添加配置表

This commit is contained in:
flswld
2022-11-30 00:00:20 +08:00
parent f70a890338
commit d7f3f3b866
33382 changed files with 8476601 additions and 0 deletions
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-- 所有的区块
blocks = { 500101 }
@@ -0,0 +1,4 @@
-- 所有的group
groups = {
{ id = 305001001, refresh_id = 99999, pos = { x = 2347.000, y = 283.898, z = -1735.401 }, dynamic_load = true }
}
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-- 基础信息
local base_info = {
group_id = 305001001
}
-- Trigger变量
local defs = {
crucible_timer = {45,165,285,405,525,650,775,855},
bonus_time = 60,
["stage_group_Water"] = 133003554,
["stage_group_Fire"] = 133003555,
["stage_group_Electric"] = 133003556,
["stage_group_Ice"] = 133003557,
stage_group_bonus = 133003549,
timer_extra_group = 133003568,
monster_bonus_group = 133003550,
crucible_timer_info = {10,5},
group_id = 305001001,
gadget_crucible = 1001,
gadget_prepare = 1015,
stage_bonus_suite = 10
}
-- DEFS_MISCS
points = {
{config_id = 1, pos = {x= 2349.235, y= 283.8984, z= -1716.95}, rot = {x=0,y=189.4293,z=0} },
{config_id = 2, pos = {x= 2342.74854, y= 283.898438, z= -1730.98035}, rot = {x=0,y=0,z=0} },
{config_id = 3, pos = { x = 2346.308, y = 283.784, z = -1735.868 }, rot = { x = 0.000, y = 0.000, z = 0.000 } }
}
--bonus阶段的怪物配置
defs.monster_bonus_suite = {
[1] = { name = "Water", suite = {[1]={2}, [2]={6}} },
[2] = { name = "Fire", suite = {[1]={3}, [2]={7}} },
[3] = { name = "Electric",suite = {[1]={4}, [2]={8}} },
[4] = { name = "Ice", suite = {[1]={5}, [2]={9}} },
[5] = { name = "Wind", suite = {} },
[6] = { name = "Rock", suite = {} },
[7] = { name = "Grass", suite = {} }
}
--stage创建的怪物,跟上边的defs要对应上
local stage_table = {
[1] = { name = "Water", suite = {[1]={2}, [2]={3}} },
[2] = { name = "Fire", suite = {[1]={2}, [2]={3}} },
[3] = { name = "Electric",suite = {[1]={2}, [2]={3}} },
[4] = { name = "Ice", suite = {[1]={2}, [2]={3}} },
[5] = { name = "Wind", suite = {} },
[6] = { name = "Rock", suite = {} },
[7] = { name = "Grass", suite = {} }
}
--对应549,击杀大怪之后的刷大球阶段
local bonus_table = {
[1] = { name = "Water", suite = {[1]={2}, [2]={6}} },
[2] = { name = "Fire", suite = {[1]={3}, [2]={7}} },
[3] = { name = "Electric", suite = {[1]={4}, [2]={8}} },
[4] = { name = "Ice", suite = {[1]={5}, [2]={9}} },
[5] = { name = "Wind", suite = {[1]={2}, [2]={2}} },
[6] = { name = "Rock", suite = {[1]={2}, [2]={2}} },
[7] = { name = "Grass", suite = {[1]={2}, [2]={2}} }
}
local timer_table = {
[1] = {2},
[2] = {2},
[3] = {2},
[4] = {2},
[5] = {2},
[6] = {2},
[7] = {2}
}
--定时创建的timer
local timer_suite_str = "timer_suite"
--用于读取当前timer的var
local timer_counter = "timer_counter"
--用于控制当前stage杀怪的奖励阶段
local timer_bonus_str = "timer_bonus"
--元素类型字典
local elemType = {
[1] = "Water",
[2] = "Fire",
[3] = "Electric",
[4] = "Ice",
[5] = "Wind",
[6] = "Rock",
[7] = "Grass"
}
function LF_random_stage_suite(context, table, elem, stage)
local array = table[elem].suite[stage]
if #array == 0 or array == nil then
return -1
end
math.randomseed(ScriptLib.GetServerTime(context) + elem + stage)
return array[math.random(1,#array)]
end
function LF_random_timer_suite(context, table, stage)
local array = table[stage]
if #array == 0 or array == nil then
return -1
end
math.randomseed(ScriptLib.GetServerTime(context) + stage)
return array[math.random(1,#array)]
end
function LF_set_timer(context)
local i = ScriptLib.GetGroupVariableValue(context, timer_counter)
if i > #defs.crucible_timer then
ScriptLib.PrintLog("## undefined_crucible_timer !")
