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耐力模块技能耐力消耗初步
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+16
-20
@@ -4,25 +4,23 @@ var StaminaCostConst *StaminaCost
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type StaminaCost struct {
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// 消耗耐力
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CLIMBING_BASE int32
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CLIMB_START int32
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CLIMB_JUMP int32
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DASH int32
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FLY int32
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SKIFF_DASH int32
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SPRINT int32
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SWIM_DASH_START int32
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SWIM_DASH int32
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SWIMMING int32
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TALENT_DASH int32
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TALENT_DASH_START int32
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CLIMBING_BASE int32 // 缓慢攀爬基数
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CLIMB_START int32 // 攀爬开始
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CLIMB_JUMP int32 // 攀爬跳跃
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DASH int32 // 快速跑步
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FLY int32 // 滑翔
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SKIFF_DASH int32 // 浪船加速
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SPRINT int32 // 冲刺
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SWIM_DASH_START int32 // 快速游泳开始
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SWIM_DASH int32 // 快速游泳
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SWIMMING int32 // 缓慢游泳
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// 恢复耐力
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POWERED_FLY int32
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POWERED_SKIFF int32
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RUN int32
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SKIFF int32
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STANDBY int32
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WALK int32
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POWERED_FLY int32 // 滑翔加速(风圈等)
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POWERED_SKIFF int32 // 浪船加速(风圈等)
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RUN int32 // 正常跑步
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SKIFF int32 // 游艇行驶
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STANDBY int32 // 站立
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WALK int32 // 走路
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}
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func InitStaminaCostConst() {
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@@ -38,8 +36,6 @@ func InitStaminaCostConst() {
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StaminaCostConst.SWIM_DASH_START = -2000
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StaminaCostConst.SWIM_DASH = -204
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StaminaCostConst.SWIMMING = -400
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StaminaCostConst.TALENT_DASH = -300
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StaminaCostConst.TALENT_DASH_START = -1000
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StaminaCostConst.POWERED_FLY = 500
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StaminaCostConst.POWERED_SKIFF = 500
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StaminaCostConst.RUN = 500
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