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优化注册与登录流程
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@@ -8,10 +8,9 @@ import (
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type AvatarSkillData struct {
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AvatarSkillId int32 `csv:"ID"`
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AbilityName string `csv:"Ability名称,omitempty"`
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// TODO 这个字段实际上并不是拿来直接扣体力的 体力应该由ability来做 但是现在我捋不清所以摆烂了 改了一下表暂时先这么用着
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CostStamina int32 `csv:"消耗体力,omitempty"`
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CostElemType int32 `csv:"消耗能量类型,omitempty"`
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CostElemVal int32 `csv:"消耗能量值,omitempty"`
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CostStamina int32 `csv:"消耗体力,omitempty"`
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CostElemType int32 `csv:"消耗能量类型,omitempty"`
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CostElemVal int32 `csv:"消耗能量值,omitempty"`
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}
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func (g *GameDataConfig) loadAvatarSkillData() {
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