return -1
end
local duration = 0
if i <= 1 then
duration = defs.crucible_timer[1]
else
duration = defs.crucible_timer[i] - defs.crucible_timer[i-1]
end
ScriptLib.CreateGroupTimerEvent(context, defs.group_id, timer_suite_str, duration)
ScriptLib.ChangeGroupVariableValue(context, timer_counter, 1)
return 0
end
function LF_initialize_stage(context)
ScriptLib.RefreshGroup(context, {group_id = defs.stage_group_Water, suite = 1})
ScriptLib.RefreshGroup(context, {group_id = defs.stage_group_Electric, suite = 1})
ScriptLib.RefreshGroup(context, {group_id = defs.stage_group_Fire, suite = 1})
ScriptLib.RefreshGroup(context, {group_id = defs.stage_group_Ice, suite = 1})
return 0
end
function LF_initialize_extra(context)
ScriptLib.CancelGroupTimerEvent(context, defs.group_id, timer_suite_str)
ScriptLib.CancelGroupTimerEvent(context, defs.group_id, timer_bonus_str)
LF_initialize_stage(context)
ScriptLib.RefreshGroup(context, {group_id = defs.timer_extra_group, suite = 1})
ScriptLib.RefreshGroup(context, {group_id = defs.stage_group_bonus, suite = 1})
ScriptLib.RefreshGroup(context, {group_id = defs.monster_bonus_group, suite = 1})
return 0
end
function LF_end_play(context)
ScriptLib.CancelGroupTimerEvent(context, defs.group_id, timer_suite_str)
ScriptLib.CancelGroupTimerEvent(context, defs.group_id, timer_bonus_str)
local g_list = {defs.stage_group_Water, defs.stage_group_Electric, defs.stage_group_Fire, defs.stage_group_Ice, defs.timer_extra_group, defs.stage_group_bonus, defs.monster_bonus_group}
for k,v in pairs(g_list) do
ScriptLib.KillExtraGroupSuite(context, v, ScriptLib.GetGroupSuite(context, v))
ScriptLib.RefreshGroup(context, {group_id = v, suite = 1})
end
return 0
end
function LF_Log(param1, param2)
ScriptLib.PrintLog("## "..param1.." = "..param2)
return 0
end
--================================================================
--
-- 配置
--
--================================================================
-- 怪物
monsters = {
{ config_id = 1005, monster_id = 21020201, pos = { x = 2366.535, y = 283.898, z = -1736.532 }, rot = { x = 0.000, y = 283.628, z = 0.000 }, level = 1, drop_id = 1000100, disableWander = true, affix = { 1031, 8016 }, area_id = 1 },
{ config_id = 1006, monster_id = 21010701, pos = { x = 2349.113, y = 283.898, z = -1750.444 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1, drop_id = 1000100, affix = { 1031 }, area_id = 1 },
{ config_id = 1007, monster_id = 21010502, pos = { x = 2343.297, y = 283.967, z = -1749.167 }, rot = { x = 0.000, y = 11.689, z = 0.000 }, level = 1, drop_id = 1000100, disableWander = true, affix = { 1031 }, pose_id = 32, area_id = 1 },
{ config_id = 1008, monster_id = 21010502, pos = { x = 2353.565, y = 283.898, z = -1721.731 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1, drop_id = 1000100, disableWander = true, affix = { 1031 }, pose_id = 32, area_id = 1 },
