mirror of
https://github.com/FlourishingWorld/hk4e.git
synced 2026-02-04 17:02:26 +08:00
优化
This commit is contained in:
@@ -12,6 +12,7 @@ import (
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"hk4e/common/config"
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"hk4e/common/mq"
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"hk4e/common/rpc"
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"hk4e/gdconf"
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"hk4e/node/api"
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"hk4e/pkg/logger"
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)
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@@ -61,6 +62,8 @@ func Run(ctx context.Context, configFile string) error {
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logger.CloseLogger()
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}()
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gdconf.InitGameDataConfig()
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messageQueue := mq.NewMessageQueue(api.ANTICHEAT, APPID, client)
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defer messageQueue.Close()
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@@ -7,6 +7,7 @@ import (
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"hk4e/common/constant"
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"hk4e/common/mq"
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"hk4e/gate/kcp"
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"hk4e/gdconf"
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"hk4e/node/api"
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"hk4e/pkg/logger"
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"hk4e/protocol/cmd"
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@@ -16,8 +17,10 @@ import (
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)
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const (
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MoveVectorCacheNum = 100
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MaxMoveSpeed = 50.0
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MoveVectorCacheNum = 10
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MaxMoveSpeed = 30.0
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JumpDistance = 100.0
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PointDistance = 10.0
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)
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type MoveVector struct {
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@@ -26,15 +29,41 @@ type MoveVector struct {
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}
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type AnticheatContext struct {
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sceneId uint32
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moveVectorList []*MoveVector
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}
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func (a *AnticheatContext) Move(pos *proto.Vector) {
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func (a *AnticheatContext) Move(pos *proto.Vector) bool {
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now := time.Now().UnixMilli()
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if len(a.moveVectorList) > 0 {
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lastMoveVector := a.moveVectorList[len(a.moveVectorList)-1]
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if now-lastMoveVector.time < 1000 {
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return
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return true
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}
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distance := GetDistance(pos, lastMoveVector.pos)
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if distance > JumpDistance {
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// 瞬时变化太大 判断是否为传送
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scenePointMap := gdconf.GetScenePointMapBySceneId(int32(a.sceneId))
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if scenePointMap == nil {
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return true
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}
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isJump := true
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for _, pointData := range scenePointMap {
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d := GetDistance(pos, &proto.Vector{
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X: float32(pointData.TranPos.X),
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Y: float32(pointData.TranPos.Y),
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Z: float32(pointData.TranPos.Z),
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})
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if d < PointDistance {
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isJump = false
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break
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}
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}
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if isJump {
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return false
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} else {
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a.moveVectorList = make([]*MoveVector, 0)
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}
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}
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}
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a.moveVectorList = append(a.moveVectorList, &MoveVector{
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@@ -44,6 +73,7 @@ func (a *AnticheatContext) Move(pos *proto.Vector) {
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if len(a.moveVectorList) > MoveVectorCacheNum {
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a.moveVectorList = a.moveVectorList[len(a.moveVectorList)-MoveVectorCacheNum:]
