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https://github.com/FlourishingWorld/hk4e.git
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修复开场任务
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@@ -1,5 +0,0 @@
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package cmd
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const (
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GCGDSBanCardNotify uint16 = 65501
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)
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@@ -68,8 +68,9 @@ func (c *CmdProtoMap) registerAllMessage() {
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c.registerMessage(EnterWorldAreaRsp, &proto.EnterWorldAreaRsp{}) // 进入世界区域响应
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c.registerMessage(SceneTransToPointReq, &proto.SceneTransToPointReq{}) // 场景传送点传送请求
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c.registerMessage(SceneTransToPointRsp, &proto.SceneTransToPointRsp{}) // 场景传送点传送响应
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c.registerMessage(PathfindingEnterSceneReq, &proto.PathfindingEnterSceneReq{}) // 寻路进入场景请求
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c.registerMessage(PathfindingEnterSceneRsp, &proto.PathfindingEnterSceneRsp{}) // 寻路进入场景响应
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c.registerMessage(UnlockTransPointReq, &proto.UnlockTransPointReq{}) // 解锁场景传送点请求
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c.registerMessage(UnlockTransPointRsp, &proto.UnlockTransPointRsp{}) // 解锁场景传送点响应
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c.registerMessage(ScenePointUnlockNotify, &proto.ScenePointUnlockNotify{}) // 场景传送点解锁通知
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c.registerMessage(QueryPathReq, &proto.QueryPathReq{}) // 寻路请求
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c.registerMessage(QueryPathRsp, &proto.QueryPathRsp{}) // 寻路响应
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c.registerMessage(GetScenePointReq, &proto.GetScenePointReq{}) // 获取场景传送点请求
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@@ -95,8 +96,10 @@ func (c *CmdProtoMap) registerAllMessage() {
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c.registerMessage(WorldDataNotify, &proto.WorldDataNotify{}) // 世界数据通知 世界等级、是否多人世界等
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c.registerMessage(WorldPlayerInfoNotify, &proto.WorldPlayerInfoNotify{}) // 世界玩家信息通知
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c.registerMessage(HostPlayerNotify, &proto.HostPlayerNotify{}) // 世界房主玩家信息通知
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c.registerMessage(ToTheMoonEnterSceneReq, &proto.ToTheMoonEnterSceneReq{}) // 进入场景请求
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c.registerMessage(ToTheMoonEnterSceneRsp, &proto.ToTheMoonEnterSceneRsp{}) // 进入场景响应
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c.registerMessage(PathfindingEnterSceneReq, &proto.PathfindingEnterSceneReq{}) // 寻路服务器进入场景请求
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c.registerMessage(PathfindingEnterSceneRsp, &proto.PathfindingEnterSceneRsp{}) // 寻路服务器进入场景响应
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c.registerMessage(ToTheMoonEnterSceneReq, &proto.ToTheMoonEnterSceneReq{}) // 寻路服务器进入场景请求
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c.registerMessage(ToTheMoonEnterSceneRsp, &proto.ToTheMoonEnterSceneRsp{}) // 寻路服务器进入场景响应
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c.registerMessage(SetEntityClientDataNotify, &proto.SetEntityClientDataNotify{}) // 通知
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c.registerMessage(LeaveWorldNotify, &proto.LeaveWorldNotify{}) // 删除客户端世界通知
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c.registerMessage(SceneAvatarStaminaStepReq, &proto.SceneAvatarStaminaStepReq{}) // 缓慢游泳或缓慢攀爬时消耗耐力请求
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@@ -278,9 +281,9 @@ func (c *CmdProtoMap) registerAllMessage() {
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c.registerMessage(VehicleStaminaNotify, &proto.VehicleStaminaNotify{}) // 载具耐力消耗通知
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// 七圣召唤
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c.registerMessage(GCGBasicDataNotify, &proto.GCGBasicDataNotify{}) // GCG基本数据通知
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c.registerMessage(GCGLevelChallengeNotify, &proto.GCGLevelChallengeNotify{}) // GCG等级挑战通知
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c.registerMessage(GCGDSBanCardNotify, &proto.GCGDSBanCardNotify{}) // GCG禁止的卡牌通知
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c.registerMessage(GCGBasicDataNotify, &proto.GCGBasicDataNotify{}) // GCG基本数据通知
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c.registerMessage(GCGLevelChallengeNotify, &proto.GCGLevelChallengeNotify{}) // GCG等级挑战通知
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// c.registerMessage(GCGDSBanCardNotify, &proto.GCGDSBanCardNotify{}) // GCG禁止的卡牌通知
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c.registerMessage(GCGDSDataNotify, &proto.GCGDSDataNotify{}) // GCG数据通知 (解锁的内容)
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c.registerMessage(GCGTCTavernChallengeDataNotify, &proto.GCGTCTavernChallengeDataNotify{}) // GCG酒馆挑战数据通知
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c.registerMessage(GCGTCTavernInfoNotify, &proto.GCGTCTavernInfoNotify{}) // GCG酒馆信息通知
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