{ config_id = 1009, monster_id = 21010502, pos = { x = 2338.003, y = 283.898, z = -1731.680 }, rot = { x = 0.000, y = 76.562, z = 0.000 }, level = 1, drop_id = 1000100, disableWander = true, affix = { 1031, 8015 }, pose_id = 32, area_id = 1 },
{ config_id = 1036, monster_id = 21020201, pos = { x = 2367.510, y = 283.899, z = -1726.209 }, rot = { x = 0.000, y = 258.899, z = 0.000 }, level = 1, drop_id = 1000100, disableWander = true, affix = { 1031, 8016 }, area_id = 1 },
{ config_id = 1037, monster_id = 21011001, pos = { x = 2347.741, y = 283.800, z = -1747.944 }, rot = { x = 0.000, y = 16.951, z = 0.000 }, level = 1, drop_id = 1000100, disableWander = true, affix = { 1031 }, pose_id = 32, area_id = 1 },
{ config_id = 1038, monster_id = 21010502, pos = { x = 2354.280, y = 283.708, z = -1724.815 }, rot = { x = 0.000, y = 212.042, z = 0.000 }, level = 1, drop_id = 1000100, disableWander = true, affix = { 1031 }, pose_id = 32, area_id = 1 },
{ config_id = 1039, monster_id = 21010701, pos = { x = 2362.680, y = 283.898, z = -1742.041 }, rot = { x = 0.000, y = 307.835, z = 0.000 }, level = 1, drop_id = 1000100, affix = { 1031 }, area_id = 1 },
{ config_id = 1040, monster_id = 21011002, pos = { x = 2344.533, y = 283.898, z = -1730.887 }, rot = { x = 0.000, y = 92.648, z = 0.000 }, level = 1, drop_id = 1000100, affix = { 1031, 8015 }, pose_id = 32, area_id = 1 }
}
-- NPC
npcs = {
}
-- 装置
gadgets = {
{ config_id = 1001, gadget_id = 70330024, pos = { x = 2346.308, y = 283.784, z = -1735.868 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1, crucible_config = {duration = 900,start_cd = 3,progress_stage = {0,5000,20000,35000}, mp_play_id = 1}, area_id = 1 },
{ config_id = 1015, gadget_id = 70330001, pos = { x = 2346.584, y = 283.898, z = -1735.770 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 15, area_id = 1 }
}
-- 区域
regions = {
}
-- 触发器
triggers = {
{ config_id = 1001002, name = "GADGET_LUA_NOTIFY_1002", event = EventType.EVENT_GADGET_LUA_NOTIFY, source = "", condition = "", action = "action_EVENT_GADGET_LUA_NOTIFY_1002", trigger_count = 0 },
{ config_id = 1001003, name = "GADGET_PLAY_STOP_1003", event = EventType.EVENT_GADGET_PLAY_STOP, source = "", condition = "", action = "action_EVENT_GADGET_PLAY_STOP_1003", trigger_count = 0 },
{ config_id = 1001004, name = "ANY_MONSTER_DIE_1004", event = EventType.EVENT_ANY_MONSTER_DIE, source = "", condition = "condition_EVENT_ANY_MONSTER_DIE_1004", action = "action_EVENT_ANY_MONSTER_DIE_1004", trigger_count = 0 },
{ config_id = 1001010, name = "MP_PLAY_PREPARE_INTERRUPT_1010", event = EventType.EVENT_MP_PLAY_PREPARE_INTERRUPT, source = "", condition = "", action = "action_EVENT_MP_PLAY_PREPARE_INTERRUPT_1010", trigger_count = 0 },
{ config_id = 1001011, name = "TIMER_EVENT_1011", event = EventType.EVENT_TIMER_EVENT, source = "", condition = "", action = "action_EVENT_TIMER_EVENT_1011", trigger_count = 0 },
