载具耐力完善

This commit is contained in:
UnKownOwO
2022-12-16 22:48:50 +08:00
parent 072caf5302
commit b6fa1f6b83
5 changed files with 151 additions and 85 deletions

View File

@@ -87,10 +87,11 @@ func (g *GameManager) DestroyVehicleEntity(player *model.Player, scene *Scene, v
if entity == nil {
return
}
// 目前原神仅有一种载具 多载具时可能跟载具耐力回复冲突 到时候再改
// 确保载具Id为将要创建的 (每种载具允许存在1个)
if entity.gadgetEntity.gadgetVehicleEntity.vehicleId != vehicleId {
return
}
//if entity.gadgetEntity.gadgetVehicleEntity.vehicleId != vehicleId {
// return
//}
// 该载具是否为此玩家的
if entity.gadgetEntity.gadgetVehicleEntity.owner != player {
return