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}
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return true
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}
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func (a *AnticheatContext) GetMoveSpeed() float32 {
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@@ -57,11 +87,7 @@ func (a *AnticheatContext) GetMoveSpeed() float32 {
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}
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nextMoveVector := a.moveVectorList[index+1]
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beforeMoveVector := a.moveVectorList[index]
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dx := float32(math.Sqrt(
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float64((nextMoveVector.pos.X-beforeMoveVector.pos.X)*(nextMoveVector.pos.X-beforeMoveVector.pos.X)) +
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float64((nextMoveVector.pos.Y-beforeMoveVector.pos.Y)*(nextMoveVector.pos.Y-beforeMoveVector.pos.Y)) +
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float64((nextMoveVector.pos.Z-beforeMoveVector.pos.Z)*(nextMoveVector.pos.Z-beforeMoveVector.pos.Z)),
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))
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dx := GetDistance(nextMoveVector.pos, beforeMoveVector.pos)
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dt := float32(nextMoveVector.time-beforeMoveVector.time) / 1000.0
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avgMoveSpeed += dx / dt
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}
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@@ -71,6 +97,7 @@ func (a *AnticheatContext) GetMoveSpeed() float32 {
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func NewAnticheatContext() *AnticheatContext {
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r := &AnticheatContext{
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sceneId: 0,
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moveVectorList: make([]*MoveVector, 0),
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}
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return r
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@@ -81,13 +108,16 @@ type Handle struct {
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playerAcCtxMap map[uint32]*AnticheatContext
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}
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func (h *Handle) AddPlayerAcCtx(userId uint32) {
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h.playerAcCtxMap[userId] = NewAnticheatContext()
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}
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func (h *Handle) DelPlayerAcCtx(userId uint32) {
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delete(h.playerAcCtxMap, userId)
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}
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func (h *Handle) GetPlayerAcCtx(userId uint32) *AnticheatContext {
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ctx, exist := h.playerAcCtxMap[userId]
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if !exist {
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ctx = NewAnticheatContext()
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h.playerAcCtxMap[userId] = ctx
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}
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return ctx
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return h.playerAcCtxMap[userId]
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}
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func NewHandle(messageQueue *mq.MessageQueue) (r *Handle) {
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@@ -102,19 +132,31 @@ func (h *Handle) run() {
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go func() {
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for {
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netMsg := <-h.messageQueue.GetNetMsg()
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if netMsg.MsgType != mq.MsgTypeGame {
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continue
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}
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if netMsg.EventId != mq.NormalMsg {
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continue
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}
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if netMsg.OriginServerType != api.GATE {
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continue
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}
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gameMsg := netMsg.GameMsg
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switch gameMsg.CmdId {
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case cmd.CombatInvocationsNotify:
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h.CombatInvocationsNotify(gameMsg.UserId, netMsg.OriginServerAppId, gameMsg.PayloadMessage)
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switch netMsg.MsgType {
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case mq.MsgTypeGame:
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if netMsg.OriginServerType != api.GATE {
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continue
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}
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if netMsg.EventId != mq.NormalMsg {
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continue
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}
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gameMsg := netMsg.GameMsg
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switch gameMsg.CmdId {
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case cmd.CombatInvocationsNotify:
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h.CombatInvocationsNotify(gameMsg.UserId, netMsg.OriginServerAppId, gameMsg.PayloadMessage)
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case cmd.ToTheMoonEnterSceneReq:
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h.ToTheMoonEnterSceneReq(gameMsg.UserId, netMsg.OriginServerAppId, gameMsg.PayloadMessage)
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}
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case mq.MsgTypeServer:
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serverMsg := netMsg.ServerMsg
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switch netMsg.EventId {
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case mq.ServerUserOnlineStateChangeNotify:
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if serverMsg.IsOnline {
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h.AddPlayerAcCtx(serverMsg.UserId)
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} else {
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h.DelPlayerAcCtx(serverMsg.UserId)
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}
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}
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}
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}
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}()
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@@ -133,23 +175,54 @@ func (h *Handle) CombatInvocationsNotify(userId uint32, gateAppId string, payloa
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if GetEntityType(entityMoveInfo.EntityId) != constant.ENTITY_TYPE_AVATAR {
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continue
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}
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if entityMoveInfo.MotionInfo.Pos != nil {
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continue
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}
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// 玩家超速移动检测
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ctx := h.GetPlayerAcCtx(userId)
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ctx.Move(entityMoveInfo.MotionInfo.Pos)
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if ctx == nil {
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logger.Error("get player anticheat context is nil, uid: %v", userId)
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continue
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}
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ok := ctx.Move(entityMoveInfo.MotionInfo.Pos)
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if !ok {
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logger.Warn("player move jump, pos: %v, uid: %v", entityMoveInfo.MotionInfo.Pos, userId)
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h.KickPlayer(userId, gateAppId)
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continue
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}
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moveSpeed := ctx.GetMoveSpeed()
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logger.Debug("player move speed: %v, uid: %v", moveSpeed, userId)
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if moveSpeed > MaxMoveSpeed {
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logger.Warn("player move overspeed, speed: %v, uid: %v", moveSpeed, userId)
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h.KickPlayer(userId, gateAppId)
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continue
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}
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}
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}
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}
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func (h *Handle) ToTheMoonEnterSceneReq(userId uint32, gateAppId string, payloadMsg pb.Message) {
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req := payloadMsg.(*proto.ToTheMoonEnterSceneReq)
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ctx := h.GetPlayerAcCtx(userId)
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if ctx == nil {
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logger.Error("get player anticheat context is nil, uid: %v", userId)
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return
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}
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ctx.sceneId = req.SceneId
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}
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func GetEntityType(entityId uint32) int {
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return int(entityId >> 24)
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}
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func GetDistance(v1 *proto.Vector, v2 *proto.Vector) float32 {
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return float32(math.Sqrt(
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float64((v1.X-v2.X)*(v1.X-v2.X)) +
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float64((v1.Y-v2.Y)*(v1.Y-v2.Y)) +
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float64((v1.Z-v2.Z)*(v1.Z-v2.Z)),
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))
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}
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func (h *Handle) KickPlayer(userId uint32, gateAppId string) {
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h.messageQueue.SendToGate(gateAppId, &mq.NetMsg{
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MsgType: mq.MsgTypeConnCtrl,
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@@ -124,21 +124,27 @@ func (k *KcpConnectManager) recvMsgHandle(protoMsg *ProtoMsg, session *Session)
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k.serverCmdProtoMap.PutProtoObjCache(protoMsg.CmdId, protoMsg.PayloadMessage)
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gameMsg.PayloadMessageData = payloadMessageData
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// 转发到寻路服务器
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if session.pathfindingServerAppId != "" && (protoMsg.CmdId == cmd.QueryPathReq || protoMsg.CmdId == cmd.ObstacleModifyNotify) {