{ config_id = 1001012, name = "MP_PLAY_PREPARE_1012", event = EventType.EVENT_MP_PLAY_PREPARE, source = "", condition = "", action = "action_EVENT_MP_PLAY_PREPARE_1012", trigger_count = 0 },
{ config_id = 1001013, name = "MP_PLAY_BATTLE_1013", event = EventType.EVENT_MP_PLAY_BATTLE, source = "", condition = "", action = "action_EVENT_MP_PLAY_BATTLE_1013", trigger_count = 0 },
{ config_id = 1001014, name = "GADGET_PLAY_START_CD_1014", event = EventType.EVENT_GADGET_PLAY_START_CD, source = "", condition = "", action = "action_EVENT_GADGET_PLAY_START_CD_1014", trigger_count = 0 },
{ config_id = 1001016, name = "ANY_MONSTER_DIE_1016", event = EventType.EVENT_ANY_MONSTER_DIE, source = "", condition = "condition_EVENT_ANY_MONSTER_DIE_1016", action = "action_EVENT_ANY_MONSTER_DIE_1016", trigger_count = 0 },
{ config_id = 1001017, name = "ANY_MONSTER_DIE_1017", event = EventType.EVENT_ANY_MONSTER_DIE, source = "", condition = "condition_EVENT_ANY_MONSTER_DIE_1017", action = "action_EVENT_ANY_MONSTER_DIE_1017", trigger_count = 0 },
{ config_id = 1001018, name = "ANY_MONSTER_DIE_1018", event = EventType.EVENT_ANY_MONSTER_DIE, source = "", condition = "condition_EVENT_ANY_MONSTER_DIE_1018", action = "action_EVENT_ANY_MONSTER_DIE_1018", trigger_count = 0 },
{ config_id = 1001019, name = "ANY_MONSTER_DIE_1019", event = EventType.EVENT_ANY_MONSTER_DIE, source = "", condition = "condition_EVENT_ANY_MONSTER_DIE_1019", action = "action_EVENT_ANY_MONSTER_DIE_1019", trigger_count = 0 },
{ config_id = 1001020, name = "ANY_MONSTER_DIE_1020", event = EventType.EVENT_ANY_MONSTER_DIE, source = "", condition = "condition_EVENT_ANY_MONSTER_DIE_1020", action = "action_EVENT_ANY_MONSTER_DIE_1020", trigger_count = 0 },
{ config_id = 1001021, name = "ANY_MONSTER_DIE_1021", event = EventType.EVENT_ANY_MONSTER_DIE, source = "", condition = "condition_EVENT_ANY_MONSTER_DIE_1021", action = "action_EVENT_ANY_MONSTER_DIE_1021", trigger_count = 0 },
{ config_id = 1001022, name = "ANY_MONSTER_DIE_1022", event = EventType.EVENT_ANY_MONSTER_DIE, source = "", condition = "condition_EVENT_ANY_MONSTER_DIE_1022", action = "action_EVENT_ANY_MONSTER_DIE_1022", trigger_count = 0 },
{ config_id = 1001023, name = "ANY_MONSTER_DIE_1023", event = EventType.EVENT_ANY_MONSTER_DIE, source = "", condition = "condition_EVENT_ANY_MONSTER_DIE_1023", action = "action_EVENT_ANY_MONSTER_DIE_1023", trigger_count = 0 },
{ config_id = 1001024, name = "ANY_MONSTER_DIE_1024", event = EventType.EVENT_ANY_MONSTER_DIE, source = "", condition = "condition_EVENT_ANY_MONSTER_DIE_1024", action = "action_EVENT_ANY_MONSTER_DIE_1024", trigger_count = 0 }
}
-- 变量
variables = {
{ config_id = 1, name = "Water", value = 100, no_refresh = false },
{ config_id = 2, name = "Fire", value = 100, no_refresh = false },
{ config_id = 3, name = "Electric", value = 100, no_refresh = false },
{ config_id = 4, name = "Ice", value = 100, no_refresh = false },
{ config_id = 5, name = "Wind", value = 0, no_refresh = false },
