mirror of
https://github.com/FlourishingWorld/hk4e.git
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优化关闭服务器以及用户重连
添加命令管理器
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@@ -241,60 +241,64 @@ func (u *UserManager) StartAutoSaveUser() {
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go func() {
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ticker := time.NewTicker(time.Minute * 5)
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for {
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logger.LOG.Info("auto save user start")
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playerMapTemp := make(map[uint32]*model.Player)
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u.playerMapLock.RLock()
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for k, v := range u.playerMap {
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playerMapTemp[k] = v
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}
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u.playerMapLock.RUnlock()
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logger.LOG.Info("copy user map finish")
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insertList := make([]*model.Player, 0)
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deleteList := make([]uint32, 0)
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updateList := make([]*model.Player, 0)
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for k, v := range playerMapTemp {
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switch v.DbState {
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case model.DbInsert:
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insertList = append(insertList, v)
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playerMapTemp[k].DbState = model.DbNormal
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case model.DbDelete:
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deleteList = append(deleteList, v.PlayerID)
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delete(playerMapTemp, k)
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case model.DbUpdate:
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updateList = append(updateList, v)
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playerMapTemp[k].DbState = model.DbNormal
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case model.DbNormal:
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continue
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case model.DbOffline:
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updateList = append(updateList, v)
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delete(playerMapTemp, k)
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}
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}
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insertListJson, err := json.Marshal(insertList)
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logger.LOG.Debug("insertList: %v", string(insertListJson))
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deleteListJson, err := json.Marshal(deleteList)
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logger.LOG.Debug("deleteList: %v", string(deleteListJson))
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updateListJson, err := json.Marshal(updateList)
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logger.LOG.Debug("updateList: %v", string(updateListJson))
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logger.LOG.Info("db state init finish")
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err = u.dao.InsertPlayerList(insertList)
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if err != nil {
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logger.LOG.Error("insert player list error: %v", err)
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}
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err = u.dao.DeletePlayerList(deleteList)
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if err != nil {
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logger.LOG.Error("delete player error: %v", err)
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}
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err = u.dao.UpdatePlayerList(updateList)
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if err != nil {
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logger.LOG.Error("update player error: %v", err)
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}
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logger.LOG.Info("db write finish")
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u.playerMapLock.Lock()
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u.playerMap = playerMapTemp
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u.playerMapLock.Unlock()
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logger.LOG.Info("auto save user finish")
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u.SaveUser()
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<-ticker.C
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}
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}()
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}
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func (u *UserManager) SaveUser() {
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logger.LOG.Info("auto save user start")
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playerMapTemp := make(map[uint32]*model.Player)
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u.playerMapLock.RLock()
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for k, v := range u.playerMap {
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playerMapTemp[k] = v
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}
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u.playerMapLock.RUnlock()
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logger.LOG.Info("copy user map finish")
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insertList := make([]*model.Player, 0)
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deleteList := make([]uint32, 0)
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updateList := make([]*model.Player, 0)
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for k, v := range playerMapTemp {
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switch v.DbState {
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case model.DbInsert:
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insertList = append(insertList, v)
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playerMapTemp[k].DbState = model.DbNormal
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case model.DbDelete:
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deleteList = append(deleteList, v.PlayerID)
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delete(playerMapTemp, k)
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case model.DbUpdate:
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updateList = append(updateList, v)
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playerMapTemp[k].DbState = model.DbNormal
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case model.DbNormal:
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continue
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case model.DbOffline:
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updateList = append(updateList, v)
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delete(playerMapTemp, k)
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}
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}
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insertListJson, err := json.Marshal(insertList)
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logger.LOG.Debug("insertList: %v", string(insertListJson))
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deleteListJson, err := json.Marshal(deleteList)
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logger.LOG.Debug("deleteList: %v", string(deleteListJson))
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updateListJson, err := json.Marshal(updateList)
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logger.LOG.Debug("updateList: %v", string(updateListJson))
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logger.LOG.Info("db state init finish")
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err = u.dao.InsertPlayerList(insertList)
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if err != nil {
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logger.LOG.Error("insert player list error: %v", err)
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}
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err = u.dao.DeletePlayerList(deleteList)
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if err != nil {
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logger.LOG.Error("delete player error: %v", err)
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}
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err = u.dao.UpdatePlayerList(updateList)
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if err != nil {
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logger.LOG.Error("update player error: %v", err)
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}
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logger.LOG.Info("db write finish")
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u.playerMapLock.Lock()
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u.playerMap = playerMapTemp
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u.playerMapLock.Unlock()
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logger.LOG.Info("auto save user finish")
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}
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