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拆分了聊天数据,减小玩家数据结构大小
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@@ -6,15 +6,15 @@ import (
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)
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type Reliquary struct {
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ReliquaryId uint64 `bson:"reliquaryId"` // 圣遗物的唯一id
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ItemId uint32 `bson:"itemId"` // 圣遗物的道具id
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Level uint8 `bson:"level"` // 等级
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Exp uint32 `bson:"exp"` // 当前经验值
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Promote uint8 `bson:"promote"` // 突破等阶
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Lock bool `bson:"lock"` // 锁定状态
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AffixIdList []uint32 `bson:"affixIdList"` // 词缀
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MainPropId uint32 `bson:"mainPropId"` // 主词条id
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AvatarId uint32 `bson:"avatarId"` // 装备角色id
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ReliquaryId uint64 // 圣遗物的唯一id
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ItemId uint32 // 圣遗物的道具id
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Level uint8 // 等级
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Exp uint32 // 当前经验值
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Promote uint8 // 突破等阶
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Lock bool // 锁定状态
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AffixIdList []uint32 // 词缀
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MainPropId uint32 // 主词条id
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AvatarId uint32 // 装备角色id
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Guid uint64 `bson:"-" msgpack:"-"`
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}
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