{ config_id = 6, name = "Rock", value = 0, no_refresh = false },
{ config_id = 7, name = "Grass", value = 0, no_refresh = false },
{ config_id = 8, name = "timer_extra", value = 0, no_refresh = false },
{ config_id = 9, name = "timer_counter", value = 1, no_refresh = false },
{ config_id = 10, name = "stage_counter", value = 0, no_refresh = false },
{ config_id = 11, name = "elem_counter", value = 0, no_refresh = false },
{ config_id = 12, name = "stage_bonus_suite", value = 0, no_refresh = false }
}
--================================================================
--
-- 初始化配置
--
--================================================================
-- 初始化时创建
init_config = {
suite = 1,
end_suite = 0,
rand_suite = false
}
--================================================================
--
-- 小组配置
--
--================================================================
suites = {
{
-- suite_id = 1,
-- description = 炼金炉核心逻辑,
monsters = { },
gadgets = { 1001 },
regions = { },
triggers = { "GADGET_LUA_NOTIFY_1002", "GADGET_PLAY_STOP_1003", "ANY_MONSTER_DIE_1004", "MP_PLAY_PREPARE_INTERRUPT_1010", "TIMER_EVENT_1011", "MP_PLAY_PREPARE_1012", "MP_PLAY_BATTLE_1013", "GADGET_PLAY_START_CD_1014", "ANY_MONSTER_DIE_1016", "ANY_MONSTER_DIE_1017", "ANY_MONSTER_DIE_1018", "ANY_MONSTER_DIE_1019", "ANY_MONSTER_DIE_1020", "ANY_MONSTER_DIE_1021", "ANY_MONSTER_DIE_1022", "ANY_MONSTER_DIE_1023", "ANY_MONSTER_DIE_1024" },
rand_weight = 100
},
{
-- suite_id = 2,
-- description = 炼金炉自身增补内容,
monsters = { 1005, 1006, 1007, 1008, 1009 },
gadgets = { },
regions = { },
triggers = { "ANY_MONSTER_DIE_1004", "ANY_MONSTER_DIE_1016", "ANY_MONSTER_DIE_1017", "ANY_MONSTER_DIE_1018", "ANY_MONSTER_DIE_1019", "ANY_MONSTER_DIE_1020", "ANY_MONSTER_DIE_1021", "ANY_MONSTER_DIE_1022", "ANY_MONSTER_DIE_1023", "ANY_MONSTER_DIE_1024" },
rand_weight = 100
}
}
--================================================================
--
-- 触发器
--
--================================================================
-- 触发操作
function action_EVENT_GADGET_LUA_NOTIFY_1002(context, evt)
if evt.param1 ~= 100 then --stage变化出大怪阶段
--阶段变化存入stage中
ScriptLib.SetGroupVariableValue(context, "stage_counter", evt.param3)
--处理阶段元素信息给大怪死后用
ScriptLib.SetGroupVariableValue(context, "elem_counter", evt.param1)
--大怪出场提示
ScriptLib.ShowTemplateReminder(context, 3, defs.crucible_timer_info)
--每次点名stage内容都要初始化
ScriptLib.CancelGroupTimerEvent(context, defs.group_id, timer_bonus_str)
ScriptLib.SetGroupVariableValue(context, "timer_extra", 0)
LF_initialize_stage(context)
ScriptLib.RefreshGroup(context, {group_id = defs.stage_group_bonus, suite = 1})
ScriptLib.RefreshGroup(context, {group_id = defs.monster_bonus_group, suite = 1})
ScriptLib.RemoveExtraGroupSuite(context, 0, 2)
--怪物不在任何suite中,只能用kill方法处理,如果想remove则需要填在一个suite中
ScriptLib.KillGroupEntity(context, { group_id = defs.group_id, kill_policy = GroupKillPolicy.GROUP_KILL_MONSTER})
