添加配置表

This commit is contained in:
flswld
2022-11-30 00:00:20 +08:00
parent f70a890338
commit d7f3f3b866
33382 changed files with 8476601 additions and 0 deletions
@@ -0,0 +1,24 @@
-- 地图配置
scene_config = {
begin_pos = { x = -62.1, z = -67.1 },
size = { x = 130.6, z = 177.0 },
born_pos = { x = -0.710, y = -4.916, z = 64.581 },
born_rot = { x = 0.000, y = 180.971, z = 0.000 },
die_y = -28.46352,
city_id = 1,
vision_anchor = { x = -62.1, z = -67.1 }
}
-- 所有的区块
blocks = { 1031 }
-- 所有的区块范围坐标
block_rects = {
{ min = { x = -62.1, z = -67.1 }, max = { x = 68.5, z = 109.9 } }
}
-- Dummy Points
dummy_points = { }
-- Routes
routes_config = { }
@@ -0,0 +1,6 @@
-- 所有的group
groups = {
{ id = 201031001, refresh_id = 1, pos = { x = 0.606, y = 0.101, z = 8.258 } },
{ id = 201031002, refresh_id = 1, pos = { x = -0.670, y = 0.101, z = -9.693 } },
{ id = 201031003, refresh_id = 1002, pos = { x = 4.861, y = 0.101, z = 1.063 } }
}
@@ -0,0 +1,73 @@
-- 基础信息
local base_info = {
group_id = 201031001
}
--================================================================
--
-- 配置
--
--================================================================
-- 怪物
monsters = {
}
-- NPC
npcs = {
}
-- 装置
gadgets = {
{ config_id = 1001, gadget_id = 70350014, pos = { x = 0.014, y = 0.003, z = 24.552 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1, state = GadgetState.GearStart },
{ config_id = 1002, gadget_id = 70350009, pos = { x = -1.618, y = 0.371, z = -24.096 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1, state = GadgetState.GearStart }
}
-- 区域
regions = {
}
-- 触发器
triggers = {
}
-- 变量
variables = {
}
--================================================================
--
-- 初始化配置
--
--================================================================
-- 初始化时创建
init_config = {
suite = 1,
end_suite = 0,
rand_suite = false
}
--================================================================
--
-- 小组配置
--
--================================================================
suites = {
{
-- suite_id = 1,
-- description = ,
monsters = { },
gadgets = { 1001, 1002 },
regions = { },
triggers = { },
rand_weight = 100
}
}
--================================================================
--
-- 触发器
--
--================================================================
@@ -0,0 +1,144 @@
-- 基础信息
local base_info = {
group_id = 201031002
}
--================================================================
--
-- 配置
--
--================================================================
-- 怪物
monsters = {
}
-- NPC
npcs = {
}
-- 装置
gadgets = {
{ config_id = 2001, gadget_id = 70360010, pos = { x = -0.517, y = 0.019, z = 0.053 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 }
}
-- 区域
regions = {
}
-- 触发器
triggers = {
{ config_id = 1002002, name = "GADGET_CREATE_2002", event = EventType.EVENT_GADGET_CREATE, source = "", condition = "condition_EVENT_GADGET_CREATE_2002", action = "action_EVENT_GADGET_CREATE_2002" },
{ config_id = 1002003, name = "SELECT_OPTION_2003", event = EventType.EVENT_SELECT_OPTION, source = "", condition = "condition_EVENT_SELECT_OPTION_2003", action = "action_EVENT_SELECT_OPTION_2003", trigger_count = 0 }
}
-- 变量
variables = {
}
--================================================================
--
-- 初始化配置
--
--================================================================
-- 初始化时创建
init_config = {
suite = 1,
end_suite = 0,
rand_suite = false
}
--================================================================
--
-- 小组配置
--
--================================================================
suites = {
{
-- suite_id = 1,
-- description = ,
monsters = { },
gadgets = { 2001 },
regions = { },
