添加配置表

This commit is contained in:
flswld
2022-11-30 00:00:20 +08:00
parent f70a890338
commit d7f3f3b866
33382 changed files with 8476601 additions and 0 deletions
@@ -0,0 +1,24 @@
-- 地图配置
scene_config = {
begin_pos = { x = -2465.2, z = -2016.5 },
size = { x = 5969.6, z = 5002.1 },
born_pos = { x = 338.270, y = -33.178, z = 527.355 },
born_rot = { x = 0.000, y = 205.435, z = 0.000 },
die_y = -100,
city_id = 1,
vision_anchor = { x = -2465.2, z = -2016.5 }
}
-- 所有的区块
blocks = { 20016 }
-- 所有的区块范围坐标
block_rects = {
{ min = { x = -2465.2, z = -2016.5 }, max = { x = 3504.4, z = 2985.6 } }
}
-- Dummy Points
dummy_points = { "dummy_points" }
-- Routes
routes_config = { "routes" }
@@ -0,0 +1,31 @@
{
"sceneId": 20016,
"routes": [
{
"localId": 20016001,
"name": "Route_20016001",
"type": "OneWay",
"rotType": "ROT_NONE",
"rotAngleType": "ROT_ANGLE_Y",
"arriveRange": 2.0,
"points": [
{
"pos": {
"x": 336.756073,
"y": -19.2766552,
"z": 332.188965
},
"waitTime": 0.0
},
{
"pos": {
"x": 350.562836,
"y": -19.2765217,
"z": 332.071045
},
"waitTime": 0.0
}
]
}
]
}
@@ -0,0 +1,11 @@
-- 所有的group
groups = {
{ id = 220016001, refresh_id = 1001, pos = { x = 337.696, y = -27.850, z = 493.132 } },
{ id = 220016002, pos = { x = 343.970, y = -28.891, z = 430.731 } },
{ id = 220016003, refresh_id = 1, pos = { x = 344.271, y = -19.277, z = 342.663 } },
{ id = 220016005, refresh_id = 1, pos = { x = 343.189, y = -27.983, z = 408.845 } },
{ id = 220016006, refresh_id = 1001, pos = { x = 343.460, y = -18.367, z = 328.375 } },
{ id = 220016007, refresh_id = 1001, pos = { x = 339.912, y = -28.964, z = 426.134 } },
{ id = 220016008, refresh_id = 1002, pos = { x = 338.558, y = -19.276, z = 333.614 } },
{ id = 220016901, pos = { x = 359.282, y = -16.894, z = 343.156 } }
}
@@ -0,0 +1,19 @@
dummy_points = {
["Q403Door"] = { pos = { x = 337.676, y = -32.890, z = 526.752 }, rot = { x = 0.000, y = 220.000, z = 0.000 } },
["Q46303NpcLaste"] = { pos = { x = 331.195, y = -18.316, z = 325.109 }, rot = { x = 0.000, y = 296.573, z = 0.000 } },
["Q463Born"] = { pos = { x = 338.932, y = -18.959, z = 352.815 }, rot = { x = 0.000, y = 182.371, z = 0.000 } },
["Q463Dummy"] = { pos = { x = 345.979, y = -19.221, z = 348.608 }, rot = { x = 0.000, y = 0.000, z = 0.000 } },
["Q463Kaeya"] = { pos = { x = 343.206, y = -19.277, z = 342.462 }, rot = { x = 0.000, y = 182.069, z = 0.000 } },
["Q463KaeyaBorn"] = { pos = { x = 343.296, y = -19.277, z = 356.607 }, rot = { x = 0.000, y = 180.494, z = 0.000 } },
["Q463NPC"] = { pos = { x = 345.242, y = -19.247, z = 339.931 }, rot = { x = 0.000, y = 254.877, z = 0.000 } },
["Q463NPCBorn"] = { pos = { x = 349.113, y = -19.276, z = 349.938 }, rot = { x = 0.000, y = 207.566, z = 0.000 } },
["Q463Paimon"] = { pos = { x = 340.632, y = -19.277, z = 340.080 }, rot = { x = 0.000, y = 26.000, z = 0.000 } },
["Q463Player"] = { pos = { x = 341.829, y = -19.221, z = 338.746 }, rot = { x = 0.000, y = 15.594, z = 0.000 } },
["Q463Soldier"] = { pos = { x = 344.261, y = -19.276, z = 345.032 }, rot = { x = 0.000, y = 180.247, z = 0.000 } },
["Q463Soldier2"] = { pos = { x = 343.021, y = -19.277, z = 344.842 }, rot = { x = 0.000, y = 184.632, z = 0.000 } },
["Q463Soldier3"] = { pos = { x = 345.835, y = -19.277, z = 341.045 }, rot = { x = 0.000, y = 213.051, z = 0.000 } },
["Q463Soldier4"] = { pos = { x = 344.511, y = -19.277, z = 338.846 }, rot = { x = 0.000, y = 37.157, z = 0.000 } },
["Q463SoldierBorn"] = { pos = { x = 344.542, y = -18.889, z = 360.509 }, rot = { x = 0.000, y = 185.292, z = 0.000 } },
["Q463SoldierBorn2"] = { pos = { x = 342.105, y = -19.004, z = 360.615 }, rot = { x = 0.000, y = 180.535, z = 0.000 } },
["Q463Trap"] = { pos = { x = 343.119, y = -18.372, z = 324.801 }, rot = { x = 0.000, y = 168.345, z = 0.000 } }
}
@@ -0,0 +1,156 @@
-- 基础信息
local base_info = {
group_id = 220016001
}
--================================================================
--
-- 配置
--
--================================================================
-- 怪物
monsters = {
{ config_id = 1001, monster_id = 21010701, pos = { x = 349.416, y = -32.890, z = 503.794 }, rot = { x = 0.000, y = 319.841, z = 0.000 }, level = 1, disableWander = true },
{ config_id = 1002, monster_id = 21010501, pos = { x = 337.740, y = -27.794, z = 493.276 }, rot = { x = 0.000, y = 35.010, z = 0.000 }, level = 1, disableWander = true },
{ config_id = 1003, monster_id = 20011201, pos = { x = 348.172, y = -27.935, z = 473.514 }, rot = { x = 0.000, y = 329.377, z = 0.000 }, level = 1, disableWander = true },
{ config_id = 1004, monster_id = 20011201, pos = { x = 337.586, y = -27.834, z = 473.908 }, rot = { x = 0.000, y = 29.874, z = 0.000 }, level = 1, disableWander = true },
