mirror of
https://github.com/FlourishingWorld/hk4e.git
synced 2026-02-04 15:32:26 +08:00
拆分了聊天数据,减小玩家数据结构大小
This commit is contained in:
@@ -10,17 +10,17 @@ const (
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)
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type NetMsg struct {
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MsgType uint8 `msgpack:"MsgType"`
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EventId uint16 `msgpack:"EventId"`
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MsgType uint8
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EventId uint16
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ServerType string `msgpack:"-"`
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AppId string `msgpack:"-"`
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Topic string `msgpack:"-"`
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GameMsg *GameMsg `msgpack:"GameMsg"`
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FightMsg *FightMsg `msgpack:"FightMsg"`
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ConnCtrlMsg *ConnCtrlMsg `msgpack:"ConnCtrlMsg"`
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ServerMsg *ServerMsg `msgpack:"ServerMsg"`
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OriginServerType string `msgpack:"OriginServerType"`
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OriginServerAppId string `msgpack:"OriginServerAppId"`
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GameMsg *GameMsg
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FightMsg *FightMsg
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ConnCtrlMsg *ConnCtrlMsg
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ServerMsg *ServerMsg
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OriginServerType string
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OriginServerAppId string
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}
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const (
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@@ -28,11 +28,11 @@ const (
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)
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type GameMsg struct {
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UserId uint32 `msgpack:"UserId"`
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CmdId uint16 `msgpack:"CmdId"`
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ClientSeq uint32 `msgpack:"ClientSeq"`
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UserId uint32
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CmdId uint16
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ClientSeq uint32
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PayloadMessage pb.Message `msgpack:"-"`
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PayloadMessageData []byte `msgpack:"PayloadMessageData"`
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PayloadMessageData []byte
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}
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const (
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@@ -43,11 +43,11 @@ const (
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)
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type ConnCtrlMsg struct {
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UserId uint32 `msgpack:"UserId"`
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ClientRtt uint32 `msgpack:"ClientRtt"`
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ClientTime uint32 `msgpack:"ClientTime"`
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KickUserId uint32 `msgpack:"KickUserId"`
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KickReason uint32 `msgpack:"KickReason"`
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UserId uint32
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ClientRtt uint32
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ClientTime uint32
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KickUserId uint32
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KickReason uint32
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}
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const (
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@@ -58,12 +58,12 @@ const (
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)
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type FightMsg struct {
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FightRoutineId uint32 `msgpack:"FightRoutineId"`
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EntityId uint32 `msgpack:"EntityId"`
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FightPropMap map[uint32]float32 `msgpack:"FightPropMap"`
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Uid uint32 `msgpack:"Uid"`
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AvatarGuid uint64 `msgpack:"AvatarGuid"`
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GateServerAppId string `msgpack:"GateServerAppId"`
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FightRoutineId uint32
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EntityId uint32
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FightPropMap map[uint32]float32
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Uid uint32
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AvatarGuid uint64
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GateServerAppId string
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}
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const (
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@@ -77,56 +77,56 @@ const (
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)
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type ServerMsg struct {
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FightServerAppId string `msgpack:"FightServerAppId"`
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UserId uint32 `msgpack:"UserId"`
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IsOnline bool `msgpack:"IsOnline"`
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GameServerAppId string `msgpack:"GameServerAppId"`
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JoinHostUserId uint32 `msgpack:"JoinHostUserId"`
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UserMpInfo *UserMpInfo `msgpack:"UserMpInfo"`
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ChatMsgInfo *ChatMsgInfo `msgpack:"ChatMsgInfo"`
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AddFriendInfo *AddFriendInfo `msgpack:"AddFriendInfo"`
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FightServerAppId string
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UserId uint32
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IsOnline bool
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GameServerAppId string
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JoinHostUserId uint32
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UserMpInfo *UserMpInfo
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ChatMsgInfo *ChatMsgInfo
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AddFriendInfo *AddFriendInfo
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}
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type OriginInfo struct {
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CmdName string `msgpack:"CmdName"`
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UserId uint32 `msgpack:"UserId"`
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CmdName string
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UserId uint32
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}
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type UserBaseInfo struct {
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UserId uint32 `msgpack:"UserId"`
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Nickname string `msgpack:"Nickname"`
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PlayerLevel uint32 `msgpack:"PlayerLevel"`
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MpSettingType uint8 `msgpack:"MpSettingType"`
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NameCardId uint32 `msgpack:"NameCardId"`
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Signature string `msgpack:"Signature"`
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HeadImageId uint32 `msgpack:"HeadImageId"`
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WorldPlayerNum uint32 `msgpack:"WorldPlayerNum"`
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WorldLevel uint32 `msgpack:"WorldLevel"`
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UserId uint32
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Nickname string
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PlayerLevel uint32
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MpSettingType uint8
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NameCardId uint32
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Signature string
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HeadImageId uint32
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WorldPlayerNum uint32
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WorldLevel uint32
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}
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type UserMpInfo struct {
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OriginInfo *OriginInfo `msgpack:"OriginInfo"`
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HostUserId uint32 `msgpack:"HostUserId"`
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ApplyUserId uint32 `msgpack:"ApplyUserId"`
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ApplyPlayerOnlineInfo *UserBaseInfo `msgpack:"ApplyPlayerOnlineInfo"`
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ApplyOk bool `msgpack:"ApplyOk"`
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Agreed bool `msgpack:"Agreed"`
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Reason int32 `msgpack:"Reason"`