triggers = { "GADGET_CREATE_2002", "SELECT_OPTION_2003" },
rand_weight = 100
}
}
--================================================================
--
-- 触发器
--
--================================================================
-- 触发条件
function condition_EVENT_GADGET_CREATE_2002(context, evt)
if 2001 ~= evt.param1 then
return false
end
return true
end
-- 触发操作
function action_EVENT_GADGET_CREATE_2002(context, evt)
-- 设置操作台选项
if 0 ~= ScriptLib.SetWorktopOptionsByGroupId(context, 201031002, 2001, {7}) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_wok_options_by_configid")
return -1
end
return 0
end
-- 触发条件
function condition_EVENT_SELECT_OPTION_2003(context, evt)
-- 判断是gadgetid 2001 option_id 7
if 2001 ~= evt.param1 then
return false
end
if 7 ~= evt.param2 then
return false
end
return true
end
-- 触发操作
function action_EVENT_SELECT_OPTION_2003(context, evt)
-- 重新生成指定group,指定suite
if 0 ~= ScriptLib.RefreshGroup(context, { group_id = 201031003, suite = 2 }) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : refresh_group_to_suite")
return -1
end
-- 删除指定group 201031002 ;指定config2001;物件身上指定option7
if 0 ~= ScriptLib.DelWorktopOptionByGroupId(context, 201031002, 2001, 7) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : del_work_options_by_group_configId")
return -1
end
-- 改变指定group组201031002中, configid为2001的gadget的state
if 0 ~= ScriptLib.SetGroupGadgetStateByConfigId(context, 201031002, 2001, GadgetState.GearStop) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_GroupId_ConfigId")
return -1
end
-- 改变指定group组201031001中, configid为1002的gadget的state
if 0 ~= ScriptLib.SetGroupGadgetStateByConfigId(context, 201031001, 1002, GadgetState.Default) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_GroupId_ConfigId")
return -1
end
-- 改变指定group组201031001中, configid为1001的gadget的state
if 0 ~= ScriptLib.SetGroupGadgetStateByConfigId(context, 201031001, 1001, GadgetState.Default) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_GroupId_ConfigId")
return -1
end
return 0
end
@@ -0,0 +1,320 @@
-- 基础信息
local base_info = {
group_id = 201031003
}
--================================================================
--
-- 配置
--
--================================================================
-- 怪物
monsters = {
{ config_id = 3001, monster_id = 21010201, pos = { x = 5.690, y = 0.101, z = -4.997 }, rot = { x = 0.000, y = 346.531, z = 0.000 }, level = 1, affix = { 1008 } },
{ config_id = 3002, monster_id = 21010201, pos = { x = -7.585, y = 0.101, z = -5.010 }, rot = { x = 0.000, y = 21.465, z = 0.000 }, level = 1, affix = { 1008 } },
{ config_id = 3003, monster_id = 21010901, pos = { x = -9.923, y = 0.101, z = -11.536 }, rot = { x = 0.000, y = 38.224, z = 0.000 }, level = 1, affix = { 1008 }, pose_id = 32 },
{ config_id = 3004, monster_id = 21010201, pos = { x = -0.632, y = 0.101, z = -11.514 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1, affix = { 1008 } },
{ config_id = 3005, monster_id = 21010901, pos = { x = 7.250, y = 0.101, z = -11.715 }, rot = { x = 0.000, y = 343.731, z = 0.000 }, level = 1, affix = { 1008 }, pose_id = 32 },
{ config_id = 3006, monster_id = 21010301, pos = { x = -11.835, y = 0.101, z = -1.114 }, rot = { x = 0.000, y = 64.828, z = 0.000 }, level = 1, affix = { 1008 } },
{ config_id = 3007, monster_id = 21010301, pos = { x = 11.243, y = 0.101, z = -0.817 }, rot = { x = 0.000, y = 270.084, z = 0.000 }, level = 1, affix = { 1008 } },
{ config_id = 3008, monster_id = 21030103, pos = { x = -0.581, y = 0.101, z = -9.798 }, rot = { x = 0.000, y = 0.036, z = 0.000 }, level = 1, affix = { 1008 } },
