添加配置表

This commit is contained in:
flswld
2022-11-30 00:00:20 +08:00
parent f70a890338
commit d7f3f3b866
33382 changed files with 8476601 additions and 0 deletions
@@ -0,0 +1,197 @@
{
"Albedo_Constellation_1":
[
{
"$type" : "UnlockTalentParam",
"abilityName": "SkillObj_Albedo_FuriousMonolith_Field",
"talentParam": "BloomEnergy",
},
{
"$type" : "ModifyAbility",
"abilityName" : "SkillObj_Albedo_FuriousMonolith_Field",
"paramSpecial" : "BloomEnergy",
"paramDelta" : "%1",
},
],
"Albedo_Constellation_2":
[
{
"$type" : "UnlockTalentParam",
"abilityName": "SkillObj_Albedo_FuriousMonolith_Field",
"talentParam": "BloomBurst",
},
{
"$type" : "ModifyAbility",
"abilityName" : "SkillObj_Albedo_FuriousMonolith_FullBloom",
"paramSpecial" : "DEF2ATK_Ratio",
"paramDelta" : "%1",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Albedo_AlchemicalBreakOut",
"paramSpecial" : "DEF2ATK_Ratio",
"paramDelta" : "%1",
},
],
"Albedo_Constellation_3":
[
{
"$type": "AddTalentExtraLevel",
"talentType": "AvatarSkill",
"talentIndex": 2,
"extraLevel": 3,
},
],
"Albedo_Constellation_4":
[
{
"$type" : "UnlockTalentParam",
"abilityName": "SkillObj_Albedo_FuriousMonolith_Field",
"talentParam": "FallingAttackUp",
},
],
"Albedo_Constellation_5":
[
{
"$type": "AddTalentExtraLevel",
"talentType": "AvatarSkill",
"talentIndex": 9,
"extraLevel": 3,
},
],
"Albedo_Constellation_6":
[
{
"$type" : "UnlockTalentParam",
"abilityName": "SkillObj_Albedo_FuriousMonolith_Field",
"talentParam": "ShieldFever",
},
],
"Albedo_PermanentSkill_1":
[
{
"$type" : "UnlockTalentParam",
"abilityName": "SkillObj_Albedo_FuriousMonolith_Field",
"talentParam": "BloomExtraDPR",
},
],
"Albedo_PermanentSkill_2":
[
{
"$type" : "UnlockTalentParam",
"abilityName": "Avatar_Albedo_AlchemicalBreakOut",
"talentParam": "ElemMasteryUp",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Albedo_AlchemicalBreakOut",
"paramSpecial" : "ElemMasteryDelta",
"paramDelta" : "%1",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Albedo_AlchemicalBreakOut",
"paramSpecial" : "ElemMasteryUpTime",
"paramDelta" : "%2",
},
],
"Albedo_SkillUpgrade_1":
[
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Albedo_DamageHandler",
"paramSpecial" : "damage1",
"paramDelta" : "%1",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Albedo_DamageHandler",
"paramSpecial" : "damage2",
"paramDelta" : "%2",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Albedo_DamageHandler",
"paramSpecial" : "damage3",
"paramDelta" : "%3",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Albedo_DamageHandler",
"paramSpecial" : "damage4",
"paramDelta" : "%4",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Albedo_DamageHandler",
"paramSpecial" : "damage5",
"paramDelta" : "%5",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Albedo_DamageHandler",
"paramSpecial" : "damage6",
"paramDelta" : "%6",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Albedo_DamageHandler",
"paramSpecial" : "damage7",
"paramDelta" : "%7",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Albedo_ExtraAttack",
"paramSpecial" : "ExtraAttack_Sword_Stamina_Cost",
"paramDelta" : "%8",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Albedo_FallingAnthem",
"paramSpecial" : "FallingAnthem_Normal_Loop_Damage",
"paramDelta" :"%9",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Albedo_FallingAnthem",
"paramSpecial" : "FallingAnthem_Normal_Rank_1_Damage",
"paramDelta" :"%10",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Albedo_FallingAnthem",
"paramSpecial" : "FallingAnthem_Normal_Rank_2_Damage",
"paramDelta" :"%11",
},
],
"Albedo_SkillUpgrade_2":
[
{
"$type" : "ModifyAbility",
"abilityName" : "SkillObj_Albedo_FuriousMonolith",
"paramSpecial" : "OpeningDamage",
"paramDelta" :"%1",
},
{
"$type" : "ModifyAbility",
"abilityName" : "SkillObj_Albedo_FuriousMonolith_Field",
"paramSpecial" : "Damage_Art",
"paramDelta" :"%2",
},
],
"Albedo_SkillUpgrade_3":
[
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Albedo_AlchemicalBreakOut",
"paramSpecial" : "OpeningDamage",
"paramDelta" :"%1",
},
{
"$type" : "ModifyAbility",
"abilityName" : "SkillObj_Albedo_FuriousMonolith_FullBloom",
"paramSpecial" : "Damage_Burst",
"paramDelta" :"%2",
},
],
}
@@ -0,0 +1,190 @@
{
"Aloy_Constellation_1":
[
],
"Aloy_Constellation_2":
[
],
"Aloy_Constellation_3":
[
],
"Aloy_Constellation_4":
[
],
"Aloy_Constellation_5":
[
],
"Aloy_Constellation_6":
[
],
"Aloy_PermanentSkill_1":
[
{
"$type":"UnlockTalentParam",
"abilityName":"Avatar_Aloy_Coil_Handler",
"talentParam":"Coil_AttackUp",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Aloy_Coil_Handler",
"paramSpecial" : "Aloy_Coil_AttackRatio",
"paramDelta" : "%1",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Aloy_Coil_Handler",
"paramSpecial" : "Aloy_Coil_BuffDuration",
"paramDelta" : "%2",
},
],
"Aloy_PermanentSkill_2":
[
{
"$type":"UnlockTalentParam",
"abilityName":"Avatar_Aloy_Coil_Handler",
"talentParam":"CoilBurst_IceAttackUp",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Aloy_Coil_Handler",
"paramSpecial" : "Aloy_CoilBurst_IceAttackDelta",
"paramDelta" : "%1",
},
],
"Aloy_SkillUpgrade_1":
[
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_AloyGadgetSkill_NormalAttack_01_01_Damage",
"paramSpecial" : "NormalAttack_01_01_DamagePercentage",
"paramDelta" : "%1",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_AloyGadgetSkill_NormalAttack_01_02_Damage",
"paramSpecial" : "NormalAttack_01_02_DamagePercentage",
"paramDelta" : "%2",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_AloyGadgetSkill_NormalAttack_02_Damage",
"paramSpecial" : "NormalAttack_02_DamagePercentage",
"paramDelta" : "%3",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_AloyGadgetSkill_NormalAttack_03_Damage",
"paramSpecial" : "NormalAttack_03_DamagePercentage",
"paramDelta" : "%4",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_AloyGadgetSkill_NormalAttack_04_Damage",
"paramSpecial" : "NormalAttack_04_DamagePercentage",
"paramDelta" : "%5",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_AloyGadgetSkill_ExtraAttack_WithoutIce",
"paramSpecial" : "DamageWithoutIce",
"paramDelta" : "%6",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_AloyGadgetSkill_ExtraAttack_Ice",
"paramSpecial" : "DamageWithIce",
"paramDelta" : "%7",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Aloy_FallingAnthem",
"paramSpecial" : "FallingAnthem_Normal_Loop_Damage",
"paramDelta" :"%8",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Aloy_FallingAnthem",
"paramSpecial" : "FallingAnthem_Normal_Rank_1_Damage",
"paramDelta" :"%9",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Aloy_FallingAnthem",
"paramSpecial" : "FallingAnthem_Normal_Rank_2_Damage",
"paramDelta" :"%10",
},
],
"Aloy_SkillUpgrade_2":
[
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_AloyGadgetSkill_ElementalArt_Bullet",
"paramSpecial" : "ElementalArt_Damage1",
"paramDelta" :"%1",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_AloyGadgetSkill_ElementalArt_Mine",
"paramSpecial" : "ElementalArt_Damage2",
"paramDelta" :"%2",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Aloy_Coil_Handler",
"paramSpecial" : "Aloy_Coil_AttackDownRatio",
"paramDelta" : "%3",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Aloy_Coil_Handler",
"paramSpecial" : "Aloy_Coil_DebuffDuration",
"paramDelta" : "%4",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Aloy_Coil_Handler",
"paramSpecial" : "NormalAttack_Coil_L1_DamagePercentageRatio",
"paramDelta" : "%5",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Aloy_Coil_Handler",
"paramSpecial" : "NormalAttack_Coil_L2_DamagePercentageRatio",
"paramDelta" : "%6",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Aloy_Coil_Handler",
"paramSpecial" : "NormalAttack_Coil_L3_DamagePercentageRatio",
"paramDelta" : "%7",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Aloy_Coil_Handler",
"paramSpecial" : "NormalAttack_Coil_L4_DamagePercentageRatio",
"paramDelta" : "%8",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Aloy_Coil_Handler",
"paramSpecial" : "Aloy_Coil_UltraModeLifeTime",
"paramDelta" : "%9",
},
],
"Aloy_SkillUpgrade_3":
[
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_AloyGadgetSkill_ElementalBurst",
"paramSpecial" : "ElementalBurst_Damage",
"paramDelta" :"%1",
},
],
"Aloy_ProudSkill_NonCombat_1":
[
{
"$type" : "AddAbility",
"abilityName": "Avatar_Aloy_Talent_Stealth_Animal_BeastAndBird",
},
],
}
@@ -0,0 +1,766 @@
{
"Ambor_Talent_211": [
{
"$type": "ModifySkillPoint",
"skillID": 10032,
"pointDelta": 1,
},
{
"$type": "ModifySkillCD",
"skillID": 10032,
"cdDelta": 0,
"cdRatio": -0.2,
},
],
//============================================================================一箭双丘丘!
"Ambor_Talent_212": [
{
"$type": "UnlockTalentParam",
"abilityName": "Avatar_Ambor_ShootArrow_Aiming",
"talentParam": "Ambor_Talent212_DoubleArrow",
},
{
"$type": "ModifyAbility",
"abilityName": "Ambor_Talent212_DoubleArrow",
"paramSpecial": "Ambor_Talent212_P1_Damage_Percentage",
"paramDelta": "%1",
},
{
"$type": "ModifyAbility",
"abilityName": "Ambor_Talent212_DoubleArrow_WithoutFire_Material",
"paramSpecial": "Ambor_Talent212_P1_Damage_Percentage",
"paramDelta": "%1",
},
],
//============================================================================新兔兔伯爵!
"Ambor_Talent_213": [
{
"$type": "UnlockTalentParam",
"abilityName": "Test_ShootAimingArrow_Fire_Fx",
"talentParam": "Ambor_Talent213_HitDummyBlowUpTrigger",
},
{
"$type": "ModifyAbility",
"abilityName": "Avatar_Ambor_BlowUpByTrigger",
"paramSpecial": "Ambor_Talent213_P1_Damage_Percentage",
"paramDelta": "%1",
},
],
//============================================================================爆头
"Ambor_Talent_216": [
{
"$type": "UnlockTalentParam",
"abilityName": "Avatar_Ambor_ArrowRain",
"talentParam": "Ambor_Talent_216",
},
{
"$type": "ModifyAbility",
"abilityName": "Avatar_Ambor_ArrowRain",
"paramSpecial": "Ambor_Talent_216_P1_MoveSpeedUp",
"paramDelta": "%1",
},
{
"$type": "ModifyAbility",
"abilityName": "Avatar_Ambor_ArrowRain",
"paramSpecial": "Ambor_Talent_216_P2_AttackUp",
"paramDelta": "%2",
},
{
"$type": "ModifyAbility",
"abilityName": "Avatar_Ambor_ArrowRain",
"paramSpecial": "Ambor_Talent_216_P3_BuffTimer",
"paramDelta": "%3",
},
],
//==============================================================================
// 安柏队长技 核心技能配表完成([增加属性]1类型 表示全队都有加成的效果)
// 火元素伤害加成|{param1:P} 火元素抗性|{param2:P}
//==============================================================================
//==============================================================================
// 安柏队长技 核心技能配表完成([增加属性]1类型 表示全队都有加成的效果)
// 火元素伤害加成|{param1:P} 火元素抗性|{param2:P}
//==============================================================================
"Ambor_ProudSkill_21": [
{
"$type": "AddAbility",
"abilityName": "Avatar_Ambor_ProudSkill_21",
},
{
"$type": "ModifyAbility",
"abilityName": "Avatar_Ambor_ProudSkill_21",
"paramSpecial": "Ambor_ProudSkill21_P1_Stamina_Reduce",
"paramDelta": "-%1",
},
],
//============================================================================爆头
"Ambor_Talent_214": [
//==========================================================================无属性蓄力箭
{
"$type": "UnlockTalentParam",
"abilityName": "Ambor_AimingArrow_WithoutFire_Material",
"talentParam": "Ambor_Talent_214_HitHead",
},
{
"$type": "ModifyAbility",
"abilityName": "Ambor_AimingArrow_WithoutFire_Material",
"paramSpecial": "Ambor_Talent_214_HitHeadAttackUp",
"paramDelta": "%1",
},
{
"$type": "ModifyAbility",
"abilityName": "Ambor_AimingArrow_WithoutFire_Material",
"paramSpecial": "Ambor_Talent_214_HitHeadAttackUpTimer",
"paramDelta": "%2",
},
//==========================================================================火属性蓄力箭
{
"$type": "UnlockTalentParam",
"abilityName": "Test_ShootAimingArrow_Fire_Fx",
"talentParam": "Ambor_Talent_214_HitHead",
},
{
"$type": "ModifyAbility",
"abilityName": "Test_ShootAimingArrow_Fire_Fx",
"paramSpecial": "Ambor_Talent_214_HitHeadAttackUp",
"paramDelta": "%1",
},
{
"$type": "ModifyAbility",
"abilityName": "Test_ShootAimingArrow_Fire_Fx",
"paramSpecial": "Ambor_Talent_214_HitHeadAttackUpTimer",
"paramDelta": "%2",
},
],
//============================================================================大箭雨
"Ambor_Talent_215": [
{
"$type": "UnlockTalentParam",
"abilityName": "Avatar_Ambor_ArrowRain_Alert",
"talentParam": "Ambor_Talent_215",
},
{
"$type": "ModifyAbility",
"abilityName": "Avatar_Ambor_ArrowRainField",
"paramSpecial": "Ambor_Talent_215_P1_Critical_Extra",
"paramDelta": "%1",
},
{
"$type": "ModifyAbility",
"abilityName": "Avatar_Ambor_ArrowRainField",
"paramSpecial": "Ambor_Talent_215_P2_Range_Extra",
"paramDelta": "%2",
},
],
//==============================================================================
// 安柏得意技 在对应Ability 中 modifierName 和脚本名相同,方便搜索
//==============================================================================
"Ambor_ProudSkill_31": [
//==========================================================================
{
"$type": "ModifyAbility",
"abilityName": "Test_ShootArrow_Trail_Light_Fx",
"paramSpecial": "Ambor_ProudSkill31_P1_Damage_Percentage",
"paramDelta": "%1",
},
{
"$type": "ModifyAbility",
"abilityName": "Test_ShootArrow_Trail_Light_Fx",
"paramSpecial": "Ambor_ProudSkill31_P2_Damage_Percentage",
"paramDelta": "%2",
},
{
"$type": "ModifyAbility",
"abilityName": "Test_ShootArrow_Trail_Light_Fx",
"paramSpecial": "Ambor_ProudSkill31_P4_Damage_Percentage",
"paramDelta": "%4",
},
//==========================================================================
{
"$type": "ModifyAbility",
"abilityName": "Test_ShootArrow_Trail_Fx",
"paramSpecial": "Ambor_ProudSkill31_P3_Damage_Percentage",
"paramDelta": "%3",
},
{
"$type": "ModifyAbility",
"abilityName": "Test_ShootArrow_Trail_Fx",
"paramSpecial": "Ambor_ProudSkill31_P5_Damage_Percentage",
"paramDelta": "%5",
},
//==========================================================================
{
"$type": "ModifyAbility",
"abilityName": "Ambor_AimingArrow_WithoutFire_Material",
"paramSpecial": "Ambor_ProudSkill31_P6_ChargeNoFireDamage_Percentage",
"paramDelta": "%6",
},
//==========================================================================
{
"$type": "ModifyAbility",
"abilityName": "Test_ShootAimingArrow_Fire_Fx",
"paramSpecial": "Ambor_ProudSkill31_P6_ChargeNoFireDamage_Percentage",
"paramDelta": "%6",
},
{
"$type": "ModifyAbility",
"abilityName": "Test_ShootAimingArrow_Fire_Fx",
"paramSpecial": "Ambor_ProudSkill31_P7_ChargeFireDamage_Percentage",
"paramDelta": "%7",
},
//==========================================================================
{
"$type": "ModifyAbility",
"abilityName": "Ambor_Talent212_DoubleArrow_WithoutFire_Material",
"paramSpecial": "Ambor_ProudSkill31_P6_ChargeNoFireDamage_Percentage",
"paramDelta": "%6",
},
//==========================================================================
{
"$type": "ModifyAbility",
"abilityName": "Ambor_Talent212_DoubleArrow",
"paramSpecial": "Ambor_ProudSkill31_P6_ChargeNoFireDamage_Percentage",
"paramDelta": "%6",
},
{
"$type": "ModifyAbility",
"abilityName": "Ambor_Talent212_DoubleArrow",
"paramSpecial": "Ambor_ProudSkill31_P7_ChargeFireDamage_Percentage",
"paramDelta": "%7",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Ambor_FallingAnthem",
"paramSpecial" : "FallingAnthem_Normal_Loop_Damage",
"paramDelta" :"%8",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Ambor_FallingAnthem",
"paramSpecial" : "FallingAnthem_Normal_Rank_1_Damage",
"paramDelta" :"%9",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Ambor_FallingAnthem",
"paramSpecial" : "FallingAnthem_Normal_Rank_2_Damage",
"paramDelta" :"%10",
},
],
"Ambor_ProudSkill_32": [
{
"$type": "ModifyAbility",
"abilityName": "Avatar_Ambor_DummyMaterial",
"paramSpecial": "Ambor_ProudSkill32_P3_Hp_Percentage",
"paramDelta": "%3",
},
{
"$type": "ModifyAbility",
"abilityName": "Avatar_Ambor_DummyDropBall",
"paramSpecial": "Ambor_ProudSkill32_P2_Damage_Percentage",
"paramDelta": "%2",
},
],
"Ambor_ProudSkill_33": [
{
"$type": "ModifyAbility",
"abilityName": "Avatar_Ambor_ArrowRainField",
"paramSpecial": "Ambor_ProudSkill33_P1_Damage",
"paramDelta": "%1",
},
],
"Ambor_Talent_S_Levelup": [
{
"$type": "AddTalentExtraLevel",
"talentType": "AvatarSkill",
"talentIndex": 2,
"extraLevel": 3,
},
],
"Ambor_Talent_E_Levelup":[
{
"$type": "AddTalentExtraLevel",
"talentType": "AvatarSkill",
"talentIndex": 9,
"extraLevel": 3,
},
],
// "Ambor_Talent_ReduceFlyStamina":
// [
// {
// "$type":"AddAbility",
// "abilityName":"Avatar_Ambor_Talent_ReduceFlyStamina",
// },
// ],
"Ambor_ProudSkill_NonCombat_1":
[
{
"$type":"AddAbility",
"abilityName":"Avatar_Ambor_FlyStamina_Reduction",
},
],
//老脚本
//"Ambor_SkillUpgrade_31": [
// {
// "$type": "AddAbility",
// "abilityName": "Avatar_Ambor_Captain",
// },
// {
// "$type": "ModifyAbility",
// "abilityName": "Avatar_Ambor_Captain",
// "paramSpecial": "FlySpeed",
// "paramDelta": 10,
// },
//],
//"Ambor_FlyChampion2": [
// {
// "$type": "ModifyAbility",
// "abilityName": "Avatar_Ambor_FlyChampion",
// "paramSpecial": "StaminaReduce",
// "paramDelta": -0.09,
// "paramRatio": 0,
// },
//],
//"Ambor_FlyChampion3": [
// {
// "$type": "ModifyAbility",
// "abilityName": "Avatar_Ambor_FlyChampion",
// "paramSpecial": "StaminaReduce",
// "paramDelta": -0.15,
// "paramRatio": 0,
// },
//],
//"Ambor_Shooter1": [
// {
// "$type": "ModifyAbility",
// "abilityName": "Test_ShootAimingArrow_Fire_Fx",
// "paramSpecial": "DamageWithFire",
// "paramDelta": 0,
// "paramRatio": 0.04,
// },
// {
// "$type": "ModifyAbility",
// "abilityName": "Test_ShootAimingArrow_Fire_Fx",
// "paramSpecial": "DamageWithoutFire",
// "paramDelta": 0,
// "paramRatio": 0.04,
// },
// {
// "$type": "ModifyAbility",
// "abilityName": "Ambor_DoubleArrow",
// "paramSpecial": "DamageWithFire",
// "paramDelta": 0,
// "paramRatio": 0.04,
// },
// {
// "$type": "ModifyAbility",
// "abilityName": "Ambor_DoubleArrow",
// "paramSpecial": "DamageWithoutFire",
// "paramDelta": 0,
// "paramRatio": 0.04,
// },
// {
// "$type": "UnlockTalentParam",
// "abilityName": "Test_ShootArrow_Trail_Fx",
// "talentParam": "ShootArrow_DamageUp",
// },
// {
// "$type": "UnlockTalentParam",
// "abilityName": "Test_ShootArrow_Trail_Light_Fx",
// "talentParam": "ShootArrow_DamageUp",
// },
// {
// "$type": "ModifyAbility",
// "abilityName": "Ambor_AimingArrow_WithoutFire_Material",
// "paramSpecial": "Damage",
// "paramDelta": 0,
// "paramRatio": 0.04,
// },
// {
// "$type": "ModifyAbility",
// "abilityName": "Ambor_DoubleArrow_WithoutFire_Material",
// "paramSpecial": "Damage",
// "paramDelta": 0,
// "paramRatio": 0.04,
// },
//],
//"Ambor_Shooter2": [
// {
// "$type": "ModifyAbility",
// "abilityName": "Test_ShootAimingArrow_Fire_Fx",
// "paramSpecial": "DamageWithFire",
// "paramDelta": 0,
// "paramRatio": 0.03,
// },
// {
// "$type": "ModifyAbility",
// "abilityName": "Test_ShootAimingArrow_Fire_Fx",
// "paramSpecial": "DamageWithoutFire",
// "paramDelta": 0,
// "paramRatio": 0.03,
// },
// {
// "$type": "ModifyAbility",
// "abilityName": "Ambor_DoubleArrow",
// "paramSpecial": "DamageWithFire",
// "paramDelta": 0,
// "paramRatio": 0.03,
// },
// {
// "$type": "ModifyAbility",
// "abilityName": "Ambor_DoubleArrow",
// "paramSpecial": "DamageWithoutFire",
// "paramDelta": 0,
// "paramRatio": 0.03,
// },
// {
// "$type": "ModifyAbility",
// "abilityName": "Test_ShootArrow_Trail_Fx",
// "paramSpecial": "DamageUp",
// "paramDelta": 0.03,
// "paramRatio": 0,
// },
// {
// "$type": "ModifyAbility",
// "abilityName": "Test_ShootArrow_Trail_Light_Fx",
// "paramSpecial": "DamageUp",
// "paramDelta": 0.03,
// "paramRatio": 0,
// },
// {
// "$type": "ModifyAbility",
// "abilityName": "Ambor_AimingArrow_WithoutFire_Material",
// "paramSpecial": "Damage",
// "paramDelta": 0,
// "paramRatio": 0.03,
// },
// {
// "$type": "ModifyAbility",
// "abilityName": "Ambor_DoubleArrow_WithoutFire_Material",
// "paramSpecial": "Damage",
// "paramDelta": 0,
// "paramRatio": 0.03,
// },
//],
//"Ambor_Shooter3": [
// {
// "$type": "ModifyAbility",
// "abilityName": "Test_ShootAimingArrow_Fire_Fx",
// "paramSpecial": "DamageWithFire",
// "paramDelta": 0,
// "paramRatio": 0.03,
// },
// {
// "$type": "ModifyAbility",
// "abilityName": "Test_ShootAimingArrow_Fire_Fx",
// "paramSpecial": "DamageWithoutFire",
// "paramDelta": 0,
// "paramRatio": 0.03,
// },
// {
// "$type": "ModifyAbility",
// "abilityName": "Ambor_DoubleArrow",
// "paramSpecial": "DamageWithFire",
// "paramDelta": 0,
// "paramRatio": 0.03,
// },
// {
// "$type": "ModifyAbility",
// "abilityName": "Ambor_DoubleArrow",
// "paramSpecial": "DamageWithoutFire",
// "paramDelta": 0,
// "paramRatio": 0.03,
// },
// {
// "$type": "ModifyAbility",
// "abilityName": "Test_ShootArrow_Trail_Fx",
// "paramSpecial": "DamageUp",
// "paramDelta": 0.03,
// "paramRatio": 0,
// },
// {
// "$type": "ModifyAbility",
// "abilityName": "Test_ShootArrow_Trail_Light_Fx",
// "paramSpecial": "DamageUp",
// "paramDelta": 0.03,
// "paramRatio": 0,
// },
// {
// "$type": "ModifyAbility",
// "abilityName": "Ambor_AimingArrow_WithoutFire_Material",
// "paramSpecial": "Damage",
// "paramDelta": 0,
// "paramRatio": 0.03,
// },
// {
// "$type": "ModifyAbility",
// "abilityName": "Ambor_DoubleArrow_WithoutFire_Material",
// "paramSpecial": "Damage",
// "paramDelta": 0,
// "paramRatio": 0.03,
// },
//],
//"Ambor_SuperArrowRain1": [
// {
// "$type": "ModifyAbility",
// "abilityName": "Avatar_Ambor_ArrowRainField",
// "paramSpecial": "bonusCritical",
// "paramDelta": 0.04,
// "paramRatio": 0,
// },
// {
// "$type": "ModifyAbility",
// "abilityName": "Avatar_Ambor_ArrowRainField",
// "paramSpecial": "Damage",
// "paramDelta": 0,
// "paramRatio": 0.06,
// },
//],
//"Ambor_SuperArrowRain2": [
// {
// "$type": "ModifyAbility",
// "abilityName": "Avatar_Ambor_ArrowRainField",
// "paramSpecial": "bonusCritical",
// "paramDelta": 0.02,
// "paramRatio": 0,
// },
// {
// "$type": "ModifyAbility",
// "abilityName": "Avatar_Ambor_ArrowRainField",
// "paramSpecial": "Damage",
// "paramDelta": 0,
// "paramRatio": 0.06,
// },
//],
//"Ambor_SuperArrowRain3": [
// {
// "$type": "ModifyAbility",
// "abilityName": "Avatar_Ambor_ArrowRainField",
// "paramSpecial": "bonusCritical",
// "paramDelta": 0.02,
// "paramRatio": 0,
// },
// {
// "$type": "ModifyAbility",
// "abilityName": "Avatar_Ambor_ArrowRainField",
// "paramSpecial": "Damage",
// "paramDelta": 0,
// "paramRatio": 0.06,
// },
//],
//"Ambor_SuperArrowRain4": [
// {
// "$type": "ModifyAbility",
// "abilityName": "Avatar_Ambor_ArrowRainField",
// "paramSpecial": "bonusCritical",
// "paramDelta": 0.02,
// "paramRatio": 0,
// },
// {
// "$type": "ModifyAbility",
// "abilityName": "Avatar_Ambor_ArrowRainField",
// "paramSpecial": "Damage",
// "paramDelta": 0,
// "paramRatio": 0.06,
// },
//],
//"Ambor_SuperDummy1": [
// // {
// // "$type" : "ModifyAbility",
// // "abilityName" : "Avatar_Ambor_DummyMaterial",
// // "paramSpecial" : "DummyHp",
// // "paramDelta" : 0.4,
// // "paramRatio" : 0,
// // },
// {
// "$type": "UnlockTalentParam",
// "abilityName": "Avatar_Ambor_DummyMaterial",
// "talentParam": "DummyHp_Up",
// },
// {
// "$type": "ModifyAbility",
// "abilityName": "Avatar_Ambor_DummyDropBall",
// "paramSpecial": "Damage",
// "paramDelta": 0,
// "paramRatio": 0.1,
// },
//],
//"Ambor_SuperDummy2": [
// {
// "$type": "ModifyAbility",
// "abilityName": "Avatar_Ambor_DummyMaterial",
// "paramSpecial": "DummyHp",
// "paramDelta": 0.3,
// "paramRatio": 0,
// },
// {
// "$type": "ModifyAbility",
// "abilityName": "Avatar_Ambor_DummyDropBall",
// "paramSpecial": "Damage",
// "paramDelta": 0,
// "paramRatio": 0.2,
// },
//],
//"Ambor_SuperDummy3": [
// {
// "$type": "ModifyAbility",
// "abilityName": "Avatar_Ambor_DummyMaterial",
// "paramSpecial": "DummyHp",
// "paramDelta": 0.3,
// "paramRatio": 0,
// },
// {
// "$type": "ModifyAbility",
// "abilityName": "Avatar_Ambor_DummyDropBall",
// "paramSpecial": "Damage",
// "paramDelta": 0,
// "paramRatio": 0.3,
// },
//],
//"Ambor_Dexterous1": [
// {
// "$type": "UnlockTalentParam",
// "abilityName": "Avatar_Ambor_ArrowRain",
// "talentParam": "Ambor_Dexterous",
// },
//],
//"Ambor_Dexterous2": [
// {
// "$type": "ModifyAbility",
// "abilityName": "Avatar_Ambor_ArrowRain",
// "paramSpecial": "Dexterous_SpeedUp",
// "paramDelta": 0.1,
// "paramRatio": 0,
// },
// {
// "$type": "ModifyAbility",
// "abilityName": "Avatar_Ambor_ArrowRain",
// "paramSpecial": "Dexterous_DamageUp",
// "paramDelta": 0.15,
// "paramRatio": 0,
// },
//],
//"Ambor_Dexterous3": [
// {
// "$type": "ModifyAbility",
// "abilityName": "Avatar_Ambor_ArrowRain",
// "paramSpecial": "Dexterous_SpeedUp",
// "paramDelta": 0.1,
// "paramRatio": 0,
// },
// {
// "$type": "ModifyAbility",
// "abilityName": "Avatar_Ambor_ArrowRain",
// "paramSpecial": "Dexterous_DamageUp",
// "paramDelta": 0.15,
// "paramRatio": 0,
// },
//],
//"Ambor_DoubleArrow2": [
// // {
// // "$type" : "ModifyAbility",
// // "abilityName" : "Ambor_DoubleArrow",
// // "paramSpecial" : "DoubleArrow_Damage",
// // "paramDelta" : 0.2,
// // "paramRatio" : 0,
// // },
// // {
// // "$type" : "ModifyAbility",
// // "abilityName" : "Ambor_DoubleArrow_WithoutFire_Material",
// // "paramSpecial" : "DoubleArrow_Damage",
// // "paramDelta" : 0.2,
// // "paramRatio" : 0,
// // },
// {
// "$type": "ModifyAbility",
// "abilityName": "Ambor_DoubleArrow",
// "paramSpecial": "DoubleArrow_SubFactor",
// "paramDelta": 0.1,
// "paramRatio": 0,
// },
// {
// "$type": "ModifyAbility",
// "abilityName": "Ambor_DoubleArrow_WithoutFire_Material",
// "paramSpecial": "DoubleArrow_SubFactor",
// "paramDelta": 0.1,
// "paramRatio": 0,
// },
//],
//"Ambor_DoubleArrow3": [
// // {
// // "$type" : "ModifyAbility",
// // "abilityName" : "Ambor_DoubleArrow",
// // "paramSpecial" : "DoubleArrow_Damage",
// // "paramDelta" : 0.26,
// // "paramRatio" : 0,
// // },
// // {
// // "$type" : "ModifyAbility",
// // "abilityName" : "Ambor_DoubleArrow_WithoutFire_Material",
// // "paramSpecial" : "DoubleArrow_Damage",
// // "paramDelta" : 0.26,
// // "paramRatio" : 0,
// // },
// {
// "$type": "ModifyAbility",
// "abilityName": "Ambor_DoubleArrow",
// "paramSpecial": "DoubleArrow_SubFactor",
// "paramDelta": 0.1,
// "paramRatio": 0,
// },
// {
// "$type": "ModifyAbility",
// "abilityName": "Ambor_DoubleArrow_WithoutFire_Material",
// "paramSpecial": "DoubleArrow_SubFactor",
// "paramDelta": 0.1,
// "paramRatio": 0,
// },
//],
//"Ambor_ReserveDummy1": [
// {
// "$type": "ModifySkillPoint",
// "skillID": 10032,
// "pointDelta": 1,
// },
// {
// "$type": "ModifySkillCD",
// "skillID": 10032,
// "cdDelta": 0,
// "cdRatio": -0.05,
// },
//],
//"Ambor_ReserveDummy2": [
// {
// "$type": "ModifySkillCD",
// "skillID": 10032,
// "cdDelta": 0,
// "cdRatio": -0.20,
// },
//],
}
@@ -0,0 +1,443 @@
{
////////////////////////////////////////////////////////////////
//
// 命之座1 霜杀墨染樱 普攻对敌人造成冰属性伤害时,元素战技的冷却有X概率减少Y秒,该效果每0.1秒只能触发一次。
//
////////////////////////////////////////////////////////////////
"Ayaka_Constellation_1":
[
// {
// "$type" : "UnlockTalentParam",
// "abilityName" : "Avatar_Ayaka_Icespine_Strike_New",
// "talentParam" : "Avatar_Ayaka_EarlyWinter",
// },
{
"$type" : "AddAbility",
"abilityName" : "Avatar_Ayaka_Constellation_1",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Ayaka_Constellation_1",
"paramSpecial" : "Constellation_1_Chance",
"paramDelta" : "%1",
"paramRatio" : 0,
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Ayaka_Constellation_1",
"paramSpecial" : "cdDelta",
"paramDelta" : "-%2",
"paramRatio" : 0,
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Ayaka_Constellation_1",
"paramSpecial" : "ReduceElementalArt_CD",
"paramDelta" : "%3",
"paramRatio" : 0,
},
],
////////////////////////////////////////////////////////////////
//
// 命之座2 三重关雪扉 施放神里流·霜灭时,会向侧面放出额外2个较小的冰刃风暴,各自能造成20%的伤害。
//
////////////////////////////////////////////////////////////////
"Ayaka_Constellation_2":
[
// {
// "$type" : "ModifySkillCD",
// "skillID" : 10019,
// "cdDelta" : -2,
// },
{
"$type" : "UnlockTalentParam",
"abilityName" : "Avatar_Ayaka_FrozenWindmill",
"talentParam" : "Avatar_Ayaka_Oboro",
},
],
////////////////////////////////////////////////////////////////
//
// 命之座3 强化神里流·霜灭 增加神里流·霜灭的技能等级(脚本为空)
//
////////////////////////////////////////////////////////////////
"Ayaka_Constellation_3":
[
{
"$type" : "AddTalentExtraLevel",
"talentType" : "AvatarSkill",
"talentIndex" : 9,
"extraLevel" : 3,
}
],
////////////////////////////////////////////////////////////////
//
// 命之座4 神里流·霜灭的冰刃风暴造成伤害后,会使被命中的敌人防御力降低X%
//
////////////////////////////////////////////////////////////////
"Ayaka_Constellation_4":
[
// {
// "$type" : "AddAbility",
// "abilityName" : "Avatar_Ayaka_Talent_EbbAndFlow",
// },
{
"$type" : "AddAbility",
"abilityName" : "Avatar_Ayaka_Constellation_4",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Ayaka_Constellation_4",
"paramSpecial" : "Constellation_4_Duration",
"paramDelta" : "%2",
"paramRatio" : 0,
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Ayaka_Constellation_4",
"paramSpecial" : "Constellation_4_DefenceDown_Ratio",
"paramDelta" : "-%1",
"paramRatio" : 0,
},
],
////////////////////////////////////////////////////////////////
//
// 命之座5 强化神里流·冰华 增加神里流·冰华的技能等级(脚本为空)
//
////////////////////////////////////////////////////////////////
"Ayaka_Constellation_5":
[
{
"$type" : "AddTalentExtraLevel",
"talentType" : "AvatarSkill",
"talentIndex" : 2,
"extraLevel" : 3,
}
],
////////////////////////////////////////////////////////////////
//
// 命之座6 每10秒使绫华的重击伤害提升250% ,死亡或重击命中敌人后移除
//
////////////////////////////////////////////////////////////////
"Ayaka_Constellation_6":
[
{
"$type" : "AddAbility",
"abilityName" : "Avatar_Ayaka_Constellation_6",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Ayaka_Constellation_6",
"paramSpecial" : "Constellation_6_Period",
"paramDelta" : "%1",
"paramRatio" : 0,
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Ayaka_Constellation_6",
"paramSpecial" : "Constellation_6_DamagePercentageRatio",
"paramDelta" : "%2",
"paramRatio" : 0,
},
{
"$type" : "UnlockTalentParam",
"abilityName" : "Avatar_Ayaka_ExtraAttack_Damage_Gadget",
"talentParam" : "Ayaka_Constellation_6",
},
],
////////////////////////////////////////////////////////////////
//
// 固有得意技1 寒天宣命祝词 释放元素战技后的6秒内,获得强化效果:普攻及重击造成的伤害提升30%。
//
////////////////////////////////////////////////////////////////
"Ayaka_PermanentSkill_1":
[
{
"$type" : "UnlockTalentParam",
"abilityName" : "Avatar_Ayaka_Talent_IceDance",
"talentParam" : "Ayaka_Talent_IceDance",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Ayaka_Talent_IceDance",
"paramSpecial" : "IceDance_AttackUp_Ratio",
"paramDelta" : "%1",
"paramRatio" : 0,
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Ayaka_Talent_IceDance",
"paramSpecial" : "IceDance_AttackUp_Duration",
"paramDelta" : "%2",
"paramRatio" : 0,
},
],
////////////////////////////////////////////////////////////////
//
// 固有得意技2 若神里流·霰步现身后引发的寒属性冲击命中了怪物,则返还部分体力。改效果每X秒只能触发一次。
//
////////////////////////////////////////////////////////////////
"Ayaka_PermanentSkill_2":
[
// {
// "$type" : "UnlockTalentParam",
// "abilityName" : "Avatar_Ayaka_Liquid_TriggerAbility",
// "talentParam" : "Avatar_Ayaka_YayoiKaeshi",
// },
{
"$type" : "AddAbility",
"abilityName" : "Avatar_Ayaka_PermanentSkill_2",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Ayaka_PermanentSkill_2",
"paramSpecial" : "ReviveStaminaValue",
"paramDelta" : "%1",
"paramRatio" : 0,
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Ayaka_PermanentSkill_2",
"paramSpecial" : "Actor_IceAddHurtDelta",
"paramDelta" : "%2",
"paramRatio" : 0,
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Ayaka_PermanentSkill_2",
"paramSpecial" : "IceAddHurt_Duration",
"paramDelta" : "%3",
"paramRatio" : 0,
},
],
////////////////////////////////////////////////////////////////
//
// 技能升级1 普通攻击和重击
//
////////////////////////////////////////////////////////////////
"Ayaka_SkillUpgrade_1":
[
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Ayaka_NormalAttack_DamageHandler",
"paramSpecial" : "NormalAttack_01_DamagePercentage",
"paramDelta" : "%1",
"paramRatio" : 0,
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Ayaka_NormalAttack_DamageHandler",
"paramSpecial" : "NormalAttack_02_DamagePercentage",
"paramDelta" : "%2",
"paramRatio" : 0,
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Ayaka_NormalAttack_DamageHandler",
"paramSpecial" : "NormalAttack_03_DamagePercentage",
"paramDelta" : "%3",
"paramRatio" : 0,
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Ayaka_NormalAttack_DamageHandler",
"paramSpecial" : "NormalAttack_04_1_DamagePercentage",
"paramDelta" : "%4",
"paramRatio" : 0,
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Ayaka_NormalAttack_DamageHandler",
"paramSpecial" : "NormalAttack_04_2_DamagePercentage",
"paramDelta" : "%4",
"paramRatio" : 0,
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Ayaka_NormalAttack_DamageHandler",
"paramSpecial" : "NormalAttack_04_3_DamagePercentage",
"paramDelta" : "%4",
"paramRatio" : 0,
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Ayaka_NormalAttack_DamageHandler",
"paramSpecial" : "NormalAttack_05_DamagePercentage",
"paramDelta" : "%7",
"paramRatio" : 0,
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Ayaka_ExtraAttack_Damage_Gadget",
"paramSpecial" : "Ayaka_ExtraAttack_Damage",
"paramDelta" : "%8",
"paramRatio" : 0,
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Ayaka_ExtraAttack",
"paramSpecial" : "ExtraAttack_Sword_Stamina_Cost",
"paramDelta" : "%9",
"paramRatio" : 0,
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Ayaka_FallingAnthem",
"paramSpecial" : "FallingAnthem_Normal_Loop_Damage",
"paramDelta" :"%10",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Ayaka_FallingAnthem",
"paramSpecial" : "FallingAnthem_Normal_Rank_1_Damage",
"paramDelta" :"%11",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Ayaka_FallingAnthem",
"paramSpecial" : "FallingAnthem_Normal_Rank_2_Damage",
"paramDelta" :"%12",
},
],
////////////////////////////////////////////////////////////////
//
// 技能升级2 神里流·冰华的伤害
//
////////////////////////////////////////////////////////////////
"Ayaka_SkillUpgrade_2":
[
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Ayaka_Icespine_Strike_New",
"paramSpecial" : "Icespine_Damage",
"paramDelta" : "%1",
"paramRatio" : 0,
},
],
////////////////////////////////////////////////////////////////
//
// 技能升级X 神里流·霰步体力消耗
//
////////////////////////////////////////////////////////////////
"Ayaka_SkillMove":
[
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Ayaka_Liquid_TriggerAbility",
"paramSpecial" : "StaminaStartCost",
"paramDelta" : "%1",
"paramRatio" : 0,
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Ayaka_LiquidStrike",
"paramSpecial" : "StaminaCost",
"paramDelta" : "%2",
"paramRatio" : 0,
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Ayaka_LiquidStrike",
"paramSpecial" : "IceModifier_Duration",
"paramDelta" : "%3",
"paramRatio" : 0,
},
],
////////////////////////////////////////////////////////////////
//
// 技能升级3 神里流·霜灭的伤害
//
////////////////////////////////////////////////////////////////
"Ayaka_SkillUpgrade_3":
[
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Ayaka_FrozenWindmillDamage",
"paramSpecial" : "FrozenWindmill_SliceDamage",
"paramDelta" : "%1",
"paramRatio" : 0,
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Ayaka_FrozenWindmill_Sub_Damage",
"paramSpecial" : "FrozenWindmill_SliceDamage",
"paramDelta" : "%1",
"paramRatio" : 0,
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Ayaka_FrozenWindmillDissipate",
"paramSpecial" : "FrozenWindmill_BlastDamage",
"paramDelta" : "%2",
"paramRatio" : 0,
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Ayaka_FrozenWindmill_Sub_Dissipate",
"paramSpecial" : "FrozenWindmill_BlastDamage",
"paramDelta" : "%2",
"paramRatio" : 0,
},
],
////////////////////////////////////////////////////////////////
//
// 天赋 凛莲华 凛瞬身的移动速度提升,现身冲击影响范围扩大
//
////////////////////////////////////////////////////////////////
"Ayaka_RinRenka_1":
[
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Ayaka_LiquidStrike",
"paramSpecial" : "LiquidStrike_MoveSpeedRatio",
"paramDelta" : 0.1,
"paramRatio" : 0,
},
],
"Ayaka_RinRenka_2":
[
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Ayaka_LiquidStrike",
"paramSpecial" : "LiquidStrike_MoveSpeedRatio",
"paramDelta" : 0.1,
"paramRatio" : 0,
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Ayaka_LiquidStrike",
"paramSpecial" : "Ice_Bloom_Radius",
"paramDelta" : 0,
"paramRatio" : 0.15,
},
],
"Ayaka_RinRenka_3":
[
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Ayaka_LiquidStrike",
"paramSpecial" : "LiquidStrike_MoveSpeedRatio",
"paramDelta" : 0.1,
"paramRatio" : 0,
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Ayaka_LiquidStrike",
"paramSpecial" : "Ice_Bloom_Radius",
"paramDelta" : 0,
"paramRatio" : 0.15,
},
],
}
@@ -0,0 +1,286 @@
{
"Ayato_Constellation_1"://居合攻击对低血量单位提供增伤 2021.11.3 ok
[
{
"$type": "AddAbility",
"abilityName": "Avatar_Ayato_Talent1_DamageUp",
},
{
"$type": "ModifyAbility",
"abilityName": "Avatar_Ayato_Talent1_DamageUp",
"paramSpecial": "HPRatio",
"paramDelta": "%1",
"paramRatio": 0,
},
{
"$type": "ModifyAbility",
"abilityName": "Avatar_Ayato_Talent1_DamageUp",
"paramSpecial": "DamageUp",
"paramDelta": "%2",
"paramRatio": 0,
},
],
"Ayato_Constellation_2"://诸刃层数上限+1,例如诸刃还会提供一点面板效果(尽量隐性)。或者诸刃满的时候再提供攻速等等
//2021.11.3 ok
[
{
"$type": "ModifyAbility",
"abilityName": "Avatar_Ayato_KendoPose_Buff",
"paramSpecial": "MaxKendoBuffLevel",
"paramDelta": "%1",
"paramRatio": 0,
},
{
"$type": "ModifyAbility",
"abilityName": "Avatar_Ayato_KendoPose_Buff",
"paramSpecial": "Tlant2_MaxHPRatio",
"paramDelta": "%2",
"paramRatio": 0,
},
],
"Ayato_Constellation_3"://小技能+3
[
{
"$type": "AddTalentExtraLevel",
"talentType": "AvatarSkill",
"talentIndex": 2,
"extraLevel": 3,
},
],
"Ayato_Constellation_4": //大招施放后为自己之外的队友提供xx%增伤或攻速或什么。施放大招后对队伍中除自己以外的附近的队友加效果
[
{
"$type": "UnlockTalentParam",
"abilityName": "Avatar_Ayato_ElementalBurst",
"talentParam": "TalentParam_Ayato_Talent4",
},
{
"$type": "AddAbility",
"abilityName": "Avatar_Ayato_Talent4", //给队友buff
},
{
"$type": "ModifyAbility",
"abilityName": "Avatar_Ayato_Talent4", //给队友攻速
"paramSpecial": "AttackSpeed",
"paramDelta": "%1",
"paramRatio": 0,
},
{
"$type": "ModifyAbility",
"abilityName": "Avatar_Ayato_Talent4",
"paramSpecial": "Talent4_Time",
"paramDelta": "%2",
"paramRatio": 0,
},
],
"Ayato_Constellation_5"://大招+3
[
{
"$type": "AddTalentExtraLevel",
"talentType": "AvatarSkill",
"talentIndex": 9,
"extraLevel": 3,
},
],
"Ayato_Constellation_6"://每十多秒获得1次心眼效果。拔刀攻击命中时,额外触发一次快速2次拔刀伤害+天黑,再进入10秒cd。
[
{
"$type": "UnlockTalentParam",
"abilityName": "Avatar_Ayato_KendoPose",
"talentParam": "TalentParam_Ayato_Talent6",
},
{
"$type": "AddAbility",
"abilityName": "Avatar_Ayato_Talent6",
},
{
"$type": "ModifyAbility",
"abilityName": "Avatar_Ayato_NormalAttack_DamageHandler",
"paramSpecial": "SPAttack04",
"paramDelta": "%1",
"paramRatio": 0,
},
{
"$type": "ModifyAbility",
"abilityName": "Avatar_Ayato_NormalAttack_DamageHandler",
"paramSpecial": "SPAttack05",
"paramDelta": "%1",
"paramRatio": 0,
},
],
"Ayato_PermanentSkill_1": //镜像如果是被击毁的,立刻获得x层诸刃
[
{
"$type": "UnlockTalentParam",
"abilityName": "Avatar_Ayato_ElementalArt_Gadget",
"talentParam": "TalentParam_Ayato_PermanentSkill_1",
},
{
"$type": "ModifyAbility",
"abilityName": "Avatar_Ayato_ElementalArt_Gadget",
"paramSpecial": "AddLevel_Create",
"paramDelta": "%1",
},
{
"$type": "ModifyAbility",
"abilityName": "Avatar_Ayato_ElementalArt_Gadget",
"paramSpecial": "AddLevel_Break",
"paramDelta": "%2",
},
],
"Ayato_PermanentSkill_2": //神里绫人位于后场时,若元素能量低于xx%,每x秒会恢复x点元素能量。
[
{
"$type": "AddAbility",
"abilityName": "Avatar_Ayato_PermanentSkill_2_ReviveEnergy",
},
{
"$type": "ModifyAbility",
"abilityName": "Avatar_Ayato_PermanentSkill_2_ReviveEnergy",
"paramSpecial": "TriggerRatio",
"paramDelta": "%1",
},
{
"$type": "ModifyAbility",
"abilityName": "Avatar_Ayato_PermanentSkill_2_ReviveEnergy",
"paramSpecial": "Interval",
"paramDelta": "%2",
},
{
"$type": "ModifyAbility",
"abilityName": "Avatar_Ayato_PermanentSkill_2_ReviveEnergy",
"paramSpecial": "Energy",
"paramDelta": "%3",
},
],
"Ayato_SkillUpgrade_1"://普攻强度,重击,下落攻击
[
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Ayato_NormalAttack_DamageHandler",
"paramSpecial" : "Attack01",
"paramDelta" : "%1",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Ayato_NormalAttack_DamageHandler",
"paramSpecial" : "Attack02",
"paramDelta" : "%2",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Ayato_NormalAttack_DamageHandler",
"paramSpecial" : "Attack03",
"paramDelta" : "%3",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Ayato_NormalAttack_DamageHandler",
"paramSpecial" : "Attack04",
"paramDelta" : "%4",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Ayato_NormalAttack_DamageHandler",
"paramSpecial" : "Attack05",
"paramDelta" : "%5",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Ayato_NormalAttack_DamageHandler",
"paramSpecial" : "ExtraAttack",
"paramDelta" : "%6",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Ayato_ExtraAttack",
"paramSpecial" : "ExtraAttack_Sword_Stamina_Cost",
"paramDelta" : "%7",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Ayato_FallingAnthem",
"paramSpecial" : "FallingAnthem_Normal_Loop_Damage",
"paramDelta" :"%8",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Ayato_FallingAnthem",
"paramSpecial" : "FallingAnthem_Normal_Rank_1_Damage",
"paramDelta" :"%9",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Ayato_FallingAnthem",
"paramSpecial" : "FallingAnthem_Normal_Rank_2_Damage",
"paramDelta" :"%10",
},
],
"Ayato_SkillUpgrade_2": //拔刀伤害(类公子),诸刃buff强度。
[
{
"$type": "ModifyAbility",
"abilityName": "Avatar_Ayato_NormalAttack_DamageHandler",
"paramSpecial": "SPAttack01",
"paramDelta": "%1",
},
{
"$type": "ModifyAbility",
"abilityName": "Avatar_Ayato_NormalAttack_DamageHandler",
"paramSpecial": "SPAttack02",
"paramDelta": "%2",
},
{
"$type": "ModifyAbility",
"abilityName": "Avatar_Ayato_NormalAttack_DamageHandler",
"paramSpecial": "SPAttack03",
"paramDelta": "%3",
},
{
"$type": "ModifyAbility",
"abilityName": "Avatar_Ayato_KendoPose",
"paramSpecial": "Dura",
"paramDelta": "%4",
},
{
"$type": "ModifyAbility",
"abilityName": "Avatar_Ayato_KendoPose_Buff",
"paramSpecial": "PropToDamageExtraRatio",
"paramDelta": "%5",
},
{
"$type": "ModifyAbility",
"abilityName": "Avatar_Ayato_ElementalArt_Gadget",
"paramSpecial": "ArtGadget_Damage",
"paramDelta": "%6",
},
{
"$type": "ModifyAbility",
"abilityName": "Avatar_Ayato_ElementalArt_Gadget",
"paramSpecial": "Gadget_Dura",
"paramDelta": "%7",
},
],
"Ayato_SkillUpgrade_3": //元素爆发强度
[
{
"$type": "ModifyAbility",
"abilityName": "Avatar_Ayato_ElementalBurst_Gadget",
"paramSpecial": "Damage",
"paramDelta": "%1",
},
{
"$type": "ModifyAbility",
"abilityName": "Avatar_Ayato_ElementalBurst_Gadget",
"paramSpecial": "NormalAttackUp",
"paramDelta": "%2",
},
{
"$type": "ModifyAbility",
"abilityName": "Avatar_Ayato_ElementalBurst_Gadget",
"paramSpecial": "Field_Dura",
"paramDelta": "%3",
},
],
}
@@ -0,0 +1,294 @@
{
////////////////////////////////////////////////////////////////
//
// 命之座 1 每20秒自动恢复1点元素能量。
//
////////////////////////////////////////////////////////////////
"Barbara_Constellation_1":
[
{
"$type":"AddAbility",
"abilityName":"Avatar_Barbara_ReviveElemEnergy",
},
],
////////////////////////////////////////////////////////////////
//
// 命之座 2 演唱,开始♪的歌声之环CD减少,环内加水伤
//
////////////////////////////////////////////////////////////////
"Barbara_Constellation_2":
[
// {
// "$type":"ModifyAbility",
// "abilityName":"Avatar_Barbara_WetShiled_Heal",
// "paramSpecial":"Square",
// "paramDelta":0,
// "paramRatio":10,
// },
{
"$type" : "ModifySkillCD",
"skillID" : 10071,
"cdRatio" : -0.15,
},
{
"$type":"UnlockTalentParam",
"abilityName":"Avatar_Barbara_WetShiled_Heal",
"talentParam":"Barbara_Constellation_2",
},
],
////////////////////////////////////////////////////////////////
//
// 命之座 3 小技能等级+3
//
////////////////////////////////////////////////////////////////
"Barbara_Constellation_3":
[
{
"$type" : "AddTalentExtraLevel",
"talentType" : "AvatarSkill",
"talentIndex" : 9,
"extraLevel" : 3,
}
],
////////////////////////////////////////////////////////////////
//
// 命之座 4 重击每命中一个敌人,都有概率为芭芭拉回复一点元素能量
//
////////////////////////////////////////////////////////////////
"Barbara_Constellation_4":
[
{
"$type" : "AddAbility",
"abilityName" : "Avatar_Barbara_Constellation_4",
},
],
////////////////////////////////////////////////////////////////
//
// 命之座 5 充能技等级+3
//
////////////////////////////////////////////////////////////////
"Barbara_Constellation_5":
[
{
"$type" : "AddTalentExtraLevel",
"talentType" : "AvatarSkill",
"talentIndex" : 2,
"extraLevel" : 3,
}
],
////////////////////////////////////////////////////////////////
//
// 命之座 6 当芭芭拉在后台时,若场上角色倒下,则立即复苏该角色,并为其恢复等同于生命值上限80%的生命值。每5分钟只能触发一次。
//
////////////////////////////////////////////////////////////////
"Barbara_Constellation_6":
[
{
"$type" : "AddAbility",
"abilityName": "Avatar_Barbara_ReBorn_Pre",
},
{
"$type" : "AddAbility",
"abilityName": "Avatar_Barbara_ReBorn",
},
{
"$type" : "AddAbility",
"abilityName": "Avatar_Barbara_ReBornEffect_01",
},
{
"$type" : "AddAbility",
"abilityName": "Avatar_Barbara_ReBornEffect_02",
},
],
////////////////////////////////////////////////////////////////
//
// 固有得意技1 真·心之旋律 在演唱,开始♪的歌声之环持续期间内,体力消耗降低5%
//
////////////////////////////////////////////////////////////////
"Barbara_PermanentSkill_1":
[
{
"$type":"UnlockTalentParam",
"abilityName":"Avatar_Barbara_WetShiled_Heal",
"talentParam":"WetShiled_Stamina",
},
],
////////////////////////////////////////////////////////////////
//
// 固有得意技2 安可 获得元素晶球或元素微粒时,延长演唱,开始♪的持续时间1秒,至多能延长5秒。
//
////////////////////////////////////////////////////////////////
"Barbara_PermanentSkill_2":
[
{
"$type":"ModifyAbility",
"abilityName":"Barbara_Eff_WetShiled",
"paramSpecial":"Delta",
"paramDelta":1,
"paramRatio":0,
},
{
"$type":"ModifyAbility",
"abilityName":"Barbara_Eff_WetShiled",
"paramSpecial":"Max",
"paramDelta":5,
"paramRatio":0,
},
{
"$type":"UnlockTalentParam",
"abilityName":"Avatar_Barbara_WetShiled",
"talentParam":"Barbara_ExpandShield",
},
],
////////////////////////////////////////////////////////////////
//
// 技能升级 1 普攻与重击的伤害提升
//
////////////////////////////////////////////////////////////////
"Barbara_SkillUpgrade_1":
[
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Barbara_Attack01",
"paramSpecial" : "Barbara_NormalAttack_01",
"paramDelta" : "%1",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Barbara_Attack02",
"paramSpecial" : "Barbara_NormalAttack_02",
"paramDelta" : "%2",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Barbara_Attack03",
"paramSpecial" : "Barbara_NormalAttack_03",
"paramDelta" : "%3",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Barbara_Attack04Damage",
"paramSpecial" : "Barbara_NormalAttack_04",
"paramDelta" : "%4",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Barbara_ExtraAttack_Damage",
"paramSpecial" : "Barbara_ExtraAttack",
"paramDelta" : "%5",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Barbara_ExtraAttack",
"paramSpecial" : "ExtraAttack_Catalyst_Stamina_Cost",
"paramDelta" : "%6",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Barbara_FallingAnthem",
"paramSpecial" : "FallingAnthem_Normal_Loop_Damage",
"paramDelta" :"%7",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Barbara_FallingAnthem",
"paramSpecial" : "FallingAnthem_Normal_Rank_1_Damage",
"paramDelta" :"%8",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Barbara_FallingAnthem",
"paramSpecial" : "FallingAnthem_Normal_Rank_2_Damage",
"paramDelta" :"%9",
},
],
////////////////////////////////////////////////////////////////
//
// 技能升级 2 护盾的治疗量提升
//
////////////////////////////////////////////////////////////////
"Barbara_SkillUpgrade_2":
[
{
"$type":"ModifyAbility",
"abilityName":"Avatar_Barbara_WetShiled_Heal",
"paramSpecial":"HealHP",
"paramDelta":"%1",
"paramRatio":0,
},
{
"$type":"ModifyAbility",
"abilityName":"Avatar_Barbara_WetShiled_Heal",
"paramSpecial":"HealHP_Const",
"paramDelta":"%2",
"paramRatio":0,
},
{
"$type":"ModifyAbility",
"abilityName":"Avatar_Barbara_WetShiled_Heal",
"paramSpecial":"HealHPOnAdded",
"paramDelta":"%1",
"paramRatio":0,
},
{
"$type":"ModifyAbility",
"abilityName":"Avatar_Barbara_WetShiled_Heal",
"paramSpecial":"HealHPOnAdded_Const",
"paramDelta":"%2",
"paramRatio":0,
},
{
"$type":"ModifyAbility",
"abilityName":"Avatar_Barbara_WetShiled_Heal",
"paramSpecial":"HealHP_OnHittingOthers",
"paramDelta":"%3",
"paramRatio":0,
},
{
"$type":"ModifyAbility",
"abilityName":"Avatar_Barbara_WetShiled_Heal",
"paramSpecial":"HealHP_Const_OnHittingOthers",
"paramDelta":"%4",
"paramRatio":0,
},
{
"$type":"ModifyAbility",
"abilityName":"Avatar_Barbara_WetShiled",
"paramSpecial":"Elemental_Art_Damage",
"paramDelta":"%5",
"paramRatio":0,
},
],
////////////////////////////////////////////////////////////////
//
// 技能升级 3 闪耀奇迹♪的治疗效果提高
//
////////////////////////////////////////////////////////////////
"Barbara_SkillUpgrade_3":
[
{
"$type":"ModifyAbility",
"abilityName":"Avatar_Barbara_IdolHeal",
"paramSpecial":"HealHP",
"paramDelta":"%1",
"paramRatio":0,
},
{
"$type":"ModifyAbility",
"abilityName":"Avatar_Barbara_IdolHeal",
"paramSpecial":"HealHP_Const",
"paramDelta":"%2",
"paramRatio":0,
},
],
}
@@ -0,0 +1,527 @@
{
///使用方法注释:
/// 1、调整能力
/// {
/// "$type" : "ModifyAbility", 不一定是talent拥有角色的ability,可以调整gadget的ability里的参数,可以调整别人abiltiy里的参数。
/// "abilityName" : "Avatar_Beidou_Captain",
/// "paramSpecial" : "CriticalHurt_Up", 需要修改的参数名字,只能填1个。所以多个的话需要多个ModifierAbiltiy
/// "paramDelta" : 0.01, 加上指定数值
/// "paramRatio" : 0, 提升指定比例
/// }
/// ConfigAbilityCommon.cs中有AbilityProperty,可以修改param来调整角色全局的攻击,攻速,攻击,血量,防御,抵抗等等。
/// 2、添加能力
/// {
/// "$type" : "AddAbility",
/// "abilityName": "Avatar_Beidou_Captain", 仅有一个参数,abiltiyName
/// }
/// 3、替换攻击
/// {
/// "$type": "ReplaceEventPatternMixin",
/// "oldPatterns": ["Monster_Slime_Fire_02_NormalAttack"],
/// "newPatterns": ["Monster_Slime_Fire_02_NormalAttack_Fire"],
/// }
/// 4、解锁参数
/// {
/// "$type" : "UnlockTalentParam",
/// "abilityName" : "Avatar_Beidou_IceShield_ImpactTriggerBack_L",
/// "talentParam" : "Beidou_TriggerBack",
/// }
/// 5、解锁controller内容
/// {
/// "$type" : "UnlockControllerConditions",
/// "conditionName" : "XXXX",
/// }
/// 会解锁controller中的一个bool参数。变成true。
/// 6、调整技能cd
/// public partial class ModifySkillCD : ConfigTalentMixin
/// {
/// public uint skillID; // skillID
/// public float cdDelta; // cdDelta
/// public float cdRatio; // cdRatio
///
/// 7、调整技能消耗
/// public partial class ModifySkillCost : ConfigTalentMixin
/// {
/// public uint skillID; // skillID
/// public float costDelta; // costDelta
/// public float costRatio; // costRatio
///
/// 8、调整技能充能次数
/// public partial class ModifySkillPoint : ConfigTalentMixin
/// {
/// public uint skillID; // skillID
/// public int pointDelta; // pointDelta
///
/// 需要修改MetaConfig,将对应的talent加入这个表。
///
/*
"Beidou_Talent_2421":
[
{
"$type" : "AddAbility",
"abilityName" : "Avatar_Beidou_Swim",
},
],
"Beidou_Talent_2422":
[
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Beidou_Swim",
"paramSpecial" : "Stamina",
"paramDelta" : -0.1,
},
],
"Beidou_Talent_2423":
[
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Beidou_Swim",
"paramSpecial" : "Stamina",
"paramDelta" : -0.1,
},
],
"Beidou_Talent_2431":
[
// {
// "$type" : "ModifySkillCD",
// "skillID" : 10242,
// "cdDelta" : -0.5,
// },
],
"Beidou_Talent_2432":
[
// {
// "$type" : "ModifySkillCD",
// "skillID" : 10242,
// "cdDelta" : -0.5,
// },
],
"Beidou_Talent_2433":
[
{
"$type" : "ModifySkillPoint",
"skillID" : 10242,
"pointDelta" : 1,
},
],*/
"Beidou_Constellation_1":
[
/* {
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Beidou_ThunderCounter_Handler",
"paramSpecial" : "TalentRate",
"paramDelta" : "%1",
}*/
{
"$type" : "UnlockTalentParam",
"abilityName" : "Avatar_Beidou_ThunderShield_Gadget",
"talentParam" : "AddShield",//名字如此,其实只保留了护盾
},
{
"$type":"ModifyAbility",
"abilityName":"Avatar_Beidou_ThunderShield_Gadget",
"paramSpecial":"ShieldHP",
"paramDelta" : "%1",
},
],
"Beidou_Constellation_2":
[
{
"$type" : "UnlockTalentParam",
"abilityName" : "Avatar_Beidou_ThunderShield_Gadget",
"talentParam" : "Beidou_ExtraChain",
},
],
"Beidou_Constellation_3":
[
{
"$type" : "AddTalentExtraLevel",
"talentType": "AvatarSkill",
"talentIndex":2,
"extraLevel":3,
},
],
"Beidou_Constellation_4":
[
{
"$type" : "AddAbility",
"abilityName" : "Avatar_Beidou_Talent_ElectricAdd",
},
{
"$type":"ModifyAbility",
"abilityName":"Avatar_Beidou_Talent_ElectricAdd",
"paramSpecial":"Rate",
"paramDelta" : "%1",
},
{
"$type":"ModifyAbility",
"abilityName":"Avatar_Beidou_Talent_ElectricAdd",
"paramSpecial":"Time",
"paramDelta" : "%2",
},
{
"$type":"ModifyAbility",
"abilityName":"Avatar_Beidou_Talent_ElectricAdd",
"paramSpecial":"CDTime",
"paramDelta" : "%3",
},
],
"Beidou_Constellation_5":
[
{
"$type" : "AddTalentExtraLevel",
"talentType": "AvatarSkill",
"talentIndex":9,
"extraLevel":3,
},
],
"Beidou_Constellation_6":
[
{
"$type" : "UnlockTalentParam",
"abilityName" : "Avatar_Beidou_ThunderShield_Gadget",
"talentParam" : "Beidou_ElectricDown",
},
{
"$type":"ModifyAbility",
"abilityName": "Avatar_Beidou_ThunderShield_Gadget",
"paramSpecial":"ElectricDown",
"paramDelta" : "-%1",
},
],
"Beidou_PermanentSkill_1":
[
{
"$type" : "UnlockTalentParam",
"abilityName" : "Avatar_Beidou_ThunderCounter_Handler",
"talentParam" : "ExactCounter",
}
],
"Beidou_PermanentSkill_2":
[
{
"$type" : "AddAbility",
"abilityName" : "Avatar_Beidou_ProudSkill_FlashSlash",
},
{
"$type":"ModifyAbility",
"abilityName":"Avatar_Beidou_ProudSkill_FlashSlash",
"paramSpecial":"ProudSkill_FlashSlash_AttackUpRatio",
"paramDelta" : "%1",
},
{
"$type":"ModifyAbility",
"abilityName":"Avatar_Beidou_ProudSkill_FlashSlash",
"paramSpecial":"ProudSkill_FlashSlash_AttackSpeedRatio",
"paramDelta" : "%1",
},
],
/* "Beidou_PermanentSkill_2":
[
{
"$type" : "UnlockTalentParam",
"abilityName" : "Avatar_Beidou_ThunderShield_Gadget",
"talentParam" : "AddShield",//名字如此,其实只保留了护盾
},
{
"$type":"ModifyAbility",
"abilityName":"Avatar_Beidou_ThunderShield_Gadget",
"paramSpecial":"ShieldHP",
"paramDelta" : "%1",
},
],*/
"Beidou_ProudSkill_1":
[
{
"$type":"ModifyAbility",
"abilityName":"Avatar_Beidou_NormalAttackDamage",
"paramSpecial":"Attack01",
"paramDelta" : "%1",
},
{
"$type":"ModifyAbility",
"abilityName":"Avatar_Beidou_NormalAttackDamage",
"paramSpecial":"Attack02",
"paramDelta" : "%2",
},
{
"$type":"ModifyAbility",
"abilityName":"Avatar_Beidou_NormalAttackDamage",
"paramSpecial":"Attack03",
"paramDelta" : "%3",
},
{
"$type":"ModifyAbility",
"abilityName":"Avatar_Beidou_NormalAttackDamage",
"paramSpecial":"Attack04",
"paramDelta" : "%4",
},
{
"$type":"ModifyAbility",
"abilityName":"Avatar_Beidou_NormalAttackDamage",
"paramSpecial":"Attack05",
"paramDelta" : "%5",
},
{
"$type":"ModifyAbility",
"abilityName":"Avatar_Beidou_NormalAttackDamage",
"paramSpecial":"ExtraAttack1",
"paramDelta" : "%6",
},
{
"$type":"ModifyAbility",
"abilityName":"Avatar_Beidou_NormalAttackDamage",
"paramSpecial":"ExtraAttack2",
"paramDelta" : "%7",
},
{
"$type":"ModifyAbility",
"abilityName":"Avatar_Beidou_ExtraAttack",
"paramSpecial":"ExtraAttack_Claymore_Stamina_Cost",
"paramDelta" : "%8",
},
{
"$type":"ModifyAbility",
"abilityName":"Avatar_Beidou_ExtraAttack",
"paramSpecial":"Max_Dura",
"paramDelta" : "%9",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Beidou_FallingAnthem",
"paramSpecial" : "FallingAnthem_Normal_Loop_Damage",
"paramDelta" :"%10",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Beidou_FallingAnthem",
"paramSpecial" : "FallingAnthem_Normal_Rank_1_Damage",
"paramDelta" :"%11",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Beidou_FallingAnthem",
"paramSpecial" : "FallingAnthem_Normal_Rank_2_Damage",
"paramDelta" :"%12",
},
],
"Beidou_ProudSkill_2":
[
{
"$type":"ModifyAbility",
"abilityName":"Avatar_Beidou_ThunderCounter_Handler",
"paramSpecial":"BlockHP",
"paramDelta" : "%1",
},
{
"$type":"ModifyAbility",
"abilityName":"Avatar_Beidou_ThunderCounter_Handler",
"paramSpecial":"BlockConst",
"paramDelta" : "%2",
},
{
"$type":"ModifyAbility",
"abilityName":"Avatar_Beidou_ThunderCounter_Strike",
"paramSpecial":"Damage_Stage1",
"paramDelta" : "%3",
},
{
"$type":"ModifyAbility",
"abilityName":"Avatar_Beidou_ThunderCounter_Strike",
"paramSpecial":"Damage_PerStage",
"paramDelta" : "%4",
},
],
"Beidou_ProudSkill_3":
[
{
"$type":"ModifyAbility",
"abilityName":"Avatar_Beidou_ThunderShield",
"paramSpecial":"BurstDamage",
"paramDelta" : "%1",
},
{
"$type":"ModifyAbility",
"abilityName":"Avatar_Beidou_ThunderShield_Gadget",
"paramSpecial":"ChainDamage",
"paramDelta" : "%2",
},
{
"$type":"ModifyAbility",
"abilityName":"Avatar_Beidou_ThunderShield_Gadget",
"paramSpecial":"DamageReduce",
"paramDelta" : "%3",
},
{
"$type":"ModifyAbility",
"abilityName":"Avatar_Beidou_ThunderShield_Gadget",
"paramSpecial":"Duration",
"paramDelta" : "%4",
},
],
"Beidou_ProudSkill_NonCombat_1":
[
{
"$type" : "AddAbility",
"abilityName" : "Avatar_Beidou_SwimStamina_Reduction",
},
],
/*"Beidou_ProudSkill_Private1":
[
{
"$type":"AddAbility",
"abilityName":"Avatar_Beidou_Swim",
},
{
"$type":"ModifyAbility",
"abilityName":"Avatar_Beidou_Swim",
"paramSpecial":"LessStamina",
"paramDelta" : "-%1",
},
],
"Beidou_ProudSkill_Private2":
[
{
"$type" : "AddAbility",
"abilityName" : "Avatar_Beidou_ProudSkill_Tresure",
},
{
"$type":"ModifyAbility",
"abilityName" : "Avatar_Beidou_ProudSkill_Tresure",
"paramSpecial":"HealHPRatio",
"paramDelta" : "%1",
},
],*/
/*"Beidou_Talent_2442":
[
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Beidou_ThunderShield",
"paramSpecial" : "ShieldHP",
"paramDelta" : 0.04,
},
],
"Beidou_Talent_2443":
[
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Beidou_ThunderShield",
"paramSpecial" : "ShieldHP",
"paramDelta" : 0.04,
},
],
"Beidou_Talent_2451":
[
{
"$type" : "AddAbility",
"abilityName" : "Avatar_Beidou_Talent_Wet",
},
],
"Beidou_Talent_2452":
[
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Beidou_Talent_Wet",
"paramSpecial" : "Speed",
"paramDelta" : 0.03,
},
],
"Beidou_Talent_2453":
[
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Beidou_Talent_Wet",
"paramSpecial" : "Speed",
"paramDelta" : 0.05,
},
],
/* "Beidou_Talent_2471":
[
{
"$type" : "AddAbility",
"abilityName" : "Avatar_Beidou_Talent_NormalAttackUp",
}
],
"Beidou_Talent_2472":
[
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Beidou_Talent_NormalAttackUp",
"paramSpecial" : "Rate",
"paramDelta" : 0.07,
}
],
"Beidou_Talent_2473":
[
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Beidou_Talent_NormalAttackUp",
"paramSpecial" : "Rate",
"paramDelta" : 0.08,
}
],
"Beidou_Talent_2471"://借用下测试效果。
[
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Beidou_ThunderShield",
"paramSpecial" : "ChainDamageRatio",
"paramDelta" : 0.1,
},
],
"Beidou_Talent_2472":
[
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Beidou_ThunderShield",
"paramSpecial" : "ChainDamageRatio",
"paramDelta" : 0.1,
},
],
"Beidou_Talent_2473":
[
{
"$type" : "UnlockTalentParam",
"abilityName" : "Avatar_Beidou_ThunderShield",
"talentParam" : "Beidou_ThunderChain",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Beidou_ThunderShield",
"paramSpecial" : "ChainDamageRatio",
"paramDelta" : 0.1,
},
],
"Beidou_Talent_2481":
[
{
"$type" : "UnlockTalentParam",
"abilityName" : "Avatar_Beidou_ThunderShield_Gadget",
"talentParam" : "Beidou_ElectricDown",
},
],
"Beidou_Talent_2482":
[
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Beidou_ThunderShield",
"paramSpecial" : "ElectricDown",
"paramDelta" : -0.08,
},
],
"Beidou_Talent_2483":
[
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Beidou_ThunderShield",
"paramSpecial" : "ElectricDown",
"paramDelta" : -0.12,
},
],*/
}
@@ -0,0 +1,324 @@
{
///使用方法注释:
/// 1、调整能力
/// {
/// "$type" : "ModifyAbility", 不一定是talent拥有角色的ability,可以调整gadget的ability里的参数,可以调整别人abiltiy里的参数。
/// "abilityName" : "Avatar_Bennett_Captain",
/// "paramSpecial" : "CriticalHurt_Up", 需要修改的参数名字,只能填1个。所以多个的话需要多个ModifierAbiltiy
/// "paramDelta" : 0.01, 加上指定数值
/// "paramRatio" : 0, 提升指定比例
/// }
/// ConfigAbilityCommon.cs中有AbilityProperty,可以修改param来调整角色全局的攻击,攻速,攻击,血量,防御,抵抗等等。
/// 2、添加能力
/// {
/// "$type" : "AddAbility",
/// "abilityName": "Avatar_Bennett_Captain", 仅有一个参数,abiltiyName
/// }
/// 3、替换攻击
/// {
/// "$type": "ReplaceEventPatternMixin",
/// "oldPatterns": ["Monster_Slime_Fire_02_NormalAttack"],
/// "newPatterns": ["Monster_Slime_Fire_02_NormalAttack_Fire"],
/// }
/// 4、解锁参数
/// {
/// "$type" : "UnlockTalentParam",
/// "abilityName" : "Avatar_Bennett_IceShield_ImpactTriggerBack_L",
/// "talentParam" : "Bennett_TriggerBack",
/// }
/// 5、解锁controller内容
/// {
/// "$type" : "UnlockControllerConditions",
/// "conditionName" : "XXXX",
/// }
/// 会解锁controller中的一个bool参数。变成true。
/// 6、调整技能cd
/// public partial class ModifySkillCD : ConfigTalentMixin
/// {
/// public uint skillID; // skillID
/// public float cdDelta; // cdDelta
/// public float cdRatio; // cdRatio
///
/// 7、调整技能消耗
/// public partial class ModifySkillCost : ConfigTalentMixin
/// {
/// public uint skillID; // skillID
/// public float costDelta; // costDelta
/// public float costRatio; // costRatio
///
/// 8、调整技能充能次数
/// public partial class ModifySkillPoint : ConfigTalentMixin
/// {
/// public uint skillID; // skillID
/// public int pointDelta; // pointDelta
///
/// 需要修改MetaConfig,将对应的talent加入这个表。
///
//命之座
"Bennett_Constellation_1":
[
{
"$type" : "UnlockTalentParam",
"abilityName" : "Avatar_Bennett_ElementalBurst_Gadget",
"talentParam":"Unlock_AttackUp"
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Bennett_ElementalBurst_Gadget",
"paramSpecial":"AttackUpRatio",
"paramDelta" :"%1", //这样会在升级基技能的基础上再加上天赋的百分比。
},
],
"Bennett_Constellation_2":
[
{
"$type":"AddAbility",
"abilityName":"Avatar_Bennett_Talent_Capacitor",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Bennett_Talent_Capacitor",
"paramSpecial":"HPRatio",
"paramDelta" :"%1",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Bennett_Talent_Capacitor",
"paramSpecial":"Rate",
"paramDelta" :"%2",
},
],
"Bennett_Constellation_3":
[
{
"$type" : "AddTalentExtraLevel",
"talentType": "AvatarSkill",
"talentIndex":2,
"extraLevel":3,
},
],
"Bennett_Constellation_4":
[
/*{
"$type" : "UnlockTalentParam",
"abilityName" : "Avatar_Bennett_ElementalArt_Handler",
"talentParam":"Unlock_Strike3"
},*/
{
"$type" : "UnlockControllerConditions", //比起上面注释掉的那个abiliyt实现。这个可以简化代码,
"conditionName" : "Unlock_Strike3",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Bennett_ElementalArt_Strike02_03",
"paramSpecial":"Ratio_Of_Strike02_02",
"paramDelta" :"%1",
},
],
"Bennett_Constellation_5":
[
{
"$type" : "AddTalentExtraLevel",
"talentType": "AvatarSkill",
"talentIndex":9,
"extraLevel":3,
},
],
"Bennett_Constellation_6":
[
{
"$type" : "UnlockTalentParam",
"abilityName" : "Avatar_Bennett_ElementalBurst_Gadget",
"talentParam":"Unlock_FireEnhance",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Bennett_ElementalBurst_Gadget",
"paramSpecial":"FireUp",
"paramDelta" :"%1",
},
],
//队长技:
//改成excel实现了。
/* "Bennett_CoreSkill":
[
{
"$type" : "AddAbility",
"abilityName": "Avatar_Bennett_CoreSkill",
},
{
"$type":"ModifyAbility",
"abilityName" : "Avatar_Bennett_CoreSkill",
"paramSpecial" : "AttackUp",
"paramDelta" : "%2",
},
],*/
//突破技能
"Bennett_PermanentSkill_1":
[
{
"$type" : "ModifySkillCD",
"skillID":10322,
"cdDelta":-1,
},
],
"Bennett_PermanentSkill_2":
[
{
"$type" : "UnlockTalentParam",
"abilityName" : "Avatar_Bennett_ElementalBurst_Gadget",
"talentParam":"Donot_Blow_Self",
},
{
"$type" : "UnlockTalentParam",
"abilityName" : "Avatar_Bennett_ElementalArt_Explode",
"talentParam":"Donot_Blow_Self"
},
],
//技能天赋
"Bennett_SkillUpgrade_1":
[
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Bennett_NormalAttackDamage",
"paramSpecial" : "Attack01",
"paramDelta" :"%1",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Bennett_NormalAttackDamage",
"paramSpecial" : "Attack02",
"paramDelta" :"%2",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Bennett_NormalAttackDamage",
"paramSpecial" : "Attack03",
"paramDelta" :"%3",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Bennett_NormalAttackDamage",
"paramSpecial" : "Attack04",
"paramDelta" :"%4",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Bennett_NormalAttackDamage",
"paramSpecial" : "Attack05",
"paramDelta" :"%5",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Bennett_NormalAttackDamage",
"paramSpecial" : "ExtraAttack1",
"paramDelta" :"%6",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Bennett_NormalAttackDamage",
"paramSpecial" : "ExtraAttack2",
"paramDelta" :"%7",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Bennett_ExtraAttack",
"paramSpecial" : "ExtraAttack_Sword_Stamina_Cost",
"paramDelta" :"%8",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Bennett_FallingAnthem",
"paramSpecial" : "FallingAnthem_Normal_Loop_Damage",
"paramDelta" :"%9",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Bennett_FallingAnthem",
"paramSpecial" : "FallingAnthem_Normal_Rank_1_Damage",
"paramDelta" :"%10",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Bennett_FallingAnthem",
"paramSpecial" : "FallingAnthem_Normal_Rank_2_Damage",
"paramDelta" :"%11",
},
],
"Bennett_SkillUpgrade_2":
[
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Bennett_ElementalArt_Strike01_01",
"paramSpecial" : "Strike_01",
"paramDelta" :"%1",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Bennett_ElementalArt_Strike02_01",
"paramSpecial" : "Strike_02_01",
"paramDelta" :"%2",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Bennett_ElementalArt_Strike02_02",
"paramSpecial" : "Strike_02_02",
"paramDelta" :"%3",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Bennett_ElementalArt_Strike02_03",
"paramSpecial" : "Strike_02_02",
"paramDelta" :"%3",//和第二段伤害相关
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Bennett_ElementalArt_Strike03_01",
"paramSpecial" : "Strike_03_01",
"paramDelta" :"%4",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Bennett_ElementalArt_Strike03_02",
"paramSpecial" : "Strike_03_02",
"paramDelta" :"%5",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Bennett_ElementalArt_Explode",
"paramSpecial" : "Strike_03_03",
"paramDelta" :"%6",
},
],
"Bennett_SkillUpgrade_3":
[
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Bennett_ElementalBurst_Strike",
"paramSpecial" : "Burst_DMG",
"paramDelta" :"%1",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Bennett_ElementalBurst_Gadget",
"paramSpecial" : "HealMaxHpRatio",
"paramDelta" :"%2",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Bennett_ElementalBurst_Gadget",
"paramSpecial" : "HealConst",
"paramDelta" :"%3",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Bennett_ElementalBurst_Gadget",
"paramSpecial" : "AttackUpRatio",
"paramDelta" :"%4",
},
],
}
@@ -0,0 +1,231 @@
{
"Candace_Constellation_1":
[
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Candace_ElementalBurst",
"paramSpecial" : "Buff_LifeTime",
"paramDelta" :"%1",
},
],
"Candace_Constellation_2":
[
{
"$type" : "UnlockTalentParam",
"abilityName" : "Avatar_Candace_ElementalArt_H",
"talentParam" : "Talent_Candace_Constellation_2",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Candace_ElementalArt_H",
"paramSpecial" : "MaxHPUp_Ratio",
"paramDelta" : "%1",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Candace_ElementalArt_H",
"paramSpecial" : "MaxHPUp_Time",
"paramDelta" : "%2",
},
],
"Candace_Constellation_3":
[
{
"$type": "AddTalentExtraLevel",
"talentType": "AvatarSkill",
"talentIndex": 9,
"extraLevel": 3,
},
],
"Candace_Constellation_4":
[
{
"$type" : "UnlockTalentParam",
"abilityName" : "Avatar_Candace_ElementalArt_H",
"talentParam" : "Talent_Candace_Constellation_4",
},
],
"Candace_Constellation_5":
[
{
"$type": "AddTalentExtraLevel",
"talentType": "AvatarSkill",
"talentIndex": 2,
"extraLevel": 3,
},
],
"Candace_Constellation_6":
[
{
"$type" : "UnlockTalentParam",
"abilityName" : "Avatar_Candace_ElementalBurst",
"talentParam" : "Talent_Candace_Constellation_6",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Candace_ElementalBurst",
"paramSpecial" : "ExtraAvatarInAttack_DMG",