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HostNickname string `msgpack:"HostNickname"`
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OriginInfo *OriginInfo
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HostUserId uint32
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ApplyUserId uint32
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ApplyPlayerOnlineInfo *UserBaseInfo
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ApplyOk bool
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Agreed bool
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Reason int32
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HostNickname string
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}
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type ChatMsgInfo struct {
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Time uint32 `msgpack:"Time"`
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ToUid uint32 `msgpack:"ToUid"`
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Uid uint32 `msgpack:"Uid"`
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IsRead bool `msgpack:"IsRead"`
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MsgType uint8 `msgpack:"MsgType"`
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Text string `msgpack:"Text"`
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Icon uint32 `msgpack:"Icon"`
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Time uint32
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ToUid uint32
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Uid uint32
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IsRead bool
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MsgType uint8
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Text string
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Icon uint32
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}
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type AddFriendInfo struct {
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OriginInfo *OriginInfo `msgpack:"OriginInfo"`
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TargetUserId uint32 `msgpack:"TargetUserId"`
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ApplyPlayerOnlineInfo *UserBaseInfo `msgpack:"ApplyPlayerOnlineInfo"`
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OriginInfo *OriginInfo
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TargetUserId uint32
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ApplyPlayerOnlineInfo *UserBaseInfo
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}
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@@ -6,13 +6,33 @@ import (
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"hk4e/gs/model"
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"go.mongodb.org/mongo-driver/bson"
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"go.mongodb.org/mongo-driver/bson/primitive"
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"go.mongodb.org/mongo-driver/mongo"
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)
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// PlayerDb 只从数据库读写的结构
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type PlayerDb struct {
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ID primitive.ObjectID `bson:"_id,omitempty"`
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PlayerID uint32 `bson:"PlayerID"` // 玩家uid
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ChatMsgMap map[uint32][]*model.ChatMsg // 聊天信息
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}
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func (d *Dao) InsertPlayer(player *model.Player) error {
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db := d.db.Collection("player")
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_, err := db.InsertOne(context.TODO(), player)
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if err != nil {
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return err
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}
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return nil
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}
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func (d *Dao) InsertPlayerDb(playerDb *PlayerDb) error {
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db := d.db.Collection("player_db")
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_, err := db.InsertOne(context.TODO(), playerDb)
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if err != nil {
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return err
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}
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return nil
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}
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func (d *Dao) InsertPlayerList(playerList []*model.Player) error {
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@@ -26,13 +46,45 @@ func (d *Dao) InsertPlayerList(playerList []*model.Player) error {
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modelOperateList = append(modelOperateList, modelOperate)
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}
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_, err := db.BulkWrite(context.TODO(), modelOperateList)
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if err != nil {
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return err
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}
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return nil
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}
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func (d *Dao) InsertPlayerDbList(playerDbList []*PlayerDb) error {
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if len(playerDbList) == 0 {
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return nil
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}
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db := d.db.Collection("player_db")
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modelOperateList := make([]mongo.WriteModel, 0)
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for _, playerDb := range playerDbList {
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modelOperate := mongo.NewInsertOneModel().SetDocument(playerDb)
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modelOperateList = append(modelOperateList, modelOperate)
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}
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_, err := db.BulkWrite(context.TODO(), modelOperateList)
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if err != nil {
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return err
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}
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return nil
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}
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func (d *Dao) DeletePlayer(playerID uint32) error {
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db := d.db.Collection("player")
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_, err := db.DeleteOne(context.TODO(), bson.D{{"playerID", playerID}})
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_, err := db.DeleteOne(context.TODO(), bson.D{{"PlayerID", playerID}})
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if err != nil {
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return err
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}
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return nil
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}
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func (d *Dao) DeletePlayerDb(playerID uint32) error {
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db := d.db.Collection("player_db")
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_, err := db.DeleteOne(context.TODO(), bson.D{{"PlayerID", playerID}})
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if err != nil {
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return err
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}
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return nil
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}
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func (d *Dao) DeletePlayerList(playerIDList []uint32) error {
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@@ -42,21 +94,57 @@ func (d *Dao) DeletePlayerList(playerIDList []uint32) error {
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db := d.db.Collection("player")
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modelOperateList := make([]mongo.WriteModel, 0)
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for _, playerID := range playerIDList {
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modelOperate := mongo.NewDeleteOneModel().SetFilter(bson.D{{"playerID", playerID}})
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modelOperate := mongo.NewDeleteOneModel().SetFilter(bson.D{{"PlayerID", playerID}})
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modelOperateList = append(modelOperateList, modelOperate)
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}
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_, err := db.BulkWrite(context.TODO(), modelOperateList)
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if err != nil {
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return err
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}
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return nil
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}
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func (d *Dao) DeletePlayerDbList(playerIDList []uint32) error {
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if len(playerIDList) == 0 {
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return nil
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}
