大世界AOI广播域隔离

This commit is contained in:
flswld
2023-04-10 19:32:16 +08:00
parent 5a043a9482
commit b5faba4151
22 changed files with 677 additions and 666 deletions

View File

@@ -23,30 +23,29 @@ func (p *Player) GetDbAvatar() *DbAvatar {
}
type Avatar struct {
AvatarId uint32 // 角色id
LifeState uint16 // 存活状态
Level uint8 // 等级
Exp uint32 // 经验值
Promote uint8 // 突破等阶
Satiation uint32 // 饱食度
SatiationPenalty uint32 // 饱食度溢出
CurrHP float64 // 当前生命值
CurrEnergy float64 // 当前元素能量值
FetterList []uint32 // 资料解锁条目
SkillLevelMap map[uint32]uint32 // 技能等级数据
SkillDepotId uint32 // 技能库id
FlyCloak uint32 // 当前风之翼
Costume uint32 // 当前衣装
BornTime int64 // 获得时间
FetterLevel uint8 // 好感度等级
FetterExp uint32 // 好感度经验
PromoteRewardMap map[uint32]bool // 突破奖励 map[突破等级]是否已被领取
Guid uint64 `bson:"-" msgpack:"-"`
EquipGuidMap map[uint64]uint64 `bson:"-" msgpack:"-"`
EquipWeapon *Weapon `bson:"-" msgpack:"-"`
EquipReliquaryMap map[uint8]*Reliquary `bson:"-" msgpack:"-"`
FightPropMap map[uint32]float32 `bson:"-" msgpack:"-"`
ExtraAbilityEmbryos map[string]bool `bson:"-" msgpack:"-"`
AvatarId uint32 // 角色id
LifeState uint16 // 存活状态
Level uint8 // 等级
Exp uint32 // 经验值
Promote uint8 // 突破等阶
Satiation uint32 // 饱食度
SatiationPenalty uint32 // 饱食度溢出
CurrHP float64 // 当前生命值
CurrEnergy float64 // 当前元素能量值
FetterList []uint32 // 资料解锁条目
SkillLevelMap map[uint32]uint32 // 技能等级数据
SkillDepotId uint32 // 技能库id
FlyCloak uint32 // 当前风之翼
Costume uint32 // 当前衣装
BornTime int64 // 获得时间
FetterLevel uint8 // 好感度等级
FetterExp uint32 // 好感度经验
PromoteRewardMap map[uint32]bool // 突破奖励 map[突破等级]是否已被领取
Guid uint64 `bson:"-" msgpack:"-"`
EquipGuidMap map[uint64]uint64 `bson:"-" msgpack:"-"`
EquipWeapon *Weapon `bson:"-" msgpack:"-"`
EquipReliquaryMap map[uint8]*Reliquary `bson:"-" msgpack:"-"`
FightPropMap map[uint32]float32 `bson:"-" msgpack:"-"`
}
func (a *DbAvatar) InitAllAvatar(player *Player) {
@@ -115,30 +114,29 @@ func (a *DbAvatar) AddAvatar(player *Player, avatarId uint32) {
return
}
avatar := &Avatar{
AvatarId: avatarId,
LifeState: constant.LIFE_STATE_ALIVE,
Level: 1,
Exp: 0,
Promote: 0,
Satiation: 0,
SatiationPenalty: 0,
CurrHP: 0,
CurrEnergy: 0,
FetterList: make([]uint32, 0),
SkillLevelMap: make(map[uint32]uint32),
SkillDepotId: uint32(skillDepotId),
FlyCloak: 140001,
Costume: 0,
BornTime: time.Now().Unix(),
FetterLevel: 1,
FetterExp: 0,
Guid: 0,
EquipGuidMap: nil,
EquipWeapon: nil,
EquipReliquaryMap: nil,
FightPropMap: nil,
ExtraAbilityEmbryos: make(map[string]bool),
PromoteRewardMap: make(map[uint32]bool, len(avatarDataConfig.PromoteRewardMap)),
AvatarId: avatarId,
LifeState: constant.LIFE_STATE_ALIVE,
Level: 1,
Exp: 0,
Promote: 0,
Satiation: 0,
SatiationPenalty: 0,
CurrHP: 0,
CurrEnergy: 0,
FetterList: make([]uint32, 0),
SkillLevelMap: make(map[uint32]uint32),
SkillDepotId: uint32(skillDepotId),
FlyCloak: 140001,
Costume: 0,
BornTime: time.Now().Unix(),
FetterLevel: 1,
FetterExp: 0,
Guid: 0,
EquipGuidMap: nil,
EquipWeapon: nil,
EquipReliquaryMap: nil,
FightPropMap: nil,
PromoteRewardMap: make(map[uint32]bool, len(avatarDataConfig.PromoteRewardMap)),
}
// 元素爆发1级
@@ -176,16 +174,12 @@ func (a *DbAvatar) SetCurrEnergy(avatar *Avatar, value float64, max bool) {
logger.Error("get avatar energy skill is nil, avatarId: %v", avatar.AvatarId)
return
}
elementType := constant.ElementTypeConst.VALUE_MAP[uint16(avatarSkillDataConfig.CostElemType)]
if elementType == nil {
logger.Error("get element type const is nil, value: %v", avatarSkillDataConfig.CostElemType)
return
}
avatar.FightPropMap[uint32(elementType.MaxEnergyProp)] = float32(avatarSkillDataConfig.CostElemVal)
fightPropEnergy := constant.ELEMENT_TYPE_FIGHT_PROP_ENERGY_MAP[int(avatarSkillDataConfig.CostElemType)]
avatar.FightPropMap[uint32(fightPropEnergy.MaxEnergy)] = float32(avatarSkillDataConfig.CostElemVal)
if max {
avatar.FightPropMap[uint32(elementType.CurrEnergyProp)] = float32(avatarSkillDataConfig.CostElemVal)
avatar.FightPropMap[uint32(fightPropEnergy.CurEnergy)] = float32(avatarSkillDataConfig.CostElemVal)
} else {
avatar.FightPropMap[uint32(elementType.CurrEnergyProp)] = float32(value)
avatar.FightPropMap[uint32(fightPropEnergy.CurEnergy)] = float32(value)
}
}

