耐力模块技能耐力消耗初步

This commit is contained in:
UnKownOwO
2022-12-02 23:01:41 +08:00
parent 1019d1d6bd
commit b55f52932d
8 changed files with 162 additions and 53 deletions
+27
View File
@@ -0,0 +1,27 @@
package game
import (
"hk4e/gs/model"
"hk4e/protocol/proto"
)
// HandleAbilityInvoke 处理能力调用
func (g *GameManager) HandleAbilityInvoke(player *model.Player, entry *proto.AbilityInvokeEntry) {
//logger.LOG.Debug("ability invoke handle, entry: %v", entry.ArgumentType)
switch entry.ArgumentType {
case proto.AbilityInvokeArgument_ABILITY_INVOKE_ARGUMENT_MIXIN_COST_STAMINA:
// 消耗耐力
//costStamina := new(proto.AbilityMixinCostStamina)
//err := pb.Unmarshal(entry.AbilityData, costStamina)
//if err != nil {
// logger.LOG.Error("unmarshal ability data err: %v", err)
// return
//}
// 处理技能持续时的耐力消耗
g.HandleSkillSustainStamina(player)
}
}