{ config_id = 3009, monster_id = 21010301, pos = { x = 3.843, y = 0.101, z = -7.307 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1, affix = { 1008 } },
{ config_id = 3010, monster_id = 21010301, pos = { x = -6.421, y = 0.101, z = -7.633 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1, affix = { 1008 } },
{ config_id = 3011, monster_id = 21010301, pos = { x = 8.259, y = 0.101, z = 9.166 }, rot = { x = 0.000, y = 216.000, z = 0.000 }, level = 1, affix = { 1008 } },
{ config_id = 3012, monster_id = 21010201, pos = { x = 10.967, y = 0.101, z = -8.115 }, rot = { x = 0.000, y = 322.134, z = 0.000 }, level = 1, affix = { 1008 } },
{ config_id = 3013, monster_id = 21010301, pos = { x = -1.067, y = 0.101, z = -10.018 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1, affix = { 1008 }, pose_id = 402 },
{ config_id = 3014, monster_id = 21010201, pos = { x = -13.531, y = 0.101, z = -5.180 }, rot = { x = 0.000, y = 50.168, z = 0.000 }, level = 1, affix = { 1008 } },
{ config_id = 3015, monster_id = 21010301, pos = { x = -13.153, y = 0.101, z = 10.195 }, rot = { x = 0.000, y = 125.830, z = 0.000 }, level = 1, affix = { 1008 } },
{ config_id = 3016, monster_id = 21010502, pos = { x = -0.440, y = 0.101, z = -9.511 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1, affix = { 1008 }, pose_id = 32 },
{ config_id = 3017, monster_id = 21010201, pos = { x = -13.460, y = 0.101, z = -1.429 }, rot = { x = 0.000, y = 101.360, z = 0.000 }, level = 1, affix = { 1008 } },
{ config_id = 3018, monster_id = 21010201, pos = { x = 11.360, y = 0.101, z = -1.398 }, rot = { x = 0.000, y = 274.510, z = 0.000 }, level = 1, affix = { 1008 } },
{ config_id = 3019, monster_id = 21010201, pos = { x = -11.826, y = 0.101, z = 3.654 }, rot = { x = 0.000, y = 167.200, z = 0.000 }, level = 1, affix = { 1008 } },
{ config_id = 3020, monster_id = 21011002, pos = { x = -0.652, y = 0.101, z = 12.776 }, rot = { x = 0.000, y = 203.110, z = 0.000 }, level = 1, affix = { 1008 }, pose_id = 32 },
{ config_id = 3021, monster_id = 21010201, pos = { x = -2.551, y = 0.101, z = 8.227 }, rot = { x = 0.000, y = 176.690, z = 0.000 }, level = 1, affix = { 1008 } },
{ config_id = 3029, monster_id = 21010201, pos = { x = 10.928, y = 0.019, z = 5.769 }, rot = { x = 0.000, y = 274.510, z = 0.000 }, level = 1, affix = { 1008 } },
{ config_id = 3030, monster_id = 21030101, pos = { x = 0.654, y = 0.019, z = -10.629 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1, affix = { 1008 } },
{ config_id = 3031, monster_id = 21030301, pos = { x = -0.470, y = 0.019, z = 14.131 }, rot = { x = 0.000, y = 171.798, z = 0.000 }, level = 1, affix = { 1008 } },
{ config_id = 3032, monster_id = 21020201, pos = { x = -0.737, y = 0.038, z = 0.762 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1, affix = { 1008 } }
}
-- NPC
npcs = {
}
-- 装置
gadgets = {
{ config_id = 3022, gadget_id = 70900205, pos = { x = 5.688, y = -1.358, z = 3.185 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 }
}
-- 区域
regions = {
}
-- 触发器
triggers = {
{ config_id = 1003023, name = "ANY_MONSTER_LIVE_3023", event = EventType.EVENT_ANY_MONSTER_LIVE, source = "", condition = "condition_EVENT_ANY_MONSTER_LIVE_3023", action = "action_EVENT_ANY_MONSTER_LIVE_3023" },
{ config_id = 1003024, name = "ANY_MONSTER_DIE_3024", event = EventType.EVENT_ANY_MONSTER_DIE, source = "", condition = "condition_EVENT_ANY_MONSTER_DIE_3024", action = "action_EVENT_ANY_MONSTER_DIE_3024" },
{ config_id = 1003025, name = "ANY_MONSTER_DIE_3025", event = EventType.EVENT_ANY_MONSTER_DIE, source = "", condition = "condition_EVENT_ANY_MONSTER_DIE_3025", action = "action_EVENT_ANY_MONSTER_DIE_3025" },
