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载具耐力完善
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@@ -22,6 +22,8 @@ type StaminaCost struct {
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SKIFF_DASH int32 // 浪船加速
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SKIFF_NORMAL int32 // 浪船正常移动 (回复耐力)
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POWERED_SKIFF int32 // 浪船加速(风圈等) (回复耐力)
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IN_SKIFF int32 // 处于浪船中回复角色耐力 (回复耐力)
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SKIFF_NOBODY int32 // 浪船无人时回复载具耐力 (回复耐力)
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// 武器消耗默认值
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FIGHT_SWORD_ONE_HAND int32 // 单手剑
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FIGHT_POLE int32 // 长枪
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@@ -50,6 +52,8 @@ func InitStaminaCostConst() {
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StaminaCostConst.SKIFF_DASH = -204
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StaminaCostConst.SKIFF_NORMAL = 500
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StaminaCostConst.POWERED_SKIFF = 500
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StaminaCostConst.IN_SKIFF = 500
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StaminaCostConst.SKIFF_NOBODY = 500
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StaminaCostConst.FIGHT_SWORD_ONE_HAND = -2000
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StaminaCostConst.FIGHT_POLE = -2500
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StaminaCostConst.FIGHT_CATALYST = -5000
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