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胡桃等角色重击耐力消耗策略修复
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@@ -14,6 +14,7 @@ type StaminaInfo struct {
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LastSkillId uint32 // 最后释放的技能Id
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LastSkillTime int64 // 最后释放技能的时间
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LastSkillStartTime int64 // 最后执行开始技能耐力消耗的时间
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LastSkillChargeTime int64 // 最后执行技能耐力消耗的时间
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DrownBackDelay uint8 // 溺水返回安全点延时
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}
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