{ config_id = 1003026, name = "ANY_MONSTER_DIE_3026", event = EventType.EVENT_ANY_MONSTER_DIE, source = "", condition = "condition_EVENT_ANY_MONSTER_DIE_3026", action = "action_EVENT_ANY_MONSTER_DIE_3026" },
{ config_id = 1003027, name = "CHALLENGE_SUCCESS_3027", event = EventType.EVENT_CHALLENGE_SUCCESS, source = "1", condition = "", action = "action_EVENT_CHALLENGE_SUCCESS_3027" },
{ config_id = 1003028, name = "CHALLENGE_FAIL_3028", event = EventType.EVENT_CHALLENGE_FAIL, source = "1", condition = "", action = "action_EVENT_CHALLENGE_FAIL_3028" },
{ config_id = 1003033, name = "ANY_MONSTER_DIE_3033", event = EventType.EVENT_ANY_MONSTER_DIE, source = "", condition = "condition_EVENT_ANY_MONSTER_DIE_3033", action = "action_EVENT_ANY_MONSTER_DIE_3033" }
}
-- 变量
variables = {
{ config_id = 1, name = "monster_wave", value = 0, no_refresh = false }
}
--================================================================
--
-- 初始化配置
--
--================================================================
-- 初始化时创建
init_config = {
suite = 1,
end_suite = 0,
rand_suite = false
}
--================================================================
--
-- 小组配置
--
--================================================================
suites = {
{
-- suite_id = 1,
-- description = ,
monsters = { },
gadgets = { 3022 },
regions = { },
triggers = { },
rand_weight = 100
},
{
-- suite_id = 2,
-- description = suite_2,
monsters = { 3001, 3002, 3003, 3004, 3005 },
gadgets = { 3022 },
regions = { },
triggers = { "ANY_MONSTER_LIVE_3023", "ANY_MONSTER_DIE_3024", "CHALLENGE_SUCCESS_3027", "CHALLENGE_FAIL_3028" },
rand_weight = 100
},
{
-- suite_id = 3,
-- description = suite_3,
monsters = { 3006, 3007, 3008, 3009, 3010 },
gadgets = { 3022 },
regions = { },
triggers = { "ANY_MONSTER_DIE_3025", "CHALLENGE_SUCCESS_3027", "CHALLENGE_FAIL_3028" },
rand_weight = 100
},
{
-- suite_id = 4,
-- description = suite_4,
monsters = { 3011, 3012, 3013, 3014, 3015, 3021 },
gadgets = { 3022 },
regions = { },
triggers = { "ANY_MONSTER_DIE_3026", "CHALLENGE_SUCCESS_3027", "CHALLENGE_FAIL_3028" },
rand_weight = 100
},
{
-- suite_id = 5,
-- description = suite_5,
monsters = { 3016, 3017, 3018, 3019, 3020, 3029 },
gadgets = { 3022 },
regions = { },
triggers = { "CHALLENGE_SUCCESS_3027", "CHALLENGE_FAIL_3028", "ANY_MONSTER_DIE_3033" },
rand_weight = 100
},
{
-- suite_id = 6,
-- description = suite_6,
monsters = { 3030, 3031, 3032 },
gadgets = { },
regions = { },
triggers = { },
rand_weight = 100
}
}
--================================================================
--
-- 触发器
--
--================================================================
-- 触发条件
function condition_EVENT_ANY_MONSTER_LIVE_3023(context, evt)
if 3001 ~= evt.param1 then
return false
end
return true
end
-- 触发操作
function action_EVENT_ANY_MONSTER_LIVE_3023(context, evt)
-- 创建编号为1(该挑战的识别id),挑战内容为196的区域挑战,具体参数填写方式,见DungeonChallengeData表中的注释,所有填写的值都必须是int类型
if 0 ~= ScriptLib.ActiveChallenge(context, 1, 196, 201031003, 28, 0, 0) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : active_challenge")
return -1
end
return 0
end
-- 触发条件
function condition_EVENT_ANY_MONSTER_DIE_3024(context, evt)
-- 判断指定group组剩余怪物数量是否是0
if ScriptLib.GetGroupMonsterCountByGroupId(context, 201031003) ~= 0 then
return false
end
-- 判断变量"monster_wave"为0
if ScriptLib.GetGroupVariableValue(context, "monster_wave") ~= 0 then
return false
end
return true
end
-- 触发操作
function action_EVENT_ANY_MONSTER_DIE_3024(context, evt)
-- 添加suite3的新内容
ScriptLib.AddExtraGroupSuite(context, 201031003, 3)
-- 针对当前group内变量名为 "monster_wave" 的变量,进行修改,变化值为 1
if 0 ~= ScriptLib.ChangeGroupVariableValue(context, "monster_wave", 1) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : change_GroupVariable")
