
},
"stringParam": "",
"tranPos": {
"x": 0.0,
"y": 0.0,
"z": 0.0
},
"tranRot": {
"x": 0.0,
"y": 0.0,
"z": 0.0
},
"triggerFlag": "DeadRegion",
"triggerInterval": 0.1,
"type": "NORMAL",
"unlocked": true,
"vectorParam": {
"x": 0.0,
"y": 0.0,
"z": 0.0
},
"withGO": true
},
"10": {
"$type": "ConfigLocalTrigger",
"alias": "",
"areaId": 0,
"checkCount": 40,
"checkDist": 500.0,
"floatParam": 0.0,
"gadgetId": 70010006,
"groupLimit": false,
"isModelHidden": false,
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