添加配置表

This commit is contained in:
flswld
2022-11-30 00:00:20 +08:00
parent f70a890338
commit d7f3f3b866
33382 changed files with 8476601 additions and 0 deletions
@@ -0,0 +1,24 @@
-- 地图配置
scene_config = {
begin_pos = { x = -3141.5, z = -3294.5 },
size = { x = 6874.2, z = 6909.4 },
born_pos = { x = 17.936, y = 50.868, z = 35.513 },
born_rot = { x = 0.000, y = 0.000, z = 0.000 },
die_y = -20,
city_id = 1,
vision_anchor = { x = -3141.5, z = -3294.5 }
}
-- 所有的区块
blocks = { 20031 }
-- 所有的区块范围坐标
block_rects = {
{ min = { x = -3141.5, z = -3294.5 }, max = { x = 3732.7, z = 3614.9 } }
}
-- Dummy Points
dummy_points = { "dummy_points" }
-- Routes
routes_config = { "routes" }
@@ -0,0 +1,117 @@
{
"sceneId": 20031,
"routes": [
{
"localId": 2,
"name": "镭射机关过道左",
"type": "Loop",
"rotType": "ROT_NONE",
"rotAngleType": "ROT_ANGLE_Y",
"arriveRange": 2.0,
"points": [
{
"pos": {
"x": 144.006332,
"y": 41.0,
"z": 130.5
},
"waitTime": 0.0,
"targetVelocity": 2.0
},
{
"pos": {
"x": 136.6,
"y": 41.0,
"z": 130.5
},
"waitTime": 0.0,
"targetVelocity": 2.0
}
]
},
{
"localId": 3,
"name": "镭射机关过道右",
"type": "Loop",
"rotType": "ROT_NONE",
"rotAngleType": "ROT_ANGLE_Y",
"arriveRange": 2.0,
"points": [
{
"pos": {
"x": 153.1,
"y": 41.0,
"z": 111.5
},
"waitTime": 0.0,
"targetVelocity": 2.0
},
{
"pos": {
"x": 147.205246,
"y": 41.0,
"z": 111.5
},
"waitTime": 0.0,
"targetVelocity": 2.0
}
]
},
{
"localId": 4,
"name": "左上下",
"type": "Loop",
"rotType": "ROT_NONE",
"rotAngleType": "ROT_ANGLE_Y",
"arriveRange": 2.0,
"points": [
{
"pos": {
"x": 156.6,
"y": 41.0,
"z": 130.5
},
"waitTime": 0.0,
"targetVelocity": 1.5
},
{
"pos": {
"x": 156.6,
"y": 45.0,
"z": 130.5
},
"waitTime": 0.0,
"targetVelocity": 1.5
}
]
},
{
"localId": 5,
"name": "右上下",
"type": "Loop",
"rotType": "ROT_NONE",
"rotAngleType": "ROT_ANGLE_Y",
"arriveRange": 2.0,
"points": [
{
"pos": {
"x": 160.6,
"y": 41.0,
"z": 111.4
},
"waitTime": 0.0,
"targetVelocity": 1.5
},
{
"pos": {
"x": 160.6,
"y": 45.0,
"z": 111.4
},
"waitTime": 0.0,
"targetVelocity": 1.5
}
]
}
]
}
@@ -0,0 +1,12 @@
-- 所有的group
groups = {
{ id = 220031001, refresh_id = 1001, pos = { x = -1.936, y = 42.016, z = 96.028 } },
{ id = 220031002, refresh_id = 1, pos = { x = 85.492, y = 39.517, z = 120.822 } },
{ id = 220031003, refresh_id = 1, pos = { x = 109.720, y = 39.516, z = 121.452 } },
{ id = 220031004, refresh_id = 1001, pos = { x = 96.461, y = 39.431, z = 124.980 } },
{ id = 220031005, refresh_id = 1002, pos = { x = 190.590, y = 46.000, z = 173.159 } },
{ id = 220031006, refresh_id = 1, pos = { x = 45.352, y = 42.016, z = 87.845 } },
{ id = 220031008, refresh_id = 1001, pos = { x = 190.865, y = 42.100, z = 121.394 } },
{ id = 220031009, refresh_id = 1001, pos = { x = 0.590, y = 42.016, z = 98.440 } },
{ id = 220031010, refresh_id = 1001, pos = { x = -0.511, y = 42.017, z = 94.822 } }
}
@@ -0,0 +1,7 @@
dummy_points = {
["Q1020102AbyssSpawn5"] = { pos = { x = 188.116, y = 56.643, z = 203.400 }, rot = { x = 0.000, y = 183.270, z = 0.000 } },
["Q1020102AbyssSpawn6"] = { pos = { x = 194.907, y = 49.897, z = 190.486 }, rot = { x = 0.000, y = 303.998, z = 0.000 } },
["Q10201AvatarSpawn"] = { pos = { x = 189.860, y = 49.908, z = 189.358 }, rot = { x = 0.000, y = 326.944, z = 0.000 } },
["Q10201BombSpawn"] = { pos = { x = 187.647, y = 58.055, z = 202.751 }, rot = { x = 0.000, y = 163.378, z = 0.000 } },
["Q10201KleeSpawn3"] = { pos = { x = 188.679, y = 49.950, z = 189.288 }, rot = { x = 0.000, y = 34.521, z = 0.000 } }
}
@@ -0,0 +1,168 @@
-- 基础信息
local base_info = {
group_id = 220031001
}
--================================================================
--
-- 配置
--
--================================================================
-- 怪物
monsters = {
{ config_id = 1001, monster_id = 20011401, pos = { x = -7.250, y = 42.016, z = 97.907 }, rot = { x = 0.000, y = 90.000, z = 0.000 }, level = 1 },
{ config_id = 1002, monster_id = 20011401, pos = { x = -4.480, y = 42.016, z = 90.344 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 },
{ config_id = 1003, monster_id = 20011401, pos = { x = 1.682, y = 42.016, z = 93.503 }, rot = { x = 0.000, y = 180.000, z = 0.000 }, level = 1 },
{ config_id = 1004, monster_id = 20011401, pos = { x = 1.469, y = 42.016, z = 100.759 }, rot = { x = 0.000, y = 315.000, z = 0.000 }, level = 1 },
{ config_id = 1028, monster_id = 21010501, pos = { x = -3.419, y = 42.017, z = 114.733 }, rot = { x = 0.000, y = 187.722, z = 0.000 }, level = 1, disableWander = true, pose_id = 32 },
{ config_id = 1029, monster_id = 21010501, pos = { x = -6.894, y = 42.016, z = 114.544 }, rot = { x = 0.000, y = 172.836, z = 0.000 }, level = 1, disableWander = true }
}
-- NPC
npcs = {
}
-- 装置
gadgets = {
