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切换角色等级错误问题修复
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@@ -102,14 +102,14 @@ func (g *GameManager) AvatarPromoteReq(player *model.Player, payloadMsg pb.Messa
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// 角色等级是否达到限制
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if avatar.Level < uint8(avatarPromoteConfig.LevelLimit) {
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logger.Error("avatar level le level limit, level: %v", avatar.Level)
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g.CommonRetError(cmd.AvatarPromoteRsp, player, &proto.AvatarPromoteRsp{})
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g.CommonRetError(cmd.AvatarPromoteRsp, player, &proto.AvatarPromoteRsp{}, proto.Retcode_RET_AVATAR_LEVEL_LESS_THAN)
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return
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}
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// 获取角色突破下一级的配置表
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avatarPromoteConfig, ok = avatarPromoteDataMap[int32(avatar.Promote+1)]
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if !ok {
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logger.Error("avatar promote config error, promoteLevel: %v", avatar.Promote)
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g.CommonRetError(cmd.AvatarPromoteRsp, player, &proto.AvatarPromoteRsp{})
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g.CommonRetError(cmd.AvatarPromoteRsp, player, &proto.AvatarPromoteRsp{}, proto.Retcode_RET_AVATAR_ON_MAX_BREAK_LEVEL)
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return
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}
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// 将被消耗的物品列表
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@@ -130,14 +130,18 @@ func (g *GameManager) AvatarPromoteReq(player *model.Player, payloadMsg pb.Messa
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for _, item := range costItemList {
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if player.GetItemCount(item.ItemId) < item.ChangeCount {
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logger.Error("item count not enough, itemId: %v", item.ItemId)
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g.CommonRetError(cmd.AvatarPromoteRsp, player, &proto.AvatarPromoteRsp{}, proto.Retcode_RET_SCOIN_NOT_ENOUGH)
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// 摩拉的错误提示与材料不同
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if item.ItemId == constant.ItemConstantConst.SCOIN {
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g.CommonRetError(cmd.AvatarPromoteRsp, player, &proto.AvatarPromoteRsp{}, proto.Retcode_RET_SCOIN_NOT_ENOUGH)
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}
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g.CommonRetError(cmd.AvatarPromoteRsp, player, &proto.AvatarPromoteRsp{}, proto.Retcode_RET_ITEM_COUNT_NOT_ENOUGH)
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return
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}
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}
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// 冒险等级是否符合要求
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if player.PropertiesMap[constant.PlayerPropertyConst.PROP_PLAYER_LEVEL] < uint32(avatarPromoteConfig.MinPlayerLevel) {
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logger.Error("player level not enough, level: %v", player.PropertiesMap[constant.PlayerPropertyConst.PROP_PLAYER_LEVEL])
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g.CommonRetError(cmd.AvatarPromoteRsp, player, &proto.AvatarPromoteRsp{})
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g.CommonRetError(cmd.AvatarPromoteRsp, player, &proto.AvatarPromoteRsp{}, proto.Retcode_RET_PLAYER_LEVEL_LESS_THAN)
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return
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}
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// 消耗突破材料和摩拉
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@@ -219,7 +223,7 @@ func (g *GameManager) AvatarUpgradeReq(player *model.Player, payloadMsg pb.Messa
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// 角色等级是否达到限制
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if avatar.Level >= uint8(avatarPromoteConfig.LevelLimit) {
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logger.Error("avatar level ge level limit, level: %v", avatar.Level)
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g.CommonRetError(cmd.AvatarUpgradeRsp, player, &proto.AvatarUpgradeRsp{})
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g.CommonRetError(cmd.AvatarUpgradeRsp, player, &proto.AvatarUpgradeRsp{}, proto.Retcode_RET_AVATAR_BREAK_LEVEL_LESS_THAN)
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return
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}
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// 消耗升级材料以及摩拉
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