添加配置表

This commit is contained in:
flswld
2022-11-30 00:00:20 +08:00
parent f70a890338
commit d7f3f3b866
33382 changed files with 8476601 additions and 0 deletions

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-- 地图配置
scene_config = {
begin_pos = { x = -50.0, z = -50.0 },
size = { x = 100.0, z = 100.0 },
born_pos = { x = 11.513, y = -0.067, z = 5.489 },
born_rot = { x = 0.000, y = 179.340, z = 0.000 },
die_y = -50,
room_safe_pos = {
scene_id = 3,
safe_pos = {
x = -3114.180,
y = 246.655,
z = -4384.910
},
safe_rot = {
x = 0.000,
y = 73.330,
z = 0.000
}
},
vision_anchor = { x = -50.0, z = -50.0 }
}
-- 所有的区块
blocks = { 1060 }
-- 所有的区块范围坐标
block_rects = {
{ min = { x = -50.0, z = -50.0 }, max = { x = 50.0, z = 50.0 } }
}
-- Dummy Points
dummy_points = { "dummy_points" }
-- Routes
routes_config = { }

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-- 所有的group
groups = {
{ id = 201060001, refresh_id = 1, pos = { x = 1.315, y = 0.178, z = -6.491 }, is_replaceable = { value = false, version = 0, new_bin_only = true }, business = { type = 99 } },
{ id = 201060002, refresh_id = 1, pos = { x = 1.476, y = 0.178, z = -6.740 }, is_replaceable = { value = false, version = 0, new_bin_only = true }, business = { type = 99 } },
{ id = 201060003, pos = { x = -4.206, y = -0.083, z = 7.436 }, is_replaceable = { value = false, version = 0, new_bin_only = true }, business = { type = 99 } },
{ id = 201060004, pos = { x = -4.763, y = 0.043, z = 8.136 }, is_replaceable = { value = false, version = 0, new_bin_only = true }, business = { type = 99 } },
{ id = 201060005, refresh_id = 999999, pos = { x = -2.926, y = 0.467, z = 6.550 }, is_replaceable = { value = false, version = 0, new_bin_only = true }, business = { type = 99 } },
{ id = 201060006, refresh_id = 1, pos = { x = 10.421, y = -0.067, z = -6.964 }, is_replaceable = { value = false, version = 0, new_bin_only = true }, business = { type = 99 } },
{ id = 201060007, pos = { x = 1.855, y = -0.083, z = 7.936 }, is_replaceable = { value = false, version = 0, new_bin_only = true }, business = { type = 99 } },
{ id = 201060008, pos = { x = 10.530, y = -0.067, z = 4.456 }, is_replaceable = { value = false, version = 0, new_bin_only = true }, business = { type = 99 } },
{ id = 201060009, pos = { x = -4.148, y = -0.102, z = -6.224 }, is_replaceable = { value = false, version = 0, new_bin_only = true }, business = { type = 99 } },
{ id = 201060010, pos = { x = 1.823, y = -0.102, z = -8.608 }, is_replaceable = { value = false, version = 0, new_bin_only = true }, business = { type = 99 } }
}