--su_group用于从对应的元素group读取资源,转义param1后组装str
local su_group = defs["stage_group_"..elemType[evt.param1]]
LF_Log("notify_param1", evt.param1)
LF_Log("notify_elem", elemType[evt.param1])
LF_Log("notify_group", su_group)
--读阶段随机表,param1位发来的元素,param3为发来的阶段
local su = LF_random_stage_suite(context, stage_table, evt.param1, evt.param3)
LF_Log("notify_suite", su)
if su == -1 then
ScriptLib.PrintLog("## stage_table_overflow != "..evt.param1.." "..evt.param3)
return -1
end
ScriptLib.RefreshGroup(context, {group_id = su_group, suite = su})
else --怪物死亡奖励阶段
LF_Log("notify_param2", evt.param2)
local st = ScriptLib.GetGroupVariableValue(context, "stage_counter")
LF_Log("st",st)
--param2来自stage所给的元素信息
local su = LF_random_stage_suite(context, bonus_table, evt.param2, st)
--根据死亡的stage怪物创建计时器与bonus内容
LF_Log("notify_suite", su)
ScriptLib.SetGroupVariableValue(context, "stage_bonus_suite", su)
ScriptLib.RefreshGroup(context, {group_id = defs.stage_group_bonus, suite = defs.stage_bonus_suite})
--bonus出球提示
ScriptLib.ShowTemplateReminder(context, 2, defs.crucible_timer_info)
ScriptLib.CreateGroupTimerEvent(context, defs.group_id, timer_bonus_str, defs.bonus_time)
--标记当前为bonus阶段
ScriptLib.SetGroupVariableValue(context, "timer_extra", 1)
--清理上一点名阶段后的残余怪物
ScriptLib.RefreshGroup(context, {group_id = defs.monster_bonus_group, suite = 1})
end
return 0
end
-- 触发操作
function action_EVENT_GADGET_PLAY_STOP_1003(context, evt)
--全变量初始化
ScriptLib.SetGroupVariableValue(context, "timer_extra", 0)
ScriptLib.SetGroupVariableValue(context, "timer_counter", 1)
ScriptLib.SetGroupVariableValue(context, "stage_counter", 0)
ScriptLib.SetGroupVariableValue(context, "elem_counter", 0)
ScriptLib.SetGroupVariableValue(context, "stage_bonus_suite", 0)
--自身group清理
ScriptLib.RemoveExtraGroupSuite(context, 0, 2)
if evt.param3 == 0 then
ScriptLib.SetGroupGadgetStateByConfigId(context, 0, defs.gadget_crucible, 202)
LF_initialize_extra(context)
elseif evt.param3 == 1 then
local uid_list = ScriptLib.GetSceneUidList(context)
ScriptLib.GadgetPlayUidOp(context, defs.group_id, defs.gadget_crucible, uid_list, 1, "random_buff", {})
ScriptLib.SetGroupGadgetStateByConfigId(context, 0, defs.gadget_crucible, 203)
LF_end_play(context)
end
ScriptLib.KillGroupEntity(context, { group_id = defs.group_id, kill_policy = GroupKillPolicy.GROUP_KILL_MONSTER })
ScriptLib.KillEntityByConfigId(context, { config_id = defs.gadget_prepare })
--手动清理一波额外的group
ScriptLib.SetGadgetEnableInteract(context, defs.group_id, defs.gadget_crucible, true)
return 0
end
-- 触发条件
function condition_EVENT_ANY_MONSTER_DIE_1004(context, evt)
if 1005 ~= evt.param1 then
return false
end
return true
end
-- 触发操作
function action_EVENT_ANY_MONSTER_DIE_1004(context, evt)
-- 延迟10秒刷怪
if 0 ~= ScriptLib.CreateMonster(context, { config_id = 1036, delay_time = 10 }) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : create_monster")
return -1
end
return 0
end