{ config_id = 1005, monster_id = 20011201, pos = { x = 336.844, y = -27.833, z = 475.303 }, rot = { x = 0.000, y = 32.570, z = 0.000 }, level = 1 },
{ config_id = 1006, monster_id = 20011201, pos = { x = 349.373, y = -27.979, z = 475.177 }, rot = { x = 0.000, y = 325.751, z = 0.000 }, level = 1 }
}
-- NPC
npcs = {
}
-- 装置
gadgets = {
{ config_id = 1007, gadget_id = 70900010, pos = { x = 343.239, y = -28.335, z = 474.118 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 },
{ config_id = 1008, gadget_id = 70900013, pos = { x = 343.103, y = -27.850, z = 473.954 }, rot = { x = 0.000, y = 34.001, z = 0.000 }, level = 1, arguments = { 1, 2, 3 } },
{ config_id = 1009, gadget_id = 70320001, pos = { x = 343.038, y = -27.850, z = 473.843 }, rot = { x = 0.000, y = 240.057, z = 0.000 }, level = 1 },
{ config_id = 1010, gadget_id = 70220002, pos = { x = 349.367, y = -32.890, z = 503.570 }, rot = { x = 0.000, y = 54.580, z = 0.000 }, level = 1 },
{ config_id = 1011, gadget_id = 70220002, pos = { x = 350.660, y = -32.890, z = 503.913 }, rot = { x = 0.000, y = 3.864, z = 0.000 }, level = 1 },
{ config_id = 1012, gadget_id = 70220002, pos = { x = 350.183, y = -32.890, z = 502.737 }, rot = { x = 0.000, y = 86.203, z = 0.000 }, level = 1 },
{ config_id = 1013, gadget_id = 70220015, pos = { x = 351.380, y = -32.134, z = 504.886 }, rot = { x = 85.202, y = 315.705, z = 0.000 }, level = 1 },
{ config_id = 1014, gadget_id = 70220016, pos = { x = 350.932, y = -32.156, z = 503.829 }, rot = { x = 0.000, y = 127.018, z = 0.000 }, level = 1 }
}
-- 区域
regions = {
{ config_id = 5, shape = RegionShape.CUBIC, size = { x = 18.000, y = 5.000, z = 18.000 }, pos = { x = 343.256, y = -27.850, z = 473.316 } }
}
-- 触发器
triggers = {
{ config_id = 1000005, name = "ENTER_REGION_5", event = EventType.EVENT_ENTER_REGION, source = "", condition = "condition_EVENT_ENTER_REGION_5", action = "action_EVENT_ENTER_REGION_5", forbid_guest = false },
{ config_id = 1000006, name = "ANY_MONSTER_DIE_6", event = EventType.EVENT_ANY_MONSTER_DIE, source = "", condition = "condition_EVENT_ANY_MONSTER_DIE_6", action = "action_EVENT_ANY_MONSTER_DIE_6" }
}
-- 变量
variables = {
}
--================================================================
--
-- 初始化配置
--
--================================================================
-- 初始化时创建
init_config = {
suite = 1,
end_suite = 0,
rand_suite = true
}
--================================================================
--
-- 小组配置
--
--================================================================
suites = {
{
-- suite_id = 1,
-- description = ,
monsters = { 1001, 1002 },
gadgets = { 1009, 1010, 1011, 1012, 1013 },
regions = { 5 },
triggers = { "ENTER_REGION_5", "ANY_MONSTER_DIE_6" },
rand_weight = 100
}
}
--================================================================
--
-- 触发器
--
--================================================================
-- 触发条件
function condition_EVENT_ENTER_REGION_5(context, evt)
if evt.param1 ~= 5 then return false end
-- 判断角色数量不少于1
if ScriptLib.GetRegionEntityCount(context, { region_eid = evt.source_eid, entity_type = EntityType.AVATAR }) < 1 then
return false
end
return true
end
-- 触发操作
function action_EVENT_ENTER_REGION_5(context, evt)
-- 延迟0秒刷怪
if 0 ~= ScriptLib.CreateMonster(context, { config_id = 1003, delay_time = 0 }) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : create_monster")
return -1
end
-- 延迟0秒刷怪
if 0 ~= ScriptLib.CreateMonster(context, { config_id = 1004, delay_time = 0 }) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : create_monster")
return -1
end
-- 延迟0秒刷怪
if 0 ~= ScriptLib.CreateMonster(context, { config_id = 1005, delay_time = 0 }) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : create_monster")
return -1
end
-- 延迟0秒刷怪
if 0 ~= ScriptLib.CreateMonster(context, { config_id = 1006, delay_time = 0 }) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : create_monster")
return -1
end
-- 将configid为 1009 的物件更改为状态 GadgetState.GearStart
if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 1009, GadgetState.GearStart) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_configId")
return -1
end
return 0
end
-- 触发条件
function condition_EVENT_ANY_MONSTER_DIE_6(context, evt)
-- 判断剩余怪物数量是否是0
if ScriptLib.GetGroupMonsterCount(context) ~= 0 then
return false
end
return true
end
-- 触发操作
function action_EVENT_ANY_MONSTER_DIE_6(context, evt)
-- 改变指定group组220016002中, configid为5的gadget的state
if 0 ~= ScriptLib.SetGroupGadgetStateByConfigId(context, 220016002, 5, GadgetState.Default) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_GroupId_ConfigId")
return -1
end
return 0
end
@@ -0,0 +1,158 @@
-- 基础信息
