配置表访问接口化,简化常量访问

This commit is contained in:
flswld
2023-02-09 19:20:47 +08:00
parent 867448b80d
commit ae4c505e48
74 changed files with 2313 additions and 3189 deletions

View File

@@ -68,8 +68,8 @@ func (p *Player) AddWeapon(itemId uint32, weaponId uint64) {
Refinement: 0,
Guid: 0,
}
itemDataConfig, exist := gdconf.CONF.ItemDataMap[int32(itemId)]
if !exist {
itemDataConfig := gdconf.GetItemDataById(int32(itemId))
if itemDataConfig == nil {
logger.Error("weapon config is nil, itemId: %v", itemId)
return
}