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db := d.db.Collection("player_db")
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modelOperateList := make([]mongo.WriteModel, 0)
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for _, playerID := range playerIDList {
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modelOperate := mongo.NewDeleteOneModel().SetFilter(bson.D{{"PlayerID", playerID}})
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modelOperateList = append(modelOperateList, modelOperate)
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}
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_, err := db.BulkWrite(context.TODO(), modelOperateList)
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if err != nil {
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return err
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}
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return nil
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}
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func (d *Dao) UpdatePlayer(player *model.Player) error {
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db := d.db.Collection("player")
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_, err := db.UpdateOne(
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context.TODO(),
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bson.D{{"playerID", player.PlayerID}},
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bson.D{{"PlayerID", player.PlayerID}},
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bson.D{{"$set", player}},
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)
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if err != nil {
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return err
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}
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return nil
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}
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func (d *Dao) UpdatePlayerDb(playerDb *PlayerDb) error {
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db := d.db.Collection("player_db")
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_, err := db.UpdateOne(
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context.TODO(),
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bson.D{{"PlayerID", playerDb.PlayerID}},
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bson.D{{"$set", playerDb}},
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)
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if err != nil {
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return err
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}
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return nil
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}
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func (d *Dao) UpdatePlayerList(playerList []*model.Player) error {
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@@ -66,27 +154,65 @@ func (d *Dao) UpdatePlayerList(playerList []*model.Player) error {
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db := d.db.Collection("player")
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modelOperateList := make([]mongo.WriteModel, 0)
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for _, player := range playerList {
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modelOperate := mongo.NewUpdateOneModel().SetFilter(bson.D{{"playerID", player.PlayerID}}).SetUpdate(bson.D{{"$set", player}})
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modelOperate := mongo.NewUpdateOneModel().SetFilter(bson.D{{"PlayerID", player.PlayerID}}).SetUpdate(bson.D{{"$set", player}})
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modelOperateList = append(modelOperateList, modelOperate)
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}
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_, err := db.BulkWrite(context.TODO(), modelOperateList)
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if err != nil {
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return err
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}
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return nil
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}
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func (d *Dao) UpdatePlayerDbList(playerDbList []*PlayerDb) error {
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if len(playerDbList) == 0 {
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return nil
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}
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db := d.db.Collection("player_db")
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modelOperateList := make([]mongo.WriteModel, 0)
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for _, playerDb := range playerDbList {
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modelOperate := mongo.NewUpdateOneModel().SetFilter(bson.D{{"PlayerID", playerDb.PlayerID}}).SetUpdate(bson.D{{"$set", playerDb}})
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modelOperateList = append(modelOperateList, modelOperate)
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}
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_, err := db.BulkWrite(context.TODO(), modelOperateList)
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if err != nil {
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return err
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}
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return nil
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}
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func (d *Dao) QueryPlayerByID(playerID uint32) (*model.Player, error) {
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db := d.db.Collection("player")
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result := db.FindOne(
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context.TODO(),
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bson.D{{"playerID", playerID}},
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bson.D{{"PlayerID", playerID}},
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)
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item := new(model.Player)
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err := result.Decode(item)
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player := new(model.Player)
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err := result.Decode(player)
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if err != nil {
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return nil, err
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}
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return item, nil
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return player, nil
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}
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func (d *Dao) QueryPlayerDbByID(playerID uint32) (*PlayerDb, error) {
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db := d.db.Collection("player_db")
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result := db.FindOne(
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context.TODO(),
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bson.D{{"PlayerID", playerID}},
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)
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playerDb := new(PlayerDb)
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err := result.Decode(playerDb)
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if err != nil {
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return nil, err
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}
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if playerDb.ChatMsgMap == nil {
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playerDb.ChatMsgMap = make(map[uint32][]*model.ChatMsg)
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}
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return playerDb, nil
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}
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// QueryPlayerList 危险接口 非测试禁止使用
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func (d *Dao) QueryPlayerList() ([]*model.Player, error) {
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db := d.db.Collection("player")
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find, err := db.Find(
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@@ -12,6 +12,10 @@ import (
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pb "google.golang.org/protobuf/proto"
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)
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const (
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MaxMsgListLen = 1000 // 与某人的最大聊天记录条数
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)
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func (g *GameManager) PullRecentChatReq(player *model.Player, payloadMsg pb.Message) {
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logger.Debug("user pull recent chat, uid: %v", player.PlayerID)
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req := payloadMsg.(*proto.PullRecentChatReq)
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@@ -94,7 +98,7 @@ func (g *GameManager) SendPrivateChat(player *model.Player, targetUid uint32, co
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chatInfo.Content = &proto.ChatInfo_Text{
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Text: content.(string),
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}
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case int, int32, uint32:
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case uint32:
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// 图标消息
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chatInfo.Content = &proto.ChatInfo_Icon{
