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修复锚点无法传送
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@@ -38,6 +38,8 @@ func (r *RouteManager) doRoute(cmdId uint16, userId uint32, clientSeq uint32, pa
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player := r.gameManager.userManager.GetOnlineUser(userId)
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if player == nil {
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logger.LOG.Error("player is nil, uid: %v", userId)
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// 临时为了调试便捷搞的重连 生产环境请务必去除 不然新用户会一直重连不能进入
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//r.gameManager.ReconnectPlayer(userId)
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return
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}
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player.ClientSeq = clientSeq
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