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大世界AOI广播域隔离
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@@ -311,7 +311,7 @@ func UpdateFrame(rgb bool) {
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for _, v := range SCREEN_ENTITY_ID_LIST {
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scene.DestroyEntity(v)
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}
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GAME.RemoveSceneEntityNotifyBroadcast(scene, proto.VisionType_VISION_REMOVE, SCREEN_ENTITY_ID_LIST, false, nil)
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GAME.RemoveSceneEntityNotifyBroadcast(scene, proto.VisionType_VISION_REMOVE, SCREEN_ENTITY_ID_LIST, false, 0)
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SCREEN_ENTITY_ID_LIST = make([]uint32, 0)
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leftTopPos := &model.Vector{
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X: BASE_POS.X + float64(SCREEN_WIDTH)*SCREEN_DPI/2,
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