添加配置表

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flswld
2022-11-30 00:00:20 +08:00
parent f70a890338
commit d7f3f3b866
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{
///使用方法注释:
/// 1、调整能力
/// {
/// "$type" : "ModifyAbility",
/// "abilityName" : "Avatar_Qin_Captain",
/// "paramSpecial" : "CriticalHurt_Up",需要修改的参数名字,只能填1个。所以多个的话需要多个ModifierAbiltiy
/// "paramDelta" : 0.01,加上指定数值
/// "paramRatio" : 0,提升指定比例
/// }
/// ConfigAbilityCommon.cs中有AbilityProperty,可以调整角色全局的攻击,攻速,攻击,血量,防御,抵抗等等。
/// 2、添加能力
/// {
/// "$type" : "AddAbility",
/// "abilityName": "Avatar_Qin_Captain",仅有一个参数,abiltiyName
/// }
/// 3、替换攻击
/// {
/// "$type": "ReplaceEventPatternMixin",
/// "oldPatterns": ["Monster_Slime_Fire_02_NormalAttack"],
/// "newPatterns": ["Monster_Slime_Fire_02_NormalAttack_Fire"],如果需要替换攻击盒,可以用ModifyDamageMixin改变盒子伤害。
/// }
/// 4、解锁参数
/// {
/// "$type" : "UnlockTalentParam",
/// "abilityName" : "Avatar_Qin_IceShield_ImpactTriggerBack_L",
/// "talentParam" : "Qin_TriggerBack",
/// }
/// 需要配套功能: 即需要unlock这个predicates才能走过去。
/// "predicates" :
/// [
/// {
/// "$type" : "ByUnlockTalentParam",
/// "talentParam" : "Keaya_TriggerBack",
/// },
/// ],
///
/// 5、解锁controller内容
/// {
/// "$type" : "UnlockControllerConditions",
/// "conditionName" : "XXXX",
/// }
/// 6、调整技能cd
/// public partial class ModifySkillCD : ConfigTalentMixin
/// {
/// public uint skillID; // skillID
/// public float cdDelta; // cdDelta
/// public float cdRatio; // cdRatio
///
/// 7、调整技能消耗
/// public partial class ModifySkillCost : ConfigTalentMixin
/// {
/// public uint skillID; // skillID
/// public float costDelta; // costDelta
/// public float costRatio; // costRatio
///
/// 8、调整技能充能次数
/// public partial class ModifySkillPoint : ConfigTalentMixin
/// {
/// public uint skillID; // skillID
/// public int pointDelta; // pointDelta
/// 9、替换Abiltiy
/// {
/// "UnlockByTalentID":xxx,
/// "$type":"ReplaceAbiltiy",
/// "KeyAbilityName":"xx",
/// "NewAbiltiyName":"xx",
/// "ParamSpecial1":"xx",
/// "ParamMedthod1":"xx",
/// }
///
/// 注意!!!!
///
/// 需要修改MetaConfig,将对应的talent加入这个表。
///
///
///
///
///
///////////////////////////////////////////////////////////////
//
// 废弃
//
// 对血量高于self的敌人暴击率提高30%,对血量低于self的敌人暴击伤害提升30%
//
///////////////////////////////////////////////////////////////
"Relic_CompareHPEnhanceCrit":
[
{
"$type" : "AddAbility",
"abilityName" : "Relic_CompareHPEnhanceCrit",
},
{
"$type": "ModifyAbility",
"abilityName": "Relic_CompareHPEnhanceCrit",
"paramSpecial": "Crit",
"paramDelta": "%1",
},
{
"$type": "ModifyAbility",
"abilityName": "Relic_CompareHPEnhanceCrit",
"paramSpecial": "CritHurt",
"paramDelta": "%2",
},
],
///////////////////////////////////////////////////////////////
//
// 旧 征服寒冬的勇士 (旧,不再使用)
//
// 对受到寒冷、冻结效果影响的敌人,造成的伤害提升35%
//
///////////////////////////////////////////////////////////////
"Relic_DamageUpAgainstIceAndFrozen":
[
{
"$type" : "AddAbility",
"abilityName" : "Relic_DamageUpAgainstIceAndFrozen",
},
{
"$type": "ModifyAbility",
"abilityName": "Relic_DamageUpAgainstIceAndFrozen",
"paramSpecial": "Rate",
"paramDelta": "%1",
"paramRatio": 0,
},
],
}