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k.messageQueue.SendToPathfinding(session.pathfindingServerAppId, &mq.NetMsg{
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MsgType: mq.MsgTypeGame,
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EventId: mq.NormalMsg,
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GameMsg: gameMsg,
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})
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return
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if session.pathfindingServerAppId != "" {
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if protoMsg.CmdId == cmd.QueryPathReq ||
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protoMsg.CmdId == cmd.ObstacleModifyNotify {
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k.messageQueue.SendToPathfinding(session.pathfindingServerAppId, &mq.NetMsg{
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MsgType: mq.MsgTypeGame,
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EventId: mq.NormalMsg,
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GameMsg: gameMsg,
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})
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return
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}
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}
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// 转发到反作弊服务器
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if session.anticheatServerAppId != "" && protoMsg.CmdId == cmd.CombatInvocationsNotify {
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k.messageQueue.SendToAnticheat(session.anticheatServerAppId, &mq.NetMsg{
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MsgType: mq.MsgTypeGame,
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EventId: mq.NormalMsg,
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GameMsg: gameMsg,
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})
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if session.anticheatServerAppId != "" {
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if protoMsg.CmdId == cmd.CombatInvocationsNotify ||
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protoMsg.CmdId == cmd.ToTheMoonEnterSceneReq {
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k.messageQueue.SendToAnticheat(session.anticheatServerAppId, &mq.NetMsg{
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MsgType: mq.MsgTypeGame,
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EventId: mq.NormalMsg,
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GameMsg: gameMsg,
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})
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}
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}
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// 转发到GS
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k.messageQueue.SendToGs(session.gsServerAppId, &mq.NetMsg{
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@@ -6,7 +6,7 @@ import (
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// ChestDropData 宝箱掉落配置表
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type ChestDropData struct {
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Level int32 `csv:"最小等级"`
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MinLevel int32 `csv:"最小等级"`
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DropTag string `csv:"总索引"`
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DropId int32 `csv:"掉落ID,omitempty"`
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DropCount int32 `csv:"掉落次数,omitempty"`
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@@ -21,7 +21,7 @@ func (g *GameDataConfig) loadChestDropData() {
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if !exist {
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g.ChestDropDataMap[chestDropData.DropTag] = make(map[int32]*ChestDropData)
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}
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g.ChestDropDataMap[chestDropData.DropTag][chestDropData.Level] = chestDropData
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g.ChestDropDataMap[chestDropData.DropTag][chestDropData.MinLevel] = chestDropData
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}
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logger.Info("ChestDropData count: %v", len(g.ChestDropDataMap))
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}
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@@ -31,7 +31,16 @@ func GetChestDropDataByDropTagAndLevel(dropTag string, level int32) *ChestDropDa
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if !exist {
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return nil
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}
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return value[level]
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resultLevel := int32(0)
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for minLevel := range value {
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if level < minLevel {
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continue
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}
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if minLevel > resultLevel {
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resultLevel = minLevel
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}
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}
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return value[resultLevel]
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}
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func GetChestDropDataMap() map[string]map[int32]*ChestDropData {
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@@ -6,7 +6,7 @@ import (
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// MonsterDropData 怪物掉落配置表
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type MonsterDropData struct {
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Level int32 `csv:"最小等级"`
