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配置表访问接口化,简化常量访问
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@@ -8,6 +8,7 @@ import (
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"github.com/jszwec/csvutil"
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)
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// WorldAreaData 世界区域配置表
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type WorldAreaData struct {
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WorldAreaId int32 `csv:"WorldAreaId"` // 条目ID
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SceneId int32 `csv:"SceneId,omitempty"` // 场景ID
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@@ -30,3 +31,11 @@ func (g *GameDataConfig) loadWorldAreaData() {
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}
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logger.Info("WorldAreaData count: %v", len(g.WorldAreaDataMap))
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}
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func GetWorldAreaDataById(worldAreaId int32) *WorldAreaData {
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return CONF.WorldAreaDataMap[worldAreaId]
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}
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func GetWorldAreaDataMap() map[int32]*WorldAreaData {
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return CONF.WorldAreaDataMap
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}
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