修复开场任务

This commit is contained in:
flswld
2023-03-04 20:14:26 +08:00
parent 266889df36
commit ca616cb08d
17 changed files with 342 additions and 189 deletions

View File

@@ -20,24 +20,6 @@ func (g *GameManager) GetAllWeaponDataConfig() map[int32]*gdconf.ItemData {
if itemData.Type != constant.ITEM_TYPE_WEAPON {
continue
}
if (itemId >= 10000 && itemId <= 10008) ||
itemId == 11411 ||
(itemId >= 11506 && itemId <= 11508) ||
itemId == 12505 ||
itemId == 12506 ||
itemId == 12508 ||
itemId == 12509 ||
itemId == 13503 ||
itemId == 13506 ||
itemId == 14411 ||
itemId == 14503 ||
itemId == 14505 ||
itemId == 14508 ||
(itemId >= 15504 && itemId <= 15506) ||
itemId == 20001 || itemId == 15306 || itemId == 14306 || itemId == 13304 || itemId == 12304 {
// 跳过无效武器
continue
}
allWeaponDataConfig[itemId] = itemData
}
return allWeaponDataConfig