{ config_id = 1005, gadget_id = 70900201, pos = { x = 19.327, y = 51.016, z = 61.154 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 },
{ config_id = 1008, gadget_id = 70211001, pos = { x = 15.250, y = 47.016, z = 49.559 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 6, drop_tag = "战斗低级蒙德", isOneoff = true, persistent = true },
{ config_id = 1009, gadget_id = 70220013, pos = { x = 15.372, y = 47.016, z = 51.825 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 },
{ config_id = 1010, gadget_id = 70220013, pos = { x = 13.254, y = 47.016, z = 52.796 }, rot = { x = 0.000, y = 350.511, z = 0.000 }, level = 1 },
{ config_id = 1011, gadget_id = 70220025, pos = { x = 15.426, y = 47.107, z = 52.096 }, rot = { x = 272.911, y = 0.000, z = 0.000 }, level = 1 },
{ config_id = 1012, gadget_id = 70220025, pos = { x = -9.528, y = 47.039, z = 52.885 }, rot = { x = 271.408, y = 0.000, z = 0.000 }, level = 1 },
{ config_id = 1013, gadget_id = 70220013, pos = { x = -8.296, y = 47.016, z = 52.015 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 },
{ config_id = 1014, gadget_id = 70220013, pos = { x = -9.516, y = 47.016, z = 54.150 }, rot = { x = 0.000, y = 336.834, z = 0.000 }, level = 1 },
{ config_id = 1015, gadget_id = 70220014, pos = { x = -6.333, y = 47.017, z = 52.299 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 },
{ config_id = 1016, gadget_id = 70220014, pos = { x = -9.484, y = 47.016, z = 55.871 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 },
{ config_id = 1017, gadget_id = 70220014, pos = { x = -7.314, y = 47.017, z = 53.959 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 },
{ config_id = 1018, gadget_id = 70220007, pos = { x = -3.664, y = 42.017, z = 119.703 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 },
{ config_id = 1019, gadget_id = 70220013, pos = { x = -7.043, y = 42.016, z = 118.227 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 },
{ config_id = 1020, gadget_id = 70220013, pos = { x = -4.984, y = 42.016, z = 117.757 }, rot = { x = 0.000, y = 336.145, z = 0.000 }, level = 1 },
{ config_id = 1021, gadget_id = 70220025, pos = { x = -6.310, y = 42.034, z = 117.844 }, rot = { x = 270.084, y = 0.229, z = 0.000 }, level = 1 },
{ config_id = 1022, gadget_id = 70220013, pos = { x = -1.861, y = 42.016, z = 123.880 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 },
{ config_id = 1023, gadget_id = 70220013, pos = { x = -2.473, y = 42.016, z = 126.186 }, rot = { x = 0.000, y = 39.616, z = 0.000 }, level = 1 },
{ config_id = 1024, gadget_id = 70220014, pos = { x = -3.482, y = 42.016, z = 123.939 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 },
{ config_id = 1025, gadget_id = 70220014, pos = { x = -1.097, y = 42.016, z = 122.271 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 },
{ config_id = 1026, gadget_id = 70220005, pos = { x = -2.990, y = 42.017, z = 117.779 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 },
{ config_id = 1027, gadget_id = 70220005, pos = { x = -2.081, y = 42.016, z = 117.133 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 },
{ config_id = 1030, gadget_id = 70310002, pos = { x = 20.963, y = 54.503, z = 42.522 }, rot = { x = 0.000, y = 276.672, z = 0.000 }, level = 1, state = GadgetState.GearStart },
{ config_id = 1031, gadget_id = 70310002, pos = { x = 14.036, y = 54.742, z = 49.981 }, rot = { x = 0.000, y = 91.797, z = 0.000 }, level = 1, state = GadgetState.GearStart },
{ config_id = 1032, gadget_id = 70310002, pos = { x = 21.392, y = 55.042, z = 59.973 }, rot = { x = 0.000, y = 272.765, z = 0.000 }, level = 1, state = GadgetState.GearStart },
{ config_id = 1033, gadget_id = 70310002, pos = { x = 2.464, y = 52.021, z = 51.035 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1, state = GadgetState.GearStart },
{ config_id = 1034, gadget_id = 70310002, pos = { x = -10.470, y = 52.021, z = 59.911 }, rot = { x = 0.000, y = 92.483, z = 0.000 }, level = 1, state = GadgetState.GearStart },
{ config_id = 1035, gadget_id = 70310002, pos = { x = -10.977, y = 52.117, z = 70.991 }, rot = { x = 0.000, y = 88.907, z = 0.000 }, level = 1, state = GadgetState.GearStart },
{ config_id = 1036, gadget_id = 70220007, pos = { x = 40.122, y = 42.017, z = 88.920 }, rot = { x = 0.000, y = 275.691, z = 0.000 }, level = 1 }
}
-- 区域
regions = {
{ config_id = 1007, shape = RegionShape.CUBIC, size = { x = 50.000, y = 20.000, z = 10.000 }, pos = { x = -2.136, y = 47.000, z = 60.789 } }
}
-- 触发器
triggers = {
{ config_id = 1001006, name = "ANY_MONSTER_DIE_1006", event = EventType.EVENT_ANY_MONSTER_DIE, source = "", condition = "condition_EVENT_ANY_MONSTER_DIE_1006", action = "action_EVENT_ANY_MONSTER_DIE_1006" },
