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优化玩家管理器
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@@ -95,6 +95,8 @@ func (c *CmdProtoMap) registerAllMessage() {
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c.registerMessage(ToTheMoonEnterSceneRsp, &proto.ToTheMoonEnterSceneRsp{}) // 进入场景响应
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c.registerMessage(SetEntityClientDataNotify, &proto.SetEntityClientDataNotify{}) // 通知
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c.registerMessage(LeaveWorldNotify, &proto.LeaveWorldNotify{}) // 删除客户端世界通知
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c.registerMessage(SceneAvatarStaminaStepReq, &proto.SceneAvatarStaminaStepReq{}) // 缓慢游泳或缓慢攀爬时消耗耐力请求
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c.registerMessage(SceneAvatarStaminaStepRsp, &proto.SceneAvatarStaminaStepRsp{}) // 缓慢游泳或缓慢攀爬时消耗耐力响应
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// 战斗与技能
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c.registerMessage(AvatarFightPropNotify, &proto.AvatarFightPropNotify{}) // 角色战斗属性通知
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@@ -222,10 +224,6 @@ func (c *CmdProtoMap) registerAllMessage() {
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c.registerMessage(McoinExchangeHcoinReq, &proto.McoinExchangeHcoinReq{}) // 结晶换原石请求
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c.registerMessage(McoinExchangeHcoinRsp, &proto.McoinExchangeHcoinRsp{}) // 结晶换原石响应
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// 耐力
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c.registerMessage(SceneAvatarStaminaStepReq, &proto.SceneAvatarStaminaStepReq{}) // 缓慢游泳或缓慢攀爬时消耗耐力请求
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c.registerMessage(SceneAvatarStaminaStepRsp, &proto.SceneAvatarStaminaStepRsp{}) // 缓慢游泳或缓慢攀爬时消耗耐力响应
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// 乱七八糟
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c.registerMessage(MarkMapReq, &proto.MarkMapReq{}) // 标记地图请求
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c.registerMessage(TowerAllDataReq, &proto.TowerAllDataReq{}) // 深渊数据请求
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