local base_info = {
group_id = 220016002
}
-- Trigger变量
local defs = {
gadget_id_1 = 43,
gadget_id_2 = 20,
gadget_id_3 = 21,
gadget_id_4 = 6
}
--================================================================
--
-- 配置
--
--================================================================
-- 怪物
monsters = {
}
-- NPC
npcs = {
}
-- 装置
gadgets = {
{ config_id = 6, gadget_id = 70350003, pos = { x = 343.113, y = -28.002, z = 404.736 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 },
{ config_id = 7, gadget_id = 70350003, pos = { x = 333.163, y = -27.886, z = 404.494 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 },
{ config_id = 8, gadget_id = 70350003, pos = { x = 353.155, y = -28.009, z = 404.621 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 },
{ config_id = 20, gadget_id = 70320002, pos = { x = 338.305, y = -29.071, z = 435.602 }, rot = { x = 0.000, y = 174.603, z = 0.000 }, level = 1 },
{ config_id = 21, gadget_id = 70320002, pos = { x = 348.496, y = -29.013, z = 425.386 }, rot = { x = 0.000, y = 358.134, z = 0.000 }, level = 1 },
{ config_id = 43, gadget_id = 70360002, pos = { x = 343.285, y = -28.967, z = 430.821 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 }
}
-- 区域
regions = {
}
-- 触发器
triggers = {
{ config_id = 1000014, name = "GADGET_CREATE_14", event = EventType.EVENT_GADGET_CREATE, source = "", condition = "condition_EVENT_GADGET_CREATE_14", action = "action_EVENT_GADGET_CREATE_14" },
{ config_id = 1000015, name = "SELECT_OPTION_15", event = EventType.EVENT_SELECT_OPTION, source = "", condition = "condition_EVENT_SELECT_OPTION_15", action = "action_EVENT_SELECT_OPTION_15", trigger_count = 0, forbid_guest = false }
}
-- 变量
variables = {
{ config_id = 1, name = "SEAL_RESULT", value = 0, no_refresh = false }
}
--================================================================
--
-- 初始化配置
--
--================================================================
-- 初始化时创建
init_config = {
suite = 1,
end_suite = 0,
rand_suite = true
}
--================================================================
--
-- 小组配置
--
--================================================================
suites = {
{
-- suite_id = 1,
-- description = ,
monsters = { },
gadgets = { 6, 7, 8, 20, 21, 43 },
regions = { },
triggers = { "GADGET_CREATE_14", "SELECT_OPTION_15" },
rand_weight = 100
}
}
--================================================================
--
-- 触发器
--
--================================================================
-- 触发条件
function condition_EVENT_GADGET_CREATE_14(context, evt)
if 43 ~= evt.param1 then
return false
end
return true
end
-- 触发操作
function action_EVENT_GADGET_CREATE_14(context, evt)
-- 设置操作台选项
if 0 ~= ScriptLib.SetWorktopOptions(context, {7}) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_work_options")
return -1
end
return 0
end
-- 触发条件
function condition_EVENT_SELECT_OPTION_15(context, evt)
-- 判断是gadgetid 43 option_id 7
if 43 ~= evt.param1 then
return false
end
if 7 ~= evt.param2 then
return false
end
return true
end
-- 触发操作
function action_EVENT_SELECT_OPTION_15(context, evt)
-- 重新生成指定group,指定suite
if 0 ~= ScriptLib.RefreshGroup(context, { group_id = 220016007, suite = 1 }) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : refresh_group_to_suite")
return -1
end
-- 删除指定group 220016002 ;指定config43;物件身上指定option7
if 0 ~= ScriptLib.DelWorktopOptionByGroupId(context, 220016002, 43, 7) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : del_work_options_by_group_configId")
return -1
end
-- 将configid为 43 的物件更改为状态 GadgetState.GearStart
if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 43, GadgetState.GearStart) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_configId")
return -1
end
-- 将configid为 20 的物件更改为状态 GadgetState.GearStart
if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 20, GadgetState.GearStart) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_configId")
return -1
end
-- 将configid为 21 的物件更改为状态 GadgetState.GearStart
if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 21, GadgetState.GearStart) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_configId")
return -1
end
return 0
end
@@ -0,0 +1,178 @@
-- 基础信息
local base_info = {
group_id = 220016003
}
-- Trigger变量
local defs = {
gadget_id_1 = 46306,
gadget_id_2 = 1,
gadget_id_3 = 3003
}
--================================================================
--
-- 配置
--
--================================================================
-- 怪物
monsters = {
}
-- NPC
npcs = {
}
-- 装置
gadgets = {
{ config_id = 3001, gadget_id = 70350003, pos = { x = 353.196, y = -18.370, z = 322.581 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 },