{ config_id = 1001007, name = "ENTER_REGION_1007", event = EventType.EVENT_ENTER_REGION, source = "", condition = "condition_EVENT_ENTER_REGION_1007", action = "action_EVENT_ENTER_REGION_1007" }
}
-- 变量
variables = {
}
--================================================================
--
-- 初始化配置
--
--================================================================
-- 初始化时创建
init_config = {
suite = 1,
end_suite = 0,
rand_suite = false
}
--================================================================
--
-- 小组配置
--
--================================================================
suites = {
{
-- suite_id = 1,
-- description = ,
monsters = { 1001, 1002, 1003, 1004, 1028, 1029 },
gadgets = { 1005, 1008, 1009, 1010, 1011, 1012, 1013, 1014, 1015, 1016, 1017, 1018, 1019, 1020, 1021, 1022, 1023, 1024, 1025, 1026, 1027, 1030, 1031, 1032, 1033, 1034, 1035, 1036 },
regions = { 1007 },
triggers = { "ANY_MONSTER_DIE_1006", "ENTER_REGION_1007" },
rand_weight = 100
},
{
-- suite_id = 2,
-- description = suite_2,
monsters = { },
gadgets = { },
regions = { },
triggers = { },
rand_weight = 100
},
{
-- suite_id = 3,
-- description = suite_3,
monsters = { },
gadgets = { },
regions = { },
triggers = { },
rand_weight = 100
}
}
--================================================================
--
-- 触发器
--
--================================================================
-- 触发条件
function condition_EVENT_ANY_MONSTER_DIE_1006(context, evt)
-- 判断指定group组剩余怪物数量是否是0
if ScriptLib.GetGroupMonsterCountByGroupId(context, 220031001) ~= 0 then
return false
end
return true
end
-- 触发操作
function action_EVENT_ANY_MONSTER_DIE_1006(context, evt)
-- 添加suite2的新内容
ScriptLib.AddExtraGroupSuite(context, 220031009, 2)
return 0
end
-- 触发条件
function condition_EVENT_ENTER_REGION_1007(context, evt)
if evt.param1 ~= 1007 then return false end
-- 判断角色数量不少于1
if ScriptLib.GetRegionEntityCount(context, { region_eid = evt.source_eid, entity_type = EntityType.AVATAR }) < 1 then
return false
end
return true
end
-- 触发操作
function action_EVENT_ENTER_REGION_1007(context, evt)
-- 永久关闭CongfigId的Gadget,需要和Groups的RefreshWithBlock标签搭配
if 0 ~= ScriptLib.KillEntityByConfigId(context, { config_id = 1005 }) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : kill_entity_by_configId")
return -1
end
return 0
end
@@ -0,0 +1,78 @@
-- 基础信息
local base_info = {
group_id = 220031002
}
--================================================================
--
-- 配置
--
--================================================================
-- 怪物
monsters = {
}
-- NPC
npcs = {
}
-- 装置
gadgets = {
{ config_id = 2001, gadget_id = 70360022, pos = { x = 78.724, y = 39.877, z = 129.116 }, rot = { x = 347.035, y = 200.919, z = 328.695 }, level = 1, state = GadgetState.GearStart },
{ config_id = 2002, gadget_id = 70360022, pos = { x = 112.040, y = 41.000, z = 111.396 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1, state = GadgetState.GearStart },
{ config_id = 2003, gadget_id = 70360022, pos = { x = 106.015, y = 41.000, z = 130.485 }, rot = { x = 0.000, y = 180.000, z = 0.000 }, level = 1, state = GadgetState.GearStart },
{ config_id = 2004, gadget_id = 70360021, pos = { x = 156.615, y = 41.000, z = 130.513 }, rot = { x = 0.000, y = 180.000, z = 0.000 }, level = 1, state = GadgetState.GearStart, route_id = 4 },
{ config_id = 2005, gadget_id = 70360021, pos = { x = 160.599, y = 41.000, z = 111.235 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1, state = GadgetState.GearStart, route_id = 5 },
{ config_id = 2006, gadget_id = 70360021, pos = { x = 153.099, y = 41.000, z = 111.430 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1, state = GadgetState.GearStart, route_id = 3 },
{ config_id = 2007, gadget_id = 70360021, pos = { x = 136.598, y = 41.000, z = 130.487 }, rot = { x = 0.000, y = 180.000, z = 0.000 }, level = 1, state = GadgetState.GearStart, route_id = 2 }
}
-- 区域
regions = {
}
-- 触发器
triggers = {
}
-- 变量
variables = {
}
--================================================================
--
-- 初始化配置
--
--================================================================
-- 初始化时创建
init_config = {
suite = 1,
end_suite = 0,
rand_suite = false
}
--================================================================
--
-- 小组配置
--
--================================================================
suites = {
{
-- suite_id = 1,
-- description = ,
monsters = { },
gadgets = { 2001, 2002, 2003, 2004, 2005, 2006, 2007 },
regions = { },
triggers = { },
rand_weight = 100
}
}
--================================================================
--
-- 触发器
--
--================================================================
@@ -0,0 +1,117 @@
-- 基础信息
local base_info = {
group_id = 220031003
}
--================================================================
--
-- 配置
--
