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切换角色等级错误问题修复
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@@ -862,7 +862,7 @@ func (s *Scene) CreateEntityAvatar(player *model.Player, avatarId uint32) uint32
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lastMoveReliableSeq: 0,
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fightProp: player.AvatarMap[avatarId].FightPropMap,
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entityType: uint32(proto.ProtEntityType_PROT_ENTITY_AVATAR),
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level: player.AvatarMap[avatarId].Level,
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level: 0, // 角色等级直接读取角色对象
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avatarEntity: &AvatarEntity{
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uid: player.PlayerID,
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avatarId: avatarId,
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