场景物件实体状态更新

This commit is contained in:
flswld
2023-03-27 20:58:38 +08:00
parent f4802e1448
commit ca79a5bbf0
6 changed files with 87 additions and 29 deletions

View File

@@ -130,6 +130,9 @@ func (c *CmdProtoMap) registerAllMessage() {
c.regMsg(PlayerQuitDungeonRsp, func() any { return new(proto.PlayerQuitDungeonRsp) }) // 退出地牢响应
c.regMsg(DungeonDataNotify, func() any { return new(proto.DungeonDataNotify) }) // 地牢数据通知
c.regMsg(DungeonWayPointNotify, func() any { return new(proto.DungeonWayPointNotify) }) // 地牢路点通知
c.regMsg(GadgetInteractReq, func() any { return new(proto.GadgetInteractReq) }) // 物件交互请求
c.regMsg(GadgetInteractRsp, func() any { return new(proto.GadgetInteractRsp) }) // 物件交互响应
c.regMsg(GadgetStateNotify, func() any { return new(proto.GadgetStateNotify) }) // 物件状态更新通知
// 战斗与同步
c.regMsg(AvatarFightPropNotify, func() any { return new(proto.AvatarFightPropNotify) }) // 角色战斗属性通知