mirror of
https://github.com/FlourishingWorld/hk4e.git
synced 2026-02-13 05:12:29 +08:00
完善了协议描述
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@@ -67,6 +67,8 @@ func (r *RouteManager) InitRoute() {
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r.registerRouter(cmd.CombatInvocationsNotify, r.gameManager.CombatInvocationsNotify)
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r.registerRouter(cmd.AbilityInvocationsNotify, r.gameManager.AbilityInvocationsNotify)
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r.registerRouter(cmd.ClientAbilityInitFinishNotify, r.gameManager.ClientAbilityInitFinishNotify)
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r.registerRouter(cmd.EvtDoSkillSuccNotify, r.gameManager.EvtDoSkillSuccNotify)
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r.registerRouter(cmd.ClientAbilityChangeNotify, r.gameManager.ClientAbilityChangeNotify)
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r.registerRouter(cmd.EntityAiSyncNotify, r.gameManager.EntityAiSyncNotify)
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r.registerRouter(cmd.WearEquipReq, r.gameManager.WearEquipReq)
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r.registerRouter(cmd.ChangeGameTimeReq, r.gameManager.ChangeGameTimeReq)
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@@ -10,7 +10,7 @@ import (
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)
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func (g *GameManager) CombatInvocationsNotify(player *model.Player, payloadMsg pb.Message) {
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logger.LOG.Debug("user combat invocations, uid: %v", player.PlayerID)
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//logger.LOG.Debug("user combat invocations, uid: %v", player.PlayerID)
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req := payloadMsg.(*proto.CombatInvocationsNotify)
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world := g.worldManager.GetWorldByID(player.WorldId)
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if world == nil {
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@@ -19,7 +19,7 @@ func (g *GameManager) CombatInvocationsNotify(player *model.Player, payloadMsg p
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scene := world.GetSceneById(player.SceneId)
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invokeHandler := NewInvokeHandler[proto.CombatInvokeEntry]()
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for _, entry := range req.InvokeList {
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logger.LOG.Debug("AT: %v, FT: %v, UID: %v", entry.ArgumentType, entry.ForwardType, player.PlayerID)
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//logger.LOG.Debug("AT: %v, FT: %v, UID: %v", entry.ArgumentType, entry.ForwardType, player.PlayerID)
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switch entry.ArgumentType {
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case proto.CombatTypeArgument_COMBAT_TYPE_ARGUMENT_EVT_BEING_HIT:
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scene.AddAttack(&Attack{
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@@ -225,6 +225,7 @@ func (g *GameManager) CombatInvocationsNotify(player *model.Player, payloadMsg p
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}
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}
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// 处理转发
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// PacketCombatInvocationsNotify
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if invokeHandler.AllLen() > 0 {
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combatInvocationsNotify := new(proto.CombatInvocationsNotify)
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@@ -251,7 +252,7 @@ func (g *GameManager) CombatInvocationsNotify(player *model.Player, payloadMsg p
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}
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func (g *GameManager) AbilityInvocationsNotify(player *model.Player, payloadMsg pb.Message) {
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logger.LOG.Debug("user ability invocations, uid: %v", player.PlayerID)
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//logger.LOG.Debug("user ability invocations, uid: %v", player.PlayerID)
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req := payloadMsg.(*proto.AbilityInvocationsNotify)
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world := g.worldManager.GetWorldByID(player.WorldId)
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if world == nil {
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@@ -278,6 +279,7 @@ func (g *GameManager) AbilityInvocationsNotify(player *model.Player, payloadMsg
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}
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}
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// 处理转发
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// PacketAbilityInvocationsNotify
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if invokeHandler.AllLen() > 0 {
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abilityInvocationsNotify := new(proto.AbilityInvocationsNotify)
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@@ -304,7 +306,7 @@ func (g *GameManager) AbilityInvocationsNotify(player *model.Player, payloadMsg
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}
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func (g *GameManager) ClientAbilityInitFinishNotify(player *model.Player, payloadMsg pb.Message) {
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logger.LOG.Debug("user client ability ok, uid: %v", player.PlayerID)
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//logger.LOG.Debug("user client ability init finish, uid: %v", player.PlayerID)
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req := payloadMsg.(*proto.ClientAbilityInitFinishNotify)
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world := g.worldManager.GetWorldByID(player.WorldId)
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if world == nil {
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@@ -331,6 +333,7 @@ func (g *GameManager) ClientAbilityInitFinishNotify(player *model.Player, payloa
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}
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}
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// 处理转发
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// PacketClientAbilityInitFinishNotify
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if invokeHandler.AllLen() > 0 {
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clientAbilityInitFinishNotify := new(proto.ClientAbilityInitFinishNotify)
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@@ -356,6 +359,20 @@ func (g *GameManager) ClientAbilityInitFinishNotify(player *model.Player, payloa
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}
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}
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func (g *GameManager) EvtDoSkillSuccNotify(player *model.Player, payloadMsg pb.Message) {
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logger.LOG.Debug("user event do skill success, uid: %v", player.PlayerID)
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req := payloadMsg.(*proto.EvtDoSkillSuccNotify)
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logger.LOG.Debug("EvtDoSkillSuccNotify: %v", req)
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}
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func (g *GameManager) ClientAbilityChangeNotify(player *model.Player, payloadMsg pb.Message) {
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logger.LOG.Debug("user client ability change, uid: %v", player.PlayerID)
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req := payloadMsg.(*proto.ClientAbilityChangeNotify)
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logger.LOG.Debug("ClientAbilityChangeNotify: %v", req)
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}
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// 泛型通用转发器
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type InvokeType interface {
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proto.AbilityInvokeEntry | proto.CombatInvokeEntry
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}
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@@ -69,7 +69,7 @@ func (g *GameManager) OnLoginOk(userId uint32, player *model.Player, clientSeq u
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// PacketStoreWeightLimitNotify
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storeWeightLimitNotify := new(proto.StoreWeightLimitNotify)
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storeWeightLimitNotify.StoreType = proto.StoreType_STORE_TYPE_PACK
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// TODO 原神背包容量限制 写到配置文件
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// 背包容量限制
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storeWeightLimitNotify.WeightLimit = 30000
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storeWeightLimitNotify.WeaponCountLimit = 2000
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storeWeightLimitNotify.ReliquaryCountLimit = 1500
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