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Icon: content.(uint32),
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@@ -106,6 +110,9 @@ func (g *GameManager) SendPrivateChat(player *model.Player, targetUid uint32, co
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if !exist {
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msgList = make([]*model.ChatMsg, 0)
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}
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if len(msgList) > MaxMsgListLen {
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msgList = msgList[1:]
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}
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msgList = append(msgList, chatMsg)
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player.ChatMsgMap[targetUid] = msgList
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@@ -136,7 +143,10 @@ func (g *GameManager) SendPrivateChat(player *model.Player, targetUid uint32, co
|
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})
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} else {
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// 目标玩家全服离线
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// TODO 接入redis直接同步写入数据
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chatMsgMap := map[uint32][]*model.ChatMsg{
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player.PlayerID: {chatMsg},
|
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}
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go USER_MANAGER.AppendOfflineUserChatMsgToDbSync(targetUid, chatMsgMap)
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}
|
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return
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}
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@@ -145,6 +155,9 @@ func (g *GameManager) SendPrivateChat(player *model.Player, targetUid uint32, co
|
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if !exist {
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msgList = make([]*model.ChatMsg, 0)
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}
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if len(msgList) > MaxMsgListLen {
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msgList = msgList[1:]
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}
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msgList = append(msgList, chatMsg)
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targetPlayer.ChatMsgMap[player.PlayerID] = msgList
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@@ -167,7 +180,8 @@ func (g *GameManager) PrivateChatReq(player *model.Player, payloadMsg pb.Message
|
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switch content.(type) {
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case *proto.PrivateChatReq_Text:
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text := content.(*proto.PrivateChatReq_Text).Text
|
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if len(text) == 0 {
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if len(text) == 0 || len(text) > 80 {
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g.SendError(cmd.PrivateChatRsp, player, &proto.PrivateChatRsp{}, proto.Retcode_RET_PRIVATE_CHAT_CONTENT_TOO_LONG)
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return
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}
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// 发送私聊文本消息
|
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@@ -149,13 +149,13 @@ func (g *GameManager) LoginNotify(userId uint32, player *model.Player, clientSeq
|
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g.GCGLogin(player) // 发送GCG登录相关的通知包
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playerLoginRsp := &proto.PlayerLoginRsp{
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IsUseAbilityHash: true,
|
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AbilityHashCode: -228935105,
|
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AbilityHashCode: 0,
|
||||
GameBiz: "hk4e_cn",
|
||||
IsScOpen: false,
|
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RegisterCps: "taptap",
|
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CountryCode: "CN",
|
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Birthday: "2000-01-01",
|
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TotalTickTime: 1185941.871788,
|
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TotalTickTime: 0.0,
|
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}
|
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g.SendMsg(cmd.PlayerLoginRsp, userId, clientSeq, playerLoginRsp)
|
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}
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@@ -165,7 +165,7 @@ func (g *GameManager) PacketPlayerDataNotify(player *model.Player) *proto.Player
|
||||
NickName: player.NickName,
|
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ServerTime: uint64(time.Now().UnixMilli()),
|
||||
IsFirstLoginToday: true,
|
||||
RegionId: player.RegionId,
|
||||
RegionId: 1,
|
||||
PropMap: make(map[uint32]*proto.PropValue),
|
||||
}
|
||||
for k, v := range player.PropertiesMap {
|
||||
@@ -344,7 +344,6 @@ func (g *GameManager) CreatePlayer(userId uint32, nickName string, mainCharAvata
|
||||
player.FriendList = make(map[uint32]bool)
|
||||
player.FriendApplyList = make(map[uint32]bool)
|
||||
|
||||
player.RegionId = 1
|
||||
player.SceneId = 3
|
||||
|
||||
player.PropertiesMap = make(map[uint16]uint32)
|
||||
@@ -397,7 +396,6 @@ func (g *GameManager) CreatePlayer(userId uint32, nickName string, mainCharAvata
|
||||
player.AvatarMap = make(map[uint32]*model.Avatar)
|
||||
player.GameObjectGuidMap = make(map[uint64]model.GameObject)
|
||||
player.DropInfo = model.NewDropInfo()
|
||||
player.ChatMsgMap = make(map[uint32][]*model.ChatMsg)
|
||||
player.GCGInfo = model.NewGCGInfo()
|
||||
|
||||
// 添加选定的主角
|
||||
@@ -418,5 +416,7 @@ func (g *GameManager) CreatePlayer(userId uint32, nickName string, mainCharAvata
|
||||
player.TeamConfig = model.NewTeamInfo()
|
||||
player.TeamConfig.GetActiveTeam().SetAvatarIdList([]uint32{mainCharAvatarId})
|
||||
|
||||
player.ChatMsgMap = make(map[uint32][]*model.ChatMsg)
|
||||
|
||||
return player
|
||||
}
|
||||
|
||||
@@ -6,6 +6,7 @@ import (
|
||||
"hk4e/gs/dao"
|
||||
"hk4e/gs/model"
|
||||
"hk4e/pkg/logger"
|
||||
"hk4e/pkg/object"
|
||||
"hk4e/protocol/proto"
|
||||
|
||||
"github.com/vmihailenco/msgpack/v5"
|
||||
@@ -141,6 +142,8 @@ func (u *UserManager) OnlineUser(userId uint32, clientSeq uint32, gateAppId stri
|
||||
if player != nil {
|
||||
u.SaveUserToRedisSync(player)
|
||||
u.ChangeUserDbState(player, model.DbNormal)
|
||||
playerDb := u.LoadUserChatMsgFromDbSync(userId)
|
||||
player.ChatMsgMap = playerDb.ChatMsgMap
|
||||
} else {
|
||||
logger.Error("can not find user from db, uid: %v", userId)
|
||||
}
|
||||
@@ -170,11 +173,20 @@ type PlayerOfflineInfo struct {
|
||||
|
||||
// OfflineUser 玩家离线
|
||||
func (u *UserManager) OfflineUser(player *model.Player, changeGsInfo *ChangeGsInfo) {
|
||||
startTime := time.Now().UnixNano()
|
||||
playerData, err := msgpack.Marshal(player)
|
||||
if err != nil {
|
||||
logger.Error("marshal player data error: %v", err)
|
||||
return
|
||||
}
|
||||
chatMsgMapData, err := object.DeepMarshal(&player.ChatMsgMap)
|
||||
if err != nil {
|
||||
logger.Error("marshal chat msg map error: %v", err)
|
||||
return
|
||||
}
|
||||
endTime := time.Now().UnixNano()
|
||||
costTime := endTime - startTime
|
||||
logger.Info("offline copy player data and chat msg cost time: %v ns", costTime)
|
||||
go func() {
|
||||
playerCopy := new(model.Player)
|
||||
err := msgpack.Unmarshal(playerData, playerCopy)
|
||||
@@ -185,6 +197,16 @@ func (u *UserManager) OfflineUser(player *model.Player, changeGsInfo *ChangeGsIn
|
||||
playerCopy.DbState = player.DbState
|
||||
u.SaveUserToDbSync(playerCopy)
|
||||
u.SaveUserToRedisSync(playerCopy)
|
||||
chatMsgMap := make(map[uint32][]*model.ChatMsg)
|
||||
err = object.DeepUnmarshal(&chatMsgMap, chatMsgMapData)
|
||||
if err != nil {
|
||||
logger.Error("unmarshal chat msg map error: %v", err)
|
||||
return
|
||||
}
|
||||
playerDb := new(dao.PlayerDb)
|
||||
playerDb.PlayerID = playerCopy.PlayerID
|
||||
playerDb.ChatMsgMap = chatMsgMap
|
||||
u.SaveUserChatMsgToDbSync(playerDb)
|
||||
LOCAL_EVENT_MANAGER.localEventChan <- &LocalEvent{
|
||||
EventId: UserOfflineSaveToDbFinish,
|
||||
Msg: &PlayerOfflineInfo{
|
||||
@@ -457,6 +479,51 @@ func (u *UserManager) SaveUserListToDbSync(insertPlayerList []*model.Player, upd
|
||||
logger.Info("save user finish, insert user count: %v, update user count: %v", len(insertPlayerList), len(updatePlayerList))
|
||||
}
|
||||
|
||||
func (u *UserManager) LoadUserChatMsgFromDbSync(userId uint32) *dao.PlayerDb {
|
||||
playerDb, err := u.dao.QueryPlayerDbByID(userId)
|
||||
if err != nil {
|
||||
logger.Error("query player db error: %v", err)
|
||||
return nil
|
||||
}
|
||||
return playerDb
|
||||
}
|
||||
|
||||
func (u *UserManager) SaveUserChatMsgToDbSync(playerDb *dao.PlayerDb) {
|
||||
_, err := u.dao.QueryPlayerDbByID(playerDb.PlayerID)
|
||||
if err != nil {
|
||||
err := u.dao.InsertPlayerDb(playerDb)
|
||||
if err != nil {
|
||||
logger.Error("insert player db error: %v", err)
|
||||
return
|
||||
}
|
||||
} else {
|
||||
err := u.dao.UpdatePlayerDb(playerDb)
|
||||
if err != nil {
|
||||
logger.Error("update player db error: %v", err)
|
||||
return
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
func (u *UserManager) AppendOfflineUserChatMsgToDbSync(userId uint32, chatMsgMap map[uint32][]*model.ChatMsg) {
|
||||
playerDb := u.LoadUserChatMsgFromDbSync(userId)
|
||||
if playerDb == nil {
|
||||
return
|
||||
}
|
||||
for uid, msgList := range chatMsgMap {
|
||||
allMsgList, exist := playerDb.ChatMsgMap[uid]
|
||||
if !exist {
|
||||
allMsgList = make([]*model.ChatMsg, 0)
|
||||
}
|
||||
allMsgList = append(allMsgList, msgList...)
