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修复锚点无法传送
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@@ -28,7 +28,7 @@ func (g *GameManager) SceneTransToPointReq(player *model.Player, payloadMsg pb.M
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}
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// 传送玩家
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sceneId := uint32(transPointConfig.PointData.TranSceneId)
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sceneId := req.SceneId
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transPos := transPointConfig.PointData.TranPos
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pos := &model.Vector{
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X: transPos.X,
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