--================================================================
-- 怪物
monsters = {
}
-- NPC
npcs = {
}
-- 装置
gadgets = {
{ config_id = 3001, gadget_id = 70350020, pos = { x = 83.944, y = 42.581, z = 111.953 }, rot = { x = 288.786, y = 30.737, z = 133.819 }, level = 1 },
{ config_id = 3002, gadget_id = 70350020, pos = { x = 83.147, y = 39.751, z = 127.657 }, rot = { x = 281.208, y = 10.626, z = 17.825 }, level = 1 },
{ config_id = 3003, gadget_id = 70350030, pos = { x = 136.945, y = 40.156, z = 126.390 }, rot = { x = 19.174, y = 280.648, z = 4.466 }, level = 1 },
{ config_id = 3004, gadget_id = 70220013, pos = { x = 52.452, y = 42.016, z = 113.414 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 },
{ config_id = 3005, gadget_id = 70220013, pos = { x = 51.244, y = 42.016, z = 111.065 }, rot = { x = 0.000, y = 329.318, z = 0.000 }, level = 1 },
{ config_id = 3006, gadget_id = 70350029, pos = { x = 83.601, y = 39.517, z = 111.899 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 },
{ config_id = 3007, gadget_id = 70350030, pos = { x = 136.764, y = 40.027, z = 120.736 }, rot = { x = 271.417, y = 41.018, z = 359.657 }, level = 1 },
{ config_id = 3008, gadget_id = 70350030, pos = { x = 138.177, y = 39.776, z = 123.384 }, rot = { x = 292.247, y = 98.717, z = 45.862 }, level = 1 },
{ config_id = 3009, gadget_id = 70220025, pos = { x = 51.436, y = 42.138, z = 111.385 }, rot = { x = 273.716, y = 0.000, z = 0.000 }, level = 1 },
{ config_id = 3010, gadget_id = 70310001, pos = { x = 148.270, y = 39.590, z = 121.226 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1, state = GadgetState.GearStart },
{ config_id = 3011, gadget_id = 70350002, pos = { x = 174.144, y = 42.016, z = 120.935 }, rot = { x = 0.000, y = 269.149, z = 0.000 }, level = 1 },
{ config_id = 3013, gadget_id = 70900201, pos = { x = 178.420, y = 39.517, z = 121.972 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 }
}
-- 区域
regions = {
{ config_id = 3012, shape = RegionShape.CUBIC, size = { x = 5.000, y = 30.000, z = 30.000 }, pos = { x = 154.709, y = 41.505, z = 120.023 } }
}
-- 触发器
triggers = {
{ config_id = 1003012, name = "ENTER_REGION_3012", event = EventType.EVENT_ENTER_REGION, source = "", condition = "condition_EVENT_ENTER_REGION_3012", action = "action_EVENT_ENTER_REGION_3012", trigger_count = 0 }
}
-- 变量
variables = {
}
--================================================================
--
-- 初始化配置
--
--================================================================
-- 初始化时创建
init_config = {
suite = 1,
end_suite = 0,
rand_suite = false
}
--================================================================
--
-- 小组配置
--
--================================================================
suites = {
{
-- suite_id = 1,
-- description = ,
monsters = { },
gadgets = { 3001, 3002, 3003, 3004, 3005, 3006, 3007, 3008, 3009, 3010, 3011 },
regions = { 3012 },
triggers = { "ENTER_REGION_3012" },
rand_weight = 100
},
{
-- suite_id = 2,
-- description = ,
monsters = { },
gadgets = { 3013 },
regions = { },
triggers = { },
rand_weight = 100
}
}
--================================================================
--
-- 触发器
--
--================================================================
-- 触发条件
function condition_EVENT_ENTER_REGION_3012(context, evt)
if evt.param1 ~= 3012 then return false end
-- 判断角色数量不少于1
if ScriptLib.GetRegionEntityCount(context, { region_eid = evt.source_eid, entity_type = EntityType.AVATAR }) < 1 then
return false
end
return true
end
-- 触发操作
function action_EVENT_ENTER_REGION_3012(context, evt)
-- 将configid为 3011 的物件更改为状态 GadgetState.GearStart
if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 3011, GadgetState.GearStart) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_configId")
return -1
end
return 0
end
@@ -0,0 +1,79 @@
-- 基础信息
local base_info = {
group_id = 220031004
}
--================================================================
--
-- 配置
--
--================================================================
-- 怪物
monsters = {
{ config_id = 4001, monster_id = 20011401, pos = { x = 110.783, y = 39.516, z = 122.136 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 },
{ config_id = 4002, monster_id = 20011401, pos = { x = 108.991, y = 39.572, z = 118.843 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 },
{ config_id = 4003, monster_id = 20011401, pos = { x = 71.073, y = 39.517, z = 124.481 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 },
{ config_id = 4004, monster_id = 20011401, pos = { x = 73.227, y = 39.516, z = 116.596 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 },
{ config_id = 4005, monster_id = 20011401, pos = { x = 113.686, y = 39.397, z = 119.484 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 },