"paramDelta" : "%1",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Candace_ElementalBurst",
"paramSpecial" : "ExtraAvatarInAttack_CD",
"paramDelta" : "%2",
},
],
"Candace_PermanentSkill_1":
[
{
"$type" : "UnlockTalentParam",
"abilityName" : "Avatar_Candace_ElementalArt_ChargeShield",
"talentParam" : "Talent_Candace_PermanentSkill_1",
},
],
"Candace_PermanentSkill_2":
[
{
"$type" : "UnlockTalentParam",
"abilityName" : "Avatar_Candace_ElementalBurst",
"talentParam" : "Talent_Candace_PermanentSkill_2",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Candace_ElementalBurst",
"paramSpecial" : "Buff_NormalAttack_MaxHP2DMGRatio",
"paramDelta" : "%1",
},
],
"Candace_SkillUpgrade_1":
[
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Candace_NormalAttack_DamageHandler",
"paramSpecial" : "NormalAttack_01_DamagePercentage",
"paramDelta" : "%1",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Candace_NormalAttack_DamageHandler",
"paramSpecial" : "NormalAttack_02_DamagePercentage",
"paramDelta" : "%2",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Candace_NormalAttack_DamageHandler",
"paramSpecial" : "NormalAttack_03_01_DamagePercentage",
"paramDelta" : "%3",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Candace_NormalAttack_DamageHandler",
"paramSpecial" : "NormalAttack_03_02_DamagePercentage",
"paramDelta" : "%4",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Candace_NormalAttack_DamageHandler",
"paramSpecial" : "NormalAttack_04_DamagePercentage",
"paramDelta" : "%5",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Bullet_Candace_ExtraAttack_Bullet",
"paramSpecial" : "Candace_ExtraAttack_Damage",
"paramDelta" : "%6",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Candace_ExtraAttack",
"paramSpecial" : "ExtraAttack_Pole_Stamina_Cost",
"paramDelta" : "%7",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Candace_FallingAnthem",
"paramSpecial" : "FallingAnthem_Normal_Loop_Damage",
"paramDelta" :"%8",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Candace_FallingAnthem",
"paramSpecial" : "FallingAnthem_Normal_Rank_1_Damage",
"paramDelta" :"%9",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Candace_FallingAnthem",
"paramSpecial" : "FallingAnthem_Normal_Rank_2_Damage",
"paramDelta" :"%10",
},
],
"Candace_SkillUpgrade_2":
[
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Candace_ElementalArt_ChargeShield",
"paramSpecial" : "Shield_HP_Ratio",
"paramDelta" :"%1",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Candace_ElementalArt_ChargeShield",
"paramSpecial" : "Shield_HP_Delta",
"paramDelta" :"%2",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Candace_ElementalArt_L",
"paramSpecial" : "Elemental_Art_L",
"paramDelta" :"%3",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Candace_ElementalArt_H",
"paramSpecial" : "Elemental_Art_H",
"paramDelta" :"%4",
},
],
"Candace_SkillUpgrade_3":
[
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Candace_ElementalBurst",
"paramSpecial" : "Elemental_Burst",
"paramDelta" :"%1",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Candace_ElementalBurst",
"paramSpecial" : "Buff_LifeTime",
"paramDelta" :"%2",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Candace_ElementalBurst",
"paramSpecial" : "Buff_NormalAttack_BaseDMGRatio",
"paramDelta" : "%3",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Candace_ElementalBurst",
"paramSpecial" : "Elemental_Burst_AvatarIn",
"paramDelta" :"%4",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Candace_ElementalBurst",
"paramSpecial" : "AvatarIn_Count",
"paramDelta" :"%5",
},
],
"Candace_ProudSkill_NonCombat_1":
[
{
"$type" : "AddAbility",
"abilityName" : "Avatar_Candace_ClimbStamina_Reduction",
},
],
}
@@ -0,0 +1,257 @@
{
"Chongyun_Talent_361":
[
{
"$type": "UnlockTalentParam",
"abilityName": "Avatar_Chongyun_IceBlade",
"talentParam": "Avatar_Chongyun_Talent_361",
},
// {
// "$type": "UnlockTalentParam",
// "abilityName": "Avatar_Chongyun_SoulUnleash_Single_Initiate",
// "talentParam": "Avatar_Chongyun_Talent_361",
// },
// {
// "$type" : "ModifyAbility",
// "abilityName" : "Avatar_Chongyun_SoulUnleash_Single_Initiate",
// "paramSpecial" : "ElementalArt_Damage_Percentage",
// "paramDelta" :"%1",
// },
{
"$type" : "ModifyAbility",
"abilityName" : "ChongyunTest_TestBlade_Hit",
"paramSpecial" : "Chongyun_Talent_IceBlades_Damage",
"paramDelta" :"%1",
},
],
"Chongyun_Talent_362":
[
{
"$type": "UnlockTalentParam",
"abilityName": "Avatar_Chongyun_IceCrystal",
"talentParam": "Avatar_Chongyun_Talent_362",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Chongyun_IceCrystal",
"paramSpecial" : "SkillCDMinusRatio",
"paramDelta" :"%1",
},
],
"Chongyun_ElementSkill_Up":
[
{
"$type": "AddTalentExtraLevel",
"talentType": "AvatarSkill",
"talentIndex": 2,
"extraLevel": 3,
},
],
"Chongyun_Talent_364":
[
{
"$type": "UnlockTalentParam",
"abilityName": "Avatar_Chongyun_IceCrystal",
"talentParam": "Avatar_Chongyun_Talent_364",
},
// {
// "$type" : "ModifyAbility",
// "abilityName" : "Avatar_Chongyun_IceCrystal",
// "paramSpecial" : "bonusCritical",
// "paramDelta" :"%1",
// },
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Chongyun_IceCrystal",
"paramSpecial" : "OverallSpeedRatio",
"paramDelta" :"%1",
},
],
"Chongyun_ElementBurst_Up":
[
{
"$type": "AddTalentExtraLevel",
"talentType": "AvatarSkill",
"talentIndex": 9,
"extraLevel": 3,
},
],
"Chongyun_Talent_366":
[
{
"$type": "UnlockTalentParam",
"abilityName": "Avatar_Chongyun_SoulUnleash_Initiate",
"talentParam": "Avatar_Chongyun_Talent_366",
},
// {
// "$type" : "ModifyAbility",
// "abilityName" : "Avatar_Chongyun_SoulUnleash_Initiate",
// "paramSpecial" : "DefenseDown",
// "paramDelta" :"%1",
// },
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Chongyun_SoulUnleash_Quadra_Damage",
"paramSpecial" : "damagePercentage",
"paramDelta" :"%1",
},
],
"Chongyun_Talent_21":
[
{
"$type": "UnlockTalentParam",
"abilityName": "Avatar_Chongyun_IceCrystal",
"talentParam": "Avatar_Chongyun_Talent_21",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Chongyun_IceCrystal_Dummy",
"paramSpecial" : "ElementalArt_Damage_Percentage",
"paramDelta" :"%1",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Chongyun_IceCrystal_Dummy",
"paramSpecial" : "IceSubHurtDelta",
"paramDelta" :"%2",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Chongyun_IceCrystal_Dummy",
"paramSpecial" : "IceSubHurtDuration",
"paramDelta" :"%3",
},
],
"Chongyun_Talent_22":
[
{
"$type" : "AddAbility",
"abilityName" : "Avatar_Chongyun_HitReviveElemEnergy",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Chongyun_HitReviveElemEnergy",
"paramSpecial" : "baseEnergy",
"paramDelta" :"%1",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Chongyun_HitReviveElemEnergy",
"paramSpecial" : "duration",
"paramDelta" :"%2",
},
],
"Chongyun_Talent_31":
[
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Chongyun_NormalAttack_DamageHandler",
"paramSpecial" : "NormalAttack_01_DamagePercentage",
"paramDelta" : "%1",
"paramRatio" : 0,
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Chongyun_NormalAttack_DamageHandler",
"paramSpecial" : "NormalAttack_02_DamagePercentage",
"paramDelta" : "%2",
"paramRatio" : 0,
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Chongyun_NormalAttack_DamageHandler",
"paramSpecial" : "NormalAttack_03_DamagePercentage",
"paramDelta" : "%3",
"paramRatio" : 0,
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Chongyun_NormalAttack_DamageHandler",
"paramSpecial" : "NormalAttack_04_DamagePercentage",
"paramDelta" : "%4",
"paramRatio" : 0,
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Chongyun_NormalAttack_DamageHandler",
"paramSpecial" : "ExtraAttack_Loop_DamagePercentage",
"paramDelta" : "%5",
"paramRatio" : 0,
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Chongyun_NormalAttack_DamageHandler",
"paramSpecial" : "ExtraAttack_End_DamagePercentage",
"paramDelta" : "%6",
"paramRatio" : 0,
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Beidou_ExtraAttack_Chongyun",
"paramSpecial" : "ExtraAttack_Claymore_Stamina_Cost",
"paramDelta" : "%7",
"paramRatio" : 0,
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Beidou_ExtraAttack_Chongyun",
"paramSpecial" : "Max_Dura",
"paramDelta" : "%8",
"paramRatio" : 0,
},
{
"$type": "ModifyAbility",
"abilityName": "Avatar_Chongyun_FallingAnthem",
"paramSpecial": "FallingAnthem_Normal_Loop_Damage",
"paramDelta": "%9",
},
{
"$type": "ModifyAbility",
"abilityName": "Avatar_Chongyun_FallingAnthem",
"paramSpecial": "FallingAnthem_Normal_Rank_1_Damage",
"paramDelta": "%10",
},
{
"$type": "ModifyAbility",
"abilityName": "Avatar_Chongyun_FallingAnthem",
"paramSpecial": "FallingAnthem_Normal_Rank_2_Damage",
"paramDelta": "%11",
},
],
"Chongyun_Talent_32":
[
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Chongyun_ElementalArt_Damage",
"paramSpecial" : "ElementalArt_Damage",
"paramDelta" :"%1",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Chongyun_IceCrystal_Dummy",
"paramSpecial" : "ElementalArt_Damage",
"paramDelta" :"%1",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Chongyun_IceCrystal",
"paramSpecial" : "EnchantDuration",
"paramDelta" :"%2",
},
],
"Chongyun_Talent_39":
[
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Chongyun_SoulUnleash_Damage",
"paramSpecial" : "ElementalBurst_Damage",
"paramDelta" :"%1",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Chongyun_SoulUnleash_Quadra_Damage",
"paramSpecial" : "ElementalBurst_Damage",
"paramDelta" :"%1",
},
],
}
@@ -0,0 +1,227 @@
{
"Collei_Constellation_1":
[
{
"$type" : "AddAbility",
"abilityName" : "Avatar_Collei_Constellation_1",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Collei_Constellation_1",
"paramSpecial" : "Collei_Talent_ChargeEfficiencyUp",
"paramDelta" : "%1",
},
],
"Collei_Constellation_2":
[
{
"$type" : "UnlockTalentParam",
"abilityName" : "SkillObj_Collei_ElementalArt_Dummy",
"talentParam" : "Talent_Collei_Constellation_2",
},
{
"$type" : "UnlockTalentParam",
"abilityName" : "Bullet_Collei_ElementalArt_Bullet",
"talentParam" : "Talent_Collei_Constellation_2",
},
{
"$type" : "ModifyAbility",
"abilityName" : "SkillObj_Collei_ElementalArt_Dummy",
"paramSpecial" : "DelayDie_Time",
"paramDelta" : "%1",
},
],
"Collei_Constellation_3":
[
{
"$type": "AddTalentExtraLevel",
"talentType": "AvatarSkill",
"talentIndex": 2,
"extraLevel": 3,
},
],
"Collei_Constellation_4":
[
{
"$type" : "UnlockTalentParam",
"abilityName" : "Avatar_Collei_ElementalBurst",
"talentParam" : "Talent_Collei_Constellation_4",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Collei_ElementalBurst",
"paramSpecial" : "Talent_ElemMasteryDelta",
"paramDelta" : "%1",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Collei_ElementalBurst",
"paramSpecial" : "Talent_Buff_Time",
"paramDelta" : "%2",
},
],
"Collei_Constellation_5":
[
{
"$type": "AddTalentExtraLevel",
"talentType": "AvatarSkill",
"talentIndex": 9,
"extraLevel": 3,
},
],
"Collei_Constellation_6":
[
{
"$type" : "UnlockTalentParam",
"abilityName" : "Bullet_Collei_ElementalArt_Bullet",
"talentParam" : "Talent_Collei_Constellation_6",
},
{
"$type" : "ModifyAbility",
"abilityName" : "SkillObj_Collei_ElementalBurst_Dummy_Cat_Talent",
"paramSpecial" : "Elemental_Burst_DMG_Talent",
"paramDelta" : "%1",
},
],
"Collei_PermanentSkill_1":
[
{
"$type" : "UnlockTalentParam",
"abilityName" : "Bullet_Collei_ElementalArt_Bullet",
"talentParam" : "Talent_Collei_PermanentSkill_1",
},
{
"$type" : "ModifyAbility",
"abilityName" : "SkillObj_Collei_ElementalArt_Dummy",
"paramSpecial" : "Attack_Interval",
"paramDelta" : "%1",
},
{
"$type" : "ModifyAbility",
"abilityName" : "SkillObj_Collei_ElementalArt_Dummy",
"paramSpecial" : "Elemental_Art_Auto",
"paramDelta" : "%2",
},
{
"$type" : "ModifyAbility",
"abilityName" : "SkillObj_Collei_ElementalArt_Dummy",
"paramSpecial" : "Life_Time",
"paramDelta" :"%3",
},
],
"Collei_PermanentSkill_2":
[
{
"$type" : "UnlockTalentParam",
"abilityName" : "SkillObj_Collei_ElementalBurst_Dummy",
"talentParam" : "Talent_Collei_PermanentSkill_2",
},
{
"$type" : "ModifyAbility",
"abilityName" : "SkillObj_Collei_ElementalBurst_Dummy",
"paramSpecial" : "addDuration",
"paramDelta" : "%1",
},
{
"$type" : "ModifyAbility",
"abilityName" : "SkillObj_Collei_ElementalBurst_Dummy",
"paramSpecial" : "maxStack",
"paramDelta" :"%2",
},
],
"Collei_PermanentSkill_3":
[
{
"$type" : "AddAbility",
"abilityName" : "Avatar_Collei_FlyStamina_Reduction",
},
],
"Collei_SkillUpgrade_1":
[
{
"$type" : "ModifyAbility",
"abilityName" : "Bullet_Collei_ShootArrow",
"paramSpecial" : "NormalAttack_01_DamagePercentage",
"paramDelta" : "%1",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Bullet_Collei_ShootArrow",
"paramSpecial" : "NormalAttack_02_DamagePercentage",
"paramDelta" : "%2",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Bullet_Collei_ShootArrow",
"paramSpecial" : "NormalAttack_03_DamagePercentage",
"paramDelta" : "%3",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Bullet_Collei_ShootArrow",
"paramSpecial" : "NormalAttack_04_DamagePercentage",
"paramDelta" : "%4",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Bullet_Collei_ShootArrow_WithoutGrass",
"paramSpecial" : "DamageWithoutGrass",
"paramDelta" : "%5",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Bullet_Collei_ShootArrow_WithGrass",
"paramSpecial" : "DamageWithGrass",
"paramDelta" : "%6",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Collei_FallingAnthem",
"paramSpecial" : "FallingAnthem_Normal_Loop_Damage",
"paramDelta" :"%7",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Collei_FallingAnthem",
"paramSpecial" : "FallingAnthem_Normal_Rank_1_Damage",
"paramDelta" :"%8",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Collei_FallingAnthem",
"paramSpecial" : "FallingAnthem_Normal_Rank_2_Damage",
"paramDelta" :"%9",
},
],
"Collei_SkillUpgrade_2":
[
{
"$type" : "ModifyAbility",
"abilityName" : "Bullet_Collei_ElementalArt_Bullet",
"paramSpecial" : "ElementalArt_DMG",
"paramDelta" :"%1",
},
],
"Collei_SkillUpgrade_3":
[
{
"$type" : "ModifyAbility",
"abilityName" : "SkillObj_Collei_ElementalBurst_Dummy",
"paramSpecial" : "Elemental_Burst_DMG1",
"paramDelta" :"%1",
},
{
"$type" : "ModifyAbility",
"abilityName" : "SkillObj_Collei_ElementalBurst_Dummy_Cat",
"paramSpecial" : "Elemental_Burst_DMG2",
"paramDelta" :"%2",
},
{
"$type" : "ModifyAbility",
"abilityName" : "SkillObj_Collei_ElementalBurst_Dummy",
"paramSpecial" : "Field_Time",
"paramDelta" :"%3",
},
],
}
@@ -0,0 +1,399 @@
{
"Cyno_Constellation_1":
[
{
"$type": "AddAbility",
"abilityName": "Avatar_Cyno_Constellation_1_AttackRatio",
},
{
"$type":"UnlockTalentParam",
"abilityName":"Cyno_ElementalArt_Click",
"talentParam":"Avatar_Cyno_Constellation_1",
},
{
"$type":"UnlockTalentParam",
"abilityName":"Avatar_Cyno_ElementalBurst",
"talentParam":"Avatar_Cyno_Constellation_1",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Cyno_Constellation_1_AttackRatio",
"paramSpecial" : "Cyno_Constellation_1_AtkRatio",
"paramDelta" : "%1",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Cyno_Constellation_1_AttackRatio",
"paramSpecial" : "Cyno_Constellation_1_Duration",
"paramDelta" : "%2",
},
],
"Cyno_Constellation_2":
[
{
"$type": "AddAbility",
"abilityName": "Avatar_Cyno_Constellation_2_BuffElecAddHurt",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Cyno_Constellation_2_BuffElecAddHurt",
"paramSpecial" : "Cyno_Constellation_2_ElecAddHurtDelta",
"paramDelta" : "%1",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Cyno_Constellation_2_BuffElecAddHurt",
"paramSpecial" : "Cyno_Constellation_2_BuffTime",
"paramDelta" : "%2",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Cyno_Constellation_2_BuffElecAddHurt",
"paramSpecial" : "Cyno_Constellation_2_MaxLevel",
"paramDelta" : "%3",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Cyno_Constellation_2_BuffElecAddHurt",
"paramSpecial" : "Cyno_Constellation_2_CD",
"paramDelta" : "%4",
},
],
"Cyno_Constellation_3":
[
{
"$type": "AddTalentExtraLevel",
"talentType": "AvatarSkill",
"talentIndex": 9,
"extraLevel": 3,
},
],
"Cyno_Constellation_4":
[
{
"$type": "AddAbility",
"abilityName": "Avatar_Cyno_Constellation_4_ReviveEnergy",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Cyno_Constellation_4_ReviveEnergy",
"paramSpecial" : "Cyno_Constellation_4_ReviveElemEnergyValue",
"paramDelta" : "%1",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Cyno_Constellation_4_ReviveEnergy",
"paramSpecial" : "Cyno_Constellation_4_MaxCount",
"paramDelta" : "%2",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Cyno_Constellation_4_ReviveEnergy",
"paramSpecial" : "Cyno_Constellation_4_CD",
"paramDelta" : "%3",
},
],
"Cyno_Constellation_5":
[
{
"$type": "AddTalentExtraLevel",
"talentType": "AvatarSkill",
"talentIndex": 2,
"extraLevel": 3,
},
],
"Cyno_Constellation_6":
[
{
"$type": "AddAbility",
"abilityName": "Avatar_Cyno_Constellation_6",
},
{
"$type":"UnlockTalentParam",
"abilityName":"Avatar_Cyno_ElementalBurst",
"talentParam":"Avatar_Cyno_Constellation_6",
},
{
"$type":"UnlockTalentParam",
"abilityName":"Avatar_Cyno_BurstMode_ElementalArt_Onstart",
"talentParam":"Avatar_Cyno_Constellation_6",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Cyno_Constellation_6",
"paramSpecial" : "Cyno_Constellation_6_Layer",
"paramDelta" :"%1",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Cyno_Constellation_6",
"paramSpecial" : "Cyno_Constellation_6_Duration",
"paramDelta" : "%2",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Cyno_Constellation_6",
"paramSpecial" : "Cyno_Constellation_6_LayerMax",
"paramDelta" : "%3",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Cyno_Constellation_6",
"paramSpecial" : "Cyno_Constellation_6_Layer_CD",
"paramDelta" : "%4",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Cyno_BurstMode_ElementalArt_Onstart",
"paramSpecial" : "Cyno_Constellation_6_Layer",
"paramDelta" :"%1",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Cyno_BurstMode_ElementalArt_Onstart",
"paramSpecial" : "Cyno_Constellation_6_LayerMax",
"paramDelta" :"%2",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Cyno_ElementalBurst",
"paramSpecial" : "Cyno_Constellation_6_Layer",
"paramDelta" :"%1",
},
],
"Cyno_PermanentSkill_1":
[
//元素战技额外触发目押波
{
"$type":"UnlockTalentParam",
"abilityName":"Cyno_ElementalArt_Click_BurstMode",
"talentParam":"Cyno_PermanentSkill_1",
},
{
"$type":"UnlockTalentParam",
"abilityName":"Avatar_Cyno_BurstMode_ElementalArt_Onstart",
"talentParam":"Cyno_PermanentSkill_1",
},
{
"$type":"UnlockTalentParam",
"abilityName":"Avatar_Cyno_ElementalBurst_JackalMode",
"talentParam":"Cyno_PermanentSkill_1",
},
{
"$type":"UnlockTalentParam",
"abilityName":"Avatar_Cyno_ElementalBurst",
"talentParam":"Cyno_PermanentSkill_1",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Cyno_BurstMode_ElementalArt_Onstart",
"paramSpecial" : "ElementalArt_BurstMode_MuyaRatio",
"paramDelta" :"%1",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Cyno_ElementalArt_Blade_Hit",
"paramSpecial" : "Cyno_ElementalArt_Blade",
"paramDelta" : "%2",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Cyno_Constellation_6_Blade",
"paramSpecial" : "Cyno_ElementalArt_Blade",
"paramDelta" : "%2",
},
],
"Cyno_PermanentSkill_2":
[
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Cyno_Attack_DamageHandler",
"paramSpecial" : "Cyno_PermanentSkill_2_UnLock",
"paramDelta" : 1,
},
{
"$type" : "ModifyAbility",
"abilityName" : "Cyno_ElementalArt_Blade_Hit",
"paramSpecial" : "Cyno_PermanentSkill_2_UnLock",
"paramDelta" : 1,
},
{
"$type" : "ModifyAbility",
"abilityName" : "Cyno_Constellation_6_Blade",
"paramSpecial" : "Cyno_PermanentSkill_2_UnLock",
"paramDelta" : 1,
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Cyno_Attack_DamageHandler",
"paramSpecial" : "Cyno_PermanentSkill_2_Ratio_BurstModeNormalAttack",
"paramDelta" : "%1",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Cyno_ElementalArt_Blade_Hit",
"paramSpecial" : "Cyno_PermanentSkill_2_Ratio_ElementalArt_Blade",
"paramDelta" : "%2",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Cyno_Constellation_6_Blade",
"paramSpecial" : "Cyno_PermanentSkill_2_Ratio_ElementalArt_Blade",
"paramDelta" : "%2",
},
],
"Cyno_SkillUpgrade_1":
[
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Cyno_Attack_DamageHandler",
"paramSpecial" : "Attack_01_Normal",
"paramDelta" : "%1",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Cyno_Attack_DamageHandler",
"paramSpecial" : "Attack_02_Normal",
"paramDelta" : "%2",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Cyno_Attack_DamageHandler",
"paramSpecial" : "Attack_03A_Normal",
"paramDelta" : "%3",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Cyno_Attack_DamageHandler",
"paramSpecial" : "Attack_03B_Normal",
"paramDelta" : "%4",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Cyno_Attack_DamageHandler",
"paramSpecial" : "Attack_04_Normal",
"paramDelta" : "%5",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Cyno_ExtraAttack_Bullet",
"paramSpecial" : "ExtraAttack_Normal",
"paramDelta" : "%6",
},
{
"$type": "ModifyAbility",
"abilityName": "Avatar_Cyno_ExtraAttack",
"paramSpecial": "ExtraAttack_Pole_Stamina_Cost",
"paramDelta": "%7",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Cyno_FallingAnthem",
"paramSpecial" : "FallingAnthem_Normal_Loop_Damage",
"paramDelta" :"%8",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Cyno_FallingAnthem",
"paramSpecial" : "FallingAnthem_Normal_Rank_1_Damage",
"paramDelta" :"%9",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Cyno_FallingAnthem",
"paramSpecial" : "FallingAnthem_Normal_Rank_2_Damage",
"paramDelta" :"%10",
},
],
"Cyno_SkillUpgrade_2":
[
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Cyno_ElementalArt_Bullet",
"paramSpecial" : "Elemental_Art_Bullet_Damage",
"paramDelta" :"%1",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Cyno_ElementalArt_Click_BurstMode",
"paramSpecial" : "ElementalArt_BurstMode_Damage",
"paramDelta" :"%2",
},
],
"Cyno_SkillUpgrade_3":
[
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Cyno_Attack_DamageHandler",
"paramSpecial" : "Attack_01_BurstMode",
"paramDelta" : "%1",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Cyno_Attack_DamageHandler",
"paramSpecial" : "Attack_02_BurstMode",
"paramDelta" : "%2",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Cyno_Attack_DamageHandler",
"paramSpecial" : "Attack_03_BurstMode",
"paramDelta" : "%3",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Cyno_Attack_DamageHandler",
"paramSpecial" : "Attack_04A_BurstMode",
"paramDelta" : "%4",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Cyno_Attack_DamageHandler",
"paramSpecial" : "Attack_04B_BurstMode",
"paramDelta" : "%5",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Cyno_Attack_DamageHandler",
"paramSpecial" : "Attack_05_BurstMode",
"paramDelta" : "%6",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Cyno_BurstMode_ExtraAttack_Bullet",
"paramSpecial" : "Cyno_BurstMode_ExtraAttack_Damage",
"paramDelta" : "%7",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Cyno_ExtraAttack",
"paramSpecial" : "ExtraAttack_BurstMode_Stamina_Cost",
"paramDelta" : "%8",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Cyno_FallingAnthem",
"paramSpecial" : "FallingAnthem_Normal_Loop_BurstMode_Damage",
"paramDelta" :"%9",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Cyno_FallingAnthem",
"paramSpecial" : "FallingAnthem_Normal_Rank_1_BurstMode_Damage",
"paramDelta" :"%10",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Cyno_FallingAnthem",
"paramSpecial" : "FallingAnthem_Normal_Rank_2_BurstMode_Damage",
"paramDelta" :"%11",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Cyno_ElementalBurst_JackalMode",
"paramSpecial" : "Cyno_BurstMode_ElemMasteryDelta",
"paramDelta" :"%12",
},
],
}
@@ -0,0 +1,363 @@
{
///使用方法注释:
/// 1、调整能力
/// {
/// "$type" : "ModifyAbility", 不一定是talent拥有角色的ability,可以调整gadget的ability里的参数,可以调整别人abiltiy里的参数。
/// "abilityName" : "Avatar_Diluc_Captain",
/// "paramSpecial" : "CriticalHurt_Up", 需要修改的参数名字,只能填1个。所以多个的话需要多个ModifierAbiltiy
/// "paramDelta" : 0.01, 加上指定数值
/// "paramRatio" : 0, 提升指定比例
/// }
/// ConfigAbilityCommon.cs中有AbilityProperty,可以修改param来调整角色全局的攻击,攻速,攻击,血量,防御,抵抗等等。
/// 2、添加能力
/// {
/// "$type" : "AddAbility",
/// "abilityName": "Avatar_Diluc_Captain", 仅有一个参数,abiltiyName
/// }
/// 3、替换攻击
/// {
/// "$type": "ReplaceEventPatternMixin",
/// "oldPatterns": ["Monster_Slime_Fire_02_NormalAttack"],
/// "newPatterns": ["Monster_Slime_Fire_02_NormalAttack_Fire"],
/// }
/// 4、解锁参数
/// {
/// "$type" : "UnlockTalentParam",
/// "abilityName" : "Avatar_Diluc_IceShield_ImpactTriggerBack_L",
/// "talentParam" : "Diluc_TriggerBack",
/// }
/// 5、解锁controller内容
/// {
/// "$type" : "UnlockControllerConditions",
/// "conditionName" : "XXXX",
/// }
/// 会解锁controller中的一个bool参数。变成true。
/// 6、调整技能cd
/// public partial class ModifySkillCD : ConfigTalentMixin
/// {
/// public uint skillID; // skillID
/// public float cdDelta; // cdDelta
/// public float cdRatio; // cdRatio
///
/// 7、调整技能消耗
/// public partial class ModifySkillCost : ConfigTalentMixin
/// {
/// public uint skillID; // skillID
/// public float costDelta; // costDelta
/// public float costRatio; // costRatio
///
/// 8、调整技能充能次数
/// public partial class ModifySkillPoint : ConfigTalentMixin
/// {
/// public uint skillID; // skillID
/// public int pointDelta; // pointDelta
///
/// 需要修改MetaConfig,将对应的talent加入这个表。
///
//命之座
"Diluc_Talent_1":
[
{
"$type" : "AddAbility",
"abilityName" : "Avatar_Diluc_GiantKiller",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Diluc_GiantKiller",
"paramSpecial" : "Rate",
"paramDelta" : "%1",
"paramRatio" : 0,
},
],
"Diluc_Talent_2":
[
{
"$type" : "AddAbility",
"abilityName" : "Avatar_Diluc_FireHowl",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Diluc_FireHowl",
"paramSpecial" : "AttackRate",
"paramDelta" : "%1",
"paramRatio" : 0,
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Diluc_FireHowl",
"paramSpecial" : "SpeedRate",
"paramDelta" : "%2",
"paramRatio" : 0,
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Diluc_FireHowl",
"paramSpecial" : "Time",
"paramDelta" : "%3",
"paramRatio" : 0,
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Diluc_FireHowl",
"paramSpecial" : "maxStackCount",
"paramDelta" : "%4",
"paramRatio" : 0,
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Diluc_FireHowl",
"paramSpecial" : "CDTime",
"paramDelta" : "%5",
"paramRatio" : 0,
},
],
"Diluc_Talent_3":
[
{
"$type" : "AddTalentExtraLevel",
"talentType": "AvatarSkill",
"talentIndex":2,
"extraLevel":3,
},
],
"Diluc_Talent_4":
[
{
"$type" : "AddAbility",
"abilityName" : "Avatar_Diluc_NextFireBlade1",
},
{
"$type" : "AddAbility",
"abilityName" : "Avatar_Diluc_NextFireBlade2",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Diluc_NextFireBlade1",
"paramSpecial" : "Rate",
"paramDelta" : "%1",
"paramRatio" : 0,
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Diluc_NextFireBlade2",
"paramSpecial" : "Rate",
"paramDelta" : "%1",
"paramRatio" : 0,
},
],
"Diluc_Talent_5":
[
{
"$type" : "AddTalentExtraLevel",
"talentType": "AvatarSkill",
"talentIndex":9,
"extraLevel":3,
},
],
"Diluc_Talent_6":
[
{
"$type" : "AddAbility",
"abilityName" : "Avatar_Diluc_AfterFireBlade",
},
{
"$type" : "UnlockTalentParam",
"abilityName" : "Avatar_Diluc_Fire_BladeSet1",
"talentParam" : "AfterFireBlade",
},
{
"$type" : "UnlockTalentParam",
"abilityName" : "Avatar_Diluc_Fire_BladeSet2",
"talentParam" : "AfterFireBlade",
},
{
"$type" : "UnlockTalentParam",
"abilityName" : "Avatar_Diluc_Fire_BladeSet3",
"talentParam" : "AfterFireBlade",
},
{
"$type" : "UnlockTalentParam",
"abilityName" : "Avatar_Diluc_Fire_Blade",
"talentParam" : "KeepCombo",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Diluc_AfterFireBlade",
"paramSpecial" : "Dura",
"paramDelta" : "%1",
"paramRatio" : 0,
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Diluc_AfterFireBlade",
"paramSpecial" : "AtkSpeed",
"paramDelta" : "%2",
"paramRatio" : 0,
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Diluc_AfterFireBlade",
"paramSpecial" : "Rate",
"paramDelta" : "%3",
"paramRatio" : 0,
},
],
//突破技能
"Diluc_PermanentSkill_1":
[
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Diluc_ExtraAttack",
"paramSpecial" : "StaminaCost",
"paramDelta" : 0,
"paramRatio" : "-%1", //这里是减少了50%这样。//会有2个talent同时调整一个参数。注意会不会有bug
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Diluc_ExtraAttack",
"paramSpecial" : "Max_Dura",//会有2个talent同时调整一个参数。注意会不会有bug
"paramDelta" : "%2",
"paramRatio" : 0,
},
],
"Diluc_PermanentSkill_2":
[
// {
// "$type" : "UnlockTalentParam",
// "abilityName" : "Avatar_Diluc_Fire_Enhancement",
// "talentParam" : "Diluc_Fire_Enhancement",
// },
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Diluc_Fire_Enhancement",
"paramSpecial" : "Dura",
"paramDelta" : "%1",
"paramRatio" : 0,
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Diluc_Fire_Enhancement",
"paramSpecial" : "FireUp",
"paramDelta" : "%2",
"paramRatio" : 0,
},
],
//技能天赋
"Diluc_SkillUpgrade_1":
[
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Diluc_NormalAttackDamage",
"paramSpecial" : "Attack01",
"paramDelta" :"%1",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Diluc_NormalAttackDamage",
"paramSpecial" : "Attack02",
"paramDelta" :"%2",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Diluc_NormalAttackDamage",
"paramSpecial" : "Attack03",
"paramDelta" :"%3",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Diluc_NormalAttackDamage",
"paramSpecial" : "Attack04",
"paramDelta" :"%4",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Diluc_NormalAttackDamage",
"paramSpecial" : "ExtraAttack1",
"paramDelta" :"%5",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Diluc_NormalAttackDamage",
"paramSpecial" : "ExtraAttack2",
"paramDelta" :"%6",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Diluc_ExtraAttack",
"paramSpecial" : "StaminaCost",//会有2个talent同时调整一个参数。注意会不会有bug
"paramDelta" :"%7",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Diluc_ExtraAttack",
"paramSpecial" : "Max_Dura",//会有2个talent同时调整一个参数。注意会不会有bug
"paramDelta" :"%8",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Diluc_FallingAnthem",
"paramSpecial" : "FallingAnthem_Normal_Loop_Damage",
"paramDelta" :"%9",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Diluc_FallingAnthem",
"paramSpecial" : "FallingAnthem_Normal_Rank_1_Damage",
"paramDelta" :"%10",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Diluc_FallingAnthem",
"paramSpecial" : "FallingAnthem_Normal_Rank_2_Damage",
"paramDelta" :"%11",
},
],
"Diluc_SkillUpgrade_2":
[
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Diluc_ElementArt",//由于这3刀伤害写在controrller配置里,所以只能新建一个ability去替换伤害。
"paramSpecial" : "FB01",
"paramDelta" :"%1",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Diluc_ElementArt",
"paramSpecial" : "FB02",
"paramDelta" :"%2",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Diluc_ElementArt",
"paramSpecial" : "FB03",
"paramDelta" :"%3",
},
],
"Diluc_SkillUpgrade_3":
[
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Diluc_FireCross_Strike",
"paramSpecial" : "Damage",
"paramDelta" :"%1",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Diluc_FireCross_Material",
"paramSpecial" : "Damage",
"paramDelta" :"%2",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Diluc_FireCross_Explode",
"paramSpecial" : "Damage",
"paramDelta" :"%3",
},
],
//
}
@@ -0,0 +1,308 @@
{
////////////////////////////////////////////////////////////////
//
// 命之座1 酒雾结束时,返还10点能量
//
////////////////////////////////////////////////////////////////
"Diona_Constellation_1":
[
{
"$type":"UnlockTalentParam",
"abilityName":"Avatar_Diona_IceWine_Fog",
"talentParam":"Diona_Constellation_1",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Diona_IceWine_Fog",
"paramSpecial" : "Talent_ReviveElemEnergyRatio",
"paramDelta" : "%1",
},
],
////////////////////////////////////////////////////////////////
//
// 命之座2 元素战技的伤害与吸收量提升15%,且元素战技命中目标时,为联机队友的场上角色提供一个持续5秒的护盾
//
////////////////////////////////////////////////////////////////
"Diona_Constellation_2":
[
{
"$type":"UnlockTalentParam",
"abilityName":"Avatar_Diona_ElementalArt_Shield",
"talentParam":"Diona_Constellation_2",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Diona_ElementalArt_Shield",
"paramSpecial" : "Constellation_AttackUp_Ratio",
"paramDelta" : "%1",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Diona_ElementalArt_Shield",
"paramSpecial" : "Talent_Shield_Enchanted_Ratio",
"paramDelta" : "%2",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Diona_ElementalArt_Shield",
"paramSpecial" : "Talent_Teammate_Shield_Ratio",
"paramDelta" : "%3",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Diona_ElementalArt_Shield",
"paramSpecial" : "Constellation_Shield_Duration",
"paramDelta" : "%4",
},
],
////////////////////////////////////////////////////////////////
//
// 命之座3 充能技升级
//
////////////////////////////////////////////////////////////////
"Diona_Constellation_3":
[
{
"$type": "AddTalentExtraLevel",
"talentType": "AvatarSkill",
"talentIndex": 9,
"extraLevel": 3,
},
],
////////////////////////////////////////////////////////////////
//
// 命之座4 吊娜位于酒雾内时,瞄准射击所需时间缩减60%
//
////////////////////////////////////////////////////////////////
"Diona_Constellation_4":
[
{
"$type":"UnlockTalentParam",
"abilityName":"Avatar_Diona_IceWine_Fog",
"talentParam":"Diona_Constellation_4",
},
],
////////////////////////////////////////////////////////////////
//
// 命之座5
//
////////////////////////////////////////////////////////////////
"Diona_Constellation_5":
[
{
"$type": "AddTalentExtraLevel",
"talentType": "AvatarSkill",
"talentIndex": 2,
"extraLevel": 3,
},
],
////////////////////////////////////////////////////////////////
//
// 命之座6 充能技的酒雾可以提供冰属性武器附魔
//
////////////////////////////////////////////////////////////////
"Diona_Constellation_6":
[
{
"$type":"UnlockTalentParam",
"abilityName":"Avatar_Diona_IceWine_Fog",
"talentParam":"Diona_Constellation_6",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Diona_IceWine_Fog",
"paramSpecial" : "Diona_Talent_HealedAddDelta",
"paramDelta" : "%1",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Diona_IceWine_Fog",
"paramSpecial" : "Diona_Talent_ElemMastery",
"paramDelta" : "%2",
},
],
////////////////////////////////////////////////////////////////
//
// 突破天赋1 持有迪奥娜护盾的角色,体力消耗降低15%, 移动速度提升15%。
//
////////////////////////////////////////////////////////////////
"Diona_PermanentSkill_1":
[
{
"$type":"UnlockTalentParam",
"abilityName":"Avatar_Diona_ElementalArt_Shield",
"talentParam":"Diona_PermanentSkill_1",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Diona_ElementalArt_Shield",
"paramSpecial" : "Diona_Speed",
"paramDelta" : "%1",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Diona_ElementalArt_Shield",
"paramSpecial" : "Diona_CostStaminaDelta",
"paramDelta" : "%2",
},
],
////////////////////////////////////////////////////////////////
//
// 突破天赋2 受迪奥娜酒雾影响的怪物,攻击力降低10%。
//
////////////////////////////////////////////////////////////////
"Diona_PermanentSkill_2":
[
{
"$type":"UnlockTalentParam",
"abilityName":"Avatar_Diona_IceWine_Fog",
"talentParam":"Diona_PermanentSkill_2",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Diona_IceWine_Fog",
"paramSpecial" : "Diona_Talent_AttackRatio",
"paramDelta" : "%1",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Diona_IceWine_Fog",
"paramSpecial" : "AttackDown_Duration",
"paramDelta" : "%2",
},
],
////////////////////////////////////////////////////////////////
//
// 技能升级 迪奥娜 普攻升级
//
////////////////////////////////////////////////////////////////
"Diona_SkillUpgrade_1":
[
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Diona_ShootArrow_Damage",
"paramSpecial" : "NormalAttack_01_DamagePercentage",
"paramDelta" : "%1",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Diona_ShootArrow_Damage",
"paramSpecial" : "NormalAttack_02_DamagePercentage",
"paramDelta" : "%2",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Diona_ShootArrow_Damage",
"paramSpecial" : "NormalAttack_03_DamagePercentage",
"paramDelta" : "%3",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Diona_ShootArrow_Damage",
"paramSpecial" : "NormalAttack_04_DamagePercentage",
"paramDelta" : "%4",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Diona_ShootArrow_Damage",
"paramSpecial" : "NormalAttack_05_DamagePercentage",
"paramDelta" : "%5",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Diona_ShootArrow_Enchanted_WithoutIce",
"paramSpecial" : "DamageWithoutIce",
"paramDelta" : "%7",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Bullet_Diona_ShootArrow_WithIce",
"paramSpecial" : "DamageWithIce",
"paramDelta" : "%8",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Diona_FallingAnthem",
"paramSpecial" : "FallingAnthem_Normal_Loop_Damage",
"paramDelta" :"%9",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Diona_FallingAnthem",
"paramSpecial" : "FallingAnthem_Normal_Rank_1_Damage",
"paramDelta" :"%10",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Diona_FallingAnthem",
"paramSpecial" : "FallingAnthem_Normal_Rank_2_Damage",
"paramDelta" :"%11",
},
],
////////////////////////////////////////////////////////////////
//
// 技能升级 迪奥娜 小技能升级
//
////////////////////////////////////////////////////////////////
"Diona_SkillUpgrade_2":
[
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Diona_ElementalArt_Bullet_Material",
"paramSpecial" : "ElementalArt_Damage",
"paramDelta" :"%1",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Diona_ElementalArt_Shield",
"paramSpecial" : "SHield_Ratio",
"paramDelta" :"%2",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Diona_ElementalArt_Shield",
"paramSpecial" : "SHieldHp_Const",
"paramDelta" :"%3",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Diona_ElementalArt_Shield",
"paramSpecial" : "IceShield_LifeTime",
"paramDelta" :"%6",
},
],
////////////////////////////////////////////////////////////////
//
// 技能升级 迪奥娜 充能技升级
//
////////////////////////////////////////////////////////////////
"Diona_SkillUpgrade_3":
[
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Diona_Elemental_Art_Flask",
"paramSpecial" : "Elemental_Burst_Damage",
"paramDelta" :"%1",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Diona_IceWine_Fog",
"paramSpecial" : "Elemental_Burst_Damage",
"paramDelta" :"%2",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Diona_IceWine_Fog",
"paramSpecial" : "HealHPRatio",
"paramDelta" :"%3",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Diona_IceWine_Fog",
"paramSpecial" : "HealHP_Const",
"paramDelta" :"%4",
},
],
}
@@ -0,0 +1,351 @@
{
////////////////////////////////////////////////////////////////
//
// 技能升级1 普通攻击、重击、空中攻击
//
////////////////////////////////////////////////////////////////
"Dori_SkillUpgrade_1":
[
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Dori_NormalAttack_DamageHandler",
"paramSpecial" : "NormalAttack_01_DamagePercentage",
"paramDelta" : "%1",
"paramRatio" : 0,
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Dori_NormalAttack_DamageHandler",
"paramSpecial" : "NormalAttack_02_1_DamagePercentage",
"paramDelta" : "%2",
"paramRatio" : 0,
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Dori_NormalAttack_DamageHandler",
"paramSpecial" : "NormalAttack_02_2_DamagePercentage",
"paramDelta" : "%3",
"paramRatio" : 0,
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Dori_NormalAttack_DamageHandler",
"paramSpecial" : "NormalAttack_03_DamagePercentage",
"paramDelta" : "%4",
"paramRatio" : 0,
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Dori_NormalAttack_DamageHandler",
"paramSpecial" : "ExtraAttack_1_DamagePercentage",
"paramDelta" : "%5",
"paramRatio" : 0,
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Dori_NormalAttack_DamageHandler",
"paramSpecial" : "ExtraAttack_2_DamagePercentage",
"paramDelta" : "%6",
"paramRatio" : 0,
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Dori_ExtraAttack",
"paramSpecial" : "ExtraAttack_Claymore_Stamina_Cost",
"paramDelta" : "%7",
"paramRatio" : 0,
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Dori_ExtraAttack",
"paramSpecial" : "ExtraAttack_Claymore_MaxTime",
"paramDelta" : "%8",
"paramRatio" : 0,
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Dori_FallingAnthem",
"paramSpecial" : "FallingAnthem_Normal_Loop_Damage",
"paramDelta" :"%9",
"paramRatio" : 0,
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Dori_FallingAnthem",
"paramSpecial" : "FallingAnthem_Normal_Rank_1_Damage",
"paramDelta" :"%10",
"paramRatio" : 0,
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Dori_FallingAnthem",
"paramSpecial" : "FallingAnthem_Normal_Rank_2_Damage",
"paramDelta" :"%11",
"paramRatio" : 0,
},
],
////////////////////////////////////////////////////////////////
//
// 技能升级2 元素战技升级
//
////////////////////////////////////////////////////////////////
"Dori_SkillUpgrade_2":
[
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Dori_ElementalArt_Bullet_Material",
"paramSpecial" : "ElementalArt_Bullet_Damage",
"paramDelta" :"%1",
"paramRatio" : 0,
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Dori_ElementalArt_SubBullet_Material",
"paramSpecial" : "ElementalArt_Bullet_Damage",
"paramDelta" :"%2",
"paramRatio" : 0,
},
// {
// "$type" : "ModifyAbility",
// "abilityName" : "Avatar_Dori_ElementalArt_Constellation_Bullet_Material",
// "paramSpecial" : "ElementalArt_Bullet_Damage",
// "paramDelta" :"%1",
// "paramRatio" : 0,
// },
],
////////////////////////////////////////////////////////////////
//
// 技能升级3 元素爆发升级
//
////////////////////////////////////////////////////////////////
"Dori_SkillUpgrade_3":
[
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Dori_ChargingStation",
"paramSpecial" : "Elemental_Burst_Damage",
"paramDelta" :"%1",
"paramRatio" : 0,
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Dori_ChargingStation",
"paramSpecial" : "HealHp_Ratio",
"paramDelta" :"%2",
"paramRatio" : 0,
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Dori_ChargingStation",
"paramSpecial" : "HealHp_Amount",
"paramDelta" :"%3",
"paramRatio" : 0,
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Dori_ChargingStation",
"paramSpecial" : "ReviveElemEnergy",
"paramDelta" :"%4",
"paramRatio" : 0,
},
],
////////////////////////////////////////////////////////////////
//
// 突破1 PermanentSkill_1
//
//
////////////////////////////////////////////////////////////////
"Dori_PermanentSkill_1":
[
{
"$type" : "UnlockTalentParam",
"abilityName" : "Avatar_Dori_ChargingStation",
"talentParam" : "Dori_PermanentSkill_1",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Dori_ChargingStation",
"paramSpecial" : "Art_CD",
"paramDelta" :"%1",
"paramRatio" : 0,
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Dori_ChargingStation",
"paramSpecial" : "PermanentSkill_1_CD",
"paramDelta" :"%2",
"paramRatio" : 0,
},
],
////////////////////////////////////////////////////////////////
//
// 突破2 PermanentSkill_2
//
//
////////////////////////////////////////////////////////////////
"Dori_PermanentSkill_2":
[
{
"$type" : "UnlockTalentParam",
"abilityName" : "Avatar_Dori_ElementalArt_Bullet_Material",
"talentParam" : "Dori_PermanentSkill_2",
},
{
"$type" : "UnlockTalentParam",
"abilityName" : "Avatar_Dori_ElementalArt_SubBullet_Material",
"talentParam" : "Dori_PermanentSkill_2",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Dori_ElementalArt_Bullet_Material",
"paramSpecial" : "ReviveEnergy_Ratio",
"paramDelta" :"%1",
"paramRatio" : 0,
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Dori_ElementalArt_SubBullet_Material",
"paramSpecial" : "ReviveEnergy_Ratio",
"paramDelta" :"%1",
"paramRatio" : 0,
},
],
////////////////////////////////////////////////////////////////
//
// 命之座1 Constellation_1
// 分裂弹数量2变3
//
////////////////////////////////////////////////////////////////
"Dori_Constellation_1":
[
{
"$type" : "UnlockTalentParam",
"abilityName" : "Avatar_Dori_ElementalArt_Bullet_Material",
"talentParam" : "Dori_Constellation_1",
},
],
////////////////////////////////////////////////////////////////
//
// 命之座2 Constellation_2
// 元素爆发的电桩每次触发治疗效果时,则会从当前连线角色的位置发射一枚追踪弹。
//
////////////////////////////////////////////////////////////////
"Dori_Constellation_2":
[
{
"$type" : "UnlockTalentParam",
"abilityName" : "Avatar_Dori_ChargingStation",
"talentParam" : "Dori_Constellation_2",
},
// {
// "$type": "AddAbility",
// "abilityName": "Avatar_Dori_Constellation_2_TriggerBullet",
// },
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Dori_ElementalArt_Constellation_Bullet_Material",
"paramSpecial" : "ElementalArt_Bullet_Damage",
"paramDelta" :"%1",
"paramRatio" : 0,
},
],
////////////////////////////////////////////////////////////////
//
// 命之座3 Constellation_3
// 元素战技等级+3
//
////////////////////////////////////////////////////////////////
"Dori_Constellation_3":
[
{
"$type" : "AddTalentExtraLevel",
"talentType" : "AvatarSkill",
"talentIndex" : 9,
"extraLevel" : 3,
},
],
////////////////////////////////////////////////////////////////
//
// 命之座4 Constellation_4
// 连线的目标生命值低于50%时,受治疗加成提升X%;
// 连线的目标能量低于50%时,充能效率提升Y%;
//
////////////////////////////////////////////////////////////////
"Dori_Constellation_4":
[
{
"$type" : "UnlockTalentParam",
"abilityName" : "Avatar_Dori_ChargingStation",
"talentParam" : "Dori_Constellation_4",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Dori_ChargingStation",
"paramSpecial" : "Dori_Constellation_HealedAddDelta",
"paramDelta" :"%1",
"paramRatio" : 0,
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Dori_ChargingStation",
"paramSpecial" : "Dori_Constellation_ChargeEfficiencyDelta",
"paramDelta" :"%2",
"paramRatio" : 0,
},
],
////////////////////////////////////////////////////////////////
//
// 命之座5 Constellation_5
// 元素爆发等级+3
//
////////////////////////////////////////////////////////////////
"Dori_Constellation_5":
[
{
"$type" : "AddTalentExtraLevel",
"talentType" : "AvatarSkill",
"talentIndex" : 2,
"extraLevel" : 3,
},
],
////////////////////////////////////////////////////////////////
//
// 命之座6 Constellation_6
//
//
////////////////////////////////////////////////////////////////
"Dori_Constellation_6":
[
{
"$type" : "UnlockTalentParam",
"abilityName" : "Avatar_Dori_Constellation_6",
"talentParam" : "Dori_Constellation_6",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Dori_Constellation_6",
"paramSpecial" : "Duration",
"paramDelta" :"%1",
"paramRatio" : 0,
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Dori_Constellation_6",
"paramSpecial" : "HealHP_OnHittingOthers",
"paramDelta" :"%2",
"paramRatio" : 0,
},
],
}
@@ -0,0 +1,36 @@
////////////////////////////////////////////////////////////////
//
// 全队元素爆发的等级+1
//
////////////////////////////////////////////////////////////////
{
"Talent_EnergyDisk":
[
{
"$type" : "AddTalentExtraLevel",
"talentType" : "AvatarSkill",
"talentIndex" : 9, //技能编号
"extraLevel" : 1,
},
],
////////////////////////////////////////////////////////////////
//
// 全队元素爆发的等级+1,元素战技+1
//
////////////////////////////////////////////////////////////////
"Talent_RogueV2":
[
{
"$type" : "AddTalentExtraLevel",
"talentType" : "AvatarSkill",
"talentIndex" : 9, //技能编号
"extraLevel" : 1,
},
{
"$type": "AddTalentExtraLevel",
"talentType": "AvatarSkill",
"talentIndex": 2,
"extraLevel": 1,
},
],
}
@@ -0,0 +1,352 @@
{
///使用方法注释:
/// 1、调整能力
/// {
/// "$type" : "ModifyAbility", 不一定是talent拥有角色的ability,可以调整gadget的ability里的参数,可以调整别人abiltiy里的参数。
/// "abilityName" : "Avatar_Beidou_Captain",
/// "paramSpecial" : "CriticalHurt_Up", 需要修改的参数名字,只能填1个。所以多个的话需要多个ModifierAbiltiy
/// "paramDelta" : 0.01, 加上指定数值
/// "paramRatio" : 0, 提升指定比例
/// }
/// ConfigAbilityCommon.cs中有AbilityProperty,可以修改param来调整角色全局的攻击,攻速,攻击,血量,防御,抵抗等等。
/// 2、添加能力
/// {
/// "$type" : "AddAbility",
/// "abilityName": "Avatar_Beidou_Captain", 仅有一个参数,abiltiyName
/// }
/// 3、替换攻击
/// {
/// "$type": "ReplaceEventPatternMixin",
/// "oldPatterns": ["Monster_Slime_Fire_02_NormalAttack"],
/// "newPatterns": ["Monster_Slime_Fire_02_NormalAttack_Fire"],
/// }
/// 4、解锁参数
/// {
/// "$type" : "UnlockTalentParam",
/// "abilityName" : "Avatar_Beidou_IceShield_ImpactTriggerBack_L",
/// "talentParam" : "Beidou_TriggerBack",
/// }
/// 5、解锁controller内容
/// {
/// "$type" : "UnlockControllerConditions",
/// "conditionName" : "XXXX",
/// }
/// 会解锁controller中的一个bool参数。变成true。
/// 6、调整技能cd
/// public partial class ModifySkillCD : ConfigTalentMixin
/// {
/// public uint skillID; // skillID
/// public float cdDelta; // cdDelta
/// public float cdRatio; // cdRatio
///
/// 7、调整技能消耗
/// public partial class ModifySkillCost : ConfigTalentMixin
/// {
/// public uint skillID; // skillID
/// public float costDelta; // costDelta
/// public float costRatio; // costRatio
///
/// 8、调整技能充能次数
/// public partial class ModifySkillPoint : ConfigTalentMixin
/// {
/// public uint skillID; // skillID
/// public int pointDelta; // pointDelta
///
/// 需要修改MetaConfig,将对应的talent加入这个表。
///
//消耗审判印记后,可以使优菈造成的物理伤害提升0.3%,每消耗一层印记,使这个效果的持续时间延长6秒,最多延长至18秒。
"Eula_Constellation_1":
[
{
"$type" : "UnlockTalentParam",
"abilityName" : "Avatar_Eula_ElementalArt",
"talentParam" : "Avatar_Eula_Constellation_1",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Eula_ElementalArt",
"paramSpecial" : "Eula_Constellation_2_PhysicalAddHurtDelta",
"paramDelta" : "%1",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Eula_ElementalArt",
"paramSpecial" : "PhysicalAddHurt_BaseDuration",
"paramDelta" : "%2",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Eula_ElementalArt",
"paramSpecial" : "PhysicalAddHurt_MaxDuration",
"paramDelta" : "%3",
},
],
"Eula_Constellation_2":
[
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Eula_ElementalArt_Burst",
"paramSpecial" : "SkillStart_Ratio",
"paramDelta" : -1.5, //4
},
],
"Eula_Constellation_3":
[
{
"$type" : "AddTalentExtraLevel",
"talentType": "AvatarSkill",
"talentIndex":9,
"extraLevel":3,
},
],
"Eula_Constellation_4":
[
{
"$type" : "UnlockTalentParam",
"abilityName" : "Avatar_Eula_ElementalBurst",
"talentParam" : "Eula_Constellation_4",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Eula_ElementalBurst",
"paramSpecial" : "Eula_Constellation_4_DamagePercentage",
"paramDelta" : "%1",
},
],
"Eula_Constellation_5":
[
{
"$type" : "AddTalentExtraLevel",
"talentType": "AvatarSkill",
"talentIndex":2,
"extraLevel":3,
},
],
"Eula_Constellation_6":
[
{
"$type" : "UnlockTalentParam",
"abilityName" : "Avatar_Eula_ElementalBurst_Judgment",
"talentParam" : "Eula_Constellation_6",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Eula_ElementalBurst_Judgment",
"paramSpecial" : "Eula_Constellation_6_DamoclesSword_Ratio",
"paramDelta" : "%1",
},
{
"$type" : "UnlockTalentParam",
"abilityName" : "Avatar_Eula_ElementalBurst",
"talentParam" : "Eula_Constellation_6_1",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Eula_ElementalBurst",
"paramSpecial" : "Chance",
"paramDelta" : "%2",
},
],
"Eula_PermanentSkill_1":
[
{
"$type" : "UnlockTalentParam",
"abilityName" : "Avatar_Eula_ElementalArt_ExtraAttack_2",
"talentParam" : "Eula_PermanentSkill_1",
},
{
"$type":"ModifyAbility",
"abilityName":"Avatar_Eula_ElementalArt_ExtraAttack_2",
"paramSpecial":"PermanentSkill_1_Judgment_Ratio",
"paramDelta" : "%1",
},
],
"Eula_PermanentSkill_2":
[
{
"$type" : "UnlockTalentParam",
"abilityName" : "Avatar_Eula_ElementalBurst",
"talentParam" : "Eula_PermanentSkill_2",
},
],
"Eula_SkillUpgrade_1":
[
{
"$type":"ModifyAbility",
"abilityName":"Avatar_Eula_NormalAttackDamage_Handler",
"paramSpecial":"Attack01",
"paramDelta" : "%1",
},
{
"$type":"ModifyAbility",
"abilityName":"Avatar_Eula_NormalAttackDamage_Handler",
"paramSpecial":"Attack02",
"paramDelta" : "%2",
},
{
"$type":"ModifyAbility",
"abilityName":"Avatar_Eula_NormalAttackDamage_Handler",
"paramSpecial":"Attack03",
"paramDelta" : "%3",
},
{
"$type":"ModifyAbility",
"abilityName":"Avatar_Eula_NormalAttackDamage_Handler",
"paramSpecial":"Attack04",
"paramDelta" : "%4",
},
{
"$type":"ModifyAbility",
"abilityName":"Avatar_Eula_NormalAttackDamage_Handler",
"paramSpecial":"Attack05",
"paramDelta" : "%5",
},
{
"$type":"ModifyAbility",
"abilityName":"Avatar_Eula_NormalAttackDamage_Handler",
"paramSpecial":"ExtraAttack1",
"paramDelta" : "%6",
},
{
"$type":"ModifyAbility",
"abilityName":"Avatar_Eula_NormalAttackDamage_Handler",
"paramSpecial":"ExtraAttack2",
"paramDelta" : "%7",
},
{
"$type":"ModifyAbility",
"abilityName":"Avatar_Eula_ExtraAttack",
"paramSpecial":"ExtraAttack_Claymore_Stamina_Cost",
"paramDelta" : "%8",
},
{
"$type":"ModifyAbility",
"abilityName":"Avatar_Eula_ExtraAttack",
"paramSpecial":"Max_Dura",
"paramDelta" : "%9",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Eula_FallingAnthem",
"paramSpecial" : "FallingAnthem_Normal_Loop_Damage",
"paramDelta" :"%10",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Eula_FallingAnthem",
"paramSpecial" : "FallingAnthem_Normal_Rank_1_Damage",
"paramDelta" :"%11",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Eula_FallingAnthem",
"paramSpecial" : "FallingAnthem_Normal_Rank_2_Damage",
"paramDelta" :"%12",
},
],
"Eula_SkillUpgrade_2":
[
{
"$type":"ModifyAbility",
"abilityName":"Avatar_Eula_ElementalArt_Click",
"paramSpecial":"ElementalArt_Click_Damage",
"paramDelta" : "%1",
},
{
"$type":"ModifyAbility",
"abilityName":"Avatar_Eula_ElementalArt_Burst",
"paramSpecial":"ElementalArt_Burst_Damage",
"paramDelta" : "%2",
},
{
"$type":"ModifyAbility",
"abilityName":"Avatar_Eula_ElementalArt_ExtraAttack_1",
"paramSpecial":"ElementalArt_Extra_Damage",
"paramDelta" : "%3",
},
{
"$type":"ModifyAbility",
"abilityName":"Avatar_Eula_ElementalArt_ExtraAttack_2",
"paramSpecial":"ElementalArt_Extra_Damage",
"paramDelta" : "%3",
},
{
"$type":"ModifyAbility",
"abilityName":"Avatar_Eula_ElementalArt",
"paramSpecial":"Eula_ElementalArt_PhysicalSubHurtDelta",
"paramDelta" : "%11",
},
{
"$type":"ModifyAbility",
"abilityName":"Avatar_Eula_ElementalArt",
"paramSpecial":"Eula_ElementalArt_IceSubHurtDelta",
"paramDelta" : "%12",
},
{
"$type":"ModifyAbility",
"abilityName":"Avatar_Eula_ElementalArt",
"paramSpecial":"BaseDuration",
"paramDelta" : "%6",
},
{
"$type":"ModifyAbility",
"abilityName":"Avatar_Eula_ElementalArt",
"paramSpecial":"DefenceDown_MaxDuration",
"paramDelta" : "%10",
},
{
"$type":"ModifyAbility",
"abilityName":"Avatar_Eula_ElementalArt_SetMark",
"paramSpecial":"Eula_ElementalArt_Mark_DefencekUp_1",
"paramDelta" : "%9",
},
{
"$type":"ModifyAbility",
"abilityName":"Avatar_Eula_ElementalArt_SetMark",
"paramSpecial":"Eula_ElementalArt_Mark_DefencekUp_2",
"paramDelta" : "%9",
},
],
"Eula_SkillUpgrade_3":
[
{
"$type":"ModifyAbility",
"abilityName":"Avatar_Eula_ElementalBurst_Attack",
"paramSpecial":"Elemental_Burst_Damage",
"paramDelta" : "%1",
},
{
"$type":"ModifyAbility",
"abilityName":"Avatar_Eula_ElementalBurst_Judgment",
"paramSpecial":"Elemental_Burst_Judgment_BaseDamage",
"paramDelta" : "%2",
},
{
"$type":"ModifyAbility",
"abilityName":"Avatar_Eula_ElementalArt_ExtraAttack_2",
"paramSpecial":"Elemental_Burst_Judgment_BaseDamage",
"paramDelta" : "%2",
},
{
"$type":"ModifyAbility",
"abilityName":"Avatar_Eula_ElementalBurst_Judgment",
"paramSpecial":"Elemental_Burst_Judgment_Damage_Factor",
"paramDelta" : "%3",
},
{
"$type":"ModifyAbility",
"abilityName":"Avatar_Eula_ElementalBurst",
"paramSpecial":"DamoclesSword_Max_Damage_Ratio",
"paramDelta" : "%4",
},
{
"$type":"ModifyAbility",
"abilityName":"Avatar_Eula_ElementalBurst_Judgment",
"paramSpecial":"DamoclesSword_Max_Damage_Ratio",
"paramDelta" : "%4",
},
],
}
@@ -0,0 +1,338 @@
{
"Feiyan_Constellation_1": [
{
"$type": "UnlockTalentParam",
"abilityName": "Avatar_Feiyan_ExtraAttack",
"talentParam": "Avatar_Feiyan_Talent_SpecialCost",
},
{
"$type": "ModifyAbility",
"abilityName": "Avatar_Feiyan_ExtraAttack",
"paramSpecial": "Feiyan_Talent_WeightReduceStaminaRatio_ExtraAttack", //减体力消耗比例
"paramDelta": "%1",
},
{
"$type": "ModifyAbility",
"abilityName": "Avatar_Feiyan_ExtraAttack",
"paramSpecial": "Feiyan_Talent_EndureDelta", //硬直比例
"paramDelta": "%2",
},
],
"Feiyan_Constellation_2": [
{
"$type": "AddAbility",
"abilityName": "Avatar_Feiyan_Talent_ExtraAttack_AntiCritical",
},
{
"$type": "ModifyAbility",
"abilityName": "Avatar_Feiyan_Talent_ExtraAttack_AntiCritical",
"paramSpecial": "Feiyan_Talent_EnemyHpRatio", //生命值比例
"paramDelta": "%1",
},
{
"$type": "ModifyAbility",
"abilityName": "Avatar_Feiyan_Talent_ExtraAttack_AntiCritical",
"paramSpecial": "Feiyan_Talent_Critical", //暴击率
"paramDelta": "%2",
},
],
"Feiyan_Constellation_3": [
{
"$type": "AddTalentExtraLevel",
"talentType": "AvatarSkill",
"talentIndex": 2,
"extraLevel": 3,
},
],
"Feiyan_Constellation_4": [
{
"$type": "UnlockTalentParam",
"abilityName": "Avatar_Feiyan_ElementalBurst",
"talentParam": "Avatar_Feiyan_Talent_ElementalBurst_Shield",
},
{
"$type": "ModifyAbility",
"abilityName": "Avatar_Feiyan_ElementalBurst",
"paramSpecial": "Feiyan_Talent_FireShield_HpRatio", //生命值比例
"paramDelta": "%1",
},
],
"Feiyan_Constellation_5": [
{
"$type": "AddTalentExtraLevel",
"talentType": "AvatarSkill",
"talentIndex": 9,
"extraLevel": 3,
},
],
"Feiyan_Constellation_6": [
{
"$type": "ModifyAbility",
"abilityName": "Avatar_Feiyan_ExtraAttack_Weight_Handler",
"paramSpecial": "Feiyan_ExtraAttack_MaxCount",
"paramDelta": "%1",
},
{
"$type": "ModifyAbility",
"abilityName": "Avatar_Feiyan_ExtraAttack_Weight_Clear",
"paramSpecial": "Feiyan_ExtraAttack_MaxCount",
"paramDelta": "%1",
},
{
"$type": "ModifyAbility",
"abilityName": "Avatar_Feiyan_ElementalBurst",
"paramSpecial": "Feiyan_ExtraAttack_MaxCount",
"paramDelta": "%1",
},
],
"Feiyan_PermanentSkill_1": [
{
"$type": "UnlockTalentParam",
"abilityName": "Avatar_Feiyan_ExtraAttack_Weight_Clear",
"talentParam": "Avatar_Feiyan_Talent_FireAddHurt",
},
{
"$type": "ModifyAbility",
"abilityName": "Avatar_Feiyan_ExtraAttack_Weight_Clear",
"paramSpecial": "Feiyan_Talent_FireAddHurtDelta",
"paramDelta": "%1",
},
{
"$type": "ModifyAbility",
"abilityName": "Avatar_Feiyan_ExtraAttack_Weight_Clear",
"paramSpecial": "Feiyan_Talent_FireAddHurtDuration",
"paramDelta": "%2",
},
{
"$type": "ModifyAbility",
"abilityName": "Avatar_Feiyan_ExtraAttack_Weight_Clear",
"paramSpecial": "Feiyan_Talent_FireAddHurtMaxCount",
"paramDelta": "%3",
},
],
"Feiyan_PermanentSkill_2": [
{
"$type": "UnlockTalentParam",
"abilityName": "Avatar_Feiyan_ExtraAttack_DoAttack",
"talentParam": "Avatar_Feiyan_Talent_CriticalAttack",
},
{
"$type": "ModifyAbility",
"abilityName": "Avatar_Feiyan_ExtraAttack_DoAttack",
"paramSpecial": "Feiyan_Talent_CriticalAttack_Damage",
"paramDelta": "%1",
},
],
"Feiyan_SkillUpgrade_1": [
{
"$type": "ModifyAbility",
"abilityName": "Avatar_FeiyanGadgetSkill_NormalAttackDamage01",
"paramSpecial": "Feiyan_NormalAttack_01_DamagePercentage",
"paramDelta": "%1",
"paramRatio": 0,
}, //Avatar_FeiyanGadgetSkill_NormalAttackDamage01 参数1——普攻
{
"$type": "ModifyAbility",
"abilityName": "Avatar_FeiyanGadgetSkill_NormalAttackDamage02",
"paramSpecial": "Feiyan_NormalAttack_02_DamagePercentage",
"paramDelta": "%2",
"paramRatio": 0,
}, //Avatar_FeiyanGadgetSkill_NormalAttackDamage02 参数2——普攻
{
"$type": "ModifyAbility",
"abilityName": "Avatar_FeiyanGadgetSkill_NormalAttackDamage03",
"paramSpecial": "Feiyan_NormalAttack_03_DamagePercentage",
"paramDelta": "%3",
"paramRatio": 0,
}, //Avatar_FeiyanGadgetSkill_NormalAttackDamage03 参数3——普攻
//======================================================================
{
"$type": "ModifyAbility",
"abilityName": "Avatar_FeiyanGadgetSkill_ExtraAttack_Damage",
"paramSpecial": "Feiyan_ExtraAttack_Weight_Damage_Lv00",
"paramDelta": "%4",
"paramRatio": 0,
}, //Avatar_Feiyan_ExtraAttack_DoAttack 参数4——重击伤害
{
"$type": "ModifyAbility",
"abilityName": "Avatar_FeiyanGadgetSkill_ExtraAttack_Damage",
"paramSpecial": "Feiyan_ExtraAttack_Weight_Damage_Lv01",
"paramDelta": "%5",
"paramRatio": 0,
}, //Avatar_Feiyan_ExtraAttack_DoAttack 参数5——重击伤害
{
"$type": "ModifyAbility",
"abilityName": "Avatar_FeiyanGadgetSkill_ExtraAttack_Damage",
"paramSpecial": "Feiyan_ExtraAttack_Weight_Damage_Lv02",
"paramDelta": "%6",
"paramRatio": 0,
}, //Avatar_Feiyan_ExtraAttack_DoAttack 参数6——重击伤害
{
"$type": "ModifyAbility",
"abilityName": "Avatar_FeiyanGadgetSkill_ExtraAttack_Damage",
"paramSpecial": "Feiyan_ExtraAttack_Weight_Damage_Lv03",
"paramDelta": "%7",
"paramRatio": 0,
}, //Avatar_Feiyan_ExtraAttack_DoAttack 参数7——重击伤害
{
"$type": "ModifyAbility",
"abilityName": "Avatar_FeiyanGadgetSkill_ExtraAttack_Damage",
"paramSpecial": "Feiyan_ExtraAttack_Weight_Damage_Lv04",
"paramDelta": "%8",
"paramRatio": 0,
}, //Avatar_Feiyan_ExtraAttack_DoAttack 参数8——重击伤害
//======================================================================
{
"$type": "ModifyAbility",
"abilityName": "Avatar_FeiyanGadgetSkill_ExtraAttack_Damage",
"paramSpecial": "Feiyan_ExtraAttack_Weight_Range_Lv00",
"paramDelta": "%9",
"paramRatio": 0,
}, //Avatar_Feiyan_ExtraAttack_DoAttack 参数9——重击范围
{
"$type": "ModifyAbility",
"abilityName": "Avatar_FeiyanGadgetSkill_ExtraAttack_Damage",
"paramSpecial": "Feiyan_ExtraAttack_Weight_Range_Lv01",
"paramDelta": "%10",
"paramRatio": 0,
}, //Avatar_Feiyan_ExtraAttack_DoAttack 参数10——重击范围
{
"$type": "ModifyAbility",
"abilityName": "Avatar_FeiyanGadgetSkill_ExtraAttack_Damage",
"paramSpecial": "Feiyan_ExtraAttack_Weight_Range_Lv02",
"paramDelta": "%11",
"paramRatio": 0,
}, //Avatar_Feiyan_ExtraAttack_DoAttack 参数11——重击范围
{
"$type": "ModifyAbility",
"abilityName": "Avatar_FeiyanGadgetSkill_ExtraAttack_Damage",
"paramSpecial": "Feiyan_ExtraAttack_Weight_Range_Lv03",
"paramDelta": "%12",
"paramRatio": 0,
}, //Avatar_Feiyan_ExtraAttack_DoAttack 参数12——重击范围
{
"$type": "ModifyAbility",
"abilityName": "Avatar_FeiyanGadgetSkill_ExtraAttack_Damage",
"paramSpecial": "Feiyan_ExtraAttack_Weight_Range_Lv04",
"paramDelta": "%13",
"paramRatio": 0,
}, //Avatar_Feiyan_ExtraAttack_DoAttack 参数13——重击范围
//======================================================================
{
"$type": "ModifyAbility",
"abilityName": "Avatar_Feiyan_ExtraAttack",
"paramSpecial": "ExtraAttack_Catalyst_Stamina_Cost",
"paramDelta": "%14",
}, //Avatar_Feiyan_ExtraAttack_DoAttack 参数14——重击基础体力消耗
//======================================================================
{
"$type": "ModifyAbility",
"abilityName": "Avatar_Feiyan_ExtraAttack",
"paramSpecial": "Feiyan_WeightReduceStaminaRatio",
"paramDelta": "-%15",
"paramRatio": 0,
}, //Avatar_Feiyan_ExtraAttack_DoAttack 参数14——每个印记减少的体力消耗
{
"$type": "ModifyAbility",
"abilityName": "Avatar_Feiyan_ExtraAttack_Weight_Handler",
"paramSpecial": "Feiyan_WeightReduceStaminaRatio",
"paramDelta": "-%15",
"paramRatio": 0,
}, //Avatar_Feiyan_ExtraAttack_DoAttack 参数14——每个印记减少的体力消耗
//======================================================================
{
"$type": "ModifyAbility",
"abilityName": "Avatar_Feiyan_FallingAnthem",
"paramSpecial": "FallingAnthem_Normal_Loop_Damage",
"paramDelta": "%16",
"paramRatio": 0,
}, //Avatar_Feiyan_FallingAnthem 参数16——强化印记对重击范围加成
{
"$type": "ModifyAbility",
"abilityName": "Avatar_Feiyan_FallingAnthem",
"paramSpecial": "FallingAnthem_Normal_Rank_1_Damage",
"paramDelta": "%17",
"paramRatio": 0,
}, //Avatar_Feiyan_FallingAnthem 参数17——强化印记对重击范围加成
{
"$type": "ModifyAbility",
"abilityName": "Avatar_Feiyan_FallingAnthem",
"paramSpecial": "FallingAnthem_Normal_Rank_2_Damage",
"paramDelta": "%18",
"paramRatio": 0,
}, //Avatar_Feiyan_FallingAnthem 参数18——强化印记对重击范围加成
//======================================================================
{
"$type": "ModifyAbility",
"abilityName": "Avatar_Feiyan_ExtraAttack_Weight_Timer",
"paramSpecial": "Feiyan_Weight_Count_Timer",
"paramDelta": "%19",
"paramRatio": 0,
}, //Avatar_Feiyan_FallingAnthem 参数19——丹火印持续时间
], //Feiyan_SkillUpgrade_1 普攻与重击
"Feiyan_SkillUpgrade_2": [
{
"$type": "ModifyAbility",
"abilityName": "Avatar_Feiyan_ElementalArt",
"paramSpecial": "Feiyan_ElementalArt_DamagePercentage",
"paramDelta": "%1",
"paramRatio": 0,
}, //Avatar_Feiyan_ElementalArt 参数1——小技能蓄力等级对应伤害
],
"Feiyan_SkillUpgrade_3": [
{
"$type": "ModifyAbility",
"abilityName": "Avatar_Feiyan_ElementalBurst",
"paramSpecial": "Feiyan_ElementalBurst_DamagePercentage",
"paramDelta": "%1",
"paramRatio": 0,
}, //Avatar_Feiyan_ElementalBurst 参数1——第一段爆发伤害
{
"$type": "ModifyAbility",
"abilityName": "Avatar_Feiyan_ElementalBurst",
"paramSpecial": "Feiyan_ElementalBurst_Buff_ExtraAttackDamageUp",
"paramDelta": "%2",
"paramRatio": 0,
}, //Avatar_Feiyan_ElementalBurst 参数2——重击伤害加成
{
"$type": "ModifyAbility",
"abilityName": "Avatar_Feiyan_ElementalBurst",
"paramSpecial": "Feiyan_ElementalBurst_Buff_Duration",
"paramDelta": "%3",
"paramRatio": 0,
}, //Avatar_Feiyan_ElementalBurst 参数3——持续时间
{
"$type": "ModifyAbility",
"abilityName": "Avatar_Feiyan_ElementalBurst",
"paramSpecial": "Feiyan_ElementalBurst_Buff_Interval",
"paramDelta": "%4",
"paramRatio": 0,
}, //Avatar_Feiyan_ElementalBurst 参数4——补充时间
],
"Feiyan_ProudSkill_NonCombat_1": [
{
"$type": "AddAbility",
"abilityName": "Avatar_Feiyan_Radar_Collectables_Liyue",
},
],
}
@@ -0,0 +1,259 @@
{
"Fischl_Talent_331":
[
{
"$type": "AddAbility",
"abilityName": "Avatar_Fischl_Talent_A_Show",
},
{
"$type": "UnlockTalentParam",
"abilityName": "Avatar_Fischl_ElectricalCrow_Crow_Attack",
"talentParam": "Avatar_Fischl_Talent_A_CrowBallAttack",
},
{
"$type": "ModifyAbility",
"abilityName": "Avatar_Fischl_Talent_A_NormalAttack_Hit",
"paramSpecial": "AS_Fischl_Talent_331_Damage_AttackRatio",
"paramDelta": "%1",
},
],
"Fischl_Talent_332":
[
{
"$type": "UnlockTalentParam",
"abilityName": "Ability_Fischl_Skill_S_CrowSummon",
"talentParam": "Avatar_Fischl_Talent_B_CrowSummonAttack",
},
{
"$type": "ModifyAbility",
"abilityName": "Ability_Fischl_Skill_S_CrowSummon",
"paramSpecial": "AS_Fischl_Talent_332_Damage_AttackRatio",
"paramDelta": "%1",
},
{
"$type": "ModifyAbility",
"abilityName": "Ability_Fischl_Skill_S_ControlCrow_Show",
"paramSpecial": "AS_Fischl_Talent_332_Damage_AttackRatio",
"paramDelta": "%2",
},
],
"Fischl_Talent_S_Levelup":
[
{
"$type": "AddTalentExtraLevel",
"talentType": "AvatarSkill",
"talentIndex": 2,
"extraLevel": 3,
},
],
"Fischl_Talent_334":
[
{
"$type": "UnlockTalentParam",
"abilityName": "Ability_Fischl_Skill_E_CrowQueen",
"talentParam": "Avatar_Fischl_Talent_334_CrowHealHp",
},
{
"$type": "ModifyAbility",
"abilityName": "Ability_Fischl_Skill_E_CrowQueen",
"paramSpecial": "AS_Fischl_Talent_334_OnceDamage_AttackRatio",
"paramDelta": "%1",
},
{
"$type": "ModifyAbility",
"abilityName": "Ability_Fischl_Skill_E_CrowQueen",
"paramSpecial": "AS_Fischl_Talent_334_HealHp_MaxHpRatio",
"paramDelta": "%2",
},
],
"Fischl_Talent_E_Levelup":
[
{
"$type": "AddTalentExtraLevel",
"talentType": "AvatarSkill",
"talentIndex": 9,
"extraLevel": 3,
},
],
"Fischl_Talent_336":
[
{
"$type": "UnlockTalentParam",
"abilityName": "Avatar_Fischl_Skill_S_Crow_Handle",
"talentParam": "Avatar_Fischl_Talent_336_AssistAttack",
},
{
"$type": "ModifyAbility",
"abilityName": "Avatar_Fischl_Talent_D_Crow_NormalAttack_01",
"paramSpecial": "AS_Fischl_Talent_336_AttackRatio_AssistAttack",
"paramDelta": "%1",
},
{
"$type": "ModifyAbility",
"abilityName": "Avatar_Fischl_CrowSummon_Init",
"paramSpecial": "AS_Fischl_Talent_Skill_S_TimeUp",
"paramDelta": "%2",
},
{
"$type": "ModifyAbility",
"abilityName": "Ability_Fischl_Skill_S_CrowSummon",
"paramSpecial": "AS_Fischl_Talent_Skill_S_TimeUp",
"paramDelta": "%2",
},
],
"Fischl_ProudSkill_21":
[
{
"$type": "UnlockTalentParam",
"abilityName": "Avatar_Fischl_ExtraAttack_Element_FindCrow",
"talentParam": "Avatar_Fischl_ProudSkill_21_ExteaAttackThunder",
},
{
"$type": "UnlockTalentParam",
"abilityName": "Avatar_Fischl_ExtraAttack_Element_Hit",
"talentParam": "Avatar_Fischl_ProudSkill_21_ExteaAttackThunder",
},
{
"$type": "UnlockTalentParam",
"abilityName": "Avatar_Fischl_Skill_S_Crow_Handle",
"talentParam": "Avatar_Fischl_ProudSkill_21_ExteaAttackThunder",
},
{
"$type": "ModifyAbility",
"abilityName": "Avatar_Fischl_Talent_ExteaAttackThunder_Hit",
"paramSpecial": "AS_Fischl_ProudSkill_21_AttackRatio_ExteaAttackThunder",
"paramDelta": "%1",
},
],
"Fischl_ProudSkill_22":
[
{
"$type": "UnlockTalentParam",
"abilityName": "Avatar_Fischl_Skill_S_Crow_Handle",
"talentParam": "Avatar_Fischl_ProudSkill_ElementReaction",
},
{
"$type": "ModifyAbility",
"abilityName": "Avatar_Fischl_ProudSkill_ElementReactionAttackThunder",
"paramSpecial": "AS_Fischl_ProudSkill_22_ElementReactionAttack_AttackRatio",
"paramDelta": "%1",
},
], //Avatar_Fischl_ElectricalCrow_Crow_Attack!!!!!!!!!!!!!!!!!!!!!!!!