{ config_id = 3002, gadget_id = 70350003, pos = { x = 333.299, y = -18.314, z = 322.534 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 },
{ config_id = 3003, gadget_id = 70350003, pos = { x = 343.299, y = -18.411, z = 322.637 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 },
{ config_id = 3004, gadget_id = 70350003, pos = { x = 343.269, y = -11.442, z = 291.485 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 },
{ config_id = 3005, gadget_id = 70350003, pos = { x = 353.307, y = -19.041, z = 368.438 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 },
{ config_id = 3006, gadget_id = 70350003, pos = { x = 333.170, y = -18.970, z = 368.396 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 },
{ config_id = 3007, gadget_id = 70350003, pos = { x = 343.399, y = -18.993, z = 368.266 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 },
{ config_id = 3008, gadget_id = 70350003, pos = { x = 333.304, y = -11.429, z = 291.572 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 },
{ config_id = 3009, gadget_id = 70350003, pos = { x = 353.153, y = -11.449, z = 291.622 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 }
}
-- 区域
regions = {
{ config_id = 10, shape = RegionShape.SPHERE, radius = 7.3, pos = { x = 342.833, y = -23.688, z = 384.190 } }
}
-- 触发器
triggers = {
{ config_id = 1000008, name = "QUEST_FINISH_8", event = EventType.EVENT_QUEST_FINISH, source = "", condition = "condition_EVENT_QUEST_FINISH_8", action = "action_EVENT_QUEST_FINISH_8", trigger_count = 0 },
{ config_id = 1000009, name = "TIMER_EVENT_9", event = EventType.EVENT_TIMER_EVENT, source = "", condition = "condition_EVENT_TIMER_EVENT_9", action = "action_EVENT_TIMER_EVENT_9" },
{ config_id = 1000010, name = "ENTER_REGION_10", event = EventType.EVENT_ENTER_REGION, source = "", condition = "condition_EVENT_ENTER_REGION_10", action = "action_EVENT_ENTER_REGION_10", forbid_guest = false }
}
-- 变量
variables = {
}
--================================================================
--
-- 初始化配置
--
--================================================================
-- 初始化时创建
init_config = {
suite = 1,
end_suite = 0,
rand_suite = true
}
--================================================================
--
-- 小组配置
--
--================================================================
suites = {
{
-- suite_id = 1,
-- description = ,
monsters = { },
gadgets = { 3001, 3002, 3003, 3004, 3005, 3006, 3007, 3008, 3009 },
regions = { 10 },
triggers = { "QUEST_FINISH_8", "TIMER_EVENT_9", "ENTER_REGION_10" },
rand_weight = 100
}
}
--================================================================
--
-- 触发器
--
--================================================================
-- 触发条件
function condition_EVENT_QUEST_FINISH_8(context, evt)
--检查ID为46306的任务的完成状态是否为1(1=完成,0=失败)
--此事件需要配合Quest表使用,在Quest表里的完成执行中配置“通知group脚本”,则该任务完成后服务端会向对应的group发送通知,参数1填写场景ID,参数2填写group ID(如果不填则会通知所有group)
--检查任务ID
if defs.gadget_id_1 ~= evt.param1 then
return false
end
--检查任务成功状态
if defs.gadget_id_2 ~= evt.param2 then
return false
end
ScriptLib.PrintLog("quest 46306 finish")
return true
end
-- 触发操作
function action_EVENT_QUEST_FINISH_8(context, evt)
-- 将configid为 12 的物件更改为状态 GadgetState.GearStart
if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, defs.gadget_id_3, GadgetState.GearStart) then
return -1
end
-- 延迟3秒后,向groupId为:220016003的对象,请求一次调用,并将string参数:"Power" 传递过去
if 0 ~= ScriptLib.CreateGroupTimerEvent(context, 220016003, "Power", 0) then
return -1
end
-- 调用提示id为 0 的提示UI,会显示在屏幕中央偏下位置,id索引自 ReminderData表格
if 0 ~= ScriptLib.ShowReminder(context, 1001001) then
return -1
end
return 0
end
-- 触发条件
function condition_EVENT_TIMER_EVENT_9(context, evt)
if "Power" ~= evt.source_name then
return false
end
return true
end
-- 触发操作
function action_EVENT_TIMER_EVENT_9(context, evt)
-- 通知groupid为220016008中,configid为:9的怪物入战或者脱战,set为1是入战,为0是脱战
if 0 ~= ScriptLib.SetMonsterBattleByGroup(context, 9, 220016008) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_monster_battle_by_group")
return -1
end
-- 将configid为 3007 的物件更改为状态 GadgetState.Default
if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 3007, GadgetState.Default) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_configId")
return -1
end
return 0
end
-- 触发条件
function condition_EVENT_ENTER_REGION_10(context, evt)
if evt.param1 ~= 10 then return false end
-- 判断角色数量不少于1
if ScriptLib.GetRegionEntityCount(context, { region_eid = evt.source_eid, entity_type = EntityType.AVATAR }) < 1 then
return false
end
return true
end
-- 触发操作
function action_EVENT_ENTER_REGION_10(context, evt)
-- 将configid为 3007 的物件更改为状态 GadgetState.GearStart
