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场景组管理和场景实体玩家视野管理分离
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+11
-30
@@ -16,7 +16,7 @@ import (
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const (
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ENTITY_NUM_UNLIMIT = true // 是否不限制场景内实体数量
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ENTITY_MAX_SEND_NUM = 500 // 场景内最大实体数量
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ENTITY_MAX_SEND_NUM = 1000 // 场景内最大实体数量
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MAX_MULTIPLAYER_WORLD_NUM = 10 // 本服务器最大多人世界数量
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)
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@@ -117,9 +117,7 @@ func (w *WorldManager) LoadSceneBlockAoiMap() {
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minZ := int16(0)
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maxZ := int16(0)
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blockXLen := int16(0)
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blockYLen := int16(0)
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blockZLen := int16(0)
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ok := true
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for _, blockConfig := range sceneLuaConfig.BlockMap {
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if int16(blockConfig.BlockRange.Min.X) < minX {
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minX = int16(blockConfig.BlockRange.Min.X)
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@@ -134,54 +132,37 @@ func (w *WorldManager) LoadSceneBlockAoiMap() {
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maxZ = int16(blockConfig.BlockRange.Max.Z)
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}
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xLen := int16(blockConfig.BlockRange.Max.X - blockConfig.BlockRange.Min.X)
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yLen := int16(blockConfig.BlockRange.Max.Y - blockConfig.BlockRange.Min.Y)
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zLen := int16(blockConfig.BlockRange.Max.Z - blockConfig.BlockRange.Min.Z)
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if blockXLen == 0 {
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blockXLen = xLen
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} else {
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if blockXLen != xLen {
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ok = false
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break
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}
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}
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if blockYLen == 0 {
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blockYLen = yLen
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} else {
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if blockYLen != yLen {
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ok = false
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break
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logger.Error("config scene block size not same, scene id: %v", sceneLuaConfig.Id)
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return
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}
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}
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if blockZLen == 0 {
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blockZLen = zLen
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} else {
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if blockZLen != zLen {
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ok = false
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break
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logger.Error("config scene block size not same, scene id: %v", sceneLuaConfig.Id)
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return
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}
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}
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}
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if !ok {
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logger.Error("config scene block size not same, scene id: %v", sceneLuaConfig.Id)
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continue
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}
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numX := int16(0)
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if blockXLen != 0 {
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if (maxX-minX) != 0 && blockXLen != 0 {
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numX = (maxX - minX) / blockXLen
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} else {
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numX = 1
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}
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if numX == 0 {
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numX = 1
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logger.Error("config scene block size is zero, scene id: %v", sceneLuaConfig.Id)
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return
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}
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numZ := int16(0)
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if blockZLen != 0 {
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if (maxZ-minZ) != 0 && blockZLen != 0 {
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numZ = (maxZ - minZ) / blockZLen
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} else {
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numZ = 1
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}
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if numZ == 0 {
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numZ = 1
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logger.Error("config scene block size is zero, scene id: %v", sceneLuaConfig.Id)
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return
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}
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// 将每个block作为aoi格子 并在格子中放入block拥有的所有group
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aoiManager := alg.NewAoiManager()
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