-- 触发操作
function action_EVENT_MP_PLAY_PREPARE_INTERRUPT_1010(context, evt)
ScriptLib.SetGadgetEnableInteract(context, defs.group_id, defs.gadget_crucible, true)
return 0
end
-- 触发操作
function action_EVENT_TIMER_EVENT_1011(context, evt)
LF_Log("## timer", evt.source_name)
--定时器的元素凝块出现
if evt.source_name == timer_suite_str then
local i = ScriptLib.GetGroupVariableValue(context, timer_counter)
LF_Log("timer_counter", i)
--随一个本阶段的group
local su = LF_random_timer_suite(context, timer_table, i)
LF_Log("timer_suite", su)
--如果当前stage奖励正在生效,则略过本次timer提示和奖励
if ScriptLib.GetGroupVariableValue(context, "timer_extra") ~= 1 then
ScriptLib.ShowTemplateReminder(context, 1, defs.crucible_timer_info)
ScriptLib.RefreshGroup(context, {group_id = defs.timer_extra_group, suite = su})
end
--调用下个计时器
LF_set_timer(context)
--stage奖励结束回收
elseif evt.source_name == timer_bonus_str then
ScriptLib.SetGroupVariableValue(context, "timer_extra", 0)
--获取当前的stage
local st = ScriptLib.GetGroupVariableValue(context, "stage_counter")
local el = ScriptLib.GetGroupVariableValue(context, "elem_counter")
if st > #defs.monster_bonus_suite then
LF_Log("st", "overflow!!")
return -1
end
--stage怪物死亡后从补充group中随机一个suite
math.randomseed(tostring(ScriptLib.GetServerTime(context)):reverse():sub(1,5))
local su = LF_random_stage_suite(context, defs.monster_bonus_suite, el, st)
if su == -1 then
ScriptLib.PrintLog("## Illegal bonus group")
return -1
end
LF_Log("monster_bonus", su)
ScriptLib.RefreshGroup(context, {group_id = defs.monster_bonus_group, suite = su})
end
return 0
end
-- 触发操作
function action_EVENT_MP_PLAY_PREPARE_1012(context, evt)
--全变量初始化
ScriptLib.SetGroupVariableValue(context, "timer_extra", 0)
ScriptLib.SetGroupVariableValue(context, "timer_counter", 1)
ScriptLib.SetGroupVariableValue(context, "stage_counter", 0)
ScriptLib.SetGroupVariableValue(context, "elem_counter", 0)
ScriptLib.SetGadgetEnableInteract(context, defs.group_id, defs.gadget_crucible, false)
return 0
end
-- 触发操作
function action_EVENT_MP_PLAY_BATTLE_1013(context, evt)
ScriptLib.CreateGadget(context, { config_id = defs.gadget_prepare })
ScriptLib.StartGadgetPlay(context, 0, defs.gadget_crucible)
return 0
end
-- 触发操作
function action_EVENT_GADGET_PLAY_START_CD_1014(context, evt)
ScriptLib.SetGroupGadgetStateByConfigId(context, 0, defs.gadget_crucible, 201)
ScriptLib.AddExtraGroupSuite(context, 0, 2)
LF_set_timer(context)
return 0
end
-- 触发条件
function condition_EVENT_ANY_MONSTER_DIE_1016(context, evt)
if 1006 ~= evt.param1 then
return false
end
return true
end
-- 触发操作
function action_EVENT_ANY_MONSTER_DIE_1016(context, evt)
-- 延迟5秒刷怪
if 0 ~= ScriptLib.CreateMonster(context, { config_id = 1039, delay_time = 5 }) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : create_monster")
return -1
end
return 0
end
-- 触发条件
function condition_EVENT_ANY_MONSTER_DIE_1017(context, evt)
if 1007 ~= evt.param1 then
return false
end
return true
end
-- 触发操作