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dummy_points = {
["7228703_NPC01"] = { pos = { x = -4.015, y = -0.102, z = -8.946 }, rot = { x = 0.000, y = 70.000, z = 0.000 } },
["7228703_NPC02"] = { pos = { x = -2.305, y = -0.102, z = -9.186 }, rot = { x = 0.000, y = 290.000, z = 0.000 } },
["7228703_NPC03"] = { pos = { x = -1.961, y = -0.102, z = -7.941 }, rot = { x = 0.000, y = 260.000, z = 0.000 } },
["7228704_paim"] = { pos = { x = -4.071, y = -0.102, z = -7.643 }, rot = { x = 0.000, y = 160.000, z = 0.000 } },
["7228704_player"] = { pos = { x = -3.104, y = -0.102, z = -7.458 }, rot = { x = 0.000, y = 190.000, z = 0.000 } },
["7228704_tiy"] = { pos = { x = 1.978, y = -0.102, z = -9.397 }, rot = { x = 0.000, y = 270.000, z = 0.000 } },
["7228704_trigger"] = { pos = { x = -1.929, y = -0.060, z = -3.365 }, rot = { x = 0.000, y = 0.000, z = 0.000 } },
["7228704_xiaoc"] = { pos = { x = 1.993, y = -0.102, z = -3.783 }, rot = { x = 0.000, y = 180.000, z = 0.000 } },
["7228706_hei"] = { pos = { x = 3.498, y = -0.102, z = -7.843 }, rot = { x = 0.000, y = 270.000, z = 0.000 } },
["7228706_player"] = { pos = { x = 3.485, y = -0.102, z = -9.272 }, rot = { x = 0.000, y = 270.000, z = 0.000 } },
["7228706_tiy"] = { pos = { x = -0.035, y = -0.102, z = -7.125 }, rot = { x = 0.000, y = 90.000, z = 0.000 } },
["7228706_trigger"] = { pos = { x = -2.916, y = -0.102, z = -8.631 }, rot = { x = 0.000, y = 0.000, z = 0.000 } },
["7228706_xiaoc"] = { pos = { x = 3.345, y = -0.102, z = -5.939 }, rot = { x = 0.000, y = 270.000, z = 0.000 } },
["7228707_player"] = { pos = { x = -3.351, y = -0.102, z = -7.488 }, rot = { x = 0.000, y = 168.000, z = 0.000 } },
["Q19028_Dog"] = { pos = { x = 11.499, y = 0.936, z = -1.132 }, rot = { x = 0.000, y = 0.000, z = 0.000 } },
["Q19028_Talk2"] = { pos = { x = -0.454, y = -0.021, z = -5.676 }, rot = { x = 0.000, y = 177.855, z = 0.000 } },
["Q19028_Talk3"] = { pos = { x = -5.984, y = -0.083, z = 5.459 }, rot = { x = 0.000, y = 280.180, z = 0.000 } },
["Q19028_Talk4"] = { pos = { x = 1.995, y = -0.083, z = 6.923 }, rot = { x = 0.000, y = 0.000, z = 0.000 } },
["Q19028_Talk5"] = { pos = { x = -5.643, y = -0.067, z = 0.221 }, rot = { x = 0.000, y = 277.287, z = 0.000 } },
["Q19028_Talk6"] = { pos = { x = 9.867, y = -0.067, z = 0.301 }, rot = { x = 0.000, y = 103.813, z = 0.000 } },
["Q19028_Wulang2"] = { pos = { x = -0.460, y = -0.126, z = -7.066 }, rot = { x = 0.000, y = 0.000, z = 0.000 } },
["Q19028_Wulang3"] = { pos = { x = -7.343, y = -0.083, z = 5.383 }, rot = { x = 0.000, y = 87.843, z = 0.000 } },
["Q19028_Wulang4"] = { pos = { x = 1.981, y = -0.083, z = 8.461 }, rot = { x = 0.000, y = 174.940, z = 0.000 } },
["Q19028_Wulang5"] = { pos = { x = -7.055, y = -0.067, z = 0.203 }, rot = { x = 0.000, y = 93.629, z = 0.000 } },
["Q19028_Wulang6"] = { pos = { x = 11.907, y = -0.067, z = 0.368 }, rot = { x = 0.000, y = 262.629, z = 0.000 } },
["Q1911301born"] = { pos = { x = -1.935, y = -0.102, z = -5.759 }, rot = { x = 0.000, y = 132.170, z = 0.000 } },
["Q1911301tuoma"] = { pos = { x = -0.217, y = -0.102, z = -7.717 }, rot = { x = 0.000, y = 0.000, z = 0.000 } },
["Q2003born"] = { pos = { x = 11.034, y = -0.067, z = 4.719 }, rot = { x = 0.000, y = 178.970, z = 0.000 } },
["Q2003neta"] = { pos = { x = 11.696, y = 0.936, z = -1.099 }, rot = { x = 0.000, y = 335.190, z = 0.000 } },
["Q2003paimon"] = { pos = { x = 12.557, y = -0.067, z = 4.732 }, rot = { x = 0.000, y = 179.090, z = 0.000 } },
["Q2003shenli"] = { pos = { x = -3.818, y = -0.102, z = -6.743 }, rot = { x = 0.000, y = 86.139, z = 0.000 } },
["Q2003trigger"] = { pos = { x = 11.510, y = -0.067, z = 4.546 }, rot = { x = 0.000, y = 0.000, z = 0.000 } },
["Q2003tuoma"] = { pos = { x = 9.146, y = -0.067, z = 0.059 }, rot = { x = 0.000, y = 0.000, z = 0.000 } },
["Q200709born"] = { pos = { x = -2.016, y = -0.102, z = -7.157 }, rot = { x = 0.000, y = 285.712, z = 0.000 } },
["Q200709paimon"] = { pos = { x = -2.222, y = -0.102, z = -6.132 }, rot = { x = 0.000, y = 244.130, z = 0.000 } },
["Q200709trigger"] = { pos = { x = -2.234, y = -0.067, z = -0.724 }, rot = { x = 0.000, y = 0.000, z = 0.000 } },
["Q200709tuoma"] = { pos = { x = -3.369, y = -0.102, z = -5.317 }, rot = { x = 0.000, y = 127.389, z = 0.000 } },
["Q201703Paimon"] = { pos = { x = -1.277, y = -0.102, z = -6.237 }, rot = { x = 0.000, y = 248.783, z = 0.000 } },
["Q201703Player"] = { pos = { x = -1.055, y = -0.102, z = -6.877 }, rot = { x = 0.000, y = 271.104, z = 0.000 } },
["Q201703Tuoma"] = { pos = { x = -2.748, y = -0.102, z = -7.469 }, rot = { x = 0.000, y = 82.573, z = 0.000 } },
["Q201703Zaoyou"] = { pos = { x = -0.625, y = -0.067, z = -1.224 }, rot = { x = 0.000, y = 0.000, z = 0.000 } },
["Q201709Paimon"] = { pos = { x = -0.804, y = -0.102, z = -6.281 }, rot = { x = 0.000, y = 252.467, z = 0.000 } },
["Q201709Player"] = { pos = { x = -0.542, y = -0.102, z = -7.162 }, rot = { x = 0.000, y = 280.365, z = 0.000 } },
["Q201709Shenli"] = { pos = { x = -2.347, y = -0.102, z = -6.583 }, rot = { x = 0.000, y = 90.172, z = 0.000 } },
["Q201709Tuoma"] = { pos = { x = -2.623, y = -0.102, z = -7.717 }, rot = { x = 0.000, y = 68.662, z = 0.000 } },
["Q201709Zaoyou"] = { pos = { x = -1.693, y = -0.102, z = -5.377 }, rot = { x = 0.000, y = 186.736, z = 0.000 } },
["Q2017LinghuaRewind"] = { pos = { x = 3.189, y = -0.102, z = -5.928 }, rot = { x = 0.000, y = 268.340, z = 0.000 } },
["Q2017TuomaRewind"] = { pos = { x = 3.151, y = -0.102, z = -7.217 }, rot = { x = 0.000, y = 269.590, z = 0.000 } },
["Q22038Nakanishi"] = { pos = { x = -1.123, y = -0.083, z = 9.998 }, rot = { x = 0.000, y = 221.372, z = 0.000 } },
["Q22038Walk1"] = { pos = { x = -3.200, y = 0.043, z = 8.520 }, rot = { x = 0.000, y = 180.187, z = 0.000 } },
["Q22038Walk2"] = { pos = { x = -4.200, y = -0.083, z = 8.630 }, rot = { x = 0.000, y = 180.156, z = 0.000 } },
["Q22038Walk3"] = { pos = { x = -4.980, y = -0.083, z = 8.570 }, rot = { x = 0.000, y = 181.261, z = 0.000 } },
["Q72801Heihachi04"] = { pos = { x = -1.051, y = -0.083, z = 7.151 }, rot = { x = 0.000, y = 326.690, z = 0.000 } },
["Q72801Heihachi05"] = { pos = { x = -7.612, y = -0.067, z = -1.126 }, rot = { x = 0.000, y = 53.910, z = 0.000 } },
["Q72801Ramsay01"] = { pos = { x = -2.223, y = -0.067, z = 8.686 }, rot = { x = 0.000, y = 148.400, z = 0.000 } }
}