"Fischl_ProudSkill_31":
[
//==========================================================================
{
"$type": "ModifyAbility",
"abilityName": "Effect_Fischl_ShootArrow_Trail_Light_Fx",
"paramSpecial": "Fischl_ProudSkill_31_P1_Damage_Percentage",
"paramDelta": "%1",
},
{
"$type": "ModifyAbility",
"abilityName": "Effect_Fischl_ShootArrow_Trail_Light_Fx",
"paramSpecial": "Fischl_ProudSkill_31_P2_Damage_Percentage",
"paramDelta": "%2",
},
{
"$type": "ModifyAbility",
"abilityName": "Effect_Fischl_ShootArrow_Trail_Light_Fx",
"paramSpecial": "Fischl_ProudSkill_31_P4_Damage_Percentage",
"paramDelta": "%4",
},
//==========================================================================
{
"$type": "ModifyAbility",
"abilityName": "Effect_Fischl_ShootArrow_Trail_Fx",
"paramSpecial": "Fischl_ProudSkill_31_P3_Damage_Percentage",
"paramDelta": "%3",
},
{
"$type": "ModifyAbility",
"abilityName": "Effect_Fischl_ShootArrow_Trail_Fx",
"paramSpecial": "Fischl_ProudSkill_31_P5_Damage_Percentage",
"paramDelta": "%5",
},
//==========================================================================
{
"$type": "ModifyAbility",
"abilityName": "Avatar_Fischl_ExtraAttack_WithoutElement_Hit",
"paramSpecial": "Fischl_ProudSkill_31_P6_ExtraAttack_WithoutElement_Damage_Percentage",
"paramDelta": "%6",
},
//==========================================================================
{
"$type": "ModifyAbility",
"abilityName": "Avatar_Fischl_ExtraAttack_Element_Hit",
"paramSpecial": "Fischl_ProudSkill_31_P7_ChargeElementDamage_Percentage",
"paramDelta": "%7",
},
{
"$type": "ModifyAbility",
"abilityName": "Avatar_Fischl_Talent_ExteaAttackThunder_Hit",
"paramSpecial": "Fischl_ProudSkill_31_P7_ChargeElementDamage_Percentage",
"paramDelta": "%7", //瞄准射击的落雷伤害和瞄准射击本身伤害有关
},
{
"$type": "ModifyAbility",
"abilityName": "Avatar_Fischl_FallingAnthem",
"paramSpecial": "FallingAnthem_Normal_Loop_Damage",
"paramDelta": "%8",
},
{
"$type": "ModifyAbility",
"abilityName": "Avatar_Fischl_FallingAnthem",
"paramSpecial": "FallingAnthem_Normal_Rank_1_Damage",
"paramDelta": "%9",
},
{
"$type": "ModifyAbility",
"abilityName": "Avatar_Fischl_FallingAnthem",
"paramSpecial": "FallingAnthem_Normal_Rank_2_Damage",
"paramDelta": "%10",
},
],
"Fischl_ProudSkill_32":
[
{
"$type": "ModifyAbility",
"abilityName": "Avatar_Fischl_Skill_S_Crow_AutoAttack_Hit_01",
"paramSpecial": "AS_Fischl_ProudSkill_32_Damage_AttackRatio",
"paramDelta": "%1",
},
{
"$type": "ModifyAbility",
"abilityName": "Ability_Fischl_Skill_S_CrowSummon",
"paramSpecial": "AS_Fischl_ProudSkill_32_P2_SummonAttack",
"paramDelta": "%2",
},
{
"$type": "ModifyAbility",
"abilityName": "Avatar_Fischl_CrowSummon_Init",
"paramSpecial": "AS_Fischl_ProudSkill_32_P4_Time",
"paramDelta": "%4",
},
{
"$type": "ModifyAbility",
"abilityName": "Ability_Fischl_Skill_S_CrowSummon",
"paramSpecial": "AS_Fischl_ProudSkill_32_P4_Time",
"paramDelta": "%4",
},
],
"Fischl_ProudSkill_33":
[
{
"$type": "ModifyAbility",
"abilityName": "Ability_Fischl_Skill_E_CrowQueen",
"paramSpecial": "AS_Fischl_ProudSkill_33_LoopDamage_AttackRatio",
"paramDelta": "%1",
},
],
}
@@ -0,0 +1,234 @@
{
"Ganyu_Constellation_1":
[
{
"$type" : "UnlockTalentParam",
"abilityName": "Bullet_Ganyu_ShootArrow_WithIce_BeforeFission",
"talentParam": "PerfectFission",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Bullet_Ganyu_ShootArrow_WithIce_BeforeFission",
"paramSpecial" : "Ganyu_IceSubHurt",
"paramDelta" : "%1", //-0.15
},
{
"$type" : "ModifyAbility",
"abilityName" : "Bullet_Ganyu_ShootArrow_WithIce_BeforeFission",
"paramSpecial" : "Ganyu_IceSubHurtTime",
"paramDelta" : "%2", //6
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Ganyu_Fission_GainEnergy",
"paramSpecial" : "Ganyu_Fission_GainEnergy",
"paramDelta" : "%3", //2
},
],
"Ganyu_Constellation_2":
[
{
"$type": "ModifySkillPoint",
"skillID": 10372,
"pointDelta": 1,
},
],
"Ganyu_Constellation_3":
[
{
"$type": "AddTalentExtraLevel",
"talentType": "AvatarSkill",
"talentIndex": 9,
"extraLevel": 3,
},
],
"Ganyu_Constellation_4":
[
{
"$type" : "UnlockTalentParam",
"abilityName": "SkillObj_Ganyu_UnbreakableIce_Dummy",
"talentParam": "SubHurtWithTime",
},
],
"Ganyu_Constellation_5":
[
{
"$type": "AddTalentExtraLevel",
"talentType": "AvatarSkill",
"talentIndex": 2,
"extraLevel": 3,
},
],
"Ganyu_Constellation_6":
[
{
"$type" : "UnlockTalentParam",
"abilityName": "Avatar_Ganyu_IceBreaker",
"talentParam": "QuickBloom",
},
],
// "Ganyu_CoreSkill":
// [
// {
// "$type": "AddAbility",
// "abilityName": "Avatar_Ganyu_CoreSkill",
// },
// {
// "$type" : "ModifyAbility",
// "abilityName" : "Avatar_Ganyu_CoreSkill",
// "paramSpecial" : "Ganyu_CoreSkill_ElementDamageUpRate",
// "paramDelta" : "%1",
// },
// ],
"Ganyu_PermanentSkill_1":
[
{
"$type" : "UnlockTalentParam",
"abilityName": "Bullet_Ganyu_ShootArrow_WithIce_BeforeFission",
"talentParam": "CriticalFission",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Ganyu_EnchantedFission",
"paramSpecial" : "EnchantedFission_Timer",
"paramDelta" : "%1",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Bullet_Ganyu_ShootArrow_WithIce_BeforeFission",
"paramSpecial" : "FissionBonusCritical",
"paramDelta" : "%2",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Bullet_Ganyu_ShootArrow_WithIce_AfterFission",
"paramSpecial" : "FissionBonusCritical",
"paramDelta" : "%2",
},
],
"Ganyu_PermanentSkill_2":
[
{
"$type" : "UnlockTalentParam",
"abilityName": "SkillObj_Ganyu_UnbreakableIce_Dummy",
"talentParam": "IceAttackUp",
},
{
"$type" : "ModifyAbility",
"abilityName" : "SkillObj_Ganyu_UnbreakableIce_Dummy",
"paramSpecial" : "Ganyu_IceAdd",
"paramDelta" : "%1", //0.2
},
],
"Ganyu_SkillUpgrade_1":
[
{
"$type" : "ModifyAbility",
"abilityName" : "Bullet_Ganyu_ShootArrow",
"paramSpecial" : "NormalAttack_01_DamagePercentage",
"paramDelta" : "%1",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Bullet_Ganyu_ShootArrow",
"paramSpecial" : "NormalAttack_02_DamagePercentage",
"paramDelta" : "%2",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Bullet_Ganyu_ShootArrow",
"paramSpecial" : "NormalAttack_03_DamagePercentage",
"paramDelta" : "%3",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Bullet_Ganyu_ShootArrow",
"paramSpecial" : "NormalAttack_04_DamagePercentage",
"paramDelta" : "%4",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Bullet_Ganyu_ShootArrow",
"paramSpecial" : "NormalAttack_05_DamagePercentage",
"paramDelta" : "%5",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Bullet_Ganyu_ShootArrow",
"paramSpecial" : "NormalAttack_06_DamagePercentage",
"paramDelta" : "%6",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Ganyu_ShootArrow_Enchanted_WithoutIce",
"paramSpecial" : "DamageWithoutIce",
"paramDelta" : "%7",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Bullet_Ganyu_ShootArrow_WithIce",
"paramSpecial" : "DamageWithIce",
"paramDelta" : "%8",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Bullet_Ganyu_ShootArrow_WithIce_BeforeFission",
"paramSpecial" : "DamageWithIce_BeforeFission",
"paramDelta" : "%9",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Bullet_Ganyu_ShootArrow_WithIce_AfterFission",
"paramSpecial" : "DamageWithIce_AfterFission",
"paramDelta" : "%10",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Ganyu_FallingAnthem",
"paramSpecial" : "FallingAnthem_Normal_Loop_Damage",
"paramDelta" :"%11",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Ganyu_FallingAnthem",
"paramSpecial" : "FallingAnthem_Normal_Rank_1_Damage",
"paramDelta" :"%12",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Ganyu_FallingAnthem",
"paramSpecial" : "FallingAnthem_Normal_Rank_2_Damage",
"paramDelta" :"%13",
},
],
"Ganyu_SkillUpgrade_2":
[
{
"$type" : "ModifyAbility",
"abilityName" : "SkillObj_Ganyu_IceBreaker_Dummy",
"paramSpecial" : "MaxHPRatio",
"paramDelta" : "%1",
},
{
"$type" : "ModifyAbility",
"abilityName" : "SkillObj_Ganyu_IceBreaker_Dummy",
"paramSpecial" : "damage",
"paramDelta" : "%2",
},
{
"$type" : "ModifyAbility",
"abilityName" : "SkillObj_Ganyu_IceBreaker_Dummy_EndBoom",
"paramSpecial" : "damage",
"paramDelta" : "%2",
},
],
"Ganyu_SkillUpgrade_3":
[
{
"$type" : "ModifyAbility",
"abilityName" : "Bullet_Ganyu_UnbreakableIce_Iceberg1",
"paramSpecial" : "damage",
"paramDelta" : "%1",
},
],
}
@@ -0,0 +1,433 @@
{
////////////////////////////////////////////////////////////////
//
// 命之座1 待定在五郎领域加成下角色(除了五郎自己)造成岩元素伤害时,元素战技的冷却时间减少2秒
//
////////////////////////////////////////////////////////////////
"Gorou_Constellation_1":
[
{
"$type" : "UnlockTalentParam",
"abilityName" : "SkillObj_Gorou_FieldLand_LogicHanler",
"talentParam" : "Gorou_Constellation_1",
},
{
"$type" : "UnlockTalentParam",
"abilityName" : "SkillObj_Gorou_BurstFieldLand_Halo",
"talentParam" : "Gorou_Constellation_1",
},
{
"$type" : "ModifyAbility",
"abilityName" : "SkillObj_Gorou_FieldLand_LogicHanler",
"paramSpecial" : "Gorou_Constellation_1_ReduceColdDown",
"paramDelta" : "%1",
},
{
"$type" : "ModifyAbility",
"abilityName" : "SkillObj_Gorou_FieldLand_LogicHanler",
"paramSpecial" : "Gorou_Constellation_1_ReduceColdDown_CD",
"paramDelta" : "%2",
},
{
"$type" : "ModifyAbility",
"abilityName" : "SkillObj_Gorou_BurstFieldLand_Halo",
"paramSpecial" : "Gorou_Constellation_1_ReduceColdDown",
"paramDelta" : "%1",
},
{
"$type" : "ModifyAbility",
"abilityName" : "SkillObj_Gorou_BurstFieldLand_Halo",
"paramSpecial" : "Gorou_Constellation_1_ReduceColdDown_CD",
"paramDelta" : "%2",
},
],
////////////////////////////////////////////////////////////////
//
// 命之座2 大招状态下每次拾取元素结晶都会使持续时间延长1.5秒,最多触发3次。
//
////////////////////////////////////////////////////////////////
"Gorou_Constellation_2":
[
{
"$type" : "AddAbility",
"abilityName" : "Avatar_Gorou_Constellation_2",
},
{
"$type" : "UnlockTalentParam",
"abilityName" : "SkillObj_Gorou_BurstFieldLand",
"talentParam" : "Gorou_Constellation_2",
},
],
////////////////////////////////////////////////////////////////
//
// 命之座3 充能技升级
//
////////////////////////////////////////////////////////////////
"Gorou_Constellation_3":
[
{
"$type": "AddTalentExtraLevel",
"talentType": "AvatarSkill",
"talentIndex": 2,
"extraLevel": 3,
},
],
////////////////////////////////////////////////////////////////
//
// 命之座4 大招领域2层以及以上时,还会治疗周围的角色,治疗量基于五郎自身防御力X%
//
////////////////////////////////////////////////////////////////
"Gorou_Constellation_4":
[
{
"$type" : "UnlockTalentParam",
"abilityName" : "SkillObj_Gorou_BurstFieldLand_Halo",
"talentParam" : "Gorou_Constellation_4",
},
{
"$type" : "ModifyAbility",
"abilityName" : "SkillObj_Gorou_BurstFieldLand_Halo",
"paramSpecial" : "Constellation_4_HealRatio",
"paramDelta" : "%1",
},
],
////////////////////////////////////////////////////////////////
//
// 命之座5 元素爆发等级+3
//
////////////////////////////////////////////////////////////////
"Gorou_Constellation_5":
[
{
"$type": "AddTalentExtraLevel",
"talentType": "AvatarSkill",
"talentIndex": 9,
"extraLevel": 3,
},
],
////////////////////////////////////////////////////////////////
//
// 命之座6 五郎的e/q领域释放时,领域等级为【监牢】、【难破】、【摧碎】时
// 对应的队伍内所有角色岩元素伤害爆伤提升10%\20%\40%
//
////////////////////////////////////////////////////////////////
"Gorou_Constellation_6":
[
{
"$type" : "UnlockTalentParam",
"abilityName" : "Avatar_Gorou_ElementalBurst",
"talentParam" : "Gorou_Constellation_6",
},
{
"$type" : "UnlockTalentParam",
"abilityName" : "Avatar_Gorou_ElementalArt",
"talentParam" : "Gorou_Constellation_6",
},
{
"$type" : "UnlockTalentParam",
"abilityName" : "Avatar_Gorou_ElementalArt_SkillHoldCharge",
"talentParam" : "Gorou_Constellation_6",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Gorou_ElementalBurst",
"paramSpecial" : "Gorou_Constellation_6_CriticalHurt_Layer1",
"paramDelta" : "%1",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Gorou_ElementalBurst",
"paramSpecial" : "Gorou_Constellation_6_CriticalHurt_Layer2",
"paramDelta" : "%2",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Gorou_ElementalBurst",
"paramSpecial" : "Gorou_Constellation_6_CriticalHurt_Layer3",
"paramDelta" : "%3",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Gorou_ElementalBurst",
"paramSpecial" : "Gorou_Constellation_6_Duration",
"paramDelta" : "%4",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Gorou_ElementalArt",
"paramSpecial" : "Gorou_Constellation_6_CriticalHurt_Layer1",
"paramDelta" : "%1",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Gorou_ElementalArt",
"paramSpecial" : "Gorou_Constellation_6_CriticalHurt_Layer2",
"paramDelta" : "%2",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Gorou_ElementalArt",
"paramSpecial" : "Gorou_Constellation_6_CriticalHurt_Layer3",
"paramDelta" : "%3",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Gorou_ElementalArt",
"paramSpecial" : "Gorou_Constellation_6_Duration",
"paramDelta" : "%4",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Gorou_ElementalArt_SkillHoldCharge",
"paramSpecial" : "Gorou_Constellation_6_CriticalHurt_Layer1",
"paramDelta" : "%1",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Gorou_ElementalArt_SkillHoldCharge",
"paramSpecial" : "Gorou_Constellation_6_CriticalHurt_Layer2",
"paramDelta" : "%2",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Gorou_ElementalArt_SkillHoldCharge",
"paramSpecial" : "Gorou_Constellation_6_CriticalHurt_Layer3",
"paramDelta" : "%3",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Gorou_ElementalArt_SkillHoldCharge",
"paramSpecial" : "Gorou_Constellation_6_Duration",
"paramDelta" : "%4",
},
],
////////////////////////////////////////////////////////////////
//
// 突破天赋1 元素爆发持续时间内全队防御力提升X%
//
////////////////////////////////////////////////////////////////
"Gorou_PermanentSkill_1":
[
{
"$type" : "UnlockTalentParam",
"abilityName" : "Avatar_Gorou_ElementalBurst",
"talentParam" : "Gorou_PermanentSkill_1",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Gorou_ElementalBurst",
"paramSpecial" : "Gorou_PermanentSkill_1_DefenceRatio",
"paramDelta" : "%1",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Gorou_ElementalBurst",
"paramSpecial" : "Gorou_PermanentSkill_1_Duration",
"paramDelta" : "%2",
},
],
////////////////////////////////////////////////////////////////
//
// 突破天赋2 基于五郎的防御力,以下攻击造成的伤害提高:
// 元素战技伤害提高值:防御力的A%,
// 元素爆发伤害提高值:防御力的B%
//
////////////////////////////////////////////////////////////////
"Gorou_PermanentSkill_2":
[
// 小技能
{
"$type" : "UnlockTalentParam",
"abilityName": "Avatar_Gorou_ElementalArt_SkillHoldCharge",
"talentParam": "Gorou_PermanentSkill_2",
},
{
"$type" : "UnlockTalentParam",
"abilityName": "Avatar_Gorou_ElementalArt",
"talentParam": "Gorou_PermanentSkill_2",
},
{
"$type" : "UnlockTalentParam",
"abilityName": "SkillObj_Gorou_FieldLand_LogicHanler",
"talentParam": "Gorou_PermanentSkill_2",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Gorou_ElementalArt_SkillHoldCharge",
"paramSpecial" : "Gorou_PermanentSkill_2_ArtRatio", //这个没生效
"paramDelta" : "%1", //1.56
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Gorou_ElementalArt",
"paramSpecial" : "Gorou_PermanentSkill_2_ArtRatio",//这个没生效
"paramDelta" : "%1", //1.56
},
{
"$type" : "ModifyAbility",
"abilityName" : "SkillObj_Gorou_FieldLand_LogicHanler",
"paramSpecial" : "Gorou_PermanentSkill_2_ArtRatio",//这个没生效
"paramDelta" : "%1", //1.56
},
// 充能技
{
"$type" : "UnlockTalentParam",
"abilityName": "SkillObj_Gorou_BurstFieldLand",
"talentParam": "Gorou_PermanentSkill_2",
},
{
"$type" : "ModifyAbility",
"abilityName" : "SkillObj_Gorou_BurstFieldLand",
"paramSpecial" : "Gorou_PermanentSkill_2_BurstRatio",
"paramDelta" : "%2", //0.56
},
],
////////////////////////////////////////////////////////////////
//
// 突破天赋3
//
////////////////////////////////////////////////////////////////
"Gorou_PermanentSkill_3":
[
{
"$type" : "AddAbility",
"abilityName": "Avatar_Gorou_Radar_Collectables_Daoqi",
},
],
////////////////////////////////////////////////////////////////
//
// 技能升级 五郎 普攻升级
//
////////////////////////////////////////////////////////////////
"Gorou_SkillUpgrade_1":
[
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Gorou_ShootArrow_Damage",
"paramSpecial" : "NormalAttack_01_DamagePercentage",
"paramDelta" : "%1",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Gorou_ShootArrow_Damage",
"paramSpecial" : "NormalAttack_02_DamagePercentage",
"paramDelta" : "%2",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Gorou_ShootArrow_Damage",
"paramSpecial" : "NormalAttack_03_DamagePercentage",
"paramDelta" : "%3",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Gorou_ShootArrow_Damage",
"paramSpecial" : "NormalAttack_04_DamagePercentage",
"paramDelta" : "%4",
},
//无属性子弹
{
"$type" : "ModifyAbility",
"abilityName" : "Bullet_Gorou_AimingArrow_WithoutRock",
"paramSpecial" : "DamageWithoutRock",
"paramDelta" : "%5",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Bullet_Gorou_AimingArrow_Rock",
"paramSpecial" : "DamageWithRock",
"paramDelta" : "%6",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Gorou_FallingAnthem",
"paramSpecial" : "FallingAnthem_Normal_Loop_Damage",
"paramDelta" :"%7",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Gorou_FallingAnthem",
"paramSpecial" : "FallingAnthem_Normal_Rank_1_Damage",
"paramDelta" :"%8",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Gorou_FallingAnthem",
"paramSpecial" : "FallingAnthem_Normal_Rank_2_Damage",
"paramDelta" :"%9",
},
],
////////////////////////////////////////////////////////////////
//
// 技能升级 五郎 小技能升级
//
////////////////////////////////////////////////////////////////
"Gorou_SkillUpgrade_2":
[
{
"$type" : "ModifyAbility",
"abilityName" : "SkillObj_Gorou_FieldLand_LogicHanler",
"paramSpecial" : "ElementalArt_OnceAttack_Damage",
"paramDelta" : "%1",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Gorou_ElementalArt",
"paramSpecial" : "ElementalArt_OnceAttack_Damage",
"paramDelta" : "%1",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Gorou_ElementalArt_SkillHoldCharge",
"paramSpecial" : "ElementalArt_OnceAttack_Damage",
"paramDelta" : "%1",
},
{
"$type" : "ModifyAbility",
"abilityName" : "SkillObj_Gorou_FieldLand_LogicHanler",
"paramSpecial" : "Layer1_DefenceDelta",
"paramDelta" : "%2",
},
{
"$type" : "ModifyAbility",
"abilityName" : "SkillObj_Gorou_FieldLand_LogicHanler",
"paramSpecial" : "Layer3_RockAddHurtDelta",
"paramDelta" : "%3",
},
{
"$type" : "ModifyAbility",
"abilityName" : "SkillObj_Gorou_BurstFieldLand_Halo",
"paramSpecial" : "Layer1_DefenceDelta",
"paramDelta" : "%2",
},
{
"$type" : "ModifyAbility",
"abilityName" : "SkillObj_Gorou_BurstFieldLand_Halo",
"paramSpecial" : "Layer3_RockAddHurtDelta",
"paramDelta" : "%3",
},
],
////////////////////////////////////////////////////////////////
//
// 技能升级 五郎 充能技升级
//
////////////////////////////////////////////////////////////////
"Gorou_SkillUpgrade_3":
[
{
"$type" : "ModifyAbility",
"abilityName" : "SkillObj_Gorou_BurstFieldLand",
"paramSpecial" : "ElementalBurst_damagePercentage_Once",
"paramDelta" : "%1",
},
{
"$type" : "ModifyAbility",
"abilityName" : "SkillObj_Gorou_BurstFieldLand",
"paramSpecial" : "ElementalBurst_damagePercentage",
"paramDelta" : "%2",
},
],
}
@@ -0,0 +1,335 @@
{
////////////////////////////////////////////////////////////////
//
// 命之座1
//
////////////////////////////////////////////////////////////////
"Heizo_Constellation_1":
[
{
"$type" : "UnlockTalentParam",
"abilityName": "Avatar_Heizo_ElementalArt_Handler",
"talentParam": "Heizo_Constellation_1",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Heizo_ElementalArt_Handler",
"paramSpecial" : "Heizo_Buff_AttackSpeed_Duration",
"paramDelta" : "%1",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Heizo_ElementalArt_Handler",
"paramSpecial" : "Heizo_Buff_AttackSpeed_Ratio",
"paramDelta" : "%2",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Heizo_ElementalArt_Handler",
"paramSpecial" : "Heizo_Buff_AttackSpeed_CD",
"paramDelta" : "%3",
},
],
////////////////////////////////////////////////////////////////
//
// 命之座2
//
////////////////////////////////////////////////////////////////
"Heizo_Constellation_2":
[
{
"$type" : "UnlockTalentParam",
"abilityName": "Avatar_Heizo_ElementalBurst_WindHole",
"talentParam": "Heizo_Constellation_2",
},
],
////////////////////////////////////////////////////////////////
//
// 命之座3
//
////////////////////////////////////////////////////////////////
"Heizo_Constellation_3":
[
{
"$type": "AddTalentExtraLevel",
"talentType": "AvatarSkill",
"talentIndex": 2,
"extraLevel": 3,
},
],
////////////////////////////////////////////////////////////////
//
// 命之座4
//
////////////////////////////////////////////////////////////////
"Heizo_Constellation_4":
[
{
"$type" : "UnlockTalentParam",
"abilityName": "Avatar_Heizo_ElementalBurst_WindHole",
"talentParam": "Heizo_Constellation_4",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Heizo_ElementalBurst_Strike",
"paramSpecial" : "Heizo_ElementalBurst_ReviveEnergy_Base",
"paramDelta" : "%1",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Heizo_ElementalBurst_Strike",
"paramSpecial" : "Heizo_ElementalBurst_ReviveEnergy_Extra",
"paramDelta" : "%2",
},
],
////////////////////////////////////////////////////////////////
//
// 命之座5
//
////////////////////////////////////////////////////////////////
"Heizo_Constellation_5":
[
{
"$type": "AddTalentExtraLevel",
"talentType": "AvatarSkill",
"talentIndex": 9,
"extraLevel": 3,
},
],
////////////////////////////////////////////////////////////////
//
// 命之座6
//
////////////////////////////////////////////////////////////////
"Heizo_Constellation_6":
[
{
"$type" : "UnlockTalentParam",
"abilityName": "Avatar_Heizo_ElementalArt_Strike",
"talentParam": "Heizo_Constellation_6",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Heizo_ElementalArt_Strike",
"paramSpecial" : "Heizo_ElementalArt_ExtraCritRate",
"paramDelta" : "%1",
},
{
"$type" : "UnlockTalentParam",
"abilityName": "Avatar_Heizo_ElementalArt_Strike_Max",
"talentParam": "Heizo_Constellation_6",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Heizo_ElementalArt_Strike_Max",
"paramSpecial" : "Heizo_ElementalArt_ExtraCritRate",
"paramDelta" : "%1",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Heizo_ElementalArt_Strike_Max",
"paramSpecial" : "Heizo_ElementalArt_ExtraCritHurt",
"paramDelta" : "%2",
},
],
////////////////////////////////////////////////////////////////
//
// 天赋1
//
////////////////////////////////////////////////////////////////
"Heizo_PermanentSkill_1":
[
{
"$type" : "UnlockTalentParam",
"abilityName": "Avatar_Heizo_ElementalArt_Handler",
"talentParam": "Heizo_PermanentSkill_1",
},
],
////////////////////////////////////////////////////////////////
//
// 天赋2
//
////////////////////////////////////////////////////////////////
"Heizo_PermanentSkill_2":
[
{
"$type" : "UnlockTalentParam",
"abilityName": "Avatar_Heizo_ElementalArt_Handler",
"talentParam": "Heizo_PermanentSkill_2",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Heizo_ElementalArt_Handler",
"paramSpecial" : "Heizo_ElementalArt_TeamBuff_Duration",
"paramDelta" : "%1",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Heizo_ElementalArt_Handler",
"paramSpecial" : "Heizo_ElementalArt_TeamBuff_ElemMastery",
"paramDelta" : "%2",
},
],
////////////////////////////////////////////////////////////////
//
// 技能升级1
//
////////////////////////////////////////////////////////////////
"Heizo_SkillUpgrade_1":
[
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Heizo_NormalAttack_Handler",
"paramSpecial" : "Heizo_NormalAttack_01_Damage_AtkRatio",
"paramDelta" : "%1",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Heizo_NormalAttack_Handler",
"paramSpecial" : "Heizo_NormalAttack_02_Damage_AtkRatio",
"paramDelta" : "%2",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Heizo_NormalAttack_Handler",
"paramSpecial" : "Heizo_NormalAttack_03_Damage_AtkRatio",
"paramDelta" : "%3",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Heizo_NormalAttack_Handler",
"paramSpecial" : "Heizo_NormalAttack_04A_Damage_AtkRatio",
"paramDelta" : "%4",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Heizo_NormalAttack_Handler",
"paramSpecial" : "Heizo_NormalAttack_04B_Damage_AtkRatio",
"paramDelta" : "%5",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Heizo_NormalAttack_Handler",
"paramSpecial" : "Heizo_NormalAttack_04C_Damage_AtkRatio",
"paramDelta" : "%6",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Heizo_NormalAttack_Handler",
"paramSpecial" : "Heizo_NormalAttack_05_Damage_AtkRatio",
"paramDelta" : "%7",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Heizo_ExtraAttack",
"paramSpecial" : "Heizo_ExtraAttack_DamagePercentage",
"paramDelta" : "%8",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Heizo_ExtraAttack",
"paramSpecial" : "Heizo_ExtraAttack_Stamina_Cost",
"paramDelta" : "%9",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Heizo_FallingAnthem",
"paramSpecial" : "Heizo_FallingAnthem_Normal_Loop_Damage",
"paramDelta" : "%10",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Heizo_FallingAnthem",
"paramSpecial" : "Heizo_FallingAnthem_Normal_Rank_1_Damage",
"paramDelta" : "%11",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Heizo_FallingAnthem",
"paramSpecial" : "Heizo_FallingAnthem_Normal_Rank_2_Damage",
"paramDelta" : "%12",
},
],
////////////////////////////////////////////////////////////////
//
// 技能升级2
////////////////////////////////////////////////////////////////
"Heizo_SkillUpgrade_2":
[
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Heizo_ElementalArt_Strike",
"paramSpecial" : "Heizo_ElementalArt_Base_Damage",
"paramDelta" : "%1",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Heizo_ElementalArt_Strike_Max",
"paramSpecial" : "Heizo_ElementalArt_Base_Damage",
"paramDelta" : "%1",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Heizo_ElementalArt_Strike",
"paramSpecial" : "Heizo_ElementalArt_Level_Damage",
"paramDelta" : "%2",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Heizo_ElementalArt_Strike_Max",
"paramSpecial" : "Heizo_ElementalArt_Level_Damage",
"paramDelta" : "%2",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Heizo_ElementalArt_Strike_Max",
"paramSpecial" : "Heizo_ElementalArt_Extra_Damage",
"paramDelta" : "%3",
},
],
////////////////////////////////////////////////////////////////
//
// 技能升级3
////////////////////////////////////////////////////////////////
"Heizo_SkillUpgrade_3":
[
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Heizo_ElementalBurst_WindHole",
"paramSpecial" : "Heizo_ElementalBurst_WindHole_Damage",
"paramDelta" : "%1",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Heizo_ElementalBurst_WindHole",
"paramSpecial" : "Heizo_ElementalBurst_AfterShock_Damage",
"paramDelta" : "%2",
},
],
////////////////////////////////////////////////////////////////
//
// 生活天赋
//
////////////////////////////////////////////////////////////////
"Heizo_PermanentSkill_NonCombat_1":
[
{
"$type" : "AddAbility",
"abilityName": "Avatar_Heizo_DashStamina_Reduction",
},
],
}
@@ -0,0 +1,365 @@
{
////////////////////////////////////////////////////////////////
//
// 命之座1 「蝶引来生」状态下,胡桃施放重击时不再消耗体力。
//
////////////////////////////////////////////////////////////////
"Hutao_Constellation_1":
[
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Hutao_ExtraAttack",
"paramSpecial" : "ExtraAttack_StaminaCost_Hutao_Constellation",
"paramDelta" : -1,
},
],
////////////////////////////////////////////////////////////////
//
// 命之座2 「安神秘法」也会为所有命中的敌人附加「梅救了」效果,此外「梅救了」造成的伤害提高,提高值相当于胡桃当前生命值上限的xx%。
//
////////////////////////////////////////////////////////////////
"Hutao_Constellation_2":
[
{
"$type": "UnlockTalentParam",
"abilityName": "Avatar_Hutao_CrimsonPlum",
"talentParam": "Avatar_Hutao_Constellation_LifeBonus",
},
{
"$type": "ModifyAbility",
"abilityName": "Avatar_Hutao_CrimsonPlum",
"paramSpecial": "CrimsonPlum_Debuff_Constellation_LifeBonus_Factor",
"paramDelta": "%1",
},
],
////////////////////////////////////////////////////////////////
//
// 命之座3 「蝶引来生」的技能等级提升3级,最高提升至15级。
//
////////////////////////////////////////////////////////////////
"Hutao_Constellation_3":
[
{
"$type" : "AddTalentExtraLevel",
"talentType" : "AvatarSkill",
"talentIndex" : 2,
"extraLevel" : 3,
}
],
////////////////////////////////////////////////////////////////
//
// 命之座4 受胡桃自己附加的「梅救了」效果影响的敌人被击败时,附近的队伍中所有角色(不包括胡桃自己)暴击率提高x%,持续x秒,重复触发刷新持续时间。
//
////////////////////////////////////////////////////////////////
"Hutao_Constellation_4":
[
{
"$type": "UnlockTalentParam",
"abilityName": "Avatar_Hutao_CrimsonPlum",
"talentParam": "Avatar_Hutao_Constellation_Kill",
},
{
"$type": "ModifyAbility",
"abilityName": "Avatar_Hutao_CrimsonPlum",
"paramSpecial": "CrimsonPlum_Debuff_Constellation_Kill_Critical_Delta",
"paramDelta": "%1",
},
{
"$type": "ModifyAbility",
"abilityName": "Avatar_Hutao_CrimsonPlum",
"paramSpecial": "CrimsonPlum_Debuff_Constellation_Kill_Duration",
"paramDelta": "%2",
},
],
////////////////////////////////////////////////////////////////
//
// 命之座5 「安神秘法」的技能等级提升3级,最高提升至15级。
//
////////////////////////////////////////////////////////////////
"Hutao_Constellation_5":
[
{
"$type" : "AddTalentExtraLevel",
"talentType" : "AvatarSkill",
"talentIndex" : 9,
"extraLevel" : 3,
}
],
////////////////////////////////////////////////////////////////
//
// 命之座6 若胡桃的生命值降至xx%以下,则她的生命值最多降到1点,并在接下来的x秒内不会因为受到攻击而死亡,暴击率提高xx%。这个效果有最短1分钟的触发冷却。
//
////////////////////////////////////////////////////////////////
"Hutao_Constellation_6":
[
{
"$type" : "AddAbility",
"abilityName" : "Avatar_Hutao_Constellation_Limbo",
},
{
"$type" : "AddAbility",
"abilityName" : "Avatar_Hutao_Constellation_Limbo_Trigger",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Hutao_Constellation_Limbo",
"paramSpecial" : "Hutao_Constellation_Limbo_HPRatio",
"paramDelta" : "%1",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Hutao_Constellation_Limbo_Trigger",
"paramSpecial" : "Hutao_Constellation_Limbo_Trigger_Duration",
"paramDelta" : "%2",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Hutao_Constellation_Limbo_Trigger",
"paramSpecial" : "Hutao_Constellation_Limbo_Trigger_SubHurtDelta",
"paramDelta" : "%3",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Hutao_Constellation_Limbo_Trigger",
"paramSpecial" : "Hutao_Constellation_Limbo_Trigger_CriticalDelta",
"paramDelta" : "%4",
},
],
////////////////////////////////////////////////////////////////
//
// 天赋1 「蝶引来生」状态结束后,队伍中所有角色(不包括胡桃自己)的暴击率提高x%,持续x秒。重复触发刷新持续时间。
//
////////////////////////////////////////////////////////////////
"Hutao_PermanentSkill_1":
[
{
"$type": "UnlockTalentParam",
"abilityName": "Avatar_Hutao_CrimsonPlum",
"talentParam": "Avatar_Hutao_PermanentSkill_1",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Hutao_CrimsonPlum",
"paramSpecial" : "CrimsonPlum_PermanentSkill_CriticalUp_CriticalDelta",
"paramDelta" : "%1",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Hutao_CrimsonPlum",
"paramSpecial" : "CrimsonPlum_PermanentSkill_CriticalUp_Duration",
"paramDelta" : "%2",
},
],
////////////////////////////////////////////////////////////////
//
// 天赋2 胡桃的当前生命值不高于最大生命值的xx%时,获得xx%火元素伤害加成。
//
////////////////////////////////////////////////////////////////
"Hutao_PermanentSkill_2":
[
{
"$type" : "AddAbility",
"abilityName" : "Avatar_Hutao_PermanentSkill_2",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Hutao_PermanentSkill_2",
"paramSpecial" : "Hutao_PermanentSkill_2_HPRatio",
"paramDelta" : "%1",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Hutao_PermanentSkill_2",
"paramSpecial" : "Hutao_PermanentSkill_2_FireAddHurtDelta",
"paramDelta" : "%2",
},
],
////////////////////////////////////////////////////////////////
//
// 技能升级 胡桃 普通攻击
//
////////////////////////////////////////////////////////////////
"Hutao_SkillUpgrade_1":
[
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Hutao_NormalAttack_DamageHandler",
"paramSpecial" : "NormalAttack_01_DamagePercentage",
"paramDelta" : "%1",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Hutao_NormalAttack_DamageHandler",
"paramSpecial" : "NormalAttack_02_DamagePercentage",
"paramDelta" : "%2",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Hutao_NormalAttack_DamageHandler",
"paramSpecial" : "NormalAttack_03_DamagePercentage",
"paramDelta" : "%3",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Hutao_NormalAttack_DamageHandler",
"paramSpecial" : "NormalAttack_04_DamagePercentage",
"paramDelta" : "%4",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Hutao_NormalAttack_DamageHandler",
"paramSpecial" : "NormalAttack_05A_DamagePercentage",
"paramDelta" : "%5",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Hutao_NormalAttack_DamageHandler",
"paramSpecial" : "NormalAttack_05B_DamagePercentage",
"paramDelta" : "%6",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Hutao_NormalAttack_DamageHandler",
"paramSpecial" : "NormalAttack_06_DamagePercentage",
"paramDelta" : "%7",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Hutao_ExtraAttack_Bullet",
"paramSpecial" : "Hutao_ExtraAttack_Damage",
"paramDelta" : "%8",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Hutao_ExtraAttack_CrimsonPlum_Bullet",
"paramSpecial" : "Hutao_ExtraAttack_CrimsonPlum_Damage",
"paramDelta" : "%8",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Hutao_ExtraAttack",
"paramSpecial" : "ExtraAttack_Pole_Stamina_Cost",
"paramDelta" : "%9",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Hutao_FallingAnthem",
"paramSpecial" : "FallingAnthem_Normal_Loop_Damage",
"paramDelta" : "%10",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Hutao_FallingAnthem",
"paramSpecial" : "FallingAnthem_Normal_Rank_1_Damage",
"paramDelta" : "%11",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Hutao_FallingAnthem",
"paramSpecial" : "FallingAnthem_Normal_Rank_2_Damage",
"paramDelta" : "%12",
},
],
////////////////////////////////////////////////////////////////
//
// 技能升级 蝶引来生
//
////////////////////////////////////////////////////////////////
"Hutao_SkillUpgrade_2":
[
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Hutao_CrimsonPlum",
"paramSpecial" : "CrimsonPlum_LifeCostRatio",
"paramDelta" : "%1",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Hutao_CrimsonPlum",
"paramSpecial" : "CrimsonPlum_MAXHP_To_AttackDelta_Factor",
"paramDelta" : "%2",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Hutao_CrimsonPlum",
"paramSpecial" : "CrimsonPlum_Debuff_Damage",
"paramDelta" : "%3",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Hutao_CrimsonPlum",
"paramSpecial" : "CrimsonPlum_Debuff_Duration",
"paramDelta" : "%4",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Hutao_CrimsonPlum",
"paramSpecial" : "CrimsonPlum_Duration",
"paramDelta" : "%5",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Hutao_CrimsonPlum",
"paramSpecial" : "CrimsonPlum_MAX_AttackDelta_Factor",
"paramDelta" : "%7",
},
],
////////////////////////////////////////////////////////////////
//
// 技能升级 安神秘法
//
////////////////////////////////////////////////////////////////
"Hutao_SkillUpgrade_3":
[
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Hutao_VermilionBite",
"paramSpecial" : "VermilionBite_Damage",
"paramDelta" : "%1",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Hutao_VermilionBite",
"paramSpecial" : "VermilionBite_LowHP_Damage",
"paramDelta" : "%2",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Hutao_VermilionBite",
"paramSpecial" : "VermilionBite_HPRestore",
"paramDelta" : "%3",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Hutao_VermilionBite",
"paramSpecial" : "VermilionBite_LowHP_HPRestore",
"paramDelta" : "%4",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Hutao_VermilionBite",
"paramSpecial" : "VermilionBite_LowHP_Threshold",
"paramDelta" : "%7",
},
],
////////////////////////////////////////////////////////////////
//
// 非战斗天赋 待定
//
////////////////////////////////////////////////////////////////
"Hutao_PermanentSkill_3":
[
],
}
@@ -0,0 +1,408 @@
{
////////////////////////////////////////////////////////////////
//
// 技能升级1 普通攻击、重击、空中攻击
//
////////////////////////////////////////////////////////////////
"Itto_SkillUpgrade_1":
[
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Itto_Attack_DamageHandler",
"paramSpecial" : "NormalAttack_01_DamagePercentage",
"paramDelta" : "%1",
"paramRatio" : 0,
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Itto_Attack_DamageHandler",
"paramSpecial" : "NormalAttack_02_DamagePercentage",
"paramDelta" : "%2",
"paramRatio" : 0,
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Itto_Attack_DamageHandler",
"paramSpecial" : "NormalAttack_03_DamagePercentage",
"paramDelta" : "%3",
"paramRatio" : 0,
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Itto_Attack_DamageHandler",
"paramSpecial" : "NormalAttack_04_DamagePercentage",
"paramDelta" : "%4",
"paramRatio" : 0,
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Itto_Attack_DamageHandler",
"paramSpecial" : "ExtraAttack_DamagePercentage",
"paramDelta" : "%5",
"paramRatio" : 0,
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Itto_SpecialExtra_Damage",
"paramSpecial" : "ExtraAttack_Loop_DamagePercentage",
"paramDelta" : "%6",
"paramRatio" : 0,
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Itto_SpecialExtra_Damage_Ghost",
"paramSpecial" : "ExtraAttack_Loop_DamagePercentage",
"paramDelta" : "%6",
"paramRatio" : 0,
},
// {
// "$type" : "ModifyAbility",
// "abilityName" : "Avatar_Itto_Attack_DamageHandler",
// "paramSpecial" : "ExtraAttack_02_DamagePercentage",
// "paramDelta" : "%7",
// "paramRatio" : 0,
// },
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Itto_Attack_DamageHandler",
"paramSpecial" : "ExtraAttack_03_DamagePercentage",
"paramDelta" : "%7",
"paramRatio" : 0,
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Itto_ExtraAttack",
"paramSpecial" : "ExtraAttack_Claymore_Stamina_Cost",
"paramDelta" : "%8",
"paramRatio" : 0,
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Itto_FallingAnthem",
"paramSpecial" : "FallingAnthem_Normal_Loop_Damage",
"paramDelta" :"%9",
"paramRatio" : 0,
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Itto_FallingAnthem",
"paramSpecial" : "FallingAnthem_Normal_Rank_1_Damage",
"paramDelta" :"%10",
"paramRatio" : 0,
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Itto_FallingAnthem",
"paramSpecial" : "FallingAnthem_Normal_Rank_2_Damage",
"paramDelta" :"%11",
"paramRatio" : 0,
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Itto_Mask_Timer",
"paramSpecial" : "Mask_Timer",
"paramDelta" :"%12",
"paramRatio" : 0,
},
],
////////////////////////////////////////////////////////////////
//
// 技能升级2 元素战技升级
//
////////////////////////////////////////////////////////////////
"Itto_SkillUpgrade_2":
[
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Itto_Gadget_OniBull",
"paramSpecial" : "Damage_Ratio", //打拳伤害
"paramDelta" : "%1",
"paramRatio" : 0,
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Itto_Gadget_OniBull",
"paramSpecial" : "OniBull_MaxHPRatio", //牛子继承角色最大生命百分比
"paramDelta" : "%2",
"paramRatio" : 0,
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Itto_Gadget_OniBull",
"paramSpecial" : "OniBull_Duration", //牛子持续时间
"paramDelta" : "%3",
"paramRatio" : 0,
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Itto_Gadget_OniBull",
"paramSpecial" : "Hitting_Interval", //牛子受击回层间隔时间
"paramDelta" : "%4",
"paramRatio" : 0,
},
],
////////////////////////////////////////////////////////////////
//
// 技能升级3 元素爆发升级
//
////////////////////////////////////////////////////////////////
"Itto_SkillUpgrade_3":
[
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Itto_ElementalBurst",
"paramSpecial" : "Speed_Ratio", //普攻速度提升百分比
"paramDelta" : "%1",
"paramRatio" : 0,
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Itto_ElementalBurst",
"paramSpecial" : "Defence_Ratio", //防御力转攻击力百分比
"paramDelta" : "%2",
"paramRatio" : 0,
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Itto_ElementalBurst",
"paramSpecial" : "Debuff_SubHurtRatio", //元素抗性降低百分比
"paramDelta" : "%3",
"paramRatio" : 0,
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Itto_ElementalBurst",
"paramSpecial" : "Buff_Duration", //Buff持续时间
"paramDelta" : "%4",
"paramRatio" : 0,
},
],
////////////////////////////////////////////////////////////////
//
// 突破1 PermanentSkill_1
// 特殊重击带霸体,特殊重击越打越快
//
////////////////////////////////////////////////////////////////
"Itto_PermanentSkill_1":
[
{
"$type" : "AddAbility",
"abilityName" : "Avatar_Itto_PermanentSkill_1",
},
],
////////////////////////////////////////////////////////////////
//
// 突破2 PermanentSkill_2
// 特殊重击伤害提升,数值基于自身防御力
//
////////////////////////////////////////////////////////////////
"Itto_PermanentSkill_2":
[
{
"$type" : "AddAbility",
"abilityName" : "Avatar_Itto_PermanentSkill_2",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Itto_PermanentSkill_2",
"paramSpecial" : "Defence_Ratio", //防御提升倍率
"paramDelta" : "%1",
"paramRatio" : 0,
},
],
////////////////////////////////////////////////////////////////
//
// 命之座1 Constellation_1
// 释放大招瞬间印记瞬间回复2层,此后间隔2秒回复一层,总共回复3次
//
////////////////////////////////////////////////////////////////
"Itto_Constellation_1":
[
{
"$type" : "AddAbility",
"abilityName" : "Avatar_Itto_Constellation_1",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Itto_Constellation_1",
"paramSpecial" : "Revive_Instant", //瞬间回复印记数
"paramDelta" : "%1",
"paramRatio" : 0,
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Itto_Constellation_1",
"paramSpecial" : "Revive_Delay", //延迟恢复时间
"paramDelta" : "%2",
"paramRatio" : 0,
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Itto_Constellation_1",
"paramSpecial" : "Revive_Hot", //间隔回复印记时间
"paramDelta" : "%3",
"paramRatio" : 0,
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Itto_Constellation_1",
"paramSpecial" : "Revive_Hot_Time", //间隔回复次数
"paramDelta" : "%4",
"paramRatio" : 0,
},
],
////////////////////////////////////////////////////////////////
//
// 命之座2 Constellation_2
// 释放元素爆发后,基于队内岩元素角色数量减少自身大招冷却时间,至多减少XX秒
//
////////////////////////////////////////////////////////////////
"Itto_Constellation_2":
[
{
"$type" : "AddAbility",
"abilityName" : "Avatar_Itto_Constellation_2",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Itto_Constellation_2",
"paramSpecial" : "ReduceCD_Minus",
"paramDelta" : "%1",
"paramRatio" : 0,
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Itto_Constellation_2",
"paramSpecial" : "Revive_Energy",
"paramDelta" : "%2",
"paramRatio" : 0,
},
],
////////////////////////////////////////////////////////////////
//
// 命之座3 Constellation_3
// 元素战技等级+3
//
////////////////////////////////////////////////////////////////
"Itto_Constellation_3":
[
{
"$type" : "AddTalentExtraLevel",
"talentType" : "AvatarSkill",
"talentIndex" : 2,
"extraLevel" : 3,
}
],
////////////////////////////////////////////////////////////////
//
// 命之座4 Constellation_4
// 元素爆发状态结束时,为一斗附近的队友提供攻击力+防御力Buff
//
////////////////////////////////////////////////////////////////
"Itto_Constellation_4":
[
{
"$type": "AddAbility",
"abilityName" : "Avatar_Itto_Constellation_4",
},
{
"$type" : "UnlockTalentParam",
"abilityName" : "Avatar_Itto_ElementalBurst",
"talentParam" : "Itto_Constellation_4",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Itto_Constellation_4",
"paramSpecial" : "Def_Ratio", //防御力提升百分比
"paramDelta" : "%1",
"paramRatio" : 0,
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Itto_Constellation_4",
"paramSpecial" : "Atk_Ratio", //攻击力提升百分比
"paramDelta" : "%2",
"paramRatio" : 0,
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Itto_Constellation_4",
"paramSpecial" : "Buff_Duration", //Buff持续时间
"paramDelta" : "%3",
"paramRatio" : 0,
},
],
////////////////////////////////////////////////////////////////
//
// 命之座5 Constellation_5
// 元素爆发等级+3
//
////////////////////////////////////////////////////////////////
"Itto_Constellation_5":
[
{
"$type" : "AddTalentExtraLevel",
"talentType" : "AvatarSkill",
"talentIndex" : 9,
"extraLevel" : 3,
}
],
////////////////////////////////////////////////////////////////
//
// 命之座6 Constellation_6
// 重击所造成的暴击伤害提升XX%
// 每次释放特殊重击时有XX%概率不消耗印记
//
////////////////////////////////////////////////////////////////
"Itto_Constellation_6":
[
{
"$type": "AddAbility",
"abilityName" : "Avatar_Itto_Constellation_6",
},
{
"$type" : "UnlockTalentParam",
"abilityName" : "Avatar_Itto_Symbol_Cost",
"talentParam" : "Itto_Constellation_6",
},
{
"$type" : "UnlockTalentParam",
"abilityName" : "Avatar_Itto_ExtraAttack",
"talentParam" : "Itto_Constellation_6",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Itto_Constellation_6",
"paramSpecial" : "CritDamage_Ratio", //重击暴击伤害提升百分比
"paramDelta" : "%1",
"paramRatio" : 0,
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Itto_Symbol_Cost",
"paramSpecial" : "Cost_Ratio", //特殊重击节能施法概率
"paramDelta" : "%2",
"paramRatio" : 0,
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Itto_ExtraAttack",
"paramSpecial" : "Cost_Ratio", //特殊重击节能施法概率
"paramDelta" : "%2",
"paramRatio" : 0,
},
],
}
@@ -0,0 +1,187 @@
{
// "Keaya_StrongBody1":
// [
// {
// "$type" : "AddAbility",
// "abilityName" : "Avatar_Keaya_StrongBody",
// },
// {
// "$type" : "ModifyAbility",
// "abilityName" : "Avatar_Keaya_StrongBody",
// "paramSpecial" : "StaminaReduce",
// "paramDelta" : "-%1",
// "paramRatio" : 0,
// },
// ],
"Kaeya_Constellation_1":
[
{
"$type" : "AddAbility",
"abilityName" : "Kaeya_FrozenCritic",
},
],
"Kaeya_Constellation_2":
[
{
"$type" : "UnlockTalentParam",
"abilityName" : "Avatar_Keaya_FrozenTrap",
"talentParam" : "HoldOnPlease",
},
],
"Kaeya_Constellation_3":
[
{
"$type": "AddTalentExtraLevel",
"talentType": "AvatarSkill",
"talentIndex": 2,
"extraLevel": 3,
},
],
"Kaeya_Constellation_4":
[
{
"$type" : "AddAbility",
"abilityName": "Avatar_Keaya_IceHeartTrigger",
},
],
"Kaeya_Constellation_5":
[
{
"$type": "AddTalentExtraLevel",
"talentType": "AvatarSkill",
"talentIndex": 9,
"extraLevel": 3,
},
],
"Kaeya_Constellation_6":
[
{
"$type" : "UnlockTalentParam",
"abilityName" : "Avatar_Keaya_FrozenTrap_BS",
"talentParam" : "ATField",
},
],
"Kaeya_PermanentSkill_1":
[
{
"$type" : "UnlockTalentParam",
"abilityName" : "Avatar_Keaya_IceShield_Impact",
"talentParam" : "TasteOfCold",
},
],
"Kaeya_PermanentSkill_2":
[
{
"$type" : "UnlockTalentParam",
"abilityName" : "Avatar_Keaya_IceShield_Impact",
"talentParam" : "FrozenStar",
},
],
"Kaeya_SkillUpgrade_1":
[
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Kaeya_DamageHandler",
"paramSpecial" : "damage1",
"paramDelta" : "%1",
"paramRatio" : 0,
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Kaeya_DamageHandler",
"paramSpecial" : "damage2",
"paramDelta" : "%2",
"paramRatio" : 0,
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Kaeya_DamageHandler",
"paramSpecial" : "damage3",
"paramDelta" : "%3",
"paramRatio" : 0,
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Kaeya_DamageHandler",
"paramSpecial" : "damage4",
"paramDelta" : "%4",
"paramRatio" : 0,
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Kaeya_DamageHandler",
"paramSpecial" : "damage5",
"paramDelta" : "%5",
"paramRatio" : 0,
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Kaeya_DamageHandler",
"paramSpecial" : "damage6",
"paramDelta" : "%6",
"paramRatio" : 0,
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Kaeya_DamageHandler",
"paramSpecial" : "damage7",
"paramDelta" : "%7",
"paramRatio" : 0,
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Kaeya_ExtraAttack",
"paramSpecial" : "ExtraAttack_Sword_Stamina_Cost",
"paramDelta" : "%8",
"paramRatio" : 0,
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Kaeya_FallingAnthem",
"paramSpecial" : "FallingAnthem_Normal_Loop_Damage",
"paramDelta" :"%9",
"paramRatio" : 0,
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Kaeya_FallingAnthem",
"paramSpecial" : "FallingAnthem_Normal_Rank_1_Damage",
"paramDelta" :"%10",
"paramRatio" : 0,
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Kaeya_FallingAnthem",
"paramSpecial" : "FallingAnthem_Normal_Rank_2_Damage",
"paramDelta" :"%11",
"paramRatio" : 0,
},
],
"Kaeya_SkillUpgrade_2":
[
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Keaya_IceShield_Impact",
"paramSpecial" : "damage",
"paramDelta" : "%1",
"paramRatio" : 0,
},
],
"Kaeya_SkillUpgrade_3":
[
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Kaeya_DamageHandler",
"paramSpecial" : "Elemental_Burst_Damage",
"paramDelta" : "%1",
"paramRatio" : 0,
},
],
"Kaeya_ProudSkill_NonCombat_1":
[
{
"$type" : "AddAbility",
"abilityName" : "Avatar_Kaeya_DashStamina_Reduction",
},
],
}
@@ -0,0 +1,423 @@
{
////////////////////////////////////////////////////////////////
//
// 技能升级1 普通攻击、重击、空中攻击
//
////////////////////////////////////////////////////////////////
"Kazuha_SkillUpgrade_1":
[
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Kazuha_NormalAttack_DamageHandler",
"paramSpecial" : "NormalAttack_01_DamagePercentage",
"paramDelta" : "%1",
"paramRatio" : 0,
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Kazuha_NormalAttack_DamageHandler",
"paramSpecial" : "NormalAttack_02_DamagePercentage",
"paramDelta" : "%2",
"paramRatio" : 0,
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Kazuha_NormalAttack_DamageHandler",
"paramSpecial" : "NormalAttack_03_1_DamagePercentage",
"paramDelta" : "%3",
"paramRatio" : 0,
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Kazuha_NormalAttack_DamageHandler",
"paramSpecial" : "NormalAttack_03_2_DamagePercentage",
"paramDelta" : "%4",
"paramRatio" : 0,
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Kazuha_NormalAttack_DamageHandler",
"paramSpecial" : "NormalAttack_04_DamagePercentage",
"paramDelta" : "%5",
"paramRatio" : 0,
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Kazuha_NormalAttack_05", //Gadget打伤害,直接改对应的abilityspecial
"paramSpecial" : "NormalAttack_05_DamagePercentage",
"paramDelta" : "%6",
"paramRatio" : 0,
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Kazuha_NormalAttack_DamageHandler",
"paramSpecial" : "ExtraAttack_1_DamagePercentage",
"paramDelta" : "%7",
"paramRatio" : 0,
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Kazuha_NormalAttack_DamageHandler",
"paramSpecial" : "ExtraAttack_2_DamagePercentage",
"paramDelta" : "%8",
"paramRatio" : 0,
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Kazuha_ExtraAttack",
"paramSpecial" : "ExtraAttack_Sword_Stamina_Cost",
"paramDelta" : "%9",
"paramRatio" : 0,
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Kazuha_FallingAnthem",
"paramSpecial" : "FallingAnthem_Normal_Loop_Damage",
"paramDelta" :"%10",
"paramRatio" : 0,
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Kazuha_FallingAnthem",
"paramSpecial" : "FallingAnthem_Normal_Rank_1_Damage",
"paramDelta" :"%11",
"paramRatio" : 0,
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Kazuha_FallingAnthem",
"paramSpecial" : "FallingAnthem_Normal_Rank_2_Damage",
"paramDelta" :"%12",
"paramRatio" : 0,
},
],
////////////////////////////////////////////////////////////////
//
// 技能升级2 元素战技升级
//
////////////////////////////////////////////////////////////////
"Kazuha_SkillUpgrade_2":
[
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Kazuha_ElementalArt_EmptyJump",
"paramSpecial" : "ElementalArt_EmptyJump_Damage", //点按伤害
"paramDelta" : "%1",
"paramRatio" : 0,
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Kazuha_ElementalArt_FlyAway",
"paramSpecial" : "ElementalArt_FlyAway_Damage", //长按伤害
"paramDelta" : "%3",
"paramRatio" : 0,
},
// {
// "$type" : "ModifyAbility",
// "abilityName" : "Avatar_Kazuha_FallingAnthem",
// "paramSpecial" : "ElementalArt_FallingAttack_Damage", //特化空中攻击伤害
// "paramDelta" : "%5",
// "paramRatio" : 0,
// },
// {
// "$type" : "ModifyAbility",
// "abilityName" : "Avatar_Kazuha_PermanentSkill_1",
// "paramSpecial" : "ElementalArt_FallingAttack_Damage", //特化空中攻击伤害
// "paramDelta" : "%5",
// "paramRatio" : 0,
// },
],
////////////////////////////////////////////////////////////////
//
// 技能升级3 元素爆发升级
//
////////////////////////////////////////////////////////////////
"Kazuha_SkillUpgrade_3":
[
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Kazuha_ElementalBurst",
"paramSpecial" : "ElementalBurst_Strike_Damage", //斩击伤害
"paramDelta" : "%1",
"paramRatio" : 0,
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Kazuha_ElementalBurst_Mist",
"paramSpecial" : "ElementalBurst_MistStrike_Damage", //持续伤害
"paramDelta" : "%2",
"paramRatio" : 0,
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Kazuha_ElementalBurst_Mist",
"paramSpecial" : "ElementalBurst_MistStrike_Damage_Mix", //附加元素伤害
"paramDelta" : "%3",
"paramRatio" : 0,
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Kazuha_ElementalBurst_Mist",
"paramSpecial" : "ElementalBurst_MistStrike_Duration", //持续时间
"paramDelta" : "%4",
"paramRatio" : 0,
},
],
////////////////////////////////////////////////////////////////
//
// 突破1 PermanentSkill_1
// 元素战技接触到火、水、雷、冰四种元素其一,下次特化空中攻击造成额外对应元素伤害
//
////////////////////////////////////////////////////////////////
"Kazuha_PermanentSkill_1":
[
{
"$type" : "AddAbility",
"abilityName" : "Avatar_Kazuha_PermanentSkill_1",
},
{
"$type" : "AddAbility",
"abilityName" : "Avatar_Kazuha_PermanentSkill_1_ExtraDamage",
},
{
"$type" : "AddAbility",
"abilityName" : "Avatar_Kazuha_PermanentSkill_1_Mix",
},
{
"$type" : "UnlockTalentParam",
"abilityName" : "Avatar_Kazuha_ElementalArt_EmptyJump",
"talentParam" : "Kazuha_PermanentSkill_1",
},
{
"$type" : "UnlockTalentParam",
"abilityName" : "Avatar_Kazuha_ElementalArt_FlyAway",
"talentParam" : "Kazuha_PermanentSkill_1",
},
{
"$type" : "UnlockTalentParam",
"abilityName" : "Avatar_Kazuha_FallingAnthem",
"talentParam" : "Kazuha_PermanentSkill_1",
},
{
"$type" : "UnlockTalentParam",
"abilityName" : "Avatar_Kazuha_ElementalArt_AirCheck",
"talentParam" : "Kazuha_PermanentSkill_1",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Kazuha_PermanentSkill_1_ExtraDamage",
"paramSpecial" : "PermanentSkill_1_FallingAttack_Damage", //额外元素伤害
"paramDelta" : "%1",
"paramRatio" : 0,
},
],
////////////////////////////////////////////////////////////////
//
// 突破2 PermanentSkill_2
// 触发扩散反应时,提升全队对应元素伤害,数值基于自身元素精通百分比
//
////////////////////////////////////////////////////////////////
"Kazuha_PermanentSkill_2":
[
{
"$type" : "AddAbility",
"abilityName" : "Avatar_Kazuha_PermanentSkill_2",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Kazuha_PermanentSkill_2",
"paramSpecial" : "Kazuha_PermanentSkill_2_Factor",
"paramDelta" : "%1",
"paramRatio" : 0,
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Kazuha_PermanentSkill_2",
"paramSpecial" : "Kazuha_PermanentSkill_2_Duration",
"paramDelta" : "%2",
"paramRatio" : 0,
},
],
////////////////////////////////////////////////////////////////
//
// 命之座1 Constellation_1
// 元素战技冷却时间减少XX%, 释放元素爆发时重置自身元素战技CD
//
////////////////////////////////////////////////////////////////
"Kazuha_Constellation_1":
[
{
"$type" : "AddAbility",
"abilityName" : "Avatar_Kazuha_Constellation_1",
},
{
"$type" : "ModifySkillCD", //地面技能
"skillID" : 10472,
"cdRatio" : -0.1,
},
{
"$type" : "ModifySkillCD", //空中技能
"skillID" : 10473,
"cdRatio" : -0.1,
},
],
////////////////////////////////////////////////////////////////
//
// 命之座2 Constellation_2
// 空气场内的角色元素精通提升XX点,该效果不可叠加
//
////////////////////////////////////////////////////////////////
"Kazuha_Constellation_2":
[
{
"$type" : "UnlockTalentParam",
"abilityName" : "Avatar_Kazuha_ElementalBurst_Mist",
"talentParam" : "Kazuha_Constellation_2",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Kazuha_ElementalBurst_Mist",
"paramSpecial" : "Constellation_2_ElementMastery_Delta",
"paramDelta" : "%1",
"paramRatio" : 0,
},
],
////////////////////////////////////////////////////////////////
//
// 命之座3 Constellation_3
// 元素战技等级+3
//
////////////////////////////////////////////////////////////////
"Kazuha_Constellation_3":
[
{
"$type" : "AddTalentExtraLevel",
"talentType" : "AvatarSkill",
"talentIndex" : 2,
"extraLevel" : 3,
}
],
////////////////////////////////////////////////////////////////
//
// 命之座4 Constellation_4
// 释放元素战技时获得XX/XX点能量(点按/长按),滑翔过程时,每秒回复能量XX点
// 上述效果仅在自身能量低于XX%时生效
//
////////////////////////////////////////////////////////////////
"Kazuha_Constellation_4":
[
{
"$type": "AddAbility",
"abilityName" : "Avatar_Kazuha_Constellation_4",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Kazuha_Constellation_4", //点按回复能量
"paramSpecial" : "Energy_Click",
"paramDelta" : "%1",
"paramRatio" : 0,
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Kazuha_Constellation_4", //长按回复能量
"paramSpecial" : "Energy_Hold",
"paramDelta" : "%2",
"paramRatio" : 0,
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Kazuha_Constellation_4", //滑翔回能
"paramSpecial" : "Energy_Fly",
"paramDelta" : "%3",
"paramRatio" : 0,
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Kazuha_Constellation_4", //最大回复比例
"paramSpecial" : "MaxEnergyRatio",
"paramDelta" : "%4",
"paramRatio" : 0,
},
],
////////////////////////////////////////////////////////////////
//
// 命之座5 Constellation_5
// 元素爆发等级+3
//
////////////////////////////////////////////////////////////////
"Kazuha_Constellation_5":
[
{
"$type" : "AddTalentExtraLevel",
"talentType" : "AvatarSkill",
"talentIndex" : 9,
"extraLevel" : 3,
}
],
////////////////////////////////////////////////////////////////
//
// 命之座6 Constellation_6
// 击败敌方目标后,武器获得风元素附魔,持续XX秒(可刷新不叠加)
//
////////////////////////////////////////////////////////////////
"Kazuha_Constellation_6":
[
{
"$type": "AddAbility",
"abilityName" : "Avatar_Kazuha_Constellation_6",
},
{
"$type" : "UnlockTalentParam",
"abilityName" : "Avatar_Kazuha_ElementalArt_EmptyJump",
"talentParam" : "Kazuha_Constellation_6",
},
{
"$type" : "UnlockTalentParam",
"abilityName" : "Avatar_Kazuha_ElementalArt_FlyAway",
"talentParam" : "Kazuha_Constellation_6",
},
{
"$type" : "UnlockTalentParam",
"abilityName" : "Avatar_Kazuha_ElementalBurst",
"talentParam" : "Kazuha_Constellation_6",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Kazuha_Constellation_6",
"paramSpecial" : "ElemToDamage",
"paramDelta" : "%1",
"paramRatio" : 0,
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Kazuha_Constellation_6",
"paramSpecial" : "Duration",
"paramDelta" : "%2",
"paramRatio" : 0,
},
],
////////////////////////////////////////////////////////////////
//
// 生活天赋
//
////////////////////////////////////////////////////////////////
"Kazuha_PermanentSkill_NonCombat_1":
[
{
"$type" : "AddAbility",
"abilityName": "Avatar_Kazuha_DashStamina_Reduction",
},
],
}
@@ -0,0 +1,452 @@
{
///使用方法注释:
/// 1、调整能力
/// {
/// "$type" : "ModifyAbility", 不一定是talent拥有角色的ability,可以调整gadget的ability里的参数,可以调整别人abiltiy里的参数。
/// "abilityName" : "Avatar_Xiangling_Captain",
/// "paramSpecial" : "CriticalHurt_Up", 需要修改的参数名字,只能填1个。所以多个的话需要多个ModifierAbiltiy
/// "paramDelta" : 0.01, 加上指定数值
/// "paramRatio" : 0, 提升指定比例
/// }
/// ConfigAbilityCommon.cs中有AbilityProperty,可以修改param来调整角色全局的攻击,攻速,攻击,血量,防御,抵抗等等。
/// 2、添加能力
/// {
/// "$type" : "AddAbility",
/// "abilityName": "Avatar_Xiangling_Captain", 仅有一个参数,abiltiyName
/// }
/// 3、替换攻击
/// {
/// "$type": "ReplaceEventPatternMixin",
/// "oldPatterns": ["Monster_Slime_Fire_02_NormalAttack"],
/// "newPatterns": ["Monster_Slime_Fire_02_NormalAttack_Fire"],
/// }
/// 4、解锁参数
/// {
/// "$type" : "UnlockTalentParam",
/// "abilityName" : "Avatar_Xiangling_IceShield_ImpactTriggerBack_L",
/// "talentParam" : "Xiangling_TriggerBack",
/// }
/// 5、解锁controller内容
/// {
/// "$type" : "UnlockControllerConditions",
/// "conditionName" : "XXXX",
/// }
/// 会解锁controller中的一个bool参数。变成true。
/// 6、调整技能cd
/// public partial class ModifySkillCD : ConfigTalentMixin
/// {
/// public uint skillID; // skillID
/// public float cdDelta; // cdDelta
/// public float cdRatio; // cdRatio
///
/// 7、调整技能消耗
/// public partial class ModifySkillCost : ConfigTalentMixin
/// {
/// public uint skillID; // skillID
/// public float costDelta; // costDelta
/// public float costRatio; // costRatio
///
/// 8、调整技能充能次数
/// public partial class ModifySkillPoint : ConfigTalentMixin
/// {
/// public uint skillID; // skillID
/// public int pointDelta; // pointDelta
///
/// 需要修改MetaConfig,将对应的talent加入这个表。
///
///
////////////////////////////////////////////////////////////////
//
// 技能升级1 普通攻击和重击
//
////////////////////////////////////////////////////////////////
"Keqing_SkillUpgrade_1":
[
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Keqing_NormalAttack_DamageHandler",