{ config_id = 4006, monster_id = 21010901, pos = { x = 33.040, y = 42.016, z = 120.193 }, rot = { x = 0.000, y = 226.494, z = 0.000 }, level = 1, pose_id = 32 },
{ config_id = 4007, monster_id = 20011401, pos = { x = 147.587, y = 39.517, z = 123.961 }, rot = { x = 0.000, y = 265.464, z = 0.000 }, level = 1 },
{ config_id = 4008, monster_id = 20011401, pos = { x = 147.418, y = 39.516, z = 118.133 }, rot = { x = 0.000, y = 274.238, z = 0.000 }, level = 1 }
}
-- NPC
npcs = {
}
-- 装置
gadgets = {
}
-- 区域
regions = {
}
-- 触发器
triggers = {
}
-- 变量
variables = {
}
--================================================================
--
-- 初始化配置
--
--================================================================
-- 初始化时创建
init_config = {
suite = 1,
end_suite = 0,
rand_suite = false
}
--================================================================
--
-- 小组配置
--
--================================================================
suites = {
{
-- suite_id = 1,
-- description = ,
monsters = { 4001, 4002, 4003, 4004, 4005, 4006, 4007, 4008 },
gadgets = { },
regions = { },
triggers = { },
rand_weight = 100
}
}
--================================================================
--
-- 触发器
--
--================================================================
@@ -0,0 +1,110 @@
-- 基础信息
local base_info = {
group_id = 220031005
}
--================================================================
--
-- 配置
--
--================================================================
-- 怪物
monsters = {
{ config_id = 5001, monster_id = 21020301, pos = { x = 191.564, y = 46.000, z = 180.066 }, rot = { x = 0.000, y = 182.968, z = 0.000 }, level = 1, disableWander = true },
{ config_id = 5002, monster_id = 21010901, pos = { x = 197.168, y = 46.016, z = 177.785 }, rot = { x = 0.000, y = 180.000, z = 0.000 }, level = 1, disableWander = true },
{ config_id = 5003, monster_id = 21011001, pos = { x = 185.400, y = 46.016, z = 178.121 }, rot = { x = 0.000, y = 180.000, z = 0.000 }, level = 1, disableWander = true }
}
-- NPC
npcs = {
}
-- 装置
gadgets = {
{ config_id = 5005, gadget_id = 70300115, pos = { x = 233.454, y = 21.786, z = 259.886 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 },
{ config_id = 5006, gadget_id = 70211021, pos = { x = 190.490, y = 46.000, z = 178.593 }, rot = { x = 0.000, y = 179.439, z = 0.000 }, level = 6, drop_tag = "战斗高级蒙德", showcutscene = true, isOneoff = true, persistent = true }
}
-- 区域
regions = {
}
-- 触发器
triggers = {
{ config_id = 1005004, name = "ANY_MONSTER_DIE_5004", event = EventType.EVENT_ANY_MONSTER_DIE, source = "", condition = "condition_EVENT_ANY_MONSTER_DIE_5004", action = "action_EVENT_ANY_MONSTER_DIE_5004" }
}
-- 变量
variables = {
}
--================================================================
--
-- 初始化配置
--
--================================================================
-- 初始化时创建
init_config = {
suite = 1,
end_suite = 0,
rand_suite = false
}
--================================================================
--
-- 小组配置
--
--================================================================
suites = {
{
-- suite_id = 1,
-- description = ,
monsters = { 5001, 5002, 5003 },
gadgets = { 5005 },
regions = { },
triggers = { "ANY_MONSTER_DIE_5004" },
rand_weight = 100
},
{
-- suite_id = 2,
-- description = ,
monsters = { },
gadgets = { 5006 },
regions = { },
triggers = { },
rand_weight = 100
}
}
--================================================================
--
-- 触发器
--
--================================================================
-- 触发条件
function condition_EVENT_ANY_MONSTER_DIE_5004(context, evt)
-- 判断指定group组剩余怪物数量是否是0
if ScriptLib.GetGroupMonsterCountByGroupId(context, 220031005) ~= 0 then
return false
end
return true
end
-- 触发操作
function action_EVENT_ANY_MONSTER_DIE_5004(context, evt)
-- 通知任务系统完成条件类型"LUA通知",复杂参数为quest_param的进度+1
if 0 ~= ScriptLib.AddQuestProgress(context, "220031005") then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : add_quest_progress")
return -1
end
-- 添加suite2的新内容
ScriptLib.AddExtraGroupSuite(context, 220031005, 2)
return 0
end
@@ -0,0 +1,75 @@
-- 基础信息
local base_info = {
group_id = 220031006
}
--================================================================
--
-- 配置
--
--================================================================
-- 怪物
monsters = {
}
-- NPC
npcs = {
}
-- 装置
gadgets = {
{ config_id = 6001, gadget_id = 70211011, pos = { x = 49.585, y = 42.017, z = 95.962 }, rot = { x = 0.000, y = 180.000, z = 0.000 }, level = 6, drop_tag = "战斗中级蒙德", isOneoff = true },
{ config_id = 6002, gadget_id = 70220013, pos = { x = 44.281, y = 42.016, z = 95.982 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 },