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-- 基础信息
local base_info = {
group_id = 201060001
}
--================================================================
--
-- 配置
--
--================================================================
-- 怪物
monsters = {
}
-- NPC
npcs = {
}
-- 装置
gadgets = {
{ config_id = 1001, gadget_id = 70300048, pos = { x = 2.799, y = -0.640, z = -5.899 }, rot = { x = 0.000, y = 269.300, z = 0.000 }, level = 1, room = 1 },
{ config_id = 1002, gadget_id = 70300048, pos = { x = 2.800, y = -0.640, z = -7.200 }, rot = { x = 0.000, y = 270.910, z = 0.000 }, level = 1, room = 1 },
{ config_id = 1003, gadget_id = 70300048, pos = { x = 0.501, y = -0.640, z = -7.152 }, rot = { x = 0.000, y = 90.800, z = 0.000 }, level = 1, room = 1 },
{ config_id = 1004, gadget_id = 70300048, pos = { x = 0.501, y = -0.640, z = -5.918 }, rot = { x = 0.000, y = 90.130, z = 0.000 }, level = 1, room = 1 }
}
-- 区域
regions = {
}
-- 触发器
triggers = {
}
-- 变量
variables = {
}
--================================================================
--
-- 初始化配置
--
--================================================================
-- 初始化时创建
init_config = {
suite = 1,
end_suite = 0,
rand_suite = false
}
--================================================================
--
-- 小组配置
--
--================================================================
suites = {
{
-- suite_id = 1,
-- description = ,
monsters = { },
gadgets = { 1001, 1002, 1003, 1004 },
regions = { },
triggers = { },
rand_weight = 100
}
}
--================================================================
--
-- 触发器
--
--================================================================

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-- 基础信息
local base_info = {
group_id = 201060002
}
--================================================================
--
-- 配置
--
--================================================================
-- 怪物
monsters = {
}
-- NPC
npcs = {
}
-- 装置
gadgets = {
{ config_id = 2001, gadget_id = 70710460, pos = { x = 1.701, y = 0.191, z = -6.887 }, rot = { x = 6.000, y = 217.770, z = 0.000 }, level = 1, room = 1 },
{ config_id = 2002, gadget_id = 70710457, pos = { x = 1.908, y = 0.169, z = -5.848 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1, room = 1 },
{ config_id = 2003, gadget_id = 70710457, pos = { x = 1.905, y = 0.169, z = -5.526 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1, room = 1 },
{ config_id = 2004, gadget_id = 70710453, pos = { x = 1.526, y = 0.169, z = -5.833 }, rot = { x = 0.000, y = 268.820, z = 0.000 }, level = 1, room = 1 },
{ config_id = 2005, gadget_id = 70710458, pos = { x = 1.920, y = 0.169, z = -7.469 }, rot = { x = 0.000, y = 176.110, z = 0.000 }, level = 1, room = 1 },
{ config_id = 2006, gadget_id = 70710452, pos = { x = 1.436, y = 0.169, z = -7.493 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1, room = 1 },
{ config_id = 2007, gadget_id = 70710451, pos = { x = 1.508, y = 0.178, z = -5.499 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1, room = 1 },
{ config_id = 2008, gadget_id = 70710454, pos = { x = 1.372, y = 0.178, z = -6.578 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1, room = 1 },
{ config_id = 2009, gadget_id = 70710466, pos = { x = 1.730, y = 0.169, z = -5.910 }, rot = { x = 0.000, y = 269.940, z = 0.000 }, level = 1, room = 1 },
{ config_id = 2010, gadget_id = 70710467, pos = { x = 1.697, y = 0.169, z = -6.363 }, rot = { x = 0.000, y = 231.420, z = 0.000 }, level = 1, room = 1 },
{ config_id = 2011, gadget_id = 70710455, pos = { x = 1.892, y = 0.169, z = -7.006 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1, room = 1 },
{ config_id = 2012, gadget_id = 70710456, pos = { x = 1.370, y = 0.169, z = -7.050 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1, room = 1 },
{ config_id = 2013, gadget_id = 70710458, pos = { x = 1.689, y = 0.169, z = -7.352 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1, room = 1 },
{ config_id = 2014, gadget_id = 70710478, pos = { x = 2.178, y = 0.169, z = -7.157 }, rot = { x = 0.000, y = 87.380, z = 0.000 }, level = 1, room = 1 },
{ config_id = 2015, gadget_id = 70710478, pos = { x = 2.133, y = 0.169, z = -6.175 }, rot = { x = 0.000, y = 87.380, z = 0.000 }, level = 1, room = 1 },
{ config_id = 2016, gadget_id = 70710478, pos = { x = 1.261, y = 0.169, z = -6.159 }, rot = { x = 0.000, y = 267.200, z = 0.000 }, level = 1, room = 1 },
{ config_id = 2017, gadget_id = 70710478, pos = { x = 1.279, y = 0.169, z = -7.037 }, rot = { x = 0.000, y = 267.200, z = 0.000 }, level = 1, room = 1 },
{ config_id = 2019, gadget_id = 70710495, pos = { x = 1.618, y = 0.169, z = -6.797 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1, room = 1 },
{ config_id = 2020, gadget_id = 70710453, pos = { x = 1.841, y = 0.169, z = -6.259 }, rot = { x = 0.000, y = 268.820, z = 0.000 }, level = 1, room = 1 },
{ config_id = 2021, gadget_id = 70710496, pos = { x = 1.618, y = 0.169, z = -6.797 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1, room = 1 },
{ config_id = 2022, gadget_id = 70710453, pos = { x = 1.429, y = 0.169, z = -6.309 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1, room = 1 },
{ config_id = 2023, gadget_id = 70710458, pos = { x = 1.588, y = 0.169, z = -5.839 }, rot = { x = 0.000, y = 176.110, z = 0.000 }, level = 1, room = 1 },
{ config_id = 2024, gadget_id = 70710515, pos = { x = 1.841, y = 0.169, z = -6.259 }, rot = { x = 0.000, y = 268.820, z = 0.000 }, level = 1, room = 1 },
{ config_id = 2025, gadget_id = 70710515, pos = { x = 1.429, y = 0.169, z = -6.309 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1, room = 1 },
{ config_id = 2026, gadget_id = 70710515, pos = { x = 1.588, y = 0.169, z = -5.839 }, rot = { x = 0.000, y = 176.110, z = 0.000 }, level = 1, room = 1 }
}
-- 区域
regions = {
}
-- 触发器
triggers = {
}
-- 变量
variables = {
}
--================================================================
--
-- 初始化配置
--
--================================================================
-- 初始化时创建
init_config = {
suite = 1,
end_suite = 0,
rand_suite = false
}
--================================================================
--
-- 小组配置
--
--================================================================
suites = {
{
-- suite_id = 1,
-- description = ,
monsters = { },
gadgets = { 2009, 2011, 2012, 2013 },
regions = { },
triggers = { },
rand_weight = 100
},
{
-- suite_id = 2,
-- description = ,
monsters = { },
gadgets = { 2001, 2002, 2003, 2004, 2005, 2006, 2007, 2008, 2010, 2014, 2015, 2016, 2017 },
regions = { },
triggers = { },
rand_weight = 100
},
{
-- suite_id = 3,
-- description = ,
monsters = { },
gadgets = { 2019, 2020, 2022, 2023 },
regions = { },
triggers = { },
rand_weight = 100,
ban_refresh = true
},
{
-- suite_id = 4,
-- description = ,
monsters = { },
gadgets = { 2021, 2024, 2025, 2026 },
regions = { },
triggers = { },
rand_weight = 100,
ban_refresh = true
},
{
-- suite_id = 5,
-- description = ,
monsters = { },
gadgets = { },
regions = { },
triggers = { },
rand_weight = 100
}
}
--================================================================
--
-- 触发器
--
--================================================================