"paramSpecial" : "Attack_01",
"paramDelta" : "%1",
"paramRatio" : 0,
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Keqing_NormalAttack_DamageHandler",
"paramSpecial" : "Attack_02",
"paramDelta" : "%2",
"paramRatio" : 0,
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Keqing_NormalAttack_DamageHandler",
"paramSpecial" : "Attack_03",
"paramDelta" : "%3",
"paramRatio" : 0,
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Keqing_NormalAttack_DamageHandler",
"paramSpecial" : "Attack_04_01",
"paramDelta" : "%4",
"paramRatio" : 0,
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Keqing_NormalAttack_DamageHandler",
"paramSpecial" : "Attack_04_02",
"paramDelta" : "%5",
"paramRatio" : 0,
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Keqing_NormalAttack_DamageHandler",
"paramSpecial" : "Attack_05",
"paramDelta" : "%6",
"paramRatio" : 0,
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Keqing_NormalAttack_DamageHandler",
"paramSpecial" : "ExtraAttack1",
"paramDelta" :"%7",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Keqing_NormalAttack_DamageHandler",
"paramSpecial" : "ExtraAttack2",
"paramDelta" :"%8",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Keqing_ExtraAttack",
"paramSpecial" : "ExtraAttack_Sword_Stamina_Cost",
"paramDelta" : "%9",
"paramRatio" : 0,
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Keqing_FallingAnthem",
"paramSpecial" : "FallingAnthem_Normal_Loop_Damage",
"paramDelta" :"%10",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Keqing_FallingAnthem",
"paramSpecial" : "FallingAnthem_Normal_Rank_1_Damage",
"paramDelta" :"%11",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Keqing_FallingAnthem",
"paramSpecial" : "FallingAnthem_Normal_Rank_2_Damage",
"paramDelta" :"%12",
},
],
////////////////////////////////////////////////////////////////
//
// 技能升级2 小技能的伤害
//
////////////////////////////////////////////////////////////////
"Keqing_SkillUpgrade_2":
[
{
"$type" : "ModifyAbility",
"abilityName" : "Keqing_SkillBullet_Material",
"paramSpecial" : "Damage",
"paramDelta" : "%1",
"paramRatio" : 0,
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Keqing_Electrans_Strike",
"paramSpecial" : "Damage",
"paramDelta" : "%2",
"paramRatio" : 0,
},
{
"$type" : "ModifyAbility",
"abilityName" : "Keqing_TrapBurst_Material",
"paramSpecial" : "Damage1",
"paramDelta" : "%3",
"paramRatio" : 0,
},
{
"$type" : "ModifyAbility",
"abilityName" : "Keqing_TrapBurst_Material",
"paramSpecial" : "Damage2",
"paramDelta" : "%3",
"paramRatio" : 0,
},
],
////////////////////////////////////////////////////////////////
//
// 技能升级3 充能技的伤害
//
////////////////////////////////////////////////////////////////
"Keqing_SkillUpgrade_3":
[
// {
// "$type" : "ModifyAbility",
// "abilityName" : "Avatar_Keqing_ElementalBurst",
// "paramSpecial" : "Damage_Start",
// "paramDelta" : "%1",
// "paramRatio" : 0,
// },
// {
// "$type" : "ModifyAbility",
// "abilityName" : "Avatar_Keqing_ElementalBurst",
// "paramSpecial" : "Damage1",
// "paramDelta" : "%2",
// "paramRatio" : 0,
// },
// {
// "$type" : "ModifyAbility",
// "abilityName" : "Avatar_Keqing_ElementalBurst",
// "paramSpecial" : "Damage2",
// "paramDelta" : "%2",
// "paramRatio" : 0,
// },
{
"$type" : "ModifyAbility",
"abilityName" : "Keqing_ElementalBurst_Gadget_StartAttack",
"paramSpecial" : "Damage_Start",
"paramDelta" : "%1",
"paramRatio" : 0,
},
{
"$type" : "ModifyAbility",
"abilityName" : "Keqing_ElementalBurst_Gadget_AttackType1",
"paramSpecial" : "Damage",
"paramDelta" : "%2",
"paramRatio" : 0,
},
{
"$type" : "ModifyAbility",
"abilityName" : "Keqing_ElementalBurst_Gadget_AttackType2",
"paramSpecial" : "Damage",
"paramDelta" : "%2",
"paramRatio" : 0,
},
{
"$type" : "ModifyAbility",
"abilityName" : "Keqing_ElementalBurst_Gadget_AttackType3",
"paramSpecial" : "Damage",
"paramDelta" : "%2",
"paramRatio" : 0,
},
{
"$type" : "ModifyAbility",
"abilityName" : "Keqing_ElementalBurst_Gadget_AttackType4",
"paramSpecial" : "Damage",
"paramDelta" : "%2",
"paramRatio" : 0,
},
{
"$type" : "ModifyAbility",
"abilityName" : "Keqing_ElementalBurst_Gadget_AttackType5",
"paramSpecial" : "Damage",
"paramDelta" : "%2",
"paramRatio" : 0,
},
{
"$type" : "ModifyAbility",
"abilityName" : "Keqing_ElementalBurst_Gadget_Material",
"paramSpecial" : "Damage_Last",
"paramDelta" : "%3",
"paramRatio" : 0,
},
],
////////////////////////////////////////////////////////////////
//
// 命之座1 发动和结束小技能二段附带雷伤害
//
////////////////////////////////////////////////////////////////
"Keqing_Constellation_1":
[
{
"$type" : "UnlockTalentParam",
"abilityName": "Avatar_Keqing_Electrans_Part2",
"talentParam": "Keqing_ElementalArt_BlinkAttack", //特效相关
},
{
"$type": "AddAbility",
"abilityName": "Avatar_Keqing_Talent_Electrans_BlinkAttack1",
},
{
"$type": "AddAbility",
"abilityName": "Avatar_Keqing_Talent_Electrans_BlinkAttack2",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Keqing_Talent_Electrans_BlinkAttack1",
"paramSpecial" : "Damage",
"paramDelta" : "%1",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Keqing_Talent_Electrans_BlinkAttack2",
"paramSpecial" : "Damage",
"paramDelta" : "%1",
},
],
////////////////////////////////////////////////////////////////
//
// 命之座2 普攻和重击命中雷附着敌人,掉球。
//
////////////////////////////////////////////////////////////////
"Keqing_Constellation_2":
[
{
"$type": "AddAbility",
"abilityName": "Avatar_Keqing_DropBall_Talent",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Keqing_DropBall_Talent",
"paramSpecial" : "Chance",
"paramDelta" : "%1",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Keqing_DropBall_Talent",
"paramSpecial" : "CDTime", //建议3的倍数
"paramDelta" : "%2",
},
],
////////////////////////////////////////////////////////////////
//
// 命之座3 充能技提升x级
//
////////////////////////////////////////////////////////////////
"Keqing_Constellation_3":
[
{
"$type": "AddTalentExtraLevel",
"talentType": "AvatarSkill",
"talentIndex": 9,
"extraLevel": 3,
},
],
////////////////////////////////////////////////////////////////
//
// 命之座4 触发雷属性相关反应,攻击力提升xx%
//
////////////////////////////////////////////////////////////////
"Keqing_Constellation_4":
[
{
"$type": "AddAbility",
"abilityName": "Avatar_Keqing_ElecReaction_Talent",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Keqing_ElecReaction_Talent",
"paramSpecial" : "Dura",
"paramDelta" : "%1",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Keqing_ElecReaction_Talent",
"paramSpecial" : "AttackUp",
"paramDelta" : "%2",
},
],
////////////////////////////////////////////////////////////////
//
// 命之座5 小技能提升x级
//
////////////////////////////////////////////////////////////////
"Keqing_Constellation_5":
[
{
"$type": "AddTalentExtraLevel",
"talentType": "AvatarSkill",
"talentIndex": 2,
"extraLevel": 3,
},
],
////////////////////////////////////////////////////////////////
//
// 命之座6 施放普攻、重击、小技能,提升自己6%雷伤。各自时长独立。
//
////////////////////////////////////////////////////////////////
"Keqing_Constellation_6":
[
{
"$type": "AddAbility",
"abilityName": "Avatar_Keqing_ElecUpWhenDoSkill_Talent",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Keqing_ElecUpWhenDoSkill_Talent",
"paramSpecial" : "Rate",
"paramDelta" : "%1",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Keqing_ElecUpWhenDoSkill_Talent",
"paramSpecial" : "Dura",
"paramDelta" : "%2",
},
],
////////////////////////////////////////////////////////////////
//
// 突破天赋1 小技能2段释放后普通攻击和重击转换为雷属性
//
////////////////////////////////////////////////////////////////
"Keqing_PermanentSkill_1":
[
{
"$type" : "UnlockTalentParam",
"abilityName": "Avatar_Keqing_Electrans_Part2",
"talentParam": "Keqing_ElementalArt_AttackElectric",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Keqing_Electrans_Part2",
"paramSpecial" : "Dura",
"paramDelta" : "%1",
},
],
////////////////////////////////////////////////////////////////
//
// 突破天赋2 充能技施放时提升自己xx%暴击率,xx元素充能率
//
////////////////////////////////////////////////////////////////
"Keqing_PermanentSkill_2":
[
{
"$type" : "UnlockTalentParam",
"abilityName": "Avatar_Keqing_ElementalBurst_Camera",
"talentParam": "Keqing_ElementalBurst_Buff",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Keqing_ElementalBurst_Camera",
"paramSpecial" : "Critic",
"paramDelta" : "%1",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Keqing_ElementalBurst_Camera",
"paramSpecial" : "ChargeRatio",
"paramDelta" : "%2",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Keqing_ElementalBurst_Camera",
"paramSpecial" : "Time",
"paramDelta" : "%3",
},
],
}
@@ -0,0 +1,252 @@
{
////////////////////////////////////////////////////////////////
//
// 可莉 核心得意技
//
////////////////////////////////////////////////////////////////
// "Klee_CoreSkill":
// [
// {
// "$type" : "AddAbility",
// "abilityName": "Avatar_Klee_CoreSkill",
// },
// {
// "$type" : "ModifyAbility",
// "abilityName" : "Avatar_Klee_CoreSkill",
// "paramSpecial" : "Klee_CoreSkill_ElementDamageUpRate",
// "paramDelta" : "%1",
// },
// ],
////////////////////////////////////////////////////////////////
//
// 命之座 1 可莉的元素战技冷却时间降低25%;
//
////////////////////////////////////////////////////////////////
"Klee_Constellation_1":
[
{
"$type" : "AddAbility",
"abilityName": "Avatar_Klee_Constellation_1",
},
],
////////////////////////////////////////////////////////////////
//
// 命之座 2 被嘟嘟可地雷炸伤的单位,防御力降低20%,持续30秒;最多可叠加3层;
//
////////////////////////////////////////////////////////////////
"Klee_Constellation_2":
[
{
"$type":"UnlockTalentParam",
"abilityName":"Avatar_Klee_Constellation_2",
"talentParam":"Klee_Constellation_2",
},
],
////////////////////////////////////////////////////////////////
//
// 命之座 3 元素战技技能等级+3;
//
////////////////////////////////////////////////////////////////
"Klee_Constellation_3":
[
{
"$type" : "AddTalentExtraLevel",
"talentType" : "AvatarSkill",
"talentIndex" : 2,
"extraLevel" : 3,
}
],
////////////////////////////////////////////////////////////////
//
// 命之座 4 若在充能技持续期间换人,则造成一次范围火属性伤害;
//
////////////////////////////////////////////////////////////////
"Klee_Constellation_4":
[
{
"$type" : "AddAbility",
"abilityName" : "Avatar_Klee_Constellation_4",
},
],
////////////////////////////////////////////////////////////////
//
// 命之座 5 元素爆发技能等级+3;
//
////////////////////////////////////////////////////////////////
"Klee_Constellation_5":
[
{
"$type" : "AddTalentExtraLevel",
"talentType" : "AvatarSkill",
"talentIndex" : 9,
"extraLevel" : 3,
}
],
////////////////////////////////////////////////////////////////
//
// 命之座 6 可莉每次普攻/重击/释放技能时,都有概率召唤浮游炮攻击敌人;
//
////////////////////////////////////////////////////////////////
"Klee_Constellation_6":
[
{
"$type" : "AddAbility",
"abilityName" : "Avatar_Klee_Constellation_6",
},
],
////////////////////////////////////////////////////////////////
//
// 固有得意技1 普攻或小技能造成伤害时,有概率使下一次重击不消耗体力,且伤害提升50%
//
////////////////////////////////////////////////////////////////
"Klee_PermanentSkill_1":
[
{
"$type" : "AddAbility",
"abilityName": "Avatar_Klee_PermanentSkill_1",
},
],
////////////////////////////////////////////////////////////////
//
// 固有得意技2 重击暴击后,全队恢复能量;
//
////////////////////////////////////////////////////////////////
"Klee_PermanentSkill_2":
[
{
"$type" : "AddAbility",
"abilityName": "Avatar_Klee_PermanentSkill_2",
},
],
////////////////////////////////////////////////////////////////
//
// 技能升级 1 普攻与重击的伤害提升
//
////////////////////////////////////////////////////////////////
"Klee_SkillUpgrade_1":
[
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Klee_NoarmalAttack_01_Damage",
"paramSpecial" : "NormalAttack_01_Damage",
"paramDelta" : "%1",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Klee_NoarmalAttack_02_Damage",
"paramSpecial" : "NormalAttack_02_Damage",
"paramDelta" : "%2",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Klee_NoarmalAttack_03_Damage",
"paramSpecial" : "NormalAttack_03_Damage",
"paramDelta" : "%3",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Klee_ExtraAttack_Clover_Bullet",
"paramSpecial" : "ExtraAttack_Damage",
"paramDelta" : "%4",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Klee_ExtraAttack",
"paramSpecial" : "ExtraAttack_Catalyst_Stamina_Cost",
"paramDelta" : "%5",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Klee_FallingAnthem",
"paramSpecial" : "FallingAnthem_Normal_Loop_Damage",
"paramDelta" :"%6",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Klee_FallingAnthem",
"paramSpecial" : "FallingAnthem_Normal_Rank_1_Damage",
"paramDelta" :"%7",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Klee_FallingAnthem",
"paramSpecial" : "FallingAnthem_Normal_Rank_2_Damage",
"paramDelta" :"%8",
},
],
////////////////////////////////////////////////////////////////
//
// 技能升级 2 元素战技炸弹及地雷的伤害提升
//
////////////////////////////////////////////////////////////////
"Klee_SkillUpgrade_2":
[
{
"$type":"ModifyAbility",
"abilityName":"Jumping_Drug_Explode",
"paramSpecial":"ElementalArt_Damage_01",
"paramDelta":"%1",
"paramRatio":0,
},
{
"$type":"ModifyAbility",
"abilityName":"Jumping_Drug_Explode2",
"paramSpecial":"ElementalArt_Damage_02",
"paramDelta":"%2",
"paramRatio":0,
},
{
"$type":"ModifyAbility",
"abilityName":"Jumping_Drug_Explode3",
"paramSpecial":"ElementalArt_Damage_03",
"paramDelta":"%3",
"paramRatio":0,
},
{
"$type":"ModifyAbility",
"abilityName":"Avatar_Klee_Mine",
"paramSpecial":"ElementalArt_Mine_Damage",
"paramDelta":"%4",
"paramRatio":0,
},
],
////////////////////////////////////////////////////////////////
//
// 技能升级 3 充能技浮游炮的伤害提升
//
////////////////////////////////////////////////////////////////
"Klee_SkillUpgrade_3":
[
{
"$type":"ModifyAbility",
"abilityName":"Avatar_Klee_Elemental_Burst_Explode",
"paramSpecial":"ElementalBurst_Damage",
"paramDelta":"%1",
"paramRatio":0,
},
{
"$type":"ModifyAbility",
"abilityName":"Avatar_Klee_Constellation_Explode",
"paramSpecial":"Constellation_Explode_Damage",
"paramDelta":"%4",
"paramRatio":0,
},
],
"Klee_ProudSkill_NonCombat_1":
[
{
"$type" : "AddAbility",
"abilityName": "Avatar_Klee_Radar_Collectables_Mengde",
},
],
}
@@ -0,0 +1,408 @@
{
////////////////////////////////////////////////////////////////
//
// 命之座1
//
////////////////////////////////////////////////////////////////
"Kokomi_Constellation_1":
[
{
"$type" : "UnlockTalentParam",
"abilityName": "Avatar_Kokomi_Attack03",
"talentParam": "Avatar_Kokomi_NormalAttack_BounceBullet",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Kokomi_NormalAttack_Bullet_Bounce",
"paramSpecial" : "Talent_ExtraBullet_MaxHP_Percentage",
"paramDelta" : "%1",
},
],
////////////////////////////////////////////////////////////////
//
// 命之座2
//
////////////////////////////////////////////////////////////////
"Kokomi_Constellation_2":
[
{
"$type" : "UnlockTalentParam",
"abilityName": "Kokomi_ElementalArt_Gadget_Controller",
"talentParam": "Avatar_Kokomi_Talent_ExtraHealLowHPTarget",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Kokomi_ElementalArt_Gadget_Controller",
"paramSpecial" : "Talent_ExtraHealLowHPTarget_Threshold",
"paramDelta" : "%1",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Kokomi_ElementalArt_Gadget_Controller",
"paramSpecial" : "Talent_ExtraHealLowHPTarget_ElementalArt_MaxHP_Extra_Percentage",
"paramDelta" : "%2",
},
{
"$type" : "UnlockTalentParam",
"abilityName": "Avatar_Kokomi_ElementalBurst_Heal",
"talentParam": "Avatar_Kokomi_Talent_ExtraHealLowHPTarget",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Kokomi_ElementalBurst_Heal",
"paramSpecial" : "Talent_ExtraHealLowHPTarget_Threshold",
"paramDelta" : "%1",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Kokomi_ElementalBurst_Heal",
"paramSpecial" : "Talent_ExtraHealLowHPTarget_ElementalBurst_MaxHP_Extra_Percentage",
"paramDelta" : "%3",
},
],
////////////////////////////////////////////////////////////////
//
// 命之座3
//
////////////////////////////////////////////////////////////////
"Kokomi_Constellation_3":
[
{
"$type": "AddTalentExtraLevel",
"talentType": "AvatarSkill",
"talentIndex": 9,
"extraLevel": 3,
},
],
////////////////////////////////////////////////////////////////
//
// 命之座4
//
////////////////////////////////////////////////////////////////
"Kokomi_Constellation_4":
[
{
"$type" : "UnlockTalentParam",
"abilityName": "Avatar_Kokomi_ElementalBurst_Initiate",
"talentParam": "Avatar_Kokomi_ElementalBurst_AtkSpeeddBuff",
},
{
"$type" : "UnlockTalentParam",
"abilityName": "Avatar_Kokomi_NormalAttack_Bullet_1_Burst_Damage",
"talentParam": "Avatar_Kokomi_ElementalBurst_AtkSpeeddBuff",
},
{
"$type" : "UnlockTalentParam",
"abilityName": "Avatar_Kokomi_NormalAttack_Bullet_2_Burst_Damage",
"talentParam": "Avatar_Kokomi_ElementalBurst_AtkSpeeddBuff",
},
{
"$type" : "UnlockTalentParam",
"abilityName": "Avatar_Kokomi_NormalAttack_Bullet_3_Burst_Damage",
"talentParam": "Avatar_Kokomi_ElementalBurst_AtkSpeeddBuff",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Kokomi_ElementalBurst_Initiate",
"paramSpecial" : "Talent_AtkSpeedBuff_Ratio",
"paramDelta" : "%1",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Kokomi_ElementalBurst_ReviveEnergy",
"paramSpecial" : "Talent_AtkSpeedBuff_ReviveEnergy",
"paramDelta" : "%2",
},
],
////////////////////////////////////////////////////////////////
//
// 命之座5
//
////////////////////////////////////////////////////////////////
"Kokomi_Constellation_5":
[
{
"$type": "AddTalentExtraLevel",
"talentType": "AvatarSkill",
"talentIndex": 2,
"extraLevel": 3,
},
],
////////////////////////////////////////////////////////////////
//
// 命之座6
//
////////////////////////////////////////////////////////////////
"Kokomi_Constellation_6":
[
{
"$type" : "UnlockTalentParam",
"abilityName": "Avatar_Kokomi_ElementalBurst_Heal",
"talentParam": "Avatar_Kokomi_ExtraHeal_OverHeal",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Kokomi_ElementalBurst_Heal",
"paramSpecial" : "Talent_OverHealBuff_Threshold",
"paramDelta" : "%1",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Kokomi_ElementalBurst_Heal",
"paramSpecial" : "Talent_OverHealBuff_WaterAddHurt",
"paramDelta" : "%2",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Kokomi_ElementalBurst_Heal",
"paramSpecial" : "Talent_OverHealBuff_Duration",
"paramDelta" : "%3",
},
],
////////////////////////////////////////////////////////////////
//
// 天赋1
//
////////////////////////////////////////////////////////////////
"Kokomi_PermanentSkill_1":
[
{
"$type" : "UnlockTalentParam",
"abilityName": "Avatar_Kokomi_ElementalBurst_Initiate",
"talentParam": "Avatar_Kokomi_Talent_ElementalBurstRefreshGadget",
},
],
////////////////////////////////////////////////////////////////
//
// 天赋2
//
////////////////////////////////////////////////////////////////
"Kokomi_PermanentSkill_2":
[
{
"$type" : "UnlockTalentParam",
"abilityName": "Avatar_Kokomi_ElementalBurst_Initiate",
"talentParam": "Avatar_Kokomi_ElementalBurst_DamageBuff_HealAdd",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Kokomi_ElementalBurst_Initiate",
"paramSpecial" : "ElementalBurst_Damage_HealAdd_Percentage",
"paramDelta" : "%1",
},
],
////////////////////////////////////////////////////////////////
//
// 技能升级1
//
////////////////////////////////////////////////////////////////
"Kokomi_SkillUpgrade_1":
[
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Kokomi_NormalAttack_Bullet_1_Damage",
"paramSpecial" : "NormalAttack_01_Damage",
"paramDelta" : "%1",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Kokomi_NormalAttack_Bullet_1_Burst_Damage",
"paramSpecial" : "NormalAttack_01_Damage",
"paramDelta" : "%1",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Kokomi_NormalAttack_Bullet_2_Damage",
"paramSpecial" : "NormalAttack_02_Damage",
"paramDelta" : "%2",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Kokomi_NormalAttack_Bullet_2_Burst_Damage",
"paramSpecial" : "NormalAttack_02_Damage",
"paramDelta" : "%2",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Kokomi_NormalAttack_Bullet_3_Damage",
"paramSpecial" : "NormalAttack_03_Damage",
"paramDelta" : "%3",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Kokomi_NormalAttack_Bullet_3_Burst_Damage",
"paramSpecial" : "NormalAttack_03_Damage",
"paramDelta" : "%3",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Kokomi_ExtraAttack_Initiate",
"paramSpecial" : "ExtraAttack_Damage",
"paramDelta" : "%4",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Kokomi_ExtraAttack",
"paramSpecial" : "ExtraAttack_Catalyst_Stamina_Cost",
"paramDelta" : "%5",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Kokomi_FallingAnthem",
"paramSpecial" : "FallingAnthem_Normal_Loop_Damage",
"paramDelta" :"%6",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Kokomi_FallingAnthem",
"paramSpecial" : "FallingAnthem_Normal_Rank_1_Damage",
"paramDelta" :"%7",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Kokomi_FallingAnthem",
"paramSpecial" : "FallingAnthem_Normal_Rank_2_Damage",
"paramDelta" :"%8",
},
],
////////////////////////////////////////////////////////////////
//
// 技能升级2
////////////////////////////////////////////////////////////////
"Kokomi_SkillUpgrade_2":
[
{
"$type" : "ModifyAbility",
"abilityName" : "Kokomi_ElementalArt_Gadget_Controller",
"paramSpecial" : "ElementalArt_Heal_MaxHP_Base_Percentage",
"paramDelta" : "%1",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Kokomi_ElementalArt_Gadget_Controller",
"paramSpecial" : "ElementalArt_Heal_Base_Amount",
"paramDelta" : "%2",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Kokomi_ElementalArt_Gadget_Controller",
"paramSpecial" : "ElementalArt_Damage_Percentage",
"paramDelta" : "%3",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Kokomi_ElementalArt_Gadget",
"paramSpecial" : "ElementalArt_Gadget_Duration",
"paramDelta" : "%4",
},
],
////////////////////////////////////////////////////////////////
//
// 技能升级3
////////////////////////////////////////////////////////////////
"Kokomi_SkillUpgrade_3":
[
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Kokomi_ElementalBurst_Initiate",
"paramSpecial" : "ElementalBurst_Damage_MaxHP_Percentage",
"paramDelta" : "%1",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Kokomi_ElementalBurst_Heal",
"paramSpecial" : "ElementalBurst_Heal_MaxHP_Base_Percentage",
"paramDelta" : "%2",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Kokomi_ElementalBurst_Heal",
"paramSpecial" : "ElementalBurst_Heal_Base_Amount",
"paramDelta" : "%3",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Kokomi_NormalAttack_Bullet_1_Burst_Damage",
"paramSpecial" : "NormalAttack_MaxHP_Percentage",
"paramDelta" : "%4",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Kokomi_NormalAttack_Bullet_2_Burst_Damage",
"paramSpecial" : "NormalAttack_MaxHP_Percentage",
"paramDelta" : "%4",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Kokomi_NormalAttack_Bullet_3_Burst_Damage",
"paramSpecial" : "NormalAttack_MaxHP_Percentage",
"paramDelta" : "%4",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Kokomi_ExtraAttack_Initiate",
"paramSpecial" : "ExtraAttack_MaxHP_Percentage",
"paramDelta" : "%5",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Kokomi_ElementalBurst_Initiate",
"paramSpecial" : "ElementalBurst_Duration",
"paramDelta" : "%6",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Kokomi_ElementalArt_Gadget_Controller",
"paramSpecial" : "ElementalArt_Damage_MaxHP_Percentage",
"paramDelta" : "%9",
},
],
////////////////////////////////////////////////////////////////
//
// 游泳体力消耗降低
//
////////////////////////////////////////////////////////////////
"Kokomi_PermanentSkill_3":
[
{
"$type" : "AddAbility",
"abilityName": "Avatar_Kokomi_CritRateDown",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Kokomi_CritRateDown",
"paramSpecial" : "Avatar_Kokomi_CritRate_Delta",
"paramDelta" : "%1",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Kokomi_CritRateDown",
"paramSpecial" : "Avatar_Kokomi_HealAdd_Delta",
"paramDelta" : "%2",
},
],
"Kokomi_ProudSkill_SwimStamina_Reduction":
[
{
"$type" : "AddAbility",
"abilityName": "Avatar_Kokomi_SwimStamina_Reduction",
},
],
}
@@ -0,0 +1,401 @@
{
///使用方法注释:
/// 1、调整能力
/// {
/// "$type" : "ModifyAbility", 不一定是talent拥有角色的ability,可以调整gadget的ability里的参数,可以调整别人abiltiy里的参数。
/// "abilityName" : "Avatar_Xiangling_Captain",
/// "paramSpecial" : "CriticalHurt_Up", 需要修改的参数名字,只能填1个。所以多个的话需要多个ModifierAbiltiy
/// "paramDelta" : 0.01, 加上指定数值
/// "paramRatio" : 0, 提升指定比例
/// %1,-%2 等等 代表从excel读取,读取参数的第一列和第二列。可以填符号和一定的运算。
/// }
/// ConfigAbilityCommon.cs中有AbilityProperty,可以修改param来调整角色全局的攻击,攻速,攻击,血量,防御,抵抗等等。
/// 2、添加能力
/// {
/// "$type" : "AddAbility",
/// "abilityName": "Avatar_Xiangling_Captain", 仅有一个参数,abiltiyName
/// }
/// 3、替换攻击
/// {
/// "$type": "ReplaceEventPatternMixin",
/// "oldPatterns": ["Monster_Slime_Fire_02_NormalAttack"],
/// "newPatterns": ["Monster_Slime_Fire_02_NormalAttack_Fire"],
/// }
/// 4、解锁参数
/// {
/// "$type" : "UnlockTalentParam",
/// "abilityName" : "Avatar_Xiangling_IceShield_ImpactTriggerBack_L",
/// "talentParam" : "Xiangling_TriggerBack",
/// }
/// 5、解锁controller内容
/// {
/// "$type" : "UnlockControllerConditions",
/// "conditionName" : "XXXX",
/// }
/// 会解锁controller中的一个bool参数。变成true。
/// 6、调整技能cd
/// public partial class ModifySkillCD : ConfigTalentMixin
/// {
/// public uint skillID; // skillID
/// public float cdDelta; // cdDelta
/// public float cdRatio; // cdRatio
///
/// 7、调整技能消耗
/// public partial class ModifySkillCost : ConfigTalentMixin
/// {
/// public uint skillID; // skillID
/// public float costDelta; // costDelta
/// public float costRatio; // costRatio
///
/// 8、调整技能充能次数
/// public partial class ModifySkillPoint : ConfigTalentMixin
/// {
/// public uint skillID; // skillID
/// public int pointDelta; // pointDelta
///
/// 需要修改MetaConfig,将对应的talent加入这个表。
///
////////////////////////////////////////////////////////////////
//
// 技能升级1 普通攻击和重击
//
////////////////////////////////////////////////////////////////
"Layla_SkillUpgrade_1":
[
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Layla_NormalAttack_DamageHandler",
"paramSpecial" : "Attack_01",
"paramDelta" : "%1",
"paramRatio" : 0,
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Layla_NormalAttack_DamageHandler",
"paramSpecial" : "Attack_02",
"paramDelta" : "%2",
"paramRatio" : 0,
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Layla_NormalAttack_DamageHandler",
"paramSpecial" : "Attack_03",
"paramDelta" : "%3",
"paramRatio" : 0,
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Layla_NormalAttack_DamageHandler",
"paramSpecial" : "ExtraAttack1",
"paramDelta" :"%4",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Layla_NormalAttack_DamageHandler",
"paramSpecial" : "ExtraAttack2",
"paramDelta" :"%5",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Layla_ExtraAttack",
"paramSpecial" : "ExtraAttack_Sword_Stamina_Cost",
"paramDelta" : "%6",
"paramRatio" : 0,
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Layla_FallingAnthem",
"paramSpecial" : "FallingAnthem_Normal_Loop_Damage",
"paramDelta" :"%7",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Layla_FallingAnthem",
"paramSpecial" : "FallingAnthem_Normal_Rank_1_Damage",
"paramDelta" :"%8",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Layla_FallingAnthem",
"paramSpecial" : "FallingAnthem_Normal_Rank_2_Damage",
"paramDelta" :"%9",
},
],
////////////////////////////////////////////////////////////////
//
// 技能升级2 小技能的伤害
//
////////////////////////////////////////////////////////////////
"Layla_SkillUpgrade_2":
[
{
"$type": "ModifyAbility",
"abilityName": "Avatar_Layla_ElementalArt",
"paramSpecial": "Damage",
"paramDelta": "%1",
"paramRatio": 0,
},
{
"$type": "ModifyAbility",
"abilityName": "Avatar_Layla_ElementalArt_Bullet_Material",
"paramSpecial": "Bullet_Damage",
"paramDelta": "%2",
"paramRatio": 0,
},
{
"$type": "ModifyAbility",
"abilityName": "Avatar_Layla_ElementalArt_Handler",
"paramSpecial": "ShieldHPRatio_Skill",
"paramDelta": "%3",
"paramRatio": 0,
},
{
"$type": "ModifyAbility",
"abilityName": "Avatar_Layla_ElementalArt_Handler",
"paramSpecial": "ShieldHPConst_Skill",
"paramDelta": "%4",
"paramRatio": 0,
},
{
"$type": "ModifyAbility",
"abilityName": "Avatar_Layla_ElementalArt_Handler",
"paramSpecial": "Dura_Skill",
"paramDelta": "%5",
"paramRatio": 0,
},
{
"$type": "ModifyAbility",
"abilityName": "Avatar_Layla_ElementalArt_Handler",
"paramSpecial": "Interval", //不用填
"paramDelta": 0,
"paramRatio": 0,
},
{
"$type": "ModifyAbility",
"abilityName": "Avatar_Layla_ElementalArt_Bullet_Material",
"paramSpecial": "DropBall_CD",//不用填
"paramDelta": 0,
"paramRatio": 0,
},
],
////////////////////////////////////////////////////////////////
//
// 技能升级3 充能技的伤害
//
////////////////////////////////////////////////////////////////
"Layla_SkillUpgrade_3":
[
{
"$type": "ModifyAbility",
"abilityName": "Avatar_Layla_ElementalBurst_Bullet1_Material",
"paramSpecial": "DamageByHPRatio",
"paramDelta": "%1",
"paramRatio": 0,
},
{
"$type": "ModifyAbility",
"abilityName": "Avatar_Layla_ElementalBurst_Gadget",
"paramSpecial": "Dura",
"paramDelta": "%2",
"paramRatio": 0,
},
],
////////////////////////////////////////////////////////////////
//
// 命之座1
//
////////////////////////////////////////////////////////////////
"Layla_Constellation_1":
[
{
"$type": "UnlockTalentParam",
"abilityName": "Avatar_Layla_ElementalArt_Handler",
"talentParam": "Layla_Talent1_Param",
},
{
"$type": "ModifyAbility",
"abilityName": "Avatar_Layla_ElementalArt_Handler",
"paramSpecial": "ShieldUp",
"paramDelta": "%1",
"paramRatio": 0,
},
{
"$type": "ModifyAbility",
"abilityName": "Avatar_Layla_ElementalArt_Handler",
"paramSpecial": "Talent_Ratio",
"paramDelta": "%2",
"paramRatio": 0,
},
{
"$type": "ModifyAbility",
"abilityName": "Avatar_Layla_ElementalArt_Handler",
"paramSpecial": "Dura_Talent",
"paramDelta": "%3",
"paramRatio": 0,
},
],
////////////////////////////////////////////////////////////////
//
// 命之座2
//
////////////////////////////////////////////////////////////////
"Layla_Constellation_2":
[
{
"$type": "AddAbility",
"abilityName": "Avatar_Layla_ArtAndBurst_ReviveEnergy",
},
{
"$type": "UnlockTalentParam",
"abilityName": "Avatar_Layla_ElementalArt_Bullet_Material",
"talentParam": "Layla_Talent2_Param",
},
{
"$type": "ModifyAbility",
"abilityName": "Avatar_Layla_ArtAndBurst_ReviveEnergy",
"paramSpecial": "Energy",
"paramDelta": "%1",
"paramRatio": 0,
},
],
////////////////////////////////////////////////////////////////
//
// 命之座3 小技能提升3级
//
////////////////////////////////////////////////////////////////
"Layla_Constellation_3":
[
{
"$type": "AddTalentExtraLevel",
"talentType": "AvatarSkill",
"talentIndex": 2,
"extraLevel": 3,
},
],
////////////////////////////////////////////////////////////////
//
// 命之座4
//
////////////////////////////////////////////////////////////////
"Layla_Constellation_4":
[
{
"$type": "AddAbility",
"abilityName": "Avatar_Layla_Shoot_TeamBuff",
},
{
"$type": "UnlockTalentParam",
"abilityName": "Avatar_Layla_ElementalArt_Gadget",
"talentParam": "Layla_Talent4_Param",
},
{
"$type": "ModifyAbility",
"abilityName": "Avatar_Layla_Shoot_TeamBuff",
"paramSpecial": "HP2ExtraRatio",
"paramDelta": "%1",
"paramRatio": 0,
},
{
"$type": "ModifyAbility",
"abilityName": "Avatar_Layla_Shoot_TeamBuff",
"paramSpecial": "Dura",
"paramDelta": "%2",
"paramRatio": 0,
},
{
"$type": "ModifyAbility",
"abilityName": "Avatar_Layla_Shoot_TeamBuff",
"paramSpecial": "Keep_Time",
"paramDelta": "%3",
"paramRatio": 0,
},
],
////////////////////////////////////////////////////////////////
//
// 命之座5 充能技提升3级
//
////////////////////////////////////////////////////////////////
"Layla_Constellation_5":
[
{
"$type": "AddTalentExtraLevel",
"talentType": "AvatarSkill",
"talentIndex": 9,
"extraLevel": 3,
},
],
////////////////////////////////////////////////////////////////
//
// 命之座6
//
////////////////////////////////////////////////////////////////
"Layla_Constellation_6":
[
{
"$type": "AddAbility",
"abilityName": "Avatar_Layla_ArtAndBurst_DamageUp",
},
{
"$type": "ModifyAbility",
"abilityName": "Avatar_Layla_ElementalArt_Handler",
"paramSpecial": "Interval",
"paramDelta": 0,
"paramRatio": "-%1", //乘法,-20%
},
{
"$type": "ModifyAbility",
"abilityName": "Avatar_Layla_ArtAndBurst_DamageUp",
"paramSpecial": "DamageUp",
"paramDelta": "%2",
},
],
////////////////////////////////////////////////////////////////
//
// 突破天赋1
//
////////////////////////////////////////////////////////////////
"Layla_PermanentSkill_1":
[
{
"$type": "UnlockTalentParam",
"abilityName": "Avatar_Layla_ElementalArt_Handler",
"talentParam": "Layla_Skill1_Param",
},
{
"$type": "UnlockTalentParam",
"abilityName": "Avatar_Layla_ElementalBurst_Bullet1_Material",
"talentParam": "Layla_Skill1_Param",
},
{
"$type": "ModifyAbility",
"abilityName": "Avatar_Layla_ElementalArt_Handler",
"paramSpecial": "ShieldCostMinusRatio",
"paramDelta": "%1",
},
],
////////////////////////////////////////////////////////////////
//
// 突破天赋2
//
////////////////////////////////////////////////////////////////
"Layla_PermanentSkill_2":
[
{
"$type": "AddAbility",
"abilityName": "Avatar_Layla_ArtAndBurst_DamageExtra",
},
{
"$type": "ModifyAbility",
"abilityName": "Avatar_Layla_ArtAndBurst_DamageExtra",
"paramSpecial": "Ratio",
"paramDelta": "%1",
},
],
}
@@ -0,0 +1,263 @@
{
////////////////////////////////////////////////////////////////
//
// 命之座 1 小技能长按会回能
//
////////////////////////////////////////////////////////////////
"Lisa_Constellation_1":
[
{
"$type" : "UnlockTalentParam",
"abilityName" : "Avatar_Lisa_ThunderFall",
"talentParam" : "Lisa_ThunderFall_Talent_ReviveElemEnergy",
},
],
////////////////////////////////////////////////////////////////
//
// 命之座 2 小技能长按时抗打断能力,防御力提升
//
////////////////////////////////////////////////////////////////
"Lisa_Constellation_2":
[
{
"$type" : "UnlockTalentParam",
"abilityName" : "Avatar_Lisa_ThunderFall",
"talentParam" : "Lisa_Constellation_2",
},
],
////////////////////////////////////////////////////////////////
//
// 命之座 3 小技能等级+3
//
////////////////////////////////////////////////////////////////
"Lisa_Constellation_3":
[
{
"$type" : "AddTalentExtraLevel",
"talentType" : "AvatarSkill",
"talentIndex" : 9,
"extraLevel" : 3,
}
],
////////////////////////////////////////////////////////////////
//
// 命之座 4 充能技概率打出多条闪电
//
////////////////////////////////////////////////////////////////
"Lisa_Constellation_4":
[
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Lisa_PierceLightning_Ball_Attack",
"paramSpecial":"_Ball_Attack_COUNT_RANGE",
"paramDelta":2,
"paramRatio" :0,
},
],
////////////////////////////////////////////////////////////////
//
// 命之座 5 充能技等级+3
//
////////////////////////////////////////////////////////////////
"Lisa_Constellation_5"://添加破甲效果
[
{
"$type" : "AddTalentExtraLevel",
"talentType" : "AvatarSkill",
"talentIndex" : 2,
"extraLevel" : 3,
}
],
////////////////////////////////////////////////////////////////
//
// 命之座 6 丽莎出场时有概率直接为周围的敌人附加三层引雷效果
//
////////////////////////////////////////////////////////////////
"Lisa_Constellation_6":
[
{
"$type" : "UnlockTalentParam",
"abilityName" : "Avatar_Lisa_StaticElecField",
"talentParam" : "Lisa_Constellation_6",
},
],
////////////////////////////////////////////////////////////////
//
// 固有得意技1 雷光 重击有概率为目标附加引雷效果
//
////////////////////////////////////////////////////////////////
"Lisa_PermanentSkill_1":
[
{
"$type" : "UnlockTalentParam",
"abilityName" : "Avatar_Lisa_StaticElecField",
"talentParam" : "Lisa_ExtraAttack_StaticElecField",
},
],
////////////////////////////////////////////////////////////////
//
// 固有得意技2 空间电势的结界 释放充能技时对周围的敌人施加易伤效果,使其受到的伤害提高,持续一段时间。
//
////////////////////////////////////////////////////////////////
"Lisa_PermanentSkill_2":
[
{
"$type" : "UnlockTalentParam",
"abilityName" : "Avatar_Lisa_PierceLightning_Ball_Attack",
"talentParam" : "Lisa_Constellation_5",
},
],
////////////////////////////////////////////////////////////////
//
// 技能升级 普攻伤害提升,并击退引雷状态下的敌人
//
////////////////////////////////////////////////////////////////
"Lisa_SkillUpgrade_1":
[
{
"$type" : "UnlockTalentParam",
"abilityName" : "Avatar_Lisa_Attack01",
"talentParam" : "Magic_TriStars",
},
{
"$type" : "UnlockTalentParam",
"abilityName" : "Avatar_Lisa_Attack02",
"talentParam" : "Magic_TriStars",
},
{
"$type" : "UnlockTalentParam",
"abilityName" : "Avatar_Lisa_Attack03",
"talentParam" : "Magic_TriStars",
},
{
"$type" : "UnlockTalentParam",
"abilityName" : "Avatar_Lisa_Attack04",
"talentParam" : "Magic_TriStars",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Lisa_Attack01",
"paramSpecial":"Damage01",
"paramDelta":"%1",
"paramRatio" :0,
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Lisa_Attack02",
"paramSpecial":"Damage02",
"paramDelta":"%2",
"paramRatio" :0,
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Lisa_Attack03",
"paramSpecial":"Damage03",
"paramDelta":"%3",
"paramRatio" :0,
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Lisa_Attack04",
"paramSpecial":"Damage04",
"paramDelta":"%4",
"paramRatio" :0,
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Lisa_ExtraAttack_Damage",
"paramSpecial":"Lisa_ExtraAttack_Damage",
"paramDelta":"%5",
"paramRatio" :0,
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Lisa_ExtraAttack",
"paramSpecial":"ExtraAttack_Catalyst_Stamina_Cost",
"paramDelta":"%6",
"paramRatio" :0,
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Lisa_FallingAnthem",
"paramSpecial" : "FallingAnthem_Normal_Loop_Damage",
"paramDelta" :"%7",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Lisa_FallingAnthem",
"paramSpecial" : "FallingAnthem_Normal_Rank_1_Damage",
"paramDelta" :"%8",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Lisa_FallingAnthem",
"paramSpecial" : "FallingAnthem_Normal_Rank_2_Damage",
"paramDelta" :"%9",
},
],
////////////////////////////////////////////////////////////////
//
// 技能升级 苍雷长按造成的伤害提高
//
////////////////////////////////////////////////////////////////
"Lisa_SkillUpgrade_2":
[
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Lisa_ThunderFall",
"paramSpecial":"Damage_0",
"paramDelta":"%1",
"paramRatio" :0,
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Lisa_ThunderFall",
"paramSpecial":"Damage_1",
"paramDelta":"%2",
"paramRatio" :0,
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Lisa_ThunderFall",
"paramSpecial":"Damage_2",
"paramDelta":"%3",
"paramRatio" :0,
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Lisa_ThunderFall",
"paramSpecial":"Damage_3",
"paramDelta":"%4",
"paramRatio" :0,
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Lisa_FlickerWaveDamage",
"paramSpecial":"Damage",
"paramDelta":"%6",
"paramRatio" :0,
},
],
////////////////////////////////////////////////////////////////
//
// 技能升级 蔷薇的雷光放电攻击造成的伤害提升
//
////////////////////////////////////////////////////////////////
"Lisa_SkillUpgrade_3":
[
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Lisa_PierceLightning_Ball_Attack",
"paramSpecial":"Damage",
"paramDelta":"%1",
"paramRatio" :0,
},
],
}
@@ -0,0 +1,300 @@
{
"Mona_Talent_01": [
{
"$type": "UnlockTalentParam",
"abilityName": "Avatar_Mona_StarChart",
"talentParam": "Avatar_Mona_Talent_Talent_StarChart_ElementReactionUp",
},
{
"$type": "ModifyAbility",
"abilityName": "Avatar_Mona_StarChart",
"paramSpecial": "AS_Mona_Talent_ElementReactionUp_Electric", //值感电反应数值
"paramDelta": "%1",
},
{
"$type": "ModifyAbility",
"abilityName": "Avatar_Mona_StarChart",
"paramSpecial": "AS_Mona_Talent_ElementReactionUp_Steam", //蒸发反应数
"paramDelta": "%2",
},
{
"$type": "ModifyAbility",
"abilityName": "Avatar_Mona_StarChart",
"paramSpecial": "AS_Mona_Talent_ElementReactionUp_SwirlWater", //水扩散反应数值
"paramDelta": "%3",
},
{
"$type": "ModifyAbility",
"abilityName": "Avatar_Mona_StarChart",
"paramSpecial": "AS_Mona_Talent_ElementReactionUp_Freeze", //冰冻反应数值
"paramDelta": "%4",
},
//{
// "$type": "ModifyAbility",
// "abilityName": "Avatar_Mona_StarChart",
// "paramSpecial": "AS_Mona_Talent_ElementReactionUp_MaxCount", //最大层数 不需要了,只有1层
// "paramDelta": "%5",
//},
{
"$type": "ModifyAbility",
"abilityName": "Avatar_Mona_StarChart",
"paramSpecial": "AS_Mona_Talent_ElementReactionUp_Time", //最大时间
"paramDelta": "%6",
},
],
"Mona_Talent_02": [
{
"$type": "AddAbility",
"abilityName": "Avatar_Mona_Talent_AutoExtraAttack",
},
{
"$type": "ModifyAbility",
"abilityName": "Avatar_Mona_Talent_AutoExtraAttack",
"paramSpecial": "AS_Mona_Talent_AutoExtraAttack_Rate", //概率
"paramDelta": "%1",
},
{
"$type": "ModifyAbility",
"abilityName": "Avatar_Mona_Talent_AutoExtraAttack",
"paramSpecial": "AS_Mona_Talent_AutoExtraAttack_DamageRate", //伤害倍率
"paramDelta": "%2",
},
{
"$type": "ModifyAbility",
"abilityName": "Avatar_Mona_Talent_AutoExtraAttack",
"paramSpecial": "AS_Mona_Talent_AutoExtraAttack_CD", //内置CD
"paramDelta": "%3",
},
],
"Mona_Talent_03": [
{
"$type": "AddTalentExtraLevel",
"talentType": "AvatarSkill",
"talentIndex": 9,
"extraLevel": 3,
},
],
"Mona_Talent_04": [
{
"$type": "ModifyAbility",
"abilityName": "Avatar_Mona_StarChart",
"paramSpecial": "AS_Mona_Talent_AntiCritical", //水扩散反应数值
"paramDelta": "%1",
},
],
"Mona_Talent_05": [
{
"$type": "AddTalentExtraLevel",
"talentType": "AvatarSkill",
"talentIndex": 2,
"extraLevel": 3,
},
],
"Mona_Talent_06": [
{
"$type": "AddAbility",
"abilityName": "Avatar_Mona_Talent_LiquidStrike_ExtraAttakDamageUp",
},
{
"$type": "ModifyAbility",
"abilityName": "Avatar_Mona_Talent_LiquidStrike_ExtraAttakDamageUp",
"paramSpecial": "AS_Mona_Talent_LiquidStrike_ExtraAttackDamageUp_ThinkTime", // Think间隔
"paramDelta": "%1",
},
{
"$type": "ModifyAbility",
"abilityName": "Avatar_Mona_Talent_LiquidStrike_ExtraAttakDamageUp",
"paramSpecial": "AS_Mona_Talent_LiquidStrike_ExtraAttackDamageUp_ThinkValue", //每次叠加的伤害
"paramDelta": "%2",
},
{
"$type": "ModifyAbility",
"abilityName": "Avatar_Mona_Talent_LiquidStrike_ExtraAttakDamageUp",
"paramSpecial": "AS_Mona_Talent_LiquidStrike_ExtraAttackDamageUp_MaxValue", //最大层数
"paramDelta": "%3",
},
{
"$type": "ModifyAbility",
"abilityName": "Avatar_Mona_Talent_LiquidStrike_ExtraAttakDamageUp",
"paramSpecial": "AS_Mona_Talent_LiquidStrike_ExtraAttackDamageUp_Time", //持续时间
"paramDelta": "%4",
},
],
"Mona_PermanentSkill_01": [
{
"$type": "AddAbility",
"abilityName": "Avatar_Mona_Talent_LiquidStriket_Phantom",
},
{
"$type": "ModifyAbility",
"abilityName": "Avatar_Mona_Talent_LiquidStriket_Phantom",
"paramSpecial": "AS_Mona_Talent_LiquidStrike_LiquidPhantom_Timer", //触发所需时间
"paramDelta": "%1",
},
{
"$type": "ModifyAbility",
"abilityName": "Avatar_Mona_Talent_MonaGadgetSkill_LiquidPhantom", //这里不一样指向的是Gadget
"paramSpecial": "AS_Mona_Talent_LiquidStrike_LiquidPhantom_Duration", //持续时间
"paramDelta": "%2",
},
{
"$type": "ModifyAbility",
"abilityName": "Avatar_Mona_Talent_MonaGadgetSkill_LiquidPhantom", //这里不一样指向的是Gadget
"paramSpecial": "AS_Mona_Talent_LiquidStrike_LiquidPhantom_DamageRate", //伤害比例
"paramDelta": "%3",
},
],
"Mona_PermanentSkill_02": [
{
"$type": "AddAbility",
"abilityName": "Avatar_Mona_Talent_ChargeEfficiencyToWaterAddHurt",
},
{
"$type": "ModifyAbility",
"abilityName": "Avatar_Mona_Talent_ChargeEfficiencyToWaterAddHurt",
"paramSpecial": "AS_Mona_Talent_WaterHurtAddRate", //触发所需时间
"paramDelta": "%2",
},
],
"Mona_SkillUpgrade_01": [
{
"$type": "ModifyAbility",
"abilityName": "Avatar_Mona_NormalAttack_01",
"paramSpecial": "AS_Mona_NormalAttack_01",
"paramDelta": "%1",
},
{
"$type": "ModifyAbility",
"abilityName": "Avatar_Mona_NormalAttack_02",
"paramSpecial": "AS_Mona_NormalAttack_02",
"paramDelta": "%2",
},
{
"$type": "ModifyAbility",
"abilityName": "Avatar_Mona_NormalAttack_03",
"paramSpecial": "AS_Mona_NormalAttack_03",
"paramDelta": "%3",
},
{
"$type": "ModifyAbility",
"abilityName": "Avatar_Mona_NormalAttack_04_Hit",
"paramSpecial": "AS_Mona_NormalAttack_04",
"paramDelta": "%4",
},
{
"$type": "ModifyAbility",
"abilityName": "Avatar_Mona_ExtraAttack_Damage",
"paramSpecial": "AS_Mona_ExtraAttack_Damge",
"paramDelta": "%5",
},
{
"$type": "ModifyAbility",
"abilityName": "Avatar_Mona_ExtraAttack",
"paramSpecial": "ExtraAttack_Catalyst_Stamina_Cost",
"paramDelta": "%6",
},
{
"$type": "ModifyAbility",
"abilityName": "Avatar_Mona_FallingAnthem",
"paramSpecial": "FallingAnthem_Normal_Loop_Damage",
"paramDelta": "%7",
},
{
"$type": "ModifyAbility",
"abilityName": "Avatar_Mona_FallingAnthem",
"paramSpecial": "FallingAnthem_Normal_Rank_1_Damage",
"paramDelta": "%8",
},
{
"$type": "ModifyAbility",
"abilityName": "Avatar_Mona_FallingAnthem",
"paramSpecial": "FallingAnthem_Normal_Rank_2_Damage",
"paramDelta": "%9",
},
//有一部分是“天赋命之座(自动重击)”连带伤害
{
"$type": "ModifyAbility",
"abilityName": "Avatar_Mona_Talent_AutoExtraAttack",
"paramSpecial": "AS_Mona_ExtraAttack_Damge",
"paramDelta": "%5",
},
],
"Mona_SkillUpgrade_02": [
{
"$type": "ModifyAbility",
"abilityName": "Avatar_MonaGadgetSkill_Phantom",
"paramSpecial": "AS_Mona_Phantom_ThinkDamageRate",
"paramDelta": "%1",
},
{
"$type": "ModifyAbility",
"abilityName": "Avatar_MonaGadgetSkill_PhantomLastAttack",
"paramSpecial": "AS_Mona_Phantom_LastDamageRate",
"paramDelta": "%2",
},
//有一部分是“天赋命之座”连带伤害
{
"$type": "ModifyAbility",
"abilityName": "Avatar_Mona_Talent_MonaGadgetSkill_LiquidPhantom",
"paramSpecial": "AS_Mona_Phantom_LastDamageRate",
"paramDelta": "%2",
},
],
"Mona_SkillUpgrade_03": [
{
"$type": "ModifyAbility",
"abilityName": "Avatar_Mona_StarChart",
"paramSpecial": "AS_Mona_StarChart_Bubble_Duration",
"paramDelta": "%1",
},
{
"$type": "ModifyAbility",
"abilityName": "Avatar_Mona_StarChart",
"paramSpecial": "AS_Mona_StarChart_Bubble_RemovedDamage",
"paramDelta": "%2",
},
{
"$type": "ModifyAbility",
"abilityName": "Avatar_Mona_StarChart",
"paramSpecial": "AS_Mona_StarChart_HurtUp_DamageRate",
"paramDelta": "%3",
},
{
"$type": "ModifyAbility",
"abilityName": "Avatar_Mona_StarChart",
"paramSpecial": "AS_Mona_StarChart_RemovedDamage_HurtUp_DamageRate",
"paramDelta": "%3",
},
{
"$type": "ModifyAbility",
"abilityName": "Avatar_Mona_StarChart",
"paramSpecial": "AS_Mona_StarChart_HurtUp_Duration",
"paramDelta": "%4",
},
],
"Mona_SkillUpgrade_04": [
{
"$type": "ModifyAbility",
"abilityName": "Avatar_Mona_Liquid_TriggerAbility",
"paramSpecial": "StaminaStartCost",
"paramDelta": "%1",
"paramRatio": 0,
},
{
"$type": "ModifyAbility",
"abilityName": "Avatar_Mona_LiquidStrike",
"paramSpecial": "StaminaCost",
"paramDelta": "%2",
"paramRatio": 0,
},
],
}
@@ -0,0 +1,420 @@
{
////////////////////////////////////////////////////////////////
//
// 技能升级1 普通攻击、重击、空中攻击
//
////////////////////////////////////////////////////////////////
"Nahida_SkillUpgrade_1":
[
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Nahida_Attack01",
"paramSpecial" : "NormalAttack_01_Damage",
"paramDelta" : "%1",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Nahida_Attack02",
"paramSpecial" : "NormalAttack_02_Damage",
"paramDelta" : "%2",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Nahida_Attack03",
"paramSpecial" : "NormalAttack_03_Damage",
"paramDelta" : "%3",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Nahida_Attack04",
"paramSpecial" : "NormalAttack_04_Damage",
"paramDelta" : "%4",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Nahida_ExtraAttack_Gadget",
"paramSpecial" : "ExtraAttack_Damage",
"paramDelta" : "%5",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Nahida_ExtraAttack",
"paramSpecial" : "ExtraAttack_Catalyst_Stamina_Cost",
"paramDelta" : "%6",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Nahida_FallingAnthem",
"paramSpecial" : "FallingAnthem_Normal_Loop_Damage",
"paramDelta" :"%7",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Nahida_FallingAnthem",
"paramSpecial" : "FallingAnthem_Normal_Rank_1_Damage",
"paramDelta" :"%8",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Nahida_FallingAnthem",
"paramSpecial" : "FallingAnthem_Normal_Rank_2_Damage",
"paramDelta" :"%9",
},
],
////////////////////////////////////////////////////////////////
//
// 技能升级2 元素战技升级
//
////////////////////////////////////////////////////////////////
"Nahida_SkillUpgrade_2":
[
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Nahida_ElementalArt_Click",
"paramSpecial" : "Click_Damage", //点按伤害
"paramDelta" : "%1",
"paramRatio" : 0,
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Nahida_ElementalArt_RayCast",
"paramSpecial" : "Hold_Damage", //长按伤害
"paramDelta" : "%2",
"paramRatio" : 0,
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Nahida_ElementalArt",
"paramSpecial" : "Chain_Damage_PerAtk", //链接脉冲伤害攻击倍率
"paramDelta" : "%3",
"paramRatio" : 0,
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Nahida_ElementalArt",
"paramSpecial" : "Chain_Damage_PerMastery", //链接脉冲伤害精通倍率
"paramDelta" : "%4",
"paramRatio" : 0,
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Nahida_ElementalArt",
"paramSpecial" : "Chain_CD", //链接触发间隔
"paramDelta" : "%5",
"paramRatio" : 0,
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Nahida_ElementalArt",
"paramSpecial" : "Chain_Duration", //链接标记持续时间
"paramDelta" : "%6",
"paramRatio" : 0,
},
],
////////////////////////////////////////////////////////////////
//
// 技能升级3 元素爆发升级
//
////////////////////////////////////////////////////////////////
"Nahida_SkillUpgrade_3":
[
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Nahida_ElementalBurst_Hollow_Gadget",
"paramSpecial" : "Hollow_Fire_Lv1", //火系伤害提升Lv1
"paramDelta" : "%1",
"paramRatio" : 0,
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Nahida_ElementalBurst_Hollow_Gadget",
"paramSpecial" : "Hollow_Fire_Lv2", //火系伤害提升Lv2
"paramDelta" : "%2",
"paramRatio" : 0,
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Nahida_ElementalBurst_Hollow_Gadget",
"paramSpecial" : "Hollow_Electric_Lv1", //雷系冷却降低Lv1
"paramDelta" : "%3",
"paramRatio" : 0,
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Nahida_ElementalBurst_Hollow_Gadget",
"paramSpecial" : "Hollow_Electric_Lv2", //雷系冷却降低Lv2
"paramDelta" : "%4",
"paramRatio" : 0,
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Nahida_ElementalBurst_Hollow_Gadget",
"paramSpecial" : "Hollow_Water_Lv1", //水系领域延长Lv1
"paramDelta" : "%5",
"paramRatio" : 0,
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Nahida_ElementalBurst_Hollow_Gadget",
"paramSpecial" : "Hollow_Water_Lv2", //水系领域延长Lv2
"paramDelta" : "%6",
"paramRatio" : 0,
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Nahida_ElementalBurst_Hollow_Gadget",
"paramSpecial" : "Hollow_Duration", //领域初始持续时间
"paramDelta" : "%7",
"paramRatio" : 0,
},
],
////////////////////////////////////////////////////////////////
//
// 突破1 PermanentSkill_1
//
////////////////////////////////////////////////////////////////
"Nahida_PermanentSkill_1":
[
{
"$type" : "AddAbility",
"abilityName" : "Avatar_Nahida_PermanentSkill_1",
},
{
"$type" : "UnlockTalentParam",
"abilityName" : "Avatar_Nahida_ElementalBurst_Hollow_Gadget",
"talentParam" : "Nahida_PermanentSkill_1",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Nahida_PermanentSkill_1",
"paramSpecial" : "Mastery_Ratio", //精通转化比例
"paramDelta" : "%1",
"paramRatio" : 0,
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Nahida_PermanentSkill_1",
"paramSpecial" : "Mastery_Max", //最大精通转化值
"paramDelta" : "%2",
"paramRatio" : 0,
},
],
////////////////////////////////////////////////////////////////
//
// 突破2 PermanentSkill_2
//
////////////////////////////////////////////////////////////////
"Nahida_PermanentSkill_2":
[
{
"$type" : "AddAbility",
"abilityName" : "Avatar_Nahida_PermanentSkill_2",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Nahida_PermanentSkill_2",
"paramSpecial" : "Base_Mastery",
"paramDelta" : "%1",
"paramRatio" : 0,
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Nahida_PermanentSkill_2",
"paramSpecial" : "Max_Mastery",
"paramDelta" : "%2",
"paramRatio" : 0,
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Nahida_PermanentSkill_2",
"paramSpecial" : "Chain_Damage_Up",
"paramDelta" : "%3",
"paramRatio" : 0,
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Nahida_PermanentSkill_2",
"paramSpecial" : "Chain_Crit_Up",
"paramDelta" : "%4",
"paramRatio" : 0,
},
],
////////////////////////////////////////////////////////////////
//
// 命之座1 Constellation_1
//
////////////////////////////////////////////////////////////////
"Nahida_Constellation_1":
[
{
"$type" : "AddAbility",
"abilityName" : "Avatar_Nahida_Constellation_1",
},
{
"$type" : "UnlockTalentParam",
"abilityName" : "Avatar_Nahida_ElementalBurst",
"talentParam" : "Nahida_Constellation_1",
},
],
////////////////////////////////////////////////////////////////
//
// 命之座2 Constellation_2
//
////////////////////////////////////////////////////////////////
"Nahida_Constellation_2":
[
{
"$type" : "UnlockTalentParam",
"abilityName" : "Avatar_Nahida_ElementalArt",
"talentParam" : "Nahida_Constellation_2",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Nahida_ElementalArt", //命2草剧变暴击率提升
"paramSpecial" : "Reaction_Crit_Ratio",
"paramDelta" : "%1",
"paramRatio" : 0,
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Nahida_ElementalArt", //命2防御下降百分比
"paramSpecial" : "DefenseDown_Ratio",
"paramDelta" : "%2",
"paramRatio" : 0,
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Nahida_ElementalArt", //命2防御下降持续时间
"paramSpecial" : "DefenseDown_Dura",
"paramDelta" : "%3",
"paramRatio" : 0,
},
],
////////////////////////////////////////////////////////////////
//
// 命之座3 Constellation_3
// 元素战技等级+3
//
////////////////////////////////////////////////////////////////
"Nahida_Constellation_3":
[
{
"$type" : "AddTalentExtraLevel",
"talentType" : "AvatarSkill",
"talentIndex" : 2,
"extraLevel" : 3,
},
],
////////////////////////////////////////////////////////////////
//
// 命之座4 Constellation_4
//
////////////////////////////////////////////////////////////////
"Nahida_Constellation_4":
[
{
"$type" : "AddAbility",
"abilityName" : "Avatar_Nahida_Constellation_4",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Nahida_Constellation_4", //1档精通加成
"paramSpecial" : "Constellation_4_Lv1",
"paramDelta" : "%1",
"paramRatio" : 0,
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Nahida_Constellation_4", //2档精通加成
"paramSpecial" : "Constellation_4_Lv2",
"paramDelta" : "%2",
"paramRatio" : 0,
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Nahida_Constellation_4", //3档精通加成
"paramSpecial" : "Constellation_4_Lv3",
"paramDelta" : "%3",
"paramRatio" : 0,
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Nahida_Constellation_4", //4档精通加成
"paramSpecial" : "Constellation_4_Lv4",
"paramDelta" : "%4",
"paramRatio" : 0,
},
],
////////////////////////////////////////////////////////////////
//
// 命之座5 Constellation_5
// 元素爆发等级+3
//
////////////////////////////////////////////////////////////////
"Nahida_Constellation_5":
[
{
"$type" : "AddTalentExtraLevel",
"talentType" : "AvatarSkill",
"talentIndex" : 9,
"extraLevel" : 3,
},
],
////////////////////////////////////////////////////////////////
//
// 命之座6 Constellation_6
//
////////////////////////////////////////////////////////////////
"Nahida_Constellation_6":
[
{
"$type": "AddAbility",
"abilityName" : "Avatar_Nahida_Constellation_6",
},
{
"$type" : "UnlockTalentParam",
"abilityName" : "Avatar_Nahida_ElementalArt",
"talentParam" : "Nahida_Constellation_6",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Nahida_Constellation_6", //命6额外触发锁链伤害攻击倍率
"paramSpecial" : "Constellation_6_Dmg_PerAtk",
"paramDelta" : "%1",
"paramRatio" : 0,
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Nahida_Constellation_6", //命6额外触发锁链伤害精通倍率
"paramSpecial" : "Constellation_6_Dmg_PerMastery",
"paramDelta" : "%2",
"paramRatio" : 0,
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Nahida_Constellation_6", //可释放层数
"paramSpecial" : "Attack_Count",
"paramDelta" : "%3",
"paramRatio" : 0,
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Nahida_Constellation_6", //状态持续时间
"paramSpecial" : "Duration",
"paramDelta" : "%4",
"paramRatio" : 0,
},
],
}
@@ -0,0 +1,456 @@
{
///
///
////////////////////////////////////////////////////////////////
//
// 技能升级1 普通攻击和重击
//
////////////////////////////////////////////////////////////////
"Nilou_SkillUpgrade_1":
[
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Nilou_NormalAttack_DamageHandler",
"paramSpecial" : "Attack_01",
"paramDelta" : "%1",
"paramRatio" : 0,
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Nilou_NormalAttack_DamageHandler",
"paramSpecial" : "Attack_02",
"paramDelta" : "%2",
"paramRatio" : 0,
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Nilou_NormalAttack_DamageHandler",
"paramSpecial" : "Attack_03",
"paramDelta" : "%3",
"paramRatio" : 0,
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Nilou_NormalAttack_DamageHandler",
"paramSpecial" : "ExtraAttack1",
"paramDelta" : "%4",
"paramRatio" : 0,
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Nilou_NormalAttack_DamageHandler",
"paramSpecial" : "ExtraAttack2",
"paramDelta" : "%5",
"paramRatio" : 0,
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Nilou_ExtraAttack",
"paramSpecial" : "ExtraAttack_Sword_Stamina_Cost",
"paramDelta" : "%6",
"paramRatio" : 0,
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Nilou_FallingAnthem",
"paramSpecial" : "FallingAnthem_Normal_Loop_Damage",
"paramDelta" :"%7",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Nilou_FallingAnthem",
"paramSpecial" : "FallingAnthem_Normal_Rank_1_Damage",
"paramDelta" :"%8",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Nilou_FallingAnthem",
"paramSpecial" : "FallingAnthem_Normal_Rank_2_Damage",
"paramDelta" :"%9",
},
],
////////////////////////////////////////////////////////////////
//
// 技能升级2 小技能的伤害
//
////////////////////////////////////////////////////////////////
"Nilou_SkillUpgrade_2":
[
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Nilou_ElementalDance",
"paramSpecial" : "Damage_MaxHP_Percentage",
"paramDelta" : "%1",
"paramRatio" : 0,
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Nilou_ElementalDanceFake",
"paramSpecial" : "Damage_MaxHP_Percentage",
"paramDelta" : "%1",
"paramRatio" : 0,
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Nilou_Attack_01_Spec",
"paramSpecial" : "ExtraAttack_MaxHP_Percentage",
"paramDelta" : "%6",
"paramRatio" : 0,
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Nilou_Attack_02_Spec",
"paramSpecial" : "ExtraAttack_MaxHP_Percentage",
"paramDelta" : "%7",
"paramRatio" : 0,
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Nilou_Spec_E_2",
"paramSpecial" : "Damage_MaxHP_Percentage",
"paramDelta" : "%2",
"paramRatio" : 0,
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Nilou_Spec_E_3",
"paramSpecial" : "Damage_MaxHP_Percentage",
"paramDelta" : "%3",
"paramRatio" : 0,
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Nilou_Water_Bubble_Bullet",
"paramSpecial" : "Damage_MaxHP_Percentage",
"paramDelta" : "%4",
"paramRatio" : 0,
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Nilou_Spec_EArt_Over",
"paramSpecial" : "Damage_MaxHP_Percentage",
"paramDelta" : "%5",
"paramRatio" : 0,
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Nilou_Spec_EArt_Over",
"paramSpecial" : "Water_Ring_Duration",
"paramDelta" : "%8",
"paramRatio" : 0,
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Nilou_Spec_Attack_Over",
"paramSpecial" : "DanceDuration",
"paramDelta" : "%10",
"paramRatio" : 0,
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Nilou_ElementalDance",
"paramSpecial" : "Duration",
"paramDelta" : "%11",
"paramRatio" : 0,
},
],
////////////////////////////////////////////////////////////////
//
// 技能升级3 充能技的伤害
//
////////////////////////////////////////////////////////////////
"Nilou_SkillUpgrade_3":
[
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Nilou_Burst_Attacker",
"paramSpecial" : "Damage_MaxHP_Percentage1",
"paramDelta" : "%1",
"paramRatio" : 0,
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Nilou_Burst_Attacker",
"paramSpecial" : "Damage_MaxHP_Percentage2",
"paramDelta" : "%2",
"paramRatio" : 0,
},
],
////////////////////////////////////////////////////////////////
//
// 命之座1 普攻终结水波暴击率提升,E终结水环范围提升
//
////////////////////////////////////////////////////////////////
"Nilou_Constellation_1":
[
{
"$type" : "UnlockTalentParam",
"abilityName": "Avatar_Nilou_Water_Bubble_Bullet",
"talentParam": "Nilou_Talent_1",
},
{
"$type" : "UnlockTalentParam",
"abilityName": "Avatar_Nilou_Spec_EArt_Over",
"talentParam": "Nilou_Talent_1",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Nilou_Water_Bubble_Bullet",
"paramSpecial" : "Water_Damage_Up",