|
||||
if len(allMsgList) > MaxMsgListLen {
|
||||
allMsgList = allMsgList[len(allMsgList)-MaxMsgListLen:]
|
||||
}
|
||||
playerDb.ChatMsgMap[uid] = allMsgList
|
||||
}
|
||||
u.SaveUserChatMsgToDbSync(playerDb)
|
||||
}
|
||||
|
||||
func (u *UserManager) LoadUserFromRedisSync(userId uint32) *model.Player {
|
||||
player := u.dao.GetRedisPlayer(userId)
|
||||
return player
|
||||
|
||||
@@ -101,7 +101,6 @@ func (s *Scene) SetEntityLifeState(entity *Entity, lifeState uint16, dieType pro
|
||||
GAME_MANAGER.EntityFightPropUpdateNotifyBroadcast(s, entity, uint32(constant.FIGHT_PROP_CUR_HP))
|
||||
}
|
||||
|
||||
// PacketAvatarLifeStateChangeNotify
|
||||
avatarLifeStateChangeNotify := &proto.AvatarLifeStateChangeNotify{
|
||||
LifeState: uint32(lifeState),
|
||||
AttackTag: "",
|
||||
@@ -111,9 +110,7 @@ func (s *Scene) SetEntityLifeState(entity *Entity, lifeState uint16, dieType pro
|
||||
SourceEntityId: 0,
|
||||
AvatarGuid: avatar.Guid,
|
||||
}
|
||||
for _, p := range s.playerMap {
|
||||
GAME_MANAGER.SendMsg(cmd.AvatarLifeStateChangeNotify, p.PlayerID, p.ClientSeq, avatarLifeStateChangeNotify)
|
||||
}
|
||||
GAME_MANAGER.SendToWorldA(s.world, cmd.AvatarLifeStateChangeNotify, 0, avatarLifeStateChangeNotify)
|
||||
} else {
|
||||
// 设置存活状态
|
||||
entity.lifeState = lifeState
|
||||
@@ -124,7 +121,6 @@ func (s *Scene) SetEntityLifeState(entity *Entity, lifeState uint16, dieType pro
|
||||
GAME_MANAGER.EntityFightPropUpdateNotifyBroadcast(s, entity, uint32(constant.FIGHT_PROP_CUR_HP))
|
||||
}
|
||||
|
||||
// PacketLifeStateChangeNotify
|
||||
lifeStateChangeNotify := &proto.LifeStateChangeNotify{
|
||||
EntityId: entity.id,
|
||||
AttackTag: "",
|
||||
@@ -133,9 +129,7 @@ func (s *Scene) SetEntityLifeState(entity *Entity, lifeState uint16, dieType pro
|
||||
LifeState: uint32(lifeState),
|
||||
SourceEntityId: 0,
|
||||
}
|
||||
for _, p := range s.playerMap {
|
||||
GAME_MANAGER.SendMsg(cmd.LifeStateChangeNotify, p.PlayerID, p.ClientSeq, lifeStateChangeNotify)
|
||||
}
|
||||
GAME_MANAGER.SendToWorldA(s.world, cmd.LifeStateChangeNotify, 0, lifeStateChangeNotify)
|
||||
|
||||
// 删除实体
|
||||
s.DestroyEntity(entity.id)
|
||||
@@ -159,9 +153,8 @@ func (s *Scene) CreateEntityAvatar(player *model.Player, avatarId uint32) uint32
|
||||
moveState: uint16(proto.MotionState_MOTION_NONE),
|
||||
lastMoveSceneTimeMs: 0,
|
||||
lastMoveReliableSeq: 0,
|
||||
// fightProp: player.AvatarMap[avatarId].FightPropMap, // 使用角色结构的数据
|
||||
fightProp: player.AvatarMap[avatarId].FightPropMap, // 使用角色结构的数据
|
||||
entityType: uint32(proto.ProtEntityType_PROT_ENTITY_AVATAR),
|
||||
// level: 0, // 使用角色结构的数据
|
||||
avatarEntity: &AvatarEntity{
|
||||
uid: player.PlayerID,
|
||||
avatarId: avatarId,
|
||||
|
||||
@@ -9,24 +9,24 @@ import (
|
||||
)
|
||||
|
||||
type Avatar struct {
|
||||
AvatarId uint32 `bson:"avatarId"` // 角色id
|
||||
LifeState uint16 `bson:"lifeState"` // 存活状态
|
||||
Level uint8 `bson:"level"` // 等级
|
||||
Exp uint32 `bson:"exp"` // 经验值
|
||||
Promote uint8 `bson:"promote"` // 突破等阶
|
||||
Satiation uint32 `bson:"satiation"` // 饱食度
|
||||
SatiationPenalty uint32 `bson:"satiationPenalty"` // 饱食度溢出
|
||||
CurrHP float64 `bson:"currHP"` // 当前生命值
|
||||
CurrEnergy float64 `bson:"currEnergy"` // 当前元素能量值
|
||||
FetterList []uint32 `bson:"fetterList"` // 资料解锁条目
|
||||
SkillLevelMap map[uint32]uint32 `bson:"skillLevelMap"` // 技能等级数据
|
||||
SkillDepotId uint32 `bson:"skillDepotId"` // 技能库id
|
||||
FlyCloak uint32 `bson:"flyCloak"` // 当前风之翼
|
||||
Costume uint32 `bson:"costume"` // 当前衣装
|
||||
BornTime int64 `bson:"bornTime"` // 获得时间
|
||||
FetterLevel uint8 `bson:"fetterLevel"` // 好感度等级
|
||||
FetterExp uint32 `bson:"fetterExp"` // 好感度经验
|
||||
PromoteRewardMap map[uint32]bool `bson:"promoteRewardMap"` // 突破奖励 map[突破等级]是否已被领取
|
||||
AvatarId uint32 // 角色id
|
||||
LifeState uint16 // 存活状态
|
||||
Level uint8 // 等级
|
||||
Exp uint32 // 经验值
|
||||
Promote uint8 // 突破等阶
|
||||
Satiation uint32 // 饱食度
|
||||
SatiationPenalty uint32 // 饱食度溢出
|
||||
CurrHP float64 // 当前生命值
|
||||
CurrEnergy float64 // 当前元素能量值
|
||||
FetterList []uint32 // 资料解锁条目
|
||||
SkillLevelMap map[uint32]uint32 // 技能等级数据
|
||||
SkillDepotId uint32 // 技能库id
|
||||
FlyCloak uint32 // 当前风之翼
|
||||
Costume uint32 // 当前衣装
|
||||
BornTime int64 // 获得时间