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-- 基础信息
local base_info = {
group_id = 201060003
}
--================================================================
--
-- 配置
--
--================================================================
-- 怪物
monsters = {
}
-- NPC
npcs = {
}
-- 装置
gadgets = {
{ config_id = 3001, gadget_id = 70710470, pos = { x = -5.088, y = 0.467, z = 6.955 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1, room = 1, is_enable_interact = false },
{ config_id = 3002, gadget_id = 70710470, pos = { x = -4.111, y = 0.467, z = 6.994 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1, room = 1, is_enable_interact = false },
{ config_id = 3003, gadget_id = 70710470, pos = { x = -3.201, y = 0.545, z = 7.016 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1, room = 1, is_enable_interact = false },
{ config_id = 3014, gadget_id = 70360001, pos = { x = -3.207, y = 0.545, z = 6.991 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1, room = 1 },
{ config_id = 3015, gadget_id = 70360001, pos = { x = -4.110, y = 0.467, z = 6.977 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1, room = 1 },
{ config_id = 3016, gadget_id = 70360001, pos = { x = -5.118, y = 0.524, z = 6.922 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1, room = 1 }
}
-- 区域
regions = {
}
-- 触发器
triggers = {
{ config_id = 1003004, name = "SELECT_OPTION_3004", event = EventType.EVENT_SELECT_OPTION, source = "", condition = "condition_EVENT_SELECT_OPTION_3004", action = "action_EVENT_SELECT_OPTION_3004", trigger_count = 0 },
{ config_id = 1003005, name = "GADGET_STATE_CHANGE_3005", event = EventType.EVENT_GADGET_STATE_CHANGE, source = "", condition = "condition_EVENT_GADGET_STATE_CHANGE_3005", action = "action_EVENT_GADGET_STATE_CHANGE_3005", trigger_count = 0 },
{ config_id = 1003006, name = "GADGET_STATE_CHANGE_3006", event = EventType.EVENT_GADGET_STATE_CHANGE, source = "", condition = "condition_EVENT_GADGET_STATE_CHANGE_3006", action = "action_EVENT_GADGET_STATE_CHANGE_3006", trigger_count = 0 },
{ config_id = 1003007, name = "SELECT_OPTION_3007", event = EventType.EVENT_SELECT_OPTION, source = "", condition = "condition_EVENT_SELECT_OPTION_3007", action = "action_EVENT_SELECT_OPTION_3007", trigger_count = 0 },
{ config_id = 1003008, name = "SELECT_OPTION_3008", event = EventType.EVENT_SELECT_OPTION, source = "", condition = "condition_EVENT_SELECT_OPTION_3008", action = "action_EVENT_SELECT_OPTION_3008", trigger_count = 0 },
{ config_id = 1003009, name = "SELECT_OPTION_3009", event = EventType.EVENT_SELECT_OPTION, source = "", condition = "condition_EVENT_SELECT_OPTION_3009", action = "action_EVENT_SELECT_OPTION_3009", trigger_count = 0 },
{ config_id = 1003010, name = "SELECT_OPTION_3010", event = EventType.EVENT_SELECT_OPTION, source = "", condition = "condition_EVENT_SELECT_OPTION_3010", action = "action_EVENT_SELECT_OPTION_3010", trigger_count = 0 },
{ config_id = 1003011, name = "SELECT_OPTION_3011", event = EventType.EVENT_SELECT_OPTION, source = "", condition = "condition_EVENT_SELECT_OPTION_3011", action = "action_EVENT_SELECT_OPTION_3011", trigger_count = 0 },
{ config_id = 1003012, name = "SELECT_OPTION_3012", event = EventType.EVENT_SELECT_OPTION, source = "", condition = "condition_EVENT_SELECT_OPTION_3012", action = "action_EVENT_SELECT_OPTION_3012", trigger_count = 0 },
{ config_id = 1003013, name = "QUEST_START_3013", event = EventType.EVENT_QUEST_START, source = "2203803", condition = "", action = "action_EVENT_QUEST_START_3013", trigger_count = 0 },
{ config_id = 1003017, name = "GADGET_CREATE_3017", event = EventType.EVENT_GADGET_CREATE, source = "", condition = "condition_EVENT_GADGET_CREATE_3017", action = "action_EVENT_GADGET_CREATE_3017", trigger_count = 0 },
{ config_id = 1003018, name = "GADGET_CREATE_3018", event = EventType.EVENT_GADGET_CREATE, source = "", condition = "condition_EVENT_GADGET_CREATE_3018", action = "action_EVENT_GADGET_CREATE_3018", trigger_count = 0 },
{ config_id = 1003019, name = "GADGET_CREATE_3019", event = EventType.EVENT_GADGET_CREATE, source = "", condition = "condition_EVENT_GADGET_CREATE_3019", action = "action_EVENT_GADGET_CREATE_3019", trigger_count = 0 }
}
-- 变量
variables = {
{ config_id = 1, name = "Progress", value = 0, no_refresh = true }
}
--================================================================
--
-- 初始化配置
--
--================================================================
-- 初始化时创建
init_config = {
suite = 1,
end_suite = 0,
rand_suite = false
}
--================================================================
--
-- 小组配置
--
--================================================================
suites = {
{
-- suite_id = 1,
-- description = ,
monsters = { },
gadgets = { },
regions = { },
triggers = { "QUEST_START_3013" },
rand_weight = 100,
ban_refresh = true
},
{
-- suite_id = 2,
-- description = ,
monsters = { },
gadgets = { 3001, 3002, 3003, 3014, 3015, 3016 },
regions = { },
