mirror of
https://github.com/FlourishingWorld/hk4e.git
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实现跨服加入世界&玩家跨服在线迁移功能(部分完成)
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@@ -6,6 +6,7 @@ const (
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MsgTypeGame = iota
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MsgTypeFight
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MsgTypeConnCtrl
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MsgTypeServer
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)
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type NetMsg struct {
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@@ -15,6 +16,7 @@ type NetMsg struct {
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GameMsg *GameMsg `msgpack:"GameMsg"`
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FightMsg *FightMsg `msgpack:"FightMsg"`
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ConnCtrlMsg *ConnCtrlMsg `msgpack:"ConnCtrlMsg"`
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ServerMsg *ServerMsg `msgpack:"ServerMsg"`
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OriginServerType string `msgpack:"OriginServerType"`
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OriginServerAppId string `msgpack:"OriginServerAppId"`
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}
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@@ -35,17 +37,15 @@ type GameMsg struct {
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const (
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ClientRttNotify = iota
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ClientTimeNotify
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FightServerSelectNotify
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KickPlayerNotify
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)
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type ConnCtrlMsg struct {
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UserId uint32 `msgpack:"UserId"`
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ClientRtt uint32 `msgpack:"ClientRtt"`
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ClientTime uint32 `msgpack:"ClientTime"`
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FightServerAppId string `msgpack:"FightServerAppId"`
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KickUserId uint32 `msgpack:"KickUserId"`
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KickReason uint32 `msgpack:"KickReason"`
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UserId uint32 `msgpack:"UserId"`
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ClientRtt uint32 `msgpack:"ClientRtt"`
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ClientTime uint32 `msgpack:"ClientTime"`
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KickUserId uint32 `msgpack:"KickUserId"`
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KickReason uint32 `msgpack:"KickReason"`
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}
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const (
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@@ -63,3 +63,37 @@ type FightMsg struct {
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AvatarGuid uint64 `msgpack:"AvatarGuid"`
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GateServerAppId string `msgpack:"GateServerAppId"`
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}
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const (
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ServerAppidBindNotify = iota
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ServerUserOnlineStateChangeNotify
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ServerGetUserBaseInfoReq
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ServerGetUserBaseInfoRsp
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ServerUserGsChangeNotify
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)
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type ServerMsg struct {
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FightServerAppId string `msgpack:"FightServerAppId"`
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UserId uint32 `msgpack:"UserId"`
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IsOnline bool `msgpack:"IsOnline"`
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UserBaseInfo *UserBaseInfo `msgpack:"UserBaseInfo"`
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GameServerAppId string `msgpack:"GameServerAppId"`
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JoinHostUserId uint32 `msgpack:"JoinHostUserId"`
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}
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type OriginInfo struct {
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CmdName string `msgpack:"CmdName"`
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UserId uint32 `msgpack:"UserId"`
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}
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type UserBaseInfo struct {
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OriginInfo *OriginInfo `msgpack:"OriginInfo"`
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UserId uint32 `msgpack:"UserId"`
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Nickname string `msgpack:"Nickname"`
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PlayerLevel uint32 `msgpack:"PlayerLevel"`
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MpSettingType uint8 `msgpack:"MpSettingType"`
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NameCardId uint32 `msgpack:"NameCardId"`
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Signature string `msgpack:"Signature"`
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HeadImageId uint32 `msgpack:"HeadImageId"`
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WorldPlayerNum uint32 `msgpack:"WorldPlayerNum"`
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}
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