function action_EVENT_ANY_MONSTER_DIE_1017(context, evt)
-- 延迟5秒刷怪
if 0 ~= ScriptLib.CreateMonster(context, { config_id = 1037, delay_time = 5 }) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : create_monster")
return -1
end
return 0
end
-- 触发条件
function condition_EVENT_ANY_MONSTER_DIE_1018(context, evt)
if 1008 ~= evt.param1 then
return false
end
return true
end
-- 触发操作
function action_EVENT_ANY_MONSTER_DIE_1018(context, evt)
-- 延迟5秒刷怪
if 0 ~= ScriptLib.CreateMonster(context, { config_id = 1038, delay_time = 5 }) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : create_monster")
return -1
end
return 0
end
-- 触发条件
function condition_EVENT_ANY_MONSTER_DIE_1019(context, evt)
if 1009 ~= evt.param1 then
return false
end
return true
end
-- 触发操作
function action_EVENT_ANY_MONSTER_DIE_1019(context, evt)
-- 延迟5秒刷怪
if 0 ~= ScriptLib.CreateMonster(context, { config_id = 1040, delay_time = 5 }) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : create_monster")
return -1
end
return 0
end
-- 触发条件
function condition_EVENT_ANY_MONSTER_DIE_1020(context, evt)
if 1036 ~= evt.param1 then
return false
end
return true
end
-- 触发操作
function action_EVENT_ANY_MONSTER_DIE_1020(context, evt)
-- 延迟10秒刷怪
if 0 ~= ScriptLib.CreateMonster(context, { config_id = 1005, delay_time = 10 }) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : create_monster")
return -1
end
return 0
end
-- 触发条件
function condition_EVENT_ANY_MONSTER_DIE_1021(context, evt)
if 1039 ~= evt.param1 then
return false
end
return true
end
-- 触发操作
function action_EVENT_ANY_MONSTER_DIE_1021(context, evt)
-- 延迟5秒刷怪
if 0 ~= ScriptLib.CreateMonster(context, { config_id = 1006, delay_time = 5 }) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : create_monster")
return -1
end
return 0
end
-- 触发条件
function condition_EVENT_ANY_MONSTER_DIE_1022(context, evt)
if 1007 ~= evt.param1 then
return false
end
return true
end
-- 触发操作
function action_EVENT_ANY_MONSTER_DIE_1022(context, evt)
-- 延迟5秒刷怪
if 0 ~= ScriptLib.CreateMonster(context, { config_id = 1039, delay_time = 5 }) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : create_monster")
return -1
end
return 0
end
-- 触发条件
function condition_EVENT_ANY_MONSTER_DIE_1023(context, evt)
if 1008 ~= evt.param1 then
return false
end
return true
end
-- 触发操作
function action_EVENT_ANY_MONSTER_DIE_1023(context, evt)
-- 延迟5秒刷怪
if 0 ~= ScriptLib.CreateMonster(context, { config_id = 1039, delay_time = 5 }) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : create_monster")
return -1
end
return 0
end
-- 触发条件
function condition_EVENT_ANY_MONSTER_DIE_1024(context, evt)
if 1009 ~= evt.param1 then
return false
end
return true
end
-- 触发操作
function action_EVENT_ANY_MONSTER_DIE_1024(context, evt)
-- 延迟5秒刷怪
if 0 ~= ScriptLib.CreateMonster(context, { config_id = 1039, delay_time = 5 }) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : create_monster")
return -1
end
return 0
end