{ config_id = 6003, gadget_id = 70220013, pos = { x = 46.061, y = 42.016, z = 95.986 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 },
{ config_id = 6004, gadget_id = 70220013, pos = { x = 47.842, y = 42.016, z = 96.019 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 }
}
-- 区域
regions = {
}
-- 触发器
triggers = {
}
-- 变量
variables = {
}
--================================================================
--
-- 初始化配置
--
--================================================================
-- 初始化时创建
init_config = {
suite = 1,
end_suite = 0,
rand_suite = false
}
--================================================================
--
-- 小组配置
--
--================================================================
suites = {
{
-- suite_id = 1,
-- description = ,
monsters = { },
gadgets = { 6001, 6002, 6003, 6004 },
regions = { },
triggers = { },
rand_weight = 100
}
}
--================================================================
--
-- 触发器
--
--================================================================
@@ -0,0 +1,148 @@
-- 基础信息
local base_info = {
group_id = 220031008
}
--================================================================
--
-- 配置
--
--================================================================
-- 怪物
monsters = {
{ config_id = 8001, monster_id = 21030401, pos = { x = 195.096, y = 42.000, z = 120.956 }, rot = { x = 0.000, y = 270.000, z = 0.000 }, level = 1, disableWander = true },
{ config_id = 8002, monster_id = 21010501, pos = { x = 193.154, y = 42.000, z = 119.021 }, rot = { x = 0.000, y = 270.000, z = 0.000 }, level = 1, disableWander = true, pose_id = 32 },
{ config_id = 8003, monster_id = 21011001, pos = { x = 193.009, y = 42.000, z = 122.975 }, rot = { x = 0.000, y = 270.000, z = 0.000 }, level = 1, disableWander = true, pose_id = 32 },
{ config_id = 8006, monster_id = 21011201, pos = { x = 185.513, y = 42.191, z = 116.062 }, rot = { x = 0.000, y = 312.751, z = 0.000 }, level = 1, disableWander = true },
{ config_id = 8007, monster_id = 21011201, pos = { x = 185.610, y = 42.191, z = 125.731 }, rot = { x = 0.000, y = 240.801, z = 0.000 }, level = 1, disableWander = true }
}
-- NPC
npcs = {
}
-- 装置
gadgets = {
{ config_id = 8005, gadget_id = 70350002, pos = { x = 190.475, y = 41.522, z = 137.515 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 },
{ config_id = 8009, gadget_id = 70310001, pos = { x = 195.501, y = 42.236, z = 126.057 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1, state = GadgetState.GearStart },
{ config_id = 8010, gadget_id = 70310001, pos = { x = 195.486, y = 42.241, z = 116.079 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1, state = GadgetState.GearStart },
{ config_id = 8011, gadget_id = 70220014, pos = { x = 202.975, y = 42.016, z = 110.140 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 },
{ config_id = 8012, gadget_id = 70220014, pos = { x = 201.662, y = 42.016, z = 110.284 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 },
{ config_id = 8013, gadget_id = 70220014, pos = { x = 178.566, y = 42.016, z = 108.251 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 },
{ config_id = 8014, gadget_id = 70220014, pos = { x = 176.736, y = 42.016, z = 108.955 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 },
{ config_id = 8015, gadget_id = 70310002, pos = { x = 185.003, y = 48.257, z = 134.959 }, rot = { x = 0.000, y = 183.341, z = 0.000 }, level = 1, state = GadgetState.GearStart },
{ config_id = 8016, gadget_id = 70310002, pos = { x = 195.977, y = 48.257, z = 134.952 }, rot = { x = 0.000, y = 184.193, z = 0.000 }, level = 1, state = GadgetState.GearStart },
{ config_id = 8017, gadget_id = 70220013, pos = { x = 199.877, y = 42.016, z = 108.992 }, rot = { x = 0.000, y = 316.003, z = 0.000 }, level = 1 }
}
-- 区域
regions = {
{ config_id = 8008, shape = RegionShape.CUBIC, size = { x = 5.000, y = 30.000, z = 40.000 }, pos = { x = 177.756, y = 42.000, z = 121.452 } }
}
-- 触发器
triggers = {
{ config_id = 1008004, name = "ANY_MONSTER_DIE_8004", event = EventType.EVENT_ANY_MONSTER_DIE, source = "", condition = "condition_EVENT_ANY_MONSTER_DIE_8004", action = "action_EVENT_ANY_MONSTER_DIE_8004", trigger_count = 0 },
{ config_id = 1008008, name = "ENTER_REGION_8008", event = EventType.EVENT_ENTER_REGION, source = "", condition = "condition_EVENT_ENTER_REGION_8008", action = "action_EVENT_ENTER_REGION_8008" }
}
-- 变量
variables = {
}
--================================================================
--
-- 初始化配置
--
--================================================================
-- 初始化时创建
init_config = {
suite = 1,
end_suite = 0,
rand_suite = false
}
--================================================================
--
-- 小组配置
--
--================================================================
