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https://github.com/FlourishingWorld/hk4e.git
synced 2026-03-01 00:35:36 +08:00
修复AOI的BUG问题
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@@ -86,7 +86,7 @@ func (g *GMCmd) GMAddUserFlycloak(userId, flycloakId uint32) {
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// GMAddUserAllItem 给予玩家所有物品
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func (g *GMCmd) GMAddUserAllItem(userId, itemCount uint32) {
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g.GMHWOptLogoutPlayer(userId)
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GAME.LogoutPlayer(userId)
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itemList := make([]*ChangeItem, 0)
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for itemId := range GAME.GetAllItemDataConfig() {
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itemList = append(itemList, &ChangeItem{
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@@ -106,7 +106,7 @@ func (g *GMCmd) GMAddUserAllWeapon(userId, itemCount uint32) {
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// GMAddUserAllReliquary 给予玩家所有圣遗物
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func (g *GMCmd) GMAddUserAllReliquary(userId, itemCount uint32) {
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g.GMHWOptLogoutPlayer(userId)
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GAME.LogoutPlayer(userId)
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for itemId := range GAME.GetAllReliquaryDataConfig() {
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g.GMAddUserReliquary(userId, uint32(itemId), itemCount)
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}
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@@ -135,7 +135,7 @@ func (g *GMCmd) GMAddUserAllFlycloak(userId uint32) {
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// GMAddUserAllEvery 给予玩家所有内容
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func (g *GMCmd) GMAddUserAllEvery(userId, itemCount uint32) {
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g.GMHWOptLogoutPlayer(userId)
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GAME.LogoutPlayer(userId)
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// 给予玩家所有物品
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g.GMAddUserAllItem(userId, itemCount)
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// 给予玩家所有武器
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@@ -150,18 +150,6 @@ func (g *GMCmd) GMAddUserAllEvery(userId, itemCount uint32) {
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g.GMAddUserAllFlycloak(userId)
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}
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// GMHWOptLogoutPlayer GM重量级操作主动下线玩家
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func (g *GMCmd) GMHWOptLogoutPlayer(userId uint32) {
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GAME.LogoutPlayer(userId)
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player := USER_MANAGER.GetOnlineUser(userId)
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if player == nil {
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logger.Error("player is nil, uid: %v", userId)
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return
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}
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// 冻结掉服务器对该玩家的下行 避免大量发包对整个系统造成压力
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player.NetFreeze = true
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}
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// GMAddQuest 添加任务
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func (g *GMCmd) GMAddQuest(userId uint32, questId uint32) {
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player := USER_MANAGER.GetOnlineUser(userId)
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