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MinLevel int32 `csv:"最小等级"`
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DropTag string `csv:"总索引"`
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DropId int32 `csv:"掉落ID,omitempty"`
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DropCount int32 `csv:"掉落次数,omitempty"`
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@@ -21,7 +21,7 @@ func (g *GameDataConfig) loadMonsterDropData() {
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if !exist {
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g.MonsterDropDataMap[monsterDropData.DropTag] = make(map[int32]*MonsterDropData)
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}
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g.MonsterDropDataMap[monsterDropData.DropTag][monsterDropData.Level] = monsterDropData
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g.MonsterDropDataMap[monsterDropData.DropTag][monsterDropData.MinLevel] = monsterDropData
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}
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logger.Info("MonsterDropData count: %v", len(g.MonsterDropDataMap))
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}
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@@ -31,7 +31,16 @@ func GetMonsterDropDataByDropTagAndLevel(dropTag string, level int32) *MonsterDr
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if !exist {
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return nil
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}
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return value[level]
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resultLevel := int32(0)
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for minLevel := range value {
|
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if level < minLevel {
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continue
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}
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if minLevel > resultLevel {
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resultLevel = minLevel
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}
|
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}
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return value[resultLevel]
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}
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|
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func GetMonsterDropDataMap() map[string]map[int32]*MonsterDropData {
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@@ -432,9 +432,9 @@ func getTempFightPropMap() map[uint32]float32 {
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constant.FIGHT_PROP_CUR_ATTACK: float32(50.0),
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constant.FIGHT_PROP_BASE_DEFENSE: float32(500.0),
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constant.FIGHT_PROP_CUR_DEFENSE: float32(500.0),
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constant.FIGHT_PROP_BASE_HP: float32(100000.0),
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constant.FIGHT_PROP_CUR_HP: float32(100000.0),
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constant.FIGHT_PROP_MAX_HP: float32(100000.0),
|
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constant.FIGHT_PROP_BASE_HP: float32(10000.0),
|
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constant.FIGHT_PROP_CUR_HP: float32(10000.0),
|
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constant.FIGHT_PROP_MAX_HP: float32(10000.0),
|
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constant.FIGHT_PROP_PHYSICAL_SUB_HURT: float32(0.1),
|
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constant.FIGHT_PROP_ICE_SUB_HURT: float32(0.1),
|
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constant.FIGHT_PROP_FIRE_SUB_HURT: float32(0.1),
|
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|
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@@ -553,27 +553,7 @@ func (g *Game) KillEntity(player *model.Player, scene *Scene, entityId uint32, d
|
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entity.fightProp[constant.FIGHT_PROP_CUR_HP] = 0
|
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g.EntityFightPropUpdateNotifyBroadcast(scene.world, entity)
|
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// 随机掉落
|
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sceneGroupConfig := gdconf.GetSceneGroup(int32(entity.GetGroupId()))
|
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monsterConfig := sceneGroupConfig.MonsterMap[int32(entity.GetConfigId())]
|
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monsterDropDataConfig := gdconf.GetMonsterDropDataByDropTagAndLevel(monsterConfig.DropTag, monsterConfig.Level)
|
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if monsterDropDataConfig == nil {
|
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logger.Error("get monster drop data config is nil, monsterConfig: %v, uid: %v", monsterConfig, player.PlayerID)
|
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return
|
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}
|
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dropDataConfig := gdconf.GetDropDataById(monsterDropDataConfig.DropId)
|
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if dropDataConfig == nil {
|
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logger.Error("get drop data config is nil, dropId: %v, uid: %v", monsterDropDataConfig.DropId, player.PlayerID)
|
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return
|
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}
|
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totalItemMap := g.doRandDropFullTimes(dropDataConfig, int(monsterDropDataConfig.DropCount))
|
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for itemId, count := range totalItemMap {
|
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itemDataConfig := gdconf.GetItemDataById(int32(itemId))
|
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if itemDataConfig == nil {
