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整理场景协议组
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@@ -474,7 +474,7 @@ func (g *Game) DrownBackHandler(player *model.Player) {
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Z: player.SafePos.Z,
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}
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// 传送玩家至安全位置
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g.TeleportPlayer(player, uint16(proto.EnterReason_ENTER_REASON_REVIVAL), player.SceneId, pos, new(model.Vector), 0)
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g.TeleportPlayer(player, proto.EnterReason_ENTER_REASON_REVIVAL, player.SceneId, pos, new(model.Vector), 0)
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}
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// 防止重置后又被修改
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if player.StaminaInfo.DrownBackDelay != 0 {
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