triggers = { "SELECT_OPTION_3007", "SELECT_OPTION_3008", "SELECT_OPTION_3009", "SELECT_OPTION_3010", "SELECT_OPTION_3011", "SELECT_OPTION_3012", "QUEST_START_3013", "GADGET_CREATE_3017", "GADGET_CREATE_3018", "GADGET_CREATE_3019" },
rand_weight = 100,
ban_refresh = true
}
}
--================================================================
--
-- 触发器
--
--================================================================
-- 触发条件
function condition_EVENT_SELECT_OPTION_3004(context, evt)
-- 判断是gadgetid 3014 option_id 82
if 3014 ~= evt.param1 then
return false
end
if 82 ~= evt.param2 then
return false
end
return true
end
-- 触发操作
function action_EVENT_SELECT_OPTION_3004(context, evt)
-- 通知任务系统完成条件类型"LUA通知"复杂参数为quest_param的进度+1
if 0 ~= ScriptLib.AddQuestProgress(context, "2010600031") then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : add_quest_progress")
return -1
end
-- 针对当前group内变量名为 "Progress" 的变量,进行修改,变化值为 1
if 0 ~= ScriptLib.ChangeGroupVariableValue(context, "Progress", 1) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : change_GroupVariable")
return -1
end
return 0
end
-- 触发条件
function condition_EVENT_GADGET_STATE_CHANGE_3005(context, evt)
if 3002 ~= evt.param2 or GadgetState.ChestOpened ~= evt.param1 then
return false
end
return true
end
-- 触发操作
function action_EVENT_GADGET_STATE_CHANGE_3005(context, evt)
-- 通知任务系统完成条件类型"LUA通知"复杂参数为quest_param的进度+1
if 0 ~= ScriptLib.AddQuestProgress(context, "2010600031") then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : add_quest_progress")
return -1
end
-- 针对当前group内变量名为 "Progress" 的变量,进行修改,变化值为 1
if 0 ~= ScriptLib.ChangeGroupVariableValue(context, "Progress", 1) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : change_GroupVariable")
return -1
end
return 0
end
-- 触发条件
function condition_EVENT_GADGET_STATE_CHANGE_3006(context, evt)
if 3003 ~= evt.param2 or GadgetState.ChestOpened ~= evt.param1 then
return false
end
return true
end
-- 触发操作
function action_EVENT_GADGET_STATE_CHANGE_3006(context, evt)
-- 通知任务系统完成条件类型"LUA通知"复杂参数为quest_param的进度+1
if 0 ~= ScriptLib.AddQuestProgress(context, "2010600031") then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : add_quest_progress")
return -1
end
-- 将本组内变量名为 "Progress" 的变量设置为 0
if 0 ~= ScriptLib.SetGroupVariableValue(context, "Progress", 0) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_groupVariable")
return -1
end
return 0
end
-- 触发条件
function condition_EVENT_SELECT_OPTION_3007(context, evt)
-- 判断是gadgetid 3014 option_id 82
if 3014 ~= evt.param1 then
return false
end
if 82 ~= evt.param2 then
return false
end
-- 判断变量""不为0
if ScriptLib.GetGroupVariableValue(context, "Progress") == 0 then
return false
end
return true
end
-- 触发操作
function action_EVENT_SELECT_OPTION_3007(context, evt)
-- 通知任务系统完成条件类型"LUA通知"复杂参数为quest_param的进度+1
if 0 ~= ScriptLib.AddQuestProgress(context, "2010600032") then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : add_quest_progress")
return -1
end
-- 变量"Progress"赋值为0
ScriptLib.SetGroupVariableValue(context, "Progress", 0)
return 0
end
-- 触发条件
function condition_EVENT_SELECT_OPTION_3008(context, evt)
-- 判断是gadgetid 3015 option_id 823
if 3015 ~= evt.param1 then
return false
end
if 83 ~= evt.param2 then
return false
end
-- 判断变量""不为1
if ScriptLib.GetGroupVariableValue(context, "Progress") == 1 then
return false
end
return true
end
-- 触发操作
function action_EVENT_SELECT_OPTION_3008(context, evt)
-- 通知任务系统完成条件类型"LUA通知"复杂参数为quest_param的进度+1
if 0 ~= ScriptLib.AddQuestProgress(context, "2010600032") then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : add_quest_progress")
return -1
end
-- 变量"Progress"赋值为0
ScriptLib.SetGroupVariableValue(context, "Progress", 0)
return 0
end
-- 触发条件
function condition_EVENT_SELECT_OPTION_3009(context, evt)
-- 判断是gadgetid 3016 option_id 84
if 3016 ~= evt.param1 then
return false
end
if 84 ~= evt.param2 then
return false
end
-- 判断变量""不为2
if ScriptLib.GetGroupVariableValue(context, "Progress") == 2 then
return false
end
return true
end
-- 触发操作
function action_EVENT_SELECT_OPTION_3009(context, evt)
-- 通知任务系统完成条件类型"LUA通知"复杂参数为quest_param的进度+1
if 0 ~= ScriptLib.AddQuestProgress(context, "2010600032") then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : add_quest_progress")
return -1
end
-- 变量"Progress"赋值为0
ScriptLib.SetGroupVariableValue(context, "Progress", 0)
return 0
end
-- 触发条件
function condition_EVENT_SELECT_OPTION_3010(context, evt)
-- 判断是gadgetid 3014 option_id 82
if 3014 ~= evt.param1 then
return false
end
if 82 ~= evt.param2 then
return false
end
-- 判断变量"Progress"为0
if ScriptLib.GetGroupVariableValue(context, "Progress") ~= 0 then
return false
end
return true
end
-- 触发操作
function action_EVENT_SELECT_OPTION_3010(context, evt)
-- 通知任务系统完成条件类型"LUA通知"复杂参数为quest_param的进度+1
if 0 ~= ScriptLib.AddQuestProgress(context, "2010600031") then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : add_quest_progress")
return -1
end
-- 针对当前group内变量名为 "Progress" 的变量,进行修改,变化值为 1
