配置表访问接口化,简化常量访问

This commit is contained in:
flswld
2023-02-09 19:20:47 +08:00
parent 867448b80d
commit ae4c505e48
74 changed files with 2313 additions and 3189 deletions

View File

@@ -16,40 +16,40 @@ func (g *GameManager) AddUserPlayerExp(userId uint32, expCount uint32) {
return
}
// 玩家增加冒险阅历
player.PropertiesMap[constant.PlayerPropertyConst.PROP_PLAYER_EXP] += expCount
player.PropertiesMap[constant.PLAYER_PROP_PLAYER_EXP] += expCount
// 玩家升级
for {
playerLevel := player.PropertiesMap[constant.PlayerPropertyConst.PROP_PLAYER_LEVEL]
playerLevel := player.PropertiesMap[constant.PLAYER_PROP_PLAYER_LEVEL]
// 读取玩家等级配置表
playerLevelConfig, ok := gdconf.CONF.PlayerLevelDataMap[int32(playerLevel)]
if !ok {
playerLevelConfig := gdconf.GetPlayerLevelDataById(int32(playerLevel))
if playerLevelConfig == nil {
// 获取不到代表已经到达最大等级
break
}
// 玩家冒险阅历不足则跳出循环
if player.PropertiesMap[constant.PlayerPropertyConst.PROP_PLAYER_EXP] < uint32(playerLevelConfig.Exp) {
if player.PropertiesMap[constant.PLAYER_PROP_PLAYER_EXP] < uint32(playerLevelConfig.Exp) {
break
}
// 玩家增加冒险等阶
player.PropertiesMap[constant.PlayerPropertyConst.PROP_PLAYER_LEVEL]++
player.PropertiesMap[constant.PlayerPropertyConst.PROP_PLAYER_EXP] -= uint32(playerLevelConfig.Exp)
player.PropertiesMap[constant.PLAYER_PROP_PLAYER_LEVEL]++
player.PropertiesMap[constant.PLAYER_PROP_PLAYER_EXP] -= uint32(playerLevelConfig.Exp)
// 更新玩家属性
playerPropNotify := &proto.PlayerPropNotify{
PropMap: make(map[uint32]*proto.PropValue),
}
playerPropNotify.PropMap[uint32(constant.PlayerPropertyConst.PROP_PLAYER_LEVEL)] = &proto.PropValue{
Type: uint32(constant.PlayerPropertyConst.PROP_PLAYER_LEVEL),
Val: int64(player.PropertiesMap[constant.PlayerPropertyConst.PROP_PLAYER_LEVEL]),
playerPropNotify.PropMap[uint32(constant.PLAYER_PROP_PLAYER_LEVEL)] = &proto.PropValue{
Type: uint32(constant.PLAYER_PROP_PLAYER_LEVEL),
Val: int64(player.PropertiesMap[constant.PLAYER_PROP_PLAYER_LEVEL]),
Value: &proto.PropValue_Ival{
Ival: int64(player.PropertiesMap[constant.PlayerPropertyConst.PROP_PLAYER_LEVEL]),
Ival: int64(player.PropertiesMap[constant.PLAYER_PROP_PLAYER_LEVEL]),
},
}
playerPropNotify.PropMap[uint32(constant.PlayerPropertyConst.PROP_PLAYER_EXP)] = &proto.PropValue{
Type: uint32(constant.PlayerPropertyConst.PROP_PLAYER_EXP),
Val: int64(player.PropertiesMap[constant.PlayerPropertyConst.PROP_PLAYER_EXP]),
playerPropNotify.PropMap[uint32(constant.PLAYER_PROP_PLAYER_EXP)] = &proto.PropValue{
Type: uint32(constant.PLAYER_PROP_PLAYER_EXP),
Val: int64(player.PropertiesMap[constant.PLAYER_PROP_PLAYER_EXP]),
Value: &proto.PropValue_Ival{
Ival: int64(player.PropertiesMap[constant.PlayerPropertyConst.PROP_PLAYER_EXP]),
Ival: int64(player.PropertiesMap[constant.PLAYER_PROP_PLAYER_EXP]),
},
}
g.SendMsg(cmd.PlayerPropNotify, userId, player.ClientSeq, playerPropNotify)