|
||||
FetterLevel uint8 // 好感度等级
|
||||
FetterExp uint32 // 好感度经验
|
||||
PromoteRewardMap map[uint32]bool // 突破奖励 map[突破等级]是否已被领取
|
||||
Guid uint64 `bson:"-" msgpack:"-"`
|
||||
EquipGuidMap map[uint64]uint64 `bson:"-" msgpack:"-"`
|
||||
EquipWeapon *Weapon `bson:"-" msgpack:"-"`
|
||||
|
||||
@@ -6,11 +6,11 @@ const (
|
||||
)
|
||||
|
||||
type ChatMsg struct {
|
||||
Time uint32 `bson:"time"`
|
||||
ToUid uint32 `bson:"toUid"`
|
||||
Uid uint32 `bson:"uid"`
|
||||
IsRead bool `bson:"isRead"`
|
||||
MsgType uint8 `bson:"msgType"`
|
||||
Text string `bson:"text"`
|
||||
Icon uint32 `bson:"icon"`
|
||||
Time uint32
|
||||
ToUid uint32
|
||||
Uid uint32
|
||||
IsRead bool
|
||||
MsgType uint8
|
||||
Text string
|
||||
Icon uint32
|
||||
}
|
||||
|
||||
@@ -1,15 +1,15 @@
|
||||
package model
|
||||
|
||||
type GachaPoolInfo struct {
|
||||
GachaType uint32 `bson:"gachaType"` // 卡池类型
|
||||
OrangeTimes uint32 `bson:"orangeTimes"` // 5星保底计数
|
||||
PurpleTimes uint32 `bson:"purpleTimes"` // 4星保底计数
|
||||
MustGetUpOrange bool `bson:"mustGetUpOrange"` // 是否5星大保底
|
||||
MustGetUpPurple bool `bson:"mustGetUpPurple"` // 是否4星大保底
|
||||
GachaType uint32 // 卡池类型
|
||||
OrangeTimes uint32 // 5星保底计数
|
||||
PurpleTimes uint32 // 4星保底计数
|
||||
MustGetUpOrange bool // 是否5星大保底
|
||||
MustGetUpPurple bool // 是否4星大保底
|
||||
}
|
||||
|
||||
type DropInfo struct {
|
||||
GachaPoolInfo map[uint32]*GachaPoolInfo `bson:"gachaPoolInfo"`
|
||||
GachaPoolInfo map[uint32]*GachaPoolInfo
|
||||
}
|
||||
|
||||
func NewDropInfo() (r *DropInfo) {
|
||||
|
||||
@@ -2,61 +2,61 @@ package model
|
||||
|
||||
// GCGCard 卡牌
|
||||
type GCGCard struct {
|
||||
CardId uint32 `bson:"cardId"` // 卡牌Id
|
||||
Num uint32 `bson:"num"` // 数量
|
||||
FaceType uint32 `bson:"faceType"` // 卡面类型
|
||||
UnlockFaceTypeList []uint32 `bson:"unlockFaceTypeList"` // 解锁的卡面类型
|
||||
Proficiency uint32 `bson:"proficiency"` // 熟练程度等级
|
||||
ProficiencyRewardTakenIdxList []uint32 `bson:"faceType"` // 熟练程度奖励列表
|
||||
CardId uint32 // 卡牌Id
|
||||
Num uint32 // 数量
|
||||
FaceType uint32 // 卡面类型
|
||||
UnlockFaceTypeList []uint32 // 解锁的卡面类型
|
||||
Proficiency uint32 // 熟练程度等级
|
||||
ProficiencyRewardTakenIdxList []uint32 // 熟练程度奖励列表
|
||||
}
|
||||
|
||||
// GCGDeck 卡组
|
||||
type GCGDeck struct {
|
||||
Name string `bson:"name"` // 卡组名
|
||||
CharacterCardList []uint32 `bson:"characterCardList"` // 角色牌列表
|
||||
CardList []uint32 `bson:"cardList"` // 卡牌列表
|
||||
FieldId uint32 `bson:"fieldId"` // 牌盒样式Id
|
||||
CardBackId uint32 `bson:"cardBackId"` // 牌背样式Id
|
||||
CreateTime int64 `bson:"createTime"` // 卡组创建时间
|
||||
Name string // 卡组名
|
||||
CharacterCardList []uint32 // 角色牌列表
|
||||
CardList []uint32 // 卡牌列表
|
||||
FieldId uint32 // 牌盒样式Id
|
||||
CardBackId uint32 // 牌背样式Id
|
||||
CreateTime int64 // 卡组创建时间
|
||||
}
|
||||
|
||||
// GCGTavernChallenge 酒馆挑战信息
|
||||
type GCGTavernChallenge struct {
|
||||
CharacterId uint32 `bson:"characterId"` // 角色Id
|
||||
UnlockLevelIdList []uint32 `bson:"unlockLevelIdList"` // 解锁的等级Id
|
||||
CharacterId uint32 // 角色Id
|
||||
UnlockLevelIdList []uint32 // 解锁的等级Id
|
||||
}
|
||||
|
||||
// GCGBossChallenge Boss挑战信息
|
||||
type GCGBossChallenge struct {
|
||||
Id uint32 `bson:"Id"` // BossId
|
||||
UnlockLevelIdList []uint32 `bson:"unlockLevelIdList"` // 解锁的等级Id
|
||||
Id uint32 // BossId
|
||||
UnlockLevelIdList []uint32 // 解锁的等级Id
|
||||
}
|
||||
|
||||
// GCGLevelChallenge 等级挑战信息
|
||||
type GCGLevelChallenge struct {
|
||||
LevelId uint32 `bson:"levelId"` // 等级Id
|
||||
FinishedChallengeIdList []uint32 `bson:"finishedChallengeIdList"` // 完成的挑战Id列表
|
||||
LevelId uint32 // 等级Id
|
||||
FinishedChallengeIdList []uint32 // 完成的挑战Id列表
|
||||
}
|
||||
|
||||
// GCGInfo 七圣召唤信息
|
||||
type GCGInfo struct {
|
||||
// 基础信息
|
||||
Level uint32 `bson:"level"` // 等级
|
||||
Exp uint32 `bson:"exp"` // 经验
|
||||
Level uint32 // 等级
|
||||
Exp uint32 // 经验
|
||||
// 卡牌
|
||||
CardList map[uint32]*GCGCard `bson:"cardList"` // 拥有的卡牌 uint32 -> CardId(卡牌Id)
|
||||
CurDeckId uint32 `bson:"CurDeckId"` // 现行的卡组Id
|
||||
DeckList []*GCGDeck `bson:"deckList"` // 卡组列表
|
||||
UnlockDeckIdList []uint32 `bson:"unlockDeckIdList"` // 解锁的卡组
|
||||
UnlockCardBackIdList []uint32 `bson:"unlockCardBackIdList"` // 解锁的卡背
|
||||
