配置表访问接口化,简化常量访问

This commit is contained in:
flswld
2023-02-09 19:20:47 +08:00
parent 867448b80d
commit ae4c505e48
74 changed files with 2313 additions and 3189 deletions
+12 -12
View File
@@ -32,9 +32,9 @@ func (g *GameManager) GetPlayerSocialDetailReq(player *model.Player, payloadMsg
ProfilePicture: &proto.ProfilePicture{AvatarId: targetPlayer.HeadImage},
Nickname: targetPlayer.NickName,
Signature: targetPlayer.Signature,
Level: targetPlayer.PropertiesMap[constant.PlayerPropertyConst.PROP_PLAYER_LEVEL],
Level: targetPlayer.PropertiesMap[constant.PLAYER_PROP_PLAYER_LEVEL],
Birthday: &proto.Birthday{Month: uint32(targetPlayer.Birthday[0]), Day: uint32(targetPlayer.Birthday[1])},
WorldLevel: targetPlayer.PropertiesMap[constant.PlayerPropertyConst.PROP_PLAYER_WORLD_LEVEL],
WorldLevel: targetPlayer.PropertiesMap[constant.PLAYER_PROP_PLAYER_WORLD_LEVEL],
NameCardId: targetPlayer.NameCard,
IsShowAvatar: false,
FinishAchievementNum: 0,
@@ -174,9 +174,9 @@ func (g *GameManager) GetPlayerFriendListReq(player *model.Player, payloadMsg pb
friendBrief := &proto.FriendBrief{
Uid: friendPlayer.PlayerID,
Nickname: friendPlayer.NickName,
Level: friendPlayer.PropertiesMap[constant.PlayerPropertyConst.PROP_PLAYER_LEVEL],
Level: friendPlayer.PropertiesMap[constant.PLAYER_PROP_PLAYER_LEVEL],
ProfilePicture: &proto.ProfilePicture{AvatarId: friendPlayer.HeadImage},
WorldLevel: friendPlayer.PropertiesMap[constant.PlayerPropertyConst.PROP_PLAYER_WORLD_LEVEL],
WorldLevel: friendPlayer.PropertiesMap[constant.PLAYER_PROP_PLAYER_WORLD_LEVEL],
Signature: friendPlayer.Signature,
OnlineState: onlineState,
IsMpModeAvailable: true,
@@ -212,9 +212,9 @@ func (g *GameManager) GetPlayerAskFriendListReq(player *model.Player, payloadMsg
friendBrief := &proto.FriendBrief{
Uid: friendPlayer.PlayerID,
Nickname: friendPlayer.NickName,
Level: friendPlayer.PropertiesMap[constant.PlayerPropertyConst.PROP_PLAYER_LEVEL],
Level: friendPlayer.PropertiesMap[constant.PLAYER_PROP_PLAYER_LEVEL],
ProfilePicture: &proto.ProfilePicture{AvatarId: friendPlayer.HeadImage},
WorldLevel: friendPlayer.PropertiesMap[constant.PlayerPropertyConst.PROP_PLAYER_WORLD_LEVEL],
WorldLevel: friendPlayer.PropertiesMap[constant.PLAYER_PROP_PLAYER_WORLD_LEVEL],
Signature: friendPlayer.Signature,
OnlineState: onlineState,
IsMpModeAvailable: true,
@@ -258,11 +258,11 @@ func (g *GameManager) AskAddFriendReq(player *model.Player, payloadMsg pb.Messag
ApplyPlayerOnlineInfo: &mq.UserBaseInfo{
UserId: player.PlayerID,
Nickname: player.NickName,
PlayerLevel: player.PropertiesMap[constant.PlayerPropertyConst.PROP_PLAYER_LEVEL],
PlayerLevel: player.PropertiesMap[constant.PLAYER_PROP_PLAYER_LEVEL],
NameCardId: player.NameCard,
Signature: player.Signature,
HeadImageId: player.HeadImage,
WorldLevel: player.PropertiesMap[constant.PlayerPropertyConst.PROP_PLAYER_WORLD_LEVEL],
WorldLevel: player.PropertiesMap[constant.PLAYER_PROP_PLAYER_WORLD_LEVEL],
},
},
},
@@ -301,9 +301,9 @@ func (g *GameManager) AskAddFriendReq(player *model.Player, payloadMsg pb.Messag
askAddFriendNotify.TargetFriendBrief = &proto.FriendBrief{
Uid: player.PlayerID,
Nickname: player.NickName,
Level: player.PropertiesMap[constant.PlayerPropertyConst.PROP_PLAYER_LEVEL],
Level: player.PropertiesMap[constant.PLAYER_PROP_PLAYER_LEVEL],
ProfilePicture: &proto.ProfilePicture{AvatarId: player.HeadImage},
WorldLevel: player.PropertiesMap[constant.PlayerPropertyConst.PROP_PLAYER_WORLD_LEVEL],
WorldLevel: player.PropertiesMap[constant.PLAYER_PROP_PLAYER_WORLD_LEVEL],
Signature: player.Signature,
OnlineState: proto.FriendOnlineState_FRIEND_ONLINE,
IsMpModeAvailable: true,
@@ -460,8 +460,8 @@ func (g *GameManager) PacketOnlinePlayerInfo(player *model.Player) *proto.Online
onlinePlayerInfo := &proto.OnlinePlayerInfo{
Uid: player.PlayerID,
Nickname: player.NickName,
PlayerLevel: player.PropertiesMap[constant.PlayerPropertyConst.PROP_PLAYER_LEVEL],
MpSettingType: proto.MpSettingType(player.PropertiesMap[constant.PlayerPropertyConst.PROP_PLAYER_MP_SETTING_TYPE]),
PlayerLevel: player.PropertiesMap[constant.PLAYER_PROP_PLAYER_LEVEL],
MpSettingType: proto.MpSettingType(player.PropertiesMap[constant.PLAYER_PROP_PLAYER_MP_SETTING_TYPE]),
NameCardId: player.NameCard,
Signature: player.Signature,
ProfilePicture: &proto.ProfilePicture{AvatarId: player.HeadImage},