mirror of
https://github.com/FlourishingWorld/hk4e.git
synced 2026-03-01 00:35:36 +08:00
修复开场任务
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@@ -386,8 +386,6 @@ func (g *GameManager) AoiPlayerMove(player *model.Player, oldPos *model.Vector,
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g.RemoveSceneEntityNotifyToPlayer(player, proto.VisionType_VISION_MISS, delEntityIdList)
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g.AddSceneEntityNotify(player, proto.VisionType_VISION_MEET, addEntityIdList, false, false)
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// 场景区域触发器
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dbQuest := player.GetDbQuest()
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updateQuest := false
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for _, group := range newVisionGroupMap {
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for _, region := range group.RegionList {
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shape := alg.NewShape()
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@@ -443,7 +441,7 @@ func (g *GameManager) AoiPlayerMove(player *model.Player, oldPos *model.Vector,
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logger.Error("trigger action fail, trigger: %v, uid: %v", trigger, player.PlayerID)
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}
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}
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updateQuest = g.TriggerFire(dbQuest, trigger)
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g.TriggerFire(player, trigger)
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}
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} else if oldPosInRegion && !newPosInRegion {
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logger.Debug("player leave region: %v, uid: %v", region, player.PlayerID)
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@@ -473,38 +471,14 @@ func (g *GameManager) AoiPlayerMove(player *model.Player, oldPos *model.Vector,
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}
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}
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}
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if updateQuest {
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g.AcceptQuest(player, true)
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}
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}
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func (g *GameManager) TriggerFire(dbQuest *model.DbQuest, trigger *gdconf.Trigger) bool {
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// TODO 这一块写得太炸裂了需要优化
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updateQuest := false
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func (g *GameManager) TriggerFire(player *model.Player, trigger *gdconf.Trigger) {
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for _, triggerDataConfig := range gdconf.GetTriggerDataMap() {
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if triggerDataConfig.TriggerName == trigger.Name {
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for _, quest := range dbQuest.GetQuestMap() {
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questDataConfig := gdconf.GetQuestDataById(int32(quest.QuestId))
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if questDataConfig == nil {
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continue
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}
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for _, questCond := range questDataConfig.FinishCondList {
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if questCond.Type != constant.QUEST_FINISH_COND_TYPE_TRIGGER_FIRE {
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continue
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}
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if len(questCond.Param) != 1 {
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continue
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}
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if questCond.Param[0] != triggerDataConfig.TriggerId {
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continue
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}
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dbQuest.ForceFinishQuest(quest.QuestId)
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updateQuest = true
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}
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}
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g.TriggerQuest(player, constant.QUEST_FINISH_COND_TYPE_TRIGGER_FIRE, triggerDataConfig.TriggerId)
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}
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}
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return updateQuest
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}
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func (g *GameManager) AbilityInvocationsNotify(player *model.Player, payloadMsg pb.Message) {
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@@ -713,9 +687,12 @@ func (g *GameManager) EvtCreateGadgetNotify(player *model.Player, payloadMsg pb.
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}
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logger.Debug("EvtCreateGadgetNotify: %v", req)
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world := WORLD_MANAGER.GetWorldByID(player.WorldId)
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if world == nil {
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logger.Error("world is nil, WorldId: %v", player.WorldId)
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return
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}
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scene := world.GetSceneById(player.SceneId)
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if scene == nil {
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logger.Error("scene is nil, sceneId: %v", player.SceneId)
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if req.InitPos == nil {
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return
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}
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scene.CreateEntityGadgetClient(&model.Vector{
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