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https://github.com/FlourishingWorld/hk4e.git
synced 2026-03-01 00:35:36 +08:00
配置表访问接口化,简化常量访问
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@@ -63,7 +63,7 @@ func (g *GameManager) GCGStartChallenge(player *model.Player) {
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g.PacketGCGGameBriefDataNotify(player, proto.GCGGameBusinessType_GCG_GAME_GUIDE_GROUP, game))
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// 玩家进入GCG界面
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g.TeleportPlayer(player, constant.EnterReasonConst.DungeonEnter, 79999, new(model.Vector), new(model.Vector), 2162)
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g.TeleportPlayer(player, constant.EnterReasonDungeonEnter, 79999, new(model.Vector), new(model.Vector), 2162)
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}
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// GCGAskDuelReq GCG决斗请求
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@@ -392,8 +392,8 @@ func (g *GameManager) PacketGCGSkillPreviewNotify(game *GCGGame, controller *GCG
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// SkillPreviewList
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for _, skillInfo := range selectedCharCard.skillList {
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// 读取卡牌技能配置表
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gcgSkillConfig, ok := gdconf.CONF.GCGSkillDataMap[int32(skillInfo.skillId)]
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if !ok {
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gcgSkillConfig := gdconf.GetGCGSkillDataById(int32(skillInfo.skillId))
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if gcgSkillConfig == nil {
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logger.Error("gcg skill config error, skillId: %v", skillInfo.skillId)
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return new(proto.GCGSkillPreviewNotify)
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}
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@@ -421,10 +421,10 @@ func (g *GameManager) PacketGCGSkillPreviewNotify(game *GCGGame, controller *GCG
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TokenChangeList: []*proto.GCGSkillPreviewTokenInfo{
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{
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// Token类型
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TokenType: constant.GCGTokenConst.TOKEN_CUR_ELEM,
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TokenType: constant.GCG_TOKEN_TYPE_CUR_ELEM,
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BeforeValue: 0,
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// 更改为的值
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AfterValue: selectedCharCard.tokenMap[constant.GCGTokenConst.TOKEN_CUR_ELEM] + 1,
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AfterValue: selectedCharCard.tokenMap[constant.GCG_TOKEN_TYPE_CUR_ELEM] + 1,
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},
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},
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}
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