if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 3007, GadgetState.GearStart) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_configId")
return -1
end
return 0
end
@@ -0,0 +1,76 @@
-- 基础信息
local base_info = {
group_id = 220016005
}
--================================================================
--
-- 配置
--
--================================================================
-- 怪物
monsters = {
}
-- NPC
npcs = {
}
-- 装置
gadgets = {
{ config_id = 32, gadget_id = 70220013, pos = { x = 341.196, y = -23.688, z = 385.433 }, rot = { x = 0.000, y = 197.676, z = 0.000 }, level = 1 },
{ config_id = 34, gadget_id = 70220014, pos = { x = 343.139, y = -23.753, z = 386.255 }, rot = { x = 0.000, y = 334.782, z = 0.000 }, level = 1 },
{ config_id = 35, gadget_id = 70220014, pos = { x = 342.189, y = -23.779, z = 386.648 }, rot = { x = 0.000, y = 335.955, z = 0.000 }, level = 1 },
{ config_id = 36, gadget_id = 70220014, pos = { x = 341.119, y = -23.774, z = 386.989 }, rot = { x = 0.000, y = 181.877, z = 0.000 }, level = 1 },
{ config_id = 37, gadget_id = 70220014, pos = { x = 342.973, y = -23.752, z = 384.412 }, rot = { x = 0.000, y = 121.243, z = 0.000 }, level = 1 }
}
-- 区域
regions = {
}
-- 触发器
triggers = {
}
-- 变量
variables = {
}
--================================================================
--
-- 初始化配置
--
--================================================================
-- 初始化时创建
init_config = {
suite = 1,
end_suite = 0,
rand_suite = true
}
--================================================================
--
-- 小组配置
--
--================================================================
suites = {
{
-- suite_id = 1,
-- description = ,
monsters = { },
gadgets = { 32, 34, 35, 36, 37 },
regions = { },
triggers = { },
rand_weight = 100
}
}
--================================================================
--
-- 触发器
--
--================================================================
@@ -0,0 +1,84 @@
-- 基础信息
local base_info = {
group_id = 220016006
}
--================================================================
--
-- 配置
--
--================================================================
-- 怪物
monsters = {
{ config_id = 18, monster_id = 21010701, pos = { x = 333.558, y = -18.371, z = 320.410 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 },
{ config_id = 19, monster_id = 21010201, pos = { x = 332.191, y = -18.372, z = 320.525 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 },
{ config_id = 20, monster_id = 21010201, pos = { x = 352.587, y = -18.372, z = 320.131 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 },
{ config_id = 21, monster_id = 21010701, pos = { x = 354.297, y = -18.371, z = 320.343 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 }
}
-- NPC
npcs = {
}
-- 装置
gadgets = {
}
-- 区域
regions = {
}
-- 触发器
triggers = {
}
-- 变量
variables = {
}
--================================================================
--
-- 初始化配置
--
--================================================================
-- 初始化时创建
init_config = {
suite = 2,
end_suite = 0,
rand_suite = false
}
--================================================================
--
-- 小组配置
--
--================================================================
suites = {
{
-- suite_id = 1,
-- description = ,
monsters = { 18, 19, 20, 21 },
gadgets = { },
regions = { },
triggers = { },
rand_weight = 100
},
{
-- suite_id = 2,
-- description = suite_2,
monsters = { },
gadgets = { },
regions = { },
triggers = { },
rand_weight = 100
}
}
--================================================================
--
-- 触发器
--
--================================================================
@@ -0,0 +1,165 @@
-- 基础信息
local base_info = {
group_id = 220016007
}
--================================================================
--
-- 配置
--
--================================================================
-- 怪物
monsters = {
{ config_id = 6, monster_id = 20011301, pos = { x = 342.627, y = -28.859, z = 424.871 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 },
{ config_id = 7, monster_id = 20011201, pos = { x = 348.335, y = -29.103, z = 428.547 }, rot = { x = 0.000, y = 341.880, z = 0.000 }, level = 1 },
{ config_id = 8, monster_id = 20011201, pos = { x = 338.243, y = -28.983, z = 427.766 }, rot = { x = 0.000, y = 24.602, z = 0.000 }, level = 1 },
{ config_id = 11, monster_id = 20011201, pos = { x = 344.907, y = -29.049, z = 426.029 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 },
{ config_id = 12, monster_id = 20011201, pos = { x = 342.796, y = -28.984, z = 426.225 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 },
{ config_id = 13, monster_id = 20011201, pos = { x = 336.366, y = -28.984, z = 427.097 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 }
