配置表访问接口化,简化常量访问

This commit is contained in:
flswld
2023-02-09 19:20:47 +08:00
parent 867448b80d
commit ae4c505e48
74 changed files with 2313 additions and 3189 deletions

View File

@@ -17,27 +17,22 @@ func (g *GameManager) SceneTransToPointReq(player *model.Player, payloadMsg pb.M
logger.Debug("user get scene trans to point, uid: %v", player.PlayerID)
req := payloadMsg.(*proto.SceneTransToPointReq)
scenePointConfig, exist := gdconf.CONF.ScenePointMap[int32(req.SceneId)]
if !exist {
g.SendError(cmd.SceneTransToPointRsp, player, &proto.SceneTransToPointRsp{})
return
}
pointConfig, exist := scenePointConfig.PointMap[int32(req.PointId)]
if !exist {
pointDataConfig := gdconf.GetScenePointBySceneIdAndPointId(int32(req.SceneId), int32(req.PointId))
if pointDataConfig == nil {
g.SendError(cmd.SceneTransToPointRsp, player, &proto.SceneTransToPointRsp{})
return
}
// 传送玩家
sceneId := req.SceneId
g.TeleportPlayer(player, constant.EnterReasonConst.TransPoint, sceneId, &model.Vector{
X: pointConfig.TranPos.X,
Y: pointConfig.TranPos.Y,
Z: pointConfig.TranPos.Z,
g.TeleportPlayer(player, constant.EnterReasonTransPoint, sceneId, &model.Vector{
X: pointDataConfig.TranPos.X,
Y: pointDataConfig.TranPos.Y,
Z: pointDataConfig.TranPos.Z,
}, &model.Vector{
X: pointConfig.TranRot.X,
Y: pointConfig.TranRot.Y,
Z: pointConfig.TranRot.Z,
X: pointDataConfig.TranRot.X,
Y: pointDataConfig.TranRot.Y,
Z: pointDataConfig.TranRot.Z,
}, 0)
sceneTransToPointRsp := &proto.SceneTransToPointRsp{
@@ -60,7 +55,7 @@ func (g *GameManager) MarkMapReq(player *model.Player, payloadMsg pb.Message) {
posYInt = 300
}
// 传送玩家
g.TeleportPlayer(player, constant.EnterReasonConst.Gm, req.Mark.SceneId, &model.Vector{
g.TeleportPlayer(player, constant.EnterReasonGm, req.Mark.SceneId, &model.Vector{
X: float64(req.Mark.Pos.X),
Y: float64(posYInt),
Z: float64(req.Mark.Pos.Z),
@@ -107,7 +102,7 @@ func (g *GameManager) TeleportPlayer(player *model.Player, enterReason uint16, s
var enterType proto.EnterType
switch enterReason {
case constant.EnterReasonConst.DungeonEnter:
case constant.EnterReasonDungeonEnter:
logger.Debug("player dungeon scene, scene: %v, pos: %v", player.SceneId, player.Pos)
enterType = proto.EnterType_ENTER_DUNGEON
default:
@@ -127,8 +122,8 @@ func (g *GameManager) GetScenePointReq(player *model.Player, payloadMsg pb.Messa
logger.Debug("user get scene point, uid: %v", player.PlayerID)
req := payloadMsg.(*proto.GetScenePointReq)
scenePointConfig, exist := gdconf.CONF.ScenePointMap[int32(req.SceneId)]
if !exist {
scenePointMapConfig := gdconf.GetScenePointMapBySceneId(int32(req.SceneId))
if scenePointMapConfig == nil {
return
}
@@ -136,7 +131,7 @@ func (g *GameManager) GetScenePointReq(player *model.Player, payloadMsg pb.Messa
SceneId: req.SceneId,
}
areaIdMap := make(map[uint32]bool)
for _, worldAreaData := range gdconf.CONF.WorldAreaDataMap {
for _, worldAreaData := range gdconf.GetWorldAreaDataMap() {
if uint32(worldAreaData.SceneId) == req.SceneId {
areaIdMap[uint32(worldAreaData.AreaId1)] = true
}
@@ -146,7 +141,7 @@ func (g *GameManager) GetScenePointReq(player *model.Player, payloadMsg pb.Messa
areaList = append(areaList, areaId)
}
getScenePointRsp.UnlockAreaList = areaList
for _, pointData := range scenePointConfig.PointMap {
for _, pointData := range scenePointMapConfig {
if pointData.PointType == gdconf.PointTypeOther {
continue
}
@@ -163,7 +158,7 @@ func (g *GameManager) GetSceneAreaReq(player *model.Player, payloadMsg pb.Messag
SceneId: req.SceneId,
}
areaIdMap := make(map[uint32]bool)
for _, worldAreaData := range gdconf.CONF.WorldAreaDataMap {
for _, worldAreaData := range gdconf.GetWorldAreaDataMap() {
if uint32(worldAreaData.SceneId) == req.SceneId {
areaIdMap[uint32(worldAreaData.AreaId1)] = true
}