"paramDelta" : "%1",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Nilou_Spec_EArt_Over",
"paramSpecial" : "Water_Ring_Duration",
"paramDelta" : "%2",
}
],
////////////////////////////////////////////////////////////////
//
// 命之座2 丰收之曲效果影响的队友造成水伤会降低敌人水抗,造成蔓生反应伤害会降低敌人草抗
//
////////////////////////////////////////////////////////////////
"Nilou_Constellation_2":
[
{
"$type" : "UnlockTalentParam",
"abilityName": "Avatar_Nilou_ElementalArt_Buff_Controller",
"talentParam": "Nilou_Talent_2",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Nilou_ElementalArt_Buff_Controller",
"paramSpecial" : "Water_DefenseDown",
"paramDelta" : "%1",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Nilou_ElementalArt_Buff_Controller",
"paramSpecial" : "Grass_DefenseDown",
"paramDelta" : "%2",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Nilou_ElementalArt_Buff_Controller",
"paramSpecial" : "DefenseDownDuration",
"paramDelta" : "%3",
},
],
////////////////////////////////////////////////////////////////
//
// 命之座3 充能技提升x级
//
////////////////////////////////////////////////////////////////
"Nilou_Constellation_3":
[
{
"$type": "AddTalentExtraLevel",
"talentType": "AvatarSkill",
"talentIndex": 9,
"extraLevel": 3,
},
],
////////////////////////////////////////////////////////////////
//
// 命之座4 终结一击命中敌人回复能量,并使自身元素爆发伤害提升XX,持续几秒
//
////////////////////////////////////////////////////////////////
"Nilou_Constellation_4":
[
{
"$type" : "UnlockTalentParam",
"abilityName": "Avatar_Nilou_Water_Bubble_Bullet",
"talentParam": "Nilou_Talent_4",
},
{
"$type": "AddAbility",
"abilityName": "Avatar_Nilou_SpecE_Energy_Revive",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Nilou_SpecE_Energy_Revive",
"paramSpecial" : "ReviveEnergy",
"paramDelta" : "%1",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Nilou_SpecE_Energy_Revive",
"paramSpecial" : "BurstDamageUpRatio",
"paramDelta" : "%2",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Nilou_SpecE_Energy_Revive",
"paramSpecial" : "Duration",
"paramDelta" : "%3",
},
],
////////////////////////////////////////////////////////////////
//
// 命之座5 小技能提升x级
//
////////////////////////////////////////////////////////////////
"Nilou_Constellation_5":
[
{
"$type": "AddTalentExtraLevel",
"talentType": "AvatarSkill",
"talentIndex": 2,
"extraLevel": 3,
},
],
////////////////////////////////////////////////////////////////
//
// 命之座6 施放普攻、重击、小技能,提升自己6%雷伤。各自时长独立。
//
////////////////////////////////////////////////////////////////
"Nilou_Constellation_6":
[
// {
// "$type" : "UnlockTalentParam",
// "abilityName": "Avatar_Nilou_ElementalDance",
// "talentParam": "Nilou_Talent_6",
// },
// {
// "$type" : "UnlockTalentParam",
// "abilityName": "Avatar_Nilou_Spec_Attack_Over",
// "talentParam": "Nilou_Talent_6",
// },
// {
// "$type" : "UnlockTalentParam",
// "abilityName": "Avatar_Nilou_Spec_EArt_Over",
// "talentParam": "Nilou_Talent_6",
// },
// {
// "$type" : "UnlockTalentParam",
// "abilityName": "Avatar_Nilou_ExtraAttack",
// "talentParam": "Nilou_Talent_6",
// },
// {
// "$type" : "ModifyAbility",
// "abilityName" : "Avatar_Nilou_ElementalDance",
// "paramSpecial" : "Elemental_Art_DamageUp_Ratio",
// "paramDelta" : "%1",
// },
{
"$type": "AddAbility",
"abilityName": "Avatar_Nilou_MaxHP_Trans_Crit",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Nilou_MaxHP_Trans_Crit",
"paramSpecial" : "MaxHP_Trans_Critical_Rate",
"paramDelta" : "%1",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Nilou_MaxHP_Trans_Crit",
"paramSpecial" : "MaxHP_Trans_Critical_Damage",
"paramDelta" : "%2",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Nilou_MaxHP_Trans_Crit",
"paramSpecial" : "Max_Critical_Rate",
"paramDelta" : "%3",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Nilou_MaxHP_Trans_Crit",
"paramSpecial" : "Max_Critical_Damage",
"paramDelta" : "%4",
},
],
////////////////////////////////////////////////////////////////
//
// 突破天赋1 丰收之曲 EA连段终结后周围蔓生变成强化蔓生,并持续一段时间周围产生的都是强化蔓生
//
////////////////////////////////////////////////////////////////
"Nilou_PermanentSkill_1":
[
{
"$type" : "UnlockTalentParam",
"abilityName": "Avatar_Nilou_Spec_Attack_Over",
"talentParam": "Nilou_PermanentSkill_1",
},
{
"$type" : "UnlockTalentParam",
"abilityName": "Avatar_Nilou_Spec_EArt_Over",
"talentParam": "Nilou_PermanentSkill_1",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Nilou_ElementalArt_Buff_Controller",
"paramSpecial" : "Duration",
"paramDelta" : "%1",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Nilou_ElementalArt_Buff_Controller",
"paramSpecial" : "MasteryUp",
"paramDelta" : "%2",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Nilou_ElementalArt_Buff_Controller",
"paramSpecial" : "MasteryUpDuration",
"paramDelta" : "%3",
},
],
////////////////////////////////////////////////////////////////
//
// 突破天赋2 妮露最大生命值转丰收之曲影响队友蔓生增伤
//
////////////////////////////////////////////////////////////////
"Nilou_PermanentSkill_2":
[
{
"$type" : "UnlockTalentParam",
"abilityName": "Avatar_Nilou_ElementalArt_Buff_Controller",
"talentParam": "Nilou_PermanentSkill_2",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Nilou_ElementalArt_Buff_Controller",
"paramSpecial" : "MaxHP_Trans_To_Overgrow_Ratio",
"paramDelta" : "%1",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Nilou_ElementalArt_Buff_Controller",
"paramSpecial" : "MaxHP_Lower_Limit",
"paramDelta" : "%2",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Nilou_ElementalArt_Buff_Controller",
"paramSpecial" : "Max_Overgrow_Damage_Ratio",
"paramDelta" : "%3",
},
],
"Nilou_PermanentSkill_3":
[
],
}
@@ -0,0 +1,251 @@
{
////////////////////////////////////////////////////////////////
//
// 命之座 崩玉 普攻造成溅射伤害
//
////////////////////////////////////////////////////////////////
"Ningguang_Constellation_1":
[
{
"$type" : "UnlockTalentParam",
"abilityName" : "Avatar_Ningguang_NormalAttackDamage",
"talentParam" : "Ningguang_Constellation_1",
},
],
////////////////////////////////////////////////////////////////
//
// 命之座2 Wall·Maria 屏障碎裂时,立即重置小技能CD
//
////////////////////////////////////////////////////////////////
"Ningguang_Constellation_2":
[
{
"$type" : "UnlockTalentParam",
"abilityName" : "Avatar_Ningguang_Constellation_2",
"talentParam" : "Ningguang_Constellation_2",
},
],
////////////////////////////////////////////////////////////////
//
// 命之座 小技能等级+3。
//
////////////////////////////////////////////////////////////////
"Ningguang_Constellation_3":
[
{
"$type" : "AddTalentExtraLevel",
"talentType" : "AvatarSkill",
"talentIndex" : 9,
"extraLevel" : 3,
}
],
////////////////////////////////////////////////////////////////
//
// 命之座 4 屏障10米范围内的角色受到的元素伤害降低
//
////////////////////////////////////////////////////////////////
"Ningguang_Constellation_4":
[
{
"$type" : "UnlockTalentParam",
"abilityName" : "Avatar_Ningguang_Constellation_4",
"talentParam" : "Ningguang_Constellation_4",
},
],
////////////////////////////////////////////////////////////////
//
// 命之座 充能技等级+3
//
////////////////////////////////////////////////////////////////
"Ningguang_Constellation_5":
[
{
"$type" : "AddTalentExtraLevel",
"talentType" : "AvatarSkill",
"talentIndex" : 2,
"extraLevel" : 3,
}
],
////////////////////////////////////////////////////////////////
//
// 命之座 无限大权 凝光获得元素能量时,造成的岩属性伤害提升,暴击率提升。
//
////////////////////////////////////////////////////////////////
"Ningguang_Constellation_6":
[
{
"$type" : "AddAbility",
"abilityName": "Avatar_Ningguang_Constellation_6",
},
{
"$type" : "UnlockTalentParam",
"abilityName" : "Avatar_Ningguang_GemStone_Impact",
"talentParam" : "Ningguang_Constellation_6",
},
],
////////////////////////////////////////////////////////////////
//
// 固有得意技1 凝光持有的"宝石"时,重击不再消耗体力
//
////////////////////////////////////////////////////////////////
"Ningguang_PermanentSkill_1":
[
{
"$type" : "UnlockTalentParam",
"abilityName" : "Avatar_Ningguang_ExtraAttack_BulletTrigger",
"talentParam" : "Ningguang_PermanentSkill_1",
},
// {
// "$type" : "UnlockTalentParam",
// "abilityName" : "Avatar_Ningguang_Constellation_Attack_Up_BulletTrigger",
// "talentParam" : "Ningguang_PermanentSkill_Constellation",
// },
{
"$type" : "UnlockTalentParam",
"abilityName" : "Avatar_Ningguang_GemStone_Impact",
"talentParam" : "Ningguang_PermanentSkill_FreeExtraAttack",
},
{
"$type" : "UnlockTalentParam",
"abilityName" : "Avatar_Ningguang_Constellation_Attack_Up_BulletTrigger",
"talentParam" : "Ningguang_PermanentSkill_FreeExtraAttack",
},
],
////////////////////////////////////////////////////////////////
//
// 固有得意技2 角色穿过璇玑屏后,获得岩元素伤害加成。
//
////////////////////////////////////////////////////////////////
"Ningguang_PermanentSkill_2":
[
// {
// "$type" : "AddAbility",
// "abilityName" : "Avatar_Ningguang_PermanentSkill_2",
// },
{
"$type" : "UnlockTalentParam",
"abilityName" : "Avatar_Ningguang_PermanentSkill_2",
"talentParam" : "Ningguang_PermanentSkill_2",
},
// {
// "$type" : "ModifyAbility",
// "abilityName" : "Avatar_Ningguang_PermanentSkill_2",
// "paramSpecial" : "PermanentSkill_RockAddHurtDelta",
// "paramDelta" : "%1",
// "paramRatio" : 0,
// },
// {
// "$type" : "ModifyAbility",
// "abilityName" : "Avatar_Ningguang_PermanentSkill_2",
// "paramSpecial" : "Duration",
// "paramDelta" : "%2",
// "paramRatio" : 0,
// },
],
////////////////////////////////////////////////////////////////
//
// 技能升级 普攻伤害提升
//
////////////////////////////////////////////////////////////////
"Ningguang_SkillUpgrade_1":
[
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Ningguang_NormalAttackDamage",
"paramSpecial" : "NormalAttack_Damage",
"paramDelta" : "%1",
"paramRatio" : 0,
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Ningguang_ExtraAttack_Damage",
"paramSpecial" : "ExtraAttack_Damage",
"paramDelta" : "%2",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Ningguang_GemBullet_Damage",
"paramSpecial" : "GemBullet_Damage",
"paramDelta" : "%3",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Ningguang_ExtraAttack",
"paramSpecial" : "ExtraAttack_Catalyst_Stamina_Cost",
"paramDelta" : "%4",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Ningguang_FallingAnthem",
"paramSpecial" : "FallingAnthem_Normal_Loop_Damage",
"paramDelta" :"%5",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Ningguang_FallingAnthem",
"paramSpecial" : "FallingAnthem_Normal_Rank_1_Damage",
"paramDelta" :"%6",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Ningguang_FallingAnthem",
"paramSpecial" : "FallingAnthem_Normal_Rank_2_Damage",
"paramDelta" :"%7",
},
],
////////////////////////////////////////////////////////////////
//
// 技能升级 小技能屏障生命值提升/伤害提升
//
////////////////////////////////////////////////////////////////
"Ningguang_SkillUpgrade_2":
[
{
"$type" : "UnlockTalentParam",
"abilityName" : "Avatar_Ningguang_ServantStone_Material",
"talentParam" : "Ningguang_SkillUpgrade_2",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Ningguang_ServantStone_Material",
"paramSpecial" : "SkillUpgrade_2_HpUpPercentageRatio",
"paramDelta" : "%1",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Ningguang_ServantStone_Material",
"paramSpecial" : "Elemental_Art_Damage",
"paramDelta" : "%2",
},
],
////////////////////////////////////////////////////////////////
//
// 技能升级 充能技伤害提升
//
////////////////////////////////////////////////////////////////
"Ningguang_SkillUpgrade_3":
[
{
"$type" : "AddAbility",
"abilityName" : "Avatar_Ningguang_SkillUpgrade_3",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Ningguang_SkillUpgrade_3",
"paramSpecial" : "SkillUpgrade_3_DamagePercentage",
"paramDelta" : "%1",
},
],
"Ningguang_ProudSkill_NonCombat_1":
[
{
"$type" : "AddAbility",
"abilityName": "Avatar_Ningguang_Radar_Ore",
},
],
}
@@ -0,0 +1,282 @@
{
"Noel_Talent_341": [
{
"$type": "UnlockTalentParam",
"abilityName": "Avatar_Noel_Skill_S",
"talentParam": "Avatar_Noel_Talent_341",
},
{
"$type": "ModifyAbility",
"abilityName": "Avatar_Noel_Skill_S",
"paramSpecial": "AS_Skill_S_HealthRate_Talent_341",
"paramDelta": "%1",
},
],
"Noel_Talent_342": [
{
"$type": "AddAbility",
"abilityName": "Avatar_Noel_Talent_ChangeExtraAttackCost",
},
{
"$type": "ModifyAbility",
"abilityName": "Avatar_Noel_Talent_ChangeExtraAttackCost",
"paramSpecial": "ExtraAttack_Claymore_Stamina_Cost_Talent_342",
"paramDelta": "%1",
},
{
"$type": "ModifyAbility",
"abilityName": "Avatar_Noel_ProudSkill_NormalAttack_DamageHandler",
"paramSpecial": "ExtraAttack_DamagePercentage_Talent_342_P2",
"paramDelta": "%2",
},
],
"Noel_Talent_S_Levelup": [
{
"$type": "AddTalentExtraLevel",
"talentType": "AvatarSkill",
"talentIndex": 2,
"extraLevel": 3,
},
],
"Noel_Talent_344": [
{
"$type": "UnlockTalentParam",
"abilityName": "Avatar_Noel_Skill_S",
"talentParam": "Avatar_Noel_Talent_334",
},
{
"$type": "ModifyAbility",
"abilityName": "Avatar_Noel_Skill_S",
"paramSpecial": "AS_Skill_S_ShieldBrokenDamage_Talent_334",
"paramDelta": "%1",
},
],
"Noel_Talent_E_Levelup": [
{
"$type": "AddTalentExtraLevel",
"talentType": "AvatarSkill",
"talentIndex": 9,
"extraLevel": 3,
},
],
"Noel_Talent_346": [
{
"$type": "UnlockTalentParam",
"abilityName": "Avatar_Noel_Skill_E",
"talentParam": "Avatar_Noel_Talent_346",
},
{
"$type": "ModifyAbility",
"abilityName": "Avatar_Noel_Skill_E",
"paramSpecial": "AS_Skill_E_AttackUp_PS33_P3", //这边是直接加改原来的as
"paramDelta": "%1",
},
{
"$type": "ModifyAbility",
"abilityName": "Avatar_Noel_Skill_E",
"paramSpecial": "AS_Skill_E_MaxTimeUp_Talent_334_P2",
"paramDelta": "%2",
},
],
"Noel_ProudSkill_21": [
{
"$type": "AddAbility",
"abilityName": "Avatar_Noel_ProudSkill_21",
},
{
"$type": "AddAbility",
"abilityName": "Avatar_Noel_ProudSkill_21_Shield",
},
{
"$type": "ModifyAbility",
"abilityName": "Avatar_Noel_ProudSkill_21",
"paramSpecial": "AS_ProudSkill_21_TriggerHPRate_PS21_P1",
"paramDelta": "%1",
},
{
"$type": "ModifyAbility",
"abilityName": "Avatar_Noel_ProudSkill_21_Shield",
"paramSpecial": "AS_ProudSkill_21_ShieldHp_DefRate_PS21_P2",
"paramDelta": "%2",
},
{
"$type": "ModifyAbility",
"abilityName": "Avatar_Noel_ProudSkill_21_Shield",
"paramSpecial": "AS_ProudSkill_21_Dura_PS21_P3",
"paramDelta": "%3",
},
{
"$type": "ModifyAbility",
"abilityName": "Avatar_Noel_ProudSkill_21_Shield",
"paramSpecial": "AS_ProudSkill_21_CD_PS21_P4",
"paramDelta": "%4",
},
],
"Noel_ProudSkill_22": [
{
"$type": "AddAbility",
"abilityName": "Avatar_Noel_ProudSkill_22",
},
{
"$type": "ModifyAbility",
"abilityName": "Avatar_Noel_ProudSkill_22",
"paramSpecial": "AS_ProudSkill_22_CD_PS22_P1",
"paramDelta": "%1",
},
],
"Noel_ProudSkill_31": [
{
"$type": "ModifyAbility",
"abilityName": "Avatar_Noel_ProudSkill_NormalAttack_DamageHandler",
"paramSpecial": "NormalAttack_01_P1_DamagePercentage",
"paramDelta": "%1",
"paramRatio": 0,
},
{
"$type": "ModifyAbility",
"abilityName": "Avatar_Noel_ProudSkill_NormalAttack_DamageHandler",
"paramSpecial": "NormalAttack_02_P2_DamagePercentage",
"paramDelta": "%2",
"paramRatio": 0,
},
{
"$type": "ModifyAbility",
"abilityName": "Avatar_Noel_ProudSkill_NormalAttack_DamageHandler",
"paramSpecial": "NormalAttack_03_P3_DamagePercentage",
"paramDelta": "%3",
"paramRatio": 0,
},
{
"$type": "ModifyAbility",
"abilityName": "Avatar_Noel_ProudSkill_NormalAttack_DamageHandler",
"paramSpecial": "NormalAttack_04_P4_DamagePercentage",
"paramDelta": "%4",
"paramRatio": 0,
},
{
"$type": "ModifyAbility",
"abilityName": "Avatar_Noel_ProudSkill_NormalAttack_DamageHandler",
"paramSpecial": "ExtraAttack_Loop_P5_DamagePercentage",
"paramDelta": "%5",
"paramRatio": 0,
},
{
"$type": "ModifyAbility",
"abilityName": "Avatar_Noel_ProudSkill_NormalAttack_DamageHandler",
"paramSpecial": "ExtraAttack_End_P6_DamagePercentage",
"paramDelta": "%6",
"paramRatio": 0,
},
{
"$type": "ModifyAbility",
"abilityName": "Avatar_Noel_ExtraAttack",
"paramSpecial": "ExtraAttack_Claymore_Stamina_Cost",
"paramDelta": "%7",
"paramRatio": 0,
},
{
"$type": "ModifyAbility",
"abilityName": "Avatar_Noel_ExtraAttack",
"paramSpecial": "ExtraAttack_Claymore_MaxTime",
"paramDelta": "%8",
"paramRatio": 0,
},
{
"$type": "ModifyAbility",
"abilityName": "Avatar_Noel_FallingAnthem",
"paramSpecial": "FallingAnthem_Normal_Loop_Damage",
"paramDelta": "%9",
},
{
"$type": "ModifyAbility",
"abilityName": "Avatar_Noel_FallingAnthem",
"paramSpecial": "FallingAnthem_Normal_Rank_1_Damage",
"paramDelta": "%10",
},
{
"$type": "ModifyAbility",
"abilityName": "Avatar_Noel_FallingAnthem",
"paramSpecial": "FallingAnthem_Normal_Rank_2_Damage",
"paramDelta": "%11",
},
],
"Noel_ProudSkill_32": [
{
"$type": "ModifyAbility",
"abilityName": "Avatar_Noel_Skill_S",
"paramSpecial": "AS_Skill_S_ShieldHp_DefRate_PS32_P1",
"paramDelta": "%1",
},
{
"$type": "ModifyAbility",
"abilityName": "Avatar_Noel_Skill_S",
"paramSpecial": "AS_Skill_S_HealHp_DefRate_PS32_P2",
"paramDelta": "%2",
},
{
"$type": "ModifyAbility",
"abilityName": "Avatar_Noel_Skill_S",
"paramSpecial": "AS_Skill_S_HealthRate_Base_PS32_P3",
"paramDelta": "%3",
},
{
"$type": "ModifyAbility",
"abilityName": "Avatar_Noel_Skill_S",
"paramSpecial": "AS_Skill_S_Time_PS32_P4",
"paramDelta": "%4",
},
{
"$type": "ModifyAbility",
"abilityName": "Avatar_Noel_Skill_S",
"paramSpecial": "AS_Skill_S_OnceAttack_PS32_P6",
"paramDelta": "%6",
},
{
"$type": "ModifyAbility",
"abilityName": "Avatar_Noel_Skill_S",
"paramSpecial": "AS_Skill_S_ShieldHp_Value_PS32_P7",
"paramDelta": "%7",
},
{
"$type": "ModifyAbility",
"abilityName": "Avatar_Noel_Skill_S",
"paramSpecial": "AS_Skill_S_HealHp_Value_PS32_P8",
"paramDelta": "%8",
},
],
"Noel_ProudSkill_33": [
{
"$type": "ModifyAbility",
"abilityName": "Avatar_Noel_Skill_E",
"paramSpecial": "AS_Skill_E_OnceAttackDamage_Art_PS33_P1",
"paramDelta": "%1",
},
{
"$type": "ModifyAbility",
"abilityName": "Avatar_Noel_Skill_E",
"paramSpecial": "AS_Skill_E_OnceAttackDamage_PS33_P2",
"paramDelta": "%2",
},
{
"$type": "ModifyAbility",
"abilityName": "Avatar_Noel_Skill_E",
"paramSpecial": "AS_Skill_E_AttackUp_PS33_P3",
"paramDelta": "%3",
},
{
"$type": "ModifyAbility",
"abilityName": "Avatar_Noel_Skill_E",
"paramSpecial": "AS_Skill_E_Time_PS33_P4",
"paramDelta": "%4",
},
],
}
@@ -0,0 +1,391 @@
{
"PlayerBoy_Electric_SkillUpgrade_1":
[
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_PlayerBoy_NormalAttack_DamageHandler",
"paramSpecial" : "NormalAttack_01_DamagePercentage",
"paramDelta" : "%1",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_PlayerBoy_NormalAttack_DamageHandler",
"paramSpecial" : "NormalAttack_02_DamagePercentage",
"paramDelta" : "%2",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_PlayerBoy_NormalAttack_DamageHandler",
"paramSpecial" : "NormalAttack_03_DamagePercentage",
"paramDelta" : "%3",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_PlayerBoy_NormalAttack_DamageHandler",
"paramSpecial" : "NormalAttack_04_DamagePercentage",
"paramDelta" : "%4",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_PlayerBoy_NormalAttack_DamageHandler",
"paramSpecial" : "NormalAttack_05_DamagePercentage",
"paramDelta" : "%5",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_PlayerBoy_NormalAttack_DamageHandler",
"paramSpecial" : "ExtraAttack_01_DamagePercentage",
"paramDelta" : "%6",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_PlayerBoy_NormalAttack_DamageHandler",
"paramSpecial" : "ExtraAttack_02_DamagePercentage",
"paramDelta" : "%7",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_PlayerBoy_ExtraAttack_Electric",
"paramSpecial" : "ExtraAttack_Sword_Stamina_Cost",
"paramDelta" : "%8",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_PlayerBoy_FallingAnthem",
"paramSpecial" : "FallingAnthem_Normal_Loop_Damage",
"paramDelta" :"%9",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_PlayerBoy_FallingAnthem",
"paramSpecial" : "FallingAnthem_Normal_Rank_1_Damage",
"paramDelta" :"%10",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_PlayerBoy_FallingAnthem",
"paramSpecial" : "FallingAnthem_Normal_Rank_2_Damage",
"paramDelta" :"%11",
},
],
"PlayerGirl_Electric_SkillUpgrade_1":
[
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_PlayerGirl_NormalAttack_DamageHandler",
"paramSpecial" : "NormalAttack_01_DamagePercentage",
"paramDelta" : "%1",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_PlayerGirl_NormalAttack_DamageHandler",
"paramSpecial" : "NormalAttack_02_DamagePercentage",
"paramDelta" : "%2",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_PlayerGirl_NormalAttack_DamageHandler",
"paramSpecial" : "NormalAttack_03_DamagePercentage",
"paramDelta" : "%3",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_PlayerGirl_NormalAttack_DamageHandler",
"paramSpecial" : "NormalAttack_04_DamagePercentage",
"paramDelta" : "%4",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_PlayerGirl_NormalAttack_DamageHandler",
"paramSpecial" : "NormalAttack_05_DamagePercentage",
"paramDelta" : "%5",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_PlayerGirl_NormalAttack_DamageHandler",
"paramSpecial" : "ExtraAttack_01_DamagePercentage",
"paramDelta" : "%6",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_PlayerGirl_NormalAttack_DamageHandler",
"paramSpecial" : "ExtraAttack_02_DamagePercentage",
"paramDelta" : "%7",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_PlayerGirl_ExtraAttack_Electric",
"paramSpecial" : "ExtraAttack_Sword_Stamina_Cost",
"paramDelta" : "%8",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_PlayerGirl_FallingAnthem",
"paramSpecial" : "FallingAnthem_Normal_Loop_Damage",
"paramDelta" :"%9",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_PlayerGirl_FallingAnthem",
"paramSpecial" : "FallingAnthem_Normal_Rank_1_Damage",
"paramDelta" :"%10",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_PlayerGirl_FallingAnthem",
"paramSpecial" : "FallingAnthem_Normal_Rank_2_Damage",
"paramDelta" :"%11",
},
],
////////////////////////////////////////////////////////////////
//
// 命之座1
//
////////////////////////////////////////////////////////////////
"Player_Electric_Constellation_1":
[
{
"$type" : "UnlockTalentParam",
"abilityName" : "Player_Electric_ElementalArt_Bullet_1",
"talentParam" : "Player_Electric_ElementalArt_MaxNumUp",
},
{
"$type" : "UnlockTalentParam",
"abilityName" : "Player_Electric_ElementalArt_Bullet_2",
"talentParam" : "Player_Electric_ElementalArt_MaxNumUp",
},
{
"$type" : "UnlockTalentParam",
"abilityName" : "Player_Electric_ElementalArt_Bullet_3",
"talentParam" : "Player_Electric_ElementalArt_MaxNumUp",
},
],
////////////////////////////////////////////////////////////////
//
// 命之座2
//
////////////////////////////////////////////////////////////////
"Player_Electric_Constellation_2":
[
{
"$type" : "UnlockTalentParam",
"abilityName" : "Avatar_Player_Electric_ElementalBurst_Bullet",
"talentParam" : "Player_Electric_ElementalBurst_ElecResDown",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Player_Electric_ElementalBurst_Bullet",
"paramSpecial" : "ElementalBurst_ElecResDown_Duration",
"paramDelta" :"%1",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Player_Electric_ElementalBurst_Bullet",
"paramSpecial" : "ElementalBurst_ElecResDown_ElecSubHurtDelta",
"paramDelta" :"%2",
},
],
////////////////////////////////////////////////////////////////
//
// 命之座3
//
////////////////////////////////////////////////////////////////
"Player_Electric_Constellation_3":
[
{
"$type": "AddTalentExtraLevel",
"talentType": "AvatarSkill",
"talentIndex": 9,
"extraLevel": 3,
},
],
////////////////////////////////////////////////////////////////
//
// 命之座4
//
////////////////////////////////////////////////////////////////
"Player_Electric_Constellation_4":
[
{
"$type" : "UnlockTalentParam",
"abilityName" : "Player_Electric_ElementalArt_Magatama_Pickable",
"talentParam" : "Player_Electric_ElementalArt_ExtraEnergy",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Player_Electric_ElementalArt_Magatama_Pickable",
"paramSpecial" : "ElementalArt_Magatama_ReviveExtraElemEnergy_Check_Percentage",
"paramDelta" :"%1",
},
],
////////////////////////////////////////////////////////////////
//
// 命之座5
//
////////////////////////////////////////////////////////////////
"Player_Electric_Constellation_5":
[
{
"$type": "AddTalentExtraLevel",
"talentType": "AvatarSkill",
"talentIndex": 2,
"extraLevel": 3,
},
],
////////////////////////////////////////////////////////////////
//
// 命之座6
//
////////////////////////////////////////////////////////////////
"Player_Electric_Constellation_6":
[
{
"$type" : "UnlockTalentParam",
"abilityName" : "Avatar_Player_Electric_ElementalBurst_Bullet",
"talentParam" : "Player_Electric_ElementalBurst_ThunderAttack_Enhanced",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Player_Electric_ElementalBurst_Bullet",
"paramSpecial" : "ElementalBurst_ThunderAttack_Enhanced_Damage_Percentage",
"paramDelta" :"%1",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Player_Electric_ElementalBurst_Bullet",
"paramSpecial" : "ElementalBurst_ReviveEnergy_Enhanced",
"paramDelta" :"%2",
},
],
////////////////////////////////////////////////////////////////
//
// 天赋1
//
////////////////////////////////////////////////////////////////
"Player_Electric_PermanentSkill_1":
[
{
"$type" : "UnlockTalentParam",
"abilityName" : "Player_Electric_ElementalArt_Magatama_Pickable",
"talentParam" : "Player_Electric_ElementalArt_ModifySkillCD",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Player_Electric_ElementalArt_Magatama_Pickable",
"paramSpecial" : "ElementalArt_Magatama_ModifySkillCD",
"paramDelta" :"%1",
},
],
////////////////////////////////////////////////////////////////
//
// 天赋2 崩
//
////////////////////////////////////////////////////////////////
"Player_Electric_PermanentSkill_2":
[
{
"$type" : "UnlockTalentParam",
"abilityName" : "Player_Electric_ElementalArt_Magatama_Pickable",
"talentParam" : "Player_Electric_ElementalArt_ExtraChargeEfficiency",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Player_Electric_ElementalArt_Magatama_Pickable",
"paramSpecial" : "ElementalArt_Magatama_ExtraEfficiencyUp_Percentage",
"paramDelta" :"%1",
},
],
////////////////////////////////////////////////////////////////
//
// 技能升级1
//
////////////////////////////////////////////////////////////////
"Player_Electric_SkillUpgrade_1":
[
{
"$type" : "ModifyAbility",
"abilityName" : "Player_Electric_ElementalArt_Bullet_1",
"paramSpecial" : "ElementalArt_Damage",
"paramDelta" :"%1",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Player_Electric_ElementalArt_Bullet_2",
"paramSpecial" : "ElementalArt_Damage",
"paramDelta" :"%1",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Player_Electric_ElementalArt_Bullet_3",
"paramSpecial" : "ElementalArt_Damage",
"paramDelta" :"%1",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Player_Electric_ElementalArt_Magatama_Pickable",
"paramSpecial" : "ElementalArt_Magatama_ReviveElemEnergy",
"paramDelta" :"%2",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Player_Electric_ElementalArt_Magatama_Pickable",
"paramSpecial" : "ElementalArt_Magatama_Life_Duration",
"paramDelta" :"%3",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Player_Electric_ElementalArt_Magatama_Pickable",
"paramSpecial" : "ElementalArt_Magatama_EfficiencyUp",
"paramDelta" :"%4",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Player_Electric_ElementalArt_Magatama_Pickable",
"paramSpecial" : "ElementalArt_Magatama_EfficiencyUp_Duration",
"paramDelta" :"%5",
},
],
////////////////////////////////////////////////////////////////
//
// 技能升级2
////////////////////////////////////////////////////////////////
"Player_Electric_SkillUpgrade_2":
[
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Player_Electric_ElementalBurst_Initiate",
"paramSpecial" : "ElementalBurst_InitiateDamage",
"paramDelta" :"%1",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Player_Electric_ElementalBurst_Bullet",
"paramSpecial" : "ElementalBurst_ThunderAttack_Default_Damage",
"paramDelta" :"%2",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Player_Electric_ElementalBurst_Bullet",
"paramSpecial" : "ElementalBurst_ReviveEnergy_Default",
"paramDelta" :"%3",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Player_Electric_ElementalBurst_Bullet",
"paramSpecial" : "ElementalBurst_Duration",
"paramDelta" :"%4",
},
],
}
@@ -0,0 +1,407 @@
{
"PlayerBoy_Grass_SkillUpgrade_1":
[
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_PlayerBoy_NormalAttack_DamageHandler",
"paramSpecial" : "NormalAttack_01_DamagePercentage",
"paramDelta" : "%1",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_PlayerBoy_NormalAttack_DamageHandler",
"paramSpecial" : "NormalAttack_02_DamagePercentage",
"paramDelta" : "%2",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_PlayerBoy_NormalAttack_DamageHandler",
"paramSpecial" : "NormalAttack_03_DamagePercentage",
"paramDelta" : "%3",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_PlayerBoy_NormalAttack_DamageHandler",
"paramSpecial" : "NormalAttack_04_DamagePercentage",
"paramDelta" : "%4",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_PlayerBoy_NormalAttack_DamageHandler",
"paramSpecial" : "NormalAttack_05_DamagePercentage",
"paramDelta" : "%5",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_PlayerBoy_NormalAttack_DamageHandler",
"paramSpecial" : "ExtraAttack_01_DamagePercentage",
"paramDelta" : "%6",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_PlayerBoy_NormalAttack_DamageHandler",
"paramSpecial" : "ExtraAttack_02_DamagePercentage",
"paramDelta" : "%7",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_PlayerBoy_ExtraAttack_Grass",
"paramSpecial" : "ExtraAttack_Sword_Stamina_Cost",
"paramDelta" : "%8",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_PlayerBoy_FallingAnthem",
"paramSpecial" : "FallingAnthem_Normal_Loop_Damage",
"paramDelta" :"%9",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_PlayerBoy_FallingAnthem",
"paramSpecial" : "FallingAnthem_Normal_Rank_1_Damage",
"paramDelta" :"%10",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_PlayerBoy_FallingAnthem",
"paramSpecial" : "FallingAnthem_Normal_Rank_2_Damage",
"paramDelta" :"%11",
},
],
"PlayerGirl_Grass_SkillUpgrade_1":
[
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_PlayerGirl_NormalAttack_DamageHandler",
"paramSpecial" : "NormalAttack_01_DamagePercentage",
"paramDelta" : "%1",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_PlayerGirl_NormalAttack_DamageHandler",
"paramSpecial" : "NormalAttack_02_DamagePercentage",
"paramDelta" : "%2",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_PlayerGirl_NormalAttack_DamageHandler",
"paramSpecial" : "NormalAttack_03_DamagePercentage",
"paramDelta" : "%3",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_PlayerGirl_NormalAttack_DamageHandler",
"paramSpecial" : "NormalAttack_04_DamagePercentage",
"paramDelta" : "%4",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_PlayerGirl_NormalAttack_DamageHandler",
"paramSpecial" : "NormalAttack_05_DamagePercentage",
"paramDelta" : "%5",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_PlayerGirl_NormalAttack_DamageHandler",
"paramSpecial" : "ExtraAttack_01_DamagePercentage",
"paramDelta" : "%6",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_PlayerGirl_NormalAttack_DamageHandler",
"paramSpecial" : "ExtraAttack_02_DamagePercentage",
"paramDelta" : "%7",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_PlayerGirl_ExtraAttack_Grass",
"paramSpecial" : "ExtraAttack_Sword_Stamina_Cost",
"paramDelta" : "%8",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_PlayerGirl_FallingAnthem",
"paramSpecial" : "FallingAnthem_Normal_Loop_Damage",
"paramDelta" :"%9",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_PlayerGirl_FallingAnthem",
"paramSpecial" : "FallingAnthem_Normal_Rank_1_Damage",
"paramDelta" :"%10",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_PlayerGirl_FallingAnthem",
"paramSpecial" : "FallingAnthem_Normal_Rank_2_Damage",
"paramDelta" :"%11",
},
],
////////////////////////////////////////////////////////////////
//
// 命之座1
//
////////////////////////////////////////////////////////////////
"Player_Grass_Constellation_1":
[
{
"$type":"UnlockTalentParam",
"abilityName":"Avatar_PlayerBoy_ElementalArt_Grass",
"talentParam":"Player_Grass_ElementArt_Energy_Recover_Talent_1"
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_PlayerBoy_ElementalArt_Grass",
"paramSpecial" : "Element_Recover_By_Talent_1",
"paramDelta" :"%1",
}
],
////////////////////////////////////////////////////////////////
//
// 命之座2
//
////////////////////////////////////////////////////////////////
"Player_Grass_Constellation_2":
[
{
"$type" : "UnlockTalentParam",
"abilityName" : "Avatar_Player_Grass_Seed_Gadget",
"talentParam" : "Player_Grass_Seed_Prolong_Talent_2",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Player_Grass_Seed_Gadget",
"paramSpecial" : "Grass_Seed_Duration",
"paramDelta" :"%1",
}
],
////////////////////////////////////////////////////////////////
//
// 命之座3
//
////////////////////////////////////////////////////////////////
"Player_Grass_Constellation_3":
[
{
"$type": "AddTalentExtraLevel",
"talentType": "AvatarSkill",
"talentIndex": 2,
"extraLevel": 3,
},
],
////////////////////////////////////////////////////////////////
//
// 命之座4
//
////////////////////////////////////////////////////////////////
"Player_Grass_Constellation_4":
[
{
"$type" : "UnlockTalentParam",
"abilityName" : "Avatar_Player_Grass_Permanent_Skill_1",
"talentParam" : "Player_Grass_Seed_Aura_Up_Talent_4",
},
],
////////////////////////////////////////////////////////////////
//
// 命之座5
//
////////////////////////////////////////////////////////////////
"Player_Grass_Constellation_5":
[
{
"$type": "AddTalentExtraLevel",
"talentType": "AvatarSkill",
"talentIndex": 9,
"extraLevel": 3,
},
],
////////////////////////////////////////////////////////////////
//
// 命之座6
//
////////////////////////////////////////////////////////////////
"Player_Grass_Constellation_6":
[
{
"$type" : "UnlockTalentParam",
"abilityName" : "Avatar_Player_Grass_Permanent_Skill_1",
"talentParam" : "Player_Grass_Seed_Aura_Extra_Talent_6",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Player_Grass_Permanent_Skill_1",
"paramSpecial" : "Elemental_Damage_Up_Ratio",
"paramDelta" :"%1",
},
],
////////////////////////////////////////////////////////////////
//
// 天赋1
//
////////////////////////////////////////////////////////////////
"Player_Grass_PermanentSkill_1":
[
{
"$type" : "UnlockTalentParam",
"abilityName" : "Avatar_Player_Grass_Permanent_Skill_1",
"talentParam" : "Player_Grass_Seed_Aura_Permanent_Skill_1",
},
{
"$type":"ModifyAbility",
"abilityName":"Avatar_Player_Grass_Permanent_Skill_1",
"paramSpecial":"Grass_Seed_Element_Mastery_Up",
"paramDelta":"%1"
}
],
////////////////////////////////////////////////////////////////
//
// 天赋2
//
////////////////////////////////////////////////////////////////
"Player_Grass_PermanentSkill_2":
[
{
"$type": "AddAbility",
"abilityName": "Avatar_Player_Grass_Damage_Up_By_Element_Mastery",
},
{
"$type":"ModifyAbility",
"abilityName":"Avatar_Player_Grass_Damage_Up_By_Element_Mastery",
"paramSpecial":"Element_Mastery_Transform_To_ElementArt_Damage_Ratio",
"paramDelta":"%1"
},
{
"$type":"ModifyAbility",
"abilityName":"Avatar_Player_Grass_Damage_Up_By_Element_Mastery",
"paramSpecial":"Element_Mastery_Transform_To_ElementBurst_Damage_Ratio",
"paramDelta":"%2"
},
],
////////////////////////////////////////////////////////////////
//
// 技能升级1
//
////////////////////////////////////////////////////////////////
"Player_Grass_SkillUpgrade_1":
[
{
"$type":"ModifyAbility",
"abilityName":"Avatar_PlayerBoy_ElementalArt_Grass",
"paramSpecial":"ElementArt_Damage",
"paramDelta":"%1"
}
// {
// "$type" : "ModifyAbility",
// "abilityName" : "Player_Electric_ElementalArt_Bullet_1",
// "paramSpecial" : "ElementalArt_Damage",
// "paramDelta" :"%1",
// },
// {
// "$type" : "ModifyAbility",
// "abilityName" : "Player_Electric_ElementalArt_Bullet_2",
// "paramSpecial" : "ElementalArt_Damage",
// "paramDelta" :"%1",
// },
// {
// "$type" : "ModifyAbility",
// "abilityName" : "Player_Electric_ElementalArt_Bullet_3",
// "paramSpecial" : "ElementalArt_Damage",
// "paramDelta" :"%1",
// },
// {
// "$type" : "ModifyAbility",
// "abilityName" : "Player_Electric_ElementalArt_Magatama_Pickable",
// "paramSpecial" : "ElementalArt_Magatama_ReviveElemEnergy",
// "paramDelta" :"%2",
// },
// {
// "$type" : "ModifyAbility",
// "abilityName" : "Player_Electric_ElementalArt_Magatama_Pickable",
// "paramSpecial" : "ElementalArt_Magatama_Life_Duration",
// "paramDelta" :"%3",
// },
// {
// "$type" : "ModifyAbility",
// "abilityName" : "Player_Electric_ElementalArt_Magatama_Pickable",
// "paramSpecial" : "ElementalArt_Magatama_EfficiencyUp",
// "paramDelta" :"%4",
// },
// {
// "$type" : "ModifyAbility",
// "abilityName" : "Player_Electric_ElementalArt_Magatama_Pickable",
// "paramSpecial" : "ElementalArt_Magatama_EfficiencyUp_Duration",
// "paramDelta" :"%5",
// },
],
////////////////////////////////////////////////////////////////
//
// 技能升级2
////////////////////////////////////////////////////////////////
"Player_Grass_SkillUpgrade_2":
[
{
"$type":"ModifyAbility",
"abilityName" : "Avatar_Player_Grass_Seed_Gadget",
"paramSpecial" : "Grass_Seed_Damage_Ratio",
"paramDelta" :"%1",
},
{
"$type":"ModifyAbility",
"abilityName" : "Avatar_Player_Grass_Seed_Gadget",
"paramSpecial" : "Grass_Seed_Fire_Boom_Ratio",
"paramDelta" :"%2",
},
{
"$type":"ModifyAbility",
"abilityName" : "Avatar_Player_Grass_Seed_Gadget",
"paramSpecial" : "Grass_Seed_Duration",
"paramDelta" :"%5",
}
// {
// "$type" : "ModifyAbility",
// "abilityName" : "Avatar_Player_Electric_ElementalBurst_Initiate",
// "paramSpecial" : "ElementalBurst_InitiateDamage",
// "paramDelta" :"%1",
// },
// {
// "$type" : "ModifyAbility",
// "abilityName" : "Avatar_Player_Electric_ElementalBurst_Bullet",
// "paramSpecial" : "ElementalBurst_ThunderAttack_Default_Damage",
// "paramDelta" :"%2",
// },
// {
// "$type" : "ModifyAbility",
// "abilityName" : "Avatar_Player_Electric_ElementalBurst_Bullet",
// "paramSpecial" : "ElementalBurst_ReviveEnergy_Default",
// "paramDelta" :"%3",
// },
// {
// "$type" : "ModifyAbility",
// "abilityName" : "Avatar_Player_Electric_ElementalBurst_Bullet",
// "paramSpecial" : "ElementalBurst_Duration",
// "paramDelta" :"%4",
// },
],
}
@@ -0,0 +1,209 @@
{
////////////////////////////////////////////////////////////////
//
// 命之座1 大地赞颂 当角色处于岩潮的岩壁包围区域内时,抗打断能力大幅提高,暴击率提高10%
//
////////////////////////////////////////////////////////////////
"Player_Rock_Constellation_1":
[
{
"$type" : "UnlockTalentParam",
"abilityName" : "Avatar_Player_RockTide_AttackWave",
"talentParam" : "Player_Rock_GaeaAnthem",
},
],
////////////////////////////////////////////////////////////////
//
// 命之座2 不稳定源质 崩玉持续时间结束时,会再引爆一次,造成创生时的岩属性爆炸伤害
//
////////////////////////////////////////////////////////////////
"Player_Rock_Constellation_2":
[
{
"$type" : "UnlockTalentParam",
"abilityName" : "Avatar_Player_Hogyoku_Barrier_Material",
"talentParam" : "Player_Rock_UnstablePrime",
},
{
"$type" : "UnlockTalentParam",
"abilityName" : "Avatar_Player_Hogyoku_Barrier",
"talentParam" : "Player_Rock_UnstablePrime",
},
],
////////////////////////////////////////////////////////////////
//
// 命之座3 强化岩潮 璃月尘·岩潮的技能等级+3
//
////////////////////////////////////////////////////////////////
"Player_Rock_Constellation_3":
[
{
"$type" : "AddTalentExtraLevel",
"talentType" : "AvatarSkill",
"talentIndex" : 9,
"extraLevel" : 3,
}
],
////////////////////////////////////////////////////////////////
//
// 命之座4 星屑回归 璃月尘 · 岩潮的冲击伤害成功击中敌人时,会返还一部分能量,最多击中5个敌人,返还25点能量
//
////////////////////////////////////////////////////////////////
"Player_Rock_Constellation_4":
[
{
"$type" : "UnlockTalentParam",
"abilityName" : "Avatar_Player_RockTide_AttackWave",
"talentParam" : "Player_Rock_StarDustReturn",
},
],
////////////////////////////////////////////////////////////////
//
// 命之座5 强化崩玉 破岩樁·崩玉的技能等级+3
//
////////////////////////////////////////////////////////////////
"Player_Rock_Constellation_5":
[
{
"$type" : "AddTalentExtraLevel",
"talentType" : "AvatarSkill",
"talentIndex" : 2,
"extraLevel" : 3,
}
],
////////////////////////////////////////////////////////////////
//
// 命之座6 水晶之壁 璃月尘 · 岩潮的岩壁持续时间延长10秒,崩玉的持续时间延长5秒。
//
////////////////////////////////////////////////////////////////
"Player_Rock_Constellation_6":
[
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Player_Hogyoku_Barrier",
"paramSpecial" : "BarrierLifeTimeDelta",
"paramDelta" : 10,
"paramRatio" : 0,
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Player_RockTide_Barrier",
"paramSpecial" : "BarrierLifeTimeDelta",
"paramDelta" : 5,
"paramRatio" : 0,
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Player_RockTide_AttackWave",
"paramSpecial" : "GaeaAnthem_TimeDelta",
"paramDelta" : 5,
"paramRatio" : 0,
},
],
////////////////////////////////////////////////////////////////
//
// 天赋1 源生之玉 减少2秒崩玉的冷却时间
//
////////////////////////////////////////////////////////////////
"Player_Rock_PermanentSkill_1":
[
{
"$type" : "ModifySkillCD",
"skillID" : 10077,
"cdDelta" : -2,
"cdRatio" : 0,
},
],
////////////////////////////////////////////////////////////////
//
// 天赋2 崩击 普攻第五击引发岩崩爆炸,造成攻击力150%的伤害
//
////////////////////////////////////////////////////////////////
"Player_Rock_PermanentSkill_2":
[
{
"$type" : "UnlockTalentParam",
"abilityName" : "Avatar_Player_Rock_Avalanche",
"talentParam" : "Player_Rock_Avalanche",
},
],
////////////////////////////////////////////////////////////////
//
// 技能升级1 破岩樁·崩玉的伤害
//
////////////////////////////////////////////////////////////////
"Player_Rock_SkillUpgrade_1":
[
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Player_Hogyoku_Barrier",
"paramSpecial" : "Damage_Explode",
"paramDelta" : "%1",
"paramRatio" : 0,
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Player_Hogyoku_Barrier_EndBoom",
"paramSpecial" : "Damage_Explode",
"paramDelta" : "%1",
"paramRatio" : 0,
},
],
////////////////////////////////////////////////////////////////
//
// 技能升级2 璃月尘·岩潮的伤害
//
////////////////////////////////////////////////////////////////
"Player_Rock_SkillUpgrade_2":
[
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Player_RockTide_AttackWave",
"paramSpecial" : "AttackWaveDamage",
"paramDelta" : "%1",
"paramRatio" : 0,
},
],
////////////////////////////////////////////////////////////////
//
// 弃用天赋 登山家 减少攀爬时的体力消耗
//
////////////////////////////////////////////////////////////////
"Player_Rock_Climber_1":
[
{
"$type" : "AddAbility",
"abilityName": "Avatar_Player_Rock_Climber",
},
],
"Player_Rock_Climber_2":
[
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Player_Rock_Climber",
"paramSpecial" : "Climber_CostStaminaRatio",
"paramDelta" : -0.04,
"paramRatio" : 0,
},
],
"Player_Rock_Climber_3":
[
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Player_Rock_Climber",
"paramSpecial" : "Climber_CostStaminaRatio",
"paramDelta" : -0.08,
"paramRatio" : 0,
},
],
}
@@ -0,0 +1,694 @@
{
"PlayerBoy_Common_SkillUpgrade_1":
[
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_PlayerBoy_NormalAttack_DamageHandler",
"paramSpecial" : "NormalAttack_01_DamagePercentage",
"paramDelta" : "%1",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_PlayerBoy_NormalAttack_DamageHandler",
"paramSpecial" : "NormalAttack_02_DamagePercentage",
"paramDelta" : "%2",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_PlayerBoy_NormalAttack_DamageHandler",
"paramSpecial" : "NormalAttack_03_DamagePercentage",
"paramDelta" : "%3",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_PlayerBoy_NormalAttack_DamageHandler",
"paramSpecial" : "NormalAttack_04_DamagePercentage",
"paramDelta" : "%4",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_PlayerBoy_NormalAttack_DamageHandler",
"paramSpecial" : "NormalAttack_05_DamagePercentage",
"paramDelta" : "%5",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_PlayerBoy_NormalAttack_DamageHandler",
"paramSpecial" : "ExtraAttack_01_DamagePercentage",
"paramDelta" : "%6",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_PlayerBoy_NormalAttack_DamageHandler",
"paramSpecial" : "ExtraAttack_02_DamagePercentage",
"paramDelta" : "%7",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_PlayerBoy_ExtraAttack_Common",
"paramSpecial" : "ExtraAttack_Sword_Stamina_Cost",
"paramDelta" : "%8",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_PlayerBoy_ExtraAttack_Wind",
"paramSpecial" : "ExtraAttack_Sword_Stamina_Cost",
"paramDelta" : "%8",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_PlayerBoy_ExtraAttack_Rock",
"paramSpecial" : "ExtraAttack_Sword_Stamina_Cost",
"paramDelta" : "%8",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_PlayerBoy_FallingAnthem",
"paramSpecial" : "FallingAnthem_Normal_Loop_Damage",
"paramDelta" :"%9",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_PlayerBoy_FallingAnthem",
"paramSpecial" : "FallingAnthem_Normal_Rank_1_Damage",
"paramDelta" :"%10",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_PlayerBoy_FallingAnthem",
"paramSpecial" : "FallingAnthem_Normal_Rank_2_Damage",
"paramDelta" :"%11",
},
],
"PlayerGirl_Common_SkillUpgrade_1":
[
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_PlayerGirl_NormalAttack_DamageHandler",
"paramSpecial" : "NormalAttack_01_DamagePercentage",
"paramDelta" : "%1",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_PlayerGirl_NormalAttack_DamageHandler",
"paramSpecial" : "NormalAttack_02_DamagePercentage",
"paramDelta" : "%2",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_PlayerGirl_NormalAttack_DamageHandler",
"paramSpecial" : "NormalAttack_03_DamagePercentage",
"paramDelta" : "%3",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_PlayerGirl_NormalAttack_DamageHandler",
"paramSpecial" : "NormalAttack_04_DamagePercentage",
"paramDelta" : "%4",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_PlayerGirl_NormalAttack_DamageHandler",
"paramSpecial" : "NormalAttack_05_DamagePercentage",
"paramDelta" : "%5",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_PlayerGirl_NormalAttack_DamageHandler",
"paramSpecial" : "ExtraAttack_01_DamagePercentage",
"paramDelta" : "%6",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_PlayerGirl_NormalAttack_DamageHandler",
"paramSpecial" : "ExtraAttack_02_DamagePercentage",
"paramDelta" : "%7",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_PlayerGirl_ExtraAttack_Common",
"paramSpecial" : "ExtraAttack_Sword_Stamina_Cost",
"paramDelta" : "%8",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_PlayerGirl_ExtraAttack_Wind",
"paramSpecial" : "ExtraAttack_Sword_Stamina_Cost",
"paramDelta" : "%8",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_PlayerGirl_ExtraAttack_Rock",
"paramSpecial" : "ExtraAttack_Sword_Stamina_Cost",
"paramDelta" : "%8",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_PlayerGirl_FallingAnthem",
"paramSpecial" : "FallingAnthem_Normal_Loop_Damage",
"paramDelta" :"%9",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_PlayerGirl_FallingAnthem",
"paramSpecial" : "FallingAnthem_Normal_Rank_1_Damage",
"paramDelta" :"%10",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_PlayerGirl_FallingAnthem",
"paramSpecial" : "FallingAnthem_Normal_Rank_2_Damage",
"paramDelta" :"%11",
},
],
"Player_Wind_SkillUpgrade_2":
[
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Player_UziExplode",
"paramSpecial" : "SliceDamage1",
"paramDelta" : "%1",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Player_UziExplode",
"paramSpecial" : "SliceDamage2",
"paramDelta" : "%2",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Player_UziExplode_Strike_01",
"paramSpecial" : "StrikeDamage1",
"paramDelta" : "%3",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Player_UziExplode_Strike_02",
"paramSpecial" : "StrikeDamage2",
"paramDelta" : "%4",
},
],
"Player_Wind_SkillUpgrade_3":
[
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Player_WindBreathe_Tornado",
"paramSpecial" : "Tornado_Damage",
"paramDelta" : "%1",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Player_WindBreathe_Tornado_Mix",
"paramSpecial" : "Tornado_Mixed_Damage",
"paramDelta" : "%2",
},
],
////////////////////////////////////////////////////////////////
//
// 命之座1 回转的怒风 风涡剑可将周围5米内的敌人缓慢牵引到角色面前。
//
////////////////////////////////////////////////////////////////
"Player_Wind_Constellation_1":
[
{
"$type" : "UnlockTalentParam",
"abilityName" : "Avatar_Player_UziExplode",
"talentParam" : "Avatar_Player_Wind_SubVacuum_1",
},
{
"$type" : "UnlockTalentParam",
"abilityName" : "Avatar_Player_UziExplode",
"talentParam" : "Avatar_Player_Wind_SubVacuum_2",
},
],
////////////////////////////////////////////////////////////////
//
// 命之座2 革新的旋风 自身元素充能效率提升16%
//
////////////////////////////////////////////////////////////////
"Player_Wind_Constellation_2":
[
//这里没东西,占位。因为是填表直接生效的。
],
////////////////////////////////////////////////////////////////
//
// 命之座3 天地之风 风息激荡的技能等级+3
//
////////////////////////////////////////////////////////////////
"Player_Wind_Constellation_3":
[
{
"$type" : "AddTalentExtraLevel",
"talentType" : "AvatarSkill",
"talentIndex" : 9,
"extraLevel" : 3,
},
],
////////////////////////////////////////////////////////////////
//
// 命之座4 守望的信风 风涡剑持续期间,自身受到的伤害降低10%
//
////////////////////////////////////////////////////////////////
"Player_Wind_Constellation_4":
[
{
"$type" : "UnlockTalentParam",
"abilityName" : "Avatar_Player_UziExplode",
"talentParam" : "Talent_UziExplode_Warden",
},
],
////////////////////////////////////////////////////////////////
//
// 命之座5 群星之风 风涡剑的技能等级+3
//
////////////////////////////////////////////////////////////////
"Player_Wind_Constellation_5":
[
{
"$type" : "AddTalentExtraLevel",
"talentType" : "AvatarSkill",
"talentIndex" : 2,
"extraLevel" : 3,
},
],
////////////////////////////////////////////////////////////////
//
// 命之座6 纠缠的湍风 受到风息激荡伤害的目标,风元素抗性下降20%。如果风息激荡附带了其他元素的伤害,那么对应元素抗性也下降20%。
//
////////////////////////////////////////////////////////////////
"Player_Wind_Constellation_6":
[
{
"$type" : "UnlockTalentParam",
"abilityName" : "Avatar_Player_WindBreathe_Tornado",
"talentParam" : "Talent_Player_Wind_Twisted",
},
],
////////////////////////////////////////////////////////////////
//
// 核心得意技 提高队伍中所有角色的生命值上限和风元素抗性。
//
////////////////////////////////////////////////////////////////
"Player_Wind_CoreSkill_1":
[
//这里没东西,占位。因为是填表直接生效的。
],
////////////////////////////////////////////////////////////////
//
// 天赋1 裂空的疾风 普通攻击的最后一击会打出一道风刃,对沿途敌人造成攻击力40%的风属性伤害(算作普通攻击伤害)。
//
////////////////////////////////////////////////////////////////
"Player_Wind_PermanentSkill_1":
[
{
"$type" : "UnlockTalentParam",
"abilityName" : "Avatar_Player_Wind_Arashi",
"talentParam" : "Talent_Player_Wind_Arashi",
},
],
////////////////////////////////////////////////////////////////
//
// 天赋2 复苏的和风 风涡剑成功消灭敌人时,自己在接下来的5秒内每秒恢复最大生命值的2%。效果持续期间,重复击杀不刷新持续时间。
//
////////////////////////////////////////////////////////////////
"Player_Wind_PermanentSkill_2":
[
{
"$type" : "UnlockTalentParam",
"abilityName" : "Avatar_Player_UziExplode",
"talentParam" : "Talent_Player_Wind_ResurrectUzi",
},
],
////////////////////////////////////////////////////////////////
//
// 弃用配置
//
////////////////////////////////////////////////////////////////
/* "Player_Wind_EnchantedBlade_1":
[
{
"$type" : "AddAbility",
"abilityName" : "Avatar_Player_Wind_EnchantedBlade",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Player_Wind_EnchantedBlade",
"paramSpecial" : "damage1",
"paramDelta" : 0,
"paramRatio" : 0.05,
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Player_Wind_EnchantedBlade",
"paramSpecial" : "damage2",
"paramDelta" : 0,
"paramRatio" : 0.05,
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Player_Wind_EnchantedBlade",
"paramSpecial" : "damage3",
"paramDelta" : 0,
"paramRatio" : 0.05,
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Player_Wind_EnchantedBlade",
"paramSpecial" : "damage4",
"paramDelta" : 0,
"paramRatio" : 0.05,
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Player_Wind_EnchantedBlade",
"paramSpecial" : "damage5",
"paramDelta" : 0,
"paramRatio" : 0.05,
},
],
"Player_Wind_EnchantedBlade_2":
[
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Player_Wind_EnchantedBlade",
"paramSpecial" : "damage1",
"paramDelta" : 0,
"paramRatio" : 0.03,
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Player_Wind_EnchantedBlade",
"paramSpecial" : "damage2",
"paramDelta" : 0,
"paramRatio" : 0.03,
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Player_Wind_EnchantedBlade",
"paramSpecial" : "damage3",
"paramDelta" : 0,
"paramRatio" : 0.03,
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Player_Wind_EnchantedBlade",
"paramSpecial" : "damage4",
"paramDelta" : 0,
"paramRatio" : 0.03,
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Player_Wind_EnchantedBlade",
"paramSpecial" : "damage5",
"paramDelta" : 0,
"paramRatio" : 0.03,
},
],
"Player_Wind_EnchantedBlade_3":
[
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Player_Wind_EnchantedBlade",
"paramSpecial" : "damage1",
"paramDelta" : 0,
"paramRatio" : 0.04,
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Player_Wind_EnchantedBlade",
"paramSpecial" : "damage2",
"paramDelta" : 0,
"paramRatio" : 0.04,
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Player_Wind_EnchantedBlade",
"paramSpecial" : "damage3",
"paramDelta" : 0,
"paramRatio" : 0.04,
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Player_Wind_EnchantedBlade",
"paramSpecial" : "damage4",
"paramDelta" : 0,
"paramRatio" : 0.04,
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Player_Wind_EnchantedBlade",
"paramSpecial" : "damage5",
"paramDelta" : 0,
"paramRatio" : 0.04,
},
],
"Player_Wind_WindWalk_1":
[
{
"$type" : "AddAbility",
"abilityName" : "Avatar_Player_Wind_WindWalk",
},
],
"Player_Wind_WindWalk_2":
[
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Player_Wind_WindWalk",
"paramSpecial" : "SprintSpeed",
"paramDelta" : 0.15,
"paramRatio" : 0,
},
],
"Player_Wind_WindWalk_3":
[
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Player_Wind_WindWalk",
"paramSpecial" : "SprintSpeed",
"paramDelta" : 0.15,
"paramRatio" : 0,
},
],
"Player_Wind_StormEye_1":
[
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Player_UziExplode",
"paramSpecial" : "SliceDamage1",
"paramDelta" : 0,
"paramRatio" : 0.06,
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Player_UziExplode",
"paramSpecial" : "SliceDamage2",
"paramDelta" : 0,
"paramRatio" : 0.06,
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Player_UziExplode_Strike_01",
"paramSpecial" : "StrikeDamage1",
"paramDelta" : 0,
"paramRatio" : 0.06,
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Player_UziExplode_Strike_02",
"paramSpecial" : "StrikeDamage2",
"paramDelta" : 0,
"paramRatio" : 0.06,
},
],
"Player_Wind_StormEye_2":
[
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Player_UziExplode",
"paramSpecial" : "SliceDamage1",
"paramDelta" : 0,
"paramRatio" : 0.06,
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Player_UziExplode",
"paramSpecial" : "SliceDamage2",
"paramDelta" : 0,
"paramRatio" : 0.06,
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Player_UziExplode_Strike_01",
"paramSpecial" : "StrikeDamage1",
"paramDelta" : 0,
"paramRatio" : 0.06,
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Player_UziExplode_Strike_02",
"paramSpecial" : "StrikeDamage2",
"paramDelta" : 0,
"paramRatio" : 0.06,
},
],
"Player_Wind_StormEye_3":
[
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Player_UziExplode",
"paramSpecial" : "SliceDamage1",
"paramDelta" : 0,
"paramRatio" : 0.08,
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Player_UziExplode",
"paramSpecial" : "SliceDamage2",
"paramDelta" : 0,
"paramRatio" : 0.08,
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Player_UziExplode_Strike_01",
"paramSpecial" : "StrikeDamage1",
"paramDelta" : 0,
"paramRatio" : 0.08,
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Player_UziExplode_Strike_02",
"paramSpecial" : "StrikeDamage2",
"paramDelta" : 0,
"paramRatio" : 0.08,
},
],
"Player_Wind_DvalinPulse_1":
[
{
"$type" : "AddAbility",
"abilityName" : "Avatar_Player_Wind_DvalinPulse",
},
],
"Player_Wind_DvalinPulse_2":
[
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Player_Wind_DvalinPulse",
"paramSpecial" : "EnergyCostDelta",
"paramDelta" : -5,
"paramRatio" : 0,
},
],
"Player_Wind_DvalinPulse_3":
[
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Player_Wind_DvalinPulse",
"paramSpecial" : "EnergyCostDelta",
"paramDelta" : -5,
"paramRatio" : 0,
},
],
"Player_Wind_HowlingBlade_1":
[
{
"$type" : "AddAbility",
"abilityName" : "Avatar_Player_Wind_HowlingBlade",
},
],
"Player_Wind_HowlingBlade_2":
[
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Player_Wind_HowlingBlade",
"paramSpecial" : "BonusCritical",
"paramDelta" : 0.04,
"paramRatio" : 0,
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Player_Wind_HowlingBlade",
"paramSpecial" : "BonusCriticalHurt",
"paramDelta" : 0.2,
"paramRatio" : 0,
},
],
"Player_Wind_HowlingBlade_3":
[
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Player_Wind_HowlingBlade",
"paramSpecial" : "BonusCritical",
"paramDelta" : 0.04,
"paramRatio" : 0,
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Player_Wind_HowlingBlade",
"paramSpecial" : "BonusCriticalHurt",
"paramDelta" : 0.2,
"paramRatio" : 0,
},
],
"Player_Wind_Element_Embrace_1":
[
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Player_WindBreathe_Tornado_Mix",
"paramSpecial" : "Tornado_Mixed_Damage",
"paramDelta" : 0,
"paramRatio" : 0.08,
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Player_WindBreathe_Tornado",
"paramSpecial" : "Tornado_Damage",
"paramDelta" : 0,
"paramRatio" : 0.08,
},
],
"Player_Wind_Element_Embrace_2":
[
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Player_WindBreathe_Tornado_Mix",
"paramSpecial" : "Tornado_Mixed_Damage",
"paramDelta" : 0,
"paramRatio" : 0.06,
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Player_WindBreathe_Tornado",
"paramSpecial" : "Tornado_Damage",
"paramDelta" : 0,
"paramRatio" : 0.06,
},
],
"Player_Wind_Element_Embrace_3":
[
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Player_WindBreathe_Tornado_Mix",
"paramSpecial" : "Tornado_Mixed_Damage",
"paramDelta" : 0,
"paramRatio" : 0.06,
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Player_WindBreathe_Tornado",
"paramSpecial" : "Tornado_Damage",
"paramDelta" : 0,
"paramRatio" : 0.06,
},
],*/
}
@@ -0,0 +1,325 @@
{
///使用方法注释:
/// 1、调整能力
/// {
/// "$type" : "ModifyAbility",
/// "abilityName" : "Avatar_Qin_Captain",
/// "paramSpecial" : "CriticalHurt_Up", 需要修改的参数名字,只能填1个。所以多个的话需要多个ModifierAbiltiy
/// "paramDelta" : 0.01, 加上指定数值
/// "paramRatio" : 0, 提升指定比例
/// }
/// ConfigAbilityCommon.cs中有AbilityProperty,可以调整角色全局的攻击,攻速,攻击,血量,防御,抵抗等等。
/// 2、添加能力
/// {
/// "$type" : "AddAbility",
/// "abilityName": "Avatar_Qin_Captain", 仅有一个参数,abiltiyName
/// }
/// 3、替换攻击
/// {
/// "$type": "ReplaceEventPatternMixin",
/// "oldPatterns": ["Monster_Slime_Fire_02_NormalAttack"],
/// "newPatterns": ["Monster_Slime_Fire_02_NormalAttack_Fire"], 如果需要替换攻击盒,可以用ModifyDamageMixin改变盒子伤害。
/// }
/// 4、解锁参数
/// {
/// "$type" : "UnlockTalentParam",
/// "abilityName" : "Avatar_Qin_IceShield_ImpactTriggerBack_L",
/// "talentParam" : "Qin_TriggerBack",
/// }
/// 需要配套功能: 即需要unlock这个predicates才能走过去。
/// "predicates" :
/// [
/// {
/// "$type" : "ByUnlockTalentParam",
/// "talentParam" : "Keaya_TriggerBack",
/// },
/// ],
///
/// 5、解锁controller内容
/// {
/// "$type" : "UnlockControllerConditions",
/// "conditionName" : "XXXX",
/// }
/// 6、调整技能cd
/// public partial class ModifySkillCD : ConfigTalentMixin
/// {
/// public uint skillID; // skillID
/// public float cdDelta; // cdDelta
/// public float cdRatio; // cdRatio
///
/// 7、调整技能消耗
/// public partial class ModifySkillCost : ConfigTalentMixin
/// {
/// public uint skillID; // skillID
/// public float costDelta; // costDelta
/// public float costRatio; // costRatio
///
/// 8、调整技能充能次数
/// public partial class ModifySkillPoint : ConfigTalentMixin
/// {
/// public uint skillID; // skillID
/// public int pointDelta; // pointDelta
/// 9、替换Abiltiy
/// {
/// "UnlockByTalentID":xxx,
/// "$type":"ReplaceAbiltiy",
/// "KeyAbilityName":"xx",
/// "NewAbiltiyName":"xx",
/// "ParamSpecial1":"xx",
/// "ParamMedthod1":"xx",
/// }
///
/// 注意!!!!