}
-- NPC
npcs = {
}
-- 装置
gadgets = {
}
-- 区域
regions = {
}
-- 触发器
triggers = {
{ config_id = 1000002, name = "CHALLENGE_SUCCESS_2", event = EventType.EVENT_CHALLENGE_SUCCESS, source = "1", condition = "", action = "action_EVENT_CHALLENGE_SUCCESS_2" },
{ config_id = 1000003, name = "CHALLENGE_FAIL_3", event = EventType.EVENT_CHALLENGE_FAIL, source = "1", condition = "", action = "action_EVENT_CHALLENGE_FAIL_3" },
{ config_id = 1007001, name = "ANY_MONSTER_LIVE_7001", event = EventType.EVENT_ANY_MONSTER_LIVE, source = "", condition = "condition_EVENT_ANY_MONSTER_LIVE_7001", action = "action_EVENT_ANY_MONSTER_LIVE_7001" }
}
-- 变量
variables = {
}
--================================================================
--
-- 初始化配置
--
--================================================================
-- 初始化时创建
init_config = {
suite = 2,
end_suite = 0,
rand_suite = false
}
--================================================================
--
-- 小组配置
--
--================================================================
suites = {
{
-- suite_id = 1,
-- description = ,
monsters = { 6, 7, 8, 11, 12, 13 },
gadgets = { },
regions = { },
triggers = { "CHALLENGE_SUCCESS_2", "CHALLENGE_FAIL_3", "ANY_MONSTER_LIVE_7001" },
rand_weight = 100
},
{
-- suite_id = 2,
-- description = suite_2,
monsters = { },
gadgets = { },
regions = { },
triggers = { },
rand_weight = 100
}
}
--================================================================
--
-- 触发器
--
--================================================================
-- 触发操作
function action_EVENT_CHALLENGE_SUCCESS_2(context, evt)
-- 改变指定group组220016002中, configid为6的gadget的state
if 0 ~= ScriptLib.SetGroupGadgetStateByConfigId(context, 220016002, 6, GadgetState.GearStart) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_GroupId_ConfigId")
return -1
end
-- 触发镜头注目,注目位置为坐标(343,-25,404),持续时间为2秒,并且为强制注目形式,不广播其他玩家
local pos = {x=343, y=-25, z=404}
local pos_follow = {x=0, y=0, z=0}
if 0 ~= ScriptLib.BeginCameraSceneLook(context, { look_pos = pos, is_allow_input = false, duration = 2, is_force = true, is_broadcast = false, is_recover_keep_current = true, delay = 0,
is_set_follow_pos = false, follow_pos = pos_follow, is_force_walk = false, is_change_play_mode = false,
is_set_screen_XY = false, screen_x = 0, screen_y = 0 }) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : active_cameraLook_Begin")
return -1
end
return 0
end
-- 触发操作
function action_EVENT_CHALLENGE_FAIL_3(context, evt)
-- 改变指定group组220016002中, configid为20的gadget的state
if 0 ~= ScriptLib.SetGroupGadgetStateByConfigId(context, 220016002, 20, GadgetState.Default) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_GroupId_ConfigId")
return -1
end
-- 改变指定group组220016002中, configid为21的gadget的state
if 0 ~= ScriptLib.SetGroupGadgetStateByConfigId(context, 220016002, 21, GadgetState.Default) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_GroupId_ConfigId")
return -1
end
-- 重新生成指定group,指定suite
if 0 ~= ScriptLib.RefreshGroup(context, { group_id = 220016007, suite = 2 }) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : refresh_group_to_suite")
return -1
end
-- 改变指定group组220016002中, configid为43的gadget的state
if 0 ~= ScriptLib.SetGroupGadgetStateByConfigId(context, 220016002, 43, GadgetState.Default) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_GroupId_ConfigId")
return -1
end
-- 设置操作台选项
if 0 ~= ScriptLib.SetWorktopOptionsByGroupId(context, 220016002, 43, {7}) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_wok_options_by_configid")
return -1
end
return 0
end
-- 触发条件
function condition_EVENT_ANY_MONSTER_LIVE_7001(context, evt)
if 6 ~= evt.param1 then
return false
end
return true
end
-- 触发操作
function action_EVENT_ANY_MONSTER_LIVE_7001(context, evt)
-- 创建编号为1(该挑战的识别id),挑战内容为186的区域挑战,具体参数填写方式,见DungeonChallengeData表中的注释,所有填写的值都必须是int类型
if 0 ~= ScriptLib.ActiveChallenge(context, 1, 186, 60, 220016007, 6, 0) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : active_challenge")
return -1
end
return 0
end
@@ -0,0 +1,185 @@
-- 基础信息
local base_info = {
group_id = 220016008
}
--================================================================
--
-- 配置
--
--================================================================
-- 怪物
monsters = {
{ config_id = 9, monster_id = 24010101, pos = { x = 343.309, y = -18.372, z = 317.301 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1, disableWander = true, pose_id = 101 },
{ config_id = 22, monster_id = 24010101, pos = { x = 342.600, y = -19.277, z = 330.730 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1, pose_id = 100, special_name_id = 10001 }
}
-- NPC
npcs = {
}
-- 装置
gadgets = {