if 0 ~= ScriptLib.ChangeGroupVariableValue(context, "Progress", 1) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : change_GroupVariable")
return -1
end
-- 卸载指定gadget
if 0 ~= ScriptLib.RemoveEntityByConfigId(context, 201060003, EntityType.GADGET, 3003 ) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : remove_gadget_by_configid")
return -1
end
-- 永久关闭CongfigId的Gadget需要和Groups的RefreshWithBlock标签搭配
if 0 ~= ScriptLib.KillEntityByConfigId(context, { config_id = 3014 }) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : kill_entity_by_configId")
return -1
end
return 0
end
-- 触发条件
function condition_EVENT_SELECT_OPTION_3011(context, evt)
-- 判断是gadgetid 3015 option_id 83
if 3015 ~= evt.param1 then
return false
end
if 83 ~= evt.param2 then
return false
end
-- 判断变量"Progress"为1
if ScriptLib.GetGroupVariableValue(context, "Progress") ~= 1 then
return false
end
return true
end
-- 触发操作
function action_EVENT_SELECT_OPTION_3011(context, evt)
-- 通知任务系统完成条件类型"LUA通知"复杂参数为quest_param的进度+1
if 0 ~= ScriptLib.AddQuestProgress(context, "2010600031") then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : add_quest_progress")
return -1
end
-- 针对当前group内变量名为 "Progress" 的变量,进行修改,变化值为 1
if 0 ~= ScriptLib.ChangeGroupVariableValue(context, "Progress", 1) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : change_GroupVariable")
return -1
end
-- 卸载指定gadget
if 0 ~= ScriptLib.RemoveEntityByConfigId(context, 201060003, EntityType.GADGET, 3002 ) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : remove_gadget_by_configid")
return -1
end
-- 永久关闭CongfigId的Gadget需要和Groups的RefreshWithBlock标签搭配
if 0 ~= ScriptLib.KillEntityByConfigId(context, { config_id = 3015 }) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : kill_entity_by_configId")
return -1
end
return 0
end
-- 触发条件
function condition_EVENT_SELECT_OPTION_3012(context, evt)
-- 判断是gadgetid 3016 option_id 84
if 3016 ~= evt.param1 then
return false
end
if 84 ~= evt.param2 then
return false
end
-- 判断变量"Progress"为2
if ScriptLib.GetGroupVariableValue(context, "Progress") ~= 2 then
return false
end
return true
end
-- 触发操作
function action_EVENT_SELECT_OPTION_3012(context, evt)
-- 通知任务系统完成条件类型"LUA通知"复杂参数为quest_param的进度+1
if 0 ~= ScriptLib.AddQuestProgress(context, "2010600031") then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : add_quest_progress")
return -1
end
-- 将本组内变量名为 "Progress" 的变量设置为 0
if 0 ~= ScriptLib.SetGroupVariableValue(context, "Progress", 0) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_groupVariable")
return -1
end
-- 卸载指定gadget
if 0 ~= ScriptLib.RemoveEntityByConfigId(context, 201060003, EntityType.GADGET, 3001 ) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : remove_gadget_by_configid")
return -1
end
-- 永久关闭CongfigId的Gadget需要和Groups的RefreshWithBlock标签搭配
if 0 ~= ScriptLib.KillEntityByConfigId(context, { config_id = 3016 }) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : kill_entity_by_configId")
return -1
end
return 0
end
-- 触发操作
function action_EVENT_QUEST_START_3013(context, evt)
-- 变量"Progress"赋值为0
ScriptLib.SetGroupVariableValue(context, "Progress", 0)
-- 重新生成指定group指定suite
if 0 ~= ScriptLib.RefreshGroup(context, { group_id = 201060003, suite = 2 }) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : refresh_group_to_suite")
return -1
end
-- 设置操作台选项
if 0 ~= ScriptLib.SetWorktopOptionsByGroupId(context, 201060003, 3014, {82}) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_wok_options_by_configid")
return -1
end
-- 设置操作台选项
if 0 ~= ScriptLib.SetWorktopOptionsByGroupId(context, 201060003, 3015, {83}) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_wok_options_by_configid")
return -1
end
-- 设置操作台选项
if 0 ~= ScriptLib.SetWorktopOptionsByGroupId(context, 201060003, 3016, {84}) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_wok_options_by_configid")
return -1
end
return 0
end
-- 触发条件
function condition_EVENT_GADGET_CREATE_3017(context, evt)
if 3014 ~= evt.param1 then
return false
end
return true
end
-- 触发操作
function action_EVENT_GADGET_CREATE_3017(context, evt)
-- 设置操作台选项
if 0 ~= ScriptLib.SetWorktopOptionsByGroupId(context, 201060003, 3014, {82}) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_wok_options_by_configid")
return -1
end
return 0
end
-- 触发条件
function condition_EVENT_GADGET_CREATE_3018(context, evt)
if 3015 ~= evt.param1 then
return false
end
return true
end
-- 触发操作
function action_EVENT_GADGET_CREATE_3018(context, evt)
-- 设置操作台选项
if 0 ~= ScriptLib.SetWorktopOptionsByGroupId(context, 201060003, 3015, {83}) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_wok_options_by_configid")
return -1
end
return 0
end
-- 触发条件
function condition_EVENT_GADGET_CREATE_3019(context, evt)
if 3016 ~= evt.param1 then
return false
end
return true
end
-- 触发操作
function action_EVENT_GADGET_CREATE_3019(context, evt)
-- 设置操作台选项
if 0 ~= ScriptLib.SetWorktopOptionsByGroupId(context, 201060003, 3016, {84}) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_wok_options_by_configid")
return -1
end
return 0
end

