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修复开场任务
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@@ -15,12 +15,6 @@ func (g *GameManager) GetAllReliquaryDataConfig() map[int32]*gdconf.ItemData {
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if itemData.Type != constant.ITEM_TYPE_RELIQUARY {
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continue
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}
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if (itemId >= 20002 && itemId <= 20004) ||
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itemId == 23334 ||
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(itemId >= 23300 && itemId <= 23340) {
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// 跳过无效圣遗物
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continue
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}
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allReliquaryDataConfig[itemId] = itemData
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}
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return allReliquaryDataConfig
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