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耐力模块技能耐力消耗初步
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+5
-1
@@ -76,7 +76,11 @@ func (p *Player) InitAvatar(avatar *Avatar) {
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}
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func (p *Player) AddAvatar(avatarId uint32) {
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avatarDataConfig := gdc.CONF.AvatarDataMap[int32(avatarId)]
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avatarDataConfig, ok := gdc.CONF.AvatarDataMap[int32(avatarId)]
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if !ok {
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logger.LOG.Error("avatarDataConfig error, avatarId: %v", avatarId)
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return
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}
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skillDepotId := int32(0)
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// 主角要单独设置
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if avatarId == 10000005 {
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