View File

@@ -0,0 +1,83 @@
-- 基础信息
local base_info = {
group_id = 201060004
}
--================================================================
--
-- 配置
--
--================================================================
-- 怪物
monsters = {
}
-- NPC
npcs = {
}
-- 装置
gadgets = {
{ config_id = 4001, gadget_id = 70710433, pos = { x = -5.032, y = 0.467, z = 7.086 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1, room = 1 }
}
-- 区域
regions = {
}
-- 触发器
triggers = {
}
-- 变量
variables = {
}
--================================================================
--
-- 初始化配置
--
--================================================================
-- 初始化时创建
init_config = {
suite = 1,
end_suite = 0,
rand_suite = false
}
--================================================================
--
-- 小组配置
--
--================================================================
suites = {
{
-- suite_id = 1,
-- description = ,
monsters = { },
gadgets = { },
regions = { },
triggers = { },
rand_weight = 100,
ban_refresh = true
},
{
-- suite_id = 2,
-- description = ,
monsters = { },
gadgets = { 4001 },
regions = { },
triggers = { },
rand_weight = 100,
ban_refresh = true
}
}
--================================================================
--
-- 触发器
--
--================================================================

View File

@@ -0,0 +1,73 @@
-- 基础信息
local base_info = {
group_id = 201060005
}
--================================================================
--
-- 配置
--
--================================================================
-- 怪物
monsters = {
}
-- NPC
npcs = {
}
-- 装置
gadgets = {
{ config_id = 5001, gadget_id = 70710136, pos = { x = -2.891, y = 0.467, z = 6.763 }, rot = { x = 0.000, y = 31.810, z = 0.000 }, level = 1, room = 1 },
{ config_id = 5002, gadget_id = 70500000, pos = { x = -2.889, y = 0.538, z = 6.738 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1, point_type = 9249, isOneoff = true, room = 1 }
}
-- 区域
regions = {
}
-- 触发器
triggers = {
}
-- 变量
variables = {
}
--================================================================
--
-- 初始化配置
--
--================================================================
-- 初始化时创建
init_config = {
suite = 1,
end_suite = 0,
rand_suite = false
}
--================================================================
--
-- 小组配置
--
--================================================================
suites = {
{
-- suite_id = 1,
-- description = ,
monsters = { },
gadgets = { 5001, 5002 },
regions = { },
triggers = { },
rand_weight = 100
}
}
--================================================================
--
-- 触发器
--
--================================================================

View File

@@ -0,0 +1,94 @@
-- 基础信息
local base_info = {
group_id = 201060006
}
--================================================================
--
-- 配置
--
--================================================================
-- 怪物
monsters = {
}
-- NPC
npcs = {
}
-- 装置
gadgets = {
{ config_id = 6001, gadget_id = 70211021, pos = { x = 10.389, y = -0.067, z = -7.068 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1, chest_drop_id = 1050138, drop_count = 1, isOneoff = true, persistent = true, room = 1, autopick = true }
}
-- 区域
regions = {
}
-- 触发器
triggers = {
-- 开宝箱后弹出派蒙开车
{ config_id = 1006002, name = "GADGET_STATE_CHANGE_6002", event = EventType.EVENT_GADGET_STATE_CHANGE, source = "", condition = "condition_EVENT_GADGET_STATE_CHANGE_6002", action = "action_EVENT_GADGET_STATE_CHANGE_6002" }
}
-- 变量
variables = {
}
--================================================================
--
-- 初始化配置
--
--================================================================
-- 初始化时创建
init_config = {
suite = 1,
end_suite = 0,
rand_suite = false
}
--================================================================
--
-- 小组配置
--
--================================================================
suites = {
{
-- suite_id = 1,
-- description = ,
monsters = { },
gadgets = { 6001 },
regions = { },
triggers = { "GADGET_STATE_CHANGE_6002" },
rand_weight = 100
}
}
--================================================================
--
-- 触发器
--
--================================================================
-- 触发条件
function condition_EVENT_GADGET_STATE_CHANGE_6002(context, evt)
if 6001 ~= evt.param2 or GadgetState.ChestOpened ~= evt.param1 then
return false
end
return true
end
-- 触发操作
function action_EVENT_GADGET_STATE_CHANGE_6002(context, evt)
-- 调用提示id为 400068 的提示UI会显示在屏幕中央偏下位置id索引自 ReminderData表格
if 0 ~= ScriptLib.ShowReminder(context, 400068) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : active_reminder_ui")
return -1
end
return 0
end

View File

@@ -0,0 +1,91 @@
-- 基础信息
local base_info = {
group_id = 201060007
}
--================================================================
--
-- 配置
--
--================================================================
-- 怪物
monsters = {
}
-- NPC
npcs = {
}
-- 装置
gadgets = {
{ config_id = 7001, gadget_id = 70710419, pos = { x = -1.485, y = -0.083, z = 3.822 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1, room = 1 },
{ config_id = 7002, gadget_id = 70710420, pos = { x = -7.483, y = -0.083, z = 9.464 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1, room = 1 }
}
-- 区域
regions = {
}
-- 触发器
triggers = {
}
-- 变量
variables = {
}
--================================================================
--
-- 初始化配置
--
--================================================================
-- 初始化时创建
init_config = {
suite = 1,
end_suite = 0,
rand_suite = false
}
--================================================================
--
-- 小组配置
--
--================================================================
suites = {
{
-- suite_id = 1,
-- description = ,
monsters = { },
gadgets = { },
regions = { },
triggers = { },
rand_weight = 100
},
{
-- suite_id = 2,
-- description = ,
monsters = { },
gadgets = { 7001 },
regions = { },
triggers = { },
rand_weight = 100
},
{
-- suite_id = 3,
-- description = ,
monsters = { },
gadgets = { 7002 },
regions = { },
triggers = { },
rand_weight = 100
}
}
--================================================================
--
-- 触发器
--
--================================================================