{ config_id = 8001, gadget_id = 70211021, pos = { x = 342.589, y = -19.277, z = 335.337 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1, drop_tag = "战斗高级蒙德", isOneoff = true }
}
-- 区域
regions = {
}
-- 触发器
triggers = {
{ config_id = 1000011, name = "SPECIFIC_MONSTER_HP_CHANGE_11", event = EventType.EVENT_SPECIFIC_MONSTER_HP_CHANGE, source = "22", condition = "condition_EVENT_SPECIFIC_MONSTER_HP_CHANGE_11", action = "action_EVENT_SPECIFIC_MONSTER_HP_CHANGE_11" },
{ config_id = 1000012, name = "ANY_MONSTER_DIE_12", event = EventType.EVENT_ANY_MONSTER_DIE, source = "", condition = "condition_EVENT_ANY_MONSTER_DIE_12", action = "action_EVENT_ANY_MONSTER_DIE_12" },
{ config_id = 1008002, name = "DUNGEON_SETTLE_8002", event = EventType.EVENT_DUNGEON_SETTLE, source = "", condition = "condition_EVENT_DUNGEON_SETTLE_8002", action = "action_EVENT_DUNGEON_SETTLE_8002" }
}
-- 变量
variables = {
}
--================================================================
--
-- 初始化配置
--
--================================================================
-- 初始化时创建
init_config = {
suite = 1,
end_suite = 0,
rand_suite = false
}
--================================================================
--
-- 小组配置
--
--================================================================
suites = {
{
-- suite_id = 1,
-- description = ,
monsters = { 9 },
gadgets = { },
regions = { },
triggers = { "SPECIFIC_MONSTER_HP_CHANGE_11", "ANY_MONSTER_DIE_12", "DUNGEON_SETTLE_8002" },
rand_weight = 100
},
{
-- suite_id = 2,
-- description = suite_2,
monsters = { 22 },
gadgets = { },
regions = { },
triggers = { "SPECIFIC_MONSTER_HP_CHANGE_11", "ANY_MONSTER_DIE_12", "DUNGEON_SETTLE_8002" },
rand_weight = 100
}
}
--================================================================
--
-- 触发器
--
--================================================================
-- 触发条件
function condition_EVENT_SPECIFIC_MONSTER_HP_CHANGE_11(context, evt)
--[[判断指定configid的怪物的血量小于%75时触发指定后续操作]]--
if evt.type ~= EventType.EVENT_SPECIFIC_MONSTER_HP_CHANGE or evt.param3 > 75 then
return false
end
return true
end
-- 触发操作
function action_EVENT_SPECIFIC_MONSTER_HP_CHANGE_11(context, evt)
-- 重新生成指定group,指定suite
if 0 ~= ScriptLib.RefreshGroup(context, { group_id = 220016006, suite = 1 }) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : refresh_group_to_suite")
return -1
end
-- 改变指定group组220016003中, configid为3001的gadget的state
if 0 ~= ScriptLib.SetGroupGadgetStateByConfigId(context, 220016003, 3001, GadgetState.GearStart) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_GroupId_ConfigId")
return -1
end
-- 改变指定group组220016003中, configid为3002的gadget的state
if 0 ~= ScriptLib.SetGroupGadgetStateByConfigId(context, 220016003, 3002, GadgetState.GearStart) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_GroupId_ConfigId")
return -1
end
-- 通知groupid为220016006中,configid为:18的怪物入战或者脱战,set为1是入战,为0是脱战
if 0 ~= ScriptLib.SetMonsterBattleByGroup(context, 18, 220016006) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_monster_battle_by_group")
return -1
end
-- 通知groupid为220016006中,configid为:19的怪物入战或者脱战,set为1是入战,为0是脱战
if 0 ~= ScriptLib.SetMonsterBattleByGroup(context, 19, 220016006) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_monster_battle_by_group")
return -1
end
-- 通知groupid为220016006中,configid为:20的怪物入战或者脱战,set为1是入战,为0是脱战
if 0 ~= ScriptLib.SetMonsterBattleByGroup(context, 20, 220016006) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_monster_battle_by_group")
return -1
end
-- 通知groupid为220016006中,configid为:21的怪物入战或者脱战,set为1是入战,为0是脱战
if 0 ~= ScriptLib.SetMonsterBattleByGroup(context, 21, 220016006) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_monster_battle_by_group")
return -1
end
return 0
end
-- 触发条件
function condition_EVENT_ANY_MONSTER_DIE_12(context, evt)
--判断死亡怪物的configid是否为 22
if evt.param1 ~= 22 then
return false
end
return true
end
-- 触发操作
function action_EVENT_ANY_MONSTER_DIE_12(context, evt)
-- 重新生成指定group,指定suite
if 0 ~= ScriptLib.RefreshGroup(context, { group_id = 220016006, suite = 2 }) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : refresh_group_to_suite")
return -1
end
return 0
end
-- 触发条件
function condition_EVENT_DUNGEON_SETTLE_8002(context, evt)
if 1 ~= evt.param1 then
return false
end
return true
end
-- 触发操作
function action_EVENT_DUNGEON_SETTLE_8002(context, evt)
-- 创生gadget 8001
if 0 ~= ScriptLib.CreateGadget(context, { config_id = 8001 }) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : dungeon_settle")
return -1
end
return 0
end
@@ -0,0 +1,88 @@
-- 基础信息
local base_info = {
group_id = 220016901
}
-- Trigger变量
local defs = {
gadget_id_1 = 4
}
--================================================================
--
-- 配置
--
