配置表访问接口化,简化常量访问

This commit is contained in:
flswld
2023-02-09 19:20:47 +08:00
parent 867448b80d
commit ae4c505e48
74 changed files with 2313 additions and 3189 deletions

View File

@@ -2,13 +2,13 @@ package gdconf
import (
"fmt"
"hk4e/pkg/logger"
"github.com/jszwec/csvutil"
)
// 武器突破配置表
// WeaponPromoteData 武器突破配置表
type WeaponPromoteData struct {
PromoteId int32 `csv:"PromoteId"` // 武器突破ID
PromoteLevel int32 `csv:"PromoteLevel,omitempty"` // 突破等级
@@ -56,3 +56,11 @@ func (g *GameDataConfig) loadWeaponPromoteData() {
}
logger.Info("WeaponPromoteData count: %v", len(g.WeaponPromoteDataMap))
}
func GetWeaponPromoteDataByIdAndLevel(promoteId int32, promoteLevel int32) *WeaponPromoteData {
value, exist := CONF.WeaponPromoteDataMap[promoteId]
if !exist {
return nil
}
return value[promoteLevel]
}