UnlockFieldIdList []uint32 `bson:"unlockFieldIdList"` // 解锁的牌盒
|
||||
CardList map[uint32]*GCGCard // 拥有的卡牌 uint32 -> CardId(卡牌Id)
|
||||
CurDeckId uint32 // 现行的卡组Id
|
||||
DeckList []*GCGDeck // 卡组列表
|
||||
UnlockDeckIdList []uint32 // 解锁的卡组
|
||||
UnlockCardBackIdList []uint32 // 解锁的卡背
|
||||
UnlockFieldIdList []uint32 // 解锁的牌盒
|
||||
// 挑战
|
||||
TavernChallengeMap map[uint32]*GCGTavernChallenge `bson:"tavernChallengeMap"` // 酒馆挑战 uint32 -> CharacterId(角色Id)
|
||||
LevelChallengeMap map[uint32]*GCGLevelChallenge `bson:"levelChallengeMap"` // 等级挑战 uint32 -> LevelId(等级Id)
|
||||
UnlockBossChallengeMap map[uint32]*GCGBossChallenge `bson:"unlockBossChallengeMap"` // 解锁的Boss挑战 uint32 -> Id
|
||||
UnlockWorldChallengeList []uint32 `bson:"unlockWorldChallengeList"` // 解锁的世界挑战
|
||||
TavernChallengeMap map[uint32]*GCGTavernChallenge // 酒馆挑战 uint32 -> CharacterId(角色Id)
|
||||
LevelChallengeMap map[uint32]*GCGLevelChallenge // 等级挑战 uint32 -> LevelId(等级Id)
|
||||
UnlockBossChallengeMap map[uint32]*GCGBossChallenge // 解锁的Boss挑战 uint32 -> Id
|
||||
UnlockWorldChallengeList []uint32 // 解锁的世界挑战
|
||||
// 其他
|
||||
BanCardList []uint32 `bson:"banCardList"` // 被禁止的卡牌列表
|
||||
BanCardList []uint32 // 被禁止的卡牌列表
|
||||
}
|
||||
|
||||
func NewGCGInfo() *GCGInfo {
|
||||
|
||||
@@ -3,8 +3,8 @@ package model
|
||||
import "hk4e/common/constant"
|
||||
|
||||
type Item struct {
|
||||
ItemId uint32 `bson:"itemId"` // 道具id
|
||||
Count uint32 `bson:"count"` // 道具数量
|
||||
ItemId uint32 // 道具id
|
||||
Count uint32 // 道具数量
|
||||
Guid uint64 `bson:"-" msgpack:"-"`
|
||||
}
|
||||
|
||||
|
||||
@@ -26,36 +26,34 @@ type GameObject interface {
|
||||
type Player struct {
|
||||
// 离线数据 请尽量不要定义接口等复杂数据结构
|
||||
ID primitive.ObjectID `bson:"_id,omitempty"`
|
||||
PlayerID uint32 `bson:"playerID"` // 玩家uid
|
||||
NickName string `bson:"nickname"` // 玩家昵称
|
||||
Signature string `bson:"signature"` // 玩家签名
|
||||
HeadImage uint32 `bson:"headImage"` // 玩家头像
|
||||
Birthday []uint8 `bson:"birthday"` // 生日
|
||||
NameCard uint32 `bson:"nameCard"` // 当前名片
|
||||
NameCardList []uint32 `bson:"nameCardList"` // 已解锁名片列表
|
||||
FriendList map[uint32]bool `bson:"friendList"` // 好友uid列表
|
||||
FriendApplyList map[uint32]bool `bson:"friendApplyList"` // 好友申请uid列表
|
||||
OfflineTime uint32 `bson:"offlineTime"` // 离线时间点
|
||||
OnlineTime uint32 `bson:"onlineTime"` // 上线时间点
|
||||
TotalOnlineTime uint32 `bson:"totalOnlineTime"` // 玩家累计在线时长
|
||||
PropertiesMap map[uint16]uint32 `bson:"propertiesMap"` // 玩家自身相关的一些属性
|
||||
RegionId uint32 `bson:"regionId"` // regionId
|
||||
FlyCloakList []uint32 `bson:"flyCloakList"` // 风之翼列表
|
||||
CostumeList []uint32 `bson:"costumeList"` // 角色衣装列表
|
||||
SceneId uint32 `bson:"sceneId"` // 场景
|
||||
SafePos *Vector `bson:"safePos"` // 玩家在陆地时的坐标
|
||||
Pos *Vector `bson:"pos"` // 玩家坐标
|
||||
Rot *Vector `bson:"rot"` // 玩家朝向
|
||||
ItemMap map[uint32]*Item `bson:"itemMap"` // 玩家统一大背包仓库
|
||||
WeaponMap map[uint64]*Weapon `bson:"weaponMap"` // 玩家武器背包
|
||||
ReliquaryMap map[uint64]*Reliquary `bson:"reliquaryMap"` // 玩家圣遗物背包
|
||||
TeamConfig *TeamInfo `bson:"teamConfig"` // 队伍配置
|
||||
AvatarMap map[uint32]*Avatar `bson:"avatarMap"` // 角色信息
|
||||
DropInfo *DropInfo `bson:"dropInfo"` // 掉落信息
|
||||
MainCharAvatarId uint32 `bson:"mainCharAvatarId"` // 主角id
|
||||
ChatMsgMap map[uint32][]*ChatMsg `bson:"chatMsgMap"` // 聊天信息
|
||||
GCGInfo *GCGInfo `bson:"gcgInfo"` // 七圣召唤信息
|
||||
IsGM uint8 `bson:"isGM"` // 管理员权限等级
|
||||
PlayerID uint32 `bson:"PlayerID"` // 玩家uid
|
||||
NickName string // 玩家昵称
|
||||
Signature string // 玩家签名
|
||||
HeadImage uint32 // 玩家头像
|
||||
Birthday []uint8 // 生日
|
||||
NameCard uint32 // 当前名片
|
||||
NameCardList []uint32 // 已解锁名片列表
|
||||
FriendList map[uint32]bool // 好友uid列表
|
||||
FriendApplyList map[uint32]bool // 好友申请uid列表
|
||||
OfflineTime uint32 // 离线时间点
|
||||
OnlineTime uint32 // 上线时间点
|
||||
TotalOnlineTime uint32 // 玩家累计在线时长
|
||||
PropertiesMap map[uint16]uint32 // 玩家自身相关的一些属性
|
||||
FlyCloakList []uint32 // 风之翼列表
|
||||
CostumeList []uint32 // 角色衣装列表
|
||||
SceneId uint32 // 场景
|
||||
SafePos *Vector // 玩家在陆地时的坐标
|
||||
Pos *Vector // 玩家坐标
|
||||
Rot *Vector // 玩家朝向
|
||||
ItemMap map[uint32]*Item // 玩家统一大背包仓库
|
||||
WeaponMap map[uint64]*Weapon // 玩家武器背包
|
||||
ReliquaryMap map[uint64]*Reliquary // 玩家圣遗物背包
