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载具耐力完善
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@@ -87,10 +87,11 @@ func (g *GameManager) DestroyVehicleEntity(player *model.Player, scene *Scene, v
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if entity == nil {
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return
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}
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// 目前原神仅有一种载具 多载具时可能跟载具耐力回复冲突 到时候再改
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// 确保载具Id为将要创建的 (每种载具允许存在1个)
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if entity.gadgetEntity.gadgetVehicleEntity.vehicleId != vehicleId {
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return
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}
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//if entity.gadgetEntity.gadgetVehicleEntity.vehicleId != vehicleId {
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// return
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//}
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// 该载具是否为此玩家的
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if entity.gadgetEntity.gadgetVehicleEntity.owner != player {
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return
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