///
/// 需要修改MetaConfig,将对应的talent加入这个表。
///
"Qin_ProudSkill_1":
[
{
"$type":"ModifyAbility",
"abilityName":"Avatar_Qin_NormalAttackDamage",
"paramSpecial":"Attack01",
"paramDelta" : "%1",
},
{
"$type":"ModifyAbility",
"abilityName":"Avatar_Qin_NormalAttackDamage",
"paramSpecial":"Attack02",
"paramDelta" : "%2",
},
{
"$type":"ModifyAbility",
"abilityName":"Avatar_Qin_NormalAttackDamage",
"paramSpecial":"Attack03",
"paramDelta" : "%3",
},
{
"$type":"ModifyAbility",
"abilityName":"Avatar_Qin_NormalAttackDamage",
"paramSpecial":"Attack04",
"paramDelta" : "%4",
},
{
"$type":"ModifyAbility",
"abilityName":"Avatar_Qin_NormalAttackDamage",
"paramSpecial":"Attack05",
"paramDelta" : "%5",
},
{
"$type":"ModifyAbility",
"abilityName":"Avatar_Qin_NormalAttackDamage",
"paramSpecial":"ExtraAttack",
"paramDelta" : "%6",
},
{
"$type":"ModifyAbility",
"abilityName":"Avatar_Qin_ExtraAttack",
"paramSpecial":"ExtraAttack_Sword_Stamina_Cost",
"paramDelta" : "%7",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Qin_FallingAnthem",
"paramSpecial" : "FallingAnthem_Normal_Loop_Damage",
"paramDelta" :"%8",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Qin_FallingAnthem",
"paramSpecial" : "FallingAnthem_Normal_Rank_1_Damage",
"paramDelta" :"%9",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Qin_FallingAnthem",
"paramSpecial" : "FallingAnthem_Normal_Rank_2_Damage",
"paramDelta" :"%10",
},
],
"Qin_ProudSkill_2":
[
{
"$type":"ModifyAbility",
"abilityName":"Avatar_Qin_VortexSmash",
"paramSpecial":"Art_DMG",
"paramDelta" : "%1",
},
{
"$type":"ModifyAbility",
"abilityName":"Avatar_Qin_VortexSmash",
"paramSpecial":"StaminaCost",
"paramDelta" : "%2",
},
],
"Qin_ProudSkill_3":
[
{
"$type":"ModifyAbility",
"abilityName":"Avatar_Qin_DandelionWind_Push",
"paramSpecial":"Burst_DMG",
"paramDelta" : "%1",
},
{
"$type":"ModifyAbility",
"abilityName":"Avatar_Qin_DandelionWind_Harm",
"paramSpecial":"InOutHarm",
"paramDelta" : "%2",
},
{
"$type":"ModifyAbility",
"abilityName":"Avatar_Qin_DandelionWind_Heal",
"paramSpecial":"BurstHeal",
"paramDelta" : "%3",
},
{
"$type":"ModifyAbility",
"abilityName":"Avatar_Qin_DandelionWind_Heal",
"paramSpecial":"BurstHealConst",
"paramDelta" : "%4",
},
{
"$type":"ModifyAbility",
"abilityName":"Avatar_Qin_DandelionWind_Heal",
"paramSpecial":"Heal",
"paramDelta" : "%5",
},
{
"$type":"ModifyAbility",
"abilityName":"Avatar_Qin_DandelionWind_Heal",
"paramSpecial":"HealConst",
"paramDelta" : "%6",
},
],
"Qin_ProudSkill_Private1":
[
{
"$type" : "AddAbility",
"abilityName" : "Avatar_Qin_AttackCritic",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Qin_AttackCritic",
"paramSpecial" : "Chance",
"paramDelta" : "%1",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Qin_AttackCritic",
"paramSpecial" : "HealByAttack",
"paramDelta" : "%2",
},
],
"Qin_ProudSkill_Private2":
[
{
"$type" : "UnlockTalentParam",
"abilityName" : "Avatar_Qin_DandelionWind",
"talentParam": "RestoreEnergy",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Qin_DandelionWind",
"paramSpecial" : "Rate",
"paramDelta" : "%1",
},
],
"Qin_Talent_1":
[
{
"$type" : "UnlockTalentParam",
"abilityName" : "Avatar_Qin_VortexSmash",
"talentParam": "Stronger_VortexSmash",
},
{
"$type":"ModifyAbility",
"abilityName":"Avatar_Qin_VortexSmash",
"paramSpecial":"DamageRate",
"paramDelta" : "%1",
},
/*{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Qin_VortexSmash",
"paramSpecial" : "Strength",
"paramDelta" : 1,
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Qin_VortexSmash",
"paramSpecial" : "Attenuation",
"paramDelta" : -1,
},*/
],
"Qin_Talent_2":
[
{
"$type" : "AddAbility",
"abilityName" :"Avatar_Qin_TeamSpeedWhenGetElementBall",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Qin_TeamSpeedWhenGetElementBall",
"paramSpecial" : "AtkSpeed",
"paramDelta" : "%1",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Qin_TeamSpeedWhenGetElementBall",
"paramSpecial" : "Speed",
"paramDelta" : "%2",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Qin_TeamSpeedWhenGetElementBall",
"paramSpecial" : "Time",
"paramDelta" : "%3",
},
],
"Qin_Talent_3":
[
{
"$type" : "AddTalentExtraLevel",
"talentType": "AvatarSkill",
"talentIndex":9,
"extraLevel":3,
},
],
"Qin_Talent_4":
[
{
"$type" : "UnlockTalentParam",
"abilityName" : "Avatar_Qin_DandelionWind_Heal",
"talentParam": "WindPressure",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Qin_DandelionWind_Heal",
"paramSpecial" : "WindHurt",
"paramDelta" : "-%1",
},
],
"Qin_Talent_5":
[
{
"$type" : "AddTalentExtraLevel",
"talentType": "AvatarSkill",
"talentIndex":2,
"extraLevel":3,
},
],
"Qin_Talent_6":
[
{
"$type" : "UnlockTalentParam",
"abilityName" : "Avatar_Qin_DandelionWind_Heal",
"talentParam": "WindShield",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Qin_DandelionWind_Heal",
"paramSpecial" : "LessHurt",
"paramDelta" : "%1",
},
],
}
@@ -0,0 +1,301 @@
{
////////////////////////////////////////////////////////////////
//
// 命之座 1 寒病鬼差命中被度厄真符标记的敌人时,会为七七充能。
//
////////////////////////////////////////////////////////////////
"Qiqi_Constellation_1":
[
{
"$type":"UnlockTalentParam",
"abilityName":"Avatar_Qiqi_ElementalArt_Bullet",
"talentParam":"Qiqi_Constellation_1",
},
],
////////////////////////////////////////////////////////////////
//
// 命之座 2 七七对处于冰元素效果影响下的敌人,普攻或重击造成的伤害提升50%
//
////////////////////////////////////////////////////////////////
"Qiqi_Constellation_2":
[
{
"$type":"AddAbility",
"abilityName":"Avatar_Qiqi_Frozen_AttackUp",
},
],
////////////////////////////////////////////////////////////////
//
// 命之座 3 元素爆发等级+3
//
////////////////////////////////////////////////////////////////
"Qiqi_Constellation_3":
[
{
"$type" : "AddTalentExtraLevel",
"talentType" : "AvatarSkill",
"talentIndex" : 9,
"extraLevel" : 3,
}
],
////////////////////////////////////////////////////////////////
//
// 命之座 4 被度厄真符标记的目标攻击力降低25%
//
////////////////////////////////////////////////////////////////
"Qiqi_Constellation_4":
[
{
"$type":"UnlockTalentParam",
"abilityName":"Avatar_Qiqi_ElementalBurst_ApplyModifier",
"talentParam":"Qiqi_Constellation_4",
},
],
////////////////////////////////////////////////////////////////
//
// 命之座 5 元素战技等级+3
//
////////////////////////////////////////////////////////////////
"Qiqi_Constellation_5":
[
{
"$type" : "AddTalentExtraLevel",
"talentType" : "AvatarSkill",
"talentIndex" : 2,
"extraLevel" : 3,
}
],
////////////////////////////////////////////////////////////////
//
// 命之座 6 释放充能技时,复活自己队伍内全部角色。【该效果每15分钟只能触发一次】
//
////////////////////////////////////////////////////////////////
"Qiqi_Constellation_6":
[
{
"$type":"UnlockTalentParam",
"abilityName":"Avatar_Qiqi_ElementalBurst",
"talentParam":"Qiqi_Constellation_6",
},
],
////////////////////////////////////////////////////////////////
//
// 固有得意技1 寒病鬼差的持有者触发元素反应后,受治疗加成提升20%,持续5秒。
//
////////////////////////////////////////////////////////////////
"Qiqi_PermanentSkill_1":
[
{
"$type":"UnlockTalentParam",
"abilityName":"Avatar_Qiqi_ElementalArt_Bullet",
"talentParam":"Qiqi_PermanentSkill_1",
},
],
////////////////////////////////////////////////////////////////
//
// 固有得意技2 普攻或重击有概率为攻击目标直接添加一枚度厄真符;
//
////////////////////////////////////////////////////////////////
"Qiqi_PermanentSkill_2":
[
{
"$type":"UnlockTalentParam",
"abilityName":"Avatar_Qiqi_ElementalBurst_ApplyModifier",
"talentParam":"Qiqi_PermanentSkill_2",
},
],
////////////////////////////////////////////////////////////////
//
// 技能升级 1 普攻与重击的伤害提升
//
////////////////////////////////////////////////////////////////
"Qiqi_SkillUpgrade_1":
[
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Qiqi_NormalAttackDamage",
"paramSpecial" : "Attack01",
"paramDelta" : "%1",
"paramRatio" : 0,
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Qiqi_NormalAttackDamage",
"paramSpecial" : "Attack02",
"paramDelta" : "%2",
"paramRatio" : 0,
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Qiqi_NormalAttackDamage",
"paramSpecial" : "Attack03_1",
"paramDelta" : "%3",
"paramRatio" : 0,
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Qiqi_NormalAttackDamage",
"paramSpecial" : "Attack03_2",
"paramDelta" : "%3",
"paramRatio" : 0,
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Qiqi_NormalAttackDamage",
"paramSpecial" : "Attack04_1",
"paramDelta" : "%4",
"paramRatio" : 0,
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Qiqi_NormalAttackDamage",
"paramSpecial" : "Attack04_2",
"paramDelta" : "%4",
"paramRatio" : 0,
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Qiqi_NormalAttackDamage",
"paramSpecial" : "Attack05",
"paramDelta" : "%5",
"paramRatio" : 0,
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Qiqi_NormalAttackDamage",
"paramSpecial" : "ExtraAttack_1",
"paramDelta" : "%6",
"paramRatio" : 0,
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Qiqi_NormalAttackDamage",
"paramSpecial" : "ExtraAttack_2",
"paramDelta" : "%6",
"paramRatio" : 0,
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Qiqi_ExtraAttack",
"paramSpecial" : "ExtraAttack_Sword_Stamina_Cost",
"paramDelta" : "%7",
"paramRatio" : 0,
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Qiqi_FallingAnthem",
"paramSpecial" : "FallingAnthem_Normal_Loop_Damage",
"paramDelta" :"%8",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Qiqi_FallingAnthem",
"paramSpecial" : "FallingAnthem_Normal_Rank_1_Damage",
"paramDelta" :"%9",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Qiqi_FallingAnthem",
"paramSpecial" : "FallingAnthem_Normal_Rank_2_Damage",
"paramDelta" :"%10",
},
],
////////////////////////////////////////////////////////////////
//
// 技能升级 2 小技能伤害与治疗量提升
//
////////////////////////////////////////////////////////////////
"Qiqi_SkillUpgrade_2":
[
{
"$type":"ModifyAbility",
"abilityName":"Avatar_Qiqi_ElementalArt_Bullet",
"paramSpecial":"HealHP_OnHittingOthers",
"paramDelta":"%1",
"paramRatio":0,
},
{
"$type":"ModifyAbility",
"abilityName":"Avatar_Qiqi_ElementalArt_Bullet",
"paramSpecial":"HealHP_Const_OnHittingOthers",
"paramDelta":"%2",
"paramRatio":0,
},
{
"$type":"ModifyAbility",
"abilityName":"Avatar_Qiqi_ElementalArt_Bullet",
"paramSpecial":"ElementalArt_HealHp_Ratio",
"paramDelta":"%3",
"paramRatio":0,
},
{
"$type":"ModifyAbility",
"abilityName":"Avatar_Qiqi_ElementalArt_Bullet",
"paramSpecial":"ElementalArt_HealHp_Const",
"paramDelta":"%4",
"paramRatio":0,
},
{
"$type":"ModifyAbility",
"abilityName":"Avatar_Qiqi_ElementalArt_Damage",
"paramSpecial":"Elemental_Art",
"paramDelta":"%5",
"paramRatio":0,
},
{
"$type":"ModifyAbility",
"abilityName":"Avatar_Qiqi_ElementalArt_Bullet",
"paramSpecial":"Elemental_Art_Damage",
"paramDelta":"%8",
"paramRatio":0,
},
],
////////////////////////////////////////////////////////////////
//
// 技能升级 3 充能技伤害治疗量提升
//
////////////////////////////////////////////////////////////////
"Qiqi_SkillUpgrade_3":
[
{
"$type":"ModifyAbility",
"abilityName":"Avatar_Qiqi_ElementalBurst_ApplyModifier",
"paramSpecial":"ElementalBurst_HealHp_Ratio",
"paramDelta":"%1",
"paramRatio":0,
},
{
"$type":"ModifyAbility",
"abilityName":"Avatar_Qiqi_ElementalBurst_ApplyModifier",
"paramSpecial":"ElementalBurst_HealHp_Const",
"paramDelta":"%2",
"paramRatio":0,
},
{
"$type":"ModifyAbility",
"abilityName":"Avatar_Qiqi_ElementalBurst_TriggerAttack",
"paramSpecial":"ElementalBurst_Damage",
"paramDelta":"%3",
"paramRatio":0,
},
],
"Qiqi_ProudSkill_NonCombat_1":
[
{
"$type" : "AddAbility",
"abilityName": "Avatar_Qiqi_Radar_Collectables_Liyue",
},
],
}
@@ -0,0 +1,381 @@
{
////////////////////////////////////////////////////////////////
//
// 固有得意技1 觉醒 施放雷牙时,重置利爪与苍雷的冷却时间。在雷牙持续期间,利爪与苍雷的冷却时间降低18%。
//
////////////////////////////////////////////////////////////////
"Razor_PermanentSkill_1":
[
{
"$type" : "UnlockTalentParam",
"abilityName" : "Avatar_Razor_LycanMode",
"talentParam" : "Razor_CombatReadiness",
},
{
"$type" : "ModifySkillCD",
"skillID" : 10202,
"cdRatio" : -0.18,
},
],
////////////////////////////////////////////////////////////////
//
// 固有得意技2 饥饿 雷泽的元素能量在50%以下时,元素充能效率提高30%。
//
////////////////////////////////////////////////////////////////
"Razor_PermanentSkill_2":
[
{
"$type" : "AddAbility",
"abilityName": "Avatar_Razor_Talent_Capacitor",
},
],
////////////////////////////////////////////////////////////////
//
// 命之座1 狼性 每次雷泽自己拾取能量球(无论能量是否充满)时,接下来若干秒内的全伤害提升,多次触发会刷新持续时间。
//
////////////////////////////////////////////////////////////////
"Razor_Constellation_1":
[
{
"$type" : "AddAbility",
"abilityName": "Avatar_Razor_Talent_ArcaneFeast",
},
],
////////////////////////////////////////////////////////////////
//
// 命之座2 压制 雷泽对于生命值在30%以下的敌人,普攻、重击、利爪与苍雷、雷牙、雷与铁的暴击率提高10%
//
////////////////////////////////////////////////////////////////
"Razor_Constellation_2":
[
{
"$type" : "AddAbility",
"abilityName": "Avatar_Razor_Talent_OverPower",
},
],
////////////////////////////////////////////////////////////////
//
// 命之座3 技能升级加成1 雷牙的技能等级+3
//
////////////////////////////////////////////////////////////////
"Razor_Constellation_3":
[
{
"$type" : "AddTalentExtraLevel",
"talentType" : "AvatarSkill",
"talentIndex" : 9,
"extraLevel" : 3,
}
],
////////////////////////////////////////////////////////////////
//
// 命之座4 撕咬 利爪与苍雷的点按伤害会使目标防御力下降,持续受到此效果会刷新持续时间。
//
////////////////////////////////////////////////////////////////
"Razor_Constellation_4":
[
{
"$type" : "UnlockTalentParam",
"abilityName" : "Avatar_Razor_ClawMark_SetMark",
"talentParam" : "Razor_ElectrifiedScar",
},
],
////////////////////////////////////////////////////////////////
//
// 命之座5 技能升级加成2 利爪与苍雷的技能等级+3
//
////////////////////////////////////////////////////////////////
"Razor_Constellation_5":
[
{
"$type" : "AddTalentExtraLevel",
"talentType" : "AvatarSkill",
"talentIndex" : 2,
"extraLevel" : 3,
}
],
////////////////////////////////////////////////////////////////
//
// 命之座6 雷与铁 每过一段时间,雷泽的大剑将被充能,下一次普通攻击就会对目标附加单体降雷打击。
//
////////////////////////////////////////////////////////////////
"Razor_Constellation_6":
[
{
"$type" : "AddAbility",
"abilityName" : "Avatar_Razor_Talent_ChargedBlade",
},
],
////////////////////////////////////////////////////////////////
//
// 技能升级1 普通攻击与重击
//
////////////////////////////////////////////////////////////////
"Razor_SkillUpgrade_1":
[
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Razor_NormalAttack_DamageHandler",
"paramSpecial" : "NormalAttack_01_DamagePercentage",
"paramDelta" : "%1",
"paramRatio" : 0,
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Razor_NormalAttack_DamageHandler",
"paramSpecial" : "NormalAttack_02_DamagePercentage",
"paramDelta" : "%2",
"paramRatio" : 0,
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Razor_NormalAttack_DamageHandler",
"paramSpecial" : "NormalAttack_03_DamagePercentage",
"paramDelta" : "%3",
"paramRatio" : 0,
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Razor_NormalAttack_DamageHandler",
"paramSpecial" : "NormalAttack_04_DamagePercentage",
"paramDelta" : "%4",
"paramRatio" : 0,
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Razor_NormalAttack_DamageHandler",
"paramSpecial" : "ExtraAttack_Loop_DamagePercentage",
"paramDelta" : "%5",
"paramRatio" : 0,
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Razor_NormalAttack_DamageHandler",
"paramSpecial" : "ExtraAttack_End_DamagePercentage",
"paramDelta" : "%6",
"paramRatio" : 0,
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Razor_ExtraAttack",
"paramSpecial" : "ExtraAttack_Claymore_Stamina_Cost",
"paramDelta" : "%7",
"paramRatio" : 0,
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Razor_ExtraAttack",
"paramSpecial" : "Max_Dura",
"paramDelta" : "%8",
"paramRatio" : 0,
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Razor_LycanMode",
"paramSpecial" : "NormalAttack_01_DamagePercentage",
"paramDelta" : "%1",
"paramRatio" : 0,
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Razor_LycanMode",
"paramSpecial" : "NormalAttack_02_DamagePercentage",
"paramDelta" : "%2",
"paramRatio" : 0,
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Razor_LycanMode",
"paramSpecial" : "NormalAttack_03_DamagePercentage",
"paramDelta" : "%3",
"paramRatio" : 0,
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Razor_LycanMode",
"paramSpecial" : "NormalAttack_04_DamagePercentage",
"paramDelta" : "%4",
"paramRatio" : 0,
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Razor_FallingAnthem",
"paramSpecial" : "FallingAnthem_Normal_Loop_Damage",
"paramDelta" :"%9",
"paramRatio" : 0,
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Razor_FallingAnthem",
"paramSpecial" : "FallingAnthem_Normal_Rank_1_Damage",
"paramDelta" :"%10",
"paramRatio" : 0,
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Razor_FallingAnthem",
"paramSpecial" : "FallingAnthem_Normal_Rank_2_Damage",
"paramDelta" :"%11",
"paramRatio" : 0,
},
],
////////////////////////////////////////////////////////////////
//
// 技能升级2 利爪与苍雷的伤害
//
////////////////////////////////////////////////////////////////
"Razor_SkillUpgrade_2":
[
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Razor_ClawMark_Click",
"paramSpecial" : "ClawMark_Damage",
"paramDelta" : "%1",
"paramRatio" : 0,
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Razor_ClawMark_Burst",
"paramSpecial" : "ExplodeDamage",
"paramDelta" : "%2",
"paramRatio" : 0,
},
],
////////////////////////////////////////////////////////////////
//
// 技能升级3 雷牙的伤害
//
////////////////////////////////////////////////////////////////
"Razor_SkillUpgrade_3":
[
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Razor_LycanMode",
"paramSpecial" : "LycanMode_BlastDamage",
"paramDelta" : "%1",
"paramRatio" : 0,
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Razor_LycanMode",
"paramSpecial" : "LycanMode_LycanAttackFactor",
"paramDelta" : "%2",
"paramRatio" : 0,
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Razor_LycanMode_LycanSimulator",
"paramSpecial" : "LycanMode_Accelerate_SpeedRatio",
"paramDelta" : "%3",
"paramRatio" : 0,
},
],
////////////////////////////////////////////////////////////////
//
// (弃用)天赋 疾光电影 提高小技能的爪击与雷爆伤害
//
////////////////////////////////////////////////////////////////
"Razor_FlashStrike_1":
[
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Razor_ClawMark_Click",
"paramSpecial" : "ClawMark_Damage",
"paramDelta" : 0.0,
"paramRatio" : 0.1,
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Razor_ClawMark_Burst",
"paramSpecial" : "ExplodeDamage",
"paramDelta" : 0.0,
"paramRatio" : 0.1,
},
],
"Razor_FlashStrike_2":
[
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Razor_ClawMark_Click",
"paramSpecial" : "ClawMark_Damage",
"paramDelta" : 0.0,
"paramRatio" : 0.1,
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Razor_ClawMark_Burst",
"paramSpecial" : "ExplodeDamage",
"paramDelta" : 0.0,
"paramRatio" : 0.1,
},
],
"Razor_FlashStrike_3":
[
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Razor_ClawMark_Click",
"paramSpecial" : "ClawMark_Damage",
"paramDelta" : 0.0,
"paramRatio" : 0.13,
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Razor_ClawMark_Burst",
"paramSpecial" : "ExplodeDamage",
"paramDelta" : 0.0,
"paramRatio" : 0.13,
},
],
////////////////////////////////////////////////////////////////
//
// 弃用 狂奔 冲刺疾跑、游泳体力消耗降低
//
////////////////////////////////////////////////////////////////
"Razor_RunningWild":
[
{
"$type" : "AddAbility",
"abilityName": "Avatar_Razor_Talent_RunningWild",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Razor_Talent_RunningWild",
"paramSpecial" : "RunningWild_CostStaminaRatio",
"paramDelta" : "-%1",
"paramRatio" : 0,
},
],
////////////////////////////////////////////////////////////////
//
// 冲刺疾跑体力消耗降低
//
////////////////////////////////////////////////////////////////
// "Razor_Talent_NonCombat_1":
// [
// {
// "$type" : "AddAbility",
// "abilityName": "Avatar_Razor_DashStaminaReduction",
// },
// ],
"Razor_ProudSkill_NonCombat_1":
[
{
"$type" : "AddAbility",
"abilityName": "Avatar_Razor_DashStamina_Reduction",
},
],
}
@@ -0,0 +1,535 @@
{
///使用方法注释:
/// 1、调整能力
/// {
/// "$type" : "ModifyAbility", 不一定是talent拥有角色的ability,可以调整gadget的ability里的参数,可以调整别人abiltiy里的参数。
/// "abilityName" : "Avatar_Xiangling_Captain",
/// "paramSpecial" : "CriticalHurt_Up", 需要修改的参数名字,只能填1个。所以多个的话需要多个ModifierAbiltiy
/// "paramDelta" : 0.01, 加上指定数值
/// "paramRatio" : 0, 提升指定比例
/// }
/// ConfigAbilityCommon.cs中有AbilityProperty,可以修改param来调整角色全局的攻击,攻速,攻击,血量,防御,抵抗等等。
/// 2、添加能力
/// {
/// "$type" : "AddAbility",
/// "abilityName": "Avatar_Xiangling_Captain", 仅有一个参数,abiltiyName
/// }
/// 3、替换攻击
/// {
/// "$type": "ReplaceEventPatternMixin",
/// "oldPatterns": ["Monster_Slime_Fire_02_NormalAttack"],
/// "newPatterns": ["Monster_Slime_Fire_02_NormalAttack_Fire"],
/// }
/// 4、解锁参数
/// {
/// "$type" : "UnlockTalentParam",
/// "abilityName" : "Avatar_Xiangling_IceShield_ImpactTriggerBack_L",
/// "talentParam" : "Xiangling_TriggerBack",
/// }
/// 5、解锁controller内容
/// {
/// "$type" : "UnlockControllerConditions",
/// "conditionName" : "XXXX",
/// }
/// 会解锁controller中的一个bool参数。变成true。
/// 6、调整技能cd
/// public partial class ModifySkillCD : ConfigTalentMixin
/// {
/// public uint skillID; // skillID
/// public float cdDelta; // cdDelta
/// public float cdRatio; // cdRatio
///
/// 7、调整技能消耗
/// public partial class ModifySkillCost : ConfigTalentMixin
/// {
/// public uint skillID; // skillID
/// public float costDelta; // costDelta
/// public float costRatio; // costRatio
///
/// 8、调整技能充能次数
/// public partial class ModifySkillPoint : ConfigTalentMixin
/// {
/// public uint skillID; // skillID
/// public int pointDelta; // pointDelta
///
/// 需要修改MetaConfig,将对应的talent加入这个表。
///
///
////////////////////////////////////////////////////////////////
//
// 技能升级1 普通攻击和重击
//
////////////////////////////////////////////////////////////////
"Rosaria_SkillUpgrade_1":
[
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Rosaria_NormalAttack_DamageHandler",
"paramSpecial" : "Attack_01",
"paramDelta" : "%1",
"paramRatio" : 0,
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Rosaria_NormalAttack_DamageHandler",
"paramSpecial" : "Attack_02",
"paramDelta" : "%2",
"paramRatio" : 0,
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Rosaria_NormalAttack_DamageHandler",
"paramSpecial" : "Attack_03",
"paramDelta" : "%3",
"paramRatio" : 0,
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Rosaria_NormalAttack_DamageHandler",
"paramSpecial" : "Attack_04",
"paramDelta" : "%4",
"paramRatio" : 0,
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Rosaria_NormalAttack_DamageHandler",
"paramSpecial" : "Attack_05_01",
"paramDelta" : "%5",
"paramRatio" : 0,
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Rosaria_NormalAttack_DamageHandler",
"paramSpecial" : "Attack_05_02",
"paramDelta" : "%6",
"paramRatio" : 0,
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Rosaria_ExtraAttack_Bullet",
"paramSpecial" : "ExtraAttack",
"paramDelta" :"%7",
},
{
"$type": "ModifyAbility",
"abilityName": "Avatar_Rosaria_ExtraAttack",
"paramSpecial": "ExtraAttack_Pole_Stamina_Cost",
"paramDelta": "%8",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Rosaria_FallingAnthem",
"paramSpecial" : "FallingAnthem_Normal_Loop_Damage",
"paramDelta" :"%9",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Rosaria_FallingAnthem",
"paramSpecial" : "FallingAnthem_Normal_Rank_1_Damage",
"paramDelta" :"%10",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Rosaria_FallingAnthem",
"paramSpecial" : "FallingAnthem_Normal_Rank_2_Damage",
"paramDelta" :"%11",
},
],
////////////////////////////////////////////////////////////////
//
// 技能升级2 小技能的伤害
//
////////////////////////////////////////////////////////////////
"Rosaria_SkillUpgrade_2":
[
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Rosaria_ElementalArt_Strike_01",
"paramSpecial" : "Damage_01",
"paramDelta" : "%1",
"paramRatio" : 0,
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Rosaria_ElementalArt_Strike_02",
"paramSpecial" : "Damage_02",
"paramDelta" : "%2",
"paramRatio" : 0,
},
],
////////////////////////////////////////////////////////////////
//
// 技能升级3 充能技的伤害
//
////////////////////////////////////////////////////////////////
"Rosaria_SkillUpgrade_3":
[
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Rosaria_ElementalBurst_Strike_01",
"paramSpecial" : "Damage_01",
"paramDelta" : "%1",
"paramRatio" : 0,
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Rosaria_ElementalBurst_Gadget_Material",
"paramSpecial" : "Damage_02",
"paramDelta" : "%2",
"paramRatio" : 0,
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Rosaria_ElementalBurst_Gadget_Material",
"paramSpecial" : "Interval_Damage",
"paramDelta" : "%3",
"paramRatio" : 0,
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Rosaria_ElementalBurst_Gadget_Material",
"paramSpecial" : "Dura",
"paramDelta" : "%4",
"paramRatio" : 0,
},
],
////////////////////////////////////////////////////////////////
//
// 命之座1 小技能释放后提升自身高攻速10% (后续可能改成暴击后)
//
////////////////////////////////////////////////////////////////
/* "Rosaria_Constellation_1":
[
{
"$type" : "UnlockTalentParam",
"abilityName": "Avatar_Rosaria_ElementalArt_Strike_01",
"talentParam": "Rosaria_Talent_SpeedUpBuff", //特效相关
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Rosaria_ElementalArt_Strike_01",
"paramSpecial" : "Speed",
"paramDelta" : "%1",
"paramRatio" : 0,
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Rosaria_ElementalArt_Strike_01",
"paramSpecial" : "Dura",
"paramDelta" : "%2",
"paramRatio" : 0,
},
],*/
////////////////////////////////////////////////////////////////
//
// 命之座1 暴击后后提升自身高攻速10%
//
////////////////////////////////////////////////////////////////
"Rosaria_Constellation_1":
[
{
"$type" : "AddAbility",
"abilityName": "Avatar_Rosaria_Talent_CritEnhanceAtkSpeed",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Rosaria_Talent_CritEnhanceAtkSpeed",
"paramSpecial" : "AttackSpeed",
"paramDelta" : "%1",
"paramRatio" : 0,
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Rosaria_Talent_CritEnhanceAtkSpeed",
"paramSpecial" : "Attack_DamageRatio",
"paramDelta" : "%2",
"paramRatio" : 0,
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Rosaria_Talent_CritEnhanceAtkSpeed",
"paramSpecial" : "Dura",
"paramDelta" : "%3",
"paramRatio" : 0,
},
],
////////////////////////////////////////////////////////////////
//
// 命之座2
//
////////////////////////////////////////////////////////////////
"Rosaria_Constellation_2":
[
{
"$type" : "UnlockTalentParam",
"abilityName": "Avatar_Rosaria_ElementalBurst_Gadget_Material",
"talentParam": "Gadget_Longer", //特效相关
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Rosaria_ElementalBurst_Gadget_Material",
"paramSpecial" : "Dura_Add",
"paramDelta" : "%1",
"paramRatio" : 0,
},
],
////////////////////////////////////////////////////////////////
//
// 命之座3 元素战技提升x级
//
////////////////////////////////////////////////////////////////
"Rosaria_Constellation_3":
[
{
"$type": "AddTalentExtraLevel",
"talentType": "AvatarSkill",
"talentIndex": 2,
"extraLevel": 3,
},
],
////////////////////////////////////////////////////////////////
//
// 命之座4
//
////////////////////////////////////////////////////////////////
"Rosaria_Constellation_4":
[
{
"$type" : "UnlockTalentParam",
"abilityName": "Avatar_Rosaria_ElementalArt",
"talentParam": "ReviveEnergy", //特效相关
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Rosaria_ElementalArt",
"paramSpecial" : "ReviveEnergy",
"paramDelta" : "%1",
"paramRatio" : 0,
},
],
////////////////////////////////////////////////////////////////
//
// 命之座5 元素爆发提升3级
//
////////////////////////////////////////////////////////////////
"Rosaria_Constellation_5":
[
{
"$type": "AddTalentExtraLevel",
"talentType": "AvatarSkill",
"talentIndex": 9,
"extraLevel": 3,
},
],
////////////////////////////////////////////////////////////////
//
// 命之座6 旧(大招对冰冻和冰附着单位伤害提升)
//
////////////////////////////////////////////////////////////////
/*"Rosaria_Constellation_6":
[
{
"$type":"AddAbility",
"abilityName":"Avatar_Rosaria_Talent_ElementalBurstDamage",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Rosaria_Talent_ElementalBurstDamage",
"paramSpecial" : "DamageToIce",
"paramDelta" : "%1",
"paramRatio" : 0,
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Rosaria_Talent_ElementalBurstDamage",
"paramSpecial" : "DamageToFreezeExtra",
"paramDelta" : "%2",
"paramRatio" : 0,
},
],*/
////////////////////////////////////////////////////////////////
//
// 命之座6 新 元素爆发每次命中降低敌人5%物抗,最多4层。
//
////////////////////////////////////////////////////////////////
"Rosaria_Constellation_6":
[
{
"$type":"AddAbility",
"abilityName":"Avatar_Rosaria_Talent_ElementalBurst_PhyResistDown",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Rosaria_Talent_ElementalBurst_PhyResistDown",
"paramSpecial" : "DefenseDown",
"paramDelta" : "-%1",
"paramRatio" : 0,
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Rosaria_Talent_ElementalBurst_PhyResistDown",
"paramSpecial" : "Dura",
"paramDelta" : "%2",
"paramRatio" : 0,
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Rosaria_Talent_ElementalBurst_PhyResistDown",
"paramSpecial" : "Stack",
"paramDelta" : "%3",
"paramRatio" : 0,
},
],
////////////////////////////////////////////////////////////////
//
// 突破天赋1
//
////////////////////////////////////////////////////////////////
"Rosaria_PermanentSkill_1":
[
{
"$type" : "UnlockTalentParam",
"abilityName" : "Avatar_Rosaria_ElementalArt",
"talentParam" : "Back_Critic",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Rosaria_ElementalArt",
"paramSpecial" : "Critical",
"paramDelta" : "%1",
"paramRatio" : 0,
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Rosaria_ElementalArt",
"paramSpecial" : "Time",
"paramDelta" : "%2",
"paramRatio" : 0,
},
],
////////////////////////////////////////////////////////////////
//
// 突破天赋2 释放充能技为队友提供暴击率
//
////////////////////////////////////////////////////////////////
"Rosaria_PermanentSkill_2":
[
{
"$type" : "UnlockTalentParam",
"abilityName" : "Avatar_Rosaria_ElementalBurst_Strike_01",
"talentParam" : "Team_CritcUp",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Rosaria_ElementalBurst_Strike_01",
"paramSpecial" : "TalentPercent",
"paramDelta" : "%1",
"paramRatio" : 0,
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Rosaria_ElementalBurst_Strike_01",
"paramSpecial" : "Dura",
"paramDelta" : "%2",
"paramRatio" : 0,
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Rosaria_ElementalBurst_Strike_01",
"paramSpecial" : "Max_Value",
"paramDelta" : "%3",
"paramRatio" : 0,
},
],
////////////////////////////////////////////////////////////////
//
// 生活天赋 夜晚(晚上18点 - 早晨6点),队伍中自己的角色移动速度增加X%
//
////////////////////////////////////////////////////////////////
"Rosaria_Talent_RunningInTheNight":
[
{
"$type":"AddAbility",
"abilityName":"Avatar_Rosaria_Talent_RunningInTheNight",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Rosaria_Talent_RunningInTheNight",
"paramSpecial" : "Avatar_Rosaria_Talent_RunningInTheNight_Speed",
"paramDelta" : "%1",
"paramRatio" : 0,
},
],
////////////////////////////////////////////////////////////////
//
// 突破天赋2 充能技命中的敌人物抗下降
//
////////////////////////////////////////////////////////////////
// [
// {
// "$type" : "UnlockTalentParam",
// "abilityName" : "Avatar_Rosaria_ElementalBurst_Gadget_Material",
// "talentParam" : "PhyDefDown",
// },
// {
// "$type" : "UnlockTalentParam",
// "abilityName" : "Avatar_Rosaria_ElementalBurst_Camera",
// "talentParam" : "PhyDefDown",
// },
// {
// "$type" : "ModifyAbility",
// "abilityName" : "Avatar_Rosaria_ElementalBurst_Gadget_Material",
// "paramSpecial" : "PhyDefDown",
// "paramDelta" : "%1",
// "paramRatio" : 0,
// },
// {
// "$type" : "ModifyAbility",
// "abilityName" : "Avatar_Rosaria_ElementalBurst_Gadget_Material",
// "paramSpecial" : "PhyDefDown_Time",
// "paramDelta" : "%2",
// "paramRatio" : 0,
// },
// ],
////////////////////////////////////////////////////////////////
//
// 突破天赋2 充能技命中敌人减少罗莎莉亚小技能cd和充能技cd。 离场有效。 2+4hit和2+6hit。
//
// 减cd这个设计是真的爽。即使这次不能用也建议推广。
//
// ////////////////////////////////////////////////////////////////
// [
// {
// "$type" : "UnlockTalentParam",
// "abilityName" : "Avatar_Rosaria_ElementalBurst_Gadget_Material",
// "talentParam" : "ReduceCD",
// },
// {
// "$type" : "UnlockTalentParam",
// "abilityName" : "Avatar_Rosaria_ElementalBurst_Camera",
// "talentParam" : "ReduceCD",
// },
// ],
}
@@ -0,0 +1,277 @@
{
////////////////////////////////////////////////////////////////
//
// 命之座1
//
////////////////////////////////////////////////////////////////
"Sara_Constellation_1":
[
{
"$type" : "AddAbility",
"abilityName" : "Avatar_Sara_PermanentSkill_1",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Sara_PermanentSkill_1",
"paramSpecial" : "Sara_PermanentSkill_1_ReduceColdDown",
"paramDelta" : "-%1",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Sara_PermanentSkill_1",
"paramSpecial" : "ReduceColdDown_CD",
"paramDelta" : "%2",
},
{
"$type":"UnlockTalentParam",
"abilityName":"Avatar_Sara_AttackUp",
"talentParam":"Sara_PermanentSkill_1",
},
],
////////////////////////////////////////////////////////////////
//
// 命之座2
//
////////////////////////////////////////////////////////////////
"Sara_Constellation_2":
[
{
"$type":"UnlockTalentParam",
"abilityName":"Avatar_Sara_Elemental_Art",
"talentParam":"Sara_Constellation_2",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Sara_KarasShoot_DelayAttack",
"paramSpecial" : "Constellation_2_Ratio",
"paramDelta" : "%1",
},
],
////////////////////////////////////////////////////////////////
//
// 命之座3 充能技升级
//
////////////////////////////////////////////////////////////////
"Sara_Constellation_3":
[
{
"$type": "AddTalentExtraLevel",
"talentType": "AvatarSkill",
"talentIndex": 9,
"extraLevel": 3,
},
],
////////////////////////////////////////////////////////////////
//
// 命之座4
//
////////////////////////////////////////////////////////////////
"Sara_Constellation_4":
[
{
"$type":"UnlockTalentParam",
"abilityName":"Avatar_Sara_Elemental_Burst_AttackWave_Trigger",
"talentParam":"Sara_Constellation_4",
},
],
////////////////////////////////////////////////////////////////
//
// 命之座5
//
////////////////////////////////////////////////////////////////
"Sara_Constellation_5":
[
{
"$type": "AddTalentExtraLevel",
"talentType": "AvatarSkill",
"talentIndex": 2,
"extraLevel": 3,
},
],
////////////////////////////////////////////////////////////////
//
// 命之座6
//
////////////////////////////////////////////////////////////////
"Sara_Constellation_6":
[
{
"$type":"UnlockTalentParam",
"abilityName":"Avatar_Sara_AttackUp",
"talentParam":"Sara_Constellation_6",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Sara_AttackUp",
"paramSpecial" : "Sara_Constellation_6_CriticalHurt",
"paramDelta" : "%1",
},
],
////////////////////////////////////////////////////////////////
//
// 突破天赋1
//
////////////////////////////////////////////////////////////////
"Sara_PermanentSkill_1":
[
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Sara_ShootAimingArrow_Charge",
"paramSpecial" : "Sara_AimShoot_Enchanted_Ratio",
"paramDelta" : "-%1",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Sara_ShootArrow_Aiming",
"paramSpecial" : "Sara_AimShoot_Enchanted_Ratio",
"paramDelta" : "-%1",
},
],
////////////////////////////////////////////////////////////////
//
// 突破天赋2
//
////////////////////////////////////////////////////////////////
"Sara_PermanentSkill_2":
[
{
"$type" : "AddAbility",
"abilityName" : "Avatar_Sara_PermanentSkill_2",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Sara_PermanentSkill_2",
"paramSpecial" : "ReviveEnergy_Ratio",
"paramDelta" : "%1",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Sara_PermanentSkill_2",
"paramSpecial" : "ReviveEnergy_CD",
"paramDelta" : "%2",
},
],
////////////////////////////////////////////////////////////////
//
// 技能升级 九条裟罗 普攻升级
//
////////////////////////////////////////////////////////////////
"Sara_SkillUpgrade_1":
[
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Sara_ShootArrow_Damage",
"paramSpecial" : "NormalAttack_01_DamagePercentage",
"paramDelta" : "%1",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Sara_ShootArrow_Damage",
"paramSpecial" : "NormalAttack_02_DamagePercentage",
"paramDelta" : "%2",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Sara_ShootArrow_Damage",
"paramSpecial" : "NormalAttack_03_DamagePercentage",
"paramDelta" : "%3",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Sara_ShootArrow_Damage",
"paramSpecial" : "NormalAttack_04_DamagePercentage",
"paramDelta" : "%4",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Sara_ShootArrow_Damage",
"paramSpecial" : "NormalAttack_05_DamagePercentage",
"paramDelta" : "%5",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Bullet_Sara_AimingArrow_WithoutElectric",
"paramSpecial" : "DamageWithoutElectric",
"paramDelta" : "%6",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Bullet_Sara_ShootArrow_WithElectric",
"paramSpecial" : "DamageWithElectric",
"paramDelta" : "%7",
},
//鸦羽箭状态下射出去的重击还是重击,只是 Bullet 跟 ability 不同,伤害系数应该是一致的
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Sara_Aim_TrackBullet_Material",
"paramSpecial" : "Damage",
"paramDelta" : "%7",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Sara_FallingAnthem",
"paramSpecial" : "FallingAnthem_Normal_Loop_Damage",
"paramDelta" :"%8",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Sara_FallingAnthem",
"paramSpecial" : "FallingAnthem_Normal_Rank_1_Damage",
"paramDelta" :"%9",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Sara_FallingAnthem",
"paramSpecial" : "FallingAnthem_Normal_Rank_2_Damage",
"paramDelta" :"%10",
},
],
////////////////////////////////////////////////////////////////
//
// 技能升级 九条 小技能升级
//
////////////////////////////////////////////////////////////////
"Sara_SkillUpgrade_2":
[
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Sara_KarasShoot_DelayAttack",
"paramSpecial" : "KarasShoot_Thunderfall_Damage",
"paramDelta" : "%1",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Sara_AttackUp",
"paramSpecial" : "Sara_AttackUp_Ratio",
"paramDelta" : "%2",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Sara_AttackUp",
"paramSpecial" : "Sara_AttackUp_Duration",
"paramDelta" : "%3",
},
],
////////////////////////////////////////////////////////////////
//
// 技能升级 九条 充能技升级
//
////////////////////////////////////////////////////////////////
"Sara_SkillUpgrade_3":
[
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Sara_Elemental_Burst_AttackWave_Trigger",
"paramSpecial" : "Elemental_Burst_Thunderfall_Damage",
"paramDelta" : "%1",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Sara_Elemental_Burst_AttackWave",
"paramSpecial" : "Elemental_Burst_AttackWave_Damage",
"paramDelta" : "%2",
},
],
}
@@ -0,0 +1,417 @@
{
////////////////////////////////////////////////////////////////
//
// 技能升级1 普通攻击、重击、空中攻击
//
////////////////////////////////////////////////////////////////
"Sayu_SkillUpgrade_1":
[
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Sayu_NormalAttack_DamageHandler",
"paramSpecial" : "NormalAttack_01_DamagePercentage",
"paramDelta" : "%1",
"paramRatio" : 0,
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Sayu_NormalAttack_DamageHandler",
"paramSpecial" : "NormalAttack_02_DamagePercentage",
"paramDelta" : "%2",
"paramRatio" : 0,
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Sayu_NormalAttack_DamageHandler",
"paramSpecial" : "NormalAttack_03_1_DamagePercentage",
"paramDelta" : "%3",
"paramRatio" : 0,
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Sayu_NormalAttack_DamageHandler",
"paramSpecial" : "NormalAttack_03_2_DamagePercentage",
"paramDelta" : "%4",
"paramRatio" : 0,
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Sayu_NormalAttack_DamageHandler",
"paramSpecial" : "NormalAttack_04_DamagePercentage",
"paramDelta" : "%5",
"paramRatio" : 0,
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Sayu_NormalAttack_DamageHandler",
"paramSpecial" : "ExtraAttack_1_DamagePercentage",
"paramDelta" : "%6",
"paramRatio" : 0,
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Sayu_NormalAttack_DamageHandler",
"paramSpecial" : "ExtraAttack_2_DamagePercentage",
"paramDelta" : "%7",
"paramRatio" : 0,
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Sayu_ExtraAttack",
"paramSpecial" : "ExtraAttack_Claymore_Stamina_Cost",
"paramDelta" : "%8",
"paramRatio" : 0,
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Sayu_ExtraAttack",
"paramSpecial" : "ExtraAttack_Claymore_MaxTime",
"paramDelta" : "%9",
"paramRatio" : 0,
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Sayu_FallingAnthem",
"paramSpecial" : "FallingAnthem_Normal_Loop_Damage",
"paramDelta" :"%10",
"paramRatio" : 0,
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Sayu_FallingAnthem",
"paramSpecial" : "FallingAnthem_Normal_Rank_1_Damage",
"paramDelta" :"%11",
"paramRatio" : 0,
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Sayu_FallingAnthem",
"paramSpecial" : "FallingAnthem_Normal_Rank_2_Damage",
"paramDelta" :"%12",
"paramRatio" : 0,
},
],
////////////////////////////////////////////////////////////////
//
// 技能升级2 元素战技升级
//
////////////////////////////////////////////////////////////////
"Sayu_SkillUpgrade_2":
[
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Sayu_ElementalArt_Bullet",
"paramSpecial" : "Roll_Damage", //滚球伤害
"paramDelta" : "%1",
"paramRatio" : 0,
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Sayu_ElementalArt_Roll_Bullet",
"paramSpecial" : "Roll_Damage", //滚球伤害
"paramDelta" : "%1",
"paramRatio" : 0,
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Sayu_ElementalArt_Roll_Bullet",
"paramSpecial" : "MixRoll_Damage", //滚球变质附带元素伤害
"paramDelta" : "%2",
"paramRatio" : 0,
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Sayu_ElementalArt_Click",
"paramSpecial" : "Click_StrikeDamage", //点按脚踢伤害
"paramDelta" : "%3",
"paramRatio" : 0,
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Sayu_ElementalArt_Hold",
"paramSpecial" : "Hold_StrikeDamage", //长按脚踢伤害
"paramDelta" : "%4",
"paramRatio" : 0,
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Sayu_ElementalArt_Hold",
"paramSpecial" : "Hold_Mix_StrikeDamage", //长按脚踢附带元素伤害
"paramDelta" : "%5",
"paramRatio" : 0,
},
],
////////////////////////////////////////////////////////////////
//
// 技能升级3 元素爆发升级
//
////////////////////////////////////////////////////////////////
"Sayu_SkillUpgrade_3":
[
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Sayu_ElementalBurst",
"paramSpecial" : "Damage_Ratio", //释放大招瞬间的打击伤害
"paramDelta" : "%1",
"paramRatio" : 0,
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Sayu_ElementalBurst",
"paramSpecial" : "Heal_BaseAmount", //释放大招瞬间的基础治疗值
"paramDelta" : "%2",
"paramRatio" : 0,
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Sayu_ElementalBurst",
"paramSpecial" : "Heal_AttackRatio", //释放大招瞬间的治疗攻击百分比
"paramDelta" : "%3",
"paramRatio" : 0,
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Sayu_ElementalBurst_Phantom",
"paramSpecial" : "Damage_Ratio", //达摩的攻击伤害
"paramDelta" : "%4",
"paramRatio" : 0,
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Sayu_ElementalBurst_Phantom",
"paramSpecial" : "Heal_BaseAmount", //达摩的治疗基础值
"paramDelta" : "%5",
"paramRatio" : 0,
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Sayu_ElementalBurst_Phantom",
"paramSpecial" : "Heal_AttackRatio", //达摩的治疗攻击百分比
"paramDelta" : "%6",
"paramRatio" : 0,
},
],
////////////////////////////////////////////////////////////////
//
// 突破1 PermanentSkill_1
// 触发扩散反应时为附近友方角色恢复生命值,数值基于早柚自身元素精通(内置CD)
//
////////////////////////////////////////////////////////////////
"Sayu_PermanentSkill_1":
[
{
"$type": "AddAbility",
"abilityName": "Avatar_Sayu_PermanentSkill_1",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Sayu_PermanentSkill_1",
"paramSpecial" : "Heal_BaseAmount", //基础治疗量
"paramDelta" : "%1",
"paramRatio" : 0,
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Sayu_PermanentSkill_1",
"paramSpecial" : "Heal_MasteryRatio", //基于元素精通的百分比
"paramDelta" : "%2",
"paramRatio" : 0,
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Sayu_PermanentSkill_1",
"paramSpecial" : "CDTime", //触发间隔
"paramDelta" : "%3",
"paramRatio" : 0,
},
],
////////////////////////////////////////////////////////////////
//
// 突破2 PermanentSkill_2
// 达摩攻击或治疗从对单变为对多,且对周围目标的数值为原有的XX%
//
////////////////////////////////////////////////////////////////
"Sayu_PermanentSkill_2":
[
{
"$type" : "UnlockTalentParam",
"abilityName" : "Avatar_Sayu_ElementalBurst_Phantom",
"talentParam" : "Sayu_PermanentSkill_2",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Sayu_ElementalBurst_Phantom",
"paramSpecial" : "PermanentSkill_2_RangeRatio", //范围治疗收益百分比
"paramDelta" : "%1",
"paramRatio" : 0,
},
],
////////////////////////////////////////////////////////////////
//
// 命之座1 Constellation_1
// 达摩突破角色生命值限制,间隔一次会同时治疗+攻击
//
////////////////////////////////////////////////////////////////
"Sayu_Constellation_1":
[
{
"$type" : "UnlockTalentParam",
"abilityName" : "Avatar_Sayu_ElementalBurst_Phantom",
"talentParam" : "Sayu_Constellation_1",
},
],
////////////////////////////////////////////////////////////////
//
// 命之座2 Constellation_2
// 早柚滚球时每滚0.5s提升该次滚球结束斩击的伤害XX%,最多提升XX%。
//
////////////////////////////////////////////////////////////////
"Sayu_Constellation_2":
[
{
"$type": "AddAbility",
"abilityName": "Avatar_Sayu_Constellation_2",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Sayu_Constellation_2",
"paramSpecial" : "Rate", //单层伤害百分比
"paramDelta" : "%1",
"paramRatio" : 0,
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Sayu_Constellation_2",
"paramSpecial" : "MaxLevel", //叠层最高层数
"paramDelta" : "%2",
"paramRatio" : 0,
},
],
////////////////////////////////////////////////////////////////
//
// 命之座3 Constellation_3
// 元素爆发等级+3
//
////////////////////////////////////////////////////////////////
"Sayu_Constellation_3":
[
{
"$type" : "AddTalentExtraLevel",
"talentType" : "AvatarSkill",
"talentIndex" : 9,
"extraLevel" : 3,
},
],
////////////////////////////////////////////////////////////////
//
// 命之座4 Constellation_4
// 早柚每次触发扩散反应时额外获得XX点元素能量,至多XX秒触发一次
//
////////////////////////////////////////////////////////////////
"Sayu_Constellation_4":
[
{
"$type": "AddAbility",
"abilityName": "Avatar_Sayu_Constellation_4",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Sayu_Constellation_4",
"paramSpecial" : "Energy", //回复元素能量值
"paramDelta" : "%1",
"paramRatio" : 0,
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Sayu_Constellation_4",
"paramSpecial" : "CDTime", //触发间隔
"paramDelta" : "%2",
"paramRatio" : 0,
},
],
////////////////////////////////////////////////////////////////
//
// 命之座5 Constellation_5
// 元素战技等级+3
//
////////////////////////////////////////////////////////////////
"Sayu_Constellation_5":
[
{
"$type" : "AddTalentExtraLevel",
"talentType" : "AvatarSkill",
"talentIndex" : 2,
"extraLevel" : 3,
},
],
////////////////////////////////////////////////////////////////
//
// 命之座6 Constellation_6
// 达摩每次攻击或治疗基于早柚自身元素精通,每点元素精通额外提升XX%数值效果,最多提升XX%
// 所造成的伤害及治疗加成仅局限于达摩本身,且精通成长只有快照数据
//
////////////////////////////////////////////////////////////////
"Sayu_Constellation_6":
[
{
"$type" : "UnlockTalentParam",
"abilityName" : "Avatar_Sayu_ElementalBurst_Phantom",
"talentParam" : "Sayu_Constellation_6",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Sayu_ElementalBurst_Phantom",
"paramSpecial" : "Constellation_6_PerMasteryDamage", //每点元素精通提升伤害百分比
"paramDelta" : "%1",
"paramRatio" : 0,
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Sayu_ElementalBurst_Phantom",
"paramSpecial" : "Constellation_6_MaxDamage", //提升伤害最大百分比
"paramDelta" : "%2",
"paramRatio" : 0,
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Sayu_ElementalBurst_Phantom",
"paramSpecial" : "Constellation_6_PerMasteryHeal", //每点元素精通提升治疗量
"paramDelta" : "%3",
"paramRatio" : 0,
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Sayu_ElementalBurst_Phantom",
"paramSpecial" : "Constellation_6_MaxHeal", //提升最大治疗量
"paramDelta" : "%4",
"paramRatio" : 0,
},
],
////////////////////////////////////////////////////////////////
//
// 抓晶蝶
//
////////////////////////////////////////////////////////////////
"Sayu_ProudSkill_NonCombat_1":
[
{
"$type" : "AddAbility",
"abilityName": "Avatar_Sayu_Talent_Stealth_Animal_Misc",
},
],
}
@@ -0,0 +1,287 @@
{
"Shenhe_Constellation_1":
[
{
"$type": "ModifySkillPoint",
"skillID": 10632,
"pointDelta": 1,
},
],
"Shenhe_Constellation_2":
[
{
"$type" : "ModifyAbility",
"abilityName" : "SkillObj_Shenhe_Shadow",
"paramSpecial" : "Shenhe_Shadow_LifeTime",
"paramDelta" : "%1",
},
{
"$type":"UnlockTalentParam",
"abilityName":"SkillObj_Shenhe_Shadow",
"talentParam":"Shenhe_Constellation_2",
},
],
"Shenhe_Constellation_3":
[
{
"$type": "AddTalentExtraLevel",
"talentType": "AvatarSkill",
"talentIndex": 2,
"extraLevel": 3,
},
],
"Shenhe_Constellation_4":
[
{
"$type" : "AddAbility",
"abilityName" : "Avatar_Shenhe_Constellation_4",
},
{
"$type":"UnlockTalentParam",
"abilityName":"Avatar_Shenhe_ElementalArt_Bullet",
"talentParam":"Shenhe_Constellation_4",
},
{
"$type":"UnlockTalentParam",
"abilityName":"Avatar_Shenhe_ElementalArt_Attack_L",
"talentParam":"Shenhe_Constellation_4",
},
{
"$type":"UnlockTalentParam",
"abilityName":"Avatar_Shenhe_ElementalArt_Attack_H",
"talentParam":"Shenhe_Constellation_4",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Shenhe_Constellation_4",
"paramSpecial" : "Buff_Talent_Level_Ratio",
"paramDelta" : "%1",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Shenhe_Constellation_4",
"paramSpecial" : "Buff_Talent_Max_Level",
"paramDelta" : "%2",
},
],
"Shenhe_Constellation_5":
[
{
"$type": "AddTalentExtraLevel",
"talentType": "AvatarSkill",
"talentIndex": 9,
"extraLevel": 3,
},
],
"Shenhe_Constellation_6":
[
{
"$type":"UnlockTalentParam",
"abilityName":"Avatar_Shenhe_ElementalArt_Attack_H",
"talentParam":"Shenhe_Constellation_6",
},
{
"$type":"UnlockTalentParam",
"abilityName":"Avatar_Shenhe_ElementalArt_Attack_L",
"talentParam":"Shenhe_Constellation_6",
},
],
"Shenhe_PermanentSkill_1":
[
{
"$type":"UnlockTalentParam",
"abilityName":"SkillObj_Shenhe_Shadow",
"talentParam":"Shenhe_PermanentSkill_1",
},
{
"$type" : "ModifyAbility",
"abilityName" : "SkillObj_Shenhe_Shadow",
"paramSpecial" : "Shenhe_Shadow_IceAddHurtUp",
"paramDelta" : "%1",
},
],
"Shenhe_PermanentSkill_2":
[
{
"$type":"UnlockTalentParam",
"abilityName":"Avatar_Shenhe_ElementalArt_Attack_L",
"talentParam":"Shenhe_PermanentSkill_2",
},
{
"$type":"UnlockTalentParam",
"abilityName":"Avatar_Shenhe_ElementalArt_Attack_H",
"talentParam":"Shenhe_PermanentSkill_2",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Shenhe_ElementalArt_Attack_L",
"paramSpecial" : "ElementalArt_L_Extra_Buff_Ratio",
"paramDelta" :"%1",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Shenhe_ElementalArt_Attack_L",
"paramSpecial" : "ElementalArt_L_Extra_Buff_Time",
"paramDelta" :"%2",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Shenhe_ElementalArt_Attack_H",
"paramSpecial" : "ElementalArt_H_Extra_Buff_Ratio",
"paramDelta" :"%3",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Shenhe_ElementalArt_Attack_H",
"paramSpecial" : "ElementalArt_H_Extra_Buff_Time",
"paramDelta" :"%4",
},
],
"Shenhe_SkillUpgrade_1":
[
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Shenhe_NormalAttack_DamageHandler",
"paramSpecial" : "Attack_01",
"paramDelta" : "%1",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Shenhe_NormalAttack_DamageHandler",
"paramSpecial" : "Attack_02",
"paramDelta" : "%2",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Shenhe_NormalAttack_DamageHandler",
"paramSpecial" : "Attack_03",
"paramDelta" : "%3",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Shenhe_NormalAttack_DamageHandler",
"paramSpecial" : "Attack_04_01",
"paramDelta" : "%4",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Shenhe_NormalAttack_DamageHandler",
"paramSpecial" : "Attack_04_02",
"paramDelta" : "%5",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Shenhe_NormalAttack_DamageHandler",
"paramSpecial" : "Attack_05",
"paramDelta" : "%6",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Shenhe_ExtraAttack_Bullet",
"paramSpecial" : "ExtraAttack",
"paramDelta" : "%7",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Shenhe_ExtraAttack",
"paramSpecial" : "ExtraAttack_Pole_Stamina_Cost",
"paramDelta" : "%8",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Shenhe_FallingAnthem",
"paramSpecial" : "FallingAnthem_Normal_Loop_Damage",
"paramDelta" :"%9",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Shenhe_FallingAnthem",
"paramSpecial" : "FallingAnthem_Normal_Rank_1_Damage",
"paramDelta" :"%10",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Shenhe_FallingAnthem",
"paramSpecial" : "FallingAnthem_Normal_Rank_2_Damage",
"paramDelta" :"%11",
},
],
"Shenhe_SkillUpgrade_2":
[
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Shenhe_ElementalArt_Bullet",
"paramSpecial" : "Elemental_Art_L_Damage",
"paramDelta" :"%1",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Shenhe_ElementalArt_Attack_H",
"paramSpecial" : "Elemental_Art_H_Damage",
"paramDelta" :"%2",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Shenhe_ElementalArt_Attack_L",
"paramSpecial" : "Attack2ExtraRatio",
"paramDelta" :"%3",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Shenhe_ElementalArt_Attack_H",
"paramSpecial" : "Attack2ExtraRatio",
"paramDelta" :"%3",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Shenhe_ElementalArt_Attack_L",
"paramSpecial" : "ElementalArt_L_Buff_Time",
"paramDelta" :"%4",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Shenhe_ElementalArt_Attack_H",
"paramSpecial" : "ElementalArt_H_Buff_Time",
"paramDelta" :"%5",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Shenhe_ElementalArt_Attack_L",
"paramSpecial" : "ElementalArt_L_Buff_Count",
"paramDelta" :"%6",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Shenhe_ElementalArt_Attack_H",
"paramSpecial" : "ElementalArt_H_Buff_Count",
"paramDelta" :"%7",
},
],
"Shenhe_SkillUpgrade_3":
[
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Shenhe_ElementalBurst",
"paramSpecial" : "OpeningDamage",
"paramDelta" :"%1",
},
{
"$type" : "ModifyAbility",
"abilityName" : "SkillObj_Shenhe_Shadow",
"paramSpecial" : "Shenhe_Shadow_DefenseDown",
"paramDelta" :"%2",
},
{
"$type" : "ModifyAbility",
"abilityName" : "SkillObj_Shenhe_Shadow_Attack",
"paramSpecial" : "Burst_ShadowDamage",
"paramDelta" :"%3",
},
{
"$type" : "ModifyAbility",
"abilityName" : "SkillObj_Shenhe_Shadow",
"paramSpecial" : "Shenhe_Shadow_LifeTime",
"paramDelta" :"%4",
},
],
}
@@ -0,0 +1,329 @@
{
////////////////////////////////////////////////////////////////
//
// 突破天赋1 自身生命值不高于X%时,造成治疗效果提升X%
//
////////////////////////////////////////////////////////////////
"Shinobu_PermanentSkill_1":
[
{
"$type" : "AddAbility",
"abilityName" : "Avatar_Shinobu_PermanentSkill_WhenLowHp",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Shinobu_PermanentSkill_WhenLowHp",
"paramSpecial" : "HpRate_P1",
"paramDelta" : "%1",
"paramRatio" : 0,
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Shinobu_PermanentSkill_WhenLowHp",
"paramSpecial" : "HealAddDelta_P2",
"paramDelta" : "%2",
"paramRatio" : 0,
},
],
////////////////////////////////////////////////////////////////
//
// 突2 元素战技造成的治疗量提升,提高值相当于久岐忍元素精通的A%
// 元素战技造成的伤害提升,提高值相当于久岐忍元素精通的B%
//
////////////////////////////////////////////////////////////////
"Shinobu_PermanentSkill_2":
[
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Shinobu_ElementalArt_TickLogic",
"paramSpecial" : "Shinobu_PermanentSkill_2_P1",
"paramDelta" : "%1",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Shinobu_ElementalArt_TickLogic",
"paramSpecial" : "Shinobu_PermanentSkill_2_P2",
"paramDelta" : "%2",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Shinobu_ElementalArt",
"paramSpecial" : "Shinobu_PermanentSkill_2_P2",
"paramDelta" : "%2",
},
],
////////////////////////////////////////////////////////////////
//
// 命之座1 元素爆发的影响范围扩大50%(半径4->6)
//
////////////////////////////////////////////////////////////////
"Shinobu_Constellation_1":
[
{
"$type" : "UnlockTalentParam",
"abilityName": "Avatar_Shinobu_ElementalBurst",
"talentParam": "Shinobu_Constellation_1",
},
{
"$type" : "UnlockTalentParam",
"abilityName": "Shinobu_ElementalBurst_Gadget",
"talentParam": "Shinobu_Constellation_1",
},
],
////////////////////////////////////////////////////////////////
//
// 命之座2 元素战技的持续时间延长3秒(12->15)
//
////////////////////////////////////////////////////////////////
"Shinobu_Constellation_2":
[
{
"$type" : "ModifyAbility",
"abilityName" : "SkillObj_Shinobu_ElementalArt_LifetimeHandler",
"paramSpecial" : "Duration_Add",
"paramDelta" : "%1",
"paramRatio" : 0,
},
],
////////////////////////////////////////////////////////////////
//
// 命之座3 元素战技的技能等级+3
//
////////////////////////////////////////////////////////////////
"Shinobu_Constellation_3":
[
{
"$type" : "AddTalentExtraLevel",
"talentType" : "AvatarSkill",
"talentIndex" : 2,
"extraLevel" : 3,
}
],
////////////////////////////////////////////////////////////////
//
// 命之座4
//
////////////////////////////////////////////////////////////////
"Shinobu_Constellation_4":
[
{
"$type" : "UnlockTalentParam",
"abilityName": "SkillObj_Shinobu_ElementalArt_LifetimeHandler",
"talentParam": "Shinobu_Constellation_4",
},
{
"$type" : "AddAbility",
"abilityName" : "Avatar_Shinobu_Constellation_AddAttack",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Shinobu_Constellation_AddAttack",
"paramSpecial" : "Shinobu_Constellation_4_Dmg_P1",
"paramDelta" : "%1",
"paramRatio" : 0,
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Shinobu_Constellation_AddAttack",
"paramSpecial" : "Shinobu_Constellation_4_CD_P2",
"paramDelta" : "%2",
"paramRatio" : 0,
},
],
////////////////////////////////////////////////////////////////
//
// 命之座5 元素爆发的技能等级+3
//
////////////////////////////////////////////////////////////////
"Shinobu_Constellation_5":
[
{
"$type" : "AddTalentExtraLevel",
"talentType" : "AvatarSkill",
"talentIndex" : 9,
"extraLevel" : 3,
}
],
////////////////////////////////////////////////////////////////
//
// 命之座6
//
////////////////////////////////////////////////////////////////
"Shinobu_Constellation_6":
[
{
"$type" : "AddAbility",
"abilityName" : "Avatar_Shinobu_Constellation6_Limbo",
},
{
"$type" : "AddAbility",
"abilityName" : "Avatar_Shinobu_Constellation6_Limbo_Trigger_Protect",
},
{
"$type" : "AddAbility",
"abilityName" : "Avatar_Shinobu_Constellation6_Limbo_Trigger_ElemMastery",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Shinobu_Constellation6_Limbo",
"paramSpecial" : "Shinobu_Constellation_6_HpRate_P1",
"paramDelta" : "%1",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Shinobu_Constellation6_Limbo_Trigger_Protect",
"paramSpecial" : "Shinobu_Constellation6_BuffDuration_P2",
"paramDelta" : "%2",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Shinobu_Constellation6_Limbo_Trigger_ElemMastery",
"paramSpecial" : "Shinobu_Constellation6_BuffDuration_P2",
"paramDelta" : "%2",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Shinobu_Constellation6_Limbo_Trigger_ElemMastery",
"paramSpecial" : "Shinobu_Constellation6_ElemMasteryDelta_P3",
"paramDelta" : "%3",
},
],
////////////////////////////////////////////////////////////////
//
// 技能升级1 普通攻击、重击、下落攻击
//
////////////////////////////////////////////////////////////////
"Shinobu_SkillUpgrade_1":
[
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Shinobu_NormalAttack_DamageHandler",
"paramSpecial" : "NormalAttack_01_DamagePercentage",
"paramDelta" : "%1",
"paramRatio" : 0,
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Shinobu_NormalAttack_DamageHandler",
"paramSpecial" : "NormalAttack_02_DamagePercentage",
"paramDelta" : "%2",
"paramRatio" : 0,
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Shinobu_NormalAttack_DamageHandler",
"paramSpecial" : "NormalAttack_03_DamagePercentage",
"paramDelta" : "%3",
"paramRatio" : 0,
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Shinobu_NormalAttack_DamageHandler",
"paramSpecial" : "NormalAttack_04_DamagePercentage",
"paramDelta" : "%4",
"paramRatio" : 0,
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Shinobu_NormalAttack_DamageHandler",
"paramSpecial" : "ExtraAttack1_DamagePercentag",
"paramDelta" :"%5",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Shinobu_NormalAttack_DamageHandler",
"paramSpecial" : "ExtraAttack2_DamagePercentag",
"paramDelta" :"%6",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Shinobu_ExtraAttack",
"paramSpecial":"ExtraAttack_Sword_Stamina_Cost",
"paramDelta":"%7",
"paramRatio" :0,
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Shinobu_FallingAnthem",
"paramSpecial" : "FallingAnthem_Normal_Loop_Damage",
"paramDelta" :"%8",
"paramRatio" : 0,
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Shinobu_FallingAnthem",
"paramSpecial" : "FallingAnthem_Normal_Rank_1_Damage",
"paramDelta" :"%9",
"paramRatio" : 0,
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Shinobu_FallingAnthem",
"paramSpecial" : "FallingAnthem_Normal_Rank_2_Damage",
"paramDelta" :"%10",
"paramRatio" : 0,
},
],
////////////////////////////////////////////////////////////////
//
// 技能升级2 元素战技的伤害&治疗
//
////////////////////////////////////////////////////////////////
"Shinobu_SkillUpgrade_2":
[
//释放时的单段伤害
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Shinobu_ElementalArt",
"paramSpecial" : "ElementalArt_OnceAttack_Damage",
"paramDelta" : "%1",
"paramRatio" : 0,
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Shinobu_ElementalArt_TickLogic",
"paramSpecial" : "ElementalArt_Heal_MaxHP_Percentage",
"paramDelta" : "%2",
"paramRatio" : 0,
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Shinobu_ElementalArt_TickLogic",
"paramSpecial" : "ElementalArt_Heal_Amount",
"paramDelta" : "%3",
"paramRatio" : 0,
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Shinobu_ElementalArt_TickLogic",
"paramSpecial" : "Elemental_Art_TickDamage",
"paramDelta" : "%4",
"paramRatio" : 0,
},
],
////////////////////////////////////////////////////////////////
//
// 技能升级3 元素爆发的伤害
//
////////////////////////////////////////////////////////////////
"Shinobu_SkillUpgrade_3":
[
{
"$type" : "ModifyAbility",
"abilityName" : "Shinobu_ElementalBurst_Gadget",
"paramSpecial" : "ElementalBurst_Damage_Percentage",
"paramDelta" : "%1",
"paramRatio" : 0,
},
],
}
@@ -0,0 +1,391 @@
{
"Shougun_Constellation_1":
[
{
"$type":"UnlockTalentParam",
"abilityName":"Avatar_Shougun_ChargeLevel",
"talentParam":"BurstSkillEnergy_ExtraChargeLevel",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Shougun_ChargeLevel",
"paramSpecial" : "BurstSkillEnergy_ExtraChargeLevel_ElecElemRatio",
"paramDelta" : "%1",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Shougun_ChargeLevel",
"paramSpecial" : "BurstSkillEnergy_ExtraChargeLevel_OtherElemRatio",
"paramDelta" : "%2",
},
],
"Shougun_Constellation_2":
[
{
"$type":"UnlockTalentParam",
"abilityName":"Avatar_Shougun_ElementalBurst",
"talentParam":"KatanaIgnoreDefense",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Shougun_ElementalBurst",
"paramSpecial" : "KatanaIgnoreDefense_Rate",
"paramDelta" : "%1",
},
],
"Shougun_Constellation_3":
[
{
"$type": "AddTalentExtraLevel",
"talentType": "AvatarSkill",
"talentIndex": 9,
"extraLevel": 3,
},
],
"Shougun_Constellation_4":
[
{
"$type": "AddAbility",
