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大世界AOI广播域隔离
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@@ -120,7 +120,7 @@ func (g *Game) DestroyVehicleEntity(player *model.Player, scene *Scene, vehicleI
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}
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// 删除已创建的载具
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scene.DestroyEntity(entity.GetId())
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g.RemoveSceneEntityNotifyBroadcast(scene, proto.VisionType_VISION_MISS, []uint32{entity.GetId()}, false, nil)
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g.RemoveSceneEntityNotifyBroadcast(scene, proto.VisionType_VISION_MISS, []uint32{entity.GetId()}, false, 0)
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}
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// EnterVehicle 进入载具
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