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整理场景协议组
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@@ -6,9 +6,13 @@ import (
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// GadgetData 物件配置表
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type GadgetData struct {
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GadgetId int32 `csv:"ID"`
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Type int32 `csv:"类型,omitempty"`
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DefaultCamp int32 `csv:"默认阵营,omitempty"`
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GadgetId int32 `csv:"ID"`
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Name string `csv:"名称$text_name_Name,omitempty"`
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DefaultCamp int32 `csv:"默认阵营,omitempty"`
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Type int32 `csv:"类型,omitempty"`
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CanInteract int32 `csv:"能否交互,omitempty"`
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VisionLevel int32 `csv:"视距等级,omitempty"`
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ServerLuaScript string `csv:"服务器脚本,omitempty"`
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}
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func (g *GameDataConfig) loadGadgetData() {
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@@ -17,6 +17,7 @@ import (
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const (
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SceneGroupLoaderLimit = 4 // 加载文件的并发数 此操作很耗内存 调大之前请确保你的机器内存足够
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LuaStateLruKeepNum = 100
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)
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type SceneLuaConfig struct {
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@@ -406,10 +407,6 @@ func GetSceneGroup(groupId int32) *Group {
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return groupConfig
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}
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const (
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LuaStateLruKeepNum = 10
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)
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type LuaStateLru struct {
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GroupId int32
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AccessTime int64
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