"abilityName": "Avatar_Shougun_Talent_BuffAfterKatana",
},
{
"$type":"UnlockTalentParam",
"abilityName":"Avatar_Shougun_ElementalBurst",
"talentParam":"BuffAfterKatana",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Shougun_Talent_BuffAfterKatana",
"paramSpecial" : "BuffAfterKatana_ATKUP",
"paramDelta" : "%1",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Shougun_Talent_BuffAfterKatana",
"paramSpecial" : "BuffAfterKatana_Duration",
"paramDelta" : "%2",
},
],
"Shougun_Constellation_5":
[
{
"$type": "AddTalentExtraLevel",
"talentType": "AvatarSkill",
"talentIndex": 2,
"extraLevel": 3,
},
],
"Shougun_Constellation_6":
[
{
"$type":"UnlockTalentParam",
"abilityName":"Avatar_Shougun_ElementalBurst",
"talentParam":"ReduceBurstCD",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Shougun_ElementalBurst",
"paramSpecial" : "Tachi_ReduceBurstCD_Delta",
"paramDelta" : "%1",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Shougun_ElementalBurst",
"paramSpecial" : "Tachi_ReduceBurstCD_CD",
"paramDelta" : "%2",
},
],
"Shougun_PermanentSkill_1":
[
{
"$type":"UnlockTalentParam",
"abilityName":"Avatar_Shougun_ChargeLevel",
"talentParam":"GainElemBall_ExtraChargeLevel",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Shougun_ChargeLevel",
"paramSpecial" : "GainElemBall_ExtraChargeLevel",
"paramDelta" : "%1",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Shougun_ChargeLevel",
"paramSpecial" : "GainElemBall_ExtraChargeLevel_CD",
"paramDelta" : "%2",
},
],
"Shougun_PermanentSkill_2":
[
{
"$type": "AddAbility",
"abilityName": "Avatar_Shougun_Talent_ChargeEfficiencyToElecAddHurt",
},
{
"$type":"UnlockTalentParam",
"abilityName":"Avatar_Shougun_ElementalBurst",
"talentParam":"ExtraReviveEnergy",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Shougun_ElementalBurst",
"paramSpecial" : "ExtraReviveEnergy_ValidProp_StartPoint",
"paramDelta" : "%1",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Shougun_Talent_ChargeEfficiencyToElecAddHurt",
"paramSpecial" : "ExtraElecAddHurt_ValidProp_StartPoint",
"paramDelta" : "%1",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Shougun_ElementalBurst",
"paramSpecial" : "ExtraReviveEnergy_PropConvertRatio",
"paramDelta" : "%2",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Shougun_Talent_ChargeEfficiencyToElecAddHurt",
"paramSpecial" : "ExtraElecAddHurt_PropConvertRatio",
"paramDelta" : "%3",
},
],
"Shougun_SkillUpgrade_1":
[
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Shougun_ElementalBurst",
"paramSpecial" : "Attack_01_Normal",
"paramDelta" : "%1",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Shougun_ElementalBurst",
"paramSpecial" : "Attack_02_Normal",
"paramDelta" : "%2",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Shougun_ElementalBurst",
"paramSpecial" : "Attack_03_Normal",
"paramDelta" : "%3",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Shougun_ElementalBurst",
"paramSpecial" : "Attack_04_01_Normal",
"paramDelta" : "%4",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Shougun_ElementalBurst",
"paramSpecial" : "Attack_04_02_Normal",
"paramDelta" : "%5",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Shougun_ElementalBurst",
"paramSpecial" : "Attack_05_Normal",
"paramDelta" : "%6",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Shougun_ElementalBurst",
"paramSpecial" : "ExtraAttack_Normal",
"paramDelta" : "%7",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Shougun_ExtraAttack",
"paramSpecial" : "ExtraAttack_Pole_Stamina_Cost",
"paramDelta" : "%8",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Shougun_FallingAnthem",
"paramSpecial" : "FallingAnthem_Normal_Loop_Damage",
"paramDelta" :"%9",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Shougun_FallingAnthem",
"paramSpecial" : "FallingAnthem_Normal_Rank_1_Damage",
"paramDelta" :"%10",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Shougun_FallingAnthem",
"paramSpecial" : "FallingAnthem_Normal_Rank_2_Damage",
"paramDelta" :"%11",
},
],
"Shougun_SkillUpgrade_2":
[
{
"$type" : "ModifyAbility",
"abilityName" : "SkillObj_Shougun_ElementalArt_EyeBoom",
"paramSpecial" : "ElementalArt_Attack",
"paramDelta" :"%1",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Shougun_Elf",
"paramSpecial" : "Elf_Attack",
"paramDelta" :"%2",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Shougun_Elf",
"paramSpecial" : "Elf_Duration",
"paramDelta" :"%3",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Shougun_Elf",
"paramSpecial" : "Elf_Attack_CD",
"paramDelta" : 0.9,
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Shougun_Elf",
"paramSpecial" : "Shougun_LocalAvatarEnergyToBurstDamageRatio",
"paramDelta" : "%4",
},
],
"Shougun_SkillUpgrade_3":
[
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Shougun_ElementalBurst",
"paramSpecial" : "ElementalBurst_BaseDamage",
"paramDelta" :"%1",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Shougun_ElementalBurst",
"paramSpecial" : "ChargeLevelToBurstDamageRatio",
"paramDelta" :"%2",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Shougun_ElementalBurst",
"paramSpecial" : "ChargeLevelToKatanaDamageRatio",
"paramDelta" :"%3",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Shougun_ChargeLevel",
"paramSpecial" : "Elf_BurstSkillEnergy_ChargeLevelRatio",
"paramDelta" :"%4",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Shougun_ElementalBurst",
"paramSpecial" : "Attack_01_Katana",
"paramDelta" : "%5",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Shougun_ElementalBurst",
"paramSpecial" : "Attack_02_Katana",
"paramDelta" : "%6",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Shougun_ElementalBurst",
"paramSpecial" : "Attack_03_Katana",
"paramDelta" : "%7",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Shougun_ElementalBurst",
"paramSpecial" : "Attack_04_01_Katana",
"paramDelta" : "%8",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Shougun_ElementalBurst",
"paramSpecial" : "Attack_04_02_Katana",
"paramDelta" : "%9",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Shougun_ElementalBurst",
"paramSpecial" : "Attack_05_Katana",
"paramDelta" : "%10",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Shougun_ElementalBurst",
"paramSpecial" : "ExtraAttack_Katana_01",
"paramDelta" : "%11",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Shougun_ElementalBurst",
"paramSpecial" : "ExtraAttack_Katana_02",
"paramDelta" : "%12",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Shougun_ExtraAttack",
"paramSpecial" : "ExtraAttack_Katana_Stamina_Cost",
"paramDelta" : "%13",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Shougun_FallingAnthem",
"paramSpecial" : "FallingAnthem_Normal_Loop_Katana_Damage",
"paramDelta" :"%14",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Shougun_FallingAnthem",
"paramSpecial" : "FallingAnthem_Normal_Rank_1_Katana_Damage",
"paramDelta" :"%15",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Shougun_FallingAnthem",
"paramSpecial" : "FallingAnthem_Normal_Rank_2_Katana_Damage",
"paramDelta" :"%16",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Shougun_ElementalBurst",
"paramSpecial" : "Tachi_BaseReviveEnergy",
"paramDelta" :"%17",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Shougun_ElementalBurst",
"paramSpecial" : "Tachi_ReviveEnergy_CD",
"paramDelta" : 1,
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Shougun_ElementalBurst",
"paramSpecial" : "Tachi_Duration",
"paramDelta" :"%18",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Shougun_Elf",
"paramSpecial" : "Elf_Max_ChargeLevel",
"paramDelta" : 60,
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Shougun_ChargeLevel",
"paramSpecial" : "Elf_Max_ChargeLevel",
"paramDelta" : 60,
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Shougun_ElementalBurst",
"paramSpecial" : "Elf_Max_ChargeLevel",
"paramDelta" : 60,
},
],
}
@@ -0,0 +1,261 @@
{
////////////////////////////////////////////////////////////////
//
// 固有得意技1 触媒置换术 砂糖触发任何扩散反应时,对应元素属性的角色(包括联机)提升元素精通xx,持续xx秒。
//
////////////////////////////////////////////////////////////////
"Sucrose_PermanentSkill_1":
[
{
"$type" : "AddAbility",
"abilityName" : "Avatar_Sucrose_PermanentSkill_Catalysa",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Sucrose_PermanentSkill_Catalysa",
"paramSpecial" : "Sucrose_PermanentSkill_Catalysa_ElemMasteryDelta",
"paramDelta" : "%1",
"paramRatio" : 0,
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Sucrose_PermanentSkill_Catalysa",
"paramSpecial" : "Sucrose_PermanentSkill_Catalysa_Duration",
"paramDelta" : "%2",
"paramRatio" : 0,
},
],
////////////////////////////////////////////////////////////////
//
// 固有得意技2 小小的慧风 砂糖的元素战技、元素爆发命中敌人后,其他角色(包括联机)获得元素精通加成,相当于砂糖自身元素精通的xx%,持续xx秒
//
////////////////////////////////////////////////////////////////
"Sucrose_PermanentSkill_2":
[
{
"$type" : "AddAbility",
"abilityName" : "Avatar_Sucrose_PermanentSkill_NetherWind",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Sucrose_PermanentSkill_NetherWind",
"paramSpecial" : "Sucrose_PermanentSkill_NetherWind_Factor",
"paramDelta" : "%1",
"paramRatio" : 0,
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Sucrose_PermanentSkill_NetherWind",
"paramSpecial" : "Sucrose_PermanentSkill_NetherWind_Duration",
"paramDelta" : "%2",
"paramRatio" : 0,
},
],
////////////////////////////////////////////////////////////////
//
// 命之座1 堆叠真空域 元素战技拥有2次充能次数。
//
////////////////////////////////////////////////////////////////
"Sucrose_Constellation_1":
[
{
"$type" : "ModifySkillPoint",
"skillID": 10432,
"pointDelta": 1,
},
],
////////////////////////////////////////////////////////////////
//
// 命之座2 不羁型贝特 元素爆发持续时间延长x秒(每2秒一次打击)
//
////////////////////////////////////////////////////////////////
"Sucrose_Constellation_2":
[
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Sucrose_DemiHurricane_Gadget",
"paramSpecial" : "Sucrose_DemiHurricane_Gadget_LifeTimeBonus",
"paramDelta" : "%1",
"paramRatio" : 0,
},
],
////////////////////////////////////////////////////////////////
//
// 命之座3 零失误少女 元素战技的技能等级+3
//
////////////////////////////////////////////////////////////////
"Sucrose_Constellation_3":
[
{
"$type" : "AddTalentExtraLevel",
"talentType" : "AvatarSkill",
"talentIndex" : 2,
"extraLevel" : 3,
}
],
////////////////////////////////////////////////////////////////
//
// 命之座4 炼金的偏执 砂糖的每第7次普攻/重击,都有70%的概率为自身恢复7点元素能量,拥有7秒的冷却时间。
//
////////////////////////////////////////////////////////////////
"Sucrose_Constellation_4":
[
{
"$type" : "UnlockTalentParam",
"abilityName" : "Avatar_Sucrose_NormalAttack_DamageHandler",
"talentParam" : "Avatar_Sucrose_Contellation_4",
},
],
////////////////////////////////////////////////////////////////
//
// 命之座5 认真普通瓶 元素爆发的技能等级+3
//
////////////////////////////////////////////////////////////////
"Sucrose_Constellation_5":
[
{
"$type" : "AddTalentExtraLevel",
"talentType" : "AvatarSkill",
"talentIndex" : 9,
"extraLevel" : 3,
}
],
////////////////////////////////////////////////////////////////
//
// 命之座6 混元熵增论 如果砂糖的元素爆发发生了元素变质,在元素爆发结束前,全队角色获得对应元素类型的伤害加成xx%
//
////////////////////////////////////////////////////////////////
"Sucrose_Constellation_6":
[
{
"$type" : "UnlockTalentParam",
"abilityName" : "Avatar_Sucrose_DemiHurricane_Mix",
"talentParam" : "Avatar_Sucrose_Contellation_6",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Sucrose_DemiHurricane_Mix",
"paramSpecial" : "Sucrose_DemiHurricane_Gadget_Mix_AddHurtDelta",
"paramDelta" : "%1",
"paramRatio" : 0,
},
],
////////////////////////////////////////////////////////////////
//
// 技能升级1 普通攻击与重击
//
////////////////////////////////////////////////////////////////
"Sucrose_SkillUpgrade_1":
[
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Sucrose_NormalAttack_DamageHandler",
"paramSpecial" : "Sucrose_NormalAttack_01_DamagePercentage",
"paramDelta" : "%1",
"paramRatio" : 0,
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Sucrose_NormalAttack_DamageHandler",
"paramSpecial" : "Sucrose_NormalAttack_02_DamagePercentage",
"paramDelta" : "%2",
"paramRatio" : 0,
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Sucrose_NormalAttack_DamageHandler",
"paramSpecial" : "Sucrose_NormalAttack_03_DamagePercentage",
"paramDelta" : "%3",
"paramRatio" : 0,
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Sucrose_NormalAttack_DamageHandler",
"paramSpecial" : "Sucrose_NormalAttack_04_DamagePercentage",
"paramDelta" : "%4",
"paramRatio" : 0,
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Sucrose_NormalAttack_DamageHandler",
"paramSpecial" : "Sucrose_ExtraAttack_DamagePercentage",
"paramDelta" : "%5",
"paramRatio" : 0,
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Sucrose_ExtraAttack",
"paramSpecial":"ExtraAttack_Catalyst_Stamina_Cost",
"paramDelta":"%6",
"paramRatio" :0,
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Sucrose_FallingAnthem",
"paramSpecial" : "FallingAnthem_Normal_Loop_Damage",
"paramDelta" :"%7",
"paramRatio" : 0,
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Sucrose_FallingAnthem",
"paramSpecial" : "FallingAnthem_Normal_Rank_1_Damage",
"paramDelta" :"%8",
"paramRatio" : 0,
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Sucrose_FallingAnthem",
"paramSpecial" : "FallingAnthem_Normal_Rank_2_Damage",
"paramDelta" :"%9",
"paramRatio" : 0,
},
],
////////////////////////////////////////////////////////////////
//
// 技能升级2 元素战技的伤害
//
////////////////////////////////////////////////////////////////
"Sucrose_SkillUpgrade_2":
[
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Sucrose_WindBlackHole_Gadget",
"paramSpecial" : "WindBlackHole_Gadget_Damage",
"paramDelta" : "%1",
"paramRatio" : 0,
},
],
////////////////////////////////////////////////////////////////
//
// 技能升级3 元素爆发的伤害
//
////////////////////////////////////////////////////////////////
"Sucrose_SkillUpgrade_3":
[
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Sucrose_DemiHurricane_Damage",
"paramSpecial" : "Sucrose_DemiHurricane_Gadget_Damage",
"paramDelta" : "%1",
"paramRatio" : 0,
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Sucrose_DemiHurricane_Damage",
"paramSpecial" : "Sucrose_DemiHurricane_Gadget_Mix_Damage",
"paramDelta" : "%2",
"paramRatio" : 0,
},
],
}
@@ -0,0 +1,427 @@
{
////////////////////////////////////////////////////////////////
//
// 命之座1 元素战技的基础冷却时间下降35%
//
////////////////////////////////////////////////////////////////
"Tartaglia_Constellation_1":
[
{
"$type" : "ModifySkillCD",
"skillID" : 10332,
"cdRatio" : -0.2, //这里的cdratio不支持DynamicFloat
},
/* {
"$type" : "UnlockTalentParam",
"abilityName" : "Avatar_Ayaka_Icespine_Strike_New",
"talentParam" : "Avatar_Ayaka_EarlyWinter",
},*/
],
////////////////////////////////////////////////////////////////
//
// 命之座2 每次带有断流印记的敌人被消灭,达达利亚恢复1点元素能量(无论前台还是后台)
//
////////////////////////////////////////////////////////////////
"Tartaglia_Constellation_2":
[
{
"$type" : "UnlockTalentParam",
"abilityName" : "Avatar_Tartaglia_WaterFlower_Handler",
"talentParam" : "Avatar_Tartaglia_EndOfIris",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Tartaglia_WaterFlower_Handler",
"paramSpecial" : "AquaFlower_GainEnergy",
"paramDelta" : "%1", //4
},
],
////////////////////////////////////////////////////////////////
//
// 命之座3 元素战技等级+3
//
////////////////////////////////////////////////////////////////
"Tartaglia_Constellation_3":
[
{
"$type" : "AddTalentExtraLevel",
"talentType" : "AvatarSkill",
"talentIndex" : 2,
"extraLevel" : 3,
}
],
////////////////////////////////////////////////////////////////
//
// 命之座4 断流印记的持续时间延长50%
//
////////////////////////////////////////////////////////////////
"Tartaglia_Constellation_4":
[
/* {
"$type" : "AddAbility",
"abilityName" : "Avatar_Ayaka_Talent_EbbAndFlow",
},*/
{
"$type" : "UnlockTalentParam",
"abilityName" : "Avatar_Tartaglia_WaterFlower_Handler",
"talentParam" : "Avatar_Tartaglia_Ripple",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Tartaglia_WaterFlower_Handler",
"paramSpecial" : "AquaFlower_RippleInterval",
"paramDelta" : "%1", //4
},
],
////////////////////////////////////////////////////////////////
//
// 命之座5 元素爆发等级+3
//
////////////////////////////////////////////////////////////////
"Tartaglia_Constellation_5":
[
{
"$type" : "AddTalentExtraLevel",
"talentType" : "AvatarSkill",
"talentIndex" : 9,
"extraLevel" : 3,
}
],
////////////////////////////////////////////////////////////////
//
// 命之座6 使用元素爆发后,下一次元素战技的冷却立刻结束
//
////////////////////////////////////////////////////////////////
"Tartaglia_Constellation_6":
[
{
"$type" : "UnlockTalentParam",
"abilityName" : "Avatar_Tartaglia_AquariaBlade_Melee",
"talentParam" : "Avatar_Tartaglia_ThousandWithers",
},
{
"$type" : "UnlockTalentParam",
"abilityName" : "Avatar_Tartaglia_AquariaBlade_Range",
"talentParam" : "Avatar_Tartaglia_ThousandWithers",
},
],
////////////////////////////////////////////////////////////////
//
// 固有得意技1 断流印记每4秒会自动触发一次被命中时的效果,视当前姿态决定触发近战还是远程命中效果。
//
////////////////////////////////////////////////////////////////
"Tartaglia_PermanentSkill_1":
[
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Tartaglia_WaterFlower_Handler",
"paramSpecial" : "AquaFlower_Duration",
"paramDelta" : "%1", //8.0
"paramRatio" : 0,
},
],
////////////////////////////////////////////////////////////////
//
// 固有得意技2 近战姿态的普攻、重击暴击时,也会附加断流印记。
//
////////////////////////////////////////////////////////////////
"Tartaglia_PermanentSkill_2":
[
{
"$type" : "UnlockTalentParam",
"abilityName" : "Avatar_Tartaglia_WaterFlower_Handler",
"talentParam" : "Avatar_Tartaglia_EddyBlade",
},
],
////////////////////////////////////////////////////////////////
//
// 固有得意技3 全队的普通攻击技能等级+1
//
////////////////////////////////////////////////////////////////
"Tartaglia_PermanentSkill_3":
[
{
"$type" : "AddTalentExtraLevel",
"talentType" : "AvatarSkill",
"talentIndex" : 1,
"extraLevel" : 1,
},
/* {
"$type" : "AddTalentExtraLevel",
"talentType" : "AvatarSkill",
"talentIndex" : 0,
"extraLevel" : 1,
},*/
],
////////////////////////////////////////////////////////////////
//
// 核心得意技 队伍里每有一个不同的武器类型角色,技能的冷却时间降低。
//
////////////////////////////////////////////////////////////////
// "Tartaglia_CoreSkill":
// [
// {
// "$type": "AddAbility",
// "abilityName": "Avatar_Tartaglia_CoreTalent",
// },
// {
// "$type" : "ModifyAbility",
// "abilityName" : "Avatar_Tartaglia_CoreTalent",
// "paramSpecial" : "Tartaglia_CoreTalent_CDReductionRatio",
// "paramDelta" : "%1",
// "paramRatio" : 0,
// },
// //注意这个配法是不对的!!但是暂时没有功能支持。
// /* {
// "$type" : "AddTalentExtraLevel",
// "talentType" : "AvatarSkill",
// "talentIndex" : 1,
// "extraLevel" : 1,
// },*/
// /* {
// "$type" : "AddTalentExtraLevel",
// "talentType" : "AvatarSkill",
// "talentIndex" : 0,
// "extraLevel" : 1,
// },*/
// ],
////////////////////////////////////////////////////////////////
//
// 技能升级1 普通攻击和瞄准射击,印记远程反馈伤害
//
////////////////////////////////////////////////////////////////
"Tartaglia_SkillUpgrade_1":
[
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Tartaglia_ShootArrow_Heavy_Material",
"paramSpecial" : "NormalAttack_Range_01_DamagePercentage",
"paramDelta" : "%1",
"paramRatio" : 0,
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Tartaglia_ShootArrow_Heavy_Material",
"paramSpecial" : "NormalAttack_Range_02_DamagePercentage",
"paramDelta" : "%2",
"paramRatio" : 0,
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Tartaglia_ShootArrow_Heavy_Material",
"paramSpecial" : "NormalAttack_Range_03_DamagePercentage",
"paramDelta" : "%3",
"paramRatio" : 0,
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Tartaglia_ShootArrow_Heavy_Material",
"paramSpecial" : "NormalAttack_Range_04_DamagePercentage",
"paramDelta" : "%4",
"paramRatio" : 0,
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Tartaglia_ShootArrow_Heavy_Material",
"paramSpecial" : "NormalAttack_Range_05_DamagePercentage",
"paramDelta" : "%5",
"paramRatio" : 0,
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Tartaglia_ShootArrow_Heavy_Material",
"paramSpecial" : "NormalAttack_Range_06_DamagePercentage",
"paramDelta" : "%6",
"paramRatio" : 0,
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Tartaglia_ShootArrow_Enchanted_Water",
"paramSpecial" : "DamageWithoutWater",
"paramDelta" : "%7",
"paramRatio" : 0,
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Tartaglia_ShootArrow_Enchanted_WithoutWater",
"paramSpecial" : "DamageWithoutWater",
"paramDelta" : "%7",
"paramRatio" : 0,
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Tartaglia_ShootArrow_Enchanted_Water",
"paramSpecial" : "DamageWithWater",
"paramDelta" : "%8",
"paramRatio" : 0,
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Tartaglia_WaterFlower_Handler",
"paramSpecial" : "AquaFlower_Range_Damage",
"paramDelta" : "%9",
"paramRatio" : 0,
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Tartaglia_WaterFlower_Handler",
"paramSpecial" : "AquaFlower_Kill_Damage",
"paramDelta" : "%10",
"paramRatio" : 0,
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Tartaglia_FallingAnthem",
"paramSpecial" : "FallingAnthem_Normal_Loop_Damage",
"paramDelta" :"%11",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Tartaglia_FallingAnthem",
"paramSpecial" : "FallingAnthem_Normal_Rank_1_Damage",
"paramDelta" :"%12",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Tartaglia_FallingAnthem",
"paramSpecial" : "FallingAnthem_Normal_Rank_2_Damage",
"paramDelta" :"%13",
},
],
////////////////////////////////////////////////////////////////
//
// 技能升级2 近战姿态的伤害
//
////////////////////////////////////////////////////////////////
"Tartaglia_SkillUpgrade_2":
[
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Tartaglia_Gandalfr",
"paramSpecial" : "Gandalfr_StartDamage",
"paramDelta" : "%1",
"paramRatio" : 0,
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Tartaglia_Gandalfr",
"paramSpecial" : "Gandalfr_Attack_01_DamagePercentage",
"paramDelta" : "%2",
"paramRatio" : 0,
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Tartaglia_Gandalfr",
"paramSpecial" : "Gandalfr_Attack_02_DamagePercentage",
"paramDelta" : "%3",
"paramRatio" : 0,
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Tartaglia_Gandalfr",
"paramSpecial" : "Gandalfr_Attack_03_DamagePercentage",
"paramDelta" : "%4",
"paramRatio" : 0,
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Tartaglia_Gandalfr",
"paramSpecial" : "Gandalfr_Attack_04_DamagePercentage",
"paramDelta" : "%5",
"paramRatio" : 0,
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Tartaglia_Gandalfr",
"paramSpecial" : "Gandalfr_Attack_05_DamagePercentage",
"paramDelta" : "%6",
"paramRatio" : 0,
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Tartaglia_Gandalfr",
"paramSpecial" : "Gandalfr_Attack_06_1_DamagePercentage",
"paramDelta" : "%7",
"paramRatio" : 0,
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Tartaglia_Gandalfr",
"paramSpecial" : "Gandalfr_Attack_06_2_DamagePercentage",
"paramDelta" : "%8",
"paramRatio" : 0,
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Tartaglia_Gandalfr",
"paramSpecial" : "Gandalfr_ExtraAttack_1_DamagePercentage",
"paramDelta" : "%9",
"paramRatio" : 0,
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Tartaglia_Gandalfr",
"paramSpecial" : "Gandalfr_ExtraAttack_2_DamagePercentage",
"paramDelta" : "%10",
"paramRatio" : 0,
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Tartaglia_WaterFlower_Handler",
"paramSpecial" : "AquaFlower_Melee_Damage",
"paramDelta" : "%11",
"paramRatio" : 0,
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Tartaglia_PressShoot",
"paramSpecial" : "ExtraAttack_Sword_Stamina_Cost",
"paramDelta" : "%12",
"paramRatio" : 0,
},
],
////////////////////////////////////////////////////////////////
//
// 技能升级3 远程、近战大招伤害和印记收割伤害
//
////////////////////////////////////////////////////////////////
"Tartaglia_SkillUpgrade_3":
[
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Tartaglia_AquariaBlade_Melee",
"paramSpecial" : "AquariaBlade_Melee_Damage",
"paramDelta" : "%1",
"paramRatio" : 0,
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Tartaglia_WaterFlower_Handler",
"paramSpecial" : "AquaFlower_Reaper_Damage",
"paramDelta" : "%2",
"paramRatio" : 0,
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Tartaglia_AquariaBlade_Range_Gadget",
"paramSpecial" : "AquariaBlade_Range_Damage",
"paramDelta" : "%3",
"paramRatio" : 0,
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Tartaglia_AquariaBlade_Range",
"paramSpecial" : "AqauriaBlade_Range_EnergyRegain",
"paramDelta" : "%4",
"paramRatio" : 0,
},
],
}
@@ -0,0 +1,292 @@
{
"Tighnari_Constellation_1":
[
{
"$type": "AddAbility",
"abilityName": "Avatar_Tighnari_Constellation_1",
},
{
"$type": "ModifyAbility",
"abilityName": "Avatar_Tighnari_Constellation_1",
"paramSpecial": "Rate",
"paramDelta": "%1",
},
],
"Tighnari_Constellation_2":
[
{
"$type": "UnlockTalentParam",
"abilityName": "SkillObj_Tighnari_ElementalArt_CenterGadget_Material",
"talentParam": "Tighnari_Constellation_2_Param",
},
{
"$type": "ModifyAbility",
"abilityName": "SkillObj_Tighnari_ElementalArt_CenterGadget_Material",
"paramSpecial": "Rate",
"paramDelta": "%1",
},
{
"$type": "ModifyAbility",
"abilityName": "SkillObj_Tighnari_ElementalArt_CenterGadget_Material",
"paramSpecial": "Time",
"paramDelta": "%2",
},
],
"Tighnari_Constellation_3"://大招+3
[
{
"$type": "AddTalentExtraLevel",
"talentType": "AvatarSkill",
"talentIndex": 9,
"extraLevel": 3,
},
],
"Tighnari_Constellation_4":
[
{
"$type": "AddAbility",
"abilityName": "Avatar_Tighnari_Constellation_4",
},
{
"$type": "ModifyAbility",
"abilityName": "Avatar_Tighnari_Constellation_4",
"paramSpecial": "Rate",
"paramDelta": "%1",
},
{
"$type": "ModifyAbility",
"abilityName": "Avatar_Tighnari_Constellation_4",
"paramSpecial": "Time",
"paramDelta": "%2",
},
{
"$type": "UnlockTalentParam",
"abilityName": "Avatar_Tighnari_ElementalBurst",
"talentParam": "Tighnari_Constellation_4_Param",
},
{
"$type": "UnlockTalentParam",
"abilityName": "Avatar_Tighnari_ElementalBurst_Bullet_1_Material",
"talentParam": "Tighnari_Constellation_4_Param",
},
{
"$type": "UnlockTalentParam",
"abilityName": "Avatar_Tighnari_ElementalBurst_Bullet_2_Material",
"talentParam": "Tighnari_Constellation_4_Param",
},
],
"Tighnari_Constellation_5"://小技能+3
[
{
"$type": "AddTalentExtraLevel",
"talentType": "AvatarSkill",
"talentIndex": 2,
"extraLevel": 3,
},
],
"Tighnari_Constellation_6":
[
{
"$type": "UnlockTalentParam",//控制多1箭
"abilityName": "Tighnari_AimingArrow_BeforeFission_Material",
"talentParam": "Tighnari_Constellation_6_Param",
},
{
"$type": "ModifyAbility",
"abilityName": "Avatar_Tighnari_ShootAimingArrow_Charge",
"paramSpecial": "Talent6",
"paramDelta": "%1",//填写时说明每0.3一档
},
{
"$type": "ModifyAbility",
"abilityName": "Avatar_Tighnari_ShootArrow_Aiming",
"paramSpecial": "Talent6",
"paramDelta": "%1",
},
{
"$type": "ModifyAbility",
"abilityName": "Tighnari_AimingArrow_Fission_Material_Talent", //2段命6跟踪箭
"paramSpecial": "Damage_Talent",
"paramDelta": "%2",
},
{
"$type": "ModifyAbility",
"abilityName": "Tighnari_AimingArrow_Fission_LifeOver_Talent", //2段命6跟踪箭
"paramSpecial": "Damage_Talent",
"paramDelta": "%2",
},
],
"Tighnari_PermanentSkill_1": //二段重击后,提升精通。
[
{
"$type": "UnlockTalentParam",
"abilityName": "Avatar_Tighnari_ShootArrow_Aiming",
"talentParam": "Tighnari_PermanentSkill_1",
},
{
"$type": "AddAbility",
"abilityName": "Avatar_Tighnari_PermanentSkill_1",
},
{
"$type": "ModifyAbility",
"abilityName": "Avatar_Tighnari_PermanentSkill_1",
"paramSpecial": "Value",
"paramDelta": "%1",
},
{
"$type": "ModifyAbility",
"abilityName": "Avatar_Tighnari_PermanentSkill_1",
"paramSpecial": "Dura",
"paramDelta": "%2",
},
],
"Tighnari_PermanentSkill_2":
[
{
"$type": "AddAbility",
"abilityName": "Avatar_Tighnari_PermanentSkill_2",
},
{
"$type": "ModifyAbility",
"abilityName": "Avatar_Tighnari_PermanentSkill_2",
"paramSpecial": "Ratio",
"paramDelta": "%1",
},
{
"$type": "ModifyAbility",
"abilityName": "Avatar_Tighnari_PermanentSkill_2",
"paramSpecial": "MaxDamageUp",
"paramDelta": "%2",
},
],
"Tighnari_PermanentSkill_3":
[
{
"$type": "AddAbility",
"abilityName": "Avatar_Tighnari_Radar_Collectables_Sumeru",
},
],
"Tighnari_SkillUpgrade_1"://普攻强度,重击,下落攻击
[
{
"$type": "ModifyAbility",
"abilityName": "Bullet_Tighnari_ArrowDamage_Handler",
"paramSpecial": "NormalAttack_01_DamagePercentage",
"paramDelta": "%1",
},
{
"$type": "ModifyAbility",
"abilityName": "Bullet_Tighnari_ArrowDamage_Handler",
"paramSpecial": "NormalAttack_02_DamagePercentage",
"paramDelta": "%2",
},
{
"$type": "ModifyAbility",
"abilityName": "Bullet_Tighnari_ArrowDamage_Handler",
"paramSpecial": "NormalAttack_03_DamagePercentage",
"paramDelta": "%3",
},
{
"$type": "ModifyAbility",
"abilityName": "Bullet_Tighnari_ArrowDamage_Handler",
"paramSpecial": "NormalAttack_04_DamagePercentage",
"paramDelta": "%4",
},
{
"$type": "ModifyAbility",
"abilityName": "Bullet_Tighnari_Arrow_NoGrass_Material",
"paramSpecial": "NoGrassDamage",
"paramDelta": "%5",
},
{
"$type": "ModifyAbility",
"abilityName": "Bullet_Tighnari_Arrow_WithGrass_Material",
"paramSpecial": "WithGrassDamage",
"paramDelta": "%6",
},
{
"$type": "ModifyAbility",
"abilityName": "Tighnari_AimingArrow_BeforeFission_Material", //2段箭
"paramSpecial": "Damage",
"paramDelta": "%7",
},
{
"$type": "ModifyAbility",
"abilityName": "Tighnari_AimingArrow_Fission_Material", //2段爆炸跟踪箭
"paramSpecial": "Damage",
"paramDelta": "%8",
},
{
"$type": "ModifyAbility",
"abilityName": "Tighnari_AimingArrow_Fission_LifeOver", //2段爆炸跟踪箭
"paramSpecial": "Damage",
"paramDelta": "%8",
},
{
"$type": "ModifyAbility",
"abilityName": "Avatar_Tighnari_FallingAnthem",
"paramSpecial": "FallingAnthem_Normal_Loop_Damage",
"paramDelta": "%9",
},
{
"$type": "ModifyAbility",
"abilityName": "Avatar_Tighnari_FallingAnthem",
"paramSpecial": "FallingAnthem_Normal_Rank_1_Damage",
"paramDelta": "%10",
},
{
"$type": "ModifyAbility",
"abilityName": "Avatar_Tighnari_FallingAnthem",
"paramSpecial": "FallingAnthem_Normal_Rank_2_Damage",
"paramDelta": "%11",
},
],
"Tighnari_SkillUpgrade_2": //小技能效果。
[
{
"$type": "ModifyAbility",
"abilityName": "SkillObj_Tighnari_ElementalArt_Ball_Material",
"paramSpecial": "Damage",
"paramDelta": "%1",
},
{
"$type": "ModifyAbility",
"abilityName": "SkillObj_Tighnari_ElementalArt_CenterGadget_Material",
"paramSpecial": "Dura",
"paramDelta": "%2",
},
{
"$type": "ModifyAbility",
"abilityName": "SkillObj_Tighnari_ElementalArt_TauntGadget_Material",
"paramSpecial": "Dura",
"paramDelta": "%2",
},
{
"$type": "ModifyAbility",
"abilityName": "Skillobj_Tighnari_ExtraAttack_CountBuff",
"paramSpecial": "Time",
"paramDelta": "%3",
},
{
"$type": "ModifyAbility",
"abilityName": "Avatar_Tighnari_ElementalArt",
"paramSpecial": "Time",
"paramDelta": "%3",
},
],
"Tighnari_SkillUpgrade_3": //元素爆发强度
[
{
"$type": "ModifyAbility",
"abilityName": "Avatar_Tighnari_ElementalBurst_Bullet_Damage1",
"paramSpecial": "ElementalBurst_Bullet_Damage1",
"paramDelta": "%1",
},
{
"$type": "ModifyAbility",
"abilityName": "Avatar_Tighnari_ElementalBurst_Bullet_Damage2",
"paramSpecial": "ElementalBurst_Bullet_Damage2",
"paramDelta": "%2",
},
],
}
@@ -0,0 +1,305 @@
{
"Tohma_Constellation_1":
[
{
"$type": "UnlockTalentParam",
"abilityName": "Avatar_Tohma_ElementalArt_Handler",
"talentParam": "Tohma_Talent1_ReduceCD",
},
{
"$type": "ModifyAbility",
"abilityName": "Avatar_Tohma_ElementalArt_Handler",
"paramSpecial": "Art_CD",
"paramDelta": "%1",
},
{
"$type": "ModifyAbility",
"abilityName": "Avatar_Tohma_ElementalArt_Handler",
"paramSpecial": "Burst_CD",
"paramDelta": "%2",
},
{
"$type": "ModifyAbility",
"abilityName": "Avatar_Tohma_ElementalArt_Handler",
"paramSpecial": "Talent1_CD",
"paramDelta": "%3",
},
],
"Tohma_Constellation_2":
[
// {
// "$type": "UnlockTalentParam",
// "abilityName": "Avatar_Tohma_ElementalBurst_Buff_Handler",
// "talentParam": "Tohma_Talent2_ResistDown",
// },
{
"$type": "ModifyAbility",
"abilityName": "Avatar_Tohma_ElementalBurst_Buff_Handler",
"paramSpecial": "Dura", //增加了时长
"paramDelta": "%1",
},
// {
// "$type": "ModifyAbility",
// "abilityName": "Avatar_Tohma_ElementalBurst_Buff_Handler",
// "paramSpecial": "Tohma_Talent2_Value",//减火抗效果
// "paramDelta": "-%2",
// },
// {
// "$type": "ModifyAbility",
// "abilityName": "Avatar_Tohma_ElementalBurst_Buff_Handler",
// "paramSpecial": "Tohma_Talent2_Time",//debuff持续时长
// "paramDelta": "%3",
// },
],
"Tohma_Constellation_3":
[
{
"$type": "AddTalentExtraLevel",
"talentType": "AvatarSkill",
"talentIndex": 2,
"extraLevel": 3,
},
],
"Tohma_Constellation_4":
[
{
"$type": "UnlockTalentParam",
"abilityName": "Avatar_Tohma_ElementalBurst_Start",
"talentParam": "Tohma_Talent4_ReviveEnergy",
},
{
"$type": "ModifyAbility",
"abilityName": "Avatar_Tohma_ElementalBurst_Start",
"paramSpecial": "Tohma_Talent4_Value",
"paramDelta": "%1",
},
// {
// "$type": "ModifyAbility",
// "abilityName": "Avatar_Tohma_ElementalBurst_Buff_Handler",
// "paramSpecial": "Tohma_Talent4_CDTime",
// "paramDelta": "%2",
// },
],
"Tohma_Constellation_5":
[
{
"$type": "AddTalentExtraLevel",
"talentType": "AvatarSkill",
"talentIndex": 9,
"extraLevel": 3,
},
],
"Tohma_Constellation_6":
[
{
"$type" : "UnlockTalentParam",
"abilityName": "Avatar_Tohma_ElementalArt_Handler",
"talentParam": "Tohma_Talent6_DamageUp",
},
{
"$type": "ModifyAbility",
"abilityName": "Avatar_Tohma_ElementalArt_Handler",
"paramSpecial": "Talent6_DamageUp",
"paramDelta": "%1",
},
{
"$type": "ModifyAbility",
"abilityName": "Avatar_Tohma_ElementalArt_Handler",
"paramSpecial": "Talent6_Time",
"paramDelta": "%2",
},
],
"Tohma_PermanentSkill_1":
[
{
"$type": "UnlockTalentParam",
"abilityName": "Avatar_Tohma_ElementalArt_Handler",
"talentParam": "Tohma_PermanentSkill_1_GainShieldCostMinusRatio",
},
{
"$type": "ModifyAbility",
"abilityName": "Avatar_Tohma_ElementalArt_Handler",
"paramSpecial": "PermanentSkill1_ShieldCostMinusRatio",
"paramDelta": "%1",
},
{
"$type": "ModifyAbility",
"abilityName": "Avatar_Tohma_ElementalArt_Handler",
"paramSpecial": "PermanentSkill1_Time",
"paramDelta": "%2",
},
{
"$type": "ModifyAbility",
"abilityName": "Avatar_Tohma_ElementalArt_Handler",
"paramSpecial": "PermanentSkill1_Stack",
"paramDelta": "%3",
},
{
"$type": "ModifyAbility",
"abilityName": "Avatar_Tohma_ElementalArt_Handler",
"paramSpecial": "PermanentSkill1_CDTime",
"paramDelta": "%4",
},
],
"Tohma_PermanentSkill_2":
[
// { //未解锁的话系数本来就是0,所以不需要解锁去分支了。
// "$type": "UnlockTalentParam",
// "abilityName": "Avatar_Tohma_ElementalBurst_TriggerAttack",
// "talentParam": "Tohma_PermanentSkill_2_HP2Damage",
// },
{
"$type": "ModifyAbility",
"abilityName": "Avatar_Tohma_ElementalBurst_TriggerAttack",
"paramSpecial": "HP2Damage",
"paramDelta": "%1",
},
],
"Tohma_SkillUpgrade_1":
[
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Tohma_NormalAttack_DamageHandler",
"paramSpecial" : "Attack01",
"paramDelta" : "%1",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Tohma_NormalAttack_DamageHandler",
"paramSpecial" : "Attack02",
"paramDelta" : "%2",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Tohma_NormalAttack_DamageHandler",
"paramSpecial" : "Attack03_01",
"paramDelta" : "%3",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Tohma_NormalAttack_DamageHandler",
"paramSpecial" : "Attack03_02",
"paramDelta" : "%3",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Tohma_NormalAttack_DamageHandler",
"paramSpecial" : "Attack04",
"paramDelta" : "%4",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Tohma_ExtraAttack_Bullet",
"paramSpecial" : "ExtraAttack",
"paramDelta" : "%5",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Tohma_ExtraAttack",
"paramSpecial" : "ExtraAttack_Pole_Stamina_Cost",
"paramDelta" : "%6",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Tohma_FallingAnthem",
"paramSpecial" : "FallingAnthem_Normal_Loop_Damage",
"paramDelta" :"%7",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Tohma_FallingAnthem",
"paramSpecial" : "FallingAnthem_Normal_Rank_1_Damage",
"paramDelta" :"%8",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Tohma_FallingAnthem",
"paramSpecial" : "FallingAnthem_Normal_Rank_2_Damage",
"paramDelta" :"%9",
},
],
"Tohma_SkillUpgrade_2":
[
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Tohma_ElementalArt_Strike",
"paramSpecial" : "ElementalArt_Damage",
"paramDelta" :"%1",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Tohma_ElementalArt_Handler",
"paramSpecial" : "ElementalArt_ShieldHPRatio",
"paramDelta" :"%2",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Tohma_ElementalArt_Handler",
"paramSpecial" : "ElementalArt_ShieldHPConst",
"paramDelta" :"%3",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Tohma_ElementalArt_Handler",
"paramSpecial" : "ArtDura", //叠加功能只有刷新时长,需要和大招盾时长一致。
"paramDelta" :"%4",
},
{
"$type": "ModifyAbility",
"abilityName": "Avatar_Tohma_ElementalArt_Handler",
"paramSpecial": "MaxShieldByAvatarHPRatio",
"paramDelta": "%5",
},
{
"$type": "ModifyAbility",
"abilityName": "Avatar_Tohma_ElementalArt_Handler",
"paramSpecial": "MaxShieldByAvatarHP",
"paramDelta": "%6",
},
],
"Tohma_SkillUpgrade_3":
[
{
"$type":"ModifyAbility",
"abilityName":"Avatar_Tohma_ElementalBurst_Start",
"paramSpecial":"ElementalBurst_Damage",
"paramDelta" :"%1",
},
{
"$type":"ModifyAbility",
"abilityName":"Avatar_Tohma_ElementalBurst_TriggerAttack",
"paramSpecial":"ElementalBurst_TriggerDamage",
"paramDelta" :"%2",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Tohma_ElementalArt_Handler",
"paramSpecial" : "ElementalBurst_ShieldHPRatio",
"paramDelta" :"%3",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Tohma_ElementalArt_Handler",
"paramSpecial" : "ElementalBurst_ShieldHPConst",
"paramDelta" :"%4",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Tohma_ElementalArt_Handler",
"paramSpecial" : "BurstDura", //这个时长建议要等于小技能的。不然叠加功能会有刷新时长问题。
"paramDelta" :"%5",
},
{
"$type":"ModifyAbility",
"abilityName":"Avatar_Tohma_ElementalBurst_Buff_Handler",
"paramSpecial":"CDTime",
"paramDelta" :"%6", //改成固定值了
},
{
"$type":"ModifyAbility",
"abilityName":"Avatar_Tohma_ElementalBurst_Buff_Handler",
"paramSpecial":"Dura",
"paramDelta" :"%7",
},
],
}
@@ -0,0 +1,660 @@
{
/*
/////////////////////////////////////////////////////////////////
//
// 上届飞行冠军
//
////////////////////////////////////////////////////////////////
"Venti_FlyChampion_1":
[
{
"$type" : "AddAbility",
"abilityName": "Avatar_Venti_FlyChampion",
},
],
"Venti_FlyChampion_2":
[
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Venti_FlyChampion",
"paramSpecial" : "StaminaReduce",
"paramDelta" : -0.08,
"paramRatio" : 0.0,
},
],
"Venti_FlyChampion_3":
[
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Venti_FlyChampion",
"paramSpecial" : "StaminaReduce",
"paramDelta" : -0.08,
"paramRatio" : 0.0,
},
],
"Venti_FlyChampion_4":
[
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Venti_FlyChampion",
"paramSpecial" : "StaminaReduce",
"paramDelta" : -0.09,
"paramRatio" : 0.0,
},
],
////////////////////////////////////////////////////////////////
//
// 强风射击
//
////////////////////////////////////////////////////////////////
"Venti_Shooter_1":
[
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Venti_ShootArrow_Enchanted_Wind",
"paramSpecial" : "DamageWithWind",
"paramDelta" : 0,
"paramRatio" : 0.05,
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Venti_ShootArrow_Enchanted_WithoutWind",
"paramSpecial" : "DamageWithoutWind",
"paramDelta" : 0,
"paramRatio" : 0.05,
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Venti_Talnet_ShootArrow_Enchanted_Wind",
"paramSpecial" : "Talent_DamageWithWind",
"paramDelta" : 0,
"paramRatio" : 0.05,
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Venti_Talnet_ShootArrow_Enchanted_WithoutWind",
"paramSpecial" : "Talent_DamageWithoutWind",
"paramDelta" : 0,
"paramRatio" : 0.05,
},
],
"Venti_Shooter_2":
[
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Venti_ShootArrow_Enchanted_Wind",
"paramSpecial" : "DamageWithWind",
"paramDelta" : 0,
"paramRatio" : 0.05,
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Venti_ShootArrow_Enchanted_WithoutWind",
"paramSpecial" : "DamageWithoutWind",
"paramDelta" : 0,
"paramRatio" : 0.05,
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Venti_Talnet_ShootArrow_Enchanted_Wind",
"paramSpecial" : "Talent_DamageWithWind",
"paramDelta" : 0,
"paramRatio" : 0.05,
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Venti_Talnet_ShootArrow_Enchanted_WithoutWind",
"paramSpecial" : "Talent_DamageWithoutWind",
"paramDelta" : 0,
"paramRatio" : 0.05,
},
],
"Venti_Shooter_3":
[
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Venti_ShootArrow_Enchanted_Wind",
"paramSpecial" : "DamageWithWind",
"paramDelta" : 0,
"paramRatio" : 0.05,
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Venti_ShootArrow_Enchanted_WithoutWind",
"paramSpecial" : "DamageWithoutWind",
"paramDelta" : 0,
"paramRatio" : 0.05,
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Venti_Talnet_ShootArrow_Enchanted_Wind",
"paramSpecial" : "Talent_DamageWithWind",
"paramDelta" : 0,
"paramRatio" : 0.05,
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Venti_Talnet_ShootArrow_Enchanted_WithoutWind",
"paramSpecial" : "Talent_DamageWithoutWind",
"paramDelta" : 0,
"paramRatio" : 0.05,
},
],
"Venti_Shooter_4":
[
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Venti_ShootArrow_Enchanted_Wind",
"paramSpecial" : "DamageWithWind",
"paramDelta" : 0,
"paramRatio" : 0.05,
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Venti_ShootArrow_Enchanted_WithoutWind",
"paramSpecial" : "DamageWithoutWind",
"paramDelta" : 0,
"paramRatio" : 0.05,
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Venti_Talnet_ShootArrow_Enchanted_Wind",
"paramSpecial" : "Talent_DamageWithWind",
"paramDelta" : 0,
"paramRatio" : 0.05,
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Venti_Talnet_ShootArrow_Enchanted_WithoutWind",
"paramSpecial" : "Talent_DamageWithoutWind",
"paramDelta" : 0,
"paramRatio" : 0.05,
},
],
////////////////////////////////////////////////////////////////
//
// 分裂射击
//
////////////////////////////////////////////////////////////////
"Venti_KageBunshinShoot_1":
[
{
"$type" : "UnlockTalentParam",
"abilityName" : "Avatar_Venti_ShootArrow_Aiming",
"talentParam" : "Venti_KageBunshinShoot",
},
],
"Venti_KageBunshinShoot_2":
[
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Venti_Talnet_ShootArrow_Enchanted_Wind",
"paramSpecial" : "Talent_DamageWithWind",
"paramDelta" : 0.23,
"paramRatio" : 0,
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Venti_Talnet_ShootArrow_Enchanted_WithoutWind",
"paramSpecial" : "Talent_DamageWithoutWind",
"paramDelta" : 0.115,
"paramRatio" : 0,
},
],
"Venti_KageBunshinShoot_3":
[
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Venti_Talnet_ShootArrow_Enchanted_Wind",
"paramSpecial" : "Talent_DamageWithWind",
"paramDelta" : 0.23,
"paramRatio" : 0,
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Venti_Talnet_ShootArrow_Enchanted_WithoutWind",
"paramSpecial" : "Talent_DamageWithoutWind",
"paramDelta" : 0.115,
"paramRatio" : 0,
},
],
////////////////////////////////////////////////////////////////
//
// 强化风刃
//
////////////////////////////////////////////////////////////////
"Venti_Enhanced_WindBlade_1":
[
{
"$type" : "ModifyAbility",
"abilityName" : "Venti_WindBlade_FX",
"paramSpecial" : "WindBladeDamage",
"paramDelta" : 0,
"paramRatio" : 0.11,
},
{
"$type" : "ModifyAbility",
"abilityName" : "Venti_WindBlade_FX_Land",
"paramSpecial" : "WindBladeDamage_Land",
"paramDelta" : 0,
"paramRatio" : 0.11,
},
],
"Venti_Enhanced_WindBlade_2":
[
{
"$type" : "ModifyAbility",
"abilityName" : "Venti_WindBlade_FX",
"paramSpecial" : "WindBladeDamage",
"paramDelta" : 0,
"paramRatio" : 0.11,
},
{
"$type" : "ModifyAbility",
"abilityName" : "Venti_WindBlade_FX_Land",
"paramSpecial" : "WindBladeDamage_Land",
"paramDelta" : 0,
"paramRatio" : 0.11,
},
],
"Venti_Enhanced_WindBlade_3":
[
{
"$type" : "ModifyAbility",
"abilityName" : "Venti_WindBlade_FX",
"paramSpecial" : "WindBladeDamage",
"paramDelta" : 0,
"paramRatio" : 0.11,
},
{
"$type" : "ModifyAbility",
"abilityName" : "Venti_WindBlade_FX_Land",
"paramSpecial" : "WindBladeDamage_Land",
"paramDelta" : 0,
"paramRatio" : 0.11,
},
],
////////////////////////////////////////////////////////////////
//
// 强化风眼
//
////////////////////////////////////////////////////////////////
"Venti_Enhanced_Hurricane_1":
[
{
"$type" : "UnlockTalentParam",
"abilityName" : "Avatar_Venti_Hurricane_DropBall",
"talentParam" : "Venti_Enhanced_Hurricane",
},
],
"Venti_Enhanced_Hurricane_2":
[
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Venti_Hurricane_DropBall",
"paramSpecial" : "GetElementRatio",
"paramDelta" : 0.5,
"paramRatio" : 0,
},
],
"Venti_Enhanced_Hurricane_3":
[
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Venti_Hurricane_DropBall",
"paramSpecial" : "GetElementRatio",
"paramDelta" : 0.5,
"paramRatio" : 0,
},
],
////////////////////////////////////////////////////////////////
//
// 风怒
//
////////////////////////////////////////////////////////////////
"Venti_Windfury_1":
[
{
"$type" : "AddAbility",
"abilityName": "Venti_Talent_Windfury",
},
],
"Venti_Windfury_2":
[
{
"$type" : "ModifyAbility",
"abilityName" : "Venti_Talent_Windfury",
"paramSpecial" : "Windfury_DamageUp",
"paramDelta" : 0.08,
"paramRatio" : 0,
},
],
"Venti_Windfury_3":
[
{
"$type" : "ModifyAbility",
"abilityName" : "Venti_Talent_Windfury",
"paramSpecial" : "Windfury_DamageUp",
"paramDelta" : 0.08,
"paramRatio" : 0,
},
],
////////////////////////////////////////////////////////////////
//
// 洞察
//
////////////////////////////////////////////////////////////////
"Venti_Insight_1":
[
{
"$type" : "UnlockTalentParam",
"abilityName" : "Hurricane_FX",
"talentParam" : "Venti_Insight",
},
],
"Venti_Insight_2":
[
{
"$type" : "ModifyAbility",
"abilityName" : "Hurricane_FX",
"paramSpecial" : "AntiCriticalDelta",
"paramDelta" : -0.08,
"paramRatio" : 0,
},
// {
// "$type" : "ModifyAbility",
// "abilityName" : "Hurricane_FX",
// "paramSpecial" : "SubHurtDelta",
// "paramDelta" : -0.15,
// "paramRatio" : 0,
// },
],
"Venti_Insight_3":
[
{
"$type" : "ModifyAbility",
"abilityName" : "Hurricane_FX",
"paramSpecial" : "AntiCriticalDelta",
"paramDelta" : -0.08,
"paramRatio" : 0,
},
// {
// "$type" : "ModifyAbility",
// "abilityName" : "Hurricane_FX",
// "paramSpecial" : "SubHurtDelta",
// "paramDelta" : -0.18,
// "paramRatio" : 0,
// },
],
*/
////////////////////////////////////////////////////////////////
//
// 命之座 1 瞄准射击会发射两枚分裂箭,分别造成原本30%的伤害。
//
////////////////////////////////////////////////////////////////
"Venti_Constellation_1":
[
{
"$type" : "UnlockTalentParam",
"abilityName" : "Avatar_Venti_ShootArrow_Aiming",
"talentParam" : "Venti_KageBunshinShoot",
},
],
////////////////////////////////////////////////////////////////
//
// 命之座 2 高天之歌使目标的风元素与物理 抗性降低50%,持续10秒。处于缓落状态的目标额外降低50%。
//
//////////////////////////////////////////////////////////////
"Venti_Constellation_2":
[
{
"$type" : "UnlockTalentParam",
"abilityName" : "Avatar_Venti_WindBlade",
"talentParam" : "Venti_Constellation_2",
},
{
"$type" : "UnlockTalentParam",
"abilityName" : "Venti_WindBlade_FX",
"talentParam" : "Venti_Constellation_2",
},
{
"$type" : "UnlockTalentParam",
"abilityName" : "Venti_WindBlade_FX_Land",
"talentParam" : "Venti_Constellation_2",
},
],
////////////////////////////////////////////////////////////////
//
// 命之座 3 小技能等级+3
//
////////////////////////////////////////////////////////////////
"Venti_Constellation_3":
[
{
"$type" : "AddTalentExtraLevel",
"talentType" : "AvatarSkill",
"talentIndex" : 9,
"extraLevel" : 3,
}
],
////////////////////////////////////////////////////////////////
//
// 命之座 4 获取元素晶球或元素微粒后,获得25%的风元素伤害加成,持续10秒。连续触发刷新持续时间。
//
////////////////////////////////////////////////////////////////
"Venti_Constellation_4":
[
{
"$type" : "AddAbility",
"abilityName": "Venti_Talent_Windfury",
},
],
////////////////////////////////////////////////////////////////
//
// 命之座 5 充能技等级+3
//
////////////////////////////////////////////////////////////////
"Venti_Constellation_5":
[
{
"$type" : "AddTalentExtraLevel",
"talentType" : "AvatarSkill",
"talentIndex" : 2,
"extraLevel" : 3,
}
],
////////////////////////////////////////////////////////////////
//
// 命之座 6 受风神之诗伤害的目标,风元素抗性下降30%。如果风神之诗发生了属性转换,那么对应元素抗性也下降30%。
//
////////////////////////////////////////////////////////////////
"Venti_Constellation_6":
[
{
"$type" : "UnlockTalentParam",
"abilityName" : "Hurricane_FX",
"talentParam" : "Venti_Constellation_6",
},
],
/// 队长技:队伍中风元素角色增加伤害。填表完成。
////////////////////////////////////////////////////////////////
//
// 固有得意技1 长按高天之歌可以留下一个持续的上升风场
//
////////////////////////////////////////////////////////////////
"Venti_PermanentSkill_1":
[
{
"$type" : "UnlockTalentParam",
"abilityName" : "Avatar_Venti_WindBlade",
"talentParam" : "Venti_Constellation_4",
},
],
////////////////////////////////////////////////////////////////
//
// 固有得意技2 风神之诗效果结束后,会产生能回复30点能量的风属性元素微粒;若发生了属性转换,则会额外产生等量的对应属性元素微粒。
//
////////////////////////////////////////////////////////////////
"Venti_PermanentSkill_2":
[
{
"$type" : "UnlockTalentParam",
"abilityName" : "Avatar_Venti_Hurricane_DropBall",
"talentParam" : "Venti_Enhanced_Hurricane",
},
],
////////////////////////////////////////////////////////////////
//
// 技能升级 温迪 普攻升级
//
////////////////////////////////////////////////////////////////
"Venti_SkillUpgrade_1":
[
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Venti_ShootArrow_Light_Material",
"paramSpecial" : "NormalAttack_01_Damage_Percentage",
"paramDelta" : "%1",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Venti_ShootArrow_Heavy_Material",
"paramSpecial" : "NormalAttack_02_Damage_Percentage",
"paramDelta" : "%2",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Venti_ShootArrow_Heavy_Material",
"paramSpecial" : "NormalAttack_03_Damage_Percentage",
"paramDelta" : "%3",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Venti_ShootArrow_Light_Material",
"paramSpecial" : "NormalAttack_04_Damage_Percentage",
"paramDelta" : "%4",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Venti_ShootArrow_Heavy_Material",
"paramSpecial" : "NormalAttack_05_Damage_Percentage",
"paramDelta" : "%5",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Venti_ShootArrow_Heavy_Material",
"paramSpecial" : "NormalAttack_06_Damage_Percentage",
"paramDelta" : "%6",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Venti_ShootArrow_Enchanted_WithoutWind",
"paramSpecial" : "DamageWithoutWind",
"paramDelta" : "%7",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Venti_Talnet_ShootArrow_Enchanted_WithoutWind",
"paramSpecial" : "Talent_DamageWithoutWind",
"paramDelta" : "%7",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Venti_ShootArrow_Enchanted_Wind",
"paramSpecial" : "DamageWithWind",
"paramDelta" : "%8",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Venti_Talnet_ShootArrow_Enchanted_Wind",
"paramSpecial" : "Talent_DamageWithWind",
"paramDelta" : "%8",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Venti_FallingAnthem",
"paramSpecial" : "FallingAnthem_Normal_Loop_Damage",
"paramDelta" :"%9",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Venti_FallingAnthem",
"paramSpecial" : "FallingAnthem_Normal_Rank_1_Damage",
"paramDelta" :"%10",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Venti_FallingAnthem",
"paramSpecial" : "FallingAnthem_Normal_Rank_2_Damage",
"paramDelta" :"%11",
},
],
////////////////////////////////////////////////////////////////
//
// 技能升级 温迪 小技能升级
//
////////////////////////////////////////////////////////////////
"Venti_SkillUpgrade_2":
[
{
"$type" : "ModifyAbility",
"abilityName" : "Venti_WindBlade_FX",
"paramSpecial" : "WindBladeDamage",
"paramDelta" : "%3",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Venti_WindBlade_FX_Land",
"paramSpecial" : "WindBladeDamage_Land",
"paramDelta" : "%1",
},
],
////////////////////////////////////////////////////////////////
//
// 技能升级 温迪 充能技升级
//
////////////////////////////////////////////////////////////////
"Venti_SkillUpgrade_3":
[
{
"$type" : "ModifyAbility",
"abilityName" : "Hurricane_FX",
"paramSpecial" : "Elemental_Burst_Damage",
"paramDelta" : "%1",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Venti_Hurricane_Mix",
"paramSpecial" : "Hurricane_Mix_Damage",
"paramDelta" : "%2",
},
],
////////////////////////////////////////////////////////////////
//
// 技能升级 温迪 全队飞行耐力
//
////////////////////////////////////////////////////////////////
// "Venti_Talent_ReduceFlyStamina2":
// [
// {
// "$type" : "AddAbility",
// "abilityName" : "Avatar_Venti_Talent_ReduceFlyStamina2",
// },
// ],
"Venti_ProudSkill_NonCombat_1":
[
{
"$type" : "AddAbility",
"abilityName" : "Avatar_Venti_FlyStamina_Reduction",
},
],
}
@@ -0,0 +1,602 @@
{
///使用方法注释:
/// 1、调整能力
/// {
/// "$type" : "ModifyAbility", 不一定是talent拥有角色的ability,可以调整gadget的ability里的参数,可以调整别人abiltiy里的参数。
/// "abilityName" : "Avatar_Xiangling_Captain",
/// "paramSpecial" : "CriticalHurt_Up", 需要修改的参数名字,只能填1个。所以多个的话需要多个ModifierAbiltiy
/// "paramDelta" : 0.01, 加上指定数值
/// "paramRatio" : 0, 提升指定比例
/// }
/// ConfigAbilityCommon.cs中有AbilityProperty,可以修改param来调整角色全局的攻击,攻速,攻击,血量,防御,抵抗等等。
/// 2、添加能力
/// {
/// "$type" : "AddAbility",
/// "abilityName": "Avatar_Xiangling_Captain", 仅有一个参数,abiltiyName
/// }
/// 3、替换攻击
/// {
/// "$type": "ReplaceEventPatternMixin",
/// "oldPatterns": ["Monster_Slime_Fire_02_NormalAttack"],
/// "newPatterns": ["Monster_Slime_Fire_02_NormalAttack_Fire"],
/// }
/// 4、解锁参数
/// {
/// "$type" : "UnlockTalentParam",
/// "abilityName" : "Avatar_Xiangling_IceShield_ImpactTriggerBack_L",
/// "talentParam" : "Xiangling_TriggerBack",
/// }
/// 5、解锁controller内容
/// {
/// "$type" : "UnlockControllerConditions",
/// "conditionName" : "XXXX",
/// }
/// 会解锁controller中的一个bool参数。变成true。
/// 6、调整技能cd
/// public partial class ModifySkillCD : ConfigTalentMixin
/// {
/// public uint skillID; // skillID
/// public float cdDelta; // cdDelta
/// public float cdRatio; // cdRatio
///
/// 7、调整技能消耗
/// public partial class ModifySkillCost : ConfigTalentMixin
/// {
/// public uint skillID; // skillID
/// public float costDelta; // costDelta
/// public float costRatio; // costRatio
///
/// 8、调整技能充能次数
/// public partial class ModifySkillPoint : ConfigTalentMixin
/// {
/// public uint skillID; // skillID
/// public int pointDelta; // pointDelta
///
/// 需要修改MetaConfig,将对应的talent加入这个表。
///
///
"Xiangling_ProudSkill_23": [
{
"$type": "ModifyAbility",
"abilityName": "Avatar_Xiangling_PandaFire_Effect",
"paramSpecial": "Xiangling_ProudSkill_24_Level",
"paramDelta": 1,
},
{
"$type": "ModifyAbility",
"abilityName": "Avatar_Xiangling_PandaFire_Attack",
"paramSpecial": "Xiangling_ProudSkill_23_P1_Range",
"paramDelta": "%1",
},
],
"Xiangling_ProudSkill_24": [
{
"$type": "UnlockTalentParam",
"abilityName": "Avatar_Xiangling_PandaFireAim",
"talentParam": "Xiangling_ProudSkill_24",
},
{
"$type": "ModifyAbility",
"abilityName": "Avatar_Xiangling_PandaPepper",
"paramSpecial": "Xiangling_ProudSkill24_P1_AttackUpRate",
"paramDelta": "%1",
},
{
"$type": "ModifyAbility",
"abilityName": "Avatar_Xiangling_PandaPepper",
"paramSpecial": "Xiangling_ProudSkill24_P2_AttackUpTime",
"paramDelta": "%2",
},
],
"Xiangling_ProudSkill_31": [
{
"$type": "ModifyAbility",
"abilityName": "Avatar_Xiangling_NormalAttackDamage",
"paramSpecial": "Attack01",
"paramDelta": "%1",
},
{
"$type": "ModifyAbility",
"abilityName": "Avatar_Xiangling_NormalAttackDamage",
"paramSpecial": "Attack02",
"paramDelta": "%2",
},
{
"$type": "ModifyAbility",
"abilityName": "Avatar_Xiangling_NormalAttackDamage",
"paramSpecial": "Attack03",
"paramDelta": "%3",
},
{
"$type": "ModifyAbility",
"abilityName": "Avatar_Xiangling_NormalAttackDamage",
"paramSpecial": "Attack04",
"paramDelta": "%4",
},
{
"$type": "ModifyAbility",
"abilityName": "Avatar_Xiangling_NormalAttackDamage",
"paramSpecial": "Attack05",
"paramDelta": "%5",
},
{
"$type": "ModifyAbility",
"abilityName": "Avatar_Xiangling_ExtraAttack_Bullet",
"paramSpecial": "ExtraAttack",
"paramDelta": "%6",
},
{
"$type": "ModifyAbility",
"abilityName": "Avatar_Xiangling_ExtraAttack",
"paramSpecial": "ExtraAttack_Pole_Stamina_Cost",
"paramDelta": "%7",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Xiangling_FallingAnthem",
"paramSpecial" : "FallingAnthem_Normal_Loop_Damage",
"paramDelta" :"%8",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Xiangling_FallingAnthem",
"paramSpecial" : "FallingAnthem_Normal_Rank_1_Damage",
"paramDelta" :"%9",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Xiangling_FallingAnthem",
"paramSpecial" : "FallingAnthem_Normal_Rank_2_Damage",
"paramDelta" :"%10",
},
],
"Xiangling_ProudSkill_32": [
{
"$type": "ModifyAbility",
"abilityName": "Avatar_Xiangling_PandaFire_Attack",
"paramSpecial": "XiangLing_ProudSkill32_P1_Damage_Percentage",
"paramDelta": "%1",
},
],
"Xiangling_ProudSkill_33": [
{
"$type": "ModifyAbility",
"abilityName": "Avatar_Xiangling_FireCircle01",
"paramSpecial": "XiangLing_ProudSkill33_P2_Damage_Percentage",
"paramDelta": "%1",
},
{
"$type": "ModifyAbility",
"abilityName": "Avatar_Xiangling_FireCircle02",
"paramSpecial": "XiangLing_ProudSkill33_P3_Damage_Percentage",
"paramDelta": "%2",
},
{
"$type": "ModifyAbility",
"abilityName": "Avatar_Xiangling_FireCircle03",
"paramSpecial": "XiangLing_ProudSkill33_P4_Damage_Percentage",
"paramDelta": "%3",
},
{
"$type": "ModifyAbility",
"abilityName": "Avatar_Xiangling_FireCircle_Material",
"paramSpecial": "XiangLing_ProudSkill33_P1_Damage_Percentage",
"paramDelta": "%4",
},
{
"$type": "ModifyAbility",
"abilityName": "Avatar_Xiangling_FireCircle_Material",
"paramSpecial": "FireCircleTime",//总时长参数,用于天赋的延长时间的计算。例如延长40%*这个值。
"paramDelta": "%5",
},
],
"Xiangling_Talent_231": [
{
"$type": "UnlockTalentParam",
"abilityName": "Avatar_Xiangling_PandaFireAim",
"talentParam": "Xiangling_Talent_231",
},
{
"$type": "ModifyAbility",
"abilityName": "Avatar_Xiangling_PandaFireAim",
"paramSpecial": "Xiangling_Talent_231_P1_FireDefDown",
"paramDelta": "-%1",
},
{
"$type": "ModifyAbility",
"abilityName": "Avatar_Xiangling_PandaFireAim",
"paramSpecial": "Xiangling_Talent_231_P2_FireDefDownTime",
"paramDelta": "%2",
},
],
"Xiangling_Talent_232": [
{
"$type": "AddAbility",
"abilityName": "Avatar_Xiangling_TalentBomb",
},
{
"$type": "ModifyAbility",
"abilityName": "Avatar_Xiangling_TalentBomb",
"paramSpecial": "Xiangling_Talent_232_P1_Bomb_Time",
"paramDelta": "%1",
},
{
"$type": "ModifyAbility",
"abilityName": "Avatar_Xiangling_TalentBomb",
"paramSpecial": "Xiangling_Talent_232_P2_Bomb_Range",
"paramDelta": "%2",
},
{
"$type": "ModifyAbility",
"abilityName": "Avatar_Xiangling_TalentBomb",
"paramSpecial": "Xiangling_Talent_232_P3_Bomb_Damage",
"paramDelta": "%3",
},
],
"Xiangling_Talent_234": [
{
"$type": "ModifyAbility",
"abilityName": "Avatar_Xiangling_FireCircle_Material",
"paramSpecial": "Time_Rate",
"paramDelta": "%1",
},
],
"Xiangling_Talent_236": [
{
"$type": "UnlockTalentParam",
"abilityName": "Avatar_Xiangling_FireCircle_Material",
"talentParam": "Xiangling_Talent_236",
},
{
"$type": "ModifyAbility",
"abilityName": "Avatar_Xiangling_FireCircle_Material",
"paramSpecial": "Xiangling_Talent_236_P1_FireAddHurtDelta",
"paramDelta": "%1",
},
],
"Xiangling_Talent_S_Levelup": [
{
"$type": "AddTalentExtraLevel",
"talentType": "AvatarSkill",
"talentIndex": 2,
"extraLevel": 3,
},
],
"Xiangling_Talent_E_Levelup": [
{
"$type": "AddTalentExtraLevel",
"talentType": "AvatarSkill",
"talentIndex": 9,
"extraLevel": 3,
},
],
//"Xiangling_ProudSkill_Private1":
//[],
//"Xiangling_ProudSkill_Private2":
//[],
//"Xiangling_ProudSkill_Private3":
//[],
//"Xiangling_ProudSkill_Private4":
//[],
//"Xiangling_Talent_1":
//[],
//"Xiangling_Talent_2":
//[],
//"Xiangling_Talent_3":
//[],
//"Xiangling_Talent_4":
//[],
//"Xiangling_Talent_5":
//[],
//"Xiangling_Talent_6":
//[],
//"Xiangling_Talent_2321":
//[
// {
// "$type" : "AddAbility",
// "abilityName" : "Avatar_Xiangling_Talent_NormalMoveWeapon",
// },
//],
//"Xiangling_Talent_2322":
//[
// {
// "$type" : "ModifyAbility",
// "abilityName" : "Avatar_Xiangling_Talent_NormalMoveWeapon",
// "paramSpecial" : "MoveSpeed",
// "paramDelta" : 0.03,
// "paramRatio" : 0,
// },
//],
//"Xiangling_Talent_2323":
//[
// {
// "$type" : "ModifyAbility",
// "abilityName" : "Avatar_Xiangling_Talent_NormalMoveWeapon",
// "paramSpecial" : "MoveSpeed",
// "paramDelta" : 0.03,
// "paramRatio" : 0,
// },
//],
//"Xiangling_Talent_2331":
//[
// {
// "$type" : "ModifyAbility",
// "abilityName" : "Avatar_Xiangling_PandaFire_Effect",
// "paramSpecial" : "TalentLevel",
// "paramDelta" : 1,
// "paramRatio" : 0,
// },
// {
// "$type" : "ModifyAbility",
// "abilityName" : "Avatar_Xiangling_PandaFire_Attack",
// "paramSpecial" : "TalentLevel",
// "paramDelta" : 1,
// "paramRatio" : 0,
// },
//],
//"Xiangling_Talent_2332":
//[
// {
// "$type" : "ModifyAbility",
// "abilityName" : "Avatar_Xiangling_PandaFire_Effect",
// "paramSpecial" : "TalentLevel",
// "paramDelta" : 1,
// "paramRatio" : 0,
// },
// {
// "$type" : "ModifyAbility",
// "abilityName" : "Avatar_Xiangling_PandaFire_Attack",
// "paramSpecial" : "TalentLevel",
// "paramDelta" : 1,
// "paramRatio" : 0,
// },
//],
//"Xiangling_Talent_2333":
//[
// {
// "$type" : "ModifyAbility",
// "abilityName" : "Avatar_Xiangling_PandaFire_Effect",
// "paramSpecial" : "TalentLevel",
// "paramDelta" : 1,
// "paramRatio" : 0,
// },
// {
// "$type" : "ModifyAbility",
// "abilityName" : "Avatar_Xiangling_PandaFire_Attack",
// "paramSpecial" : "TalentLevel",
// "paramDelta" : 1,
// "paramRatio" : 0,
// },
//],
//"Xiangling_Talent_2334":
//[
// {
// "$type" : "ModifyAbility",
// "abilityName" : "Avatar_Xiangling_PandaFire_Effect",
// "paramSpecial" : "TalentLevel",
// "paramDelta" : 1,
// "paramRatio" : 0,
// },
// {
// "$type" : "ModifyAbility",
// "abilityName" : "Avatar_Xiangling_PandaFire_Attack",
// "paramSpecial" : "TalentLevel",
// "paramDelta" : 1,
// "paramRatio" : 0,
// },
//],
//"Xiangling_Talent_2341":
//[
// {
// "$type" : "AddAbility",
// "abilityName" : "Avatar_Xiangling_TalentBomb",
// },
//],
//"Xiangling_Talent_2342":
//[
// {
// "$type" : "ModifyAbility",
// "abilityName" : "Avatar_Xiangling_TalentBombGadget",
// "paramSpecial" : "Bomb_Damage",
// "paramDelta" : 0.2,
// "paramRatio" : 0,
// },
//],
//"Xiangling_Talent_2343":
//[
// {
// "$type" : "ModifyAbility",
// "abilityName" : "Avatar_Xiangling_TalentBombGadget",
// "paramSpecial" : "Bomb_Damage",
// "paramDelta" : 0.2,
// "paramRatio" : 0,
// },
//],
//"Xiangling_Talent_2351":
//[
// {
// "$type" : "UnlockTalentParam",
// "abilityName" : "Avatar_Xiangling_FireCircle_Material",
// "talentParam" : "FireAttackUp",
// },
// {
// "$type" : "UnlockTalentParam",
// "abilityName" : "Avatar_Xiangling_FireCircleSkillStart",
// "talentParam" : "FireAttackUp",
// },
//],
//"Xiangling_Talent_2352":
//[
// {
// "$type" : "ModifyAbility",
// "abilityName" : "Avatar_Xiangling_FireCircle_Material",
// "paramSpecial" : "FireUp",
// "paramDelta" : 0.1,
// "paramRatio" : 0,
// },
// {
// "$type" : "ModifyAbility",
// "abilityName" : "Avatar_Xiangling_FireCircleSkillStart",
// "paramSpecial" : "FireUp",
// "paramDelta" : 0.1,
// "paramRatio" : 0,
// },
//],
//"Xiangling_Talent_2353":
//[
// {
// "$type" : "ModifyAbility",
// "abilityName" : "Avatar_Xiangling_FireCircle_Material",
// "paramSpecial" : "FireUp",
// "paramDelta" : 0.1,
// "paramRatio" : 0,
// },
// {
// "$type" : "ModifyAbility",
// "abilityName" : "Avatar_Xiangling_FireCircleSkillStart",