--================================================================
-- 怪物
monsters = {
}
-- NPC
npcs = {
{ config_id = 1, npc_id = 1234, pos = { x = 358.945, y = -16.893, z = 340.667 }, rot = { x = 0.000, y = 0.000, z = 0.000 } }
}
-- 装置
gadgets = {
}
-- 区域
regions = {
{ config_id = 4, shape = RegionShape.CUBIC, size = { x = 40.000, y = 20.000, z = 10.000 }, pos = { x = 343.548, y = -19.276, z = 356.850 } }
}
-- 触发器
triggers = {
{ config_id = 1000004, name = "ENTER_REGION_4", event = EventType.EVENT_ENTER_REGION, source = "", condition = "condition_EVENT_ENTER_REGION_4", action = "", trigger_count = 0, forbid_guest = false }
}
-- 变量
variables = {
}
--================================================================
--
-- 初始化配置
--
--================================================================
-- 初始化时创建
init_config = {
suite = 1,
end_suite = 0,
rand_suite = true
}
--================================================================
--
-- 小组配置
--
--================================================================
suites = {
{
-- suite_id = 1,
-- description = ,
monsters = { },
gadgets = { },
regions = { 4 },
triggers = { "ENTER_REGION_4" },
npcs = { 1 },
rand_weight = 100
}
}
--================================================================
--
-- 触发器
--
--================================================================
-- 触发条件
function condition_EVENT_ENTER_REGION_4(context, evt)
if ScriptLib.GetEntityType(evt.target_eid) == EntityType.AVATAR and ScriptLib.GetQuestState(context, evt.target_eid, 46302) == QuestState.UNFINISHED and evt.param1 == defs.gadget_id_1 then
return true
end
return false
end
@@ -0,0 +1,416 @@
{
"areas": {},
"doors": {},
"entities": {
"1": {
"$type": "ConfigLocalTrigger",
"alias": "",
"areaId": 0,
"checkCount": 0,
"checkDist": 100.0,
"floatParam": 0.0,
"gadgetId": 70010006,
"groupLimit": false,
"isModelHidden": false,
"meta": null,
"pointType": "Other",
"pos": {
"x": 338.5547,
"y": 15.20883,
"z": 359.4696
},
"rot": {
"x": 0.0,
"y": 0.0,
"z": 0.0
},
"shape": {
"$type": "ConfigShapeRect",
"centerType": "BottomCenter",
"height": 50.0,
"heightType": "Center",
"length": 50.0,
"useHeight": true,
"width": 80.0
},
"stringParam": "",
"tranPos": {
"x": 338.554657,
"y": -6.14202642,
"z": 373.4278
},
"tranRot": {
"x": 0.0,
"y": 0.0,
"z": 0.0
},
"triggerFlag": "DeadRegion",
"triggerInterval": 0.1,
"type": "NORMAL",
"unlocked": true,
"vectorParam": {
"x": 0.0,
"y": 0.0,
"z": 0.0
},
"withGO": false
},
"2": {
"$type": "ConfigLocalTrigger",
"alias": "",
"areaId": 0,
"checkCount": 0,
"checkDist": 100.0,
"floatParam": 0.0,
"gadgetId": 70010006,
"groupLimit": false,
"isModelHidden": false,
"meta": null,
"pointType": "Other",
"pos": {
"x": 312.3174,
"y": 0.5117165,
"z": 312.154
},
"rot": {
"x": 0.0,
"y": 0.0,
"z": 0.0
},
"shape": {
"$type": "ConfigShapeRect",
"centerType": "BottomCenter",
"height": 30.0,
"heightType": "Center",
"length": 60.0,
"useHeight": true,
"width": 30.0
},
"stringParam": "",
"tranPos": {
"x": 320.038116,
"y": 0.5117165,
"z": 336.674072
},
"tranRot": {
"x": 0.0,
"y": 0.0,
"z": 0.0
},
"triggerFlag": "DeadRegion",
"triggerInterval": 0.1,
"type": "NORMAL",
"unlocked": true,
"vectorParam": {
"x": 0.0,
"y": 0.0,
"z": 0.0
},
"withGO": false
},
"3": {
"$type": "ConfigLocalTrigger",
"alias": "",
"areaId": 0,
"checkCount": 0,
"checkDist": 100.0,
"floatParam": 0.0,
"gadgetId": 70010006,
"groupLimit": false,
"isModelHidden": false,
"meta": null,
"pointType": "Other",
"pos": {
"x": 375.1751,
"y": 16.09789,
"z": 311.2192
},
"rot": {
"x": 0.0,
"y": 0.0,
"z": 0.0
},
"shape": {
"$type": "ConfigShapeRect",
"centerType": "BottomCenter",
"height": 30.0,
"heightType": "Center",
"length": 60.0,
"useHeight": true,
"width": 30.0
},
"stringParam": "",
"tranPos": {
"x": 372.664185,
"y": 10.2923489,
"z": 335.1775
},
"tranRot": {
"x": 0.0,
"y": 0.0,
"z": 0.0
},
"triggerFlag": "DeadRegion",
"triggerInterval": 0.1,
"type": "NORMAL",
"unlocked": true,
"vectorParam": {
"x": 0.0,
"y": 0.0,
"z": 0.0
},
"withGO": false
},
"4": {
"$type": "ConfigLocalTrigger",
"alias": "",
"areaId": 0,
"checkCount": 0,
"checkDist": 100.0,
"floatParam": 0.0,
"gadgetId": 70010006,
"groupLimit": false,
"isModelHidden": false,
"meta": null,
"pointType": "Other",
"pos": {
"x": 343.6169,
"y": 38.67686,
"z": 274.472
},
"rot": {
"x": 0.0,
"y": 0.0,
"z": 0.0
},
"shape": {
"$type": "ConfigShapeRect",
"centerType": "BottomCenter",
"height": 50.0,
"heightType": "Center",
"length": 50.0,
"useHeight": true,
"width": 80.0
},
"stringParam": "",
"tranPos": {
"x": 343.616852,
"y": 26.5156174,
"z": 312.30545
},
"tranRot": {
"x": 0.0,
"y": 0.0,
"z": 0.0
},
"triggerFlag": "DeadRegion",
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