View File

@@ -0,0 +1,99 @@
-- 基础信息
local base_info = {
group_id = 201060008
}
--================================================================
--
-- 配置
--
--================================================================
-- 怪物
monsters = {
}
-- NPC
npcs = {
}
-- 装置
gadgets = {
{ config_id = 8002, gadget_id = 70360001, pos = { x = 11.159, y = -0.067, z = 3.887 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1, room = 1 }
}
-- 区域
regions = {
-- 到达区域通知
{ config_id = 8001, shape = RegionShape.SPHERE, radius = 5, pos = { x = 12.029, y = -0.067, z = 4.863 }, room = 1 }
}
-- 触发器
triggers = {
-- 到达区域通知
{ config_id = 1008001, name = "ENTER_REGION_8001", event = EventType.EVENT_ENTER_REGION, source = "", condition = "condition_EVENT_ENTER_REGION_8001", action = "action_EVENT_ENTER_REGION_8001", trigger_count = 0 }
}
-- 变量
variables = {
}
--================================================================
--
-- 初始化配置
--
--================================================================
-- 初始化时创建
init_config = {
suite = 1,
end_suite = 0,
rand_suite = false
}
--================================================================
--
-- 小组配置
--
--================================================================
suites = {
{
-- suite_id = 1,
-- description = ,
monsters = { },
gadgets = { 8002 },
regions = { 8001 },
triggers = { "ENTER_REGION_8001" },
rand_weight = 100
}
}
--================================================================
--
-- 触发器
--
--================================================================
-- 触发条件
function condition_EVENT_ENTER_REGION_8001(context, evt)
if evt.param1 ~= 8001 then return false end
-- 判断角色数量不少于1
if ScriptLib.GetRegionEntityCount(context, { region_eid = evt.source_eid, entity_type = EntityType.AVATAR }) < 1 then
return false
end
return true
end
-- 触发操作
function action_EVENT_ENTER_REGION_8001(context, evt)
-- 将configid为 8002 的物件更改为状态 GadgetState.GearStart
if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 8002, GadgetState.GearStart) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_configId")
return -1
end
return 0
end

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@@ -0,0 +1,81 @@
-- 基础信息
local base_info = {
group_id = 201060009
}
--================================================================
--
-- 配置
--
--================================================================
-- 怪物
monsters = {
}
-- NPC
npcs = {
}
-- 装置
gadgets = {
{ config_id = 9001, gadget_id = 70710787, pos = { x = -3.836, y = -0.102, z = -9.912 }, rot = { x = 0.000, y = 49.146, z = 0.000 }, level = 1, room = 1 }
}
-- 区域
regions = {
}
-- 触发器
triggers = {
}
-- 变量
variables = {
}
--================================================================
--
-- 初始化配置
--
--================================================================
-- 初始化时创建
init_config = {
suite = 1,
end_suite = 0,
rand_suite = false
}
--================================================================
--
-- 小组配置
--
--================================================================
suites = {
{
-- suite_id = 1,
-- description = ,
monsters = { },
gadgets = { },
regions = { },
triggers = { },
rand_weight = 100
},
{
-- suite_id = 2,
-- description = ,
monsters = { },
gadgets = { 9001 },
regions = { },
triggers = { },
rand_weight = 100
}
}
--================================================================
--
-- 触发器
--
--================================================================

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@@ -0,0 +1,82 @@
-- 基础信息
local base_info = {
group_id = 201060010
}
--================================================================
--
-- 配置
--
--================================================================
-- 怪物
monsters = {
}
-- NPC
npcs = {
}
-- 装置
gadgets = {
{ config_id = 10001, gadget_id = 70710766, pos = { x = 1.952, y = 0.286, z = -6.746 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1, room = 1 },
{ config_id = 10002, gadget_id = 70900394, pos = { x = 2.280, y = 0.173, z = -7.560 }, rot = { x = 272.493, y = 44.213, z = 43.442 }, level = 1, room = 1 }
}
-- 区域
regions = {
}
-- 触发器
triggers = {
}
-- 变量
variables = {
}
--================================================================
--
-- 初始化配置
--
--================================================================
-- 初始化时创建
init_config = {
suite = 1,
end_suite = 0,
rand_suite = false
}
--================================================================
--
-- 小组配置
--
--================================================================
suites = {
{
-- suite_id = 1,
-- description = ,
monsters = { },
gadgets = { },
regions = { },
triggers = { },
rand_weight = 100
},
{
-- suite_id = 2,
-- description = ,
monsters = { },
gadgets = { 10001, 10002 },
regions = { },
triggers = { },
rand_weight = 100
}
}
--================================================================
--
-- 触发器
--
--================================================================

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@@ -0,0 +1,50 @@
{
"areas": {},
"doors": {},
"entities": {},
"forces": {},
"points": {
"1": {
"$type": "PersonalSceneJumpPoint",
"alias": "",
"areaId": 0,
"close_time": 24.0,
"gadgetId": 70010002,
"groupLimit": false,
"isHomeworldDoor": false,
"isModelHidden": false,
"open_time": 0.0,
"pointType": "PersonalSceneJumpPoint",
"pos": {
"x": 11.52345,
"y": -0.06700046,
"z": 5.319727
},
"rot": {
"x": 0.0,
"y": 0.0,
"z": 0.0
},
"titleTextID": "UI_SCENE_ENTRY_EXIT_MULOU",
"tranPos": {
"x": -3114.18,
"y": 246.6552,
"z": -4384.91
},
"tranRot": {
"x": 0.0,
"y": 73.33,
"z": 0.0
},
"tranSceneId": 3,
"triggerSize": {
"x": 3.0,
"y": 3.0,
"z": 3.0
},
"type": "NORMAL",
"unlocked": true
}
},
"transRadius": 0.0
}