武器强化以及返还材料功能

This commit is contained in:
UnKownOwO
2023-02-04 23:52:40 +08:00
parent 67821ba780
commit cfb001c18a
13 changed files with 614 additions and 33 deletions

View File

@@ -43,6 +43,8 @@ type GameDataConfig struct {
AvatarLevelDataMap map[int32]*AvatarLevelData // 角色等级
AvatarPromoteDataMap map[int32]map[int32]*AvatarPromoteData // 角色突破
PlayerLevelDataMap map[int32]*PlayerLevelData // 玩家等级
WeaponLevelDataMap map[int32]*WeaponLevelData // 武器等级
WeaponPromoteDataMap map[int32]map[int32]*WeaponPromoteData // 角色突破
}
func InitGameDataConfig() {
@@ -119,6 +121,8 @@ func (g *GameDataConfig) load() {
g.loadAvatarLevelData() // 角色等级
g.loadAvatarPromoteData() // 角色突破
g.loadPlayerLevelData() // 玩家等级
g.loadWeaponLevelData() // 武器等级
g.loadWeaponPromoteData() // 武器突破
}
func (g *GameDataConfig) readCsvFileData(fileName string) []byte {