suites = {
{
-- suite_id = 1,
-- description = ,
monsters = { 8001, 8002, 8003 },
gadgets = { 8005, 8009, 8010 },
regions = { 8008 },
triggers = { "ANY_MONSTER_DIE_8004", "ENTER_REGION_8008" },
rand_weight = 100
},
{
-- suite_id = 2,
-- description = ,
monsters = { 8006, 8007 },
gadgets = { 8011, 8012, 8013, 8014, 8015, 8016, 8017 },
regions = { },
triggers = { },
rand_weight = 100
}
}
--================================================================
--
-- 触发器
--
--================================================================
-- 触发条件
function condition_EVENT_ANY_MONSTER_DIE_8004(context, evt)
-- 判断剩余怪物数量是否是0
if ScriptLib.GetGroupMonsterCount(context) ~= 0 then
return false
end
return true
end
-- 触发操作
function action_EVENT_ANY_MONSTER_DIE_8004(context, evt)
-- 将configid为 8005 的物件更改为状态 GadgetState.GearStart
if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 8005, GadgetState.GearStart) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_configId")
return -1
end
return 0
end
-- 触发条件
function condition_EVENT_ENTER_REGION_8008(context, evt)
if evt.param1 ~= 8008 then return false end
-- 判断角色数量不少于1
if ScriptLib.GetRegionEntityCount(context, { region_eid = evt.source_eid, entity_type = EntityType.AVATAR }) < 1 then
return false
end
return true
end
-- 触发操作
function action_EVENT_ENTER_REGION_8008(context, evt)
-- 改变指定group组220031003中, configid为3011的gadget的state
if 0 ~= ScriptLib.SetGroupGadgetStateByConfigId(context, 220031003, 3011, GadgetState.GearStop) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_GroupId_ConfigId")
return -1
end
-- 添加suite2的新内容
ScriptLib.AddExtraGroupSuite(context, 220031008, 2)
-- 删除suite2的所有内容
ScriptLib.RemoveExtraGroupSuite(context, 220031003, 2)
return 0
end
@@ -0,0 +1,103 @@
-- 基础信息
local base_info = {
group_id = 220031009
}
--================================================================
--
-- 配置
--
--================================================================
-- 怪物
monsters = {
{ config_id = 9001, monster_id = 20011401, pos = { x = 6.969, y = 42.016, z = 102.850 }, rot = { x = 0.000, y = 227.226, z = 0.000 }, level = 1 },
{ config_id = 9002, monster_id = 20011401, pos = { x = -4.356, y = 42.017, z = 103.445 }, rot = { x = 0.000, y = 142.356, z = 0.000 }, level = 1 },
{ config_id = 9003, monster_id = 20011401, pos = { x = 6.873, y = 42.016, z = 93.758 }, rot = { x = 0.000, y = 283.739, z = 0.000 }, level = 1 },
{ config_id = 9005, monster_id = 20011401, pos = { x = -4.470, y = 42.017, z = 93.432 }, rot = { x = 0.000, y = 47.850, z = 0.000 }, level = 1 }
}
-- NPC
npcs = {
}
-- 装置
gadgets = {
}
-- 区域
regions = {
}
-- 触发器
triggers = {
{ config_id = 1009004, name = "ANY_MONSTER_DIE_9004", event = EventType.EVENT_ANY_MONSTER_DIE, source = "", condition = "condition_EVENT_ANY_MONSTER_DIE_9004", action = "action_EVENT_ANY_MONSTER_DIE_9004" }
}
-- 变量
variables = {
}
--================================================================
--
-- 初始化配置
--
--================================================================
-- 初始化时创建
init_config = {
suite = 1,
end_suite = 0,
rand_suite = false
}
--================================================================
--
-- 小组配置
--
--================================================================
suites = {
{
-- suite_id = 1,
-- description = ,
monsters = { },
gadgets = { },
regions = { },
triggers = { },
rand_weight = 100
},
{
-- suite_id = 2,
-- description = suite_2,
monsters = { 9001, 9002, 9003, 9005 },
gadgets = { },
regions = { },
triggers = { "ANY_MONSTER_DIE_9004" },
rand_weight = 100
}
}
--================================================================
--
-- 触发器
--
--================================================================
-- 触发条件
function condition_EVENT_ANY_MONSTER_DIE_9004(context, evt)
-- 判断指定group组剩余怪物数量是否是0
if ScriptLib.GetGroupMonsterCountByGroupId(context, 220031009) ~= 0 then
return false
end
return true
end
-- 触发操作
function action_EVENT_ANY_MONSTER_DIE_9004(context, evt)
-- 添加suite2的新内容
ScriptLib.AddExtraGroupSuite(context, 220031010, 2)
return 0
end
@@ -0,0 +1,143 @@
-- 基础信息
local base_info = {
group_id = 220031010
}
--================================================================
--
-- 配置
--
--================================================================
-- 怪物
monsters = {
{ config_id = 10001, monster_id = 20011501, pos = { x = -0.782, y = 42.017, z = 103.608 }, rot = { x = 0.000, y = 152.926, z = 0.000 }, level = 1, disableWander = true, affix = { 1013 } },
{ config_id = 10002, monster_id = 20011501, pos = { x = -0.696, y = 42.016, z = 88.098 }, rot = { x = 0.000, y = 359.312, z = 0.000 }, level = 1, affix = { 1013 } }
}
-- NPC
npcs = {
}
-- 装置
gadgets = {