View File

@@ -1,11 +1,5 @@
package model
import (
"hk4e/common/constant"
"hk4e/gdconf"
"hk4e/pkg/logger"
)
type Team struct {
Name string
AvatarIdList []uint32
@@ -61,40 +55,6 @@ func NewDbTeam() (r *DbTeam) {
return r
}
func (t *DbTeam) UpdateTeam() {
activeTeam := t.GetActiveTeam()
// TODO 队伍元素共鸣
t.TeamResonances = make(map[uint16]bool)
t.TeamResonancesConfig = make(map[int32]bool)
teamElementTypeCountMap := make(map[uint16]uint8)
for _, avatarId := range activeTeam.GetAvatarIdList() {
avatarSkillDataConfig := gdconf.GetAvatarEnergySkillConfig(avatarId)
if avatarSkillDataConfig == nil {
logger.Error("get avatar energy skill is nil, avatarId: %v", avatarId)
continue
}
elementType := constant.ElementTypeConst.VALUE_MAP[uint16(avatarSkillDataConfig.CostElemType)]
if elementType == nil {
logger.Error("get element type const is nil, value: %v", avatarSkillDataConfig.CostElemType)
continue
}
teamElementTypeCountMap[elementType.Value] += 1
}
for k, v := range teamElementTypeCountMap {
if v >= 2 {
element := constant.ElementTypeConst.VALUE_MAP[k]
if element.TeamResonanceId != 0 {
t.TeamResonances[element.TeamResonanceId] = true
t.TeamResonancesConfig[element.ConfigHash] = true
}
}
}
if len(t.TeamResonances) == 0 {
t.TeamResonances[constant.ElementTypeConst.Default.TeamResonanceId] = true
t.TeamResonancesConfig[int32(constant.ElementTypeConst.Default.TeamResonanceId)] = true
}
}
func (t *DbTeam) GetActiveTeamId() uint8 {
return t.CurrTeamIndex + 1
}