// "paramSpecial" : "FireUp",
// "paramDelta" : 0.1,
// "paramRatio" : 0,
// },
//],
//"Xiangling_Talent_2361":
//[
// {
// "$type" : "UnlockTalentParam",
// "abilityName" : "Avatar_Xiangling_PandaFireAim",
// "talentParam" : "FireDefDown",
// },
//],
//"Xiangling_Talent_2362":
//[
// {
// "$type" : "ModifyAbility",
// "abilityName" : "Avatar_Xiangling_PandaFireAim",
// "paramSpecial" : "FireDefDown",
// "paramDelta" : -0.1,
// "paramRatio" : 0,
// },
//],
//"Xiangling_Talent_2363":
//[
// {
// "$type" : "ModifyAbility",
// "abilityName" : "Avatar_Xiangling_PandaFireAim",
// "paramSpecial" : "FireDefDown",
// "paramDelta" : -0.1,
// "paramRatio" : 0,
// },
//],
//"Xiangling_Talent_2371":
//[
// {
// "$type" : "UnlockTalentParam",
// "abilityName" : "Avatar_Xiangling_PandaFireAim",
// "talentParam" : "Pepper",
// },
//],
//"Xiangling_Talent_2372":
//[
// // {
// // "$type" : "ModifyAbility",
// // "abilityName" : "Avatar_Xiangling_PandaFireAim",
// // "paramSpecial" : "Chance",
// // "paramDelta" : 0.25,
// // "paramRatio" : 0,
// // },
// {
// "$type" : "ModifyAbility",
// "abilityName" : "Avatar_Xiangling_PandaPepper",
// "paramSpecial" : "rate",
// "paramDelta" : 0.04,
// "paramRatio" : 0,
// },
//],
//"Xiangling_Talent_2373":
//[
// // {
// // "$type" : "ModifyAbility",
// // "abilityName" : "Avatar_Xiangling_PandaFireAim",
// // "paramSpecial" : "Chance",
// // "paramDelta" : 0.25,
// // "paramRatio" : 0,
// // },
// {
// "$type" : "ModifyAbility",
// "abilityName" : "Avatar_Xiangling_PandaPepper",
// "paramSpecial" : "rate",
// "paramDelta" : 0.08,
// "paramRatio" : 0,
// },
//],
//"Xiangling_Talent_2381":
//[
// {
// "$type" : "UnlockTalentParam",
// "abilityName" : "Avatar_Xiangling_FireCircle_Material",
// "talentParam" : "FireCircleTime",
// },
// {
// "$type" : "ModifyAbility",
// "abilityName" : "Avatar_Xiangling_FireCircle_Material",
// "paramSpecial" : "Time",
// "paramDelta" : 0.27,
// "paramRatio" : 0,
// },
// {
// "$type" : "ModifyAbility",
// "abilityName" : "Avatar_Xiangling_FireCircle_Material",
// "paramSpecial" : "Damage",
// "paramDelta" : 0.1,
// "paramRatio" : 0,
// },
//],
//"Xiangling_Talent_2382":
//[
// {
// "$type" : "ModifyAbility",
// "abilityName" : "Avatar_Xiangling_FireCircle_Material",
// "paramSpecial" : "Time",
// "paramDelta" : 0.27,
// "paramRatio" : 0,
// },
// {
// "$type" : "ModifyAbility",
// "abilityName" : "Avatar_Xiangling_FireCircle_Material",
// "paramSpecial" : "Damage",
// "paramDelta" : 0.05,
// "paramRatio" : 0,
// },
//],
//"Xiangling_Talent_2383":
//[
// {
// "$type" : "ModifyAbility",
// "abilityName" : "Avatar_Xiangling_FireCircle_Material",
// "paramSpecial" : "Time",
// "paramDelta" : 0.27,
// "paramRatio" : 0,
// },
// {
// "$type" : "ModifyAbility",
// "abilityName" : "Avatar_Xiangling_FireCircle_Material",
// "paramSpecial" : "Damage",
// "paramDelta" : 0.05,
// "paramRatio" : 0,
// },
//],
}
@@ -0,0 +1,357 @@
{
////////////////////////////////////////////////////////////////
//
// 命之座1 踏岚引千裘 撕天排云的最大充能次数变为3次
//
////////////////////////////////////////////////////////////////
"Xiao_Constellation_1":
[
{
"$type" : "ModifySkillPoint",
"skillID" : 10262,
"pointDelta" : 1,
},
{
"$type" : "ModifySkillPoint",
"skillID" : 10263,
"pointDelta" : 1,
},
],
////////////////////////////////////////////////////////////////
//
// 命之座2 仙隐绝瘴 不在场上时,元素充能效率提高
//
////////////////////////////////////////////////////////////////
"Xiao_Constellation_2":
[
{
"$type" : "AddAbility",
"abilityName" : "Avatar_Xiao_Talent_Zen",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Xiao_Talent_Zen",
"paramSpecial" : "Xiao_Talent_Zen_ChargeEfficiencyUp",
"paramDelta" : "%1", //0.25
},
],
////////////////////////////////////////////////////////////////
//
// 命之座3 技能升级加成1 撕天排云的技能等级+3
//
////////////////////////////////////////////////////////////////
"Xiao_Constellation_3":
[
{
"$type" : "AddTalentExtraLevel",
"talentType" : "AvatarSkill",
"talentIndex" : 2,
"extraLevel" : 3,
}
],
////////////////////////////////////////////////////////////////
//
// 命之座4 别心魔 魈的生命值低于50%时获得100%的防御力加成
//
////////////////////////////////////////////////////////////////
"Xiao_Constellation_4":
[
// {
// "$type" : "UnlockTalentParam",
// "abilityName" : "Avatar_Xiao_HowlingSoul",
// "talentParam" : "Talent_HowlingSoul_LoseHP_Threshold",
// },
{
"$type" : "AddAbility",
"abilityName" : "Avatar_Xiao_Talent_LowHP_DefenceUp",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Xiao_Talent_LowHP_DefenceUp",
"paramSpecial" : "Xiao_Talent_LowHPRatio",
"paramDelta" : "%1", //0.5
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Xiao_Talent_LowHP_DefenceUp",
"paramSpecial" : "Xiao_Talent_LowHP_DefenceRatio",
"paramDelta" : "%2", //1
},
],
////////////////////////////////////////////////////////////////
//
// 命之座5 技能升级加成2 岚魂的技能等级+3
//
////////////////////////////////////////////////////////////////
"Xiao_Constellation_5":
[
{
"$type" : "AddTalentExtraLevel",
"talentType" : "AvatarSkill",
"talentIndex" : 9,
"extraLevel" : 3,
}
],
////////////////////////////////////////////////////////////////
//
// 命之座6 摄魂 岚魂状态下,殃云天降的砸地伤害命中多于一个敌人时,接下来x秒内撕天排云可以无视CD进行释放
//
////////////////////////////////////////////////////////////////
"Xiao_Constellation_6":
[
{
"$type" : "UnlockTalentParam",
"abilityName" : "Avatar_Xiao_DevilDash_Handler",
"talentParam" : "Talent_DevilDash_Infinite",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Xiao_DevilDash_Handler",
"paramSpecial" : "DevilDash_Infinite_Activator_Duration",
"paramDelta" : "%1", //1
},
],
////////////////////////////////////////////////////////////////
//
// 天赋1 泣厉鬼神千面刅 岚魂状态下,魈立刻获得5%全伤害加成,且每3秒获得5%的全伤害加成,至多可获得25%的全伤害加成。
//
////////////////////////////////////////////////////////////////
"Xiao_PermanentSkill_1":
[
{
"$type" : "AddAbility",
"abilityName" : "Avatar_Xiao_Talent_DevilMayCry",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Xiao_Talent_DevilMayCry",
"paramSpecial" : "DevilMayCry_DamageUp",
"paramDelta" : "%1", //0.05
},
],
////////////////////////////////////////////////////////////////
//
// 天赋2 风卷残魄 每次使用撕天排云后,下一次撕天排云的伤害提高x%,持续y秒,这个效果最多叠加z次
//
////////////////////////////////////////////////////////////////
"Xiao_PermanentSkill_2":
[
{
"$type" : "UnlockTalentParam",
"abilityName" : "Avatar_Xiao_DevilDash_Handler",
"talentParam" : "Talent_DevilDash_SoulReaper",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Xiao_DevilDash_Handler",
"paramSpecial" : "DevilDash_SoulReaper_Duration",
"paramDelta" : "%1", //6
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Xiao_DevilDash_Handler",
"paramSpecial" : "DevilDash_SoulReaper_DamageUp",
"paramDelta" : "%2", //0.15
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Xiao_DevilDash_Handler",
"paramSpecial" : "DevilDash_SoulReaper_MaxStack",
"paramDelta" : "%3", //3
},
],
////////////////////////////////////////////////////////////////
//
// 技能升级 魈 普通攻击
//
////////////////////////////////////////////////////////////////
"Xiao_SkillUpgrade_1":
[
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Xiao_NormalAttack_DamageHandler",
"paramSpecial" : "NormalAttack_01A_DamagePercentage",
"paramDelta" : "%1",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Xiao_NormalAttack_DamageHandler",
"paramSpecial" : "NormalAttack_01B_DamagePercentage",
"paramDelta" : "%2",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Xiao_NormalAttack_DamageHandler",
"paramSpecial" : "NormalAttack_02_DamagePercentage",
"paramDelta" : "%3",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Xiao_NormalAttack_DamageHandler",
"paramSpecial" : "NormalAttack_03_DamagePercentage",
"paramDelta" : "%4",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Xiao_NormalAttack_DamageHandler",
"paramSpecial" : "NormalAttack_04A_DamagePercentage",
"paramDelta" : "%5",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Xiao_NormalAttack_DamageHandler",
"paramSpecial" : "NormalAttack_04B_DamagePercentage",
"paramDelta" : "%6",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Xiao_NormalAttack_DamageHandler",
"paramSpecial" : "NormalAttack_05_DamagePercentage",
"paramDelta" : "%7",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Xiao_NormalAttack_DamageHandler",
"paramSpecial" : "NormalAttack_06_DamagePercentage",
"paramDelta" : "%8",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Xiao_NormalAttack_DamageHandler",
"paramSpecial" : "ExtraAttack_DamagePercentage",
"paramDelta" : "%9",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Xiao_ExtraAttack",
"paramSpecial" : "ExtraAttack_Pole_Stamina_Cost",
"paramDelta" : "%10",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Xiao_FallingAnthem",
"paramSpecial" : "FallingAnthem_Normal_Loop_Damage",
"paramDelta" : "%11",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Xiao_FallingAnthem",
"paramSpecial" : "FallingAnthem_HowlingSoul_Loop_Damage",
"paramDelta" : "%11",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Xiao_FallingAnthem",
"paramSpecial" : "FallingAnthem_Normal_Rank_1_Damage",
"paramDelta" : "%12",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Xiao_FallingAnthem",
"paramSpecial" : "FallingAnthem_Normal_Rank_2_Damage",
"paramDelta" : "%13",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Xiao_FallingAnthem",
"paramSpecial" : "FallingAnthem_HowlingSoul_Rank_1_Damage",
"paramDelta" : "%12",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Xiao_FallingAnthem",
"paramSpecial" : "FallingAnthem_HowlingSoul_Rank_2_Damage",
"paramDelta" : "%13",
},
],
////////////////////////////////////////////////////////////////
//
// 技能升级 魈 撕天排云
//
////////////////////////////////////////////////////////////////
"Xiao_SkillUpgrade_2":
[
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Xiao_DevilDash_Bullet",
"paramSpecial" : "DevilDash_Damage",
"paramDelta" : "%1",
},
],
////////////////////////////////////////////////////////////////
//
// 技能升级 魈 岚魂
//
////////////////////////////////////////////////////////////////
"Xiao_SkillUpgrade_3":
[
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Xiao_HowlingSoul",
"paramSpecial" : "HowlingSoul_DamageUp",
"paramDelta" : "%1",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Xiao_HowlingSoul",
"paramSpecial" : "HowlingSoul_LifeCostRatio",
"paramDelta" : "%2",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Xiao_HowlingSoul",
"paramSpecial" : "HowlingSoul_Duration",
"paramDelta" : "%3",
},
],
////////////////////////////////////////////////////////////////
//
// 核心得意技 魈 风中邪魅
//
////////////////////////////////////////////////////////////////
// "Xiao_CoreSkill_1":
// [
// {
// "$type" : "AddAbility",
// "abilityName" : "Avatar_Xiao_CoreSkill",
// },
// {
// "$type" : "ModifyAbility",
// "abilityName" : "Avatar_Xiao_CoreSkill",
// "paramSpecial" : "CoreSkill_DamagePercentageRatio",
// "paramDelta" : "%2",
// },
// ],
////////////////////////////////////////////////////////////////
//
// 非战斗天赋 魈 全队减少减少掉落伤害
//
////////////////////////////////////////////////////////////////
// "Xiao_Talent_NonCombat_1":
// [
// {
// "$type" : "AddAbility",
// "abilityName" : "Avatar_Xiao_FallingDamageReduction",
// },
// ],
"Xiao_ProudSkill_NonCombat_1":
[
{
"$type" : "AddAbility",
"abilityName" : "Avatar_Xiao_ClimbStamina_Reduction",
},
],
}
@@ -0,0 +1,210 @@
{
"Xingqiu_Constellation_1":
[
{
"$type": "UnlockTalentParam",
"abilityName": "Avatar_Xingqiu_PhantomShield",
"talentParam": "OneMoreChance",
},
{
"$type": "UnlockTalentParam",
"abilityName": "Avatar_Xingqiu_Minazuki",
"talentParam": "OneMoreChance",
},
],
"Xingqiu_Constellation_2":
[
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Xingqiu_Minazuki",
"paramSpecial" : "Minazuki_Duration",
"paramDelta" : 3,
},
{
"$type": "UnlockTalentParam",
"abilityName": "Avatar_Xingqiu_Minazuki",
"talentParam": "LongBattery",
},
{
"$type": "UnlockTalentParam",
"abilityName": "Bullet_Xingqiu_PhantomBurst1",
"talentParam": "LetItDown",
},
{
"$type": "UnlockTalentParam",
"abilityName": "Bullet_Xingqiu_PhantomBurst1_Shake",
"talentParam": "LetItDown",
},
{
"$type": "UnlockTalentParam",
"abilityName": "Bullet_Xingqiu_PhantomBurstS1",
"talentParam": "LetItDown",
},
{
"$type": "UnlockTalentParam",
"abilityName": "Bullet_Xingqiu_PhantomBurstS1_Shake",
"talentParam": "LetItDown",
},
],
"Xingqiu_Constellation_3":
[
{
"$type": "AddTalentExtraLevel",
"talentType": "AvatarSkill",
"talentIndex": 9,
"extraLevel": 3,
},
],
"Xingqiu_Constellation_4":
[
{
"$type": "UnlockTalentParam",
"abilityName": "Avatar_Xingqiu_Spoondrift",
"talentParam": "AttackWithShield",
},
],
"Xingqiu_Constellation_5":
[
{
"$type": "AddTalentExtraLevel",
"talentType": "AvatarSkill",
"talentIndex": 2,
"extraLevel": 3,
},
],
"Xingqiu_Constellation_6":
[
{
"$type": "UnlockTalentParam",
"abilityName": "Avatar_Xingqiu_Minazuki",
"talentParam": "GoldenRing",
},
],
"Xingqiu_PermanentSkill_1":
[
{
"$type": "UnlockTalentParam",
"abilityName": "Avatar_Xingqiu_PhantomShield",
"talentParam": "HealOnShieldBreak",
},
{
"$type": "UnlockTalentParam",
"abilityName": "Avatar_Xingqiu_Minazuki",
"talentParam": "HealOnShieldBreak",
},
],
"Xingqiu_PermanentSkill_2":
[
],
"Xingqiu_SkillUpgrade_1":
[
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Xingqiu_DamageHandler",
"paramSpecial" : "NormalAttack_01_DamagePercentage",
"paramDelta" : "%1",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Xingqiu_DamageHandler",
"paramSpecial" : "NormalAttack_02_DamagePercentage",
"paramDelta" : "%2",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Xingqiu_DamageHandler",
"paramSpecial" : "NormalAttack_03_01_DamagePercentage",
"paramDelta" : "%3",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Xingqiu_DamageHandler",
"paramSpecial" : "NormalAttack_03_02_DamagePercentage",
"paramDelta" : "%4",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Xingqiu_DamageHandler",
"paramSpecial" : "NormalAttack_04_DamagePercentage",
"paramDelta" : "%5",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Xingqiu_DamageHandler",
"paramSpecial" : "NormalAttack_05_01_DamagePercentage",
"paramDelta" : "%6",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Xingqiu_DamageHandler",
"paramSpecial" : "NormalAttack_05_02_DamagePercentage",
"paramDelta" : "%7",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Xingqiu_DamageHandler",
"paramSpecial" : "ExtraAttack_01_DamagePercentage",
"paramDelta" : "%8",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Xingqiu_DamageHandler",
"paramSpecial" : "ExtraAttack_02_DamagePercentage",
"paramDelta" : "%9",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Xingqiu_ExtraAttack",
"paramSpecial" : "ExtraAttack_Sword_Stamina_Cost",
"paramDelta" : "%10",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Xingqiu_FallingAnthem",
"paramSpecial" : "FallingAnthem_Normal_Loop_Damage",
"paramDelta" : "%11",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Xingqiu_FallingAnthem",
"paramSpecial" : "FallingAnthem_Normal_Rank_1_Damage",
"paramDelta" : "%12",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Xingqiu_FallingAnthem",
"paramSpecial" : "FallingAnthem_Normal_Rank_2_Damage",
"paramDelta" : "%13",
},
],
"Xingqiu_SkillUpgrade_2":
[
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Xingqiu_Spoondrift",
"paramSpecial" : "Spoondrift_Damage",
"paramDelta" : "%1",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Xingqiu_Spoondrift",
"paramSpecial" : "Backwash_Damage",
"paramDelta" : "%2",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Xingqiu_PhantomShield",
"paramSpecial" : "BaseSubHurtDelta",
"paramDelta" : "%3",
},
],
"Xingqiu_SkillUpgrade_3":
[
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Xingqiu_DamageHandler",
"paramSpecial" : "Elemental_Burst_DamagePercentage",
"paramDelta" : "%1",
},
],
}
@@ -0,0 +1,319 @@
{
"Xinyan_Constellation_1":
[
{
"$type" : "AddAbility",
"abilityName" : "Avatar_Xinyan_Talent_CritEnhanceAtkSpeed",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Xinyan_Talent_CritEnhanceAtkSpeed",
"paramSpecial" : "Avatar_Xinyan_Talent_CritEnhanceAtkSpeed_AttackSpeedRatio",
"paramDelta" : "%1",
"paramRatio" : 0,
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Xinyan_Talent_CritEnhanceAtkSpeed",
"paramSpecial" : "Avatar_Xinyan_Talent_CritEnhanceAtkSpeed_Duration",
"paramDelta" : "%2",
"paramRatio" : 0,
},
],
"Xinyan_Constellation_2":
[
// {
// "$type" : "UnlockTalentParam",
// "abilityName" : "Avatar_Xinyan_ElementalBurst_Initiate",
// "talentParam" : "Avatar_Xinyan_Talent_CritWhenElementalBurst",
// },
{
"$type" : "UnlockTalentParam",
"abilityName" : "Avatar_Xinyan_ElementalBurst_Hit",
"talentParam" : "Avatar_Xinyan_Talent_ElementalBurstInitShield",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Xinyan_ElementalBurst_Hit",
"paramSpecial" : "Xinyan_Talent_CritWhenElementalBurst_CritRate",
"paramDelta" : "%1",
"paramRatio" : 0,
},
],
"Xinyan_Constellation_3":
[
{
"$type": "AddTalentExtraLevel",
"talentType": "AvatarSkill",
"talentIndex": 2,
"extraLevel": 3,
},
],
"Xinyan_Constellation_4":
[
{
"$type" : "UnlockTalentParam",
"abilityName" : "Avatar_Xinyan_ElementalArt",
"talentParam" : "Avatar_Xinyan_Talent_ElementaArtReduceDef",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Xinyan_ElementalArt",
"paramSpecial" : "Xinyan_Talent_ElementaArtReduceDef_DefDownRate",
"paramDelta" : "%1",
"paramRatio" : 0,
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Xinyan_ElementalArt",
"paramSpecial" : "Xinyan_Talent_ElementaArtReduceDef_Duration",
"paramDelta" : "%2",
"paramRatio" : 0,
},
],
"Xinyan_Constellation_5":
[
{
"$type": "AddTalentExtraLevel",
"talentType": "AvatarSkill",
"talentIndex": 9,
"extraLevel": 3,
},
],
"Xinyan_Constellation_6":
[
{
"$type" : "AddAbility",
"abilityName" : "Avatar_Xinyan_Talent_EnhanceExtraAttack",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Xinyan_Talent_EnhanceExtraAttack",
"paramSpecial" : "Xinyan_Talent_EnhanceExtraAttack_StaminaCost",
"paramDelta" : "%1",
"paramRatio" : 0,
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Xinyan_Talent_EnhanceExtraAttack",
"paramSpecial" : "Xinyan_Talent_EnhanceExtraAttack_DefPer",
"paramDelta" : "%2",
"paramRatio" : 0,
},
],
"Xinyan_PermanentSkill_1":
[
{
"$type" : "UnlockTalentParam",
"abilityName" : "Avatar_Xinyan_ElementalArt_Hit",
"talentParam" : "Avatar_Xinyan_Talent_ShieldLevelUp",
}
],
"Xinyan_PermanentSkill_2":
[
{
"$type" : "UnlockTalentParam",
"abilityName" : "Avatar_Xinyan_ElementalArt_Shield_1",
"talentParam" : "Avatar_Xinyan_Talent_ShieldEnhancePhysicalDMG",
},
{
"$type" : "UnlockTalentParam",
"abilityName" : "Avatar_Xinyan_ElementalArt_Shield_2",
"talentParam" : "Avatar_Xinyan_Talent_ShieldEnhancePhysicalDMG",
},
{
"$type" : "UnlockTalentParam",
"abilityName" : "Avatar_Xinyan_ElementalArt_Shield_3",
"talentParam" : "Avatar_Xinyan_Talent_ShieldEnhancePhysicalDMG",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Xinyan_ElementalArt_Shield_1",
"paramSpecial" : "Xinyan_Talent_ShieldEnhancePhysicalDMG_DMGRate",
"paramDelta" : "%1",
"paramRatio" : 0,
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Xinyan_ElementalArt_Shield_2",
"paramSpecial" : "Xinyan_Talent_ShieldEnhancePhysicalDMG_DMGRate",
"paramDelta" : "%1",
"paramRatio" : 0,
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Xinyan_ElementalArt_Shield_3",
"paramSpecial" : "Xinyan_Talent_ShieldEnhancePhysicalDMG_DMGRate",
"paramDelta" : "%1",
"paramRatio" : 0,
},
],
"Xinyan_SkillUpgrade_1":
[
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Xinyan_NormalAttack_DamageHandler",
"paramSpecial" : "NormalAttack_01_DamagePercentage",
"paramDelta" : "%1",
"paramRatio" : 0,
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Xinyan_NormalAttack_DamageHandler",
"paramSpecial" : "NormalAttack_02_DamagePercentage",
"paramDelta" : "%2",
"paramRatio" : 0,
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Xinyan_NormalAttack_DamageHandler",
"paramSpecial" : "NormalAttack_03_DamagePercentage",
"paramDelta" : "%3",
"paramRatio" : 0,
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Xinyan_NormalAttack_DamageHandler",
"paramSpecial" : "NormalAttack_04_DamagePercentage",
"paramDelta" : "%4",
"paramRatio" : 0,
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Xinyan_NormalAttack_DamageHandler",
"paramSpecial" : "ExtraAttack_Loop_DamagePercentage",
"paramDelta" : "%5",
"paramRatio" : 0,
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Xinyan_NormalAttack_DamageHandler",
"paramSpecial" : "ExtraAttack_End_DamagePercentage",
"paramDelta" : "%6",
"paramRatio" : 0,
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Xinyan_ExtraAttack",
"paramSpecial" : "ExtraAttack_Claymore_Stamina_Cost",
"paramDelta" : "%7",
"paramRatio" : 0,
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Xinyan_ExtraAttack",
"paramSpecial" : "ExtraAttack_Claymore_MaxTime",
"paramDelta" : "%8",
"paramRatio" : 0,
},
{
"$type": "ModifyAbility",
"abilityName": "Avatar_Xinyan_FallingAnthem",
"paramSpecial": "FallingAnthem_Normal_Loop_Damage",
"paramDelta": "%9",
},
{
"$type": "ModifyAbility",
"abilityName": "Avatar_Xinyan_FallingAnthem",
"paramSpecial": "FallingAnthem_Normal_Rank_1_Damage",
"paramDelta": "%10",
},
{
"$type": "ModifyAbility",
"abilityName": "Avatar_Xinyan_FallingAnthem",
"paramSpecial": "FallingAnthem_Normal_Rank_2_Damage",
"paramDelta": "%11",
},
],
"Xinyan_SkillUpgrade_2":
[
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Xinyan_ElementalArt_Hit",
"paramSpecial" : "Xinyan_ElementalArt_Damage",
"paramDelta" : "%1",
},
// {
// "$type" : "ModifyAbility",
// "abilityName" : "Avatar_Xinyan_ElementalArt_Shield_3_Explosion",
// "paramSpecial" : "Xinyan_ElementalArt_Damage",
// "paramDelta" : "%1",
// },
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Xinyan_ElementalArt_Shield_3",
"paramSpecial" : "Xinyan_ElementalArt_Damage_Percentage",
"paramDelta" : "%8",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Xinyan_ElementalArt_Shield_1",
"paramSpecial" : "Xinyan_Shield1_BaseDurability",
"paramDelta" : "%3",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Xinyan_ElementalArt_Shield_1",
"paramSpecial" : "Xinyan_Shield1_DefRatioDurability",
"paramDelta" : "%2",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Xinyan_ElementalArt_Shield_1",
"paramSpecial" : "Xinyan_ShieldDuration",
"paramDelta" : "%9",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Xinyan_ElementalArt_Shield_2",
"paramSpecial" : "Xinyan_Shield2_BaseDurability",
"paramDelta" : "%5",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Xinyan_ElementalArt_Shield_2",
"paramSpecial" : "Xinyan_Shield2_DefRatioDurability",
"paramDelta" : "%4",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Xinyan_ElementalArt_Shield_2",
"paramSpecial" : "Xinyan_ShieldDuration",
"paramDelta" : "%9",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Xinyan_ElementalArt_Shield_3",
"paramSpecial" : "Xinyan_Shield3_BaseDurability",
"paramDelta" : "%7",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Xinyan_ElementalArt_Shield_3",
"paramSpecial" : "Xinyan_Shield3_DefRatioDurability",
"paramDelta" : "%6",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Xinyan_ElementalArt_Shield_3",
"paramSpecial" : "Xinyan_ShieldDuration",
"paramDelta" : "%9",
},
],
"Xinyan_SkillUpgrade_3":
[
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Xinyan_ElementalBurst_Hit",
"paramSpecial" : "Xinyan_ElementalBurst_PhysicalDamage",
"paramDelta" : "%1",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Xinyan_ElementalBurst_Fire",
"paramSpecial" : "Xinyan_ElementalBurst_FireDamage",
"paramDelta" : "%2",
},
],
}
@@ -0,0 +1,314 @@
{
////////////////////////////////////////////////////////////////
//
// 命之座1 八重的元素爆发每触发一次额外攻击,都会为八重回复X点元素能量。
//
////////////////////////////////////////////////////////////////
"Yae_Constellation_1":
[
{
"$type" : "UnlockTalentParam",
"abilityName": "Avatar_Yae_ElementalBurst_TowerExplosion_Material",
"talentParam": "Yae_Constellation_1",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Yae_ElementalBurst_TowerExplosion_Material",
"paramSpecial" : "Constellation_1_ReviveElemEnergy",
"paramDelta" : "%1",
},
],
////////////////////////////////////////////////////////////////
//
// 命之座2 元素战技的冷却降低X%;攻击索敌范围提升Y%。(考虑初始半径10米,解锁天赋后调整为20米)
//
////////////////////////////////////////////////////////////////
"Yae_Constellation_2":
[
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Yae_ElementalArt_FoxTower_Material",
"paramSpecial" : "MaxLevel",
"paramDelta" : "%3",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Yae_ElementalArt_FoxTower_Material",
"paramSpecial" : "InitLevel",
"paramDelta" : "%3",
},
// {
// "$type" : "ModifySkillCD",
// "skillID" : 10582,
// "cdRatio" : -0.2, //这里的cdratio不支持DynamicFloat
// },
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Yae_ElementalArt_FoxTower_Material",
"paramSpecial" : "SizeRatio",
"paramRatio" : "%1",
},
],
////////////////////////////////////////////////////////////////
//
// 命之座3 充能技升级 元素战技等级+3
//
////////////////////////////////////////////////////////////////
"Yae_Constellation_3":
[
{
"$type" : "AddTalentExtraLevel",
"talentType": "AvatarSkill",
"talentIndex":2,
"extraLevel":3,
},
],
////////////////////////////////////////////////////////////////
//
// 命之座4 被元素战技命中的敌人电抗降低X%,持续XX秒
//
////////////////////////////////////////////////////////////////
"Yae_Constellation_4":
[
{
"$type":"AddAbility",
"abilityName":"Avatar_Yae_Constellation_4",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Yae_Constellation_4",
"paramSpecial" : "Yae_ElecAddHurtDelta",
"paramDelta" : "%1",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Yae_Constellation_4",
"paramSpecial" : "ElecAddHurtDown_Duration",
"paramDelta" : "%2",
},
],
////////////////////////////////////////////////////////////////
//
// 命之座5 元素爆等级+3
//
////////////////////////////////////////////////////////////////
"Yae_Constellation_5":
[
{
"$type" : "AddTalentExtraLevel",
"talentType": "AvatarSkill",
"talentIndex":9,
"extraLevel":3,
},
],
////////////////////////////////////////////////////////////////
//
// 命之座6 狐狸塔初始等级+1;狐狸塔等级上限+1。
//
////////////////////////////////////////////////////////////////
"Yae_Constellation_6":
[
// {
// "$type" : "UnlockTalentParam",
// "abilityName": "Avatar_Yae_ElementalArt_FoxTower_Material",
// "talentParam": "Yae_Constellation_6",
// },
// {
// "$type" : "ModifyAbility",
// "abilityName" : "Avatar_Yae_ElementalArt_FoxTower_Material",
// "paramSpecial" : "MaxLevel",
// "paramDelta" : "%1",
// },
// {
// "$type" : "ModifyAbility",
// "abilityName" : "Avatar_Yae_ElementalArt_FoxTower_Material",
// "paramSpecial" : "InitLevel",
// "paramDelta" : "%1",
// },
{
"$type":"AddAbility",
"abilityName":"Avatar_Yae_Constellation_6",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Yae_Constellation_6",
"paramSpecial" : "DefenseIgnoreRatio",
"paramDelta" : "%1",
},
],
////////////////////////////////////////////////////////////////
//
// 突破天赋1 八重神子在后台时雷元素伤害加成提升XX
//
////////////////////////////////////////////////////////////////
"Yae_PermanentSkill_1":
[
// {
// "$type":"AddAbility",
// "abilityName":"Avatar_Yae_PermanentSkill_1",
// },
// {
// "$type" : "ModifyAbility",
// "abilityName" : "Avatar_Yae_PermanentSkill_1",
// "paramSpecial" : "cdDelta_1",
// "paramDelta" : "-%1",
// },
// {
// "$type" : "ModifyAbility",
// "abilityName" : "Avatar_Yae_PermanentSkill_1",
// "paramSpecial" : "ElementalArt_CD",
// "paramDelta" : "%2",
// },
// {
// "$type" : "ModifyAbility",
// "abilityName" : "Avatar_Yae_PermanentSkill_1",
// "paramSpecial" : "cdDelta_2",
// "paramDelta" : "-%3",
// },
// {
// "$type" : "ModifyAbility",
// "abilityName" : "Avatar_Yae_PermanentSkill_1",
// "paramSpecial" : "ElementalBurst_CD",
// "paramDelta" : "%4",
// },
{
"$type" : "UnlockTalentParam",
"abilityName": "Avatar_Yae_ElementalBurst_Mark_Tower",
"talentParam": "Yae_PermanentSkill_1",
},
],
////////////////////////////////////////////////////////////////
//
// 突破天赋2 基于八重神子自身的元素精通,提升元素战技的 damagePercentageRatio
//
////////////////////////////////////////////////////////////////
"Yae_PermanentSkill_2":
[
{
"$type":"AddAbility",
"abilityName":"Avatar_Yae_PermanentSkill_2",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Yae_PermanentSkill_2",
"paramSpecial" : "Yae_PermanentSkill_2_AttackUpRatio",
"paramDelta" : "%1",
},
],
////////////////////////////////////////////////////////////////
//
// 技能升级 神子 普攻&重击升级
//
////////////////////////////////////////////////////////////////
"Yae_SkillUpgrade_1":
[
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Yae_Attack01_Bullet_Material",
"paramSpecial" : "Attack01_Damage",
"paramDelta" : "%1",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Yae_Attack02_Bullet_Material",
"paramSpecial" : "Attack02_Damage",
"paramDelta" : "%2",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Yae_Attack03_Bullet_Material",
"paramSpecial" : "Attack03_Damage",
"paramDelta" : "%3",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Yae_ExtraAttack_Bullet_Material",
"paramSpecial" : "ExtraAttack_Damage",
"paramDelta" : "%4",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Yae_ExtraAttack",
"paramSpecial" : "ExtraAttack_Catalyst_Stamina_Cost",
"paramDelta" : "%5",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Yae_FallingAnthem",
"paramSpecial" : "FallingAnthem_Normal_Loop_Damage",
"paramDelta" :"%6",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Yae_FallingAnthem",
"paramSpecial" : "FallingAnthem_Normal_Rank_1_Damage",
"paramDelta" :"%7",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Yae_FallingAnthem",
"paramSpecial" : "FallingAnthem_Normal_Rank_2_Damage",
"paramDelta" :"%8",
},
],
////////////////////////////////////////////////////////////////
//
// 技能升级 神子 小技能升级
//
////////////////////////////////////////////////////////////////
"Yae_SkillUpgrade_2":
[
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Yae_FoxTower_ThunderFall_Level1",
"paramSpecial" : "FoxTower_Damage_Level_1",
"paramDelta" : "%1",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Yae_FoxTower_ThunderFall_Level2",
"paramSpecial" : "FoxTower_Damage_Level_2",
"paramDelta" : "%2",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Yae_FoxTower_ThunderFall_Level3",
"paramSpecial" : "FoxTower_Damage_Level_3",
"paramDelta" : "%3",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Yae_FoxTower_ThunderFall_Level4",
"paramSpecial" : "FoxTower_Damage_Level_4",
"paramDelta" : "%4",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Yae_ElementalArt_Bullet_Air_Material",
"paramSpecial" : "ElementalArt_Bullet_Damage",
"paramDelta" : "%5",
},
],
////////////////////////////////////////////////////////////////
//
// 技能升级 神子 充能技升级
//
////////////////////////////////////////////////////////////////
"Yae_SkillUpgrade_3":
[
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Yae_ElementalBurst_TowerExplosion_Material",
"paramSpecial" : "TowerExplosion_Damage",
"paramDelta" : "%1",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Yae_ElementalBurst_TowerExplosion_Material",
"paramSpecial" : "TowerExplosion_ExtraDamage",
"paramDelta" : "%2",
},
],
}
@@ -0,0 +1,410 @@
{
////////////////////////////////////////////////////////////////
//
// 技能升级1 普通攻击、重击、空中攻击
//
////////////////////////////////////////////////////////////////
"Yelan_SkillUpgrade_1":
[
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Yelan_ShootArrow_Bullet",
"paramSpecial" : "NormalAttack_01_DamagePercentage",
"paramDelta" : "%1",
"paramRatio" : 0,
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Yelan_ShootArrow_Bullet",
"paramSpecial" : "NormalAttack_02_DamagePercentage",
"paramDelta" : "%2",
"paramRatio" : 0,
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Yelan_ShootArrow_Bullet",
"paramSpecial" : "NormalAttack_03_DamagePercentage",
"paramDelta" : "%3",
"paramRatio" : 0,
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Yelan_ShootArrow_Bullet_Last",
"paramSpecial" : "NormalAttack_04_DamagePercentage", //第四击的三发箭矢伤害
"paramDelta" : "%4",
"paramRatio" : 0,
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Yelan_ShootArrow_Enchanted_WithOutWater",
"paramSpecial" : "DamageWithoutWater",
"paramDelta" : "%5",
"paramRatio" : 0,
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Yelan_ShootArrow_Enchanted_WithWater",
"paramSpecial" : "DamageWithWater",
"paramDelta" : "%6",
"paramRatio" : 0,
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Yelan_SneakArrow",
"paramSpecial" : "DamageWithWater_Sneak", //隐匿箭矢伤害
"paramDelta" : "%7",
"paramRatio" : 0,
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Yelan_SneakArrow_Extra_Before",
"paramSpecial" : "DamageWithWater_Sneak", //命6所用到的不同Gadget
"paramDelta" : "%7",
"paramRatio" : 0,
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Yelan_SneakArrow_Extra_After",
"paramSpecial" : "DamageWithWater_Sneak", //命6所用到的不同Gadget
"paramDelta" : "%7",
"paramRatio" : 0,
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Yelan_FallingAnthem",
"paramSpecial" : "FallingAnthem_Normal_Loop_Damage",
"paramDelta" :"%8",
"paramRatio" : 0,
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Yelan_FallingAnthem",
"paramSpecial" : "FallingAnthem_Normal_Rank_1_Damage",
"paramDelta" :"%9",
"paramRatio" : 0,
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Yelan_FallingAnthem",
"paramSpecial" : "FallingAnthem_Normal_Rank_2_Damage",
"paramDelta" :"%10",
"paramRatio" : 0,
},
],
////////////////////////////////////////////////////////////////
//
// 技能升级2 元素战技升级
//
////////////////////////////////////////////////////////////////
"Yelan_SkillUpgrade_2":
[
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Yelan_ElementalArt_TriggerCollision",
"paramSpecial" : "ElementalArt_Damage_Ratio", //小技能引爆伤害
"paramDelta" : "%1",
"paramRatio" : 0,
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Yelan_ElementalArt_TriggerCollision",
"paramSpecial" : "ElementalArt_ResetSneak_Chance", //重置隐匿箭的概率
"paramDelta" : "%2",
"paramRatio" : 0,
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Yelan_ElementalArt_Check",
"paramSpecial" : "QuietStep_Max_Timer", //最大跑步持续时间
"paramDelta" : "%3",
"paramRatio" : 0,
},
],
////////////////////////////////////////////////////////////////
//
// 技能升级3 元素爆发升级
//
////////////////////////////////////////////////////////////////
"Yelan_SkillUpgrade_3":
[
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Yelan_ElementalBurst_Dice",
"paramSpecial" : "ElementalBurst_Strike_Damage", //大招爆发瞬间伤害
"paramDelta" : "%1",
"paramRatio" : 0,
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Yelan_ElementalBurst_Dice_Bullet_01",
"paramSpecial" : "ElementalBurst_Bullet_Damage", //骰子发射的子弹攻击伤害
"paramDelta" : "%2",
"paramRatio" : 0,
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Yelan_ElementalBurst_Dice",
"paramSpecial" : "Dice_Timer", //骰子持续时间
"paramDelta" : "%3",
"paramRatio" : 0,
},
],
////////////////////////////////////////////////////////////////
//
// 突破1 PermanentSkill_1
//
////////////////////////////////////////////////////////////////
"Yelan_PermanentSkill_1":
[
{
"$type" : "AddAbility",
"abilityName" : "Avatar_Yelan_PermanentSkill_1",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Yelan_PermanentSkill_1",
"paramSpecial" : "Hp_Ratio_Lv1",
"paramDelta" : "%1",
"paramRatio" : 0,
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Yelan_PermanentSkill_1",
"paramSpecial" : "Hp_Ratio_Lv2",
"paramDelta" : "%2",
"paramRatio" : 0,
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Yelan_PermanentSkill_1",
"paramSpecial" : "Hp_Ratio_Lv3",
"paramDelta" : "%3",
"paramRatio" : 0,
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Yelan_PermanentSkill_1",
"paramSpecial" : "Hp_Ratio_Lv4",
"paramDelta" : "%4",
"paramRatio" : 0,
},
],
////////////////////////////////////////////////////////////////
//
// 突破2 PermanentSkill_2
//
////////////////////////////////////////////////////////////////
"Yelan_PermanentSkill_2":
[
{
"$type" : "UnlockTalentParam",
"abilityName" : "Avatar_Yelan_ElementalBurst_Dice",
"talentParam" : "Yelan_PermanentSkill_2",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Yelan_ElementalBurst_Dice",
"paramSpecial" : "Base_Damage_Ratio",
"paramDelta" : "%1",
"paramRatio" : 0,
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Yelan_ElementalBurst_Dice",
"paramSpecial" : "Per_Damage_Ratio",
"paramDelta" : "%2",
"paramRatio" : 0,
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Yelan_ElementalBurst_Dice",
"paramSpecial" : "Tick_Time",
"paramDelta" : "%3",
"paramRatio" : 0,
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Yelan_ElementalBurst_Dice",
"paramSpecial" : "Max_Level",
"paramDelta" : "%4",
"paramRatio" : 0,
},
],
////////////////////////////////////////////////////////////////
//
// 命之座1 Constellation_1
//
////////////////////////////////////////////////////////////////
"Yelan_Constellation_1":
[
{
"$type": "ModifySkillPoint",
"skillID": 10607,
"pointDelta": 1,
},
],
////////////////////////////////////////////////////////////////
//
// 命之座2 Constellation_2
//
////////////////////////////////////////////////////////////////
"Yelan_Constellation_2":
[
{
"$type" : "UnlockTalentParam",
"abilityName" : "Avatar_Yelan_ElementalBurst_Dice_TriggerBullet",
"talentParam" : "Yelan_Constellation_2",
},
{
"$type" : "UnlockTalentParam",
"abilityName" : "Avatar_Yelan_ElementalBurst_Dice_TriggerBullet_Extra",
"talentParam" : "Yelan_Constellation_2",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Yelan_ElementalBurst_Dice_Bullet_Extra",
"paramSpecial" : "Constellation_2_Damage", //生命百分比伤害
"paramDelta" : "%1",
"paramRatio" : 0,
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Yelan_ElementalBurst_Dice_TriggerBullet",
"paramSpecial" : "Constellation_2_CD", //触发间隔
"paramDelta" : "%2",
"paramRatio" : 0,
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Yelan_ElementalBurst_Dice_TriggerBullet_Extra",
"paramSpecial" : "Constellation_2_CD", //触发间隔
"paramDelta" : "%2",
"paramRatio" : 0,
},
],
////////////////////////////////////////////////////////////////
//
// 命之座3 Constellation_3
// 元素爆发等级+3
//
////////////////////////////////////////////////////////////////
"Yelan_Constellation_3":
[
{
"$type" : "AddTalentExtraLevel",
"talentType" : "AvatarSkill",
"talentIndex" : 9,
"extraLevel" : 3,
},
],
////////////////////////////////////////////////////////////////
//
// 命之座4 Constellation_4
//
////////////////////////////////////////////////////////////////
"Yelan_Constellation_4":
[
{
"$type" : "AddAbility",
"abilityName" : "Avatar_Yelan_Constellation_4",
},
{
"$type" : "UnlockTalentParam",
"abilityName" : "Avatar_Yelan_ElementalArt_TriggerCollision",
"talentParam" : "Yelan_Constellation_4",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Yelan_Constellation_4",
"paramSpecial" : "Hp_Ratio", //单个生命上限数值
"paramDelta" : "%1",
"paramRatio" : 0,
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Yelan_Constellation_4",
"paramSpecial" : "Duration", //Buff持续时间
"paramDelta" : "%2",
"paramRatio" : 0,
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Yelan_Constellation_4",
"paramSpecial" : "Max_Level", //最大Buff层数
"paramDelta" : "%3",
"paramRatio" : 0,
},
],
////////////////////////////////////////////////////////////////
//
// 命之座5 Constellation_5
// 元素战技等级+3
//
////////////////////////////////////////////////////////////////
"Yelan_Constellation_5":
[
{
"$type" : "AddTalentExtraLevel",
"talentType" : "AvatarSkill",
"talentIndex" : 2,
"extraLevel" : 3,
},
],
////////////////////////////////////////////////////////////////
//
// 命之座6 Constellation_6
//
////////////////////////////////////////////////////////////////
"Yelan_Constellation_6":
[
{
"$type": "AddAbility",
"abilityName" : "Avatar_Yelan_Constellation_6",
},
{
"$type" : "UnlockTalentParam",
"abilityName" : "Avatar_Yelan_ElementalBurst",
"talentParam" : "Yelan_Constellation_6",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Yelan_Constellation_6",
"paramSpecial" : "Atk_Count",
"paramDelta" : "%1",
"paramRatio" : 0,
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Yelan_Constellation_6",
"paramSpecial" : "Duration",
"paramDelta" : "%2",
"paramRatio" : 0,
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Yelan_SneakArrow_Extra_Before",
"paramSpecial" : "Constellation_6_Ratio",
"paramDelta" : "%3",
"paramRatio" : 0,
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Yelan_SneakArrow_Extra_After",
"paramSpecial" : "Constellation_6_Ratio",
"paramDelta" : "%3",
"paramRatio" : 0,
},
],
}
@@ -0,0 +1,387 @@
{
////////////////////////////////////////////////////////////////
//
// 技能升级1 普通攻击和重击
//
////////////////////////////////////////////////////////////////
"Yoimiya_SkillUpgrade_1":
[
{
"$type" : "ModifyAbility",
"abilityName" : "Bullet_Yoimiya_NormalAttack_Handler",
"paramSpecial" : "NormalAttack_01",
"paramDelta" : "%1",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Bullet_Yoimiya_NormalAttack_Handler",
"paramSpecial" : "NormalAttack_02",
"paramDelta" : "%2",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Bullet_Yoimiya_NormalAttack_Handler",
"paramSpecial" : "NormalAttack_03",
"paramDelta" : "%3",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Bullet_Yoimiya_NormalAttack_Handler",
"paramSpecial" : "NormalAttack_04",
"paramDelta" : "%4",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Bullet_Yoimiya_NormalAttack_Handler",
"paramSpecial" : "NormalAttack_05",
"paramDelta" : "%5",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Bullet_Yoimiya_Arrow_NoFire_Material",
"paramSpecial" : "NoFireDamage",
"paramDelta" : "%6",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Bullet_Yoimiya_Arrow_WithFire_Material",
"paramSpecial" : "NoFireDamage",
"paramDelta" : "%6",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Bullet_Yoimiya_Arrow_WithFire_Material",
"paramSpecial" : "WithFireDamage",
"paramDelta" : "%7",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Bullet_Yoimiya_GoldFish_Material",
"paramSpecial" : "GoldFish_Damage",
"paramDelta" : "%8",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Yoimiya_FallingAnthem",
"paramSpecial" : "FallingAnthem_Normal_Loop_Damage",
"paramDelta" :"%9",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Yoimiya_FallingAnthem",
"paramSpecial" : "FallingAnthem_Normal_Rank_1_Damage",
"paramDelta" :"%10",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Yoimiya_FallingAnthem",
"paramSpecial" : "FallingAnthem_Normal_Rank_2_Damage",
"paramDelta" :"%11",
},
],
////////////////////////////////////////////////////////////////
//
// 技能升级2 小技能的伤害
//
////////////////////////////////////////////////////////////////
"Yoimiya_SkillUpgrade_2":
[
{
"$type" : "ModifyAbility",
"abilityName" : "Bullet_Yoimiya_NormalAttack_Handler",
"paramSpecial" : "ElementalArtRaito",
"paramDelta" :"%1",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Yoimiya_ElementalArt",
"paramSpecial" : "Skill_Dura",
"paramDelta" :"%2",
},
],
////////////////////////////////////////////////////////////////
//
// 技能升级3 充能技的伤害
//
////////////////////////////////////////////////////////////////
"Yoimiya_SkillUpgrade_3":
[
{
"$type" : "ModifyAbility",
"abilityName" : "Bullet_Yoimiya_ElementalBurst_Material",
"paramSpecial" : "ElementalBurst_Damage",
"paramDelta" : "%1",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Yoimiya_ElementalBurst_SetTag",
"paramSpecial" : "Damage_Perhit",
"paramDelta" : "%2",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Yoimiya_ElementalBurst_SetTag",
"paramSpecial" : "Damage_Interval",
"paramDelta" : "%3",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Yoimiya_ElementalBurst_SetTag",
"paramSpecial" : "Duration_Max",
"paramDelta" : "%4",
},
],
////////////////////////////////////////////////////////////////
//
// 命之座1 大招时长+x秒,怪被击杀将给予宵宫xx%攻击提升,持续x每秒。
//
////////////////////////////////////////////////////////////////
"Yoimiya_Constellation_1":
[
{
"$type": "AddAbility",
"abilityName": "Avatar_Yoimiya_Talent_KillAndAdd",
},
{
"$type":"UnlockTalentParam",
"abilityName": "Avatar_Yoimiya_ElementalBurst_SetTag",
"talentParam": "Yoimiya_Talent_1",
},
{
//注意,和SkillUpgrade_3共同修改了这个参数。
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Yoimiya_ElementalBurst_SetTag",
"paramSpecial" : "Duration_Max",
"paramDelta" : "%1",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Yoimiya_Talent_KillAndAdd",
"paramSpecial" : "Rate",
"paramDelta" : "%2",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Yoimiya_Talent_KillAndAdd",
"paramSpecial" : "Time",
"paramDelta" : "%3",
},
],
////////////////////////////////////////////////////////////////
//
// 命之座2 火伤害暴击时提升火伤
//
////////////////////////////////////////////////////////////////
"Yoimiya_Constellation_2":
[
{
"$type": "AddAbility",
"abilityName": "Avatar_Yoimiya_Talent_FireUpWhenCritic",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Yoimiya_Talent_FireUpWhenCritic",
"paramSpecial" : "FireUp",
"paramDelta" : "%1",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Yoimiya_Talent_FireUpWhenCritic",
"paramSpecial" : "Dura",
"paramDelta" : "%2",
},
],
////////////////////////////////////////////////////////////////
//
// 命之座3 小技能提升x级
//
////////////////////////////////////////////////////////////////
"Yoimiya_Constellation_3":
[
{
"$type": "AddTalentExtraLevel",
"talentType": "AvatarSkill",
"talentIndex": 2,
"extraLevel": 3,
},
],
////////////////////////////////////////////////////////////////
//
// 命之座4 大招被触发,减少宵宫小技能冷却1秒
//
////////////////////////////////////////////////////////////////
"Yoimiya_Constellation_4":
[
{
"$type":"UnlockTalentParam",
"abilityName": "Avatar_Yoimiya_ElementalBurst_SetTag",
"talentParam": "Yoimiya_Talent_4",
},
{
"$type" : "ModifyAbility",
"abilityName": "Avatar_Yoimiya_ElementalBurst_SetTag",
"paramSpecial" :"CdDelta",
"paramDelta" : "-%1",
},
],
////////////////////////////////////////////////////////////////
//
// 命之座5 充能技提升x级
//
////////////////////////////////////////////////////////////////
"Yoimiya_Constellation_5":
[
{
"$type": "AddTalentExtraLevel",
"talentType": "AvatarSkill",
"talentIndex": 9,
"extraLevel": 3,
},
],
////////////////////////////////////////////////////////////////
//
// 命之座6 可能会额外射出一支箭
//
////////////////////////////////////////////////////////////////
"Yoimiya_Constellation_6":
[
{
"$type": "AddAbility",
"abilityName": "Avatar_Yoimiya_Talent_ExtraBullet",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Yoimiya_Talent_ExtraBullet",
"paramSpecial" : "Chance",
"paramDelta" :"%1",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Bullet_Yoimiya_NormalAttack_Handler",
"paramSpecial" : "TalentArrowRatio",
"paramDelta" :"%2",
},
],
// ////////////////////////////////////////////////////////////////
// //
// // 命之座4 小技能期间击杀,减少宵宫小技能冷却1秒
// //
// ////////////////////////////////////////////////////////////////
// "Yoimiya_Constellation_6":
// [
// {
// "$type" : "UnlockTalentParam",
// "abilityName": "Avatar_Yoimiya_ElementalArt",
// "talentParam": "Yoimiya_Talent_6",
// },
// {
// "$type" : "ModifyAbility",
// "abilityName" : "Avatar_Yoimiya_ElementalArt",
// "paramSpecial" : "Talent_AttackUp",
// "paramDelta" : "%1",
// },
// {
// "$type" : "ModifyAbility",
// "abilityName" : "Avatar_Yoimiya_ElementalArt",
// "paramSpecial" : "ExtendTime",
// "paramDelta" : "%2",
// },
// {
// "$type" : "ModifyAbility",
// "abilityName" : "Avatar_Yoimiya_ElementalArt",
// "paramSpecial" : "ExtendCishu",
// "paramDelta" : "%3",
// },
// ],
// ////////////////////////////////////////////////////////////////
// //
// // 命之座6 时长+x,突破1的效果每层还会提升2%爆伤
// //
// ////////////////////////////////////////////////////////////////
// "Yoimiya_Constellation_6":
// [
// {
// "$type" : "ModifyAbility",
// "abilityName" : "Avatar_Yoimiya_ElementalArt",
// "paramSpecial" : "Skill_Dura",
// "paramDelta" : "%1",
// },
// {
// "$type" : "ModifyAbility",
// "abilityName" : "Avatar_Yoimiya_ElementalArt",
// "paramSpecial" : "Cirtic_Hurt",
// "paramDelta" : "%2",
// },
// ],
////////////////////////////////////////////////////////////////
//
// 突破天赋1
//
////////////////////////////////////////////////////////////////
"Yoimiya_PermanentSkill_1":
[
{
"$type" : "UnlockTalentParam",
"abilityName": "Avatar_Yoimiya_ElementalArt",
"talentParam": "Yoimiya_PermanentSkill_1",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Yoimiya_ElementalArt",
"paramSpecial" : "ElementalArt_Buff",
"paramDelta" : "%1",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Yoimiya_ElementalArt",
"paramSpecial" : "PermanentSkill_Dura",
"paramDelta" : "%2",
},
],
////////////////////////////////////////////////////////////////
//
// 突破天赋2
//
////////////////////////////////////////////////////////////////
"Yoimiya_PermanentSkill_2":
[
{
"$type":"UnlockTalentParam",
"abilityName" : "Avatar_Yoimiya_ElementalBurst_Camera",
"talentParam":"Yoimiya_PermanentSkill_2",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Yoimiya_ElementalBurst_Camera",
"paramSpecial" : "Base_Buff",
"paramDelta" : "%1",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Yoimiya_ElementalBurst_Camera",
"paramSpecial" : "Stack_Buff",
"paramDelta" : "%2",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Yoimiya_ElementalBurst_Camera",
"paramSpecial" : "Dura",
"paramDelta" : "%3",
},
],
}
@@ -0,0 +1,320 @@
{
////////////////////////////////////////////////////////////////
//
// 命之座1
//
////////////////////////////////////////////////////////////////
"Yunjin_Constellation_1":
[
{
"$type" : "ModifySkillCD",
"skillID" : 10642,
"cdRatio" : -0.18, //这里的cdratio不支持DynamicFloat
},
],
////////////////////////////////////////////////////////////////
//
// 命之座2
//
////////////////////////////////////////////////////////////////
"Yunjin_Constellation_2":
[
{
"$type" : "UnlockTalentParam",
"abilityName": "Avatar_Yunjin_ElementalBurst_Buff",
"talentParam": "Yunjin_Constellation_2",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Yunjin_ElementalBurst_Buff",
"paramSpecial" : "Yunjin_Constellation_2_Buff_DamagePercentageRatio",
"paramDelta" : "%1",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Yunjin_ElementalBurst_Buff",
"paramSpecial" : "Yunjin_Constellation_2_Buff_Duration",
"paramDelta" : "%2",
},
],
////////////////////////////////////////////////////////////////
//
// 命之座3 元素爆发等级+3
//
////////////////////////////////////////////////////////////////
"Yunjin_Constellation_3":
[
{
"$type": "AddTalentExtraLevel",
"talentType": "AvatarSkill",
"talentIndex": 9,
"extraLevel": 3,
},
],
////////////////////////////////////////////////////////////////
//
// 命之座4
//
////////////////////////////////////////////////////////////////
"Yunjin_Constellation_4":
[
{
"$type" : "AddAbility",
"abilityName": "Avatar_Yunjin_Constellation_4",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Yunjin_Constellation_4",
"paramSpecial" : "Yunjin_CrystallizeAddDef_DefRatio",
"paramDelta" : "%1",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Yunjin_Constellation_4",
"paramSpecial" : "Yunjin_CrystallizeAddDef_Duration",
"paramDelta" : "%2",
},
],
////////////////////////////////////////////////////////////////
//
// 命之座5 元素战技等级+3
//
////////////////////////////////////////////////////////////////
"Yunjin_Constellation_5":
[
{
"$type": "AddTalentExtraLevel",
"talentType": "AvatarSkill",
"talentIndex": 2,
"extraLevel": 3,
},
],
////////////////////////////////////////////////////////////////
//
// 命之座6
//
////////////////////////////////////////////////////////////////
"Yunjin_Constellation_6":
[
{
"$type" : "UnlockTalentParam",
"abilityName": "Avatar_Yunjin_ElementalBurst_Buff",
"talentParam": "Yunjin_Constellation_6",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Yunjin_ElementalBurst_Buff",
"paramSpecial" : "Yunjin_ElementalBurst_Buff_AttackSpeedRatio",
"paramDelta" : "%1",
},
],
////////////////////////////////////////////////////////////////
//
// 天赋1
//
////////////////////////////////////////////////////////////////
"Yunjin_PermanentSkill_1":
[
{
"$type" : "UnlockTalentParam",
"abilityName": "Avatar_Yunjin_ElementalArt_Handler",
"talentParam": "Yunjin_PermanentSkill_1_JustGuard",
},
],
////////////////////////////////////////////////////////////////
//
// 天赋2
//
////////////////////////////////////////////////////////////////
"Yunjin_PermanentSkill_2":
[
// {
// "$type" : "UnlockTalentParam",
// "abilityName": "Avatar_Yunjin_PermanentSkill_2",
// "talentParam": "Yunjin_PermanentSkill_2_ElementNum",
// },
{
"$type" : "UnlockTalentParam",
"abilityName": "Avatar_Yunjin_ElementalBurst_Buff",
"talentParam": "Yunjin_PermanentSkill_2_ElementNum",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Yunjin_ElementalBurst_Buff",
"paramSpecial" : "Yunjin_PermanentSkill_2_ElementNum_Elem_1",
"paramDelta" : "%1",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Yunjin_ElementalBurst_Buff",
"paramSpecial" : "Yunjin_PermanentSkill_2_ElementNum_Elem_2",
"paramDelta" : "%2",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Yunjin_ElementalBurst_Buff",
"paramSpecial" : "Yunjin_PermanentSkill_2_ElementNum_Elem_3",
"paramDelta" : "%3",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Yunjin_ElementalBurst_Buff",
"paramSpecial" : "Yunjin_PermanentSkill_2_ElementNum_Elem_4",
"paramDelta" : "%4",
},
],
////////////////////////////////////////////////////////////////
//
// 技能升级1
//
////////////////////////////////////////////////////////////////
"Yunjin_SkillUpgrade_1":
[
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Yunjin_NormalAttack_DamageHandler",
"paramSpecial" : "Yunjin_NormalAttack_01_Damage_AtkRatio",
"paramDelta" : "%1",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Yunjin_NormalAttack_DamageHandler",
"paramSpecial" : "Yunjin_NormalAttack_02_Damage_AtkRatio",
"paramDelta" : "%2",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Yunjin_NormalAttack_DamageHandler",
"paramSpecial" : "Yunjin_NormalAttack_03A_Damage_AtkRatio",
"paramDelta" : "%3",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Yunjin_NormalAttack_DamageHandler",
"paramSpecial" : "Yunjin_NormalAttack_03B_Damage_AtkRatio",
"paramDelta" : "%4",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Yunjin_NormalAttack_DamageHandler",
"paramSpecial" : "Yunjin_NormalAttack_04A_Damage_AtkRatio",
"paramDelta" : "%5",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Yunjin_NormalAttack_DamageHandler",
"paramSpecial" : "Yunjin_NormalAttack_04B_Damage_AtkRatio",
"paramDelta" : "%6",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Yunjin_NormalAttack_DamageHandler",
"paramSpecial" : "Yunjin_NormalAttack_05_Damage_AtkRatio",
"paramDelta" : "%7",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Yunjin_ExtraAttack_Bullet",
"paramSpecial" : "Yunjin_ExtraAttack_Damage_AtkRatio",
"paramDelta" : "%8",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Yunjin_ExtraAttack",
"paramSpecial" : "ExtraAttack_Pole_Stamina_Cost",
"paramDelta" : "%9",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Yunjin_FallingAnthem",
"paramSpecial" : "FallingAnthem_Normal_Loop_Damage",
"paramDelta" : "%10",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Yunjin_FallingAnthem",
"paramSpecial" : "FallingAnthem_Normal_Rank_1_Damage",
"paramDelta" : "%11",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Yunjin_FallingAnthem",
"paramSpecial" : "FallingAnthem_Normal_Rank_2_Damage",
"paramDelta" : "%12",
},
],
////////////////////////////////////////////////////////////////
//
// 技能升级2
////////////////////////////////////////////////////////////////
"Yunjin_SkillUpgrade_2":
[
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Yunjin_ElementalArt_Handler",
"paramSpecial" : "Yunjin_ElementalArt_Shield_HPRatio",
"paramDelta" : "%1",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Yunjin_ElementalArt_Handler",
"paramSpecial" : "Yunjin_ElementalArt_Shield_Base",
"paramDelta" : "%2",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Yunjin_ElementalArt_Strike",
"paramSpecial" : "Yunjin_ElementalArt_LV1_Damage_DefRatio",
"paramDelta" : "%3",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Yunjin_ElementalArt_Strike",
"paramSpecial" : "Yunjin_ElementalArt_LV2_Damage_DefRatio",
"paramDelta" : "%4",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Yunjin_ElementalArt_Strike",
"paramSpecial" : "Yunjin_ElementalArt_LV3_Damage_DefRatio",
"paramDelta" : "%5",
},
],
////////////////////////////////////////////////////////////////
//
// 技能升级3
////////////////////////////////////////////////////////////////
"Yunjin_SkillUpgrade_3":
[
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Yunjin_ElementalBurst_Cast",
"paramSpecial" : "Yunjin_ElementalBurst_Damage_AtkRatio",
"paramDelta" : "%1",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Yunjin_ElementalBurst_Buff",
"paramSpecial" : "Yunjin_ElementalBurst_Buff_ExtraDamage_DefRatio",
"paramDelta" : "%2",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Yunjin_ElementalBurst_Buff",
"paramSpecial" : "Yunjin_ElementalBurst_Buff_Duration",
"paramDelta" : "%3",
},
],
}
@@ -0,0 +1,314 @@
{
"Zhongli_Constellation_1":
[
{
"$type" : "UnlockTalentParam",
"abilityName": "Avatar_Zhongli_PrimoPillar",
"talentParam": "PillarFever",
},
{
"$type" : "UnlockTalentParam",
"abilityName": "Avatar_Zhongli_RockShield",
"talentParam": "PillarFever",
},
],
"Zhongli_Constellation_2":
[
{
"$type" : "UnlockTalentParam",
"abilityName": "Avatar_Zhongli_GeoOrder",
"talentParam": "GeoOrderASMaxShield",
},
],
"Zhongli_Constellation_3":
[
{
"$type": "AddTalentExtraLevel",
"talentType": "AvatarSkill",
"talentIndex": 2,
"extraLevel": 3,
},
],
"Zhongli_Constellation_4":
[
{
"$type" : "UnlockTalentParam",
"abilityName": "Avatar_Zhongli_GeoOrder",
"talentParam": "BiggerGeoOrder",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Zhongli_GeoOrder",
"paramSpecial" : "Radius",
"paramRatio" : "%1", //20%
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Zhongli_GeoOrder",
"paramSpecial" : "Petrifaction_Duration",
"paramDelta" : "%2", //2.0
},
],
"Zhongli_Constellation_5":
[
{
"$type": "AddTalentExtraLevel",
"talentType": "AvatarSkill",
"talentIndex": 9,
"extraLevel": 3,
},
],
"Zhongli_Constellation_6":
[
{
"$type" : "UnlockTalentParam",
"abilityName": "Avatar_Zhongli_RockShield",
"talentParam": "ShieldWithHeal",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Zhongli_RockShield",
"paramSpecial" : "HealRatio",
"paramDelta" : "%1", //0.4
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Zhongli_RockShield",
"paramSpecial" : "healLimitedByLocalCreatureMaxHPRatio",
"paramDelta" : "%2", //0.08
},
],
// "Zhongli_CoreSkill":
// [
// {
// "$type": "AddAbility",
// "abilityName": "Avatar_Zhongli_RockFever",
// },
// {
// "$type" : "ModifyAbility",
// "abilityName" : "Avatar_Zhongli_RockFever",
// "paramSpecial" : "DPRatio",
// "paramDelta" : "%1",
// },
// ],
"Zhongli_PermanentSkill_1":
[
{
"$type" : "UnlockTalentParam",
"abilityName": "Avatar_Zhongli_RockShield",
"talentParam": "ToughShield",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Zhongli_RockShield",
"paramSpecial" : "ShieldCostMinusRatio",
"paramDelta" : "%1", //0.05
},
],
"Zhongli_PermanentSkill_2":
[
// 普攻/重击/下落攻击
{
"$type" : "UnlockTalentParam",
"abilityName": "Avatar_Zhongli_NormalAttack",
"talentParam": "HP2ATK",
},
{
"$type" : "UnlockTalentParam",
"abilityName": "SkillObj_Zhongli_Attack05",
"talentParam": "HP2ATK",
},
{
"$type" : "UnlockTalentParam",
"abilityName": "SkillObj_Zhongli_ExtraAttack",
"talentParam": "HP2ATK",
},
{
"$type" : "UnlockTalentParam",
"abilityName": "Avatar_Zhongli_FallingAnthem",
"talentParam": "HP2ATK",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Zhongli_NormalAttack",
"paramSpecial" : "HP2ATK_Ratio1",
"paramDelta" : "%1", //0.01
},
{
"$type" : "ModifyAbility",
"abilityName" : "SkillObj_Zhongli_Attack05",
"paramSpecial" : "HP2ATK_Ratio1",
"paramDelta" : "%1", //0.01
},
{
"$type" : "ModifyAbility",
"abilityName" : "SkillObj_Zhongli_ExtraAttack",
"paramSpecial" : "HP2ATK_Ratio1",
"paramDelta" : "%1", //0.01
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Zhongli_FallingAnthem",
"paramSpecial" : "HP2ATK_Ratio1",
"paramDelta" : "%1", //0.01
},
// 小技能
{
"$type" : "UnlockTalentParam",
"abilityName": "SkillObj_Zhongli_PrimoPillar",
"talentParam": "HP2ATK",
},
{
"$type" : "UnlockTalentParam",
"abilityName": "Avatar_Zhongli_RockShield",
"talentParam": "HP2ATK",
},
{
"$type" : "ModifyAbility",
"abilityName" : "SkillObj_Zhongli_PrimoPillar",
"paramSpecial" : "HP2ATK_Ratio2",
"paramDelta" : "%2", //0.014
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Zhongli_RockShield",
"paramSpecial" : "HP2ATK_Ratio2",
"paramDelta" : "%2", //0.014
},
// 充能技
{
"$type" : "UnlockTalentParam",
"abilityName": "Avatar_Zhongli_GeoOrder",
"talentParam": "HP2ATK",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Zhongli_GeoOrder",
"paramSpecial" : "HP2ATK_Ratio3",
"paramDelta" : "%3", //0.33
},
],
"Zhongli_SkillUpgrade_1":
[
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Zhongli_NormalAttack",
"paramSpecial" : "Attack01",
"paramDelta" : "%1",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Zhongli_NormalAttack",
"paramSpecial" : "Attack02",
"paramDelta" : "%2",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Zhongli_NormalAttack",
"paramSpecial" : "Attack03",
"paramDelta" : "%3",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Zhongli_NormalAttack",
"paramSpecial" : "Attack04",
"paramDelta" : "%4",
},
{
"$type" : "ModifyAbility",
"abilityName" : "SkillObj_Zhongli_Attack05",
"paramSpecial" : "Attack05",
"paramDelta" : "%5",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Zhongli_NormalAttack",
"paramSpecial" : "Attack06",
"paramDelta" : "%6",
},
{
"$type" : "ModifyAbility",
"abilityName" : "SkillObj_Zhongli_ExtraAttack",
"paramSpecial" : "ExtraAttack",
"paramDelta" : "%7",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Zhongli_ExtraAttack",
"paramSpecial" : "ExtraAttack_Pole_Stamina_Cost",
"paramDelta" : "%8",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Zhongli_FallingAnthem",
"paramSpecial" : "FallingAnthem_Normal_Loop_Damage",
"paramDelta" :"%9",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Zhongli_FallingAnthem",
"paramSpecial" : "FallingAnthem_Normal_Rank_1_Damage",
"paramDelta" :"%10",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Zhongli_FallingAnthem",
"paramSpecial" : "FallingAnthem_Normal_Rank_2_Damage",
"paramDelta" :"%11",
},
],
"Zhongli_SkillUpgrade_2":
[
{
"$type" : "ModifyAbility",
"abilityName" : "SkillObj_Zhongli_PrimoPillar",
"paramSpecial" : "PillarDamage1",
"paramDelta" : "%1",
},
{
"$type" : "ModifyAbility",
"abilityName" : "SkillObj_Zhongli_PrimoPillar",
"paramSpecial" : "PillarDamage2",
"paramDelta" : "%2",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Zhongli_RockShield",
"paramSpecial" : "Damage",
"paramDelta" : "%4",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Zhongli_RockShield",
"paramSpecial" : "ShieldBaseDuability",
"paramDelta" : "%5",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Zhongli_RockShield",
"paramSpecial" : "ShieldRatioDuability",
"paramDelta" : "%6",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Zhongli_RockShield",
"paramSpecial" : "ShieldTime",
"paramDelta" : "%7",
},
],
"Zhongli_SkillUpgrade_3":
[
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Zhongli_GeoOrder",
"paramSpecial" : "Damage",
"paramDelta" : "%1",
},
{
"$type" : "ModifyAbility",
"abilityName" : "Avatar_Zhongli_GeoOrder",
"paramSpecial" : "Petrifaction_Duration",
"paramDelta" : "%2",
},
],
}