return -1
end
return 0
end
-- 触发条件
function condition_EVENT_ANY_MONSTER_DIE_3025(context, evt)
-- 判断指定group组剩余怪物数量是否是0
if ScriptLib.GetGroupMonsterCountByGroupId(context, 201031003) ~= 0 then
return false
end
-- 判断变量"monster_wave"为1
if ScriptLib.GetGroupVariableValue(context, "monster_wave") ~= 1 then
return false
end
return true
end
-- 触发操作
function action_EVENT_ANY_MONSTER_DIE_3025(context, evt)
-- 添加suite4的新内容
ScriptLib.AddExtraGroupSuite(context, 201031003, 4)
-- 针对当前group内变量名为 "monster_wave" 的变量,进行修改,变化值为 1
if 0 ~= ScriptLib.ChangeGroupVariableValue(context, "monster_wave", 1) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : change_GroupVariable")
return -1
end
return 0
end
-- 触发条件
function condition_EVENT_ANY_MONSTER_DIE_3026(context, evt)
-- 判断指定group组剩余怪物数量是否是0
if ScriptLib.GetGroupMonsterCountByGroupId(context, 201031003) ~= 0 then
return false
end
-- 判断变量"monster_wave"为2
if ScriptLib.GetGroupVariableValue(context, "monster_wave") ~= 2 then
return false
end
return true
end
-- 触发操作
function action_EVENT_ANY_MONSTER_DIE_3026(context, evt)
-- 添加suite5的新内容
ScriptLib.AddExtraGroupSuite(context, 201031003, 5)
-- 针对当前group内变量名为 "monster_wave" 的变量,进行修改,变化值为 1
if 0 ~= ScriptLib.ChangeGroupVariableValue(context, "monster_wave", 1) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : change_GroupVariable")
return -1
end
return 0
end
-- 触发操作
function action_EVENT_CHALLENGE_SUCCESS_3027(context, evt)
-- 改变指定group组201031001中, configid为1002的gadget的state
if 0 ~= ScriptLib.SetGroupGadgetStateByConfigId(context, 201031001, 1002, GadgetState.GearStart) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_GroupId_ConfigId")
return -1
end
return 0
end
-- 触发操作
function action_EVENT_CHALLENGE_FAIL_3028(context, evt)
-- 重新生成指定group,指定suite
if 0 ~= ScriptLib.RefreshGroup(context, { group_id = 201031003, suite = 1 }) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : refresh_group_to_suite")
return -1
end
-- 改变指定group组201031002中, configid为2001的gadget的state
if 0 ~= ScriptLib.SetGroupGadgetStateByConfigId(context, 201031002, 2001, GadgetState.Default) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_GroupId_ConfigId")
return -1
end
-- 设置操作台选项
if 0 ~= ScriptLib.SetWorktopOptionsByGroupId(context, 201031002, 2001, {7}) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_wok_options_by_configid")
return -1
end
return 0
end
-- 触发条件
function condition_EVENT_ANY_MONSTER_DIE_3033(context, evt)
-- 判断指定group组剩余怪物数量是否是0
if ScriptLib.GetGroupMonsterCountByGroupId(context, 201031003) ~= 0 then
return false
end
-- 判断变量"monster_wave"为3
if ScriptLib.GetGroupVariableValue(context, "monster_wave") ~= 3 then
return false
end
return true
end
-- 触发操作
function action_EVENT_ANY_MONSTER_DIE_3033(context, evt)
-- 添加suite6的新内容
ScriptLib.AddExtraGroupSuite(context, 201031003, 6)
-- 针对当前group内变量名为 "monster_wave" 的变量,进行修改,变化值为 1
if 0 ~= ScriptLib.ChangeGroupVariableValue(context, "monster_wave", 1) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : change_GroupVariable")
return -1
end
return 0
end
@@ -0,0 +1,45 @@
{
"areas": {},
"doors": {},
"entities": {},
"forces": {},
"points": {
"1": {
"$type": "DungeonQuitPoint",
"alias": "",
"areaId": 0,
"gadgetId": 70120004,
"groupLimit": false,
"isModelHidden": false,
"pointType": "DungeonQuitPoint",
"pos": {
"x": 14.81713,
"y": 0.123887,
"z": -30.25747
},
"rot": {
"x": 0.0,
"y": 0.0,
"z": 0.0
},
"size": {
"x": 5.0,
"y": 5.0,
"z": 5.0
},
"tranPos": {
"x": 0.0,
"y": 0.0,
"z": 0.0
},
"tranRot": {
"x": 0.0,
"y": 0.0,
"z": 0.0
},
"type": "NORMAL",
"unlocked": true
}
},
"transRadius": 0.0
}