|
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logger.Error("get item data config is nil, itemId: %v, uid: %v", itemId, player.PlayerID)
|
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continue
|
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}
|
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g.CreateDropGadget(player, entity.pos, uint32(itemDataConfig.GadgetId), itemId, count)
|
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}
|
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g.monsterDrop(player, entity)
|
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}
|
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entity.lifeState = constant.LIFE_STATE_DEAD
|
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ntf := &proto.LifeStateChangeNotify{
|
||||
@@ -588,7 +568,6 @@ func (g *Game) KillEntity(player *model.Player, scene *Scene, entityId uint32, d
|
||||
scene.DestroyEntity(entity.GetId())
|
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group := scene.GetGroupById(entity.groupId)
|
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if group == nil {
|
||||
logger.Error("get scene group is nil, groupId: %v, uid: %v", entity.groupId, player.PlayerID)
|
||||
return
|
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}
|
||||
group.DestroyEntity(entity.GetId())
|
||||
|
||||
@@ -337,27 +337,7 @@ func (g *Game) GadgetInteractReq(player *model.Player, payloadMsg pb.Message) {
|
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// 宝箱交互结束 开启宝箱
|
||||
if req.OpType == proto.InterOpType_INTER_OP_FINISH {
|
||||
// 随机掉落
|
||||
sceneGroupConfig := gdconf.GetSceneGroup(int32(entity.GetGroupId()))
|
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gadgetConfig := sceneGroupConfig.GadgetMap[int32(entity.GetConfigId())]
|
||||
chestDropDataConfig := gdconf.GetChestDropDataByDropTagAndLevel(gadgetConfig.DropTag, gadgetConfig.Level)
|
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if chestDropDataConfig == nil {
|
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logger.Error("get chest drop data config is nil, gadgetConfig: %v, uid: %v", gadgetConfig, player.PlayerID)
|
||||
return
|
||||
}
|
||||
dropDataConfig := gdconf.GetDropDataById(chestDropDataConfig.DropId)
|
||||
if dropDataConfig == nil {
|
||||
logger.Error("get drop data config is nil, dropId: %v, uid: %v", chestDropDataConfig.DropId, player.PlayerID)
|
||||
return
|
||||
}
|
||||
totalItemMap := g.doRandDropFullTimes(dropDataConfig, int(chestDropDataConfig.DropCount))
|
||||
for itemId, count := range totalItemMap {
|
||||
itemDataConfig := gdconf.GetItemDataById(int32(itemId))
|
||||
if itemDataConfig == nil {
|
||||
logger.Error("get item data config is nil, itemId: %v, uid: %v", itemId, player.PlayerID)
|
||||
continue
|
||||
}
|
||||
g.CreateDropGadget(player, entity.pos, uint32(itemDataConfig.GadgetId), itemId, count)
|
||||
}
|
||||
g.chestDrop(player, entity)
|
||||
// 更新宝箱状态
|
||||
g.SendMsg(cmd.WorldChestOpenNotify, player.PlayerID, player.ClientSeq, &proto.WorldChestOpenNotify{
|
||||
GroupId: entity.GetGroupId(),
|
||||
@@ -378,6 +358,54 @@ func (g *Game) GadgetInteractReq(player *model.Player, payloadMsg pb.Message) {
|
||||
g.SendMsg(cmd.GadgetInteractRsp, player.PlayerID, player.ClientSeq, rsp)
|
||||
}
|
||||
|
||||
func (g *Game) monsterDrop(player *model.Player, entity *Entity) {
|
||||
sceneGroupConfig := gdconf.GetSceneGroup(int32(entity.GetGroupId()))
|
||||
monsterConfig := sceneGroupConfig.MonsterMap[int32(entity.GetConfigId())]
|
||||
monsterDropDataConfig := gdconf.GetMonsterDropDataByDropTagAndLevel(monsterConfig.DropTag, monsterConfig.Level)
|
||||
if monsterDropDataConfig == nil {
|
||||
logger.Error("get monster drop data config is nil, monsterConfig: %v, uid: %v", monsterConfig, player.PlayerID)
|
||||
return
|
||||
}
|
||||
dropDataConfig := gdconf.GetDropDataById(monsterDropDataConfig.DropId)
|
||||
if dropDataConfig == nil {
|
||||
logger.Error("get drop data config is nil, dropId: %v, uid: %v", monsterDropDataConfig.DropId, player.PlayerID)
|
||||
return
|
||||
}
|
||||
totalItemMap := g.doRandDropFullTimes(dropDataConfig, int(monsterDropDataConfig.DropCount))
|
||||
for itemId, count := range totalItemMap {
|
||||
itemDataConfig := gdconf.GetItemDataById(int32(itemId))
|
||||
if itemDataConfig == nil {
|
||||
logger.Error("get item data config is nil, itemId: %v, uid: %v", itemId, player.PlayerID)
|
||||
continue
|
||||
}
|
||||
g.CreateDropGadget(player, entity.pos, uint32(itemDataConfig.GadgetId), itemId, count)
|
||||
}
|
||||
}
|
||||
|
||||
func (g *Game) chestDrop(player *model.Player, entity *Entity) {
|
||||
sceneGroupConfig := gdconf.GetSceneGroup(int32(entity.GetGroupId()))
|
||||
gadgetConfig := sceneGroupConfig.GadgetMap[int32(entity.GetConfigId())]
|
||||
chestDropDataConfig := gdconf.GetChestDropDataByDropTagAndLevel(gadgetConfig.DropTag, gadgetConfig.Level)
|
||||
if chestDropDataConfig == nil {
|
||||
logger.Error("get chest drop data config is nil, gadgetConfig: %v, uid: %v", gadgetConfig, player.PlayerID)
|
||||
return
|
||||
}
|
||||
dropDataConfig := gdconf.GetDropDataById(chestDropDataConfig.DropId)
|
||||
if dropDataConfig == nil {
|
||||
logger.Error("get drop data config is nil, dropId: %v, uid: %v", chestDropDataConfig.DropId, player.PlayerID)
|
||||
return
|
||||
}
|
||||
totalItemMap := g.doRandDropFullTimes(dropDataConfig, int(chestDropDataConfig.DropCount))
|
||||
for itemId, count := range totalItemMap {
|
||||
itemDataConfig := gdconf.GetItemDataById(int32(itemId))
|
||||
if itemDataConfig == nil {
|
||||
logger.Error("get item data config is nil, itemId: %v, uid: %v", itemId, player.PlayerID)
|
||||
continue
|
||||
}
|
||||
g.CreateDropGadget(player, entity.pos, uint32(itemDataConfig.GadgetId), itemId, count)
|
||||
}
|
||||
}
|
||||
|
||||
func (g *Game) doRandDropFullTimes(dropDataConfig *gdconf.DropData, times int) map[uint32]uint32 {
|
||||
totalItemMap := make(map[uint32]uint32)
|
||||
for i := 0; i < times; i++ {
|
||||
|
||||
Reference in New Issue
Block a user