添加配置表

This commit is contained in:
flswld
2022-11-30 00:00:20 +08:00
parent f70a890338
commit d7f3f3b866
33382 changed files with 8476601 additions and 0 deletions
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-- 地图配置
scene_config = {
begin_pos = { x = -1000.0, z = -1000.0 },
size = { x = 2000.0, z = 2000.0 },
born_pos = { x = 11.250, y = 10.000, z = 74.150 },
born_rot = { x = 0.000, y = 188.660, z = 0.000 },
die_y = -1000,
city_id = 1,
vision_anchor = { x = -1000.0, z = -1000.0 }
}
-- 所有的区块
blocks = { 20018 }
-- 所有的区块范围坐标
block_rects = {
{ min = { x = -1000.0, z = -1000.0 }, max = { x = 1000.0, z = 1000.0 } }
}
-- Dummy Points
dummy_points = { }
-- Routes
routes_config = { }
@@ -0,0 +1,4 @@
-- 所有的group
groups = {
{ id = 220018001, refresh_id = 1004, pos = { x = 0.000, y = 0.000, z = 0.000 } }
}
@@ -0,0 +1,151 @@
-- 基础信息
local base_info = {
group_id = 220018001
}
--================================================================
--
-- 配置
--
--================================================================
-- 怪物
monsters = {
{ config_id = 1001, monster_id = 29010102, pos = { x = 0.000, y = -30.000, z = 0.000 }, rot = { x = 0.000, y = 8.860, z = 0.000 }, level = 1, title_id = 103, special_name_id = 2 }
}
-- NPC
npcs = {
}
-- 装置
gadgets = {
{ config_id = 1002, gadget_id = 42901021, pos = { x = 0.000, y = 0.000, z = 0.000 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 },
{ config_id = 1003, gadget_id = 42901022, pos = { x = 0.000, y = 0.000, z = 0.000 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 },
{ config_id = 1004, gadget_id = 42901023, pos = { x = 0.000, y = 0.000, z = 0.000 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 },
{ config_id = 1005, gadget_id = 42901024, pos = { x = 0.000, y = 0.000, z = 0.000 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 },
{ config_id = 1006, gadget_id = 42901025, pos = { x = 0.000, y = 0.000, z = 0.000 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 },
{ config_id = 1007, gadget_id = 42901026, pos = { x = 0.000, y = 0.000, z = 0.000 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 },
{ config_id = 1008, gadget_id = 42901027, pos = { x = 0.000, y = 0.000, z = 0.000 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 },
{ config_id = 1009, gadget_id = 42901028, pos = { x = 0.000, y = 0.000, z = 0.000 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 },
{ config_id = 1010, gadget_id = 42901029, pos = { x = 0.000, y = 0.000, z = 0.000 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 }
}
-- 区域
regions = {
{ config_id = 2, shape = RegionShape.SPHERE, radius = 20, pos = { x = 11.250, y = 0.000, z = 74.150 } },
{ config_id = 3, shape = RegionShape.SPHERE, radius = 12, pos = { x = 11.250, y = 0.000, z = 74.150 } }
}
-- 触发器
triggers = {
{ config_id = 1000001, name = "CUTSCENE_END_1", event = EventType.EVENT_CUTSCENE_END, source = "", condition = "", action = "action_EVENT_CUTSCENE_END_1" },
{ config_id = 1000002, name = "ENTER_REGION_2", event = EventType.EVENT_ENTER_REGION, source = "", condition = "", action = "action_EVENT_ENTER_REGION_2", forbid_guest = false },
{ config_id = 1000003, name = "ENTER_REGION_3", event = EventType.EVENT_ENTER_REGION, source = "", condition = "condition_EVENT_ENTER_REGION_3", action = "action_EVENT_ENTER_REGION_3", forbid_guest = false },
{ config_id = 1001011, name = "ANY_MONSTER_DIE_1011", event = EventType.EVENT_ANY_MONSTER_DIE, source = "", condition = "condition_EVENT_ANY_MONSTER_DIE_1011", action = "action_EVENT_ANY_MONSTER_DIE_1011" }
}
-- 变量
variables = {
}
--================================================================
--
-- 初始化配置
--
--================================================================