{ config_id = 10004, gadget_id = 70350004, pos = { x = 55.020, y = 42.262, z = 120.933 }, rot = { x = 0.000, y = 90.000, z = 0.000 }, level = 1 },
{ config_id = 10006, gadget_id = 70900201, pos = { x = 59.361, y = 42.017, z = 121.122 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 }
}
-- 区域
regions = {
{ config_id = 10005, shape = RegionShape.CUBIC, size = { x = 4.000, y = 30.000, z = 30.000 }, pos = { x = 59.805, y = 42.017, z = 120.420 } }
}
-- 触发器
triggers = {
{ config_id = 1010003, name = "ANY_MONSTER_DIE_10003", event = EventType.EVENT_ANY_MONSTER_DIE, source = "", condition = "condition_EVENT_ANY_MONSTER_DIE_10003", action = "action_EVENT_ANY_MONSTER_DIE_10003" },
{ config_id = 1010005, name = "ENTER_REGION_10005", event = EventType.EVENT_ENTER_REGION, source = "", condition = "condition_EVENT_ENTER_REGION_10005", action = "action_EVENT_ENTER_REGION_10005" }
}
-- 变量
variables = {
}
--================================================================
--
-- 初始化配置
--
--================================================================
-- 初始化时创建
init_config = {
suite = 1,
end_suite = 0,
rand_suite = false
}
--================================================================
--
-- 小组配置
--
--================================================================
suites = {
{
-- suite_id = 1,
-- description = ,
monsters = { },
gadgets = { 10004 },
regions = { },
triggers = { },
rand_weight = 100
},
{
-- suite_id = 2,
-- description = suite_2,
monsters = { 10001, 10002 },
gadgets = { },
regions = { 10005 },
triggers = { "ANY_MONSTER_DIE_10003", "ENTER_REGION_10005" },
rand_weight = 100
},
{
-- suite_id = 3,
-- description = ,
monsters = { },
gadgets = { 10006 },
regions = { },
triggers = { },
rand_weight = 100
}
}
--================================================================
--
-- 触发器
--
--================================================================
-- 触发条件
function condition_EVENT_ANY_MONSTER_DIE_10003(context, evt)
-- 判断指定group组剩余怪物数量是否是0
if ScriptLib.GetGroupMonsterCountByGroupId(context, 220031010) ~= 0 then
return false
end
return true
end
-- 触发操作
function action_EVENT_ANY_MONSTER_DIE_10003(context, evt)
-- 将configid为 10004 的物件更改为状态 GadgetState.GearStart
if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 10004, GadgetState.GearStart) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_configId")
return -1
end
-- 添加suite3的新内容
ScriptLib.AddExtraGroupSuite(context, 220031010, 3)
return 0
end
-- 触发条件
function condition_EVENT_ENTER_REGION_10005(context, evt)
if evt.param1 ~= 10005 then return false end
-- 判断角色数量不少于1
if ScriptLib.GetRegionEntityCount(context, { region_eid = evt.source_eid, entity_type = EntityType.AVATAR }) < 1 then
return false
end
return true
end
-- 触发操作
function action_EVENT_ENTER_REGION_10005(context, evt)
-- 删除suite3的所有内容
ScriptLib.RemoveExtraGroupSuite(context, 220031010, 3)
-- 添加suite2的新内容
ScriptLib.AddExtraGroupSuite(context, 220031003, 2)
return 0
end
@@ -0,0 +1,364 @@
{
"areas": {},
"doors": {},
"entities": {
"1": {
"$type": "ConfigLocalTrigger",
"alias": "",
"areaId": 0,
"checkCount": 0,
"checkDist": 500.0,
"floatParam": 0.0,
"gadgetId": 40000007,
"groupLimit": false,
"isModelHidden": false,
"meta": null,
"pointType": "Other",
"pos": {
"x": 111.7969,
"y": -23.34333,
"z": 93.23309
},
"rot": {
"x": 0.0,
"y": 0.0,
"z": 0.0
},
"shape": {
"$type": "ConfigShapeRect",
"centerType": "Center",
"height": 100.0,
"heightType": "Center",
"length": 300.0,
"useHeight": true,
"width": 300.0
},
"stringParam": "",
"tranPos": {
"x": 0.0,
"y": 0.0,
"z": 0.0
},
"tranRot": {
"x": 0.0,
"y": 0.0,
"z": 0.0
},
"triggerFlag": "NoReviveRegion",
"triggerInterval": 0.1,
"type": "NORMAL",
"unlocked": true,
"vectorParam": {
"x": 0.0,
"y": 0.0,
"z": 0.0
},
"withGO": true
},
"2": {
"$type": "ConfigLocalTrigger",
"alias": "",
"areaId": 0,
"checkCount": 0,
"checkDist": 500.0,
"floatParam": 0.0,
"gadgetId": 40000007,
"groupLimit": false,
"isModelHidden": false,
"meta": null,
"pointType": "Other",
"pos": {
"x": 102.4944,
"y": 48.36317,
"z": 168.8034
},
"rot": {
"x": 0.0,
"y": 0.0,
"z": 0.0
},
"shape": {
"$type": "ConfigShapeRect",
"centerType": "Center",
"height": 50.0,
"heightType": "Center",
"length": 50.0,
"useHeight": true,
"width": 120.0
},
"stringParam": "",
"tranPos": {
"x": 0.0,
"y": 0.0,
"z": 0.0
},
"tranRot": {
"x": 0.0,
"y": 0.0,
"z": 0.0
},
"triggerFlag": "NoReviveRegion",
"triggerInterval": 0.1,
"type": "NORMAL",
"unlocked": true,
"vectorParam": {
"x": 0.0,
"y": 0.0,
"z": 0.0
},
"withGO": true
},
"3": {
"$type": "ConfigLocalTrigger",
"alias": "",
"areaId": 0,
"checkCount": 0,
"checkDist": 500.0,
"floatParam": 0.0,
"gadgetId": 40000007,
"groupLimit": false,
"isModelHidden": false,
"meta": null,
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