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synced 2026-03-01 00:35:36 +08:00
切换角色等级错误问题修复
This commit is contained in:
+42
-5
@@ -654,6 +654,11 @@ func (g *GameManager) PacketSceneEntityInfoAvatar(scene *Scene, player *model.Pl
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Z: float32(entity.pos.Z),
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}
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worldAvatar := scene.world.GetWorldAvatarByEntityId(entity.id)
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avatar, ok := player.AvatarMap[worldAvatar.avatarId]
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if !ok {
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logger.Error("avatar error, avatarId: %v", worldAvatar.avatarId)
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return new(proto.SceneEntityInfo)
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}
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sceneEntityInfo := &proto.SceneEntityInfo{
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EntityType: proto.ProtEntityType_PROT_ENTITY_AVATAR,
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EntityId: entity.id,
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@@ -667,11 +672,43 @@ func (g *GameManager) PacketSceneEntityInfoAvatar(scene *Scene, player *model.Pl
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Speed: &proto.Vector{},
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State: proto.MotionState(entity.moveState),
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},
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PropList: []*proto.PropPair{{Type: uint32(constant.PlayerPropertyConst.PROP_LEVEL), PropValue: &proto.PropValue{
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Type: uint32(constant.PlayerPropertyConst.PROP_LEVEL),
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Value: &proto.PropValue_Ival{Ival: int64(entity.level)},
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Val: int64(entity.level),
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}}},
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PropList: []*proto.PropPair{
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{
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Type: uint32(constant.PlayerPropertyConst.PROP_LEVEL),
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PropValue: &proto.PropValue{
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Type: uint32(constant.PlayerPropertyConst.PROP_LEVEL),
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Value: &proto.PropValue_Ival{Ival: int64(avatar.Level)},
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Val: int64(avatar.Level)},
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},
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{
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Type: uint32(constant.PlayerPropertyConst.PROP_EXP),
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PropValue: &proto.PropValue{
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Type: uint32(constant.PlayerPropertyConst.PROP_EXP),
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Value: &proto.PropValue_Ival{Ival: int64(avatar.Exp)},
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Val: int64(avatar.Exp)},
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},
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{
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Type: uint32(constant.PlayerPropertyConst.PROP_BREAK_LEVEL),
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PropValue: &proto.PropValue{
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Type: uint32(constant.PlayerPropertyConst.PROP_BREAK_LEVEL),
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Value: &proto.PropValue_Ival{Ival: int64(avatar.Promote)},
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Val: int64(avatar.Promote)},
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},
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{
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Type: uint32(constant.PlayerPropertyConst.PROP_SATIATION_VAL),
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PropValue: &proto.PropValue{
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Type: uint32(constant.PlayerPropertyConst.PROP_SATIATION_VAL),
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Value: &proto.PropValue_Ival{Ival: int64(avatar.Satiation)},
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Val: int64(avatar.Satiation)},
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},
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{
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Type: uint32(constant.PlayerPropertyConst.PROP_SATIATION_PENALTY_TIME),
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PropValue: &proto.PropValue{
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Type: uint32(constant.PlayerPropertyConst.PROP_SATIATION_PENALTY_TIME),
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Value: &proto.PropValue_Ival{Ival: int64(avatar.SatiationPenalty)},
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Val: int64(avatar.SatiationPenalty)},
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},
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},
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FightPropList: g.PacketFightPropMapToPbFightPropList(entity.fightProp),
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LifeState: uint32(entity.lifeState),
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AnimatorParaList: make([]*proto.AnimatorParameterValueInfoPair, 0),
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