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场景物件实体状态更新
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@@ -284,6 +284,18 @@ func (g *GameManager) PlayerQuitDungeonReq(player *model.Player, payloadMsg pb.M
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g.SendMsg(cmd.PlayerQuitDungeonRsp, player.PlayerID, player.ClientSeq, rsp)
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}
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func (g *GameManager) GadgetInteractReq(player *model.Player, payloadMsg pb.Message) {
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req := payloadMsg.(*proto.GadgetInteractReq)
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logger.Debug("GadgetInteractReq: %+v, uid: %v", req, player.PlayerID)
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rsp := &proto.GadgetInteractRsp{
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GadgetEntityId: req.GadgetEntityId,
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InteractType: 0,
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OpType: req.OpType,
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GadgetId: req.GadgetId,
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}
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g.SendMsg(cmd.GadgetInteractRsp, player.PlayerID, player.ClientSeq, rsp)
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}
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// TeleportPlayer 传送玩家至地图上的某个位置
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func (g *GameManager) TeleportPlayer(player *model.Player, enterReason uint16, sceneId uint32, pos, rot *model.Vector, dungeonId uint32) {
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// 传送玩家
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