|
||||
TeamConfig *TeamInfo // 队伍配置
|
||||
AvatarMap map[uint32]*Avatar // 角色信息
|
||||
DropInfo *DropInfo // 掉落信息
|
||||
MainCharAvatarId uint32 // 主角id
|
||||
GCGInfo *GCGInfo // 七圣召唤信息
|
||||
IsGM uint8 // 管理员权限等级
|
||||
// 在线数据 请随意 记得加忽略字段的tag
|
||||
LastSaveTime uint32 `bson:"-" msgpack:"-"` // 上一次保存时间
|
||||
EnterSceneToken uint32 `bson:"-" msgpack:"-"` // 玩家的世界进入令牌
|
||||
@@ -79,6 +77,8 @@ type Player struct {
|
||||
GateAppId string `bson:"-" msgpack:"-"` // 网关服务器的appid
|
||||
FightAppId string `bson:"-" msgpack:"-"` // 战斗服务器的appid
|
||||
GCGCurGameGuid uint32 `bson:"-" msgpack:"-"` // GCG玩家所在的游戏guid
|
||||
// 特殊数据
|
||||
ChatMsgMap map[uint32][]*ChatMsg `bson:"-" msgpack:"-"` // 聊天信息 数据量偏大 只从db读写 不保存到redis
|
||||
}
|
||||
|
||||
func (p *Player) GetNextGameObjectGuid() uint64 {
|
||||
|
||||
@@ -6,15 +6,15 @@ import (
|
||||
)
|
||||
|
||||
type Reliquary struct {
|
||||
ReliquaryId uint64 `bson:"reliquaryId"` // 圣遗物的唯一id
|
||||
ItemId uint32 `bson:"itemId"` // 圣遗物的道具id
|
||||
Level uint8 `bson:"level"` // 等级
|
||||
Exp uint32 `bson:"exp"` // 当前经验值
|
||||
Promote uint8 `bson:"promote"` // 突破等阶
|
||||
Lock bool `bson:"lock"` // 锁定状态
|
||||
AffixIdList []uint32 `bson:"affixIdList"` // 词缀
|
||||
MainPropId uint32 `bson:"mainPropId"` // 主词条id
|
||||
AvatarId uint32 `bson:"avatarId"` // 装备角色id
|
||||
ReliquaryId uint64 // 圣遗物的唯一id
|
||||
ItemId uint32 // 圣遗物的道具id
|
||||
Level uint8 // 等级
|
||||
Exp uint32 // 当前经验值
|
||||
Promote uint8 // 突破等阶
|
||||
Lock bool // 锁定状态
|
||||
AffixIdList []uint32 // 词缀
|
||||
MainPropId uint32 // 主词条id
|
||||
AvatarId uint32 // 装备角色id
|
||||
Guid uint64 `bson:"-" msgpack:"-"`
|
||||
}
|
||||
|
||||
|
||||
@@ -7,8 +7,8 @@ import (
|
||||
)
|
||||
|
||||
type Team struct {
|
||||
Name string `bson:"name"`
|
||||
AvatarIdList []uint32 `bson:"avatarIdList"`
|
||||
Name string
|
||||
AvatarIdList []uint32
|
||||
}
|
||||
|
||||
func (t *Team) GetAvatarIdList() []uint32 {
|
||||
@@ -33,9 +33,9 @@ func (t *Team) SetAvatarIdList(avatarIdList []uint32) {
|
||||
}
|
||||
|
||||
type TeamInfo struct {
|
||||
TeamList []*Team `bson:"teamList"`
|
||||
CurrTeamIndex uint8 `bson:"currTeamIndex"`
|
||||
CurrAvatarIndex uint8 `bson:"currAvatarIndex"`
|
||||
TeamList []*Team
|
||||
CurrTeamIndex uint8
|
||||
CurrAvatarIndex uint8
|
||||
TeamResonances map[uint16]bool `bson:"-" msgpack:"-"`
|
||||
TeamResonancesConfig map[int32]bool `bson:"-" msgpack:"-"`
|
||||
}
|
||||
|
||||
@@ -3,9 +3,9 @@ package model
|
||||
import "math"
|
||||
|
||||
type Vector struct {
|
||||
X float64 `bson:"x"`
|
||||
Y float64 `bson:"y"`
|
||||
Z float64 `bson:"z"`
|
||||
X float64
|
||||
Y float64
|
||||
Z float64
|
||||
}
|
||||
|
||||
// Distance 两坐标之间的距离
|
||||
|
||||
@@ -6,15 +6,15 @@ import (
|
||||
)
|
||||
|
||||
type Weapon struct {
|
||||
WeaponId uint64 `bson:"weaponId"` // 武器的唯一id
|
||||
ItemId uint32 `bson:"itemId"` // 武器的道具id
|
||||
Level uint8 `bson:"level"` // 等级
|
||||
Exp uint32 `bson:"exp"` // 当前经验值
|
||||
Promote uint8 `bson:"promote"` // 突破等阶
|
||||
Lock bool `bson:"lock"` // 锁定状态
|
||||
AffixIdList []uint32 `bson:"affixIdList"` // 词缀
|
||||
Refinement uint8 `bson:"refinement"` // 精炼等阶
|
||||
AvatarId uint32 `bson:"avatarId"` // 装备角色id
|
||||
WeaponId uint64 // 武器的唯一id
|
||||
ItemId uint32 // 武器的道具id
|
||||
Level uint8 // 等级
|
||||
Exp uint32 // 当前经验值
|
||||
Promote uint8 // 突破等阶
|
||||
Lock bool // 锁定状态
|
||||
AffixIdList []uint32 // 词缀
|
||||
Refinement uint8 // 精炼等阶
|
||||
AvatarId uint32 // 装备角色id
|
||||
Guid uint64 `bson:"-" msgpack:"-"`
|
||||
}
|
||||
|
||||
|
||||
@@ -25,6 +25,23 @@ func DeepCopy(dst, src any) error {
|
||||
return nil
|
||||
}
|
||||
|
||||
func DeepMarshal(src any) ([]byte, error) {
|
||||
var buf bytes.Buffer
|
||||
err := gob.NewEncoder(&buf).Encode(src)
|
||||
if err != nil {
|
||||
return nil, err
|
||||
}
|
||||
return buf.Bytes(), nil
|
||||
}
|
||||
|
||||
func DeepUnmarshal(dst any, data []byte) error {
|
||||
err := gob.NewDecoder(bytes.NewBuffer(data)).Decode(dst)
|
||||
if err != nil {
|
||||
return err
|
||||
}
|
||||
return nil
|
||||
}
|
||||
|
||||
func CopyProtoBufSameField(dst, src pb.Message) ([]string, error) {
|
||||
data, err := protojson.Marshal(src)
|
||||
if err != nil {
|
||||
|
||||
Reference in New Issue
Block a user