-- 初始化时创建
init_config = {
suite = 1,
end_suite = 0,
rand_suite = true
}
--================================================================
--
-- 小组配置
--
--================================================================
suites = {
{
-- suite_id = 1,
-- description = ,
monsters = { },
gadgets = { 1002, 1003, 1004, 1005, 1006, 1007, 1008, 1009, 1010 },
regions = { 2, 3 },
triggers = { "CUTSCENE_END_1", "ENTER_REGION_2", "ENTER_REGION_3", "ANY_MONSTER_DIE_1011" },
rand_weight = 100
}
}
--================================================================
--
-- 触发器
--
--================================================================
-- 触发操作
function action_EVENT_CUTSCENE_END_1(context, evt)
-- 延迟0秒刷怪
if 0 ~= ScriptLib.CreateMonster(context, { config_id = 1001, delay_time = 0 }) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : create_monster")
return -1
end
return 0
end
-- 触发操作
function action_EVENT_ENTER_REGION_2(context, evt)
-- 通知场景上的所有玩家播放名字为200201 的cutscene
if 0 ~= ScriptLib.PlayCutScene(context, 200201, 60) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : play_cutscene")
return -1
end
return 0
end
-- 触发条件
function condition_EVENT_ENTER_REGION_3(context, evt)
if evt.param1 ~= 3 then return false end
-- 判断角色数量不少于1
if ScriptLib.GetRegionEntityCount(context, { region_eid = evt.source_eid, entity_type = EntityType.AVATAR }) < 1 then
return false
end
return true
end
-- 触发操作
function action_EVENT_ENTER_REGION_3(context, evt)
-- 调用提示id为 20020101 的提示UI,会显示在屏幕中央偏下位置,id索引自 ReminderData表格
if 0 ~= ScriptLib.ShowReminder(context, 20020101) then
return -1
end
return 0
end
-- 触发条件
function condition_EVENT_ANY_MONSTER_DIE_1011(context, evt)
if 1001 ~= evt.param1 then
return false
end
return true
end
-- 触发操作
function action_EVENT_ANY_MONSTER_DIE_1011(context, evt)
-- 通知任务系统完成条件类型"LUA通知",复杂参数为quest_param的进度+1
if 0 ~= ScriptLib.AddQuestProgress(context, "DragonDie") then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : add_quest_progress")
return -1
end
return 0
end
@@ -0,0 +1,115 @@
{
"areas": {},
"doors": {},
"entities": {
"1": {
"$type": "ConfigLocalTrigger",
"alias": "",
"areaId": 0,
"checkCount": 0,
"checkDist": 100.0,
"floatParam": 0.0,
"gadgetId": 70010006,
"groupLimit": false,
"isModelHidden": false,
"meta": null,
"pointType": "Other",
"pos": {
"x": -0.4854091,
"y": -21.54844,
"z": -5.200523
},
"rot": {
"x": 0.0,
"y": 0.0,
"z": 0.0
},
"shape": {
"$type": "ConfigShapeRect",
"centerType": "Center",
"height": 10.0,
"heightType": "Center",
"length": 240.0,
"useHeight": true,
"width": 240.0
},
"stringParam": "Dvalin_S04_DeadRegion",
"tranPos": {
"x": 0.0,
"y": 0.0,
"z": 0.0
},
"tranRot": {
"x": 0.0,
"y": 0.0,
"z": 0.0
},
"triggerFlag": "LevelAbility",
"triggerInterval": 0.1,
"type": "NORMAL",
"unlocked": true,
"vectorParam": {
"x": 0.0,
"y": 0.0,
"z": 0.0
},
"withGO": false
},
"2": {
"$type": "ConfigLocalTrigger",
"alias": "",
"areaId": 0,
"checkCount": 0,
"checkDist": 100.0,
"floatParam": 0.0,
"gadgetId": 70010006,
"groupLimit": false,
"isModelHidden": false,
"meta": null,
"pointType": "Other",
"pos": {
"x": 1.348892,
"y": -56.40726,
"z": -6.711201
},
"rot": {
"x": 0.0,
"y": 0.0,
"z": 0.0
},
"shape": {
"$type": "ConfigShapeRect",
"centerType": "Center",
"height": 100.0,
"heightType": "Center",
"length": 240.0,
"useHeight": true,
"width": 240.0
},
"stringParam": "Dvalin_S04_DeadRegion",
"tranPos": {
"x": 0.0,
"y": 0.0,
"z": 0.0
},
"tranRot": {
"x": 0.0,
"y": 0.0,
"z": 0.0
},
"triggerFlag": "NoReviveRegion",
"triggerInterval": 0.1,
"type": "NORMAL",
"unlocked": true,
"vectorParam": {
"x": 0.0,
"y": 0.0,
"z": 0.0
},
"withGO": false
}
},
"forces": {},
"points": {},
"transRadius": 0.0
}