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耐力模块技能耐力消耗初步
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+8
-6
@@ -1,11 +1,13 @@
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package model
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import "hk4e/protocol/proto"
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import (
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"hk4e/protocol/proto"
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)
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type StaminaInfo struct {
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State proto.MotionState // 动作状态
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Cost int32 // 消耗或恢复的耐力
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RestoreDelay uint8 // 恢复延迟
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LastCasterId uint32 // 最后技能释放者
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LastSkillId uint32 // 最后释放的技能
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State proto.MotionState // 动作状态
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CostStamina int32 // 消耗或恢复的耐力
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RestoreDelay uint8 // 恢复延迟
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LastSkillId uint32 // 最后释放的技能Id
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LastSkillTime int64 // 最后释放技能的时间
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}
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